Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 20:43:18 Player: A Moose Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (150) 750 Value Destroyed (5189) 5189 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1476) 1476 TOTAL SCORE: 13315 Bonus ------- High Alert Combat Kills 144 Follower Combat Kills 452 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/1000 Matter 298/300 Energy 293/340 System Corruption 22% Temperature Cool (0) Movement Rolling (145) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Neutrino Core > --- PROPULSION (5) --- Compact Wheel > --- UTILITY (7) ------ Large Storage Unit Advanced Signal Interpreter Improved Target Analyzer Improved Target Analyzer ECM Suite Makeshift ECM Suite > --- WEAPON (3) ------- Enhanced Gauss Cannon > --- INVENTORY (15) --- Neutrino Core Wheel Active Sensor Suite Reaction Control System KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator Heavy Mass Driver Scythe Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Improved Target Analyzer Improved Target Analyzer Precision Matter Filter Makeshift ECM Suite Phase Shifter > --- WEAPON ----------- Wave Gun KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Neutrino Core Neutrino Core Compact Wheel Advanced Heat Sink Active Sensor Suite Reaction Control System Heavy Mass Driver Molecular Deconstructor Scythe [Rating: 97] Favorites ----------- Power Neutrino Core Engine Makeshift Power Source Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Improved Flight Unit Utility Advanced Signal Interpreter Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Makeshift Light Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hypervelocity Gauss Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Blade Saw Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 3 | . . 1 . 1 1 . . . . . . . . . . Utility 5 | . . 1 . 1 1 . . . . 1 . . . . 1 Weapon 1 | . . . . . . . . . . . . . . . 1 Parts Attached 166 | 6 8 16 . 18 5 1 2 . 6 35 2 3 7 7 50 Power 25 | 1 2 3 . 2 . . . . 1 4 1 2 1 . 8 Engine 16 | 1 1 3 . 2 . . . . 1 2 . 1 1 . 4 Core 8 | . 1 . . . . . . . . 2 1 1 . . 3 Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 54 | 2 2 6 . 6 2 . 2 . . 13 . . . 3 18 Treads 12 | . . . . . . . . . . 6 . . . 2 4 Leg 13 | 2 2 2 . . . . . . . . . . . 1 6 Wheel 8 | . . . . . . . . . . . . . . . 8 Hover 10 | . . 2 . . . . 1 . . 7 . . . . . Flight 11 | . . 2 . 6 2 . 1 . . . . . . . . Utility 41 | 1 2 4 . 4 2 . . . 1 10 . . 4 1 12 Device 17 | . 2 1 . 1 1 . . . 1 3 . . 2 . 6 Storage 3 | 1 . 1 . . . . . . . . . . . . 1 Processor 13 | . . 1 . 3 1 . . . . 5 . . . 1 2 Hackware . | . . . . . . . . . . . . . . . . Protection 8 | . . 1 . . . . . . . 2 . . 2 . 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 46 | 2 2 3 . 6 1 1 . . 4 8 1 1 2 3 12 Energy Gun 6 | . . 1 . 1 . . . . 1 . 1 . . 1 1 Energy Cannon 1 | . . . . . . 1 . . . . . . . . . Ballistic Gun 13 | 2 . 1 . . . . . . . 4 . . . 1 5 Ballistic Cannon 9 | . 2 . . . . . . . . 1 . 1 1 . 4 Launcher 6 | . . . . 3 . . . . 2 . . . 1 . . Special Weapon 4 | . . . . . . . . . 1 . . . . 1 2 Impact Weapon 6 | . . 1 . 2 1 . . . . 2 . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 . 1 . . . . . 2 . . 2 1 1 Parts Lost 88 | . 3 8 1 4 . . 3 . 7 12 2 3 . 2 43 Power 15 | . 2 1 . 1 . . . . 1 . 1 1 . . 8 Propulsion 38 | . 1 3 . 2 . . 3 . 2 6 . 1 . 1 19 Utility 16 | . . 2 1 . . . . . 2 3 . . . . 8 Weapon 19 | . . 2 . 1 . . . . 