Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.24 @ 20:17:10

Player: CrossedViper

Result: Destroyed by AG-18458 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (13)       2600
Robots Destroyed (233)     1165
Value Destroyed (7308)     7308
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (2941)               2941
              TOTAL SCORE: 15954

 Bonus
-------
High Alert Combat Kills    1349
Entered Garrisons          400
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Acquired ECA               300
Friendly Fire              -108

 Cogmind 
---------
Core Integrity             0/700
Matter                     111/300
Energy                     310/310
System Corruption          0%
Temperature                Cool (6)
Movement                   Treading (465) Ox4
Location                   -7/Deep Caves

 Parts 
-------
>            --- POWER (1) --------
       Heavy Deuterium Engine
>            --- PROPULSION (3+3) -
    Advanced Treads (+)
             Arachnoskeleton
>            --- UTILITY (5) ------
             Huge Storage Unit
             Core Analyzer
    Advanced Drone Bay (0/2)
>            --- WEAPON (4) -------
             KE Penetrator
>            --- INVENTORY (25) ---
     Zionite Biocell (600)
    Improved Transmission Jammer
    Advanced System Shield
             Authchip [Processor]
  Long-range Tractor Beam
             Plasma Cutter
   Makeshift Spear

 Peak State 
------------
>              --- POWER ------------
      Enhanced Nuclear Core
>              --- PROPULSION -------
       Armored Treads
      Advanced Treads
      Advanced Treads
>              --- UTILITY ----------
  Experimental Heat Sink
               Huge Storage Unit
               Core Analyzer
       Zionite Light Carapace
      Improved Thermal Shield
>              --- WEAPON -----------
               Variable Charge Gun
      Advanced Plasma Cannon
      Enhanced Autogun
               Gauss Rifle
>              --- INVENTORY --------
         Heavy Deuterium Engine
         Light Treads
         Light Treads
      Advanced Treads
               Arachnoskeleton
     Makeshift Salvage Targeting Computer
      Improved Transmission Jammer
       Zionite Light Carapace
      Hardened Medium Armor Plating
        Medium Reactive Plating
      Advanced System Shield
               Authchip [Processor]
    Long-range Tractor Beam
      Advanced Drone Bay
               Shock Rifle
               Shock Rifle
               Tesla Rifle
               KE Penetrator
               Smartbomb Launcher
               Plasma Cutter
     Makeshift Spear
[Rating: 69]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Arachnoskeleton
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Variable Charge Gun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Battle Cannon
  Launcher                 Smartbomb Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Ripper
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   .   4   .   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Attached             176  | 6   8   2   14  39  5   2   22  14  14  .   3   13  34  
  Power                    12   | 1   1   .   1   4   .   .   1   .   3   .   .   .   1   
    Engine                 10   | 1   1   .   1   4   .   .   1   .   1   .   .   .   1   
    Core                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               42   | 2   3   2   3   12  .   1   5   3   3   .   .   1   7   
    Treads                 37   | 2   1   2   3   11  .   1   5   3   3   .   .   1   5   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Wheel                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  53   | 1   2   .   3   6   3   .   5   3   7   .   3   4   16  
    Device                 24   | .   1   .   1   1   2   .   3   1   3   .   1   3   8   
    Storage                6    | 1   1   .   1   2   .   .   .   .   .   .   .   .   1   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hackware               6    | .   .   .   .   2   .   .   2   1   1   .   .   .   .   
    Protection             16   | .   .   .   1   1   1   .   .   1   3   .   2   .   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   69   | 2   2   .   7   17  2   1   11  8   1   .   .   8   10  
    Energy Gun             10   | .   2   .   .   .   .   .   .   1   .   .   .   2   5   
    Energy Cannon          11   | .   .   .   .   6   1   .   1   1   .   .   .   2   .   
