Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 02:51:05 Player: Errormaker Result: Destroyed by Heavy Explosive Trap Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1479) 1479 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (818) 818 TOTAL SCORE: 5787 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 206 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 287/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Compact Battery Compact Battery Improved Core Shielding Medium Armor Plating Thermal Shield Shield Generator > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Cooling System Medium Storage Unit Matter Compressor Sensor Array Datajack [Rating: 42] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Utility Medium Storage Unit Device Thermal Shield Storage Medium Storage Unit Processor Enhanced Optical Array Protection Core Shielding Weapon Minigun Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Minigun Launcher Grenade Launcher Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . 2 . . . 1 Utility 4 | . . . . . . 4 Weapon . | . . . . . . . Parts Attached 51 | 5 8 7 6 1 5 19 Power 5 | 1 2 . . . . 2 Engine 5 | 1 2 . . . . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | 2 2 3 4 1 3 2 Treads 1 | . . . . . . 1 Leg 13 | . 2 2 4 1 3 1 Wheel 2 | 2 . . . . . . Hover 1 | . . 1 . . . . Flight . | . . . . . . . Utility 14 | . 3 . . . 1 10 Device 4 | . . . . . . 4 Storage 5 | . 1 . . . . 4 Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 4 | . 2 . . . 1 1 Artifact . | . . . . . . . Weapon 15 | 2 1 4 2 . 1 5 Energy Gun 1 | . . . . . . 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 9 | 2 1 2 1 . 1 2 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . 1 . . . 1 Unidentified Prototypes . | . . . . . . . Parts Lost 30 | . 1 2 4 . 3 20 Power 4 | . 1 . . . . 3 Propulsion 9 | . . . 2 . 2 5 Utility 7 | . . . . . . 7 Weapon 10 | . . 2 2 . 1 5 Highest Loss Streak 20 | . 1 2 2 . 2 20 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 96 99 98 100 99 51 Engine 11 | . 14 11 11 11 11 7 Leg 37 | . 17 35 42 44 43 8 Wheel 1 | . 10 . . . . . Hover 1 | . . 7 . . . . Storage 11 | . 13 11 11 11 11 9 Protection 10 | . 11 11 11 11 11 5 Ballistic Gun 22 | . 27 20 21 22 22 6 Naked Turns . | . . . . . . . Heaviest Build 55 | 9 25 27 27 27 28 55 Greatest Support 52 | 32 32 52 46 43 51 41 Greatest Overweight (x) 5 | . . . 1 . . 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 6 Most Carried 10 | 3 10 10 10 10 10 9 Average Carried 9 | 1 8 9 9 9 9 3 Final Capacity 10 | 5 10 10 10 10 10 5 Final Carried 10 | 3 9 10 10 10 10 1 Class Distribution -------------------- 87% | Mutant 6% | Derelict-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1569 | 250 241 385 243 10 370 70 Remotely . | . . . . . . . Salvage Created 1996 | . 430 633 315 . 108 510 Parts 121 | . 43 46 11 . 9 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 18 | . . . . . 18 . Prevented 1 | . . . . . 1 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 49 | . 12 17 12 . 2 6 Melee 2 | . . 2 . . . . Guns 40 | . 12 15 10 . 2 1 Cannons 3 | . . . . . . 3 AOE 2 | . . . 2 . . . Classes Destroyed 12 | . 5 2 1 . 2 2 Worker 2 | . 1 1 . . . . Carrier 1 | . . . . . . 1 Operator 2 | . 1 1 . . . . Drone 1 | . . . . . 1 . Watcher 2 | . 2 . . . . . Swarmer 12 | . 5 7 . . . . Grunt 20 | . 7 4 5 . . 4 Brawler 2 | . . 1 1 . . . Duelist 2 | . . . . . . 2 Sentry 5 | . . 5 . . . . Behemoth 1 | . . . . . 1 . Assembled 6 | . . . 6 . . . Best Kill Streak 5 | . 4 5 5 . 1 5 Combat Bots Only 5 | . 3 4 5 . 1 5 Max Kills in Single Turn 2 | . 2 2 2 . 1 1 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . . 2 . . . Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 398 | . 42 63 37 . 62 194 Missed 99 | . 12 17 11 . 27 32 Damage Taken 4745 | . 412 566 522 . 762 2483 Core 1264 | . 70 78 103 . 146 867 Absorbed by Shields 81 | . . . . . . 81 Redirected to Shielding 126 | . 6 17 22 . 44 37 Ignored by Resistances 152 | . . . . . . 152 Regen/Repaired (Parts) 162 | . 56 . . 106 . . Core Remaining (%) 63 | 100 72 . . . 18 . Volleys Fired 144 | . 33 37 33 . 10 31 Largest 2 | . 2 2 2 . 2 2 Hottest 90 | . 40 50 50 . 53 90 Shots Fired 246 | . 66 66 50 . 20 44 Gun 227 | . 66 66 48 . 20 27 Cannon 17 | . . . . . . 17 Launcher 2 | . . . 2 . . . Special . | . . . . . . . Kinetic 226 | . 66 66 48 . 20 26 Thermal 18 | . . . . . . 18 Explosive 2 | . . . 2 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | . 8 6 6 . 12 7 Robot Miss Streak 6 | . 3 6 3 . 5 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . . 2 . . . 1 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 155 | . 46 39 28 . 13 29 Core Hits 84 | . 25 23 21 . 3 12 Critical Kills 4 | . . . . . . 4 Critical Parts Destroyed 3 | . 1 . 1 . . 1 Critical Strikes 7 | . 1 . 1 . . 5 Meltdown 2 | . . . . . . 2 Destroy 5 | . 1 . 1 . . 3 Melee Attacks 8 | . . 6 . . . 2 Impact . | . . . . . . . Slashing 6 | . . 6 . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2632 | . 617 670 575 . 228 542 Guns 1970 | . 617 566 463 . 228 96 Cannons 443 | . . . . . . 443 Explosions 109 | . . . 109 . . . Melee 104 | . . 104 . . . . Ramming 6 | . . . 3 . . 3 Kinetic 1970 | . 617 566 463 . 228 96 Thermal 443 | . . . . . . 443 Explosive 109 | . . . 109 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 104 | . . 104 . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 31 | . . . . . . 31 Projectiles 31 | . . . . . . 31 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 20 | . . . 20 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed 4 | . . . 3 . . 1 Kicked 4 | . . . 3 . . 1 Crushed . | . . . . . . . Highest Temperature 467 | . 20 53 55 . 41 467 Average Temperature 71 | . 5 14 15 . 16 156 Received Heat Transfer 1299 | . 171 135 60 . 225 708 Effects 5 | . . . . . . 5 Shutdowns 1 | . . . . . . 1 Energy Bleed 3 | . . . . . . 3 Interference 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 2 | . . . . . . 2 Heat Transferred 700 | . . . . . . 700 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 391 | . 227 240 111 . . 391 Initial 328 | . . 24 33 . . 328 Average 101 | . 80 98 76 . . 348 Maximum Alert Level 1 | . 1 1 . . . 1 Low Security (%) 89 | 100 94 94 100 . . . Level 1 10 | . 5 5 . . . 100 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 3 1 . . 1 1 Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 1 . . . 1 Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 6 | . 3 2 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 101 | . 23 26 20 . 21 11 Peak Tracking Total 10 | . 4 4 10 . 10 6 Tactical Retreats 7 | . 1 2 2 . 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 4 | . 3 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 2 | . . . 1 . . 1 Max in Single Turn 1 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 20 | . 8 11 . 1 . . Terminals 15 | . 7 8 . . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 1 . . . . Recycling Units 2 | . . 2 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 74 | . 30 39 . 5 . . Successful 47 | . 18 24 . 5 . . Failed 27 | . 12 15 . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 44 | . 19 23 . 2 . . Terminals 61 | . 28 33 . . . . Fabricators . | . . . . . . . Repair Stations 4 | . 2 2 . . . . Recycling Units 4 | . . 