Cogmind - Beta 13 --- EXPLORER MODE // 2024.03.31 @ 10:27:02 Player: The Cloptologist Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (56) 280 Value Destroyed (1942) 1942 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6202 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 767/850 Matter 6/350 Energy 505/505 System Corruption 0% Temperature Cool (0) Movement Walking (400) Ox4 Location -6/DSF Parts ------- > --- POWER (4) -------- Cooled Ion Engine Deuterium Engine Micro Nuclear Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg > --- UTILITY (4) ------ Huge Storage Unit Small Matter Pod Weight Redist. System > --- WEAPON (4) ------- Improved Assault Rifle Flak Cannon > --- INVENTORY (25) --- Improved Ion Engine Light Deuterium Engine Light Nuclear Core Light Treads Armored Treads Armored Treads Backup Propulsion I Flight Unit Heat Sink Terrain Scanner Utility Shielding Improved Medium Laser Assault Rifle Faulty Enhanced Autogun Rocket Launcher Flail Peak State ------------ > --- POWER ------------ Cooled Ion Engine Deuterium Engine Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Small Matter Pod Weight Redist. System > --- WEAPON ----------- Improved Medium Laser Gauss Cannon Improved Grenade Launcher Heavy Missile Launcher > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Nuclear Core Light Treads Armored Treads Armored Treads Backup Propulsion I Flight Unit Heat Sink Terrain Scanner Utility Shielding EM Shotgun Assault Rifle Improved Assault Rifle Enhanced Autogun Flak Cannon Rocket Launcher Rocket Launcher Flail [Rating: 47] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Huge Storage Unit Device Weight Redist. System Storage Huge Storage Unit Protection Core Shielding Weapon Rocket Launcher Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Slots Evolved 9 | . 1 . 2 2 2 2 . Power 3 | . 1 . . 1 . 1 . Propulsion 2 | . . . . . 2 . . Utility 2 | . . . . 1 . 1 . Weapon 2 | . . . 2 . . . . Parts Attached 55 | 8 7 1 7 20 6 . 6 Power 11 | 2 3 . . 5 . . 1 Engine 9 | 2 2 . . 5 . . . Core 2 | . 1 . . . . . 1 Reactor . | . . . . . . . . Propulsion 17 | 2 4 . 1 5 5 . . Treads 7 | 2 2 . 1 2 . . . Leg 7 | . . . . 2 5 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 3 | . 2 . . 1 . . . Utility 7 | 2 . . 1 4 . . . Device 2 | 1 . . . 1 . . . Storage 2 | . . . . 2 . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 3 | 1 . . 1 1 . . . Artifact . | . . . . . . . . Weapon 20 | 2 . 1 5 6 1 . 5 Energy Gun 5 | 1 . . 2 1 . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 1 . . 2 3 . . 1 Ballistic Cannon 2 | . . . . 1 . . 1 Launcher 5 | . . . 1 1 1 . 2 Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 3 . . . Parts Lost 8 | . . . . 4 . . 4 Power 1 | . . . . 1 . . . Propulsion 1 | . . . . . . . 1 Utility 3 | . . . . 3 . . . Weapon 3 | . . . . . . . 3 Highest Loss Streak 4 | . . . . 2 . . 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 99 100 100 91 89 87 84 Engine 20 | . 19 12 10 23 21 18 16 Core 2 | . 4 12 10 . . . 5 Treads 11 | . 25 25 20 12 . . . Leg 5 | . . . . 1 18 25 20 Device 5 | . 12 12 5 3 7 6 6 Storage 8 | . . . . 8 14 12 12 Protection 7 | . 12 12 14 9 . . . Energy Gun 8 | . 12 12 10 8 7 6 2 Ballistic Gun 9 | . 12 6 19 9 4 . 1 Ballistic Cannon 3 | . . . . 3 7 6 6 Launcher 7 | . . . 9 8 9 12 12 Naked Turns . | . . . . . . . . Heaviest Build 137 | 10 17 17 33 128 127 127 137 Greatest Support 72 | 40 40 40 40 46 72 72 72 Greatest Overweight (x) 31 | 1 . . . 31 4 1 4 Average Overweight (x) 1 | . . . . 3 2 1 1 Largest Inventory Capacity 25 | 5 5 5 5 25 25 25 25 Average Capacity 19 | 5 5 5 5 24 25 25 25 Most Carried 19 | 5 5 5 5 15 18 17 19 Average Carried 9 | 1 3 5 4 9 15 17 18 Final Capacity 25 | 5 5 5 5 25 25 25 25 Final Carried 17 | 1 5 5 5 15 17 17 16 Class Distribution -------------------- 41% | Hacker-Tank 31% | Hacker-Bomber 15% | Hacker-Mutant 6% | Hacker-Gunner 6% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Skirmisher | -9/Materials Hacker-Tank | -8/Materials Hacker-Bomber | -7/Factory Hacker-Bomber | -6/Factory Hacker-Bomber | -6/DSF Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Matter Collected 1198 | 143 208 81 121 428 150 . 