    Ballistic Gun          37   | 2   .   .   5   10  1   1   7   5   1   .   .   2   3   
    Ballistic Cannon       2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Launcher               5    | .   .   .   1   1   .   .   .   1   .   .   .   .   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   5   .   .   .   .   2   .   .   .   5   
Parts Lost                 32   | .   1   .   4   3   .   .   1   5   1   .   .   .   17  
  Power                    4    | .   1   .   1   1   .   .   .   .   .   .   .   .   1   
  Propulsion               12   | .   .   .   2   2   .   .   1   2   1   .   .   .   4   
  Utility                  8    | .   .   .   .   .   .   .   .   1   .   .   .   .   7   
  Weapon                   8    | .   .   .   1   .   .   .   .   2   .   .   .   .   5   
  Highest Loss Streak      13   | .   1   .   4   3   .   .   1   2   1   .   .   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   97  100 89  97  94  99  99  95  96  92  95  97  96  
  Engine                   4    | .   13  14  9   8   9   9   9   9   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   .   .   6   7   7   7   6   
  Treads                   24   | .   26  27  28  26  27  27  26  26  23  23  23  23  22  
  Device                   12   | .   11  14  8   5   4   18  17  13  10  15  16  15  16  
  Storage                  8    | .   14  14  8   9   9   9   9   9   7   7   7   7   6   
  Processor                1    | .   .   .   .   .   .   .   .   .   .   .   .   2   6   
  Hackware                 2    | .   .   .   .   11  2   .   .   .   7   .   .   .   .   
  Protection               5    | .   .   .   5   .   5   .   .   1   7   7   8   12  5   
  Energy Gun               5    | .   12  14  4   .   .   .   .   2   7   7   7   5   10  
  Energy Cannon            5    | .   .   .   .   2   .   .   4   12  14  7   7   6   5   
  Ballistic Gun            17   | .   15  14  14  31  35  35  29  17  7   15  15  13  11  
  Ballistic Cannon         1    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             140  | 13  20  18  30  100 119 103 115 119 134 126 140 140 124 
  Greatest Support         75   | 40  40  40  40  60  60  63  63  75  75  74  74  74  64  
  Greatest Overweight (x)  2    | .   .   .   .   1   1   1   1   1   1   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   1   1   1   1   1   1   
Largest Inventory Capacity 25   | 8   10  10  10  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         21   | 7   9   10  7   18  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 4   10  10  10  18  23  25  25  25  25  25  25  25  25  
  Average Carried          19   | 1   8   10  6   14  18  23  24  24  24  24  24  24  23  
  Final Capacity           25   | 8   10  10  10  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 3   10  10  10  18  22  25  25  23  25  25  24  25  7   

 Class Distribution 
--------------------
 44% | Tank
 18% | Scavenger-Tank
 15% | Mutant
  6% | Hacker-Gunner
  4% | Subdweller-Mutant
  4% | Gunner
  3% | Scavenger-Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -10/Subcaves
  Hacker-Gunner | -8/Materials
           Tank | -8/Garrison
 Scavenger-Tank | -8/Materials
           Tank | -8/Garrison
           Tank | -8/Materials
 Scavenger-Tank | -7/Factory
           Tank | -7/Lower Caves
           Tank | -7/Lower Caves
           Tank | -7/Zion
 Scavenger-Tank | -7/Deep Caves

 Resources                      | -11  -10  -10  -10  -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Dee  
Matter Collected           6776 | 260  281  .    375  1491 644  666  1018 543  359  30   43   398  668  
  Remotely                 270  | .    .    .    .    .    .    .    .    .    .    .    .    .    270  
Salvage Created            9903 | .    682  .    217  1803 507  975  1106 1595 1065 68   .    397  1488 
  Parts                    539  | .    60   .    13   106  45   43   74   74   54   1    .    35   34   
Haulers Intercepted        10   | .    1    .    .    4    .    3    .    .    2    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    2    .    1    .    2    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    9    .    .    .    .    .    .    1    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  222  | .   9   .   5   28  21  14  29  28  13  1   .   2   72  
  Guns                     134  | .   9   .   4   25  21  14  28  10  7   1   .   1   14  
  Cannons                  29   | .   .   .   1   1   .   .   .   14  6   .   .   1   6   
  AOE                      51   | .   .   .   .   2   .   .   .   3   .   .   .   .   46  
Classes Destroyed          25   | .   7   .   2   5   1   .   2   2   .   .   .   2   4   
  Worker                   5    | .   1   .   .   2   .   1   .   .   1   .   .   .   .   
  Builder                  11   | .   3   .   .   1   .   .   .   6   1   .   .   .   .   
  Tunneler                 6    | .   4   .   .   1   .   1   .   .   .   .   .   .   .   
  Hauler                   10   | .   1   .   .   4   .   3   .   .   2   .   .   .   .   
  Recycler                 13   | .   .   .   .   4   .   2   .   4   3   .   .   .   .   
  Operator                 4    | .   1   .   .   2   .   .   .   .   1   .   .   .   .   
  Watcher                  8    | .   3   .   .   3   .   .   .   2   .   .   .   .   .   
  Swarmer                  40   | .   .   .   .   8   15  3   10  4   .   .   .   .   .   