2 3 1 1 . 1 8 Highest Loss Streak 6 | . 2 4 1 2 . . 2 . 4 4 1 3 . 2 6 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 89 77 66 73 86 92 80 76 62 74 92 84 85 93 80 Engine 4 | . 11 3 11 8 7 7 7 7 2 4 . 4 6 6 3 Core 4 | . 1 7 . . . . . . . 1 12 5 6 6 3 Treads 11 | . . . . . . . . . . 6 26 20 20 24 7 Leg 4 | . 28 20 . . . . . . . . . . . 1 6 Wheel 1 | . . . . . . . . . . . . . . . 5 Hover 1 | . . 3 . . . . 2 7 2 10 . . . . . Flight 3 | . . 1 22 30 34 38 27 23 17 1 . . . . . Device 8 | . 5 5 11 8 8 15 15 15 13 8 6 6 5 6 10 Storage 2 | . 14 8 . . . . . . . . . . . . 3 Processor 20 | . . 2 11 19 27 23 23 23 20 25 26 26 26 26 17 Protection 3 | . . 3 . . . . . . . 3 6 6 6 6 1 Energy Gun 3 | . . 8 . . . . . . . . 4 6 6 5 2 Ballistic Gun 4 | . 14 1 . . . . . . . 8 8 . . 2 7 Ballistic Cannon 3 | . 14 4 . . . . . . . . . 5 6 3 2 Impact Weapon 1 | . . 7 11 5 6 7 4 . . 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 87 | 13 17 23 10 13 14 14 14 11 11 31 26 40 42 37 87 Greatest Support 160 | 20 20 30 10 16 20 20 15 12 12 160 160 90 90 110 100 Greatest Overweight (x) 18 | . . 2 . . . . 1 . . . . . . . 18 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 10 5 5 5 5 5 5 5 5 5 5 5 5 15 Average Capacity 6 | 7 8 8 5 5 5 5 5 5 5 5 5 5 5 5 12 Most Carried 15 | 5 8 10 5 5 5 5 5 5 5 5 5 5 5 5 15 Average Carried 5 | 1 6 7 5 4 3 5 5 5 4 4 4 3 4 4 9 Final Capacity 15 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 15 Final Carried 14 | 2 8 5 5 4 5 5 5 5 5 5 5 4 5 5 14 Class Distribution -------------------- 54% | Mutant 26% | Scavenger-Mutant 11% | Scavenger-Gunner 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 4633 | 161 456 279 . 32 17 81 174 . 137 779 115 191 19 246 1946 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5585 | . 457 446 . 95 17 . 94 . 174 1187 197 249 . 512 2157 Parts 261 | . 26 24 . 13 2 . 5 . 3 45 10 6 . 21 106 Haulers Intercepted 3 | . . 2 . . . . . . . . . . . . 1 Recyclers Shooed 10 | . . . . . . . . . . 1 . . . . 9 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . 1 . 3 . 10 6 . 26 . Prevented 14 | . . . . . . . 3 . . . . . . 11 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 113 | . 12 16 . 7 . . 4 . . 21 5 5 . 9 34 Melee 5 | . . 2 . . . . 3 . . . . . . . . Guns 61 | . 3 6 . . . . . . . 16 5 1 . 4 26 Cannons 29 | . 9 5 . . . . . . . 4 . 3 . 3 5 AOE 7 | . . . . 7 . . . . . . . . . . . Classes Destroyed 15 | . 3 5 . 2 . . 1 . . 1 1 . . 1 1 Worker 14 | . . 3 . . 1 . . . . 3 . . . . 7 Builder 7 | . 1 1 . . . . . . . 1 . . . . 4 Tunneler 2 | . . . . 1 . . . . . . . . . . 1 Hauler 3 | . . 2 . . . . . . . . . . . . 1 Recycler 5 | . . . . . . . . . . 2 . . . . 3 Operator 2 | . 1 . . 1 . . . . . . . . . . . Watcher 4 | . . 1 . . . . . . . 2 . . . . 1 Swarmer 30 | . . 13 . . . . 3 . . . 3 . . . 11 Cutter 7 | . . . . 2 . . . . . 5 . . . . . Grunt 43 | . 12 1 . 3 . . . . . 13 . 4 . 3 7 Sentry 11 | . . 2 . 2 . . . . . 2 . . . 1 4 Specialist 1 | . . . . . . . . . . . . . . 1 . Hunter 9 | . . . . . . . . . . . 2 1 . 3 3 Programmer 11 | . . . . . . . 1 . . 1 . . . 1 8 Heavy 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 13 | . 5 13 . 6 1 . 3 . . 6 3 2 . 2 9 Combat Bots Only 8 | . 4 8 . 5 . . 3 . . 5 3 2 . 2 8 Max Kills in Single Turn 3 | . 2 2 . 2 1 . 1 . . 2 1 1 . 1 3 Gunslinging 1 | . . 1 . . . . . . . . . . . . 1 Exploded 2 | . . . . 2 . . . . . . . . . . . Melee 1 | . . 1 . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Hostile Shots Fired 1229 | . 