Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.19 @ 13:21:12 Player: rutafori Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (62) 310 Value Destroyed (1969) 1969 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1175) 1175 TOTAL SCORE: 6574 Bonus ------- Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -225 Cogmind --------- Core Integrity 0/700 Matter 89/300 Energy 80/100 System Corruption 1% Temperature Critical (918) Movement Core (200) Ox3 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Advanced Targeting Computer Advanced ECM Suite > --- WEAPON (3) ------- Flak Gun Chainsword > --- INVENTORY (5) ---- Melee Analysis Suite Authchip [R/Combat] Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Subdweller Monowheel > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Energy Filter > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser > --- INVENTORY -------- Improved Deuterium Engine Subdweller Optics Makeshift Light Armor Plating Improved EM Shotgun Subdweller Machine Gun Battle Cannon [Rating: 32] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility Advanced Targeting Computer Device Subdweller Optics Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Authchip [R/Combat] Protection Makeshift Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Battle Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Slots Evolved 6 | . . . . 4 . . 2 . Power 1 | . . . . 1 . . . . Propulsion 1 | . . . . 1 . . . . Utility 3 | . . . . 1 . . 2 . Weapon 1 | . . . . 1 . . . . Parts Attached 73 | 5 7 3 13 17 5 11 10 2 Power 11 | 1 . 2 1 3 1 2 1 . Engine 10 | 1 . 2 1 3 1 2 . . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 20 | 2 . . 5 3 1 6 3 . Treads 6 | . . . . . . 5 1 . Leg 8 | 2 . . 1 1 1 1 2 . Wheel 6 | . . . 4 2 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 1 3 . 1 5 1 . 3 . Device 5 | 1 . . 1 2 . . 1 . Storage 2 | . 1 . . 1 . . . . Processor 3 | . 1 . . 1 . . 1 . Hackware 1 | . . . . . . . 1 . Protection 3 | . 1 . . 1 1 . . . Artifact . | . . . . . . . . . Weapon 28 | 1 4 1 6 6 2 3 3 2 Energy Gun 8 | 1 . . 1 3 . 1 2 . Energy Cannon 3 | . . . 3 . . . . . Ballistic Gun 8 | . 2 1 1 . 1 1 1 1 Ballistic Cannon 2 | . . . 1 1 . . . . Launcher 3 | . 1 . . 1 1 . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Corrupted Parts 2 | . . . . . . 2 . . System Corruption 2 | . . . . . . 2 . . Parts Lost 45 | . . 4 8 3 6 13 2 9 Power 10 | . . 1 2 1 1 4 . 1 Propulsion 15 | . . 1 3 1 2 3 2 3 Utility 3 | . . . . . . 1 . 2 Weapon 17 | . . 2 3 1 3 5 . 3 Highest Loss Streak 9 | . . 3 4 3 6 5 2 9 To Critical Strikes 1 | . . 1 . . . . . . Average Backups 4 | 2 3 2 2 5 7 6 3 4 Power . | . . . . . . . . . Propulsion . | 1 . . . . . 1 . . Utility 2 | . 1 1 1 1 2 4 3 3 Weapon 1 | . 1 . . 3 5 1 . 1 Tool/Special . | . . . . . . . . . Unused Backups 13 | . 6 . 2 . . 2 . 3 Power . | . . . . . . . . . Propulsion 3 | . 2 . . . . 1 . . Utility 10 | . 4 . 2 . . 1 . 3 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 80 | . 96 85 79 86 67 76 74 86 Engine 11 | . 14 13 10 17 17 14 . . Treads 2 | . . . . . . 8 3 6 Leg 8 | . 28 24 2 . 3 3 8 13 Wheel 5 | . . . 15 17 7 . . . Device 3 | . 4 . 12 4 2 . . 7 Storage 5 | . . . . 8 9 9 7 6 Processor 9 | . 9 14 1 8 9 9 15 15 Protection 8 | . 11 14 14 5 1 9 7 5 Energy Gun 7 | . 13 . 6 7 . 