Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.04 @ 20:14:25 Player: IAMTRASHMAN Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (133) 665 Value Destroyed (4909) 4909 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1369) 1369 TOTAL SCORE: 10243 Bonus ------- High Alert Combat Kills 687 Follower Combat Kills 304 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -122 Cogmind --------- Core Integrity 0/550 Matter 78/300 Energy 150/150 System Corruption 3% Temperature Cool (9) Movement Rolling (225) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Improved Treads Armored Wheel > --- UTILITY (6) ------ Improved Cooling System Huge Storage Unit Targeting Computer Improved Targeting Computer Core Analyzer Hardened Medium Armor Plating > --- WEAPON (2) ------- Heavy Ion Cannon Rocket Launcher > --- INVENTORY (25) --- Heavy Deuterium Engine Light Treads Light Treads Armored Treads Improved Cooling System Improved Cooling System Improved Cooling System Advanced Targeting Computer Improved Light Armor Plating Hacking Suite System Shield Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Armored Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Targeting Computer Improved Targeting Computer Core Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Heavy Deuterium Engine Armored Treads Improved Cooling System Improved Cooling System Improved Cooling System Advanced Targeting Computer Hacking Suite System Shield Heavy Ion Cannon Heavy Ion Cannon Rocket Launcher Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Targeting Computer Device Shield Generator Storage Huge Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Assault Cannon Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . 2 . . . 2 . . Weapon . | . . . . . . . . . . Parts Attached 68 | 7 7 4 19 . 1 2 6 10 12 Power 10 | 1 . . 3 . 1 . 1 3 1 Engine 9 | 1 . . 3 . 1 . 1 2 1 Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 22 | 2 4 1 7 . . . 2 1 5 Treads 15 | . 2 1 6 . . . 2 . 4 Leg 2 | 2 . . . . . . . . . Wheel 5 | . 2 . 1 . . . . 1 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 2 2 . 3 . . 1 3 6 3 Device 6 | 1 . . . . . . 1 3 1 Storage 4 | 1 1 . 1 . . . 1 . . Processor 5 | . 1 . 2 . . . 1 1 . Hackware . | . . . . . . . . . . Protection 5 | . . . . . . 1 . 2 2 Artifact . | . . . . . . . . . . Weapon 16 | 2 1 3 6 . . 1 . . 3 Energy Gun . | . . . . . . . . . . Energy Cannon 5 | . 1 2 . . . . . . 2 Ballistic Gun 2 | 2 . . . . . . . . . Ballistic Cannon 5 | . . . 4 . . . . . 1 Launcher 4 | . . 1 2 . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . . Parts Lost 23 | . . 1 1 . . 1 . 7 13 Power 3 | . . . . . . . . 1 2 Propulsion 4 | . . . 1 . . . . . 3 Utility 10 | . . . . . . 1 . 5 4 Weapon 6 | . . 1 . . . . . 1 4 Highest Loss Streak 12 | . . 1 1 . . 1 . 3 12 To Critical Strikes . | . . . . . . . . . . Average Backups 15 | 3 11 13 15 20 18 16 15 16 18 Power 1 | . 1 1 1 2 1 1 1 1 1 Propulsion 5 | 2 4 5 5 7 7 7 6 5 4 Utility 3 | . 1 3 3 7 5 4 2 2 5 Weapon 5 | . 4 4 5 4 4 4 5 6 6 Tool/Special . | . . . . . . . . . . Unused Backups 34 | . 5 1 11 1 2 . 3 . 11 Power 8 | . 2 1 3 . . . 2 . . Propulsion 4 | . 1 . . . . . 1 . 2 Utility 14 | . 1 . 3 1 2 . . . 7 Weapon 8 | . 1 . 5 . . . . . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 99 | . 99 99 99 100 100 99 99 98 97 Engine 10 | . 14 14 11 11 11 11 8 8 8 Treads 16 | . 