84 125 4 72 . 1 26 . 42 239 38 51 . 60 487 Missed 362 | . 18 41 1 30 . 1 5 . 20 80 5 8 . 15 138 Damage Taken 14852 | . 811 967 146 753 . . 314 . 424 2477 525 824 . 740 6871 Core 2845 | . 178 298 67 308 . . 29 . 208 542 10 85 . 116 1004 Absorbed by Shields 247 | . . 15 41 . . . . . . 191 . . . . . Reduced by Siege Mode 168 | . . . . . . . . . . 61 51 56 . . . Redirected to Shielding 45 | . . . . . . . . . . 9 3 33 . . . Regen/Repaired (Parts) 190 | . . . . . 53 . . . . . . . 137 . . Core Remaining (%) 42 | 100 28 . 8 44 . . . . 66 . . . . 11 . Volleys Fired 376 | . 43 30 . 11 . . . . 23 80 11 24 . 25 129 Largest 3 | . 2 2 . 2 . . . . 1 2 2 2 . 2 3 Hottest 171 | . 70 85 . 66 . . . . 36 60 105 136 . 136 171 Shots Fired 696 | . 86 60 . 12 . . . . 23 114 22 37 . 45 297 Gun 456 | . 26 36 . . . . . . . 100 22 17 . 22 233 Cannon 192 | . 60 24 . . . . . . . 14 . 20 . 20 54 Launcher 17 | . . . . 12 . . . . 5 . . . . . . Special 31 | . . . . . . . . . 18 . . . . 3 10 Kinetic 530 | . 86 40 . . . . . . . 114 15 24 . 20 231 Thermal 136 | . . 20 . . . . . . 18 . 7 13 . 22 56 Explosive 12 | . . . . 12 . . . . . . . . . . . Electromagnetic 5 | . . . . . . . . . 5 . . . . . . Robot Hit Streak 20 | . 7 4 . 5 . . . . 13 20 17 10 . 9 13 Robot Miss Streak 6 | . 4 5 . 3 . . . . 1 5 2 1 . 2 6 Penetration Max 1 | . . . . . . . . . . 1 . . . . 1 Secondary Targets 11 | . 1 2 . . . . . . . 1 2 1 . . 4 Max Gunslinging Chain 1 | . 1 1 . . . . . . . 1 1 1 . . 1 Shots Hit Robots 481 | . 49 51 . 7 1 . 11 . 21 97 16 30 . 31 167 Core Hits 281 | . 20 17 . 18 1 . 2 . 6 103 9 11 . 12 82 Critical Kills 13 | . . . . . . . 1 . . . . 3 . 3 6 Critical Parts Destroyed 30 | . . 3 . 1 . . 2 . . 2 . 8 . 6 8 Critical Strikes 62 | . 2 5 . 1 . . 3 . 1 3 . 12 . 9 26 Burn 4 | . . 1 . . . . . . . . . 1 . . 2 Destroy 35 | . . . . . . . . . . . . 11 . 9 15 Blast 11 | . 2 . . . . . . . . . . . . . 9 Smash 10 | . . 4 . 1 . . 3 . . 2 . . . . . Sever 2 | . . . . . . . . . 1 1 . . . . . Melee Attacks 54 | . . 29 . 4 1 . 13 . . 7 . . . . . Impact 52 | . . 29 . 4 1 . 13 . . 5 . . . . . Slashing 2 | . . . . . . . . . . 2 . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . 5 . 1 1 . 1 . . 4 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 13454 | . 753 1438 . 878 122 . 509 . 229 2656 304 565 . 539 5461 Guns 7212 | . 194 253 . . . . . . . 1852 304 320 . 263 4026 Cannons 2928 | . 559 178 . . . . . . . 253 . 245 . 276 1417 Explosions 829 | . . . . 807 . . . . 22 . . . . . . Melee 2257 | . . 1007 . 71 122 . 509 . . 548 . . . . . Ramming 21 | . . . . . . . . . . 3 . . . . 18 Kinetic 8356 | . 753 290 . . . . . . . 2105 238 329 . 276 4365 Thermal 1991 | . . 141 . . . . . . 207 . 66 236 . 263 1078 Explosive 807 | . . . . 807 . . . . . . . . . . . Electromagnetic 22 | . . . . . . . . . 22 . . . . . . Impact 2216 | . . 1007 . 71 122 . 509 . . 507 . . . . . Slashing 41 | . . . . . . . . . . 41 . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 22 | . . . . . . . 3 3 4 . . . . 1 22 Average Corruption 9 | . . . . . . . 2 3 3 . . . . 1 13 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 89 | . . . . . . . 2 1 7 . . . . 2 77 Message Errors 18 | . . . . . . . . . 2 . . . . 1 15 Matter Fused 20 | . . . . . . . 1 . 2 . . . . . 17 Heat Flow Errors 7 | . . . . . . . . . 1 . . . . . 6 Energy Discharges 7 | . . . . . . . 1 . . . . . . 1 5 Data Loss (minor) 9 | . . . . . . . . . 2 . . . . . 