Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.22 @ 22:32:59 Player: Bert Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (111) 555 Value Destroyed (3811) 3811 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (188) 188 TOTAL SCORE: 9514 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 128 Cogmind --------- Core Integrity 447/1000 Matter 286/300 Energy 104/150 System Corruption 8% Temperature Cool (0) Movement Walking (200) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (5) ------- Variable Charge Gun Heavy Plasma Cannon > --- INVENTORY (15) --- Light Nuclear Core Micro Fission Core Carbon-fiber Leg Flexi-carbon Leg Armored Leg Huge Storage Unit Improved Sensor Array Actuator Array Advanced Shield Generator Advanced Shield Generator Advanced Plasma Cannon Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Targeting Computer Target Analyzer Armor Integrity Analyzer Makeshift Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Gatling Laser Gatling Laser Variable Charge Gun Improved Plasma Cutter > --- INVENTORY -------- Light Nuclear Core Flexi-carbon Leg Armored Leg Improved Heat Sink Huge Storage Unit Actuator Array Advanced Shield Generator Particle Gun Heavy Plasma Cannon Advanced Plasma Cannon [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Flight Unit Xenon Bombardment Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Weapon Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Flail Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Fac Slots Evolved 10 | . . . 2 2 . 2 . . 2 . . 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 2 | . . . 1 . . . . . . . . 1 Utility 4 | . . . 1 1 . 1 . . 1 . . . Weapon 3 | . . . . 1 . . . . 1 . . 1 Parts Attached 135 | 6 10 2 13 16 11 6 7 16 9 10 5 24 Power 16 | 1 2 . 2 . 1 2 . 2 1 1 . 4 Engine 9 | 1 2 . 2 . . 1 . 1 . 1 . 1 Core 7 | . . . . . 1 1 . 1 1 . . 3 Reactor . | . . . . . . . . . . . . . Propulsion 29 | 2 2 1 4 1 2 2 1 3 2 4 . 5 Treads . | . . . . . . . . . . . . . Leg 27 | 2 2 1 4 1 2 2 1 2 2 3 . 5 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2 | . . . . . . . . 1 . 1 . . Utility 40 | 1 2 1 4 8 3 1 3 6 2 4 1 4 Device 23 | . . 1 1 4 3 1 2 3 1 3 1 3 Storage 4 | 1 1 . 1 . . . 1 . . . . . Processor 6 | . 1 . 2 . . . . 2 1 . . . Hackware 3 | . . . . 1 . . . 1 . . . 1 Protection 4 | . . . . 3 . . . . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 50 | 2 4 . 3 7 5 1 3 5 4 1 4 11 Energy Gun 36 | 2 3 . 3 6 3 1 2 2 3 1 3 7 Energy Cannon 3 | . . . . . . . . . 1 . . 2 Ballistic Gun 5 | . 1 . . . . . 1 2 . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . . . . Special Weapon 2 | . . . . . . . . . . . . 2 Impact Weapon 3 | . . . . 1 2 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . 1 Parts Lost 30 | . 1 . 2 . 2 1 7 2 . . 2 13 Power 5 | . . . . . . 1 1 . . . . 3 Propulsion 6 | . . . 1 . 1 . 1 1 . . . 2 Utility 8 | . . . . . 1 . 2 . . . 1 4 Weapon 11 | . 1 . 1 . . . 3 1 . . 1 4 Highest Loss Streak 8 | . 1 . 1 . 2 1 6 2 . . 2 8 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 89 87 94 97 98 99 53 62 91 98 91 88 Engine 5 | . 13 14 11 9 . 3 . 2 6 6 6 . Core 4 | . . . . . 7 10 6 3 6 6 6 9 Leg 21 | . 27 28 28 27 26 23 11 7 17 20 20 22 Device 9 | . . 2 11 8 17 23 11 7 13 11 6 5 Storage 8 | . 18 14 11 9 9 7 4 7 6 6 6 5 Processor 10 | . 1 . 11 9 9 7 4 6 14 20 20 13 Hackware 2 | . . . . 9 . . . 4 . . . 