9 28 20 22 22 22 14 9 9 Wheel 3 | . 5 . 1 . . . 3 9 8 Device 4 | . 9 . . . . . 12 8 7 Storage 10 | . 14 14 11 11 11 11 9 9 9 Processor 25 | . 4 14 32 33 33 24 23 26 27 Protection 3 | . . . . . . 8 9 8 9 Energy Cannon 8 | . 10 24 15 . . . . . 2 Ballistic Gun 1 | . 16 2 . . . . . . . Ballistic Cannon 11 | . . . 6 22 22 20 17 17 15 Peak Build Rating 38 | 7 10 10 26 26 28 28 37 36 38 Average Rating 23 | 4 8 9 18 26 27 27 32 33 34 On Entrance 20 | . 7 10 10 26 26 28 28 34 35 Naked Turns . | . . . . . . . . . . Heaviest Build 115 | 12 29 29 58 58 58 61 103 109 115 Greatest Support 44 | 20 40 40 44 44 44 44 44 22 22 Greatest Overweight (x) 9 | . 2 . 1 1 1 1 6 9 9 Average Overweight (x) 2 | . . . . 1 1 1 2 7 8 Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 25 25 25 Average Capacity 19 | 7 13 15 16 20 20 20 20 25 25 Most Carried 25 | 7 15 15 20 20 20 20 20 22 25 Average Carried 17 | 3 12 13 15 20 19 19 18 19 21 Final Capacity 25 | 8 15 15 20 20 20 20 25 25 25 Final Carried 20 | 7 15 13 20 20 20 19 20 19 17 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Matter Collected 3005 | 228 70 282 398 162 . 177 220 956 512 Remotely 590 | . . . . . . . . 463 127 Salvage Created 3971 | 10 89 371 1369 244 . 189 241 739 719 Parts 234 | 3 7 25 74 13 . 10 12 39 51 Haulers Intercepted 5 | . 1 . 4 . . . . . . Recyclers Shooed 7 | 1 1 2 . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 104 | . . 14 27 4 . 3 8 24 24 Guns 1 | . . 1 . . . . . . . Cannons 71 | . . 9 22 4 . 1 5 17 13 AOE 31 | . . 4 4 . . 2 3 7 11 Classes Destroyed 17 | 1 2 3 6 1 . . . 3 1 Worker 2 | . . . 2 . . . . . . Builder 4 | . . . 1 . . 1 . . 2 Tunneler 2 | 1 . 1 . . . . . . . Hauler 5 | . 1 . 4 . . . . . . Recycler 5 | . . . 1 2 . 1 1 . . Mechanic 1 | . . . 1 . . . . . . Operator 4 | . . . 3 . . . . . 1 Watcher 5 | . 2 . 1 . . . . . 2 Swarmer 26 | . . 8 3 2 . . 3 4 6 Grunt 39 | . . 4 14 . . 2 . 8 11 Brawler 4 | . . . 2 . . 1 . 1 . Sentry 22 | . . 2 8 . . . 5 4 3 Demolisher 2 | . . . . 2 . . . . . Specialist 5 | . . . . . . . . 2 3 Hunter 5 | . . . . . . . . 5 . Heavy 1 | . . . . . . . . . 1 Butcher 1 | . . . . . . . . 1 . Best Kill Streak 10 | 1 1 3 10 6 . 5 6 7 6 Combat Bots Only 7 | . . 3 6 4 . 3 5 7 6 Max Kills in Single Turn 4 | 1 1 2 4 1 . 1 2 3 3 Gunslinging . | . . . . . . . . . . Exploded 4 | . . 2 4 . . 1 1 3 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Hostile Shots Fired 469 | . . 66 62 17 . 5 32 127 160 Missed 140 | . . 21 23 6 . . 10 41 39 Hits 329 | . . 45 39 11 . 5 22 86 121 Melee 2 | . . . . . . . . 2 . Projectile 327 | . . 45 39 11 . 5 22 84 121 AOE 3 | . . . . 3 . . . . . Critical Strikes 16 | . . 2 . . . . 4 5 5 Damage Taken 4559 | . . 514 497 177 . 82 224 1092 1973 Core 785 | . . 69 136 24 . . 36 222 298 Absorbed by Shields 389 | . . . . . . . 85 304 . Regen/Repaired (Parts) 87 | . . . . . . . . . 87 Core Remaining (%) 77 | 100 . 72 . . . 60 . . . Volleys Fired 292 | 4 13 33 70 11 . 11 19 70 61 Largest 2 | 2 2 2 2 2 . 2 2 2 2 Hottest 130 | 40 80 120 120 74 . 74 74 74 130 Shots Fired 546 | 8 26 59 140 22 . 21 35 130 105 Gun 36 | 8 18 10 . . . . . . . Cannon 481 | . 8 45 138 22 . 18 32 123 95 Launcher 29 | . . 4 2 . . 3 3 7 10 Special . | . . . . . . . . . . Kinetic 362 | 8 18 10 48 22 . 18 32 123 83 Thermal 155 | . 8 45 90 . . . . . 12 Explosive 29 | . . 4 2 . . 3 3 7 10 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 22 | 2 5 11 20 10 . 