7 Data Loss (major) 6 | . . . . . . . . 1 . . . . . . 5 Misfires 3 | . . . . . . . . . . . . . . . 3 Alerts 2 | . . . . . . . . . . . . . . . 2 Misdirections 5 | . . . . . . . . . . . . . . . 5 Weapon Failures 12 | . . . . . . . . . . . . . . . 12 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 993 | . . 260 . 87 . . 168 . 7 437 . . . . 34 Projectiles 62 | . . 21 . . . . . . 7 . . . . . 34 Explosions 16 | . . . . 16 . . . . . . . . . . . Melee 915 | . . 239 . 71 . . 168 . . 437 . . . . . Knockbacks 29 | . 6 6 . . . . . . . 4 . 2 . 1 10 Impact 4 | . . 3 . . . . . . . 1 . . . . . Kinetic 23 | . 6 2 . . . . . . . 3 . 2 . 1 9 Secondary 2 | . . 1 . . . . . . . . . . . . 1 Self-Inflicted Damage 205 | . . 159 . 39 . . . . . . . . . . 7 Shots 3 | . . 2 . 1 . . . . . . . . . . . Rammed 2 | . . . . . . . . . . 1 . . . . 1 Targets Rammed 5 | . . . . . . . . . . 1 . . . . 4 Kicked 3 | . . . . . . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 616 | . 210 117 . 18 . . . . 243 188 44 65 . 235 616 Average Temperature 104 | . 77 57 . 10 . . . . 124 80 11 24 . 74 146 Received Heat Transfer 3008 | . 453 105 9 270 . . . . 24 811 . 285 . 156 895 Effects 19 | . . . . . . . . . . . . . . . 19 Shutdowns 6 | . . . . . . . . . . . . . . . 6 Energy Bleed 3 | . . . . . . . . . . . . . . . 3 Interference 5 | . . . . . . . . . . . . . . . 5 Matter Decay 3 | . . . . . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Siege Activations 3 | . . . . . . . . . . 1 1 1 . . . Total Turns 48 | . . . . . . . . . . 31 11 6 . . . Longest Duration 31 | . . . . . . . . . . 31 11 6 . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 16 | . . 6 . 1 . . . . . 9 . . . . . Impact Corruptions 37 | . . 15 . 3 . . 8 . . 11 . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . Parts Melted 7 | . . . . . . . . . . . 1 1 . 2 3 Heat Transferred 4290 | . . 481 . . . . . . 629 . 150 650 . 600 1780 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 564 | . 368 541 177 440 200 . . . . 314 . . . . 564 Initial 195 | . . 155 177 65 195 . . . . . . . . . . Average 211 | . 155 376 177 270 196 . . . . 152 . . . . 194 Maximum Alert Level 2 | . 1 2 . 2 1 . . . . 1 . . . . 2 Low Security (%) 53 | 100 60 12 100 35 77 . . . . 70 . . . . 58 Level 1 27 | . 40 39 . 43 22 . . . . 29 . . . . 18 Level 2 18 | . . 48 . 21 . . . . . . . . . . 22 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 3 . . 3 . . . . . 7 . . . . 13 Investigation 4 | . 2 . . . . . . . . 1 . . . . 1 Extermination 5 | . . . . . . . . . . 1 . . . . 4 Reinforcement 14 | . 1 . . 3 . . . . . 4 . . . . 6 Assault 2 | . . . . . . . . . . . . . . . 2 Garrison 1 | . . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 11 | . 1 3 . 1 . . . . . 1 . . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 236 | . 16 27 2 34 . 1 4 . 5 38 5 6 . 20 78 Peak Tracking Total 9 | . 5 6 2 9 . 7 3 . 4 7 3 4 . 6 7 Tactical Retreats 28 | . 1 2 . 5 . . . . 1 5 . 1 . 1 12 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 5 | . . 1 . . . . . . . 1 . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . 1 . . . . 2 Traps Extracted . | . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . . 1 . . . . 5 Triggered 4 | . . . . . . . . . 1 1 . . . . 2 Fabricated Traps 5 | . . . . . . . . . . . . . . . 5 Most Traps Carried 4 | . . . . . . . . . 1 1 . . . . 4 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 10 | . 1 2 . 1 . . . . . 1 . . . 