Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 10:06:46 Player: TheProctologist Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (1874) 1874 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (134) 134 TOTAL SCORE: 5808 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 210 Met Imprinter 300 Was Imprinted 300 Friendly Fire -702 Cogmind --------- Core Integrity 660/850 Matter 158/300 Energy 290/290 System Corruption 0% Temperature Danger (447) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Medium Treads Medium Treads > --- UTILITY (4) ------ Large Storage Unit Armor Integrity Analyzer Layered Light Armor Plating > --- WEAPON (6) ------- Coil Gun Heavy Machine Gun Heavy Missile Launcher Heavy Pick > --- INVENTORY (15) --- Light Angular Momentum Engine Light Angular Momentum Engine Light Treads Improved Medium Treads Advanced Weight Redist. System Advanced Melee Analysis Suite Actuator Array Hacking Suite Component Analysis Suite High-powered Shock Rifle Makeshift Shrapnel Gun Antimatter Cannon Guided Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Armor Integrity Analyzer Layered Light Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Makeshift Shrapnel Gun Coil Gun Heavy Machine Gun Heavy Missile Launcher Heavy Pick > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Light Treads Improved Medium Treads Advanced Weight Redist. System Advanced Melee Analysis Suite Actuator Array Hacking Suite Component Analysis Suite Makeshift Shrapnel Gun Antimatter Cannon Guided Missile Launcher Improved Datajack Chainsword [Rating: 68] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Layered Light Armor Plating Weapon Light Cannon Energy Gun High-powered Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Light Cannon Launcher Grenade Launcher Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 2 | . . . . . . . 2 Weapon 4 | . . . 2 . . . 2 Parts Attached 66 | 7 8 . 22 5 2 4 18 Power 5 | 1 1 . 1 . . 1 1 Engine 5 | 1 1 . 1 . . 1 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 14 | 2 1 . 5 . . . 6 Treads 10 | . . . 4 . . . 6 Leg 4 | 2 1 . 1 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 2 3 . 4 . 1 . 4 Device 9 | 1 1 . 4 . 1 . 2 Storage 2 | 1 1 . . . . . . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 2 | . 1 . . . . . 1 Artifact . | . . . . . . . . Weapon 33 | 2 3 . 12 5 1 3 7 Energy Gun 7 | 1 . . 2 1 . 1 2 Energy Cannon 5 | . . . 4 1 . . . Ballistic Gun 12 | 1 . . 4 2 1 1 3 Ballistic Cannon 5 | . 2 . 2 . . 1 . Launcher 3 | . 1 . . 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 15 | . 3 1 5 . . . 6 Power 3 | . 1 . 1 . . . 1 Propulsion 4 | . 1 1 1 . . . 1 Utility 2 | . . . . . . . 2 Weapon 6 | . 1 . 3 . . . 2 Highest Loss Streak 5 | . 1 1 2 . . . 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 89 95 95 100 100 100 96 Engine 12 | . 13 14 10 11 11 11 13 Treads 13 | . . . 12 22 22 22 19 Leg 6 | . 18 23 6 . . . . Device 11 | . 13 14 11 11 11 11 11 Storage 11 | . 14 14 11 11 11 11 6 Energy Gun 3 | . . . 5 1 . 10 8 Energy Cannon 8 | . . . 7 21 22 1 . Ballistic Gun 13 | . 2 . 6 20 22 21 21 Ballistic Cannon 10 | . 13 28 23 . . 10 3 Launcher 2 | . 11 . . . . . 2 Peak Build Rating 68 | 9 9 8 18 18 21 33 68 Average Rating 20 | 5 7 7 13 17 20 30 59 On Entrance 14 | . 9 8 7 18 17 21 33 Naked Turns . | . . . . . . . . Heaviest Build 75 | 15 33 30 45 40 39 47 75 Greatest Support 84 | 20 20 20 46 46 49 49 84 Greatest Overweight (x) 4 | 4 3 2 4 . . . 1 Average Overweight (x) . | . 1 1 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 Most Carried 15 | 4 12 14 15 15 15 15 15 Average Carried 13 | 1 9 12 14 15 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 4 12 14 15 15 15 15 15 Class Distribution -------------------- 49% | Gunner 27% | Mutant 11% | Derelict-Executioner 8% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Derelict-Executioner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1994 | 297 219 93 695 104 42 88 456 Remotely . | . . . . . . . . Salvage Created 2267 | 158 210 73 1388 43 . . 395 Parts 128 | 13 20 1 63 12 . . 