67 Remotely . | . . . . . . . . Salvage Created 1809 | . 272 . 247 870 104 . 316 Parts 102 | . 20 . 13 60 6 . 3 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Combat Hostiles Destroyed 42 | . 7 . 7 18 4 . 6 Guns 17 | . 7 . 4 6 . . . Cannons 6 | . . . . 2 1 . 3 AOE 19 | . . . 3 10 3 . 3 Classes Destroyed 14 | . 3 . 2 4 1 . 4 Worker 4 | . . . . 4 . . . Builder 3 | . . . 1 2 . . . Hauler 1 | . . . . 1 . . . Recycler 1 | . . . . 1 . . . Watcher 5 | . 1 . 2 2 . . . Swarmer 7 | . 2 . 3 2 . . . Grunt 20 | . 5 . . 12 3 . . Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . . . . 1 Sentry 8 | . . . 4 3 . . 1 Specialist 2 | . . . . . . . 2 Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . 1 . . Heavy 1 | . . . . . . . 1 Best Kill Streak 6 | . 4 . 4 6 4 . 5 Combat Bots Only 6 | . 4 . 3 6 4 . 5 Max Kills in Single Turn 4 | . 1 . 2 4 3 . 1 Gunslinging . | . . . . . . . . Exploded 4 | . . . 1 4 3 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Hostile Shots Fired 245 | . 49 . 17 61 7 . 111 Missed 74 | . 15 . 5 21 1 . 32 Damage Taken 2077 | . 215 . 111 663 58 . 1030 Core 205 | . 23 . 11 69 19 . 83 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 19 | . 4 . 1 14 . . . Ignored by Resistances 1136 | . 143 . 72 272 35 . 614 Regen/Repaired (Parts) 73 | . . . . 23 50 . . Core Remaining (%) 94 | 100 . 90 97 87 97 . . Volleys Fired 93 | 5 19 1 14 36 3 . 15 Largest 4 | 2 2 1 4 4 3 . 4 Hottest 160 | 60 60 100 132 160 137 . 156 Shots Fired 223 | 10 37 1 51 82 9 . 33 Gun 146 | 10 37 . 39 56 3 . 1 Cannon 26 | . . . . 7 3 . 16 Launcher 50 | . . . 12 19 3 . 16 Special 1 | . . 1 . . . . . Kinetic 97 | 5 19 . 26 27 3 . 17 Thermal 69 | 5 18 1 6 36 3 . . Explosive 50 | . . . 12 19 3 . 16 Electromagnetic 7 | . . . 7 . . . . Robot Hit Streak 26 | 9 13 . 26 18 9 . 9 Robot Miss Streak 2 | 1 1 1 2 1 2 . 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 167 | 9 31 . 37 63 6 . 21 Core Hits 126 | 1 14 . 16 57 7 . 31 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . . . 1 Blast 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5607 | 107 373 . 763 1915 376 . 2073 Guns 1739 | 107 373 . 449 758 37 . 15 Cannons 583 | . . . . 167 66 . 350 Explosions 3277 | . . . 310 986 273 . 1708 Melee . | . . . . . . . . Ramming 8 | . . . 4 4 . . . Kinetic 1405 | 65 182 . 283 444 66 . 365 Thermal 836 | 42 191 . 85 481 37 . . Explosive 3277 | . . . 310 986 273 . 1708 Electromagnetic 81 | . . . 81 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . 5 2 . . Average Corruption 4 | . . . . 4 1 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 27 | . . . . 24 3 . . Message Errors 2 | . . . . 1 1 . . Matter Fused 11 | . . . . 10 1 . . Heat Flow Errors 3 | . . . . 2 1 . . Energy Discharges 1 | . . . . 1 . . . Data Loss (minor) 3 | . . . . 3 . . . Data Loss (major) 5 | . . . . 5 . . . Misfires 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 66 | . . . 22 17 . . 27 Projectiles 17 | . . . . . . . 17 Explosions 49 | . . . 22 17 . . 10 Melee . | . . . . . . . . Knockbacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Kinetic 3 | . . . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 197 | . . . 29 71 . . 97 Shots 10 | . . . 3 4 . . 3 Rammed 2 | . . . 1 1 . . . Targets Rammed 3 | . . . 1 2 . . . Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 406 | . 180 52 222 406 260 . 69 Average Temperature 109 | . 61 28 101 130 128 . 25 Received Heat Transfer 888 | . 168 . 36 333 45 . 306 Effects 7 | . . . . 6 1 . . Shutdowns 4 | . . . . 4 . . . Energy Bleed 1 | . . . . . 1 . . Interference 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . 2 1 . . . Heat Transferred 1820 | 100 425 . 185 1036 74 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Peak Influence 395 | . 