Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.16 @ 17:47:12 Player: Cudash25 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (17) 85 Value Destroyed (587) 587 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (907) 907 TOTAL SCORE: 3279 Bonus ------- Follower Combat Kills 307 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 1/400 Matter 138/300 Energy 395/560 System Corruption 0% Temperature Critical (674) Movement Walking (330) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit High-capacity Battery Light Armor Plating Makeshift Light Armor Plating > --- WEAPON (2) ------- Heavy Particle Cannon Heavy Battle Rifle > --- INVENTORY (15) --- Ion Engine Heat Sink Improved Heat Sink High-capacity Matter Pod (200) Visual Processing Unit Sensor Array Improved Targeting Computer Recoil Stabilizer Hardened Medium Armor Plating Beam Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit High-capacity Battery Improved Targeting Computer Makeshift Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Battle Rifle > --- INVENTORY -------- Ion Engine Heat Sink Improved Heat Sink High-capacity Matter Pod Visual Processing Unit Sensor Array Improved Targeting Computer Recoil Stabilizer Light Armor Plating Hardened Medium Armor Plating Beam Cannon Remote Datajack [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Light Armor Plating Storage High-capacity Battery Processor Improved Targeting Computer Protection Light Armor Plating Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 29 | 6 5 3 5 . 2 8 Power 7 | 2 1 . . . 2 2 Engine 5 | 2 1 . . . 1 1 Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 6 | 2 . 1 1 . . 2 Treads . | . . . . . . . Leg 6 | 2 . 1 1 . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | . 3 1 4 . . 2 Device . | . . . . . . . Storage 5 | . 2 1 2 . . . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection 3 | . 1 . . . . 2 Artifact . | . . . . . . . Weapon 6 | 2 1 1 . . . 2 Energy Gun 1 | 1 . . . . . . Energy Cannon 3 | . 1 1 . . . 1 Ballistic Gun 2 | 1 . . . . . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 3 | . . . . . . 3 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 1 | . . . . . . 1 Weapon 1 | . . . . . . 1 Highest Loss Streak 3 | . . . . . . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 96 100 99 100 100 100 Engine 6 | . 14 14 11 11 2 . Core 5 | . . . . . 8 11 Leg 23 | . 28 28 21 22 22 22 Storage 19 | . 12 14 22 22 22 22 Processor 8 | . . . 11 11 11 10 Protection 11 | . 12 14 11 11 11 11 Energy Gun 2 | . 14 8 . . . . Energy Cannon 20 | . 13 19 22 22 22 21 Naked Turns . | . . . . . . . Heaviest Build 44 | 8 19 25 39 39 44 44 Greatest Support 20 | 20 20 20 20 20 20 20 Greatest Overweight (x) 3 | . . 1 3 1 2 2 Average Overweight (x) 1 | . . . 1 1 1 2 Largest Inventory Capacity 15 | 5 8 10 15 15 15 15 Average Capacity 12 | 5 5 9 14 15 15 15 Most Carried 15 | 5 8 10 15 15 15 15 Average Carried 12 | 2 5 9 10 15 14 14 Final Capacity 15 | 5 8 10 15 15 15 15 Final Carried 15 | 5 8 10 15 15 15 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 626 | 260 . 286 50 . 20 10 Remotely . | . . . . . . . Salvage Created 713 | 49 88 98 292 . . 186 Parts 35 | 2 5 6 16 . . 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 Prevented 5 | . . . . . . 5 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 15 | 1 2 2 6 . . 4 Guns 1 | 1 . . . . . . Cannons 14 | . 2 2 6 . . 4 Classes Destroyed 6 | 1 . . 3 . . 2 Drone 1 | . . . . . . 1 Watcher 2 | . . . 2 . . . Swarmer 1 | . . . 1 . . . Grunt 10 | 1 2 2 4 . . 1 Duelist 2 | . . . . . . 2 Sentry 1 | . . . 1 . . . Best Kill Streak 4 | 1 2 2 4 . . 2 Combat Bots Only 4 | 1 2 2 4 . . 2 Max Kills in Single Turn 1 | 1 1 1 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 78 | 6 5 4 16 . . 47 Missed 13 | 2 1 . 3 . . 7 Damage Taken 1158 | 34 34 47 108 . . 935 Core 424 | 9 8 8 23 . . 376 Absorbed by Shields . | . . . . . . . Ignored by Resistances 263 | 12 12 14 32 . . 193 Core Remaining (%) 93 | 96 . 90 . . . . Volleys Fired 47 | 4 5 4 14 . . 20 Largest 2 | 2 2 2 2 . . 