19 Haulers Intercepted 4 | . . . 4 . . . . Recyclers Shooed 2 | . . . 1 . . . 1 Parts Field Recycled 4 | . . . 4 . . . . Retrieved Matter 84 | . . . 84 . . . . Parts Self-Destructed 6 | . . . . . 1 5 . Prevented 3 | . . . . . . 3 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 52 | . 13 2 23 7 . . 7 Guns 11 | . 1 . 4 . . . 6 Cannons 25 | . 1 2 19 2 . . 1 AOE 16 | . 11 . . 5 . . . Classes Destroyed 12 | 2 4 1 3 . . . 2 Worker 3 | . . . 2 . . . 1 Builder 3 | . 3 . . . . . . Tunneler 4 | 4 . . . . . . . Hauler 4 | . . . 4 . . . . Recycler 5 | 1 . . 4 . . . . Operator 1 | . . . . . . . 1 Watcher 2 | . 1 . 1 . . . . Swarmer 20 | . 6 . 3 7 . . 4 Grunt 22 | . 7 . 12 . . . 3 Duelist 1 | . . . 1 . . . . Sentry 9 | . . 2 7 . . . . Mutant 2 | . . . . . . . 2 Best Kill Streak 7 | 5 4 2 7 4 . . 4 Combat Bots Only 4 | . 3 2 4 4 . . 4 Max Kills in Single Turn 4 | 1 2 1 2 4 . . 2 Gunslinging 1 | . . . . . . . 1 Exploded 4 | . 2 . . 4 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 247 | . 42 26 64 10 . 12 93 Missed 67 | . 9 4 19 2 . 5 28 Damage Taken 3092 | . 567 328 584 119 . 158 1336 Core 513 | . 137 93 58 12 . 23 190 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 256 | . . . . . 256 . . Core Remaining (%) 61 | 100 . 8 . . . 76 . Volleys Fired 115 | 9 19 8 54 3 . 3 19 Largest 6 | 2 2 2 4 4 . 4 6 Hottest 257 | 70 70 70 194 214 . 161 257 Shots Fired 393 | 18 33 16 209 12 . 12 93 Gun 174 | 18 7 . 57 5 . 9 78 Cannon 199 | . 12 16 152 6 . 3 10 Launcher 20 | . 14 . . 1 . . 5 Special . | . . . . . . . . Kinetic 272 | 9 19 16 149 4 . 9 66 Thermal 52 | 9 . . 39 4 . . . Explosive 20 | . 14 . . 1 . . 5 Electromagnetic 49 | . . . 21 3 . 3 22 Robot Hit Streak 8 | 6 8 4 6 1 . 4 5 Robot Miss Streak 6 | 2 3 3 6 1 . 3 4 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . . . . . 3 Max Gunslinging Chain 2 | . . . . . . . 2 Shots Hit Robots 187 | 10 19 11 90 2 . 9 46 Core Hits 132 | 6 27 4 49 6 . 4 36 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . 2 . . . 1 Blast 2 | . . . 2 . . . . Impale 1 | . . . . . . . 1 Melee Attacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 1 | . . . . . . . 1 Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5657 | 137 1418 195 1604 394 . 198 1711 Guns 1619 | 137 68 . 357 . . 163 894 Cannons 1723 | . 95 190 1188 41 . 35 174 Explosions 2205 | . 1233 . 45 345 . . 582 Melee 49 | . . . . . . . 49 Ramming 61 | . 22 5 14 8 . . 12 Kinetic 2494 | 62 163 190 1109 . . 168 802 Thermal 826 | 75 . . 305 386 . . 60 Explosive 1755 | . 1233 . . . . . 522 Electromagnetic 472 | . . . 176 . . 30 266 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 49 | . . . . . . . 49 Highest Corruption 2 | . 2 2 . . . . . Average Corruption 2 | . 2 2 . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 21 | . 17 4 . . . . . Message Errors 6 | . 5 1 . . . . . Matter Fused 5 | . 5 . . . . . . Heat Flow Errors 3 | . 1 2 . . . . . Energy Discharges 2 | . 2 . . . . . . Parts Fused 1 | . 1 . . . . . . Data Loss (minor) 1 | . . 1 . . . . . Data Loss (major) 1 | . 1 . . . . . . Misfires 1 | . 1 . . . . . . Alerts 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 126 | . 31 . 13 55 . . 27 Projectiles 17 | . . . 13 . . . 4 Explosions 109 | . 31 . . 55 . . 23 Melee . | . . . . . . . . Knockbacks 12 | . 2 . 9 . . . 1 Impact 1 | . 1 . . . . . . Kinetic 11 | . 1 . 9 . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 486 | . 226 . 23 53 . . 184 Shots 11 | . 5 . 1 2 . . 3 Rammed 6 | . . . 2 3 . . 1 Targets Rammed 9 | . 2 1 2 3 . . 1 Kicked 3 | . 2 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 536 | 36 265 263 473 210 . 259 536 Average Temperature 134 | 13 49 89 133 97 . 128 199 Received Heat Transfer 756 | . 138 117 228 . . 12 261 Effects 17 | . . . 5 . . . 12 Shutdowns 7 | . . . 3 . . . 4 Energy Bleed 3 | . . . . . . . 3 Interference 2 | . . . . . . . 2 Matter Decay 4 | . . . 2 . . . 2 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1291 | 222 . . 495 474 . . 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 501 | 25 480 45 356 469 . . 