Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.21 @ 15:04:03

Player: Azormik

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (41)      205
Value Destroyed (839)      839
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 2415

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/400
Matter                     158/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
         Medium Storage Unit
                Utility Shielding
>               --- WEAPON (2) -------
          Heavy Assault Rifle
>               --- INVENTORY (8) ----
          Light Ion Engine
  High-capacity Battery (400)
          Light Assault Rifle
          Light Assault Rifle
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
       Improved Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
         Medium Storage Unit
                Utility Shielding
         Medium Armor Plating
>               --- WEAPON -----------
                Beam Rifle
          Light Cannon
>               --- INVENTORY --------
          Light Ion Engine
  High-capacity Battery
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle
                Grenade Launcher
                Rocket Launcher
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Utility Shielding
  Device                   Improved Trap Extractor
  Storage                  Medium Storage Unit
  Protection               Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             48   | 6   3   9   25  5   
  Power                    3    | 1   .   1   1   .   
    Engine                 3    | 1   .   1   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   .   1   7   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    8    | .   .   1   7   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   1   3   2   .   
    Device                 1    | .   .   1   .   .   
    Storage                2    | 1   .   1   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   1   1   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   28   | 2   2   4   15  5   
    Energy Gun             3    | .   .   .   2   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          15   | 2   1   2   8   2   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               9    | .   1   2   4   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 11   | .   .   1   1   9   
  Power                    1    | .   .   .   .   1   
  Propulsion               4    | .   .   1   .   3   
  Utility                  2    | .   .   .   1   1   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      9    | .   .   1   1   9   
Average Slot Usage (%)     88   | .   93  98  85  71  
  Engine                   11   | .   14  14  11  7   
  Leg                      12   | .   .   4   17  22  
  Wheel                    13   | .   28  21  7   .   
  Storage                  12   | .   14  14  11  11  
  Protection               14   | .   8   14  16  14  
  Ballistic Gun            21   | .   26  27  19  5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             27   | 11  12  18  27  22  
  Greatest Support         39   | 32  32  32  39  39  
  Greatest Overweight (x)  7    | 2   .   1   7   4   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 8    | 6   6   8   8   8   
  Average Capacity         7    | 4   6   7   8   8   
  Most Carried             8    | 3   5   8   8   8   
  Average Carried          6    | 1   3   7   7   6   
  Final Capacity           8    | 6   6   8   8   8   
  Final Carried            8    | 2   5   7   8   5   