4 Energy Gun 21 | . 19 14 18 24 26 23 12 14 24 26 24 21 Ballistic Gun 2 | . 6 14 3 . . . . 4 1 . . . Naked Turns 60 | . . . . . . . 60 . . . . . Heaviest Build 59 | 11 14 15 25 31 33 36 35 48 57 56 56 59 Greatest Support 80 | 20 20 20 33 38 38 38 38 30 60 60 60 80 Greatest Overweight (x) 7 | . 1 . 1 . 1 1 5 7 1 . . 1 Average Overweight (x) . | . . . . . . . . 2 . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 15 15 15 15 15 15 Average Capacity 12 | 6 8 8 9 10 10 10 8 15 15 15 15 15 Most Carried 15 | 5 8 8 10 10 10 10 10 8 13 15 13 15 Average Carried 8 | 1 5 7 7 8 8 8 7 4 9 12 11 11 Final Capacity 15 | 8 8 8 10 10 10 10 15 15 15 15 15 15 Final Carried 13 | 2 8 6 8 8 9 9 1 8 11 13 12 11 Class Distribution -------------------- 40% | Scavenger-Gunner 21% | Mutant 17% | Hacker-Gunner 8% | Hacker-Mutant 5% | Commander-Gunner 3% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Commander-Gunner | -7/Factory Mutant | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Hacker-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Fac Matter Collected 1726 | 207 164 22 149 140 137 55 . 243 117 139 72 281 Remotely . | . . . . . . . . . . . . . Salvage Created 4075 | . 414 39 604 434 810 25 . 429 141 248 203 728 Parts 190 | . 27 3 30 23 39 2 . 17 3 10 4 32 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . 5 3 . Prevented 1 | . . . . . . . . . . . 1 . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Fac Combat Hostiles Destroyed 85 | . 4 1 23 7 16 1 . 9 2 4 4 14 Guns 78 | . 4 1 23 6 16 1 . 6 1 3 4 13 Classes Destroyed 12 | . 5 . 3 . . . . 3 . 1 . . Worker 4 | . 1 . . . 1 . . . . . . 2 Builder 1 | . 1 . . . . . . . . . . . Recycler 4 | . 2 . . . 1 . . . . . . 1 Operator 8 | . . . 1 1 3 . . 2 1 . . . Watcher 9 | . 1 . 1 3 2 . . . 1 . . 1 Swarmer 22 | . . . 10 . 3 1 . . . . . 8 Grunt 31 | . 4 1 8 3 8 . . 3 . . 3 1 Duelist 2 | . . . . . . . . 1 . . 1 . Sentry 17 | . . . 5 4 5 . . 1 . . . 2 Hunter 2 | . . . . . . . . 1 1 . . . Programmer 7 | . . . . . . . . 3 1 . . 3 Thug 1 | . . . . . . . . . . 1 . . Savage 3 | . . . . . . . . . . 3 . . Best Kill Streak 7 | . 5 1 7 3 5 1 . 4 1 4 4 5 Combat Bots Only 7 | . 2 1 7 3 5 1 . 4 1 4 4 4 Max Kills in Single Turn 3 | . 3 1 1 1 3 1 . 1 1 1 1 2 Gunslinging 1 | . . . . . 1 . . . . . . 1 Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Fac Hostile Shots Fired 413 | . 23 9 93 17 64 5 7 70 10 1 29 85 Missed 119 | . 4 2 28 6 16 2 . 23 4 . 7 27 Damage Taken 4570 | . 194 71 581 130 524 36 291 535 77 17 463 1651 Core 1380 | . 66 30 102 62 92 . 180 109 . . 186 553 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 1213 | . 57 24 174 38 153 10 76 160 22 5 91 403 Regen/Repaired (Parts) 79 | . . . . . 79 . . . . . . . Core Remaining (%) 73 | 100 . 61 74 . 72 . . 58 . . 78 . Volleys Fired 226 | . 24 2 56 16 41 1 2 26 7 5 10 36 Largest 5 | . 2 2 2 3 3 2 3 3 4 4 4 5 Hottest 369 | . 85 85 130 240 216 160 201 173 275 275 275 369 Shots Fired 522 | . 38 4 111 43 95 2 6 60 28 19 23 93 Gun 518 | . 38 4 111 43 95 2 6 60 28 19 23 89 Cannon 4 | . . . . . . . . . . . . 4 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 52 | . 16 2 19 . . . . 14 1 . . . Thermal 435 | . 14 2 92 43 95 2 6 46 20 14 19 82 Explosive . | . . . . . . . . . . . . . Electromagnetic 35 | . 8 . . . . . . . 7 5 4 11 Robot Hit Streak 37 | . 11 5 35 16 22 5 15 20 12 37 19 23 Robot Miss Streak 5 | . 3 . 3 2 5 1 . 