Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.14 @ 06:21:49 Player: Conner Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (99) 495 Value Destroyed (2631) 2631 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (330) 330 TOTAL SCORE: 7056 Bonus ------- High Alert Combat Kills 30 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 81/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Armored Huge Wheel Armored Huge Wheel Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Cryofiber Web High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit System Shield System Shield System Shield > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Enhanced Nuclear Core Wheel Armored Wheel Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Disposable Heat Sink Disposable Heat Sink Disposable Heat Sink Disposable Heat Sink Disposable Heat Sink High-capacity Storage Unit High-capacity Storage Unit Weapon Shielding Improved Light Armor Plating Army-in-a-Box Particle Gun Mini Assault Cannon [Rating: 50] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Flight Unit Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Improved Light Armor Plating Weapon AWS/Gauss Energy Gun Improved EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun AWS/Gauss Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Flamer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 5 | . . . 2 . . . 1 2 . Weapon . | . . . . . . . . . . Parts Attached 123 | 5 19 3 18 35 3 1 19 19 1 Power 23 | 1 4 1 4 5 . . 1 7 . Engine 20 | 1 4 1 4 5 . . 1 4 . Core 3 | . . . . . . . . 3 . Reactor . | . . . . . . . . . . Propulsion 44 | 2 6 2 5 20 . . 5 3 1 Treads . | . . . . . . . . . . Leg 1 | . . . 1 . . . . . . Wheel 40 | 2 4 2 4 19 . . 5 3 1 Hover 1 | . . . . 1 . . . . . Flight 2 | . 2 . . . . . . . . Utility 32 | . 5 . 5 5 2 1 10 4 . Device 12 | . 2 . 3 2 . . 5 . . Storage 6 | . 2 . . . 1 . 3 . . Processor 3 | . . . . 2 . . . 1 . Hackware 4 | . . . . . . . 1 3 . Protection 7 | . 1 . 2 1 1 1 1 . . Artifact . | . . . . . . . . . . Weapon 24 | 2 4 . 4 5 1 . 3 5 . Energy Gun 6 | 2 . . 4 . . . . . . Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 9 | . 4 . . 2 1 . 2 . . Ballistic Cannon 4 | . . . . . . . . 4 . Launcher 2 | . . . . 2 . . . . . Special Weapon 2 | . . . . 1 . . 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 1 . 1 4 . Parts Lost 32 | . 4 . 4 10 . . 2 4 8 Power 5 | . . . . 1 . . 1 2 1 Propulsion 8 | . 2 . 2 2 . . . . 2 Utility 12 | . . . 2 3 . . 1 2 4 Weapon 7 | . 2 . . 4 . . . . 1 Highest Loss Streak 5 | . 4 . 3 5 . . 1 1 5 Average Slot Usage (%) 86 | . 87 100 90 95 91 77 81 91 57 Engine 9 | . 14 14 11 10 11 11 7 4 . Wheel 21 | . 25 28 16 19 22 22 26 15 11 Device 7 | . 1 . 19 16 11 . 7 4 . Storage 12 | . 13 14 11 11 11 11 11 23 10 Processor 1 | . . . . 5 11 . . 2 6 Hackware 5 | . . . . . . . 7 23 15 Protection 10 | . 2 14 10 9 11 21 9 . . Energy Gun 3 | . 13 . 17 5 . . . . . Ballistic Gun 9 | . 14 28 3 7 11 11 7 3 . Ballistic Cannon 1 | . . . . . . . . 9 8 Special Weapon 2 | . . . . 6 3 . 3 1 . Naked Turns 5 | . . . . . . . . . 5 Heaviest Build 115 | 8 34 34 45 36 55 69 106 115 112 Greatest Support 40 | 26 26 26 26 26 20 20 34 40 40 Greatest Overweight (x) 10 | 1 7 1 4 10 2 3 3 8 2 Average Overweight (x) 1 | . . 