Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 16:49:28 Player: desiring-machine Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (60) 300 Value Destroyed (2375) 2375 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (335) 335 TOTAL SCORE: 6650 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 338 Friendly Fire -11 Cogmind --------- Core Integrity 0/850 Matter 213/300 Energy 90/100 System Corruption 1% Temperature Critical (534) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Leg > --- UTILITY (6) ------ Advanced Terrain Scan Processor Improved Focal Shield (fused) > --- WEAPON (4) ------- Plasma Rifle > --- INVENTORY (5) ---- Improved Deuterium Engine Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Sensor Array Advanced Terrain Scan Processor Improved Focal Shield Component Analysis Suite > --- WEAPON ----------- Heavy Laser Plasma Rifle Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Flexi-carbon Leg Advanced Heat Sink Shock Rifle [Rating: 71] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Improved Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Launcher Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 4 | . . . . 2 1 . . 1 Weapon 2 | . . . . . 1 . . 1 Parts Attached 80 | 6 3 8 3 3 4 3 . 50 Power 7 | 1 . 1 1 . . . . 4 Engine 6 | 1 . 1 1 . . . . 3 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 21 | 2 2 4 . . . . . 13 Treads . | . . . . . . . . . Leg 21 | 2 2 4 . . . . . 13 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 1 . 1 2 1 2 . 16 Device 13 | . 1 . . . 1 1 . 10 Storage 2 | 1 . . . . . . . 1 Processor 6 | . . . 1 1 . . . 4 Hackware . | . . . . . . . . . Protection 3 | . . . . 1 . 1 . 1 Artifact . | . . . . . . . . . Weapon 28 | 2 . 3 1 1 3 1 . 17 Energy Gun 10 | . . 1 . . 1 1 . 7 Energy Cannon 7 | . . . 1 1 1 . . 4 Ballistic Gun 7 | 2 . 1 . . 1 . . 3 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . 1 . . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 45 | . 1 . . . . . 1 43 Power 4 | . . . . . . . . 4 Propulsion 14 | . 1 . . . . . . 13 Utility 13 | . . . . . . . 1 12 Weapon 14 | . . . . . . . . 14 Highest Loss Streak 13 | . 1 . . . . . 1 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 85 98 99 100 100 100 92 85 Engine 7 | . 14 11 11 9 7 7 7 4 Leg 29 | . 27 42 44 36 30 30 30 21 Device 10 | . 1 11 . . 7 4 7 20 Storage 6 | . 14 11 11 9 7 7 7 2 Processor 8 | . . . 10 18 15 11 7 7 Protection 4 | . . . . 9 7 13 7 1 Energy Gun 6 | . . 9 7 . 3 3 7 10 Energy Cannon 3 | . . . 3 9 9 7 7 1 Ballistic Gun 7 | . 28 2 . . 1 7 7 9 Launcher 3 | . . 9 11 9 7 3 . . Naked Turns . | . . . . . . . . . Heaviest Build 62 | 13 14 18 20 29 37 55 47 62 Greatest Support 69 | 20 20 60 60 60 69 60 45 66 Greatest Overweight (x) 6 | . . . . . . . 1 6 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 5 Most Carried 8 | 5 8 8 8 8 8 8 7 8 Average Carried 6 | 2 5 7 7 6 7 7 7 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 3 7 8 8 8 8 7 7 1 Class Distribution -------------------- 28% | Mutant 25% | Bomber 12% | Commander-Bomber 11% | Commander-Mutant 9% | Scavenger-Skirmisher 7% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Commander-Mutant | -8/Materials Commander-Bomber | -7/Factory Bomber | -7/Lower Caves Bomber | -7/Lower Caves Bomber | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Matter Collected 1949 | 231 236 80 242 56 . 206 23 875 Remotely . | . . . . . . . . . Salvage Created 2469 | . 236 100 72 90 . 284 135 1552 Parts 120 | . 11 10 5 8 . 10 13 63 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 35 | . . . . . . 12 23 . Prevented 1 | . . . . . . . 1 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Combat Hostiles Destroyed 53 | . 7 2 1 2 . 7 6 28 Guns 31 | . 7 . . . . 3 3 18 Cannons 13 | . . . . 2 . 3 3 5 AOE 7 | . . 2 1 . . 1 . 3 Classes Destroyed 12 | . 2 3 1 . . 1 . 5 Worker 2 | . . . . . . . . 