1 2 1 3 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 16 | . . . 2 1 5 . . . . 1 2 5 Max Gunslinging Chain 1 | . . . 1 1 1 . . . . 1 1 1 Shots Hit Robots 421 | . 28 4 98 36 73 2 6 48 18 18 20 70 Core Hits 303 | . 17 2 76 32 53 2 . 31 11 13 17 49 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 6 | . . . 2 . 3 . . . 1 . . . Burn 6 | . . . 2 . 3 . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8739 | . 509 58 1450 791 1549 45 121 1148 382 383 517 1786 Guns 8349 | . 284 48 1445 791 1530 45 121 1148 382 383 517 1655 Cannons 131 | . . . . . . . . . . . . 131 Explosions 225 | . 225 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 34 | . . 10 5 . 19 . . . . . . . Kinetic 402 | . 96 16 127 . . . . 140 23 . . . Thermal 7935 | . 333 32 1318 791 1530 45 121 1008 311 304 466 1676 Explosive . | . . . . . . . . . . . . . Electromagnetic 368 | . 80 . . . . . . . 48 79 51 110 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . . 2 . . . . . . 8 Average Corruption 3 | . . . . . 1 . . . . . . 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 30 | . . . . . 13 . . . . . . 17 Message Errors 6 | . . . . . 3 . . . . . . 3 Matter Fused 4 | . . . . . 1 . . . . . . 3 Heat Flow Errors 4 | . . . . . 2 . . . . . . 2 Energy Discharges 6 | . . . . . 4 . . . . . . 2 Data Loss (minor) 3 | . . . . . 1 . . . . . . 2 Data Loss (major) 2 | . . . . . 1 . . . . . . 1 Misfires 2 | . . . . . . . . . . . . 2 Alerts 2 | . . . . . 1 . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 8 | . . 2 2 . 4 . . . . . . . Kicked 8 | . . 2 2 . 4 . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 754 | . 100 80 54 300 318 . . 173 294 716 754 651 Average Temperature 131 | . 44 45 19 93 71 . . 61 121 296 436 179 Received Heat Transfer 1452 | . 144 54 327 63 315 . . 267 . 9 207 66 Effects 61 | . . . . . . . . . 1 19 19 22 Shutdowns 20 | . . . . . . . . . . 5 7 8 Energy Bleed 5 | . . . . . . . . . . 1 2 2 Interference 15 | . . . . . . . . . 1 3 7 4 Matter Decay 3 | . . . . . . . . . . 1 1 1 Short Circuit 3 | . . . . . . . . . . 1 . 2 Damage (minor) 5 | . . . . . . . . . . 2 1 2 Damage (major) 8 | . . . . . . . . . . 6 . 2 Damage (core) 2 | . . . . . . . . . . . 1 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 7 | . . . . 1 . . . 3 1 1 . 1 Combat Hostiles 7 | . . . . 1 . . . 3 1 1 . 1 Parts Melted 52 | . . . 5 7 11 . . 6 6 . 3 14 Heat Transferred 17077 | . 462 74 2566 1694 3766 100 298 2179 759 698 1073 3408 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Fac Peak Influence 549 | . 107 85 549 336 450 54 15 135 99 . . 224 Initial 149 | . . 35 . 149 81 40 15 . 12 . . 44 Average 113 | . 35 42 201 208 246 43 2 27 29 . . 82 Maximum Alert Level 2 | . . . 2 1 2 . . . . . . 1 Low Security (%) 76 | 100 100 100 52 43 37 100 100 100 100 . . 89 Level 1 21 | . . . 35 56 57 . . . . . . 10 Level 2 2 | . . . 11 . 4 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . . . 1 1 3 . . 4 2 . . 3 Investigation 2 | . . . 1 . 1 . . . . . . . Extermination 5 | . . . . . . . . 3 1 . . 1 Reinforcement 6 | . . . . 1 1 . . 1 1 . . 2 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Fac Distress Signals 7 | . 4 . 1 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 125 | . 9 2 27 13 22 4 5 10 4 5 4 20 Peak Tracking Total 9 | . 4 2 9 4 6 4 5 5 2 4 4 4 Tactical Retreats 10 | . 1 1 5 . 1 . 1 . . . . 1 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Fac Traps Triggered 9 | . 