1 4 Max in Single Turn 2 | . 1 2 . 1 . . . . . 1 . . . 1 2 Garrison Access 3 | . . . . . . . . . . 1 . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 26 | . 3 3 . 3 2 . . 4 . 7 1 . . . 3 Terminals 12 | . 3 2 . 3 . . . . . 4 . . . . . Fabricators 3 | . . . . . . . . . . 2 . . . . 1 Repair Stations 4 | . . 1 . . 2 . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . . 1 Total Hacks 76 | . 9 8 . 7 4 . . 30 . 14 1 . . . 3 Successful 58 | . 8 1 . 5 3 . . 30 . 9 1 . . . 1 Failed 18 | . 1 7 . 2 1 . . . . 5 . . . . 2 Catastrophic 2 | . . . . . . . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 28 | . 4 5 . 2 1 . . . . 2 . . . 1 13 Terminals 28 | . 9 5 . 7 . . . . . 7 . . . . . Fabricators 7 | . . . . . . . . . . 6 . . . . 1 Repair Stations 8 | . . 3 . . 4 . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . . 1 Terminal Hacks 45 | . 7 . . 3 . . . 30 . 4 1 . . . . Record 12 | . . . . . . . . 11 . 1 . . . . . Part Schematic 11 | . . . . . . . . 11 . . . . . . . Robot Schematic 6 | . 1 . . . . . . 5 . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . Branch Access Points 3 | . 1 . . 1 . . . . . 1 . . . . . Emergency Access Points 2 | . 1 . . . . . . . . 1 . . . . . Terminal Index 2 | . 1 . . 1 . . . . . . . . . . . Fabricator Index 1 | . 1 . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . 4 . . . . 1 Network Status 2 | . . . . . . . . . . 1 . . . . 1 Load Schematic 1 | . . . . . . . . . . 1 . . . . . Build 2 | . . . . . . . . . . 2 . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . Unauthorized Hacks 5 | . 1 1 . 2 1 . . . . . . . . . . Terminals 4 | . 1 1 . 2 . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . . Search 1 | . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . Mechanics 1 | . . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 16 | . 1 3 . 3 1 . . . . 5 . . . . 3 Full Trace Events 3 | . 1 1 . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . 1 . . . . . . 5 . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . 11 . . . . 15 . . Parts Built 3 | . . . . . . . . . . 3 . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 164 | . . . . . . . . . . 164 . . . . . Total Part Build Rating 17 | . . . . . . . . . . 17 . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . Time 38 | . . . . . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . 2 1 Allies Hacked 3 | . . . . . . . . . . . . . . . 3 Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 24 | . . 1 . . . . . . 1 . . . 9 2 11 Largest Group 9 | . . 1 . . . . . . 1 . . . 9 9 4 Highest-Rated Group 277 | . . 10 . . . . . . 96 . . . 277 277 251 Highest-Rated Ally 96 | . . 10 . . . . . . 96 . . . 38 38 70 Zionite Dispatches 3 | . . . . . . . . . . . . . . . 3 Light 1 | . . . . . . . . . . . . . . . 1 Fire 2 | . . . . . . . . . . . . . . . 2 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 86 | . . . . . . . . . 19 . . . . 55 12 Total Damage 3260 | . . . . . . . . . 754 . . . . 2125 381 Kills 15 | . . . . . . . . . 1 . . . . 13 1 Allies Corrupted 5 | . . . . . . . . . . . . . . . 5 Allies Melted 1 | . . . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 2 1 . 1 . 1 . 2 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 8714 | 61 375 720 13 265 110 113 232 24 339 1099 408 565 1325 1234 1831 Spaces Moved 6958 | 44 186 531 33 554 222 321 598 78 664 893 222 312 815 697 788 Core 15 | 11 . . . . . . . . . . . . . . 4 Treads 2463 | . . . . . . . . . . 