2 Hottest 128 | 70 118 118 128 . . 128 Shots Fired 88 | 8 10 8 28 . . 34 Gun 21 | 8 5 4 . . . 4 Cannon 67 | . 5 4 28 . . 30 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 8 | 4 . . . . . 4 Thermal 80 | 4 10 8 28 . . 30 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 22 | 4 12 18 22 . . 14 Robot Miss Streak 2 | 1 . . 2 . . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 63 | 5 8 6 20 . . 24 Core Hits 24 | 2 4 3 9 . . 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . 1 . . . . Burn 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1129 | 51 131 99 381 . . 467 Guns 161 | 50 49 37 . . . 25 Cannons 966 | . 81 62 381 . . 442 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 2 | 1 1 . . . . . Kinetic 50 | 25 . . . . . 25 Thermal 1077 | 25 130 99 381 . . 442 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 18 | . . . 8 . . 10 Projectiles 18 | . . . 8 . . 10 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 2 | 1 1 . . . . . Kicked 2 | 1 1 . . . . . Crushed . | . . . . . . . Highest Temperature 669 | 66 282 225 470 . . 669 Average Temperature 181 | 31 121 99 154 . . 277 Received Heat Transfer 480 | 24 24 33 48 . . 351 Effects 22 | . . . 3 . . 19 Shutdowns 5 | . . . 1 . . 4 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . . . . 3 Matter Decay 2 | . . . . . . 2 Short Circuit 3 | . . . 1 . . 2 Damage (minor) 3 | . . . 1 . . 2 Damage (major) 2 | . . . . . . 2 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 2 . . . . 1 Heat Transferred 2257 | 74 296 296 740 . . 851 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 250 | 20 61 69 250 16 . . Initial 19 | . 11 19 . 16 . . Average 48 | 2 27 34 100 16 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 92 | 100 100 100 72 100 . . Level 1 7 | . . . 27 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . 1 . . 1 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 29 | 1 2 2 11 . . 13 Peak Tracking Total 5 | 1 2 2 4 . . 5 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 3 | . 1 1 1 . . . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 3 | . 1 1 1 . . . Successful 3 | . 1 1 1 . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 1 1 1 . . . Open Door 1 | . . 1 . . . . Alert Level 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . 2 . . 4 . Largest Group 4 | . . 2 2 . 4 4 Highest-Rated Group 152 | . . 54 54 . 152 152 Highest-Rated Ally 41 | . . 31 31 . 41 41 Total Orders . | . . . . . . . Ally Attacks 40 | . . . 14 . . 26 Total Damage 1250 | . . . 147 . . 1103 Kills 13 | . . . 4 . . 9 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4091 | 121 388 643 452 37 2010 440 Spaces Moved 1899 | 83 289 328 196 20 839 144 Core 33 | 33 . . . . . . Treads . | . . . . . . . Legs 1866 | 50 289 328 196 20 839 144 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 260 Average Speed 201 | 92 120 189 195 190 237 260 Slowest Speed 330 | 120 120 190 330 190 260 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 5 36 69 16 10 82 16 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2081 | 119 323 347 236 19 863 174 Wait 43 | 16 5 . 12 . 10 . Move 1893 | 82 288 327 195 19 838 144 Hop . | . . . . . . . Pick Up 43 | 10 10 7 9 . 6 1 Fast Attach 2 | . 2 . . . . . Attach 17 | 5 2 2 3 . 1 4 Detach 1 | . 1 . . . . . Swap 10 | 1 1 1 2 . 1 4 Drop 23 | . 8 6 1 . 7 1 Fire 47 | 4 5 4 14 . . 20 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | 1 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Met Revision 17 85 | -11/Scrapyard | Discovered new exit (range 8) 122 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 12) 510 | -10/Materials | Entered Mines 664 | -10/Mines | Found a hidden stash of uninstalled traps 701 | -10/Mines | Found the Drone Emporium 712 | -10/Mines | Found Prototype Device 965 | -10/Mines | Learned Materials trap positions 1131 | -10/Mines | Discovered new exit (range 12) 1153 | -10/Mines | Entered Materials 1153 | -9/Materials | Accompanied by 2 allies 1153 | -9/Materials | Evolved 2 slots: Utility x2 1154 | -9/Materials | Loaded intel: 33 