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           896  | 260 20  82  534 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            978  | .   88  82  750 58  
  Parts                    87   | .   10  4   62  11  
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  28   | .   2   2   20  4   
  Guns                     18   | .   1   .   17  .   
  Cannons                  5    | .   .   .   1   4   
  AOE                      5    | .   1   2   2   .   
Classes Destroyed          10   | .   3   .   7   .   
  Worker                   2    | .   .   .   2   .   
  Builder                  2    | .   1   .   .   1   
  Tunneler                 1    | .   .   .   1   .   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 1    | .   .   .   1   .   
  Watcher                  6    | .   2   .   4   .   
  Swarmer                  15   | .   .   .   11  4   
  Grunt                    7    | .   2   2   3   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   5    | .   .   .   5   .   
Best Kill Streak           8    | .   5   2   7   8   
  Combat Bots Only         7    | .   2   2   5   7   
Max Kills in Single Turn   2    | .   2   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   1   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               1968 | .    34   142  804  988  
  Core                     417  | .    12   4    160  241  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         96   | 100  .    93   .    .    
Volleys Fired              90   | .    5    6    63   16   
  Largest                  2    | .    2    2    2    2    
  Hottest                  91   | .    50   53   76   91   
Shots Fired                159  | .    10   11   112  26   
  Gun                      125  | .    5    9    98   13   
  Cannon                   21   | .    .    .    9    12   
  Launcher                 13   | .    5    2    5    1    
  Special                  .    | .    .    .    .    .    
  Kinetic                  131  | .    5    9    95   22   
  Thermal                  15   | .    .    .    12   3    
  Explosive                13   | .    5    2    5    1    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         13   | .    4    9    13   9    
  Robot Miss Streak        3    | .    .    1    3    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           118  | .    4    8    84   22   
  Core Hits                72   | .    11   4    48   9    
  Critical Hits            2    | .    .    .    2    .    
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2280 | .    329  241  1380 330  
  Guns                     1080 | .    28   113  817  122  
  Cannons                  254  | .    .    .    85   169  
  Explosions               946  | .    301  128  478  39   
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1129 | .    28   113  726  262  
  Thermal                  205  | .    .    .    176  29   
  Explosive                946  | .    301  128  478  39   
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    1    .    .    
  Average Corruption       1    | .    .    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  1    | .    .    1    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            19   | .    2    .    17   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               19   | .    2    .    17   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        156  | .    5    6    156  51   
  Average Temperature      40   | .    3    2    51   19   
  Received Heat Transfer   300  | .    9    63   228  .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         518  | .    .    .    444  74   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             457  | .   103 82  457 211 
  Initial                  106  | .   .   33  27  106 
  Average                  112  | .   53  54  155 166 
Maximum Alert Level        2    | .   .   .   2   1   
  Low Security (%)         81   | 100 100 100 68  75  
  Level 1                  14   | .   .   .   23  24  
  Level 2                  4    | .   .   .   8   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              38   | .   4   2   27  5   
  Peak Tracking Total      6    | .   4   2   6   3   
  Tactical Retreats        2    | .   .   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            2    | .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          3    | .   .   1   2   .   
  Max in Single Turn       1    | .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          6    | .   2   1   3   .   
  Terminals                5    | .   2   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                12   | .   6   1   5   .   
  Successful               10   | .   5   1   4   .   
  Failed                   2    | .   1   .   1   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                11   | .   6   .   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   5   1   4   .   
  Record                   2    | .   1   .   1   .   
  Prototype ID Bank        2    | .   2   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   
  Repair Station Index     1    | .   .   .   1   .   
  Maintenance Status       1    | .   1   .   .   .   
  Zone Layout              2    | .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   1   .   2   .   
  Full Trace Events        2    | .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Min 
Turns Passed               1487 | 83  258 257 828 61  
Spaces Moved               923  | 68  217 187 443 8   
  Core                     24   | 17  .   .   4   3   
  Treads                   .    | .   .   .   .   .   
  Legs                     215  | .   .   57  153 5   
  Wheels                   684  | 51  217 130 286 .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  100 100 110 120 
  Average Speed            111  | 102 100 115 116 172 
  Slowest Speed            400  | 150 100 150 400 250 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       19   | 4   27  26  31  8   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          109  | .   31  14  59  5   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      109  | .   31  14  59  5   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      1220 | 81  247 214 649 29  
  Wait                     130  | .   19  8   103 .   
  Move                     919  | 67  216 186 442 8   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  20   | 8   4   4   4   .   
  Fast Attach              12   | .   .   .   12  .   
  Attach                   11   | 6   1   1   .   3   
  Detach                   .    | .   .   .   .   .   
  Swap                     25   | .   2   8   13  2   
  Drop                     13   | .   .   1   12  .   
  Fire                     90   | .   5   6   63  16  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 14)
   84 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  319 | -10/Materials | Discovered new exit (range 14)
  342 | -10/Materials | Entered Mines
  386 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  424 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  478 | -10/Mines     | Discovered new exit (range 9)
  599 | -10/Mines     | Entered Materials
  599 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1231 | -9/Materials  | Identified exit to Mines
 1427 | -9/Materials  | Entered Mines
 1428 | -9/Mines      | Assembled infested the area
 1448 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1457 | -9/Mines      | Core integrity fell below 50%
 1460 | -9/Mines      | Destroyed 7 combat bots
 1467 | -9/Mines      | Core integrity fell below 20%
 1475 | -9/Mines      | Met 8R-AWN
 1488 | -9/Mines      | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
R-06 Scavenger collects Terrain Scanner.
The unstable cave ceiling collapses. <x2>
U-05 Engineer lays Concrete. <x2>
HV Slug penetrates Earth. <x2>
HV Slug penetrates Wall.
R-06 Scavenger collects Shock Absorption System.
U-05 Engineer lays Concrete.
Grenade Launcher destroyed.
U-05 Engineer lays Concrete.
HV Slug penetrates D-53 Grenadier.
Penetrated by HV Slug.
HV Slug penetrates Earth. <x2>
Destroyed Shock Absorption System.
U-05 Engineer lays Concrete.
R-06 Scavenger collects Mni. Grenade Launcher.
U-05 Engineer lays Concrete.
HV Slug penetrates D-53 Grenadier.
D-53 Grenadier suffers critical hit.
D-53 Grenadier destroyed.
Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Evasion (%)                40
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AngularFactoryPrototype
  Manual?         0
Play Time         00:44:58
  Cumulative      21.4 hours
  Start           2020.09.21 @ 14:12:45
  End             2020.09.21 @ 15:04:03
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          27
  Rogue           24
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2317ee7e-1090-4330-97b5-975de181d5b8