  Grunt                    53   | .   9   .   .   13  3   5   8   13  2   .   .   .   .   
  Brawler                  2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   27   | .   .   .   .   5   1   5   5   7   3   1   .   .   .   
  Specialist               4    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   1   .   1   2   .   1   .   .   .   .   
  Programmer               8    | .   .   .   .   .   .   .   1   .   7   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Artisan                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Subdweller               5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Zionite                  17   | .   .   .   .   .   .   .   .   .   .   .   .   17  .   
  Z-Light                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Assembled                61   | .   .   .   .   .   .   .   .   .   .   .   .   .   61  
  Golem                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           32   | .   6   .   1   7   6   5   7   17  2   1   .   3   32  
  Combat Bots Only         32   | .   3   .   1   5   6   5   7   12  2   1   .   1   32  
Max Kills in Single Turn   9    | .   1   .   1   2   2   2   2   5   2   1   .   1   9   
  Gunslinging              1    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   
  Exploded                 9    | .   .   .   .   1   .   .   .   2   .   .   .   .   9   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Imprinter (-7/Zion)

 Combat                          | -11  -10  -10  -10  -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        813   | .    54   .    60   87   68   25   103  95   68   9    3    23   218  
  Missed                   254   | .    19   .    16   17   21   7    30   33   27   2    1    10   71   
Damage Taken               9110  | .    489  .    1027 976  474  207  732  945  504  56   22   154  3524 
  Core                     1437  | .    102  .    142  147  102  55   103  86   110  .    .    27   563  
  Absorbed by Shields      41    | .    .    .    .    .    19   .    22   .    .    .    .    .    .    
  Redirected to Shielding  398   | .    .    .    .    .    .    .    .    .    .    .    .    .    398  
  Ignored by Resistances   561   | .    .    .    .    .    9    32   53   24   9    .    9    .    425  
  Regen/Repaired (Parts)   287   | .    103  .    .    100  .    68   .    .    .    .    .    16   .    
Core Remaining (%)         37    | 100  .    .    2    .    .    .    .    10   .    .    .    .    .    
Volleys Fired              740   | .    63   .    50   86   39   38   73   64   37   1    3    127  159  
  Largest                  4     | .    2    .    2    4    4    4    4    4    4    4    4    4    4    
  Hottest                  272   | .    70   .    70   272  100  100  185  266  266  223  223  223  226  
Shots Fired                1874  | .    125  .    90   315  141  152  216  199  138  5    12   196  285  
  Gun                      1391  | .    125  .    70   287  139  152  172  108  65   4    9    69   191  
  Cannon                   458   | .    .    .    16   25   2    .    44   89   73   1    3    127  78   
  Launcher                 25    | .    .    .    4    3    .    .    .    2    .    .    .    .    16   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1205  | .    80   .    67   291  139  152  188  97   36   3    6    64   82   
  Thermal                  563   | .    45   .    19   21   2    .    28   100  102  2    6    132  106  
  Explosive                25    | .    .    .    4    3    .    .    .    2    .    .    .    .    16   
  Electromagnetic          81    | .    .    .    .    .    .    .    .    .    .    .    .    .    81   
  Robot Hit Streak         17    | .    15   .    12   14   8    9    17   15   15   1    .    9    14   
  Robot Miss Streak        7     | .    5    .    2    7    4    3    6    4    4    2    .    3    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        27    | .    1    .    .    7    6    6    7    .    .    .    .    .    .    
    Max Gunslinging Chain  2     | .    1    .    .    1    1    1    2    .    .    .    .    .    .    
Shots Hit Robots           917   | .    77   .    66   171  61   88   119  100  71   1    .    49   114  
  Core Hits                473   | .    37   .    12   74   27   33   45   54   32   1    .    22   136  
  Critical Kills           5     | .    .    .    .    1    .    1    1    .    .    1    .    .    1    
  Critical Parts Destroyed 2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         14    | .    4    .    .    2    1    1    1    .    .    1    .    .    4    
    Burn                   3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    
    Destroy                6     | .    1    .    .    2    1    1    .    .    .    1    .    .    .    
    Corrupt                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              27    | .    .    .    .    .    .    .    2    .    .    .    .    25   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Piercing                 25    | .    .    .    .    .    .    .    .    .    .    .    .    25   .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           23248 | .    939  1    921  3317 1051 1570 2275 3371 2114 16   .    1045 6628 
  Guns                     12953 | .    919  .    731  2750 1044 1549 1854 1128 673  16   .    488  1801 
  Cannons                  4747  | .    .    .    190  328  .    .    421  1380 1441 .    .    557  430  
  Explosions               5479  | .    .    .    .    227  .    .    .    855  .    .    .    .    4397 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  69    | .    20   1    .    12   7    21   .    8    .    .    .    .    .    