2 Builder 1 | . . 1 . . . . . . Hauler 1 | . . . 1 . . . . . Watcher 3 | . . 1 1 . . . . 1 Swarmer 14 | . 3 . . . . 2 6 3 Grunt 26 | . 4 . 1 1 . 4 . 16 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . . . . 1 Protector 1 | . . . . . . . . 1 Sentry 3 | . . 2 . 1 . . . . Hunter 3 | . . . . . . . . 3 Programmer 4 | . . . . . . 1 . 3 Best Kill Streak 9 | . 3 4 2 1 . 6 6 9 Combat Bots Only 9 | . 3 2 1 1 . 6 6 9 Max Kills in Single Turn 2 | . 1 2 2 1 . 1 2 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 1 . . 1 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Hostile Shots Fired 469 | . 55 4 2 5 . 25 38 340 Missed 139 | . 10 1 . 1 . 3 11 113 Damage Taken 6449 | . 484 43 66 75 . 781 276 4724 Core 1477 | . 109 . . . . 470 9 889 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 297 | . . . . . . 9 138 150 Core Remaining (%) 77 | 100 56 . 100 100 . . 31 . Volleys Fired 168 | . 37 3 3 4 . 12 7 102 Largest 4 | . 2 2 2 2 . 3 3 4 Hottest 293 | . 40 76 76 104 . 173 173 293 Shots Fired 440 | . 74 6 5 6 . 30 21 298 Gun 361 | . 74 3 3 . . 17 14 250 Cannon 66 | . . . . 4 . 12 7 43 Launcher 13 | . . 3 2 2 . 1 . 5 Special . | . . . . . . . . . Kinetic 199 | . 74 . . . . 12 7 106 Thermal 227 | . . 3 3 4 . 17 14 186 Explosive 13 | . . 3 2 2 . 1 . 5 Electromagnetic 1 | . . . . . . . . 1 Robot Hit Streak 16 | . 6 4 6 3 . 10 4 16 Robot Miss Streak 4 | . 4 1 . 2 . 4 4 4 Penetration Max 1 | . . . . . . 1 . 1 Secondary Targets 3 | . 1 . . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . . 1 Shots Hit Robots 286 | . 43 4 5 3 . 16 11 204 Core Hits 137 | . 17 7 4 4 . 12 8 85 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 9 | . 1 . . . . 1 . 7 Burn 7 | . . . . . . . . 7 Destroy 2 | . 1 . . . . 1 . . Melee Attacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Slashing 1 | . . . . . . . . 1 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6343 | . 469 142 207 207 . 439 242 4637 Guns 4548 | . 451 12 31 . . 215 160 3679 Cannons 945 | . . . . 42 . 191 82 630 Explosions 731 | . . 130 155 165 . 33 . 248 Melee 62 | . . . . . . . . 62 Ramming 57 | . 18 . 21 . . . . 18 Kinetic 2188 | . 451 . . . . 150 82 1505 Thermal 3285 | . . 12 31 42 . 256 160 2784 Explosive 731 | . . 130 155 165 . 33 . 248 Electromagnetic 20 | . . . . . . . . 20 Impact . | . . . . . . . . . Slashing 62 | . . . . . . . . 62 Piercing . | . . . . . . . . . Highest Corruption 2 | . 2 . . . . . . 1 Average Corruption 1 | . 2 . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked 8 | . . . . . . . . 8 Effects 8 | . 1 . . . . . . 7 Message Errors 3 | . . . . . . . . 3 Heat Flow Errors 1 | . 1 . . . . . . . Energy Discharges 2 | . . . . . . . . 2 Parts Fused 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 23 | . . . . . . . . 23 Projectiles 23 | . . . . . . . . 23 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . Impact 1 | . . . 1 . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 14 | . 4 . 8 . . . . 2 Kicked 14 | . 4 . 8 . . . . 2 Crushed . | . . . . . . . . . Highest Temperature 827 | . 240 12 6 51 . 827 372 776 Average Temperature 226 | . 42 6 4 21 . 336 164 256 Received Heat Transfer 1930 | . 183 9 9 33 . 222 . 1474 Effects 52 | . . . . . . 20 3 29 Shutdowns 3 | . . . . . . 3 . . Energy Bleed 5 | . . . . . . . . 5 Interference 15 | . . . . . . 5 1 9 Matter Decay 7 | . . . . . . 2 . 5 Short Circuit 3 | . . . . . . 1 1 1 Damage (minor) 2 | . . . . . . 1 1 . Damage (major) 11 | . . . . . . 4 . 7 Damage (core) 6 | . . . . . . 4 . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Melted 17 | . . . . . . 2 . 15 Heat Transferred 6510 | . . 25 75 74 . 409 286 5641 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Peak Influence 581 | . 260 265 581 338 153 . . 182 Initial 160 | . . 109 111 160 153 . . 81 Average 151 | . 156 146 309 272 153 . . 80 Maximum Alert Level 2 | . 