Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.07 @ 10:42:18 Player: gigi283 Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (111) 555 Value Destroyed (3355) 3355 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (276) 276 TOTAL SCORE: 6346 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 35 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 102/300 Energy 44/160 System Corruption 2% Temperature Critical (582) Movement Walking (540) Ox6 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Machine Analyzer Improved Signal Interpreter Improved Power Shielding > --- WEAPON (3) ------- Advanced Assault Cannon Advanced Assault Cannon EMP Blaster > --- INVENTORY (20) --- Light Nuclear Core Cryofiber Web Improved Cooling System Large Matter Pod (150) Weight Redist. System Recoil Stabilizer ECM Suite Improved Weapon Shielding Relay Coupler [NC] (29) Long-range Tractor Beam Improved EM Pulse Cannon Particle Cannon Ion Cannon Ion Cannon Rocket Launcher Mini Grenade Launcher Improved Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Improved Signal Interpreter Improved Power Shielding > --- WEAPON ----------- Heavy Laser Improved EM Pulse Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Cryofiber Web Improved Cooling System Large Matter Pod Weight Redist. System Recoil Stabilizer ECM Suite Improved Weapon Shielding Long-range Tractor Beam Improved EM Pulse Cannon Particle Cannon Ion Cannon Ion Cannon Advanced Assault Cannon EMP Blaster Rocket Launcher Mini Grenade Launcher Improved Grenade Launcher Plasma Cutter [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Machine Analyzer Protection Improved Power Shielding Weapon Light Assault Rifle Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 2 | . . 1 . 1 . Weapon 1 | . . . . 1 . Parts Attached 76 | 8 11 25 5 25 2 Power 10 | 1 1 5 1 2 . Engine 9 | 1 1 5 1 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 27 | 4 3 11 3 6 . Treads 12 | 2 . 8 2 . . Leg 13 | . 3 3 1 6 . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 4 1 . 5 . Device 4 | . 1 . . 3 . Storage 3 | 1 2 . . . . Processor 3 | . 1 1 . 1 . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 28 | 2 3 8 1 12 2 Energy Gun 8 | . 1 3 . 4 . Energy Cannon 3 | . . 1 . 2 . Ballistic Gun 6 | 2 2 2 . . . Ballistic Cannon 5 | . . 2 . 2 1 Launcher 4 | . . . 1 2 1 Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 2 | . . . . 2 . Corrupted Parts 2 | . . 1 1 . . System Corruption 14 | . . 8 6 . . Parts Lost 26 | . 4 7 1 10 4 Power 3 | . . 2 . 1 . Propulsion 9 | . 2 3 . 2 2 Utility 3 | . 1 . . 2 . Weapon 11 | . 1 2 1 5 2 Highest Loss Streak 5 | . 3 4 1 5 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 95 97 99 95 98 Engine 9 | . 14 10 10 6 . Core 1 | . . . . 2 9 Treads 12 | . 18 17 32 . . Leg 16 | . 8 14 . 26 25 Device 3 | . 6 . . 6 . Storage 10 | . 14 11 11 9 9 Processor 16 | . 4 21 22 18 18 Protection 1 | . . . . 2 9 Energy Gun 5 | . . 8 4 5 8 Energy Cannon 3 | . . 2 . 6 7 Ballistic Gun 8 | . 25 7 . . . Ballistic Cannon 4 | . . 2 11 7 9 Launcher 1 | . . . 6 1 . Naked Turns . | . . . . . . Heaviest Build 64 | 12 49 52 53 64 64 Greatest Support 63 | 40 40 63 63 63 46 Greatest Overweight (x) 4 | . 2 4 . 2 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 15 20 20 20 20 Most Carried 20 | 3 7 20 20 19 20 Average Carried 11 | 1 5 11 18 13 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 19 | 3 7 19 16 19 18 Class Distribution -------------------- 67% | Mutant 12% | Tank 9% | Skirmisher 9% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Tank | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 2350 | 210 459 667 209 662 143 Remotely . | . . . . . . Salvage Created 4176 | . 660 1540 339 1280 357 Parts 225 | . 34 99 20 58 14 Haulers Intercepted 8 | . 1 3 . 4 . Recyclers Shooed 8 | . 5 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 83 | . 12 29 9 23 10 Guns 37 | . 12 23 1 1 . Cannons 35 | . . 5 7 17 6 AOE 9 | . . . 1 4 4 Classes Destroyed 12 | . 5 3 1 3 . Worker 1 | . . . . 