  Kinetic                  11025 | .    621  .    723  2769 1044 1549 1936 1002 308  16   .    414  643  
  Thermal                  5947  | .    298  .    198  309  .    .    339  1506 1806 .    .    631  860  
  Explosive                5297  | .    .    .    .    227  .    .    .    855  .    .    .    .    4215 
  Electromagnetic          910   | .    .    .    .    .    .    .    .    .    .    .    .    .    910  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    .    .    1    1    2    2    2    2    .    
  Average Corruption       1     | .    .    .    .    .    .    .    1    1    1    2    2    2    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  53    | .    .    .    .    .    .    .    10   4    24   9    6    .    .    
    Message Errors         12    | .    .    .    .    .    .    .    2    1    7    1    1    .    .    
    Matter Fused           17    | .    .    .    .    .    .    .    1    1    10   3    2    .    .    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    2    .    3    .    2    .    .    
    Energy Discharges      6     | .    .    .    .    .    .    .    .    1    2    2    1    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    3    1    .    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    1    .    .    1    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            288   | .    .    .    .    .    .    .    .    17   43   .    .    14   214  
  Projectiles              57    | .    .    .    .    .    .    .    .    .    43   .    .    14   .    
  Explosions               231   | .    .    .    .    .    .    .    .    17   .    .    .    .    214  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      65    | .    .    .    .    39   .    .    .    26   .    .    .    .    .    
  Shots                    3     | .    .    .    .    2    .    .    .    1    .    .    .    .    .    
  Rammed                   8     | .    2    1    .    2    2    1    .    .    .    .    .    .    .    
Targets Rammed             11    | .    3    1    .    3    2    1    .    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    1    .    .    1    .    .    .    1    .    .    .    .    .    
Highest Temperature        430   | .    157  .    .    371  338  222  193  208  414  128  365  204  430  
  Average Temperature      88    | .    42   .    .    130  104  71   55   40   122  78   172  50   125  
  Received Heat Transfer   2276  | .    276  .    318  297  81   90   117  450  108  18   9    .    512  
  Effects                  8     | .    .    .    .    1    .    .    .    .    4    .    .    .    3    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    2    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           2     | .    .    .    .    1    .    .    .    .    1    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    1    1    .    .    .    .    1    
  Combat Hostiles          3     | .    .    .    .    .    .    .    1    1    .    .    .    .    1    
  Parts Melted             19    | .    2    .    .    1    .    .    1    4    7    .    .    1    3    
  Heat Transferred         10117 | .    1039 .    592  555  .    .    592  2515 2732 .    .    885  1207 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11  -10  -10  -10  -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   
-------                    Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Dee  
Peak Influence             1331 | .    197  35   .    421  807  630  1290 1331 587  .    .    .    .    
  Initial                  628  | .    .    35   .    .    202  393  409  628  480  .    .    .    .    
  Average                  439  | .    88   35   .    261  493  491  872  932  350  .    .    .    .    
Maximum Alert Level        4    | .    .    .    .    2    3    2    4    4    2    .    .    .    .    
  Low Security (%)         17   | 100  100  100  .    9    .    .    .    .    2    .    .    .    .    
  Level 1                  44   | .    .    .    .    86   44   18   .    .    83   .    .    .    .    
  Level 2                  18   | .    .    .    .    3    36   81   25   18   13   .    .    .    .    
  Level 3                  13   | .    .    .    .    .    19   .    43   59   .    .    .    .    .    
  Level 4                  6    | .    .    .    .    .    .    .    30   21   .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          22   | .    4    .    .    2    .    3    .    6    7    .    .    .    .    
  Investigation            6    | .    3    .    .    1    .    .    .    .    2    .    .    .    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Reinforcement            6    | .    1    .    .    1    .    2    .    2    .    .    .    .    .    