6 12 13 Energy Cannon 1 | . . . 6 . . . . . Ballistic Gun 5 | . 10 3 4 2 2 8 5 6 Ballistic Cannon 2 | . . . 2 11 7 . . . Launcher 3 | . 2 13 1 2 9 2 . . Impact Weapon 1 | . . . . . . 5 . . Peak Build Rating 32 | 5 8 8 17 32 26 30 32 32 Average Rating 18 | 2 7 6 11 26 19 23 27 30 On Entrance 14 | . 5 8 7 17 26 22 15 32 Naked Turns . | . . . . . . . . . Heaviest Build 86 | 6 86 10 24 56 54 51 41 41 Greatest Support 64 | 20 20 20 40 40 20 64 42 28 Greatest Overweight (x) 16 | . 4 . 7 2 13 16 12 7 Average Overweight (x) . | . . . . 1 3 2 1 1 Largest Inventory Capacity 25 | 5 25 5 5 15 15 15 15 15 Average Capacity 11 | 5 5 5 5 14 15 15 15 14 Most Carried 12 | 4 5 3 5 11 12 9 6 5 Average Carried 4 | 2 3 2 3 5 8 6 3 4 Final Capacity 15 | 5 5 5 5 15 15 15 15 5 Final Carried 10 | 2 2 2 4 10 9 5 5 3 Class Distribution -------------------- 53% | Mutant 29% | Gunner 13% | Scavenger-Mutant 4% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -8/Garrison Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Resources | -11 -10 -10 -10 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Matter Collected 1592 | 233 122 112 226 255 127 289 177 51 Remotely . | . . . . . . . . . Salvage Created 1759 | 35 200 65 302 228 243 347 243 96 Parts 114 | 2 18 6 21 12 14 30 10 1 Haulers Intercepted 1 | . . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 30 | . . . 30 . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Combat Hostiles Destroyed 54 | 1 8 5 8 5 10 10 5 2 Melee 1 | . . . . 1 . . . . Guns 23 | 1 5 2 1 1 . 6 5 2 Cannons 12 | . . . 4 3 5 . . . AOE 16 | . 3 3 3 . 5 2 . . Classes Destroyed 10 | 1 2 . 1 1 . 3 1 1 Worker 3 | . . . . . . 3 . . Hauler 1 | . . . . . . 1 . . Watcher 3 | . 2 . . 1 . . . . Swarmer 16 | . 6 3 2 . . 5 . . Grunt 22 | 1 2 2 . 3 8 2 3 1 Duelist 1 | . . . . . . . . 1 Sentry 7 | . . . . 2 2 2 1 . Hunter 1 | . . . . . . 1 . . Programmer 1 | . . . . . . . 1 . Subdweller 6 | . . . 6 . . . . . Thug 1 | . . . 1 . . . . . Best Kill Streak 8 | 1 4 3 5 2 7 8 2 1 Combat Bots Only 7 | 1 3 3 5 2 7 4 2 1 Max Kills in Single Turn 4 | 1 3 1 2 1 2 4 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . 3 1 1 . 1 1 . . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Hostile Shots Fired 496 | 4 31 30 33 38 40 177 84 59 Missed 126 | 1 8 5 12 13 9 43 32 3 Hits 370 | 3 23 25 21 25 31 134 52 56 Melee 8 | . . . . . . . . 8 Projectile 362 | 3 23 25 21 25 31 134 52 48 Critical Strikes 11 | . . 1 1 . 2 4 1 2 Damage Taken 6165 | 34 269 258 487 421 596 2098 749 1253 Core 1413 | 22 32 34 41 118 55 301 280 530 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 43 | . 6 6 5 26 . . . . Regen/Repaired (Parts) 51 | . . . . 51 . . . . Core Remaining (%) 50 | 91 . . 48 . . 13 . . Volleys Fired 183 | 3 30 15 19 23 26 31 15 21 Largest 3 | 1 2 2 2 3 3 3 3 3 Hottest 207 | 50 100 70 140 207 103 132 155 155 Shots Fired 357 | 3 54 24 30 46 42 63 45 50 Gun 260 | 3 46 16 15 32 . 53 45 50 Cannon 51 | . . . 11 14 26 . . . Launcher 41 | . 3 8 4 . 16 10 . . Special 5 | . 5 . . . . . . . Kinetic 152 | . 21 13 8 26 26 22 15 21 Thermal 148 | 3 30 3 18 20 . 15 30 29 Explosive 41 | . 3 8 4 . 16 10 . . Electromagnetic 16 | . . . . . . 16 . . Robot Hit Streak 11 | 3 6 3 6 6 6 6 7 11 Robot Miss Streak 7 | . 4 2 4 4 2 6 3 7 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 2 . . . . 