1 . Tunneler 1 | . . . 1 . . Hauler 8 | . 1 3 . 4 . Recycler 6 | . 2 4 . . . Operator 2 | . . 2 . . . Watcher 10 | . 2 5 . 3 . Swarmer 20 | . 3 12 . 3 2 Grunt 44 | . 9 7 9 12 7 Brawler 2 | . . . . 1 1 Duelist 2 | . . 1 . 1 . Sentry 14 | . . 9 . 5 . Hunter 1 | . . . . 1 . Best Kill Streak 7 | . 4 7 7 6 7 Combat Bots Only 7 | . 4 6 6 6 7 Max Kills in Single Turn 2 | . 1 2 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . . . 1 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 523 | . 89 211 46 104 73 Missed 134 | . 31 60 8 21 14 Damage Taken 5138 | . 647 1599 524 1294 1074 Core 1018 | . 84 312 71 265 286 Absorbed by Shields 25 | . . . . . 25 Redirected to Shielding 64 | . . . . 14 50 Regen/Repaired (Parts) 405 | . . 97 . 308 . Core Remaining (%) 56 | 100 66 . 4 . . Volleys Fired 341 | . 101 121 18 78 23 Largest 3 | . 2 2 2 3 3 Hottest 186 | . 60 106 89 186 186 Shots Fired 628 | . 164 217 37 155 55 Gun 387 | . 164 177 13 28 5 Cannon 220 | . . 40 19 119 42 Launcher 19 | . . . 5 6 8 Special 2 | . . . . 2 . Kinetic 422 | . 163 141 19 69 30 Thermal 14 | . 1 . . 8 5 Explosive 3 | . . . . 3 . Electromagnetic 189 | . . 76 18 75 20 Robot Hit Streak 14 | . 13 14 13 13 8 Robot Miss Streak 9 | . 5 9 2 5 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 381 | . 110 121 29 94 27 Core Hits 174 | . 42 55 12 50 15 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 6 | . 1 . . 4 1 Destroy 1 | . 1 . . . . Blast 3 | . . . . 2 1 Corrupt 1 | . . . . 1 . Sever 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7699 | . 934 2233 834 2544 1154 Guns 3110 | . 890 1688 182 293 57 Cannons 3352 | . . 483 357 1808 704 Explosions 1126 | . . 53 278 402 393 Melee . | . . . . . . Ramming 101 | . 44 9 17 31 . Kinetic 3925 | . 890 1197 357 985 496 Thermal 546 | . . 53 192 148 153 Explosive 264 | . . . . 264 . Electromagnetic 2863 | . . 974 268 1116 505 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . 8 14 1 2 Average Corruption 4 | . . 8 9 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 45 | . . 20 18 7 . Message Errors 9 | . . 5 4 . . Matter Fused 13 | . . 5 5 3 . Heat Flow Errors 7 | . . 4 2 1 . Energy Discharges 7 | . . 2 3 2 . Parts Fused 1 | . . . 1 . . Data Loss (minor) 3 | . . 2 . 1 . Misfires 2 | . . . 2 . . Weapon Failures 3 | . . 2 1 . . Overload Shots . | . . . . . . Overflow Damage 77 | . . 27 8 10 32 Projectiles 25 | . . 4 . . 21 Explosions 52 | . . 23 8 10 11 Melee . | . . . . . . Knockbacks 17 | . . 2 3 8 4 Impact . | . . . . . . Kinetic 16 | . . 2 3 7 4 Secondary 1 | . . . . 1 . Self-Inflicted Damage 186 | . . . 73 40 73 Shots 10 | . . . 3 2 5 Rammed 9 | . 7 1 1 . . Targets Rammed 16 | . 9 2 1 4 . Kicked 7 | . 2 1 . 4 . Crushed . | . . . . . . Highest Temperature 582 | . 20 217 279 519 582 Average Temperature 113 | . 7 56 98 134 215 Received Heat Transfer 2028 | . 306 315 264 693 450 Effects 20 | . . . 6 8 6 Shutdowns 1 | . . . . 1 . Energy Bleed 3 | . . . . 2 1 Interference 10 | . . . 6 3 1 Matter Decay 3 | . . . . 1 2 Damage (minor) 2 | . . . . 1 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 2 | . . 1 . 1 . Combat Hostiles 2 | . . 1 . 1 . Parts Fried 20 | . . 8 1 8 3 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 859 | . . 50 300 248 261 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 10 | . . 1 4 3 2 Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Peak Influence 483 | . 217 459 374 300 483 Initial 176 | . . . 154 73 176 Average 161 | . 62 193 287 162 255 Maximum Alert Level 2 | . 1 2 1 1 2 Low Security (%) 64 | 100 98 52 30 60 47 Level 1 33 | . 1 42 69 39 48 Level 2 2 | . . 5 . . 4 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 3 1 1 4 . Investigation 3 | . 1 1 . 1 . Extermination . | . . . . . . Reinforcement 3 | . 2 . . 1 . Assault 1 | . . . 1 . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 5 | . 2 2 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 129 | . 28 46 12 29 14 Peak Tracking Total 8 | . 6 6 6 4 8 Tactical Retreats 6 | . . 1 . 