  Assault                  1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Garrison                 4    | .    .    .    .    .    .    1    .    3    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Zio Dee 
Distress Signals           9    | .   .   .   .   2   .   3   .   3   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              272  | .   19  .   5   37  23  19  28  40  20  1   3   17  60  
  Peak Tracking Total      11   | .   3   .   2   5   7   3   4   8   4   .   .   2   11  
  Tactical Retreats        14   | .   5   .   .   .   1   .   .   1   3   .   .   1   3   

 Traps                          | -11 -10 -10 -10 -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Zio Dee 
Traps Triggered            12   | .   1   .   .   .   3   .   6   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Zio Dee 
Machines Disabled          17   | .   .   .   1   2   3   .   1   5   1   .   .   1   3   
  Max in Single Turn       2    | .   .   .   1   1   1   .   1   2   1   .   .   1   1   
  Garrison Relay           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Zio Dee 
Machines Accessed          29   | .   8   .   1   6   1   3   1   1   7   .   .   1   .   
  Terminals                15   | .   5   .   .   3   1   1   1   1   3   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          4    | .   1   .   .   1   .   1   .   .   1   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   1   .   .   1   .   .   .   .   
Total Hacks                82   | .   16  .   1   28  1   9   1   6   17  .   .   3   .   
  Successful               48   | .   8   .   1   20  1   5   1   2   7   .   .   3   .   
  Failed                   34   | .   8   .   .   8   .   4   .   4   10  .   .   .   .   
    Catastrophic           5    | .   1   .   .   2   .   .   .   1   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   34   | .   12  .   .   4   .   2   .   6   9   .   .   1   .   
  Terminals                35   | .   11  .   .   7   1   2   1   6   7   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   
  Repair Stations          19   | .   3   .   .   10  .   4   .   .   2   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   10  .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   .   3   .   .   1   .   .   .   .   
Terminal Hacks             15   | .   4   .   1   .   1   .   1   2   3   .   .   3   .   
  Part Schematic           4    | .   1   .   .   .   .   .   .   .   .   .   .   3   .   
  Robot Analysis           3    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       13   | .   2   .   .   8   .   3   .   .   .   .   .   .   .   
  Scan Component           7    | .   1   .   .   4   .   2   .   .   .   .   .   .   .   
  Repair                   6    | .   1   .   .   4   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   10  .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Analyze                  6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   2   .   .   1   .   1   .   .   3   .   .   .   .   
  Terminals                2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Restock                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         22   | .   5   .   .   5   1   3   1   1   6   .   .   .   .   
  Full Trace Events        3    | .   1   .   .   1   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   1   .   .   4   .   .   .   .   .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   1   .   .   4   .   1   .   .   .   .   .   .   .   
  Time                     342  | .   26  .   .   240 .   76  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   .   6   .   3   .   3   .   .   .   .   
  Machine Destruction      6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Programmers              6    | .   .   .   .   .   .   .   3   .   3   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Zio Dee 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Zio Dee 
Robot Analysis Total       3    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               20956 | 81   1227 358  2277 2310 826  711  1891 786  2970 655  694  3157 3013 
Spaces Moved               7970  | 47   646  66   1162 932  296  228  693  232  992  282  296  1180 918  
  Core                     7     | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   7878  | 40   561  66   1162 932  296  228  693  232  992  282  296  1180 918  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   85    | .    85   .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   160  160  160  240  240  240  235  230  230  230  230  233  
  Average Speed            210   | 143  149  160  160  189  240  240  240  238  231  230  230  230  236  
  Slowest Speed            317   | 160  160  160  160  240  240  240  240  240  235  230  230  233  317  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 4    89   21   40   63   43   29   73   34   28   48   52   82   73   
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     5     | .    2    1    .    .    .    .    .    .    .    1    .    1    .    
  Known Exits Taken        4     | .    .    .    .    1    .    1    .    .    1    .    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    .    .    .    .    1    .    1    .    1    .    
Scrap Searched             13    | .    .    .    7    .    .    .    .    .    .    1    2    3    .    
Spaces Dug                 44    | .    .    .    .    9    .    .    2    2    1    .    1    3    26   
Terrain Destroyed          211   | .    .    .    24   17   .    .    9    38   9    1    3    19   91   
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Projectile               130   | .    .    .    .    1    .    .    9    24   9    1    3    17   66   
  AOE                      79    | .    .    .    24   16   .    .    .    14   .    .    .    .    25   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   
---------                  Run   | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Dee  
Total                      11057 | 61   783  317  1495 1373 376  356  838  329  1590 288  305  1400 1546 
  Wait                     1862  | .    45   249  237  257  18   82   15   10   522  4    .    17   406  
  Move                     7956  | 46   645  65   1161 931  295  228  690  231  991  281  295  1179 918  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  106   | 9    13   .    11   25   7    3    9    4    13   1    2    3    6    
  Fast Attach              57    | .    2    .    5    19   1    1    9    4    1    .    .    6    9    
  Attach                   57    | 6    2    .    4    3    2    .    5    6    5    .    2    1    21   
  Detach                   10    | .    .    .    2    .    .    .    1    1    .    .    .    1    5    
  Swap                     62    | .    4    2    5    17   2    1    8    4    8    .    1    6    4    
  Drop                     123   | .    6    .    16   32   4    2    19   4    11   1    2    8    18   
  Fire                     740   | .    63   .    50   86   39   38   73   64   37   1    3    127  159  
  Melee                    27    | .    .    .    .    .    .    .    2    .    .    .    .    25   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    11    | .    3    1    .    3    2    1    .    1    .    .    .    .    .    