1 . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 . 1 Shots Hit Robots 201 | 3 24 6 17 26 24 40 27 34 Core Hits 125 | 2 13 10 15 12 23 29 12 9 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . Critical Strikes 6 | . . . . . 1 4 1 . Burn 2 | . . . . . . 1 1 . Blast 1 | . . . . . 1 . . . Smash 3 | . . . . . . 3 . . Melee Attacks 18 | . . . . . . 18 . . Impact 18 | . . . . . . 18 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5274 | 37 404 284 715 518 954 1308 484 570 Guns 2354 | 37 256 59 133 292 . 527 480 570 Cannons 945 | . . . 306 222 417 . . . Explosions 1493 | . 148 225 276 . 537 307 . . Melee 423 | . . . . . . 423 . . Ramming 59 | . . . . 4 . 51 4 . Kinetic 1486 | . 91 46 45 348 417 130 161 248 Thermal 1627 | 37 165 13 394 166 . 211 319 322 Explosive 1434 | . 148 225 276 . 537 248 . . Electromagnetic 245 | . . . . . . 245 . . Impact 423 | . . . . . . 423 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . 2 2 4 1 1 Average Corruption 2 | . . . . 2 2 2 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 34 | . . . . 4 10 17 1 2 Message Errors 10 | . . . . 1 4 4 . 1 Matter Fused 7 | . . . . 1 1 4 1 . Heat Flow Errors 5 | . . . . . . 5 . . Energy Discharges 3 | . . . . . 1 1 . 1 Parts Rejected 1 | . . . . . . 1 . . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 3 | . . . . 2 . 1 . . Misfires 1 | . . . . . . 1 . . Alerts 1 | . . . . . 1 . . . Weapon Failures 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 103 | . 16 . . . . 87 . . Projectiles . | . . . . . . . . . Explosions 40 | . 16 . . . . 24 . . Melee 63 | . . . . . . 63 . . Knockbacks 8 | . . . . 2 4 1 1 . Impact 2 | . . . . . . 1 1 . Kinetic 6 | . . . . 2 4 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 239 | . 30 . 44 2 83 80 . . Shots 8 | . 1 . 2 . 2 3 . . Rammed 18 | . . . . 1 . 16 1 . Targets Rammed 19 | . . . . 1 . 17 1 . Kicked 1 | . . . . . . 1 . . Crushed . | . . . . . . . . . Highest Temperature 1212 | 46 256 40 90 605 332 350 344 1212 Average Temperature 173 | 22 68 20 27 175 161 121 134 751 Received Heat Transfer 2157 | 18 102 78 87 216 270 531 387 468 Effects 37 | . . . . 7 1 . . 29 Shutdowns 5 | . . . . 2 . . . 3 Energy Bleed 7 | . . . . 2 . . . 5 Interference 2 | . . . . . 1 . . 1 Matter Decay 7 | . . . . 1 . . . 6 Short Circuit 2 | . . . . 1 . . . 1 Damage (minor) 5 | . . . . 1 . . . 4 Damage (major) 7 | . . . . . . . . 7 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . Combat Hostiles 2 | . . . . . . 2 . . Parts Fried 3 | . . . . . . 3 . . Impact Corruptions 5 | . . . . . . 5 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . 2 . 2 1 . 1 2 1 Heat Transferred 3456 | 111 481 37 507 333 . 470 777 740 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Alert | -11 -10 -10 -10 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Maximum Alert Level 1 | . . . . . 1 1 . . Low Security (%) 91 | 100 100 100 . 100 38 98 100 100 Level 1 8 | . . . . . 61 1 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 237 | 20 146 73 . 52 237 208 50 30 Initial 115 | . 6 10 . . 11 115 . . Average 56 | 1 63 19 . 6 176 71 10 . Influence Increases 1497 | 20 238 161 60 143 286 408 131 50 Destroy 0b10 Robot/C 960 | 20 160 100 40 100 200 200 100 40 Destroy 0b10 Robot/NC 35 | . 10 . . 5 . 20 . . Destroy Leader 218 | . 