1 1 2 1 . . . . Low Security (%) 76 | 100 54 76 33 26 100 . . 100 Level 1 20 | . 45 23 46 73 . . . . Level 2 3 | . . . 20 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 2 . . 1 . . . 6 Investigation 2 | . . . . 1 . . . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 5 | . 2 . . . . . . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Distress Signals 3 | . . 1 . . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 96 | . 13 4 13 5 . 7 8 46 Peak Tracking Total 10 | . 5 3 3 2 . 7 5 10 Tactical Retreats 7 | . 2 . 1 . . . . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Traps Triggered 3 | . 1 . 1 . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . . . 2 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Machines Disabled 5 | . . 1 2 1 . 1 . . Max in Single Turn 1 | . . 1 . 1 . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Machines Accessed 4 | . . . 1 . . 3 . . Terminals 2 | . . . 1 . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 11 | . . . 1 . . 10 . . Successful 11 | . . . 1 . . 10 . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 4 | . . . 1 . . 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . . . 1 . . 10 . . Record 9 | . . . . . . 9 . . Open Door 2 | . . . 1 . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . . . 1 . . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Total Allies 11 | . . . 11 . . . . . Largest Group 11 | . . . 11 7 6 6 . . Highest-Rated Group 183 | . . . 183 151 56 56 . . Highest-Rated Ally 100 | . . . 100 95 16 16 . . Total Orders . | . . . . . . . . . Ally Attacks 81 | . . . 48 23 . 10 . . Total Damage 1240 | . . . 943 209 . 88 . . Kills 13 | . . . 10 2 . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . Drone Launches 3 | . . . . . . . . 3 Drone Recoveries 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Turns Passed 4115 | 62 353 292 565 210 184 696 246 1507 Spaces Moved 2503 | 46 182 214 416 158 118 498 116 755 Core 14 | 11 . . . . . . . 3 Treads . | . . . . . . . . . Legs 2489 | 35 182 214 416 158 118 498 116 752 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 190 120 Average Speed 124 | 103 120 120 120 120 120 120 190 125 Slowest Speed 350 | 120 120 120 120 120 120 120 190 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 3 31 32 56 23 4 68 17 16 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 1 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . 8 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 121 | . . 18 27 24 . 12 1 39 Melee . | . . . . . . . . . Projectile 16 | . . . . . . 3 1 12 AOE 105 | . . 18 27 24 . 9 . 27 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Total 3166 | 60 249 245 476 173 161 570 125 1107 Wait 266 | . 14 4 39 1 32 52 3 121 Move 2495 | 45 181 213 415 157 117 497 115 755 Hop . | . . . . . . . . . Pick Up 95 | 9 8 9 4 5 5 2 . 53 Fast Attach . | . . . . . . . . . Attach 66 | 6 2 5 2 2 2 2 . 45 Detach 3 | . . 2 . . . . . 1 Swap 14 | . 1 3 1 1 2 1 . 5 Drop 43 | . 2 6 4 3 3 3 . 22 Fire 168 | . 37 3 3 4 . 12 7 102 Melee 1 | . . . . . . . . 1 Ram . | . . . . . . . . . Kick 14 | . 4 . 8 . . . . 2 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 8) 395 | -10/Materials | Discovered new exit (range 14) 416 | -10/Materials | Entered another Materials area 416 | -9/Materials | Evolved 2 slots: Propulsion x2 695 | -9/Materials | Discovered new exit (range 5) 708 | -9/Materials | Entered Storage 826 | -9/Storage | Met 01-MTF 971 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1259 | -9/Storage | Discovered new exit (range 13) 1273 | -9/Storage | Entered Materials 1273 | -8/Materials | Accompanied by 7 allies (01-MTF) 1273 | -8/Materials | Evolved 2 slots: Utility x2 1278 | -8/Materials | 01-MTF left 1295 | -8/Materials | Build established: Commander-Mutant 1472 | -8/Materials | Discovered new exit (range 5) 1483 | -8/Materials | Entered Factory 1483 | -7/Factory | Accompanied by 6 allies 1483 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1623 | -7/Factory | Discovered new exit (range 14) 1667 | -7/Factory | Entered Lower Caves 1667 | -7/Lower Caves | Accompanied by 6 allies 1768 | -7/Lower Caves | Build established: Commander-Bomber 1997 | -7/Lower Caves | Attracted the attention of an 0b10 base 2026 | -7/Lower Caves | Lost 6 allies 2026 | -7/Lower Caves | Core integrity fell below 50% 2090 | -7/Lower Caves | Learned location of Zion (-7) 2219 | -7/Lower Caves | Encountered a Warlord checkpoint 2290 | -7/Lower Caves | Build established: Bomber 2304 | -7/Lower Caves | Learned Armory emergency access door positions 2304 | -7/Lower Caves | Learned Factory stockpile data 2304 | -7/Lower Caves | Learned Research garrison access intel 2341 | -7/Lower Caves | Discovered new exit (range 7) 2363 | -7/Lower Caves | Entered another Lower Caves area 2410 | -7/Lower Caves | Spotted B-75 Beast 2493 | -7/Lower Caves | Discovered new exit (range 10) 2609 | -7/Lower Caves | Entered Factory 2609 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2876 | -6/Factory | Lost 6 parts (2n3u1w) 3093 | -6/Factory | Core integrity fell below 50% 3143 | -6/Factory | Destroyed 9 combat bots 3148 | -6/Factory | Lost 13 parts (2p2n3u6w) 3260 | -6/Factory | Lost 6 parts (3n1u2w) 3625 | -6/Factory | Cargo convoy interrupted 3638 | -6/Factory | Build established: Scavenger-Skirmisher 4017 | -6/Factory | Build established: Scavenger-Tank 4019 | -6/Factory | Discovered new exit (range 18) 4095 | -6/Factory | Lost 7 parts (2n2u3w) 4106 | -6/Factory | Core integrity fell below 20% 4117 | -6/Factory | Core destroyed Last Messages --------------- 04104_ G-50 Soldier destroyed. 04106_ Overheating: Energy bleed (-60). 04107_ G-50 Soldier suffers critical hit (Burn). 04108_ M-28 Smith repairs G-50 Soldier. 04110_ Prc. Assault Rifle destroyed. 04111_ G-50 Soldier overheating. 04114_ Overheating: System interference. 04114_ Adv. Terrain Scan Processor temporarily disabled. 04114_ Imp. Focal Shield temporarily disabled. 04114_ Backup Plating III destroyed. 04114_ G-50 Soldier overheating. 04115_ G-50 Soldier heat spikes uncontrollably. 04115_ F-cell Engine destroyed. 04115_ Knocked back. 04115_ G-50 Soldier overheating. 04116_ Plasma Rifle broken. 04116_ Overheating: Short circuit. 04116_ G-50 Soldier overheating. 04117_ Overheating: Core damaged (-144). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????##################?????????????? | | ??????????????????# *HH mg #?????????????? | | ??????????????????# g @g= #?????????????? | | ??????????????????# g"""" """""" #??####???????? | | ??????????????????# """""" """""" #??# ?????? | | ??????????????????# """""" """""" #??# ??? | | ??????????????????# """""" """""" #??# """"""" | | ??????????????????# #??# """"""" | | ??????????????????# "T" #??# """"""" | | ??????????????????# """ =% =#??# """"""" | | ????????###################""########## | | ???????? ^ [! + | | ??????? [%! ##### "" "" | | ??????? %"" !% ##??# ""F"" | | ??????? ="R % #???# """ | | ??????? ^ % [ "" #???# | | ??????? % =" % ###########+#### | | ???????? % * |% | | ????????################# % | | ???????????????????#????# | | ????????????????????????# # | | ????????????????????????# !! # | | ????????????????????????# ! # | | ????????????????????????# # | | ????????????????????????# ####/##### | | ????????????????????????### ##### #???? ???? | | ??????????????????????????# ###? #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 19 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 6 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorUltimateCharge Manual? 0 Play Time 00:46:46 Cumulative 8.5 hours Start 2024.04.10 @ 16:05:44 End 2024.04.10 @ 16:49:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 98fe6289-9751-45d2-9c9a-311a7585d6a6