  Escape Stasis            15    | .    .    .    .    .    6    .    7    .    2    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            31    | .    .    .    4    .    .    .    .    .    .    .    .    27   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-10/Subcaves
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials
-7/Factory (discovered 5 exits: [*Fac x3] / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
     8 | -11/Scrapyard  | Discovered new exit (range 16)
    82 | -11/Scrapyard  | Entered Materials
   304 | -10/Materials  | Build established: Mutant
   494 | -10/Materials  | Discovered new exit (range 9)
   779 | -10/Materials  | Repaired Lgt. Treads
   979 | -10/Materials  | Discovered new exit (range 11)
  1130 | -10/Materials  | Discovered new exit (range 11)
  1309 | -10/Materials  | Entered Mines
  1310 | -10/Mines      | Learned location of Storage (-9)
  1386 | -10/Mines      | Met a Derelict bent on vengeance
  1444 | -10/Mines      | Discovered new exit (range 6)
  1667 | -10/Mines      | Entered Subcaves
  1808 | -10/Subcaves   | Core integrity fell below 50%
  1853 | -10/Subcaves   | Lost 4 parts (1p2n1w)
  2464 | -10/Subcaves   | Disturbed a concealed Subdweller
  2502 | -10/Subcaves   | Core integrity fell below 20%
  2673 | -10/Subcaves   | Visited 4L-MR0's lab
  2695 | -10/Subcaves   | Found Arachnoskeleton
  3107 | -10/Subcaves   | Build established: Subdweller-Mutant
  3500 | -10/Subcaves   | Shifting Twisted Machinery released Ripper
  3516 | -10/Subcaves   | Shifting Twisted Machinery released Mak. Light Armor Plating
  3518 | -10/Subcaves   | Discovered new exit (range 8)
  3944 | -10/Subcaves   | Entered Materials
  3944 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
  4143 | -8/Materials   | Lost 3 parts (1p2n)
  4437 | -8/Materials   | Build established: Scavenger-Skirmisher
  4747 | -8/Materials   | Build established: Scavenger-Gunner
  4827 | -8/Materials   | Discovered new exit (range 12)
  5276 | -8/Materials   | Repaired Enh. Autogun
  5316 | -8/Materials   | Build established: Hacker-Gunner
  5495 | -8/Materials   | Identified exit to Garrison
  5671 | -8/Materials   | Repaired Enh. Autogun
  5732 | -8/Materials   | Repaired Enh. Autogun
  5794 | -8/Materials   | Repaired Enh. Autogun
  5954 | -8/Materials   | Discovered new exit (range 10)
  6254 | -8/Materials   | Entered Garrison
  6338 | -8/Garrison    | Triggered checkpoint
  6371 | -8/Garrison    | Discovered new exit (range 29)
  6371 | -8/Garrison    | Discovered new exit (range 76)
  6371 | -8/Garrison    | Discovered new exit (range 62)
  6407 | -8/Garrison    | Garrison Relay disabled
  6520 | -8/Garrison    | Triggered checkpoint
  6528 | -8/Garrison    | Triggered checkpoint
  6692 | -8/Garrison    | Build established: Tank
  6922 | -8/Garrison    | Triggered checkpoint
  6948 | -8/Garrison    | Garrison Relay disabled
  7014 | -8/Garrison    | Triggered checkpoint
  7080 | -8/Garrison    | Entered Materials
  7165 | -8/Materials   | Build established: Scavenger-Tank
  7558 | -8/Materials   | Repaired Broken Enh. Autogun
  7637 | -8/Materials   | Core integrity fell below 50%
  7700 | -8/Materials   | Garrison activated, responded to threat
  7791 | -8/Materials   | Identified exit to Garrison
  7791 | -8/Materials   | Entered Garrison
  7851 | -8/Garrison    | Triggered checkpoint
  7858 | -8/Garrison    | Build established: Tank
  8083 | -8/Garrison    | Triggered checkpoint
  8091 | -8/Garrison    | Triggered checkpoint
  8123 | -8/Garrison    | Destroyed 7 combat bots
  8296 | -8/Garrison    | Discovered new exit (range 10)
  8525 | -8/Garrison    | Triggered checkpoint
  8640 | -8/Garrison    | Spotted B-75 Beast
  8677 | -8/Garrison    | Destroyed B-75 Beast
  8875 | -8/Garrison    | Triggered checkpoint
  8958 | -8/Garrison    | Discovered new exit (range 10)
  8992 | -8/Garrison    | Discovered new exit (range 50)