207 57 395 335 108 38 230 Initial 119 | . . 56 15 119 47 38 19 Average 92 | . 112 56 156 86 64 38 130 Maximum Alert Level 1 | . 1 . 1 1 . . 1 Low Security (%) 85 | 100 78 100 67 88 100 100 53 Level 1 14 | . 21 . 32 11 . . 46 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 2 . . 6 2 . 2 Investigation 5 | . 2 . . 2 1 . . Extermination 1 | . . . . . 1 . . Reinforcement 3 | . . . . 1 . . 2 Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Distress Signals 2 | . 1 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 55 | . 11 . 9 22 4 . 9 Peak Tracking Total 6 | . 6 . 3 4 3 . 4 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Traps Triggered 3 | . . . . 1 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Machines Disabled 8 | . . . 2 6 . . . Max in Single Turn 2 | . . . 1 2 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Machines Accessed 14 | . 4 . 2 5 2 1 . Terminals 9 | . 3 . 1 3 1 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 1 1 . . Recycling Units 3 | . 1 . 1 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 43 | . 10 . 5 17 10 1 . Successful 35 | . 9 . 5 11 9 1 . Failed 8 | . 1 . . 6 1 . . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 29 | . 9 . 4 12 3 1 . Fabricators . | . . . . . . . . Repair Stations 9 | . . . . 2 7 . . Recycling Units 5 | . 1 . 1 3 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 23 | . 8 . 4 8 2 1 . Record 13 | . 5 . . 6 2 . . Open DSF 1 | . . . . . . 1 . Emergency Access Points 2 | . 1 . . 1 . . . Alert Level 1 | . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . Recall Investigation 2 | . 1 . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . Registered Components 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 9 | . . . . 2 7 . . Scan Component 4 | . . . . 1 3 . . Repair 4 | . . . . 1 3 . . Refit 1 | . . . . . 1 . . Recycling Unit Hacks 3 | . 1 . 1 1 . . . Retrieve Matter 1 | . . . . 1 . . . Retrieve Components 2 | . 1 . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 2 . 1 4 2 1 . Full Trace Events 7 | . 2 . . 4 1 . . Feedback Events 2 | . . . . 1 1 . . Corruption 2 | . . . . 1 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . . . 1 3 . . Time 129 | . . . . 51 78 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 342 | . . . . 342 . . . Retrieved Components 4 | . 3 . 1 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Turns Passed 3284 | 83 338 44 348 1599 632 25 215 Spaces Moved 1044 | 45 166 25 177 340 206 14 71 Core 17 | 17 . . . . . . . Treads 703 | 28 166 25 177 307 . . . Legs 322 | . . . . 31 206 14 71 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . 2 . . . Fastest Speed 50 | 50 160 160 160 160 192 192 192 Average Speed 277 | 119 160 160 160 427 296 192 229 Slowest Speed 2540 | 160 160 160 160 2540 410 192 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . Exploration Rate (%) 24 | 3 27 10 18 42 4 1 87 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 361 | . . 1 102 175 8 . 75 Melee . | . . . . . . . . Projectile 3 | . . 1 . 1 1 . . AOE 358 | . . . 102 174 7 . 75 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Total 1244 | 64 200 26 208 417 221 13 95 Wait . | . . . . . . . . Move 1037 | 44 165 24 176 339 205 13 71 Hop . | . . . . . . . . Pick Up 46 | 6 7 . 6 18 6 . 3 Fast Attach 3 | 2 . . . 1 . . . Attach 28 | 5 1 . 3 10 5 . 4 Detach 3 | . . . . 2 1 . . Swap 24 | 1 6 1 4 9 1 . 2 Drop 7 | 1 2 . 4 . . . . Fire 93 | 5 19 1 14 36 3 . 15 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . . . 1 2 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF (discovered 1 exit: *Fac) History --------- Turn | Location | Event 34 | -11/Scrapyard | Identified exit to Materials 34 | -11/Scrapyard | Discovered exit to Materials (range 15) 84 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Evolved 1 slot: Power x1 314 | -10/Materials | Build established: Hacker-Mutant 395 | -10/Materials | Identified exit to Mines 395 | -10/Materials | Discovered exit to Mines (range 9) 422 | -10/Materials | Entered Mines 451 | -10/Mines | Identified exit to Materials 451 | -10/Mines | Discovered exit to Materials (range 7) 466 | -10/Mines | Entered Materials 466 | -9/Materials | Evolved 2 slots: Weapon x2 800 | -9/Materials | Identified exit to Materials 800 | -9/Materials | Discovered exit to Materials (range 5) 814 | -9/Materials | Entered another Materials area 814 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 977 | -8/Materials | Build established: Hacker-Tank 1114 | -8/Materials | Garrison activated, responded to threat 1553 | -8/Materials | Crushed by falling debris 2081 | -8/Materials | Repaired Imp. Assault Rifle? 2353 | -8/Materials | Identified exit to Factory 2353 | -8/Materials | Discovered exit to Factory (range 16) 2413 | -8/Materials | Entered Factory 2413 | -7/Factory | Evolved 2 slots: Propulsion x2 2527 | -7/Factory | Build established: Hacker-Bomber 2927 | -7/Factory | Repaired Aluminum Leg 2927 | -7/Factory | Repaired Aluminum Leg 2953 | -7/Factory | Repaired Aluminum Leg 3037 | -7/Factory | Identified exit to Factory 3037 | -7/Factory | Discovered exit to Factory (range 4) 3045 | -7/Factory | Entered another Factory area 3045 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3070 | -6/Factory | Identified exit to DSF 3070 | -6/Factory | Entered DSF 3120 | -6/DSF | Additional patrols routed to DSF 3277 | -6/DSF | Identified exit to Factory 3277 | -6/DSF | Discovered exit to Factory (range 14) 3285 | -6/DSF | Self-destructed Last Messages --------------- 03230_ The unstable cave ceiling collapses. 03234_ Destroyed Microactuators. 03237_ The unstable cave ceiling collapses. 03237_ L-41 Fighter crushed by falling debris. 03237_ L-41 Fighter system corrupted by crushing effect. 03238_ Rocket Launcher severed. 03239_ Imp. Grenade Launcher destroyed. 03240_ Aluminum Leg destroyed. 03240_ Hvy. Missile Launcher destroyed. 03247_ Deuterium Engine severed. 03249_ EM Shotgun severed. 03250_ L-41 Fighter knocked back. 03250_ L-41 Fighter destroyed. 03250_ G-50 Soldier knocked back. 03256_ The unstable cave ceiling collapses. 03265_ Gauss Cannon destroyed. 03274_ The unstable cave ceiling collapses. 03277_ EXIT=FOUND: FACTORY 03277_ A-15 Conveyor exits level. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????####????????????????????? | | ########??!!! #????????????????????? | | # # # !!! #????????????????????? | | #????????????????????? | | #????????????????????? | | # #===### ###????????????????????? | | # #===### ###????????????????????? | | ######## #????????????????????? | | #??????? ?????????????????????? | | #???????? ?????????????????????? | | #??????### ###????????????????????? | | #??????#== !#????????????????????? | | #???####== #????????????????????? | | ###?# # == !#????????????????????? | | ### ################??????? | | [[[# # ##=== !!!## #??????? | | [[ # #=== !!!## #??????? | | % #??????? | | #??????? | | [ #??????? | | ! !# # *[ ##gg #??????? | | #!! # ## # ##@ #??????? | | ##### ### # ] ##### ###??????? | | ????####!! ]] #?= =#???????? | | ???????#!! ]] = #?= =#???????? | | ???????#!! ]] =!! ##== =#???????? | | ???????### # !!##?## ##???????? | | ???????# #??= ????????? | | ???????# %# #??= ????????? | | ???????# # ##??# #????????? | | ???????### ###===#=???? #????????? | | ?????????# #?#===?=???? "????????? | | ???????? ?? ? ??? "????????? | | ???????# ?? ? ??? <"????????? | | ???????# ?=#===?==???"""????????? | | ???????# ????=####??##??""?????????? | | ??????????????#?????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 42 Energy Capacity 680 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Oops Part-time Mechanic Remodeling Shopping List Unlikely Earthworm Challenges ------------ None Game ------ Seed MassMakeshiftDriver Manual? 0 Play Time 00:37:55 Cumulative 1.5 hours Start 2024.03.31 @ 08:48:08 End 2024.03.31 @ 10:27:02 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f03cfd0-5b15-4321-9913-b4dd60a5a083