241 222 312 815 697 176 Legs 678 | 33 186 229 . . . . . . . . . . . . 230 Wheels 378 | . . . . . . . . . . . . . . . 378 Hover 509 | . . 164 . . . . . . . 345 . . . . . Flight 2915 | . . 138 33 554 222 321 598 78 664 307 . . . . . Fastest Speed 25 | 50 120 37 37 26 25 25 27 30 30 34 165 160 160 160 95 Average Speed 97 | 102 120 95 37 30 25 25 28 30 32 76 165 160 160 160 163 Slowest Speed 950 | 120 120 260 37 37 27 25 80 30 34 180 165 160 160 162 950 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . 2 . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 29 41 16 39 6 48 70 69 68 22 50 57 90 69 22 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 6 | . . . . . . 1 . 1 1 . . . 2 1 . Known Exits Taken 13 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . Scrap Searched 15 | . . . 1 . . 5 1 . 1 . 1 3 1 2 . Spaces Dug 5 | . . . . . . . . . . . . . . . 5 Terrain Destroyed 177 | . . 35 . 52 . . . . . 4 . . . . 86 Melee . | . . . . . . . . . . . . . . . . Projectile 42 | . . . . . . . . . . 4 . . . . 38 AOE 135 | . . 35 . 52 . . . . . . . . . . 48 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 8135 | 60 255 636 33 629 272 352 635 77 744 1183 245 341 837 764 1072 Wait 354 | 3 6 3 1 27 38 30 22 . 48 139 5 1 7 4 20 Move 6937 | 43 185 530 32 553 217 320 597 77 663 890 221 311 814 696 788 Hop 3 | . . . . . 2 . . . . 1 . . . . . Pick Up 118 | 8 10 14 . 6 7 . . . 2 18 3 2 2 5 41 Fast Attach 56 | . 2 4 . 7 . 1 2 . 2 17 . . 4 3 14 Attach 90 | 6 2 11 . 7 5 . . . 4 14 1 3 1 3 33 Detach 8 | . . . . 4 . . . . 2 . . . 1 . 1 Swap 20 | . 4 1 . 4 . . . . . 4 1 . 2 1 3 Drop 68 | . 3 14 . 6 2 1 1 . . 11 3 . 6 5 16 Fire 376 | . 43 30 . 11 . . . . 23 80 11 24 . 25 129 Melee 54 | . . 29 . 4 1 . 13 . . 7 . . . . . Ram 1 | . . . . . . . . . . . . . . . 1 Kick 3 | . . . . . . . . . . . . . . . 3 Crush 1 | . . . . . . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 40 | . . . . . . . . . . . . . . 22 18 Trap 6 | . . . . . . . . . . 1 . . . . 5 Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Core integrity fell below 50% 314 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 15) 353 | -10/Materials | Identified exit to Mines 437 | -10/Materials | Entered another Materials area 437 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 612 | -9/Materials | Lost 4 parts (1n1u2w) 648 | -9/Materials | Destroyed 8 combat bots 884 | -9/Materials | Core integrity fell below 50% 946 | -9/Materials | Lost 3 parts (1p1n1u) 1061 | -9/Materials | Discovered new exit (range 4) 1062 | -9/Materials | Identified exit to Materials 1155 | -9/Materials | Discovered new exit (range 6) 1157 | -9/Materials | Identified exit to Mines 1157 | -9/Materials | Entered Mines 1166 | -9/Mines | Assembled infested the area 1168 | -9/Mines | Discovered exit to Materials (range 7) 1169 | -9/Mines | Core integrity fell below 20% 1170 | -9/Mines | Entered Materials 1170 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1418 | -8/Materials | Discovered new exit (range 10) 1426 | -8/Materials | Core integrity fell below 50% 1434 | -8/Materials | Identified exit to Factory 1435 | -8/Materials | Entered Factory 1435 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1490 | -7/Factory | Repaired Surge Thruster 1507 | -7/Factory | Discovered new exit (range 9) 1509 | -7/Factory | Identified exit to Lower Caves 1530 | -7/Factory | Discovered new exit (range 11) 1533 | -7/Factory | Identified exit to