34 20 20 32 10 62 30 10 Successful Hack 19 | . . . . 4 14 1 . . Disable Machine 30 | . 15 . . . . 15 . . Destroy Structure 175 | . 19 41 . 2 62 50 1 . Lose Combat Pursuer 60 | . . . . . . 60 . . Influence Decreases 1477 | 10 221 155 93 126 66 645 131 30 Entered New Map 167 | . 4 17 18 . 6 122 . . Time Decay 1060 | 10 217 108 51 96 . 447 131 . Lost Part 250 | . . 30 24 30 60 76 . 30 Squads Dispatched 11 | . 1 . . 7 . 1 2 . Investigation 3 | . . . . 3 . . . . Extermination 1 | . . . . . . . 1 . Reinforcement 4 | . 1 . . 1 . 1 1 . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Distress Signals 3 | . . . . . . 3 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | 1 15 6 20 8 10 32 6 4 Peak Tracking Total 6 | 1 4 2 6 5 5 6 3 4 Tactical Retreats 2 | . . . . . . 2 . . Traps | -11 -10 -10 -10 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Traps Triggered 3 | . . . . 2 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Machines Disabled 2 | . 1 . . . . 1 . . Max in Single Turn 1 | . 1 . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Machines Accessed 12 | . 4 . 1 3 1 2 1 . Terminals 6 | . 4 . . . 1 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 2 | . . . . 1 . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 34 | . 8 . 5 10 2 7 2 . Successful 29 | . 6 . 5 9 1 6 2 . Failed 5 | . 2 . . 1 1 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . 1 . . . . . Terminals 13 | . 8 . . . 2 3 . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . Recycling Units 9 | . . . . 5 . 4 . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . 2 . . 2 . Terminal Hacks 15 | . 6 . 5 . 1 3 . . Record 13 | . 5 . 5 . . 3 . . Alert Level 1 | . 1 . . . . . . . Garrison Registry 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . . Scan Component 2 | . . . . 2 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 8 | . . . . 5 . 3 . . Recycle Component 2 | . . . . 1 . 1 . . Process 2 | . . . . 1 . 1 . . Report Inventory 1 | . . . . 1 . . . . Retrieve Matter 2 | . . . . 1 . 1 . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 2 . Unlock Access 2 | . . . . 1 . . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 . . 3 1 . 1 . Full Trace Events 2 | . . . . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 32 | . . . . 32 . . . . Parts Recycled 2 | . . . . 1 . 1 . . Recycled Matter 480 | . . . . 316 . 164 . . Retrieved Matter 629 | . . . . 465 . 164 . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Used RIF Installer 2 | . . . . . 1 . . 1 Watcher Feeds 1 | . . . . . . . . 1 Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Programmers 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Active Infowar (turns) 2999 | . 440 395 970 178 150 . 581 285 Optics 2880 | . 440 395 970 61 148 . 581 285 Terrain 119 | . . . . 117 2 . . . ECM 17 | . . . . . . . 17 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Turns Passed 5579 | 104 608 395 971 659 614 1345 581 302 Spaces Moved 2920 | 91 394 281 770 391 235 401 230 127 Core 98 | 34 . . 22 . 17 14 10 1 Treads 283 | . . . . . . 227 56 . Legs 1286 | 57 394 281 46 . 58 160 164 126 Wheels 1253 | . . . 702 391 160 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 100 103 110 153 157 190 Average Speed 158 | 93 121 120 113 111 226 284 217 191 Slowest Speed 850 | 120 400 120 400 130 700 850 650 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 7 56 66 51 48 43 37 5 17 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug 4 | . 