501 Initial 450 | . 16 . 17 138 . . 450 Average 203 | 8 170 14 147 403 . . 342 Maximum Alert Level 2 | . 2 . 1 2 . . 2 Low Security (%) 55 | 100 62 100 72 1 . . 21 Level 1 29 | . 32 . 27 39 . . 38 Level 2 14 | . 5 . . 59 . . 40 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 . 2 . . . 5 Investigation 4 | . 2 . 1 . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 4 | . . . 1 . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . . 1 Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 6 | . . . 3 . . 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 21 2 31 7 1 2 20 Peak Tracking Total 8 | . 4 2 4 4 1 1 8 Tactical Retreats 3 | . 1 . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 3 | . 1 . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 17 | . 5 . 3 8 . . 1 Max in Single Turn 7 | . 1 . 1 7 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 13 | . 5 . 6 . . 1 1 Terminals 11 | . 5 . 4 . . 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 32 | . 12 . 16 . . 1 3 Successful 16 | . 8 . 6 . . 1 1 Failed 16 | . 4 . 10 . . . 2 Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 23 | . 15 . . . . . 8 Terminals 29 | . 12 . 13 . . 1 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 2 . 3 . . 1 1 Record 1 | . . . . . . 1 . Open DSF 1 | . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . 6 . . . . . . Terminals 6 | . 6 . . . . . . Track 1 | . 1 . . . . . . Botnet 4 | . 4 . . . . . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 5 . 6 . . 1 1 Full Trace Events 5 | . 3 . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . 1 . 14 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 11 | . . . . . 10 . 1 Largest Group 10 | . . . . . 10 10 5 Highest-Rated Group 310 | . . . . . 310 310 180 Highest-Rated Ally 41 | . . . . . 41 41 41 Zionite Dispatches 1 | . . . . . . . 1 Explosive Resupply 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 65 | . . . . . 2 46 17 Total Damage 954 | . . . . . 35 456 463 Kills 8 | . . . . . . 6 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 Guard Positions 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 7297 | 115 1615 312 1560 512 1685 628 870 Spaces Moved 3564 | 54 601 138 576 306 1049 371 469 Core 15 | 15 . . . . . . . Treads 2599 | . . . 404 306 1049 371 469 Legs 950 | 39 601 138 172 . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 160 160 160 160 160 Average Speed 187 | 135 255 207 222 160 160 160 160 Slowest Speed 400 | 250 330 260 400 160 160 160 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 54 | 5 88 44 58 80 90 60 11 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 8 | . . . . . 4 4 . Spaces Dug . | . . . . . . . . Terrain Destroyed 225 | . 80 . 4 57 . 2 82 Melee . | . . . . . . . . Projectile 7 | . . . . . . 2 5 AOE 218 | . 80 . 4 57 . . 77 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3902 | 74 643 148 726 317 1058 404 532 Wait 51 | 1 3 . 41 . . . 6 Move 3557 | 53 600 137 575 305 1048 370 469 Hop . | . . . . . . . . Pick Up 47 | 4 7 2 12 . 3 12 7 Fast Attach 28 | 7 4 . 8 1 1 3 4 Attach 18 | . 2 . 8 . . 1 7 Detach 12 | . 3 . 6 . . . 3 Swap 20 | . 2 . 6 4 1 . 7 Drop 44 | . 1 . 14 1 5 15 8 Fire 115 | 9 19 8 54 3 . 3 19 Melee 1 | . . . . . . . 1 Ram . | . . . . . . . . Kick 3 | . 2 1 . . . . . Crush 6 | . . . 2 3 . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 8) 540 | -10/Materials | Discovered new exit (range 8) 1239 | -10/Materials | Discovered new exit (range 13) 1451 | -10/Materials | Core integrity fell below 50% 1731 | -10/Materials | Entered Mines 1806 | -10/Mines | Met a Derelict bent on vengeance 1904 | -10/Mines | Discovered new exit (range 7) 1944 | -10/Mines | Core integrity fell below 20% 2043 | -10/Mines | Entered Materials 2043 | -9/Materials | Evolved 2 slots: Weapon x2 2362 | -9/Materials | Discovered new exit (range 16) 2536 | -9/Materials | Build established: Gunner 2555 | -9/Materials | Discovered new exit (range 4) 3175 | -9/Materials | Identified exit to Mines 3434 | -9/Materials | Discovered new exit (range 9) 3603 | -9/Materials | Entered Mines 3698 | -9/Mines | Discovered new exit (range 10) 4060 | -9/Mines | Learned location of Storage (-8) 4108 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4115 | -9/Mines | Entered Zion 4259 | -7/Zion | Learned Factory security intel 4434 | -7/Zion | Gained Derelict followers 4491 | -7/Zion | Learned location of Data Miner (-6) 4550 | -7/Zion | Found CR-A16's Pointy Stick 4584 | -7/Zion | Given A8's code to call for help 4632 | -7/Zion | Gained Derelict followers 4783 | -7/Zion | Met Imprinter 4816 | -7/Zion | Imprinted 4818 | -7/Zion | Declared Zion's savior 5467 | -7/Zion | Visited the Megawrench Repair Shop 5467 | -7/Zion | Megawrench repaired 9 parts 5599 | -7/Zion | Discovered new exit (range 15) 5800 | -7/Zion | Entered Proximity Caves 5800 | -6/Proximity Caves | Accompanied by 10 allies 5834 | -6/Proximity Caves | Found DCF Scrap (12 items) 5925 | -6/Proximity Caves | Spotter reported a threat 5990 | -6/Proximity Caves | Spotter reported a threat 6043 | -6/Proximity Caves | Spotter reported a threat 6084 | -6/Proximity Caves | Spotted B-75 Beast 6096 | -6/Proximity Caves | Allies destroyed B-75 Beast 6145 | -6/Proximity Caves | Build established: Derelict-Gunner 6415 | -6/Proximity Caves | Discovered new exit (range 8) 6428 | -6/Proximity Caves | Entered Factory 6428 | -6/Factory | Accompanied by 4 allies 6428 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 6451 | -6/Factory | Zion Explosive Resupply teleported in 6712 | -6/Factory | Build established: Derelict-Executioner 6778 | -6/Factory | Search patrols dispatched 6841 | -6/Factory | Retrieved Zion intel report: Guard Positions 6996 | -6/Factory | Found Prototype Launcher 7035 | -6/Factory | Zion dispatch access revoked 7298 | -6/Factory | Self-destructed Last Messages --------------- 07285_ Adv. Sensor Array destroyed. 07286_ The unstable cave ceiling collapses. 07286_ G-50 Soldier misfires. 07287_ Penetrated by Slug. 07287_ Hpw. Shock Rifle destroyed. 07287_ Penetrated by Slug. 07289_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 07289_ Critical hit (Burn: +37). 07290_ The unstable cave ceiling collapses. 07291_ Penetrated by Slug. 07291_ Slug penetrates Wall. 07291_ Destroyed Com. Wheel. 07293_ Overheating: Matter decay (-50). 07295_ Penetrated by Slug. 07295_ Imp. Deuterium Engine destroyed. 07296_ The unstable cave ceiling collapses. 07296_ Penetrated by Slug. 07297_ Med. Treads destroyed. 07298_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ^ # " " " | | # ################ # | | # #????????????# # | | # ########?????# # | | # #! 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T"#???????????# # | | ?????# ""#???????????# # | | ?????# ""#???????????# ######### | | ?????# ###?########### # | | ?????# #???# """"""" # # | | ?????# #???# """"""" # # | | ?????# ########???# """"""" # # | | ?????# #??????????# """"""" # # | | ?????# #??????????# # # | | ????? #??????????# + + | | ???? ??????????# # # | | ??? ??????????# # ######### | | ???? ??????????########### # !!! | | ??????? ??????????# # # !!! | | ?????????######??????????# # # !!! | | ?????????????????????????# # # | | ?????????????????????????# """ + + | | ?????????????????????????# """ # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 3 Item Schematics ----------------- Targeting Computer | -9/Materials | Scanalyzed Power Amplifier | -7/Zion | Archive Force Booster | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Drone Bay | -7/Zion | Archive Microactuators | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Med. Treads | -7/Zion | Archive Flak Gun | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Quantum Hacking root@ Challenges ------------ None Game ------ Seed ArchitectBombardmentRailgun Manual? 0 Play Time 01:08:44 Cumulative 31.8 hours Start 2024.08.18 @ 01:51:49 End 2024.08.18 @ 10:06:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 21 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 9% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62cecadb-9661-4a81-b13a-2290ed6bc84d