Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.03 @ 16:03:37 Player: CreepyD Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (616) 616 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2316 Bonus ------- None Cogmind --------- Core Integrity 246/550 Matter 19/300 Energy 28/275 System Corruption 0% Temperature Cool (707) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Signal Interpreter > --- WEAPON (3) ------- Heavy Laser EM Pulse Cannon > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Signal Interpreter Hardened Light Armor Plating Reactive Plating > --- WEAPON ----------- Small Laser Pulse Rifle Grenade Launcher > --- INVENTORY -------- Small Storage Unit Improved ECM Suite [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Reactive Plating Weapon Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 32 | 7 3 10 12 Power 3 | 1 . 1 1 Engine 3 | 1 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . . 1 Treads 1 | . . . 1 Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 1 4 3 Device 3 | . 1 2 . Storage 1 | 1 . . . Processor 1 | . . . 1 Hackware . | . . . . Protection 4 | . . 2 2 Artifact . | . . . . Weapon 17 | 3 2 5 7 Energy Gun 8 | 2 . 2 4 Energy Cannon 1 | . . . 1 Ballistic Gun 2 | 1 . 1 . Ballistic Cannon . | . . . . Launcher 6 | . 2 2 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 16 | . . . 16 Power 2 | . . . 2 Propulsion 3 | . . . 3 Utility 3 | . . . 3 Weapon 8 | . . . 8 Highest Loss Streak 8 | . . . 8 Average Slot Usage (%) 78 | . 97 94 49 Engine 11 | . 14 16 5 Leg 17 | . 28 22 3 Device 7 | . 11 7 1 Storage 8 | . 14 11 . Processor 3 | . . . 9 Protection 4 | . . 3 9 Energy Gun 5 | . 2 16 4 Launcher 18 | . 25 16 11 Naked Turns . | . . . . Heaviest Build 34 | 12 16 27 34 Greatest Support 22 | 20 20 20 22 Greatest Overweight (x) 7 | 1 . 1 7 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 4 6 6 4 Most Carried 6 | 4 3 6 4 Average Carried 2 | 1 1 3 2 Final Capacity 6 | 6 6 6 4 Final Carried 5 | 1 2 5 . Class Distribution -------------------- 72% | Mutant 13% | Skirmisher 8% | Bomber 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 481 | 245 19 168 49 Remotely . | . . . . Salvage Created 414 | . 50 100 264 Parts 24 | . 3 4 17 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 10 | . 1 2 7 Guns 4 | . . 2 2 Cannons 1 | . . . 1 AOE 5 | . 1 . 4 Classes Destroyed 6 | . 2 1 3 Worker 2 | . . . 2 Builder 1 | . . . 1 Watcher 3 | . 1 1 1 Grunt 6 | . 1 . 5 Sentry 3 | . . 2 1 Hunter 1 | . . . 1 Best Kill Streak 5 | . 2 3 5 Combat Bots Only 3 | . 1 2 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded 1 | . 1 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1690 | . 23 199 1468 Core 318 | . . 14 304 Absorbed by Shields . | . . . . Core Remaining (%) 98 | 100 100 96 . Volleys Fired 40 | . 2 10 28 Largest 3 | . 2 3 3 Hottest 201 | . 60 110 201 Shots Fired 87 | . 4 24 59 Gun 46 | . . 18 28 Cannon 6 | . . . 6 Launcher 35 | . 4 6 25 Special . | . . . . Kinetic . | . . . . Thermal 33 | . . 8 25 Explosive 35 | . 4 6 25 Electromagnetic 19 | . . 10 9 Robot Hit Streak 10 | . 2 10 6 Robot Miss Streak 4 | . 1 2 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 57 | . 2 19 36 Core Hits 41 | . 4 7 30 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1766 | . 113 247 1406 Guns 433 | . . 133 300 Cannons 22 | . . . 22 Explosions 1294 | . 111 114 1069 Melee . | . . . . Ramming 17 | . 2 . 15 Kinetic . | . . . . Thermal 342 | . . 55 287 Explosive 1108 | . 111 114 883 Electromagnetic 299 | . . 78 221 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 56 | . . . 56 Projectiles . | . . . . Explosions 56 | . . . 56 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 186 | . 1 17 168 Shots 6 | . . 2 4 Rammed 10 | . 1 . 9 Targets Rammed 10 | . 1 . 9 Kicked . | . . . . Crushed . | . . . . Highest Temperature 707 | . . 155 707 Average Temperature 147 | . . 59 181 Received Heat Transfer 570 | . 12 63 495 Effects 6 | . . . 6 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . . 1 Interference 2 | . . . 2 Damage (minor) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 707 | . . 125 582 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 195 | . 53 97 195 Average Influence 66 | . 35 52 115 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 1 4 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 5 | . 1 . 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 26 | . 3 3 20 Peak Tracking Total 5 | . 2 2 5 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 9 | . 1 . 8 Max in Single Turn 2 | . 1 . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 2 2 1 Terminals 5 | . 2 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 8 3 3 Successful 5 | . 2 1 2 Failed 9 | . 6 2 1 Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . 8 3 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 2 1 2 Branch Access Points 1 | . 1 . . Repair Station Index 1 | . . . 1 Unreport Threat 1 | . . 1 . Locate Traps 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 2 1 Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1244 | 63 508 211 462 Spaces Moved 511 | 41 132 117 221 Core 114 | 18 . . 96 Treads 82 | . . . 82 Legs 315 | 23 132 117 43 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 138 | 106 120 137 154 Slowest Speed 400 | 120 120 150 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 5 45 21 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 88 | . 11 24 53 Melee . | . . . . Projectile . | . . . . AOE 88 | . 11 24 53 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 968 | 60 477 143 288 Wait 346 | 6 336 . 4 Move 508 | 40 131 116 221 Hop . | . . . . Pick Up 26 | 7 3 6 10 Fast Attach . | . . . . Attach 21 | 6 1 3 11 Detach . | . . . . Swap 11 | 1 2 7 1 Drop 6 | . 1 1 4 Fire 40 | . 2 10 28 Melee . | . . . . Ram 3 | . . . 3 Kick 1 | . 1 . . Crush 6 | . . . 6 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 15) 572 | -10/Materials | Entered another Materials area 572 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 756 | -9/Materials | Discovered new exit (range 16) 783 | -9/Materials | Entered another Materials area 783 | -8/Materials | Evolved 2 slots: Utility x2 848 | -8/Materials | Lost 3 parts (1n2w) 956 | -8/Materials | Lost 8 parts (2p1n2u3w) 1187 | -8/Materials | Lost 4 parts (1n1u2w) 1237 | -8/Materials | Core integrity fell below 50% 1245 | -8/Materials | Self-destructed Last Messages --------------- 01164_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01169_ O-16 Technician uses terminal to summon reinforcements. 01169_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. 01169_ O-16 Technician locks terminal. 01233_ Y-45 Defender destroyed. 01236_ Nuclear Reactor explodes. 01236_ Terminal disabled. 01236_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01237_ The unstable cave ceiling collapses. 01239_ Overheating: Signal Interpreter damaged (-5). 01239_ G-47 Trooper destroyed. 01240_ Overheating: System interference. 01240_ Hvy. Laser temporarily disabled. 01240_ Signal Interpreter temporarily disabled. 01242_ Power failure, Deuterium Engine shutdown. 01244_ Overheating: Hvy. Laser damaged (-24). 01244_ U-05 Engineer lays Concrete. 01244_ Hvy. Laser destroyed. 01244_ U-05 Engineer lays Concrete. 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