3 . 1 . 4 1 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Fac Machines Disabled 1 | . 1 . . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Fac Machines Accessed 23 | . 5 . 5 . 8 1 . . . 2 . 2 Terminals 19 | . 5 . 5 . 7 . . . . . . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 51 | . 13 . 12 . 16 4 . . . 2 . 4 Successful 24 | . 6 . 6 . 8 1 . . . 2 . 1 Failed 27 | . 7 . 6 . 8 3 . . . . . 3 Catastrophic 3 | . . . . . 2 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 3 | . . . . . 3 . . . . . . . Terminals 42 | . 13 . 12 . 13 . . . . . . 4 Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . 4 . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 21 | . 6 . 6 . 6 . . . . 2 . 1 Record 1 | . . . . . . . . . . . . 1 Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 2 | . . . . . . . . . . 2 . . Level Access Points 1 | . . . 1 . . . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . Fabricator Index 1 | . . . . . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . Dispatch Records 3 | . 1 . 1 . 1 . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . Repair 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 16 | . 3 . 5 . 5 1 . . . . . 2 Full Trace Events 2 | . 1 . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . Time 44 | . . . . . 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Fac Total Allies 11 | . . . . . 10 . 1 . . . . . Largest Group 10 | . . . . . 10 8 1 . . . . . Highest-Rated Group 173 | . . . . . 173 141 16 . . . . . Highest-Rated Ally 29 | . . . . . 29 29 16 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 27 | . . . . . 9 11 7 . . . . . Total Damage 393 | . . . . . 151 134 108 . . . . . Kills 5 | . . . . . 2 3 . . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . . . 2 . . Drone Launches 2 | . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Fac Turns Passed 9457 | 65 623 420 1045 620 1446 224 244 1654 493 1290 321 1012 Spaces Moved 5637 | 61 435 317 627 429 953 151 174 509 271 923 189 598 Core 184 | 31 4 . . . . . 134 15 . . . . Treads . | . . . . . . . . . . . . . Legs 5453 | 30 431 317 627 429 953 151 40 494 271 923 189 598 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 100 120 120 120 120 120 50 195 130 130 130 130 Average Speed 140 | 84 119 120 130 120 120 131 87 296 152 130 130 132 Slowest Speed 400 | 120 120 120 190 120 190 190 300 400 195 130 130 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 58 61 58 31 82 4 79 7 5 88 21 12 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . . . . . . . Unknown Exits Taken 8 | 1 . 1 . 1 1 . . 1 1 1 1 . Scrap Searched 6 | . . 1 . . . . . . . 3 2 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 4 | . 4 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 4 | . 4 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Fac Total 6731 | 74 501 354 749 507 1167 175 262 604 336 1010 247 745 Wait 443 | . 19 25 25 6 130 11 76 27 15 38 33 38 Move 5626 | 60 434 316 626 428 952 151 173 508 270 922 188 598 Hop . | . . . . . . . . . . . . . Pick Up 158 | 8 13 3 17 18 14 4 3 20 19 15 4 20 Fast Attach . | . . . . . . . . . . . . . Attach 104 | 6 8 1 5 12 9 4 7 15 6 8 4 19 Detach 46 | . 1 . . 7 5 1 1 5 3 7 3 13 Swap 31 | . 2 1 8 4 2 2 . 1 3 2 1 5 Drop 86 | . . 4 10 16 9 1 . 2 13 13 4 14 Fire 226 | . 24 2 56 16 41 1 2 26 7 5 10 36 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 8 | . . 