Factory 1545 | -7/Factory | Entered Lower Caves 1549 | -7/Lower Caves | Learned location of Zion (-6) 1550 | -7/Lower Caves | Spotted B-75 Beast 1620 | -7/Lower Caves | Build established: Sprinter 1625 | -7/Lower Caves | Discovered new exit (range 15) 1628 | -7/Lower Caves | Identified exit to Lower Caves 1629 | -7/Lower Caves | Learned Factory stockpile data 1656 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1658 | -7/Lower Caves | Entered another Lower Caves area 1684 | -7/Lower Caves | Discovered exit to Factory (range 12) 1781 | -7/Lower Caves | Learned Factory machine intel 1869 | -7/Lower Caves | Discovered new exit (range 10) 1872 | -7/Lower Caves | Identified exit to Data Miner 1890 | -7/Lower Caves | Entered Data Miner 1890 | -7/Data Miner | Discovered new exit (range 6) 1892 | -7/Data Miner | Identified exit to Proximity Caves 1896 | -7/Data Miner | Met Data Miner 1902 | -7/Data Miner | Learned location of Section 7 (-2) 1902 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1907 | -7/Data Miner | Received God Mode back door access code from Data Miner 1914 | -7/Data Miner | Entered Proximity Caves 1955 | -6/Proximity Caves | Spotted B-75 Beast 2017 | -6/Proximity Caves | Escorted by Enhanced Grunt 2049 | -6/Proximity Caves | Lost 3 parts (1p2n) 2204 | -6/Proximity Caves | Lost 4 parts (2u2w) 2212 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2244 | -6/Proximity Caves | Discovered exit to Factory (range 9) 2250 | -6/Proximity Caves | Learned location of Extension (-5) 2253 | -6/Proximity Caves | Entered Factory 2253 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2255 | -6/Factory | Loaded intel: 310 machine locations 2317 | -6/Factory | Build established: Mutant 2358 | -6/Factory | Fabricated Adv. Signal Interpreter (x2) 2454 | -6/Factory | Discovered new exit (range 14) 2491 | -6/Factory | Identified exit to Factory 2513 | -6/Factory | Lost 3 parts (1n2w) 2601 | -6/Factory | Lost 4 parts (2n1u1w) 2727 | -6/Factory | Core integrity fell below 50% 2933 | -6/Factory | Fabricated Hvy. Siege Treads? 3168 | -6/Factory | Identified exit to Lower Caves 3196 | -6/Factory | Garrison activated, responded to threat 3352 | -6/Factory | Entered Lower Caves 3513 | -6/Lower Caves | Learned 8 Factory zone layouts 3696 | -6/Lower Caves | Discovered new exit (range 21) 3748 | -6/Lower Caves | Identified exit to Lower Caves 3760 | -6/Lower Caves | Entered another Lower Caves area 3803 | -6/Lower Caves | Lost 3 parts (1p1n1w) 3871 | -6/Lower Caves | Discovered exit to Factory (range 19) 4237 | -6/Lower Caves | Discovered new exit (range 5) 4244 | -6/Lower Caves | Identified exit to Zion 4325 | -6/Lower Caves | Entered Zion 4377 | -6/Zion | Found Prototype Device 4387 | -6/Zion | Identified Bomb Factory No. 2 4559 | -6/Zion | Learned location of Quarantine (-2) 4575 | -6/Zion | Gained Derelict followers 4580 | -6/Zion | Learned Factory security intel 4733 | -6/Zion | Learned 4 Factory zone layouts 4821 | -6/Zion | Imprinted 4823 | -6/Zion | Declared Zion's savior 5214 | -6/Zion | Found Prototype Launcher 5215 | -6/Zion | Identified Rocket Array 5621 | -6/Zion | Discovered new exit (range 14) 5645 | -6/Zion | Identified exit to Proximity Caves 5650 | -6/Zion | Entered Proximity Caves 5650 | -5/Proximity Caves | Accompanied by 9 allies 5737 | -5/Proximity Caves | Lost 3 allies 5814 | -5/Proximity Caves | Learned location of Warlord (-5) 5936 | -5/Proximity Caves | Core integrity fell below 20% 6016 | -5/Proximity Caves | Build established: Scavenger-Mutant 6164 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 6180 | -5/Proximity Caves | Found Prototype Special Weapon 6264 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 6274 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 6307 | -5/Proximity Caves | Lost 6 allies 6340 | -5/Proximity Caves | Identified Molecular Deconstructor 6855 | -5/Proximity Caves | Discovered exit to Factory (range 13) 6884 | -5/Proximity Caves | Entered Factory 6884 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7004 | -5/Factory | Zion Fire squad teleported in 7065 | -5/Factory | Lost 4 allies 7087 | -5/Factory | Discovered new exit (range 4) 7136 | -5/Factory | Identified exit to Factory 7138 | -5/Factory | Lost 5 parts (4n1u) 7208 | -5/Factory | Lost 4 parts (2p1u1w) 7321 | -5/Factory | Retrieved Zion intel report: Active Garrisons 7322 | -5/Factory | Zion Fire squad teleported in 7469 | -5/Factory | P-70 Sage assimilated allied SJ-TGO(i) 7526 | -5/Factory | System corruption reached 10% 7580 | -5/Factory | Lost 6 parts (2p2n1u1w) 7680 | -5/Factory | Core integrity fell below 50% 7716 | -5/Factory | Lost 4 parts (1n3u) 7833 | -5/Factory | Zion Light squad teleported in 7910 | -5/Factory | Incoming assault squad redirected 7924 | -5/Factory | Lost 4 allies 7931 | -5/Factory | Found Prototype Device 7954 | -5/Factory | Lost 3 parts (1p2n) 8129 | -5/Factory | Core integrity fell below 20% 8176 | -5/Factory | Lost 5 parts (1p1u3w) 8187 | -5/Factory | Build established: Scavenger-Gunner 8334 | -5/Factory | Destroyed 8 combat bots 8478 | -5/Factory | Terminal network hard line cut 8715 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Triggered Ambush Trap. L-41 Fighter emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. G-50 Soldier emerges from a hatch in the floor. Adv. Heat Sink destroyed. R-10 Processor inserts Antigrav System into recycling unit. Recycling unit begins recycling process. Molecular Deconstructor destroyed. System corrupted: FCS attempts to trigger Enh. Gauss Cannon. System corrupted: Enh. Gauss Cannon misfires. Slug penetrates R-10 Processor. K-01 Serf suffers critical hit (Blast). K-01 Serf destroyed. R-10 Processor inserts Antigrav System into recycling unit. Com. Wheel destroyed. Penetrated by Slug. Slug penetrates S-27 Virus. 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Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Imp. Heavy Treads | -7/Data Miner | Free Hvy. Siege Treads | -7/Data Miner | Free Focal Shield | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Hyp. Mass Driver | -6/Zion | Archive Drone Bay | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Antigrav System | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free T-07 Excavator | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Adv. Signal Interpreter | x2 | -6/Factory | Preloaded Hvy. Siege Treads | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Deconstruction Challenges ------------ None Game ------ Seed DiametricSystemMediator Manual? 0 Play Time 02:06:03 Cumulative 67.0 hours Start 2024.04.28 @ 05:04:59 End 2024.04.28 @ 20:43:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 66 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 54 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7ac9c09a-6260-47e2-adde-90a479995688