  8992 | -8/Garrison    | Discovered new exit (range 43)
  8992 | -8/Garrison    | Discovered new exit (range 6)
  8992 | -8/Garrison    | Discovered new exit (range 61)
  9280 | -8/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
  9460 | -8/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
  9628 | -8/Garrison    | Triggered checkpoint
  9682 | -8/Garrison    | Entered Materials
 10082 | -8/Materials   | First assault squad dispatched
 10088 | -8/Materials   | Core integrity fell below 20%
 10139 | -8/Materials   | Garrison activated, responded to threat
 10163 | -8/Materials   | Destroyed 12 combat bots
 10352 | -8/Materials   | Discovered new exit (range 10)
 10468 | -8/Materials   | Entered Factory
 10468 | -7/Factory     | Evolved 2 slots: Utility x2
 10766 | -7/Factory     | Build established: Scavenger-Tank
 10954 | -7/Factory     | Discovered new exit (range 8)
 11461 | -7/Factory     | Identified exit to Lower Caves
 12412 | -7/Factory     | Build established: Tank
 12931 | -7/Factory     | Discovered new exit (range 16)
 13045 | -7/Factory     | Discovered new exit (range 13)
 13438 | -7/Factory     | Entered Lower Caves
 13488 | -7/Lower Caves | Met a Warlord Commander
 13489 | -7/Lower Caves | Learned location of Warlord (-4)
 13490 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array
 13720 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 13751 | -7/Lower Caves | Learned Factory non-interactive machine intel
 13823 | -7/Lower Caves | Encountered a Warlord checkpoint
 14079 | -7/Lower Caves | Discovered new exit (range 5)
 14093 | -7/Lower Caves | Entered another Lower Caves area
 14093 | -7/Lower Caves | Discovered new exit (range 9)
 14395 | -7/Lower Caves | Identified exit to Zion
 14784 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 14787 | -7/Lower Caves | Entered Zion
 14895 | -7/Zion        | System corruption cleaned by Quarantine Array
 15214 | -7/Zion        | Received a hallucinogenic algorithm
 15227 | -7/Zion        | Discovered new exit (range 7)
 15789 | -7/Zion        | Learned Factory emergency access door positions
 16539 | -7/Zion        | Learned location of Data Miner (-6)
 17192 | -7/Zion        | Discovered new exit (range 5)
 17195 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 17310 | -7/Zion        | Warned about damaging Zion machinery
 17354 | -7/Zion        | Attacked by Zionites
 17827 | -7/Zion        | Destroyed Imprinter
 17871 | -7/Zion        | Extracted access codes from Imprinter's data core
 17944 | -7/Zion        | Entered Deep Caves
 18587 | -7/Deep Caves  | Found Prototype Protection
 18587 | -7/Deep Caves  | Identified Zio. Weapon Casing
 18783 | -7/Deep Caves  | Build established: Gunner
 19221 | -7/Deep Caves  | Found Zio. Weapon Casing
 19233 | -7/Deep Caves  | Found Zio. Weapon Casing
 19256 | -7/Deep Caves  | Found Zio. Weapon Casing
 19525 | -7/Deep Caves  | Build established: Scavenger-Tank
 19775 | -7/Deep Caves  | Discovered new exit (range 7)
 20610 | -7/Deep Caves  | Spotted AG-11739
 20623 | -7/Deep Caves  | Destroyed AG-11739
 20681 | -7/Deep Caves  | Exposed GOLEM chamber
 20682 | -7/Deep Caves  | Triggered Deep Caves wall
 20772 | -7/Deep Caves  | Destroyed 32 combat bots
 20774 | -7/Deep Caves  | Spotted AS-14135
 20781 | -7/Deep Caves  | Core integrity fell below 50%
 20802 | -7/Deep Caves  | Destroyed AS-14135
 20823 | -7/Deep Caves  | Destroyed 13 combat bots
 20886 | -7/Deep Caves  | Spotted AS-02275
 20893 | -7/Deep Caves  | Spotted AG-18458
 20911 | -7/Deep Caves  | Destroyed AS-02275
 20912 | -7/Deep Caves  | Core integrity fell below 20%
 20915 | -7/Deep Caves  | Attached Arachnoskeleton, gained temporary slots: Propulsion x3
 20942 | -7/Deep Caves  | Lost 13 parts (1p3n5u4w)
 20957 | -7/Deep Caves  | Destroyed by AG-18458 with Assembled Focal Cannon

 Last Messages 
---------------
20923_ AG-18458 misfires.