1 1 1 1 2 1 2 . Largest Inventory Capacity 28 | 4 12 10 10 10 12 12 28 28 28 Average Capacity 13 | 4 9 10 10 10 10 12 13 28 14 Most Carried 28 | 2 10 10 10 10 12 12 21 28 28 Average Carried 12 | 1 6 9 9 9 10 12 12 27 14 Final Capacity 28 | 4 10 10 10 10 12 12 28 28 4 Final Carried 28 | 2 10 10 10 10 12 12 21 28 4 Class Distribution -------------------- 57% | Mutant 25% | Scavenger-Mutant 13% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 2290 | 241 224 293 257 391 . 40 201 643 . Remotely . | . . . . . . . . . . Salvage Created 3786 | . 569 329 873 193 . 228 989 605 . Parts 216 | . 40 17 51 11 . 10 57 30 . Haulers Intercepted 7 | . 2 . 1 . . . 2 2 . Recyclers Shooed 9 | . . 1 1 . . 1 4 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 63 | . 8 8 11 6 . 3 17 10 . Guns 46 | . 8 8 9 2 . 3 15 1 . Cannons 10 | . . . . . . . 1 9 . AOE 6 | . . . 1 4 . . 1 . . Classes Destroyed 15 | . 7 . 2 2 . 1 2 1 . Worker 9 | . 1 2 3 2 . . . 1 . Builder 4 | . 1 . 2 . . 1 . . . Tunneler 1 | . . . . . . . 1 . . Hauler 7 | . 2 . 1 . . . 2 2 . Recycler 11 | . 3 2 2 . . 1 1 2 . Watcher 7 | . 1 . 1 . . . 3 2 . Swarmer 12 | . 6 6 . . . . . . . Grunt 28 | . 2 2 7 1 . 2 9 5 . Brawler 1 | . . . . . . 1 . . . Duelist 2 | . . . 1 1 . . . . . Sentry 9 | . . . 3 . . . 5 1 . Demolisher 1 | . . . . 1 . . . . . Hunter 5 | . . . . . . . 3 2 . Programmer 2 | . . . . . . . . 2 . Assembled 3 | . . . . 3 . . . . . Best Kill Streak 11 | . 3 5 11 2 . 5 5 8 . Combat Bots Only 4 | . 3 3 4 2 . 3 4 3 . Max Kills in Single Turn 2 | . 2 2 2 1 . 2 1 1 . Gunslinging 1 | . 1 1 1 . . . . . . Exploded 1 | . . . 1 1 . . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Damage Taken 4726 | . 344 246 581 972 . 15 712 1063 793 Core 1213 | . 70 34 67 267 . . 59 215 501 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 65 | 100 . 58 . . . 16 89 . . Volleys Fired 258 | . 37 29 52 25 . . 47 53 15 Largest 2 | . 2 2 2 2 . . 2 2 2 Hottest 123 | . 90 46 90 100 . . 123 96 96 Shots Fired 533 | . 73 58 100 44 . 14 115 105 24 Gun 397 | . 73 58 100 39 . 14 81 32 . Cannon 97 | . . . . . . . . 73 24 Launcher 4 | . . . . 4 . . . . . Special 35 | . . . . 1 . . 34 . . Kinetic 347 | . 34 58 18 13 . 14 81 105 24 Thermal 74 | . 39 . . 1 . . 34 . . Explosive 2 | . . . . 2 . . . . . Electromagnetic 110 | . . . 82 28 . . . . . Robot Hit Streak 24 | . 16 5 13 8 . 8 24 11 9 Robot Miss Streak 6 | . 5 6 6 2 . 1 4 5 1 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 3 2 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Autonomous 73 | . . . . . . 14 59 . . Shots Hit Robots 365 | . 41 27 74 30 . 13 91 68 21 Core Hits 171 | . 22 15 35 17 . 6 36 29 11 Critical Hits 7 | . . . 1 . . . 2 4 . Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 5 | . . . . . . . 1 4 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7439 | . 541 481 1246 484 . 473 1946 1642 626 Guns 4786 | . 541 481 1146 267 . 473 1530 348 . Cannons 1896 | . . . . . . . . 1294 602 Explosions 367 | . . . 100 217 . . 50 . . Melee . | . . . . . . . . . . Ramming 24 | . . . . . . . . . 24 Kinetic 5197 | . 304 481 131 34 . 473 1530 1642 602 Thermal 767 | . 237 . 100 64 . . 366 . . Explosive 167 | . . . . 117 . . 50 . . Electromagnetic 1284 | . . . 1015 269 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . 1 1 . . . . 2 5 7 Average Corruption 1 | . 1 1 . . . . 2 2 5 Corruption Purged . | . . . . . . . . . . Effects 33 | . . 9 . . . . 11 11 2 Message Errors 10 | . . 4 . . . . 2 4 . Matter Fused 1 | . . . . . . . . . 1 Heat Flow Errors 5 | . . . . . . . . 4 1 Energy Discharges 5 | . . 1 . . . . 3 1 . Data Loss (minor) 5 | . . 1 . . . . 2 2 . Targeting Errors 7 | . . 3 . . . . 4 . . Overload Shots . | . . . . . . . . . . Overflow Damage 29 | . . . 9 . . . . 20 . Projectiles 20 | . . . . . . . . 20 . Explosions 9 | . . . 9 . . . . . . Melee . | . . . . . . . . . . Knockbacks 14 | . . . . . . . . 14 . Impact . | . . . . . . . . . . Kinetic 13 | . . . . . . . . 13 . Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 174 | . . . 49 36 . . 80 . 9 Shots 3 | . . . 1 1 . . 1 . . Rammed 11 | . . . . . . . . . 11 Targets Rammed 11 | . . . . . . . . . 11 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 280 | . 240 46 280 58 . . 150 196 89 Average Temperature 56 | . 71 13 122 35 . . 56 48 26 Received Heat Transfer 858 | . 30 33 243 . . 9 207 336 . Effects 2 | . . . 2 . . . . . . Interference 2 | . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Fried 6 | . . . 3 3 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . 1 . . . . . 3 . . Heat Transferred 3090 | . 620 . 50 100 . . 2320 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . 4 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Peak Influence 448 | . 219 260 434 130 . 84 448 300 63 Initial 158 | . . 13 39 100 . . 32 158 63 Average 117 | . 76 118 233 27 . 3 173 189 37 Maximum Alert Level 2 | . 1 1 2 . . . 2 1 . Low Security (%) 74 | 100 87 86 41 100 . 100 58 55 100 Level 1 20 | . 12 13 46 . . . 27 44 . Level 2 5 | . . . 12 . . . 14 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 1 . 4 . . . 5 4 . Investigation 5 | . . . 3 . . . 1 1 . Extermination 1 | . . . . . . . . 1 . Reinforcement 8 | . 1 . 1 . . . 4 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 4 | . 1 . 1 . . . 1 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 117 | . 14 10 25 9 . 3 29 22 5 Peak Tracking Total 6 | . 5 3 6 3 . 3 4 5 5 Tactical Retreats 10 | . 1 1 4 1 . . . 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 10 | . 1 . 2 1 . . 1 5 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 7 | . . . 1 . . . 5 1 . Max in Single Turn 2 | . . . 1 . . . 2 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 29 | . 4 1 9 1 2 . 8 4 . Terminals 14 | . 3 1 6 . . . 3 1 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 5 | . . . 1 . . . 2 2 . Recycling Units 2 | . 1 . 1 . . . . . . Scanalyzers 3 | . . . 1 . . . 2 . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 102 | . 9 6 26 1 17 . 30 13 . Successful 66 | . 6 3 16 1 17 . 18 5 . Failed 36 | . 3 3 10 . . . 12 8 . Catastrophic 2 | . . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 60 | . 7 6 19 . 1 . 18 9 . Terminals 50 | . 6 6 18 . . . 14 6 . Fabricators 4 | . . . . . . . . 4 . Repair Stations 18 | . . . 3 . . . 12 3 . Recycling Units 7 | . 3 . 4 . . . . . . Scanalyzers 4 | . . . 1 . . . 3 . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 30 | . 2 2 4 1 17 . 3 1 . Record 17 | . . . . . 17 . . . . Prototype ID Bank 4 | . 1 . 2 . . . . 1 . Open Door 1 | . . . . 1 . . . . . Terminal Index 3 | . . 