Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.15 @ 12:43:27 Player: Heclapar Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (112) 560 Value Destroyed (3272) 3272 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 8657 Bonus ------- High Alert Combat Kills 25 Cogmind --------- Core Integrity 940/1000 Matter 186/300 Energy 200/200 System Corruption 30% Temperature Cool (9) Movement Core (1150) Ox22 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (4) ------- Heavy Laser Wave Gun > --- INVENTORY (20) --- Light Angular Momentum Engine Medium Treads Antigrav System Cryofiber Web Heat Sink Advanced Heat Sink Energy Well (350) Advanced Visual Processing Unit Enhanced Optical Array Improved Weapon Cycler Graphene Brace Improved Focal Shield Heavy Laser Long-range Missile Launcher Molecular Deconstructor Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Targeting Computer Improved Light Armor Plating Force Field > --- WEAPON ----------- Heavy Laser Wave Gun Molecular Deconstructor > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Medium Treads Antigrav System Cryofiber Web Heat Sink Advanced Heat Sink Energy Well Advanced Visual Processing Unit Enhanced Optical Array Improved Weapon Cycler Graphene Brace Improved Focal Shield Improved Shock Absorption System Tesla Rifle Heavy Laser Disruptor Cannon EMP Blaster [Rating: 85] Favorites ----------- Power Cold Fusion Reactor Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Disruptor Cannon Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Special Weapon Molecular Deconstructor Slashing Weapon Axe Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Slots Evolved 10 | . . 2 . 2 2 2 . . 2 . . Power 1 | . . . . . . 1 . . . . . Propulsion 4 | . . . . 2 . . . . 2 . . Utility 3 | . . . . . 2 1 . . . . . Weapon 2 | . . 2 . . . . . . . . . Parts Attached 120 | . 5 6 19 16 12 8 12 19 9 6 8 Power 14 | . 1 . 4 . . 1 2 3 2 . 1 Engine 8 | . . . 1 . . 1 . 3 2 . 1 Core 3 | . 1 . . . . . 2 . . . . Reactor 3 | . . . 3 . . . . . . . . Propulsion 24 | . . 1 1 5 1 1 4 5 6 . . Treads 4 | . . . . . . . 4 . . . . Leg 19 | . . 1 1 5 1 1 . 5 5 . . Wheel 1 | . . . . . . . . . 1 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 27 | . 4 . 2 3 5 3 2 5 1 . 2 Device 14 | . . . 1 3 3 3 1 2 1 . . Storage 3 | . 2 . . . 1 . . . . . . Processor 2 | . 1 . . . . . . 1 . . . Hackware . | . . . . . . . . . . . . Protection 8 | . 1 . 1 . 1 . 1 2 . . 2 Artifact . | . . . . . . . . . . . . Weapon 55 | . . 5 12 8 6 3 4 6 . 6 5 Energy Gun 28 | . . 4 3 4 5 2 3 4 . 2 1 Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 9 | . . . 3 2 . . 1 1 . 1 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 14 | . . 1 6 2 1 . . 1 . 1 2 Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 2 . 1 . . . . 1 . Corrupted Parts 15 | . . . 2 3 . . 3 5 2 . . System Corruption 52 | . . . 8 10 . . 3 26 5 . . Parts Lost 58 | . 1 1 6 5 . 3 12 11 1 2 16 Power 7 | . . . 1 . . . 2 3 . . 1 Propulsion 17 | . . 1 1 1 . 1 4 2 1 . 6 Utility 15 | . 1 . 2 . . 1 2 4 . . 5 Weapon 19 | . . . 2 4 . 1 4 2 . 2 4 Highest Loss Streak 16 | . 1 1 2 4 . 2 8 8 1 2 16 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 90 91 98 98 99 98 97 92 95 96 94 Engine 3 | . 4 . . . . 6 2 6 10 11 11 Core 3 | . 9 11 . . . . 7 5 . . . Reactor 4 | . . . 10 9 7 6 2 . . . . Treads 4 | . . . . . . . 14 12 . . . Leg 21 | . 28 21 22 35 29 26 10 8 25 35 33 Device 10 | . . . 1 9 16 20 20 16 11 11 10 Storage 8 | . 14 11 11 9 7 6 6 6 5 5 5 Processor 1 | . 1 . . . . . . 2 5 5 3 Protection 5 | . 2 11 9 . 6 6 6 4 5 5 4 Energy Gun 22 | . 