Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.26 @ 14:54:39 Player: LeSmurf Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (10) 50 Value Destroyed (134) 134 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 1544 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Deuterium Engine Heat Sink Medium Storage Unit ECM Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- EM Pulse Gun EMP Blaster > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Heat Sink Signal Interpreter ECM Suite Hardened Light Armor Plating EMP Blaster [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Cannon Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 33 | 6 6 9 12 Power 5 | 1 . 2 2 Engine 5 | 1 . 2 2 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 2 1 Treads . | . . . . Leg 4 | 2 . 2 . Wheel 1 | . . . 1 Hover . | . . . . Flight . | . . . . Utility 14 | 1 5 3 5 Device 4 | . 2 1 1 Storage 3 | 1 2 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 6 | . 1 1 4 Artifact . | . . . . Weapon 9 | 2 1 2 4 Energy Gun 4 | 2 . 1 1 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon 1 | . . . 1 Launcher 4 | . 1 1 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 11 | . . . 11 Power 1 | . . . 1 Propulsion 4 | . . . 4 Utility 3 | . . . 3 Weapon 3 | . . . 3 Highest Loss Streak 9 | . . . 9 Average Slot Usage (%) 79 | . 100 98 35 Engine 9 | . 14 10 2 Leg 22 | . 28 33 5 Device 8 | . 8 7 7 Storage 10 | . 12 11 7 Processor 1 | . . 3 2 Protection 7 | . 7 11 3 Energy Gun 13 | . 23 10 1 Launcher 5 | . 4 11 1 Naked Turns 6 | . . . 6 Heaviest Build 27 | 13 22 27 26 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 4 | 1 1 . 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 6 8 8 8 Average Capacity 7 | 5 6 8 6 Most Carried 8 | 4 8 8 8 Average Carried 5 | 1 5 7 5 Final Capacity 8 | 6 8 8 4 Final Carried 8 | 2 8 8 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 487 | 252 50 82 103 Remotely . | . . . . Salvage Created 280 | . . 180 100 Parts 16 | . . 16 . Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled 7 | . 7 . . Retrieved Matter 33 | . 33 . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 8 | . . 3 5 Melee 2 | . . . 2 Guns 4 | . . 3 1 AOE 2 | . . . 2 Classes Destroyed 5 | . . 4 1 Builder 1 | . . 1 . Watcher 1 | . . 1 . Grunt 2 | . . 2 . Sentry 1 | . . 1 . Assembled 5 | . . . 5 Best Kill Streak 3 | . . 3 3 Combat Bots Only 3 | . . 2 3 Max Kills in Single Turn 1 | . . 1 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 1399 | . . 81 1318 Core 402 | . . 12 390 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 100 . . Volleys Fired 23 | . 1 11 11 Largest 2 | . 2 2 2 Hottest 90 | . 90 73 73 Shots Fired 36 | . 2 16 18 Gun 21 | . 2 11 8 Cannon 3 | . . . 3 Launcher 12 | . . 5 7 Special . | . . . . Kinetic 3 | . . . 3 Thermal 1 | . 1 . . Explosive . | . . . . Electromagnetic 32 | . 1 16 15 Robot Hit Streak 5 | . 1 5 2 Robot Miss Streak 4 | . 1 2 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 19 | . 1 11 7 Core Hits 33 | . . 6 27 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 618 | . . 216 402 Guns 175 | . . 105 70 Cannons 16 | . . . 16 Explosions 375 | . . 111 264 Melee . | . . . . Ramming 52 | . . . 52 Kinetic 16 | . . . 16 Thermal . | . . . . Explosive . | . . . . Electromagnetic 550 | . . 216 334 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 23 | . 1 . 23 Average Corruption 7 | . 1 . 17 Corruption Purged . | . . . . Effects 18 | . 1 . 17 Message Errors 8 | . 1 . 7 Matter Fused 2 | . . . 2 Heat Flow Errors 1 | . . . 1 Parts Rejected 1 | . . . 1 Misdirections 4 | . . . 4 Targeting Errors 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 21 | . . 8 13 Projectiles . | . . . . Explosions 21 | . . 