1 1 . . . 1 . . Alert Level 2 | . 1 . . . . . 1 . . Unreport Threat 2 | . . . 1 . . . 1 . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 12 | . . . 2 . . . 8 2 . Scan Component 6 | . . . 1 . . . 4 1 . Repair 6 | . . . 1 . . . 4 1 . Recycling Unit Hacks 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 23 | . 4 1 9 . . . 7 2 . Terminals 12 | . 2 1 5 . . . 3 1 . Track 2 | . . . 1 . . . 1 . . Botnet 10 | . 2 1 4 . . . 2 1 . Fabricators 1 | . . . . . . . . 1 . Download 1 | . . . . . . . . 1 . Repair Stations 3 | . . . 1 . . . 2 . . Mechanics 3 | . . . 1 . . . 2 . . Recycling Units 4 | . 2 . 2 . . . . . . Monitor 2 | . 1 . 1 . . . . . . Reject 2 | . 1 . 1 . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . Extract 2 | . . . 1 . . . 1 . . Garrison Access 1 | . . . . . . . 1 . . Reprogram 1 | . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 4 1 8 . . . 6 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . 2 1 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 6 | . . . 1 . . . 4 1 . Time 254 | . . . 51 . . . 159 44 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total Allies 5 | . . . . 3 . . 2 . . Largest Group 3 | . . . . 3 3 3 2 . . Highest-Rated Group 40 | . . . . 40 40 40 32 . . Highest-Rated Ally 16 | . . . . 16 16 16 16 . . Total Orders 3 | . . . . . . 3 . . . ROAM 3 | . . . . . . 3 . . . Ally Attacks 9 | . . . . 3 . 6 . . . Total Damage 82 | . . . . 23 . 59 . . . Kills 1 | . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 9997 | 43 526 630 1216 1354 437 1893 2517 1247 134 Spaces Moved 6249 | 38 379 567 665 1145 451 720 1371 841 72 Core 9 | 3 2 . . 3 . . . . 1 Treads . | . . . . . . . . . . Legs 1 | . . . 1 . . . . . . Wheels 6193 | 35 373 567 664 1100 451 720 1371 841 71 Hover 42 | . . . . 42 . . . . . Flight 4 | . 4 . . . . . . . . Fastest Speed 50 | 50 90 90 100 90 90 100 90 115 50 Average Speed 100 | 88 95 93 103 95 90 109 97 115 105 Slowest Speed 550 | 100 440 100 240 550 100 110 116 170 115 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 60 | 3 57 99 48 99 70 98 72 24 30 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . 1 . . Scrap Searched 4 | . . 2 . 1 . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 102 | . . . 11 27 . 7 48 9 . Melee . | . . . . . . . . . . Projectile 42 | . . . . . . 7 26 9 . AOE 60 | . . . 11 27 . . 22 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total 9556 | 44 478 624 1102 1385 483 1828 2481 1024 107 Wait 2728 | . 16 19 345 130 13 1106 1020 72 7 Move 6241 | 37 378 566 664 1144 450 719 1370 841 72 Hop . | . . . . . . . . . . Pick Up 79 | 2 13 2 7 17 5 . 14 19 . Fast Attach 49 | 5 7 . 6 7 2 1 11 10 . Attach 19 | . 2 . 3 5 . . 2 7 . Detach . | . . . . . . . . . . Swap 55 | . 10 3 9 23 1 . 6 2 1 Drop 116 | . 15 5 16 34 12 2 11 20 1 Fire 258 | . 37 29 52 25 . . 47 53 15 Melee . | . . . . . . . . . . Ram 11 | . . . . . . . . . 