4 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 26 | . 9 12 . 5 . . Record 1 | . . 1 . . . . Part Schematic 5 | . . . . 5 . . Robot Analysis 3 | . 2 1 . . . . Prototype ID Bank 1 | . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . Terminal Index 1 | . 1 . . . . . Alert Level 3 | . 1 2 . . . . Unreport Threat 1 | . . 1 . . . . Locate Traps 3 | . 1 2 . . . . Disarm Traps 1 | . 1 . . . . . Zone Layout 6 | . 3 3 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 2 . . . . Scan Component 2 | . 1 1 . . . . Repair 2 | . 1 1 . . . . Recycling Unit Hacks 3 | . . 3 . . . . Report Inventory 2 | . . 2 . . . . Retrieve Matter 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 14 | . 7 7 . . . . Terminals 14 | . 7 7 . . . . Assimilate 1 | . 1 . . . . . Botnet 13 | . 6 7 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 8 10 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 58 | . 26 32 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 8 | . . . 4 4 . . Largest Group 7 | . . . 4 7 7 . Highest-Rated Group 195 | . . . 71 195 195 . Highest-Rated Ally 40 | . . . 31 40 40 . Total Orders . | . . . . . . . Ally Attacks 47 | . . . 7 . 40 . Total Damage 1134 | . . . 102 . 1032 . Kills 14 | . . . 2 . 12 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total 3 | . 2 1 . . . . Derelict Logs Recovered 4 | . . . 1 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 6750 | 51 968 1033 836 1726 1938 198 Spaces Moved 4824 | 41 667 639 609 1344 1460 64 Core 24 | 1 . . . . . 23 Treads 11 | . . . . . . 11 Legs 4500 | . 418 639 609 1344 1460 30 Wheels 289 | 40 249 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 120 120 120 120 100 Average Speed 119 | 98 112 120 120 120 120 144 Slowest Speed 300 | 100 120 120 190 120 120 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 62 | 3 99 49 96 93 95 2 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . . 2 2 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 17 | . . . 13 . . 4 Melee . | . . . . . . . Projectile 3 | . . . . . . 3 AOE 13 | . . . 13 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 5596 | 48 822 839 672 1458 1632 125 Wait 493 | . 89 133 16 108 147 . Move 4818 | 40 666 638 608 1343 1459 64 Hop . | . . . . . . . Pick Up 41 | 3 17 10 3 1 4 3 Fast Attach 19 | 5 1 3 3 . 2 5 Attach 19 | . 3 4 2 . . 10 Detach 1 | . . 1 . . . . Swap 13 | . 4 . 1 1 3 4 Drop 33 | . 9 7 3 2 7 5 Fire 144 | . 33 37 33 . 10 31 Melee 8 | . . 6 . . . 2 Ram . | . . . . . . . Kick 4 | . . . 3 . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . . . 3 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 16) 700 | -10/Materials | Discovered new exit (range 4) 796 | -10/Materials | Repaired Assault Rifle 921 | -10/Materials | Discovered new exit (range 7) 1020 | -10/Materials | Entered another Materials area 1020 | -9/Materials | Evolved 2 slots: Propulsion x2 1555 | -9/Materials | Discovered new exit (range 12) 1715 | -9/Materials | Discovered new exit (range 16) 2033 | -9/Materials | Discovered new exit (range 16) 2053 | -9/Materials | Entered Mines 2071 | -9/Mines | Discovered new exit (range 12) 2137 | -9/Mines | Assembled infested the area 2366 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2620 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2622 | -9/Mines | Learned location of 1 exit from Materials 2804 | -9/Mines | Received a Mining Laser from a helpful Derelict 2832 | -9/Mines | Discovered new exit (range 5) 2883 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2889 | -9/Mines | Entered Zion 2889 | -7/Zion | Accompanied by 4 allies 3111 | -7/Zion | Learned location of Data Miner (-6) 3225 | -7/Zion | Given A8's code to call for help 3772 | -7/Zion | Discovered new exit (range 8) 4028 | -7/Zion | Learned Factory terminal intel 4140 | -7/Zion | Imprinted 4142 | -7/Zion | Declared Zion's savior 4615 | -7/Zion | Entered Proximity Caves 4615 | -6/Proximity Caves | Accompanied by 7 allies 4702 | -6/Proximity Caves | Spotter reported a threat 4719 | -6/Proximity Caves | Spotter reported a threat 4774 | -6/Proximity Caves | Lost 4 allies 5058 | -6/Proximity Caves | Learned location of 1 exit from Factory 5542 | -6/Proximity Caves | Spotted B-75 Beast 5617 | -6/Proximity Caves | Core integrity fell below 50% 5635 | -6/Proximity Caves | Destroyed B-75 Beast 5740 | -6/Proximity Caves | Discovered new exit (range 12) 5948 | -6/Proximity Caves | Build established: Scavenger-Mutant 6440 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6505 | -6/Proximity Caves | Core integrity fell below 20% 6511 | -6/Proximity Caves | Build established: Derelict-Mutant 6553 | -6/Proximity Caves | Entered Factory 6553 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 6554 | -6/Factory | Identified exit to Factory 6555 | -6/Factory | Loaded intel: 28 terminal locations 6693 | -6/Factory | Core integrity fell below 50% 6723 | -6/Factory | Core integrity fell below 20% 6751 | -6/Factory | Destroyed by Heavy Explosive Trap Last Messages --------------- 06728_ Penetrated by Slug. 06729_ K-01 Serf collects debris. 06731_ Penetrated by Slug. 06731_ M-13 Machinist fits Backup Power I on G-50 Soldier. 06732_ K-01 Serf collects debris. 06732_ Slug penetrates K-01 Serf. 06734_ Slug penetrates Wall. 06734_ Lgt. Angular Momentum Engine destroyed. 06735_ K-01 Serf collects debris. 06735_ M-13 Machinist repairs Adv. Heat Sink. 06737_ M-13 Machinist repairs Carbon-fiber Leg. 06740_ Slug penetrates Wall. 06740_ Imp. Medium Treads destroyed. 06740_ Slug penetrates Wall. 06751_ Triggered Heavy Explosive Trap. 06751_ An explosion rips through the floor. 06751_ Hvy. Laser destroyed. [Achievement: Back For More] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????##? | | ????????????????????????????????T???????????? #? | | ????????????????????????????????????????????? #? | | ?????????????????????????????????????????????"" #? | | ?????????????????????????????????????????????"" # | | ?????????????????????????????????????????????"" # | | ????????????????????????????????????????????? # | | ???????????????????????????????????????#######"## | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# ] # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# + | | ???????????????????????????????????????#= * " | | ???????????????????????????????????????#%/ =%%! # | | ???????????????????????????????????????# !! # | | ???????????????????????????????????????# %[%* # | | ???????????????????????????????#########""#/##### | | ???????????????????????????????# !%="" # | | ???????????????????????????????# """ %""S + | | ????????????????????####+####### """"" ! 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Flamer | -7/Zion | Free Ripper | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Armchair Analyst Back For More Everything Is Under Control I Survived The Infestation I'm Back, Baby! Preemptive Strike Quantum Hacking Robot Respite The More The Merrier The One True Hacker root@ Challenges ------------ None Game ------ Seed WeaponsOpticalMembrane Manual? 0 Play Time 01:28:48 Cumulative 37.5 hours Start 2024.04.13 @ 01:22:05 End 2024.04.13 @ 02:51:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 28 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44525b6f-0bcc-45ec-b0d7-691684fa3098