8 13 Melee . | . . . . Knockbacks 1 | . . . 1 Impact . | . . . . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage 81 | . . . 81 Shots 4 | . . . 4 Rammed 20 | . . . 20 Targets Rammed 20 | . . . 20 Kicked . | . . . . Crushed . | . . . . Highest Temperature 220 | . 30 49 220 Average Temperature 42 | . 18 20 60 Received Heat Transfer 388 | . . 18 370 Effects 1 | . . . 1 Interference 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 131 | . 20 131 51 Initial 51 | . . 2 51 Average 25 | . 12 71 15 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 2 . Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | . 1 10 27 Peak Tracking Total 16 | . 1 3 16 Tactical Retreats 5 | . . . 5 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . 1 . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 6 | . 5 1 . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 14 5 . Successful 13 | . 9 4 . Failed 6 | . 5 1 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 7 | . 7 . . Terminals 8 | . 8 . . Fabricators . | . . . . Repair Stations 5 | . . 5 . Recycling Units 6 | . 6 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 4 . . Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 1 | . . 1 . Refit 1 | . . 1 . Recycling Unit Hacks 5 | . 5 . . Report Inventory 3 | . 3 . . Retrieve Components 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 5 1 . Full Trace Events 3 | . 2 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 13 | . 13 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 1203 | 60 540 257 346 Spaces Moved 834 | 40 388 150 256 Core 169 | 5 . . 164 Treads . | . . . . Legs 603 | 35 388 150 30 Wheels 62 | . . . 62 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 114 | 115 132 120 84 Slowest Speed 250 | 150 150 120 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 4 55 17 53 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . . 2 Spaces Dug . | . . . . Terrain Destroyed 6 | . . 6 . Melee . | . . . . Projectile . | . . . . AOE 6 | . . 6 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 1048 | 53 413 211 371 Wait 92 | . 2 33 57 Move 831 | 39 387 149 256 Hop . | . . . . Pick Up 27 | 8 12 4 3 Fast Attach 2 | . . 1 1 Attach 21 | 6 1 4 10 Detach 9 | . . 1 8 Swap 10 | . 5 4 1 Drop 14 | . 5 4 5 Fire 23 | . 1 11 11 Melee . | . . . . Ram 19 | . . . 19 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 484 | -10/Materials | Identified exit to Mines 509 | -10/Materials | Discovered new exit (range 16) 601 | -10/Materials | Entered another Materials area 601 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 827 | -9/Materials | Repaired EM Pulse Gun 836 | -9/Materials | Discovered new exit (range 6) 858 | -9/Materials | Entered Mines 885 | -9/Mines | Assembled infested the area 915 | -9/Mines | System corruption reached 10% 957 | -9/Mines | Lost 9 parts (1p3n2u3w) 1040 | -9/Mines | Core integrity fell below 50% 1131 | -9/Mines | Core integrity fell below 20% 1204 | -9/Mines | Core destroyed Last Messages --------------- 01146_ U-05 Engineer lays Concrete. 01147_ U-05 Engineer builds a Wall. 01147_ Dropped Imp. Ion Engine. 01151_ U-05 Engineer lays Concrete. 01152_ U-05 Engineer builds a Wall. 01165_ BD|MKV7XPHLS42VIKHMD#FNUAI 01182_ YSDPK 01189_ U-05 Engineer builds a Wall. 01191_ K-01 Serf collects debris. 01194_ Slammed into as-47680. 01194_ Destabilizing: System corrupted (+1). 01195_ Slammed into as-47680. 01198_ System corrupted: Hrd. Light Armor Plating rejected. 01198_ Slammed into as-47680. 01199_ Destabilizing: System corrupted (+2). 01200_ Slammed into as-47680. 01202_ Destabilizing: System corrupted (+1). 01203_ Slammed into as-47680. 01204_ as-47680 destroyed. 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