14 27 36 26 29 24 22 13 11 11 15 Ballistic Gun 6 | . 14 8 4 7 . . 3 10 11 6 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 89 | 11 31 39 47 45 74 86 86 87 87 88 89 Greatest Support 116 | 20 20 20 20 52 52 55 116 116 105 105 105 Greatest Overweight (x) 3 | . 1 3 2 1 1 1 1 1 1 . . Average Overweight (x) . | . . 1 1 . . 1 . . . . . Largest Inventory Capacity 20 | . 15 15 15 15 20 20 20 20 20 20 20 Average Capacity 17 | . 13 15 15 15 17 20 20 20 20 20 20 Most Carried 20 | . 12 15 15 15 18 20 20 20 20 20 20 Average Carried 15 | . 9 11 12 13 15 17 17 18 16 18 19 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 Final Carried 20 | 6 11 15 13 13 18 18 20 16 19 20 16 Class Distribution -------------------- 46% | Scavenger-Tank 15% | Tank 14% | Mutant 10% | Gunner 7% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -9/Storage Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Matter Collected 2169 | 189 106 80 274 362 162 70 131 495 227 22 51 Remotely . | . . . . . . . . . . . . Salvage Created 5094 | . 444 297 1282 732 127 753 474 483 379 123 . Parts 289 | . 31 21 90 46 8 27 19 20 19 8 . Haulers Intercepted 10 | . 1 2 4 3 . . . . . . . Recyclers Shooed 4 | . . 1 2 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 7 12 . 4 . Prevented 22 | . . . . . . . 12 9 . 1 . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Combat Hostiles Destroyed 77 | . 7 3 19 12 2 6 9 8 6 5 . Guns 66 | . 7 1 14 12 2 6 9 7 6 2 . AOE 10 | . . 2 5 . . . . . . 3 . Classes Destroyed 16 | . 6 2 2 3 . 1 1 1 . . . Worker 10 | . 1 1 6 . . 1 . . 1 . . Builder 2 | . . 1 1 . . . . . . . . Hauler 10 | . 1 2 4 3 . . . . . . . Recycler 8 | . 1 1 3 . . 3 . . . . . Mechanic 1 | . . . 1 . . . . . . . . Operator 1 | . 1 . . . . . . . . . . Watcher 3 | . 1 . 1 1 . . . . . . . Swarmer 21 | . . . 7 4 . 1 3 1 . 5 . Grunt 32 | . 7 2 6 4 1 1 2 4 5 . . Brawler 3 | . . . . 1 . 1 1 . . . . Duelist 2 | . . . . . . . . 1 1 . . Sentry 10 | . . 1 6 1 1 . . 1 . . . Hunter 6 | . . . . 1 . 2 2 1 . . . Programmer 1 | . . . . . . 1 . . . . . Heavy 1 | . . . . 1 . . . . . . . Behemoth 1 | . . . . . . . 1 . . . . Best Kill Streak 8 | . 2 4 6 8 1 7 3 3 5 5 . Combat Bots Only 7 | . 2 2 4 7 1 3 3 3 3 5 . Max Kills in Single Turn 4 | . 1 4 4 1 1 2 2 1 1 3 . Gunslinging 1 | . . . 1 . . 1 1 . . . . Exploded 3 | . . 2 3 . . . . . . 3 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Damage Taken 6844 | . 328 236 678 659 269 575 1169 1175 141 466 1148 Core 586 | . 78 55 91 86 74 . 46 96 20 16 24 Absorbed by Shields 671 | . . . . . . . 188 376 69 38 . Regen/Repaired (Parts) 141 | . . . . . 83 58 . . . . . Core Remaining (%) 81 | 100 68 . 63 84 89 . . 83 . . . Volleys Fired 262 | . 48 17 48 37 9 15 26 36 13 7 6 Largest 4 | . 2 3 4 4 4 4 4 4 4 4 4 Hottest 261 | . 70 110 185 220 228 183 238 196 194 194 261 Shots Fired 782 | . 91 43 138 139 26 58 88 111 53 20 15 Gun 751 | . 91 42 123 138 23 58 88 108 53 19 8 Cannon 2 | . . . . . . . . . . . 2 Launcher 29 | . . 1 15 1 3 . . 3 . 1 5 Special . | . . . . . . . . . . . . Kinetic 206 | . 44 13 16 29 . . 5 60 27 9 3 Thermal 255 | . 47 28 20 37 11 28 39 19 13 8 5 Explosive 19 | . . 1 15 . . . . . . . 3 Electromagnetic 302 | . . 1 87 73 15 30 44 32 13 3 4 Robot Hit Streak 18 | . 9 10 18 7 15 12 16 14 13 5 7 Robot Miss Streak 11 | . 5 2 3 11 2 3 3 6 3 6 2 Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets 12 | . 1 1 2 3 . 2 2 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 1 . . . Shots Hit Robots 487 | . 48 29 78 99 20 36 61 67 34 8 7 Core Hits 253 | . 