2 2 . 4 . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . 2 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Identified exit to Mines 168 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 611 | -10/Materials | Discovered new exit (range 4) 689 | -10/Materials | Entered Mines 757 | -10/Mines | Learned Materials stockpile data 766 | -10/Mines | Learned location of Storage (-8) 975 | -10/Mines | Discovered new exit (range 8) 1109 | -10/Mines | Entered Materials 1109 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1516 | -9/Materials | Discovered new exit (range 12) 1612 | -9/Materials | Identified exit to Materials 1693 | -9/Materials | Destroyed 7 combat bots 2154 | -9/Materials | Entered another Materials area 2154 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2587 | -8/Materials | Build established: Hacker-Gunner 2731 | -8/Materials | Discovered new exit (range 11) 2774 | -8/Materials | Entered Storage 3298 | -8/Storage | Repaired Gatling Laser 3420 | -8/Storage | Garrison activated, responded to threat 3607 | -8/Storage | Build established: Scavenger-Gunner 3828 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4129 | -8/Storage | Build established: Commander-Gunner 4202 | -8/Storage | Discovered new exit (range 9) 4202 | -8/Storage | Identified exit to Recycling 4220 | -8/Storage | Entered Factory 4220 | -7/Factory | Accompanied by 8 allies 4220 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4383 | -7/Factory | Lost 7 allies 4444 | -7/Factory | Sucked down chute 4444 | -7/Factory | Entered Waste 4444 | -7/Waste | Met up with 1 ally sucked down the chute earlier 4454 | -7/Waste | Spotted C-40 Crusher 4535 | -7/Waste | Spotted C-40 Crusher 4536 | -7/Waste | Spotted C-40 Crusher 4546 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4561 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4568 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4575 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4582 | -7/Waste | Spotted C-40 Crusher 4590 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4593 | -7/Waste | Spotted C-40 Crusher 4621 | -7/Waste | Lost 6 parts (1p1n2u2w) 4631 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4654 | -7/Waste | Spotted C-40 Crusher 4664 | -7/Waste | Discovered new exit (range 12) 4688 | -7/Waste | Entered Factory 5004 | -7/Factory | Build established: Hacker-Mutant 5762 | -7/Factory | Build established: Scavenger-Gunner 6255 | -7/Factory | Discovered new exit (range 15) 6342 | -7/Factory | Entered another Factory area 6342 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6802 | -6/Factory | Discovered new exit (range 4) 6835 | -6/Factory | Entered Lower Caves 7233 | -6/Lower Caves | Learned Factory trap positions 8027 | -6/Lower Caves | Discovered new exit (range 16) 8083 | -6/Lower Caves | Encountered a Warlord checkpoint 8088 | -6/Lower Caves | Learned Factory non-interactive machine intel 8125 | -6/Lower Caves | Entered another Lower Caves area 8319 | -6/Lower Caves | Encountered a Warlord checkpoint 8344 | -6/Lower Caves | Discovered new exit (range 9) 8446 | -6/Lower Caves | Entered Factory 8446 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8447 | -5/Factory | Loaded intel: 106 trap records 8448 | -5/Factory | Loaded intel: 219 non-interactive machine locations 8741 | -5/Factory | Build established: Hacker-Gunner 9281 | -5/Factory | Cargo convoy interrupted 9433 | -5/Factory | Core integrity fell below 50% 9458 | -5/Factory | Self-destructed Last Messages --------------- 09402_ Knocked back. 09403_ U-05 Engineer lays Concrete. 