trap records 1158 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1297 | -9/Materials | Discovered new exit (range 6) 1605 | -9/Materials | Entered Mines 1606 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1621 | -9/Mines | Learned Materials garrison access intel 1642 | -9/Mines | Entered Zion 1794 | -7/Zion | Learned location of Quarantine (-2) 1850 | -7/Zion | Learned Factory non-interactive machine intel 2283 | -7/Zion | Learned Factory recycling unit intel 2841 | -7/Zion | Imprinted 2844 | -7/Zion | Declared Zion's savior 3171 | -7/Zion | Given A8's code to call for help 3537 | -7/Zion | Received a hallucinogenic algorithm 3631 | -7/Zion | Discovered new exit (range 8) 3652 | -7/Zion | Entered Proximity Caves 3652 | -6/Proximity Caves | Accompanied by 4 allies 3714 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3762 | -6/Proximity Caves | Spotter reported a threat 3823 | -6/Proximity Caves | Spotter reported a threat 3881 | -6/Proximity Caves | Lost 3 allies 4029 | -6/Proximity Caves | Spotter reported a threat 4072 | -6/Proximity Caves | Core integrity fell below 50% 4082 | -6/Proximity Caves | Core integrity fell below 20% 4092 | -6/Proximity Caves | Self-destructed Last Messages --------------- Lgt. Armor Plating destroyed. Power failure, Ion Engine shutdown. Overheating: Beam Cannon damaged (-55). Power failure, Fission Core shutdown. Overheating: Matter decay (-44). Carbon-fiber Leg fries itself beyond repair. Overheating: System interference. Beam Cannon temporarily disabled. Overheating: Hvy. Battle Rifle damaged (-38). Core Shielding fries itself beyond repair. Overheating: Energy bleed (-107). Overheating: Core damaged (-80). Overheating: Hvy. Particle Cannon damaged (-74). Discarded Imp. Targeting Computer. Aluminum Leg broken. Overheating: Short circuit. Power failure, Fission Core shutdown. Hvy. Battle Rifle broken. Overheating: Short circuit. Overheating: Matter decay (-46). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????##??? #?????????????????? | | ???????????????????????## #?? #?????????????????? | | ???????????????????????# ### ??????????????????? | | ??????????????????????## ???????????????????? | | ####????????###??????## ????????????????????? | | # ##???????# #?????# #####? #??????????????? | | " #??????## ?????# # ##?????????????? | | % ######### ##??## ##????????????? | | %% "%"## #### #????????????? | | % ###### ## ## #????????????? | | "" #???# #?# @ #????????????? | | ####???# #### % g #???????????? | | ######### ## M ###### g #??????????? | | ## ## ##????# #?????????? | | # ### #####? #?????????? | | ##### #?? ??????????? | | #???# #?? ??????????? | | ##??# ######## #??? ??????????? | | #???# #??????## #???? ## ???????????? | | #???# #????????# #????? #??#???????????? | | ##???# ?????????## #????? ??????????????? | | ###????#### ???????????# #?????? #?????????????? | | #???#####?# ????????????###?????????????????????? | | ## #?# ???????????????????????????????????? | | #??# ???????????????????????????????????? | | # #???# ???????????????????????????????????? | | ? #???#???????????????????????????????????? | | ?? #???????????????????????????????????????? | | ?? #??????????????????????????????????????? | | ??? ?????????????????????????????????????? | | ???? ##?????????????????????????????????????? | | ????## #??????????????????????????????????????? | | ?????? ??????????????????????????????????????? | | ??????? ???????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 560 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 250 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Proton Cannon | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Robot Respite The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed CoolantCoilNullifier Manual? 0 Play Time 00:51:06 Cumulative 0.8 hours Start 2024.04.15 @ 13:18:58 End 2024.04.16 @ 17:47:12 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 2 Achievement% 1 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 30286461-92d3-4887-a158-575e21ca9c8b