24 13 58 54 11 21 26 18 17 7 4 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . 2 . . Critical Strikes 12 | . 4 1 2 . 1 . . 1 3 . . Burn 8 | . 4 1 2 . 1 . . . . . . Destroy 2 | . . . . . . . . . 2 . . Corrupt 2 | . . . . . . . . 1 1 . . Melee Attacks 1 | . . . . . . . . . . 1 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . 1 . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9626 | . 522 456 1830 1510 423 852 1272 1243 789 273 456 Guns 7912 | . 522 313 1230 1427 366 797 1084 1139 789 137 108 Cannons 15 | . . . . . . . . . . . 15 Explosions 1699 | . . 143 600 83 57 55 188 104 . 136 333 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 1827 | . 158 83 127 206 . . 38 667 461 42 45 Thermal 3328 | . 364 206 333 461 178 460 733 217 166 147 63 Explosive 808 | . . 143 380 . . . . . . . 285 Electromagnetic 3663 | . . 24 990 843 245 392 501 359 162 84 63 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 32 | . 5 . 8 10 . 3 6 32 5 5 22 Average Corruption 6 | . 2 . 4 5 . 2 4 17 2 5 7 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 128 | . 6 . 26 . . 1 25 52 3 10 5 Message Errors 30 | . 1 . 7 . . . 6 14 . 1 1 Matter Fused 32 | . 1 . 5 . . . 6 14 2 2 2 Heat Flow Errors 15 | . 1 . 4 . . . 2 5 . 3 . Energy Discharges 17 | . 1 . 2 . . . 5 7 . 1 1 Parts Rejected 2 | . . . 1 . . . . 1 . . . Data Loss (minor) 9 | . . . 1 . . 1 3 3 . . 1 Data Loss (major) 5 | . . . 2 . . . 1 2 . . . Misfires 10 | . 1 . 3 . . . 1 2 1 2 . Alerts 1 | . . . . . . . . 1 . . . Weapon Failures 7 | . 1 . 1 . . . 1 3 . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 39 | . . 19 1 . . . . . . . 19 Projectiles . | . . . . . . . . . . . . Explosions 39 | . . 19 1 . . . . . . . 19 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 283 | . . . 182 . 26 . . . . 4 71 Shots 12 | . . . 7 . 3 . . . . 1 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 469 | . 283 337 367 365 189 249 254 469 197 218 220 Average Temperature 97 | . 89 137 98 107 73 67 63 98 121 92 109 Received Heat Transfer 1445 | . 183 111 120 117 108 72 132 439 46 . 117 Effects 10 | . 2 4 2 . . . 1 1 . . . Shutdowns 1 | . . . . . . . . 1 . . . Energy Bleed 4 | . 1 . 2 . . . 1 . . . . Interference 5 | . 1 4 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Fried 18 | . . . 3 7 1 2 4 1 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . 3 . . . . 1 . . . . . Heat Transferred 6475 | . 1369 608 631 702 325 753 1136 370 259 211 111 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 11 | . . . 5 1 . 1 2 . . 2 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Peak Influence 686 | . 124 212 686 355 175 225 . . 203 . . Initial 289 | . . 52 89 289 86 85 . . . . . Average 164 | . 70 132 289 219 86 107 . . 42 . . Maximum Alert Level 2 | . . 1 2 1 . 1 . . 1 . . Low Security (%) 70 | . 100 68 32 52 100 97 . . 97 . . Level 1 22 | . . 31 45 47 . 2 . . 2 . . Level 2 6 | . . . 21 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . 2 . 4 2 1 2 . . 1 . . Investigation 3 | . 1 . 1 . . . . . 1 . . Extermination 1 | . . . . . . 1 . . . . . Reinforcement 7 | . 1 . 3 2 1 . . . . . . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Distress Signals 5 | . . . 3 . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 125 | . 18 6 24 19 5 10 9 12 11 5 6 Peak Tracking Total 5 | . 3 4 4 5 3 3 3 5 4 5 5 Tactical Retreats 6 | . 1 . . . 1 . . 2 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Traps Triggered 9 | . 4 . 2 . . 1 1 . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Machines Disabled 9 | . . . 4 1 1 1 . . 1 1 . Max in Single Turn 1 | . . . 1 1 1 1 . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Machines Accessed 19 | . 1 1 4 3 5 2 1 . 2 . . Terminals 13 | . 1 1 4 2 4 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . 1 1 . . 1 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . 1 . . Garrison Access . | . . . . . . . . . . . . Total Hacks 54 | . 3 3 12 10 12 5 1 . 8 . . Successful 25 | . . 1 6 5 7 2 1 . 3 . . Failed 29 | . 3 2 6 5 5 3 . . 5 . . Catastrophic 7 | . . . 2 . 2 3 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 28 | . . 1 9 8 9 . . . . 1 . Terminals 39 | . 3 3 12 8 10 3 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . . . . . 2 2 . . 2 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 8 | . . . . 2 . . . . 6 . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 7 | . . 1 2 2 1 . 1 . . . . Part Schematic 1 | . . . 1 . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . 2 2 . . 1 . . Scan Component 3 | . . . . . 1 1 . . 1 . . Repair 2 | . . . . . 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . . . 1 . . . . 2 . . Insert Component 2 | . . . . 1 . . . . 1 . . Analyze 1 | . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 10 | . . . 4 2 4 . . . . . . Terminals 10 | . . . 4 2 4 . . . . . . Botnet 10 | . . . 4 2 4 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 18 | . 1 1 4 3 5 2 . . 2 . . Full Trace Events 3 | . 1 . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . 1 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . . . . . Time 45 | . . . . . 13 32 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Turns Passed 7229 | . 665 334 1410 568 660 453 971 1233 453 306 176 Spaces Moved 3313 | 1 294 136 459 309 316 185 502 560 217 216 118 Core . | . . . . . . . . . . . . Treads 746 | . . . . . . . 352 394 . . . Legs 2567 | 1 294 136 459 309 316 185 150 166 217 216 118 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 120 | 120 120 190 190 122 122 192 160 160 120 120 120 Average Speed 178 | 120 163 191 255 129 175 192 169 190 162 120 120 Slowest Speed 330 | 120 190 330 260 193 193 192 192 240 190 120 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 2 58 20 63 36 10 4 74 71 5 39 25 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 . . 1 Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . . . 2 5 . 1 2 Spaces Dug 1 | . . . 1 . . . . . . . . Terrain Destroyed 206 | . . 6 127 3 . 10 4 . . 9 47 Melee . | . . . . . . . . . . . . Projectile 1 | . . . . . . . 1 . . . . AOE 205 | . . 6 127 3 . 10 3 . . 9 47 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Total 4112 | . 395 178 600 392 404 246 564 651 289 252 141 Wait 263 | . 38 8 62 11 45 32 5 14 38 9 1 Move 3302 | . 293 135 458 308 315 184 501 559 216 215 118 Hop . | . . . . . . . . . . . . Pick Up 109 | . 9 9 8 12 15 6 17 15 8 7 3 Fast Attach 9 | . . . 1 1 2 . . 2 2 1 . Attach 71 | . 2 4 7 7 4 7 12 14 4 5 5 Detach 5 | . . 1 1 . . 1 . . . 1 1 Swap 40 | . 3 2 11 8 6 1 . 3 3 . 3 Drop 50 | . 2 2 4 8 8 . 3 8 5 6 4 Fire 262 | . 48 17 48 37 9 15 26 36 13 7 6 Melee 1 | . . . . . . . . . . 1 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Build established: Mutant 578 | -10/Materials | Discovered new exit (range 8) 666 | -10/Materials | Entered another Materials area 666 | -9/Materials | Evolved 2 slots: Weapon x2 834 | -9/Materials | Discovered new exit (range 16) 1000 | -9/Materials | Entered Storage 1363 | -9/Storage | Build established: Tank 2027 | -9/Storage | Build established: Scavenger-Tank 2286 | -9/Storage | Discovered new exit (range 16) 2410 | -9/Storage | Entered Materials 2410 | -8/Materials | Evolved 2 slots: Propulsion x2 2723 | -8/Materials | Destroyed 7 combat bots 2905 | -8/Materials | Discovered new exit (range 13) 2947 | -8/Materials | Build established: Gunner 2968 | -8/Materials | Lost 4 parts (1n3w) 2978 | -8/Materials | System corruption reached 10% 2978 | -8/Materials | Entered Factory 2978 | -7/Factory | Evolved 2 slots: Utility x2 3284 | -7/Factory | Build established: Scavenger-Tank 3410 | -7/Factory | Discovered new exit (range 12) 3466 | -7/Factory | Repaired Aluminum Leg 3505 | -7/Factory | Identified exit to Lower Caves 3638 | -7/Factory | Entered another Factory area 3638 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3664 | -6/Factory | Discovered new exit (range 15) 3724 | -6/Factory | Repaired Spread Laser 3822 | -6/Factory | Discovered new exit (range 4) 4060 | -6/Factory | Garrison activated, responded to threat 4091 | -6/Factory | Entered Lower Caves 4303 | -6/Lower Caves | Spotted B-75 Beast 4336 | -6/Lower Caves | Build established: Gunner 4440 | -6/Lower Caves | Destroyed B-75 Beast 4465 | -6/Lower Caves | Lost 8 parts (1p3n2u2w) 4541 | -6/Lower Caves | Lost 3 parts (1p2w) 4871 | -6/Lower Caves | Build established: Scavenger-Tank 5048 | -6/Lower Caves | Discovered new exit (range 10) 5062 | -6/Lower Caves | Entered another Lower Caves area 5200 | -6/Lower Caves | Learned location of Zion (-6) 5432 | -6/Lower Caves | Spotted B-75 Beast 5540 | -6/Lower Caves | Lost 8 parts (2p1n3u2w) 5578 | -6/Lower Caves | System corruption reached 10% 5937 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5960 | -6/Lower Caves | System corruption reached 30% 6261 | -6/Lower Caves | Discovered new exit (range 3) 6295 | -6/Lower Caves | Entered Factory 6295 | -5/Factory | Evolved 2 slots: Propulsion x2 6712 | -5/Factory | Discovered new exit (range 16) 6748 | -5/Factory | Entered Upper Caves 6925 | -5/Upper Caves | Encountered a Warlord checkpoint 6974 | -5/Upper Caves | Discovered new exit (range 13) 6990 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 6999 | -5/Upper Caves | Found Prototype Special Weapon 7022 | -5/Upper Caves | Identified Molecular Deconstructor 7054 | -5/Upper Caves | Entered another Upper Caves area 7129 | -5/Upper Caves | Learned location of Armory (-3) 7201 | -5/Upper Caves | System corruption reached 10% 7230 | -5/Upper Caves | Self-destructed Last Messages --------------- 07207_ Imp. Light Armor Plating destroyed. 07207_ Acquired Corrupted Energy Well. 07210_ Critical hit (Smash). 07210_ Hvy. Machine Gun destroyed. 07210_ Mak. Armor Plating destroyed. 07210_ System corrupted by crushing effect (+3). 07210_ System corrupted by crushing effect (+5). 07210_ Knocked back. 07210_ Carbon-fiber Leg destroyed. 07213_ The unstable cave ceiling collapses. 07218_ System corrupted: Component data lost. 07221_ P-70 Sage resets B-60 Warrior, system corruption cleaned. 07223_ Force Field destroyed. 07227_ Adv. Heat Sink destroyed. 07229_ B-60 Warrior heat damages Imp. Medium Armor Plating. 07230_ Flexi-carbon Leg destroyed. 07230_ System corrupted by crushing effect (+3). 07230_ System corrupted by crushing effect (+4). 07230_ Knocked back. 07230_ Carbon-fiber Leg destroyed. 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Titanium Leg | -9/Storage | Hacked Adv. Heat Sink | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingContainmentLance Manual? 0 Play Time 01:01:22 Cumulative 38.0 hours Start 2022.09.09 @ 10:44:20 End 2022.09.15 @ 12:43:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 42 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0ddf622-20be-4e11-958c-85c313362269