3 2 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 7 | . 1 1 . 2 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 5 | . . . 1 3 1 Max in Single Turn 1 | . . . 1 1 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 20 | . 5 10 . 5 . Terminals 16 | . 5 8 . 3 . Fabricators . | . . . . . . Repair Stations 3 | . . 2 . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 48 | . 9 23 . 16 . Successful 30 | . 4 16 . 10 . Failed 18 | . 5 7 . 6 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 24 | . 7 11 . 6 . Terminals 33 | . 9 18 . 6 . Fabricators . | . . . . . . Repair Stations 12 | . . 5 . 7 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 7 | . 1 5 . 1 . Prototype ID Bank 4 | . 1 3 . . . Locate Traps 1 | . . 1 . . . Transport Status 1 | . . 1 . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . . 4 . 6 . Scan Component 5 | . . 2 . 3 . Repair 5 | . . 2 . 3 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 12 | . 3 7 . 2 . Terminals 12 | . 3 7 . 2 . Botnet 12 | . 3 7 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 12 | . 4 5 . 3 . Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . 2 . 3 . Time 196 | . . 70 . 126 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 31 | . . . 31 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 4 | . . . 4 . . Total Damage 64 | . . . 64 . . Kills 1 | . . . 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 6159 | 115 1422 2009 453 1761 399 Spaces Moved 2738 | 69 632 823 243 804 167 Core 7 | 7 . . . . . Treads 1321 | 59 461 554 243 4 . Legs 1407 | . 171 269 . 800 167 Wheels 3 | 3 . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 120 190 Average Speed 183 | 145 182 194 160 182 191 Slowest Speed 400 | 160 260 400 160 260 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 5 66 64 33 46 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 70 | . . 6 13 43 8 Melee . | . . . . . . Projectile 9 | . . . . 9 . AOE 61 | . . 6 13 34 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 3280 | 81 765 1007 272 954 201 Wait . | . . . . . . Move 2733 | 68 631 822 242 803 167 Hop . | . . . . . . Pick Up 58 | 3 7 23 1 23 1 Fast Attach 35 | 8 4 11 2 10 . Attach 30 | . 3 8 3 14 2 Detach 4 | . . 1 . 3 . Swap 12 | . 4 6 . 2 . Drop 42 | 2 6 13 5 16 . Fire 341 | . 101 121 18 78 23 Melee . | . . . . . . Ram . | . . . . . . Kick 7 | . 2 1 . 4 . Crush 9 | . 7 1 1 . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 1 | . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison History --------- Turn | Location | Event 58 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 797 | -10/Materials | Discovered new exit (range 15) 1055 | -10/Materials | Lost 3 parts (1n1u1w) 1120 | -10/Materials | Discovered new exit (range 16) 1523 | -10/Materials | Identified exit to Materials 1538 | -10/Materials | Entered another Materials area 1538 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1641 | -9/Materials | Discovered new exit (range 11) 1681 | -9/Materials | Identified exit to Storage 1840 | -9/Materials | Discovered new exit (range 16) 2051 | -9/Materials | Discovered new exit (range 10) 2074 | -9/Materials | Identified exit to Materials 2248 | -9/Materials | Core integrity fell below 50% 2277 | -9/Materials | Lost 4 parts (1p1n2w) 2854 | -9/Materials | Discovered exit to Materials (range 16) 2934 | -9/Materials | Repaired Shock Rifle 3046 | -9/Materials | Discovered new exit (range 11) 3129 | -9/Materials | Identified exit to Mines 3385 | -9/Materials | Repaired Imp. Light Cannon 3547 | -9/Materials | Entered Mines 3548 | -9/Mines | Met a Derelict testing a Signal Generator 3554 | -9/Mines | Found Signal Generator 3566 | -9/Mines | Learned Materials emergency access door positions 3624 | -9/Mines | Core integrity fell below 20% 3868 | -9/Mines | System corruption reached 10% 3979 | -9/Mines | Discovered exit to Materials (range 12) 4000 | -9/Mines | Entered Materials 4000 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4366 | -8/Materials | Build established: Assassin 4611 | -8/Materials | Garrison activated, responded to threat 5062 | -8/Materials | Build established: Skirmisher 5259 | -8/Materials | Lost 5 parts (1p1n1u2w) 5309 | -8/Materials | Repaired Imp. Carbon-fiber Leg 5362 | -8/Materials | Repaired Hvy. Laser 5403 | -8/Materials | Repaired Assault Cannon 5542 | -8/Materials | Discovered new exit (range 3) 5548 | -8/Materials | Identified exit to Factory 5672 | -8/Materials | Build established: Tank 5681 | -8/Materials | Garrison activated, responded to threat 5759 | -8/Materials | Identified exit to Garrison 5761 | -8/Materials | Entered Garrison 5831 | -8/Garrison | Core integrity fell below 50% 5935 | -8/Garrison | Triggered checkpoint 5982 | -8/Garrison | Garrison Relay disabled 6127 | -8/Garrison | Core integrity fell below 20% 6161 | -8/Garrison | Core destroyed Last Messages --------------- 06134_ Imp. Power Shielding blocked chain reaction in Lgt. Nuclear Core. 06134_ G-47 Trooper destroyed. 06143_ Destroyed Flight Unit. 06143_ S-10 Pest destroyed. 06143_ Chain reaction triggered in Corrupted Lgt. Nuclear Core. 06146_ G-47 Trooper knocked back. 06147_ Imp. Carbon-fiber Leg destroyed. 06150_ Overheating: Imp. Signal Interpreter damaged (-8). 06153_ G-47 Trooper knocked back. 06153_ Particle Gun fried. 06153_ G-47 Trooper destroyed. 06154_ Overheating: Energy bleed (-8). 06156_ G-47 Trooper destroyed. 06157_ Overheating: System interference. 06157_ Adv. Assault Cannon temporarily disabled. 06159_ G-47 Trooper knocked back. 06161_ Overheating: Core damaged (-77). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????####??????????????????? | | ??????????????????????????# ??????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ??????????????????? | | ??????????????????????????# #???????? ?????????? | | ??????????????????????????# ##??? ## ?????????? | | ?????????????????????????? ?? ????????? | | ?????????????????????????? ??? ????????? | | ?????????????????????????? ?? ??????????? | | ?????????????????????????? ?? ???????????? | | ??????????????????????????# #? #??? #???????? | | ????????????????####???#### ## ## ##??????? | | ????????????????# ???? ???????? | | ????????????????# ????? ???????????? | | ????????????????# #??????# ???????????????? | | ????????????????# #???????" #??????????????????? | | ????????????????# #???????" %??????????????????? | | ????????????????# #???????# #??????????????????? | | ????????????????# #???????# #??????????????????? | | ????????????????# #???????# #??????????????????? | | ????????????????# #????#### #??????????????????? | | ####???########## ## ###;##[%#??????????????????? | | #???# %g @=%=%#??????????????????? | | "" #???# *= #??????????????????? | | ?" ##??# ####### ### #### #??????????????????? | | ?"^ #??# #?????# #???????## ##??????????????????? | | "" #??# #?????# #????????? #???????????????????? | | #### #?????# #??????????#???????????????????? | | #?????# #####??????????????????????????? | | "" #?????# #??????????????????????????? | | ?" #### #?????##### #??????????????????????????? | | ?" ##??# #?????????# #??????????????????????????? | | "" #???# #?????????# #??????????????????????????? | | #?### #?????????# ###????????????????????????? | | ####?# #?????????#= #????????????????????????? | | ?????# #?????????# #????????????????????????? | | ?????# #?????????# #????????????????????????? | | ?????######?????????# ###????????????????????????? | | ??????????????####### #??????????????????????????? | | ??????????????# ^^^ *#??????????????????????????? | | ??????????????##!! ####??????????????????????????? | | ??????????????#"" ""#????????????????????????????? | | ??????????????#######????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Power Shielding 66 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed WardroneTractorCanceller Manual? 0 Play Time 00:56:27 Cumulative 20.1 hours Start 2024.07.07 @ 09:45:38 End 2024.07.07 @ 10:42:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a20dcef-b93f-4381-88fd-2638d89dc223