09404_ Gatling Laser destroyed. 09404_ Mak. Hacking Suite destroyed. 09404_ Critical hit (Blast). 09404_ U-05 Engineer lays Concrete. 09406_ Penetrated by Slug. 09406_ Imp. Titanium Leg destroyed. 09406_ Armor Integrity Analyzer destroyed. 09406_ Knocked back. 09406_ U-05 Engineer builds a Wall. 09417_ Knocked back. 09418_ R-10 Processor collects Antigrav System. 09422_ U-05 Engineer builds a Wall. 09423_ R-10 Processor collects Antigrav System. 09427_ U-05 Engineer builds a Wall. 09430_ System corrupted: Matter fused (-9). 09432_ Targeting Computer destroyed. 09432_ Critical hit (Blast). 09457_ System corrupted: Energy discharge (-60). Map ----- +----------------------------------------------------+ | ????# # "" "" #???????????????????? | | ????# # """ """ ##############??????? | | ####### # """ """ ## #??????? | | # = # """ """ ## #??????? | | # | # ## """" #??????? | | !!# | # ## """" #??????? | | ! # # ## """" #??????? | | # =%| # ## """" #??????? | | #"""#"#/#######+###+##### #??????? | | ?####+##### %% % # """" """" #??""""? | | ????# % % # """" """" #??""""? | | ????# % + """" """" #??""""? | | ????# % # """" """" #??""""? | | ? #= #??????? | | #####+##+################H # #???##?? | | ????#? ????????????????# ###+###########? ??? | | ????# ?????????????????# % # "?? | | ????#??"""??????????????# k # ?"?? | | ???????"""??????????????# A +??"?? | | ???????"""??????????????# #??"?? | | ????????????????????????# #??"?? | | ????????????????????????# ######### #??"?? | | ????????????????^???????# #???????# #??"?? | | ????????????????^?"""???# #???????# #??"?? | | ????????????????^?"""???# #???????# #??"?? | | ??????????????????"""???#@ #???"""?# #????? | | ????????????????????????+ +???"""?# #????? | | ????????????????????????# #???"""?# % #????? | | ????????????????????????# #???????# #????? | | ????????????????^???????# #???????# ###### | | ????????????????????????# ######### | | ????????????????????????# # # | | ????????????????????????# # + | | ????????????????????????#% # # | | ??????????????########### # # | | ?????????????""" # # ##### ###### | | ???????????# "Y" # # #???# #????? | | ???????????# " " """ # # #???? #????? | | ???????????# """ # # #???? #????? | | ???????????# """ # + #???? #????? | | ???????????# / # #???? #????? | | ???????????# """ """ # # #???? #????? | | ???????????# """ """ ! #%! # #???? ?????? | | ???????????# """ """ #= # +???? ?????^ | | ???????????# # # #??????????? | | ???????????# # # #??????????? | | ???????????# ! # # #??????????? | | ???????????#########+#### # #??????????? | | ???????????????????# #??# #########??????????? | | ???????????????????# ##?# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Armor Integrity Analysis 30 Particle Charging 15 Offensive Hacking 21 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterFissionLoader Manual? 0 Play Time 01:10:52 Cumulative 17.5 hours Start 2024.04.22 @ 21:23:19 End 2024.04.22 @ 22:32:59 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 0 Adventurer 31 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b250550d-f6fe-4916-a92e-9ad03f02f1e2