Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.08 @ 11:07:27 Player: ktur Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (21) 105 Value Destroyed (402) 402 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (243) 243 TOTAL SCORE: 3210 Bonus ------- Aligned with FarCom 300 Friendly Fire -57 Cogmind --------- Core Integrity 434/550 Matter 220/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Visual Processing Unit > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Light Treads Improved Treads Compact Wheel Flight Unit Flight Unit Flight Unit Flight Unit Medium Storage Unit Large Storage Unit Signal Interpreter Improved Utility Shielding Hacking Suite Light Assault Rifle Grenade Launcher Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Light Treads Improved Treads Compact Wheel Flight Unit Flight Unit Flight Unit Flight Unit Medium Storage Unit Large Storage Unit Signal Interpreter Hacking Suite Assault Rifle Light Assault Rifle Grenade Launcher Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 25 | 6 5 2 1 . 11 Power 3 | 1 1 . . . 1 Engine 3 | 1 1 . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 1 . . . 6 Treads 9 | 2 1 . . . 6 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 2 . 1 . 2 Device . | . . . . . . Storage 3 | 1 1 . 1 . . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 7 | 2 1 2 . . 2 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 1 1 . . 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . 1 . . . 7 Power 1 | . 1 . . . . Propulsion 3 | . . . . . 3 Utility 2 | . . . . . 2 Weapon 2 | . . . . . 2 Highest Loss Streak 7 | . 1 . . . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 84 100 100 100 87 Engine 12 | . 13 14 14 14 8 Treads 28 | . 27 28 28 28 33 Storage 13 | . 14 14 14 14 9 Processor 6 | . . 14 14 14 11 Protection 1 | . . . . . 6 Ballistic Gun 25 | . 27 24 28 28 17 Naked Turns . | . . . . . . Heaviest Build 54 | 12 27 27 47 47 54 Greatest Support 92 | 40 40 40 40 40 92 Greatest Overweight (x) 1 | 1 . . 1 1 . Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 16 | 7 14 15 17 20 20 Most Carried 20 | 6 15 15 18 18 20 Average Carried 14 | 3 12 15 16 18 18 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 19 | 6 15 15 18 18 19 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 661 | 230 259 . . . 172 Remotely . | . . . . . . Salvage Created 509 | . 402 15 . . 92 Parts 45 | . 34 4 . . 7 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 16 | . 11 3 . . 2 Guns 13 | . 11 . . . 2 AOE 3 | . . 3 . . . Classes Destroyed 6 | . 5 . . . 1 Hauler 1 | . 1 . . . . Operator 3 | . 3 . . . . Watcher 1 | . 1 . . . . Swarmer 9 | . 6 3 . . . Grunt 6 | . 5 . . . 1 Sentry 1 | . . . . . 1 Best Kill Streak 3 | . 3 3 . . 1 Combat Bots Only 3 | . 3 3 . . 1 Max Kills in Single Turn 2 | . 2 2 . . 1 Gunslinging 1 | . 1 . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1594 | . 396 18 . . 1180 Core 192 | . 69 7 . . 116 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 252 | . 169 . . . 83 Core Remaining (%) 84 | 100 . . . 69 . Volleys Fired 58 | . 39 2 . . 17 Largest 2 | . 2 1 . . 2 Hottest 40 | . 40 30 . . 40 Shots Fired 109 | . 78 2 . . 29 Gun 107 | . 78 . . . 29 Cannon . | . . . . . . Launcher 2 | . . 2 . . . Special . | . . . . . . Kinetic 107 | . 78 . . . 29 Thermal . | . . . . . . Explosive 2 | . . 2 . . . Electromagnetic . | . . . . . . Robot Hit Streak 18 | . 12 3 . . 18 Robot Miss Streak 4 | . 4 . . . 1 Penetration Max . | . . . . . . Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 76 | . 48 2 . . 26 Core Hits 32 | . 22 2 . . 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1151 | . 634 190 . . 327 Guns 943 | . 616 . . . 327 Cannons . | . . . . . . Explosions 190 | . . 190 . . . Melee . | . . . . . . Ramming 18 | . 18 . . . . Kinetic 943 | . 616 . . . 327 Thermal . | . . . . . . Explosive 190 | . . 190 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 18 | . . 18 . . . Projectiles . | . . . . . . Explosions 18 | . . 18 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 1 | . . 1 . . . Shots 1 | . . 1 . . . Rammed 3 | . 3 . . . . Targets Rammed 4 | . 4 . . . . Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 9 | . . . . . 9 Average Temperature 7 | . . . . . 7 Received Heat Transfer 336 | . 84 . . . 252 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 221 | . 221 103 . . 95 Initial 21 | . . 21 . . . Average 64 | . 83 96 . . 55 Maximum Alert Level 1 | . 1 . . . . Low Security (%) 95 | 100 93 100 . 100 100 Level 1 4 | . 6 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 . . . 5 Investigation 3 | . 1 . . . 2 Extermination . | . . . . . . Reinforcement 5 | . 