4 . . . . . . . Terrain Destroyed 208 | . 18 52 20 2 52 64 . . Melee . | . . . . . . . . . Projectile 10 | . 4 . . 2 1 3 . . AOE 198 | . 14 52 20 . 51 61 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Total 3531 | 106 466 317 840 579 283 510 280 150 Wait 173 | 1 8 15 10 110 1 14 14 . Move 2911 | 90 393 280 769 390 233 400 229 127 Hop . | . . . . . . . . . Pick Up 89 | 7 14 3 17 20 6 12 10 . Fast Attach . | . . . . . . . . . Attach 76 | 5 4 3 14 19 7 12 10 2 Detach 12 | . . . 3 8 . 1 . . Swap 11 | . 5 1 3 1 . 1 . . Drop 31 | . 12 . 5 7 2 4 1 . Fire 183 | 3 30 15 19 23 26 31 15 21 Melee 18 | . . . . . . 18 . . Ram 1 | . . . . 1 . . . . Kick 1 | . . . . . . 1 . . Crush 17 | . . . . . . 16 1 . Escape Stasis 8 | . . . . . 8 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 78 | -11/Scrapyard | Discovered new exit (range 8) 105 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Build established: Mutant 547 | -10/Materials | Discovered new exit (range 8) 713 | -10/Materials | Entered Mines 759 | -10/Mines | Lost 3 parts (1p2w) 1026 | -10/Mines | Discovered new exit (range 13) 1095 | -10/Mines | Discovered new exit (range 10) 1108 | -10/Mines | Entered Subcaves 1109 | -10/Subcaves | Approached by a straggling Scientist 1146 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1156 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1168 | -10/Subcaves | Ambushed by swarm of Subdwellers 1220 | -10/Subcaves | Lost 4 parts (1p1n2w) 1530 | -10/Subcaves | Core integrity fell below 50% 1570 | -10/Subcaves | Discovered new exit (range 15) 1588 | -10/Subcaves | Visited Clippyterm 1591 | -10/Subcaves | Learned Factory fabricator intel 1591 | -10/Subcaves | Learned Research machine intel 2037 | -10/Subcaves | Build established: Scavenger-Mutant 2079 | -10/Subcaves | Entered Materials 2079 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2157 | -8/Materials | Garrison activated, responded to threat 2239 | -8/Materials | Lost 3 parts (1p1n1w) 2699 | -8/Materials | Build established: Gunner 2724 | -8/Materials | Met 7R-MNS 2734 | -8/Materials | Identified exit to Garrison 2736 | -8/Materials | Repaired Sub. Monowheel? 2738 | -8/Materials | Entered Garrison 2750 | -8/Garrison | Installed Relay Interface Framework 2790 | -8/Garrison | Triggered checkpoint 2895 | -8/Garrison | Discovered new exit (range 56) 2895 | -8/Garrison | Discovered new exit (range 63) 2895 | -8/Garrison | Discovered new exit (range 33) 2957 | -8/Garrison | Triggered checkpoint 2963 | -8/Garrison | Triggered checkpoint 3013 | -8/Garrison | Destroyed 7 combat bots 3016 | -8/Garrison | Lost 6 parts (1p2n3w) 3352 | -8/Garrison | Entered Materials 3704 | -8/Materials | Core integrity fell below 50% 3979 | -8/Materials | Build established: Mutant 4189 | -8/Materials | Lost 3 parts (1p2w) 4687 | -8/Materials | Discovered new exit (range 7) 4694 | -8/Materials | Core integrity fell below 20% 4697 | -8/Materials | Entered Factory 4697 | -7/Factory | Evolved 2 slots: Utility x2 4698 | -7/Factory | Loaded intel: 6 fabricator locations 4714 | -7/Factory | Lost 5 parts (2p1n2w) 5101 | -7/Factory | Build established: Gunner 5259 | -7/Factory | Identified exit to Garrison 5278 | -7/Factory | Entered Garrison 5315 | -7/Garrison | Expanded RIF knowledge: Watcher Feeds 5414 | -7/Garrison | Triggered checkpoint 5527 | -7/Garrison | Core integrity fell below 50% 5566 | -7/Garrison | Core integrity fell below 20% 5581 | -7/Garrison | Core destroyed Last Messages --------------- 05563_ Overheating: Short circuit. 