11 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 7) 280 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 332 | -10/Materials | Lost 4 parts (2n2w) 482 | -10/Materials | Discovered new exit (range 7) 570 | -10/Materials | Entered Mines 618 | -10/Mines | Discovered new exit (range 7) 938 | -10/Mines | Discovered new exit (range 14) 1014 | -10/Mines | Learned 2 Materials zone layouts 1142 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1200 | -10/Mines | Entered Materials 1200 | -9/Materials | Evolved 2 slots: Utility x2 1201 | -9/Materials | Identified exit to Materials 1201 | -9/Materials | Identified exit to Mines 1434 | -9/Materials | Repaired Imp. EM Shotgun 1515 | -9/Materials | Discovered exit to Materials (range 11) 1876 | -9/Materials | Lost 3 parts (1n2u) 2416 | -9/Materials | Entered Mines 2424 | -9/Mines | Met a Derelict bent on vengeance 2476 | -9/Mines | Assembled infested the area 2482 | -9/Mines | Learned Materials non-interactive machine intel 2594 | -9/Mines | Core integrity fell below 50% 2630 | -9/Mines | Lost 5 parts (2n1u2w) 2802 | -9/Mines | Discovered exit to Materials (range 6) 2845 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2846 | -9/Mines | Discovered new exit (range 5) 2898 | -9/Mines | Core integrity fell below 20% 3011 | -9/Mines | Lost 4 parts (1p1u2w) 3058 | -9/Mines | Found a hidden stash of uninstalled traps 3104 | -9/Mines | Build established: Scavenger-Mutant 3283 | -9/Mines | Discovered exit to Materials (range 9) 3291 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3504 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3770 | -9/Mines | Entered Exiles 3770 | -9/Exiles | Accompanied by 3 allies 3792 | -9/Exiles | Met 8R-AWN 3807 | -9/Exiles | Met EX-HEX 3834 | -9/Exiles | Met EX-BIN 3844 | -9/Exiles | Aligned with FarCom system 3845 | -9/Exiles | Given EX-Vault access code 3890 | -9/Exiles | Opened EX-Vault 3895 | -9/Exiles | Found Prototype Ballistic Gun 3895 | -9/Exiles | Identified AWS/Gauss 3954 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3976 | -9/Exiles | Found Prototype Device 4085 | -9/Exiles | Met EX-DEC 4182 | -9/Exiles | Discovered new exit (range 12) 4207 | -9/Exiles | Stole two prototypes: AWS/Gauss, Army-in-a-Box 4207 | -9/Exiles | Entered Mines 4207 | -8/Mines | Accompanied by 3 allies 4234 | -8/Mines | Discovered exit to Materials (range 13) 4625 | -8/Mines | Build established: Mutant 6042 | -8/Mines | Discovered exit to Materials (range 5) 6100 | -8/Mines | Entered Materials 6100 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6101 | -8/Materials | Loaded intel: 48 non-interactive machine locations 6394 | -8/Materials | Build established: Scavenger-Mutant 6969 | -8/Materials | Build established: Mutant 7336 | -8/Materials | Discovered new exit (range 7) 7461 | -8/Materials | Repaired Hvy. Armor Plating 8423 | -8/Materials | Repaired Cryofiber Web 8476 | -8/Materials | Repaired Imp. Assault Rifle 8509 | -8/Materials | Repaired Arm. Wheel 8571 | -8/Materials | Discovered new exit (range 7) 8617 | -8/Materials | Entered Factory 8617 | -7/Factory | Evolved 2 slots: Utility x2 8619 | -7/Factory | FarCom data flow suspended 8924 | -7/Factory | Build established: Hacker-Mutant 9625 | -7/Factory | Repaired Arm. Huge Wheel 9864 | -7/Factory | Sucked down chute 9864 | -7/Factory | Entered Waste 9876 | -7/Waste | Spotted C-40 Crusher 9911 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9922 | -7/Waste | Spotted C-40 Crusher 9928 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9931 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9934 | -7/Waste | Crushed by Compactor (1 