2 . . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 4 | . 2 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 20 3 . . 20 Peak Tracking Total 14 | . 5 3 . . 14 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 15 | . 7 . 1 1 6 Terminals 9 | . 5 . . . 4 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 32 | . 18 . 1 1 12 Successful 18 | . 10 . 1 1 6 Failed 13 | . 7 . . . 6 Catastrophic 2 | . 1 . . . 1 Database Lockouts 1 | . 1 . . . . Manual 17 | . 10 . 1 . 6 Terminals 16 | . 10 . . . 6 Fabricators . | . . . . . . Repair Stations 8 | . 6 . . . 2 Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . . 4 Terminal Hacks 6 | . 3 . 1 1 1 Robot Analysis 2 | . 2 . . . . Open Door 1 | . . . . 1 . Hauler Manifests 2 | . 1 . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 4 . . . 2 Scan Component 3 | . 2 . . . 1 Repair 3 | . 2 . . . 1 Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 4 | . 2 . . . 2 Terminals 4 | . 2 . . . 2 Assimilate 1 | . 1 . . . . Disrupt 1 | . . . . . 1 Operators 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 7 . . . 5 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 2 . . . 1 Time 78 | . 52 . . . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 . . . . Highest-Rated Group 10 | . 10 . . . . Highest-Rated Ally 10 | . 10 . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 2175 | 82 1045 35 451 183 379 Spaces Moved 1073 | 49 525 18 226 77 178 Core 11 | 11 . . . . . Treads 1062 | 38 525 18 226 77 178 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 Average Speed 172 | 138 160 160 198 240 160 Slowest Speed 240 | 160 160 160 240 240 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 68 7 62 21 29 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . 4 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 4 | . . 4 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 1280 | 60 651 21 229 76 243 Wait 90 | . 61 . . . 29 Move 1068 | 48 524 17 225 76 178 Hop . | . . . . . . Pick Up 25 | 6 13 . 3 . 3 Fast Attach 15 | 6 5 . . . 4 Attach 2 | . . . . . 2 Detach . | . . . . . . Swap 8 | . . 2 1 . 5 Drop 10 | . 5 . . . 5 Fire 58 | . 39 2 . . 17 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . 4 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Build established: Mutant 477 | -10/Materials | Central database locked down 529 | -10/Materials | Discovered new exit (range 16) 926 | -10/Materials | Discovered new exit (range 16) 970 | -10/Materials | Repaired Lgt. Treads 997 | -10/Materials | Repaired Assault Rifle 1128 | -10/Materials | Entered Mines 1148 | -10/Mines | Learned Materials garrison access intel 1155 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1156 | -10/Mines | Discovered new exit (range 5) 1163 | -10/Mines | Entered Exiles 1189 | -10/Exiles | Discovered new exit (range 15) 1207 | -10/Exiles | Met 8R-AWN 1226 | -10/Exiles | Met EX-HEX 1279 | -10/Exiles | Met EX-BIN 1304 | -10/Exiles | Aligned with FarCom system 1306 | -10/Exiles | Given EX-Vault access code 1343 | -10/Exiles | Opened EX-Vault 1363 | -10/Exiles | Found Deploy-a-Sentry 1367 | -10/Exiles | Found Deploy-a-Sentry 1370 | -10/Exiles | Found Deploy-a-Sentry 1422 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1494 | -10/Exiles | Met EX-DEC 1580 | -10/Exiles | Discovered new exit (range 14) 1614 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 1614 | -10/Exiles | Entered Mines 1637 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1677 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1775 | -9/Mines | Discovered new exit (range 7) 1797 | -9/Mines | Entered Materials 1797 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1798 | -8/Materials | Loaded intel: 1 garrison access location 2016 | -8/Materials | Repaired Assault Rifle 2115 | -8/Materials | Discovered new exit (range 5) 2176 | -8/Materials | Self-destructed Last Messages --------------- 02168_ U-05 Engineer lays Concrete. 02169_ Penetrated by Slug. 02169_ Imp. Targeting Computer destroyed. 02169_ Critical hit (Blast). 02169_ R-06 Scavenger collects Heat Sink. 02169_ Penetrated by Slug. 02169_ R-06 Scavenger destroyed. 02170_ U-05 Engineer builds a Wall. 02171_ Penetrated by Slug. 02171_ Imp. Treads destroyed. 02171_ G-47 Trooper suffers critical hit (Blast). 02171_ G-47 Trooper destroyed. 02171_ R-06 Scavenger collects Com. Wheel. 02174_ U-05 Engineer lays Concrete. 02174_ R-06 Scavenger collects Heat Sink. 02174_ Penetrated by Slug. 02174_ Imp. Treads destroyed. 02175_ U-05 Engineer lays Concrete. 02175_ R-06 Scavenger collects Imp. Treads. 02175_ Assault Rifle destroyed. 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