05564_ Minigun destroyed. 05565_ Acquired 51 matter. 05566_ Overheating: Adv. Targeting Computer damaged (-6). 05567_ Overheating: Lrg. Storage Unit damaged (-62). 05568_ Overheating: System interference. 05568_ Adv. Targeting Computer temporarily disabled. 05572_ Lrg. Storage Unit destroyed. 05574_ Overheating: Matter decay (-29). 05577_ Overheating: Energy bleed (-21). 05577_ G-47 Trooper destroyed. 05578_ Overheating: Flak Gun damaged (-70). 05578_ Overheating: Adv. Targeting Computer damaged (-4). 05579_ Overheating: Matter decay (-16). 05581_ Overheating: Core damaged (-140). [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????? ???????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ??????????? #?????????????????????????????????? | | ????????? ?????????????????????????????????? | | ???????? ?????????????????????????????????? | | # ?#?????# #?????????????????????????????????? | | # ## ???## #?????????????????????????????????? | | ? ??? "?????????????????????????????????? | | ?? ??? "?????????????????????????????????? | | ??? ?? "?????????????????????????????????? | | ???? ?? "?????????????????????????????????? | | ?????# ?# #?????????????????????????????????? | | ?????? ## #?????####????????????????????????? | | ???????? ????? #????????????????????????? | | ????????? ?????? #????????????????????????? | | ?????????? ??????# #????????????????????????? | | ???????????# #??????# #????????????????????????? | | ???????????# #??????# #????????????????????????? | | ???????????# #??????# #????????#####???????????? | | ???????????# #??????# #????????# #??????###### | | ???????????# #??????# #???###### ######## # # | | ???????????# #??????# #???# # | | ???????????# #??????# #???# ######### ##### # | | ???????????# ######## #???# #???????# #"#?# ## | | ???????????# ##### #???????# "#?#####? | | ???????????# g @ %*#???????# "#??????? | | ???????????####T###### #######???????# "#??????? | | ??????????????###????# #######???????# #"#??????? | | ?????????????????????# # """"#???????#####??????? | | ?????????????????????# "#??????????????????? | | ?????????????????????# # """"#??????????????????? | | ?????????????????????# #######??????????????????? | | ?????????????????????# ##############???????????? | | ?????????????????????# #???????????? | | ?????????????????????# #???????????? | | ?????????????????????############# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????#####???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sub. Monowheel | 15% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot First Step to Greatness Fist Fight Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Risk Taker Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed CorruptionCoolingBoomstick Manual? 0 Play Time 01:32:29 Cumulative 1.4 hours Start 2025.07.14 @ 22:10:54 End 2025.07.19 @ 13:21:12 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cdb2b46e-5051-4869-b26b-ba127f8c39ee