20929_ Slug penetrates AG-18458.
20935_ Slug penetrates as-85455.
20935_ as-85455 destroyed.
20937_ Slug penetrates as-08550. <x2>
20941_ Destroyed Asb. Shotgun.
20941_ as-08550 destroyed.
20943_ Slug penetrates Wall Chamber.
20943_ Wall Chamber breached.
20943_ A GOLEM Unit tumbles out of the Wall
  Chamber. <x2>
20949_ Slug penetrates AG-18458.
20950_ GOLEM Unit springs to life.
20951_ AG-31253 GOLEM Unit beginning Prototype
  Leg integration.
20951_ Slug penetrates AG-18458.
20955_ GOLEM Unit springs to life.
20955_ Slug penetrates AG-18458.
20956_ AG-66547 GOLEM Unit beginning Prototype
  Leg integration.

 Map 
-----
+----------------------------------------------------+
|        ???????????????????????????????##  #        |
|        ???????????????????????????#####   #####  # |
|        ???????????????????????????#   "    ####  # |
|        ????????????????     ??????#"  "#         # |
|        ??????????????         ?    #####  #####  # |
|        ???????????               #?????#  #?##   # |
|        ?????????"               ???????#  ###    # |
|        ?????????"             ?????????#  ##       |
|        ????????""             ???#######         # |
|        ????????"G            #??##    "         ## |
|        ????????"G     % ]    #?? ######       ###" |
|        ??????###             ### ##???#      ##### |
|        ??"""""              M #   ????##    ####"# |
|        ??"                       ##????#   ####    |
|        ??"                        ###??#  ##?#     |
|        ??"                          ??#;###??#     |
|        ??"     h             %    #### #????##     |
|        ??"            G           ;;# #?????#      |
|        ??"                     =   # #??????#      |
|        ????                        ;#??????##      |
|        ??????"                     #??????##       |
|        ????????#                   #?????##        |
|        ?????????"                  ##???##         |
|        ?????????"                   ###?#          |
|        ?????????"                  # ####          |
|        ????????""        @             ##      ### |
|        ????????"          n         ##  ##   ###?? |
|        ????????#         n          # ####   " ### |
|        ????????"                       ##    "#"#  |
|        ????????"                    #  #           |
|        ????????"                                   |
|        ????????"""   !    a                 [      |
|        ????????"          =                ][[     |
|        ????????""                                  |
|        ????????"                      #        ##  |
|        ????????""                  #####      #### |
|        ????????"             # #   #???########??? |
|        ????????"       #### ;# ## ##?????????????? |
|        ????????"""   ##???# ## ####??????????????? |
|        ?????????"    ?????#;## #?????????????????? |
|        ?????????####???????#??#??????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             825
Resistance: KI             30
Resistance: TH             25
Weapon Shielding           100
Evasion (%)                44
Core Analysis              6
Recoil Reduction           3
Offensive Hacking          20
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked
     System Shield | -8/Materials  | Scanalyzed
            Ripper | -8/Materials  | Scanalyzed
    Imp. Heat Sink | -8/Materials  | Scanalyzed
       Lgt. Treads | -8/Materials  | Scanalyzed
     Battle Cannon | -7/Zion       | Free
      Battle Rifle | -7/Zion       | Free
        Beamcaster | -7/Zion       | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeepCloakingWings
  Manual?         0
Play Time         01:26:26
  Cumulative      794.3 hours
  Start           2024.05.24 @ 18:44:04
  End             2024.05.24 @ 20:17:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          511
  Rogue           504
  Adventurer      0
  Explorer        7
Win Type          -
  Total           55
  Types           20/5/19/2/0/1/6/1/1
Lore%             90
Gallery%          96
Achievement%      84
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aa3c2f54-8188-4d30-8fe8-5703ae06ce86