part destroyed) 9937 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9941 | -7/Waste | Core integrity fell below 50% 9943 | -7/Waste | Crushed by Compactor (1 part destroyed) 9944 | -7/Waste | Spotted C-40 Crusher 9958 | -7/Waste | Spotted C-40 Crusher 9960 | -7/Waste | Spotted C-40 Crusher 9974 | -7/Waste | Lost 5 parts (1p1n2u1w) 9993 | -7/Waste | Crushed by Compactor (1 part destroyed) 9996 | -7/Waste | Core integrity fell below 20% 9998 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 09937_ System Shield destroyed. 09943_ Disposable Heat Sink crushed. 09943_ Mni. Assault Cannon crushed. 09948_ Disposable Heat Sink crushed. 09948_ Hcp. Storage Unit crushed. 09949_ System corrupted: Matter fused (-10). 09950_ Hcp. Storage Unit crushed. 09957_ Imp. Dynamic Insulation System crushed. 09974_ System corrupted: Heat flow error (+123). 09987_ Slammed into C-40 Crusher. 09987_ Targeting Computer destroyed. 09988_ Slammed into C-40 Crusher. 09990_ Arm. Huge Wheel destroyed. 09991_ Slammed into C-40 Crusher. 09991_ Broken System Guard crushed. 09992_ Slammed into C-40 Crusher. 09993_ System Shield crushed. 09994_ Slammed into C-40 Crusher. 09995_ Destabilizing: System corrupted (+2). 09996_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ???????????? #???????? ????????????????????????? | | ??????????? #??????? ??????????????????????? | | ????????### #??????? ###???????????????????? | | ????????# #??????? ??????????????????? | | ????????# #??????? ???????????????????? | | ????????? #??????# ????????????????????? | | ?????????? #??????# ?????????????????????? | | ??????????# #??????# #?????????????????????? | | ########??# #??????# #?????????????????????? | | #??# #??????# #?????????????????????? | | #??# #??????# #?????????????????????? | | !#### ######## #?????????????????????? | | #?????????????????????? | | = #?????????????????????? | | ] #?????????????????????? | | #?????????????????????? | | #### ######## #?????????????????????? | | #??# #??????# #?????????????????????? | | #??# #??????# #?????????????????????? | | ########??# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ?????????? #??????# CC#?????????????????????? | | ????????? #??????# CC#?????????????????????? | | ????????# #??????# CC#?????????????????????? | | ????????# #??????#CCCC#?????????????????????? | | ????????### #??????#CC@ #?????????????????????? | | ??????????# #??????#CCCC#?????????????????????? | | ??????????# #??????#CCCC#?????????????????????? | | ??????????#= #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ?????????? ??????######?????????????????????? | | ??????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Base Temperature (-) 100 Armor Coverage 750 Evasion (%) 44 Targeting Accuracy 5 Defensive Hacking 30 Item Schematics ----------------- Field Recycling Unit | -9/Materials | Extracted Target Analyzer | -8/Materials | Extracted Autogun | -8/Materials | Extracted Powered Hammer | -7/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseDirtyManipulator Manual? 0 Play Time 00:50:22 Cumulative 43.7 hours Start 2022.02.14 @ 05:32:00 End 2022.02.14 @ 06:21:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 51 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74f1bf29-e655-44fb-a105-85a68055fbfe