5 14 14 22 Robot Miss Streak 6 | 2 4 3 4 1 . 2 3 4 6 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 338 | 3 14 37 90 17 . 11 23 81 62 Core Hits 194 | 2 5 22 46 8 . 7 13 47 44 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 9 | . . . 3 1 . . 1 3 1 Meltdown 1 | . . . 1 . . . . . . Blast 8 | . . . 2 1 . . 1 3 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9329 | 51 184 892 2028 384 . 329 730 2247 2484 Guns 212 | 48 114 50 . . . . . . . Cannons 6821 | . 70 544 1784 384 . 193 575 1764 1507 Explosions 2271 | . . 287 244 . . 136 155 483 966 Melee . | . . . . . . . . . . Ramming 25 | 3 . 11 . . . . . . 11 Kinetic 5023 | 48 114 50 711 384 . 193 575 1764 1184 Thermal 2010 | . 70 544 1073 . . . . . 323 Explosive 2271 | . . 287 244 . . 136 155 483 966 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 3 Average Corruption 3 | . . . . . . . . 3 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 41 | . . . . . . . . 25 16 Message Errors 8 | . . . . . . . . 6 2 Matter Fused 13 | . . . . . . . . 8 5 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 7 | . . . . . . . . 4 3 Data Loss (minor) 8 | . . . . . . . . 4 4 Data Loss (major) 2 | . . . . . . . . 1 1 Weapon Failures 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 86 | . . 2 18 8 . . . 22 36 Projectiles 62 | . . . 18 8 . . . 22 14 Explosions 24 | . . 2 . . . . . . 22 Melee . | . . . . . . . . . . Knockbacks 34 | . . . 1 6 . 3 . 10 14 Impact . | . . . . . . . . . . Kinetic 29 | . . . 1 5 . 3 . 9 11 Secondary 5 | . . . . 1 . . . 1 3 Self-Inflicted Damage 124 | . . 40 . . . . . . 84 Shots 4 | . . 1 . . . . . . 3 Rammed 4 | . . 1 . . . . . . 3 Targets Rammed 5 | 1 . 1 . . . . . . 3 Kicked 1 | 1 . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 390 | . 70 390 252 60 . 51 47 67 262 Average Temperature 62 | . 31 116 57 28 . 19 13 15 90 Received Heat Transfer 1567 | . . 129 195 . . 45 107 344 747 Effects 1 | . . 1 . . . . . . . Matter Decay 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 8 | . . 2 6 . . . . . . Heat Transferred 3996 | . 148 1147 2257 . . . . . 444 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Maximum Alert Level 4 | . . . 1 . . . . 4 3 Low Security (%) 58 | 100 100 100 78 100 . 100 100 10 . Level 1 9 | . . . 21 . . . . 16 . Level 2 16 | . . . . . . . . 19 80 Level 3 14 | . . . . . . . . 47 19 Level 4 1 | . . . . . . . . 5 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1152 | 5 7 114 325 122 . 72 184 1152 856 Initial 557 | . . . . 81 . . 8 122 557 Average 304 | . 1 44 167 69 . 49 33 662 601 Influence Increases 3688 | 5 28 374 889 116 . 103 250 1132 791 Destroy 0b10 Robot/C 2260 | . . 280 540 80 . 60 160 620 520 Destroy 0b10 Robot/NC 140 | 5 15 5 65 10 . 10 5 . 25 Destroy Leader 480 | . 6 50 180 10 . 10 60 30 134 Allied During Kill 34 | . . . . . . . . 26 8 Successful Hack 92 | . 7 . 23 . . . 4 51 7 Disable Machine 105 | . . . 15 . . . 15 45 30 Anti-Garrison Action 300 | . . . . . . . . 300 . Destroy Structure 202 | . . 24 21 1 . 23 6 60 67 Lose Combat Pursuer 75 | . . 15 45 15 . . . . . Influence Decreases 2864 | 5 28 374 680 288 37 80 85 176 1111 Entered New Map 833 | . . . . 128 37 . 15 66 587 Time Decay 1591 | 5 28 364 520 160 . 70 70 . 374 Lost Part 230 | . . 10 10 . . 10 . 70 130 Lost Ally 60 | . . . . . . . . 40 20 Purge Threat 150 | . . . 150 . . . . . . Squads Dispatched 14 | . . . 5 . . . 3 . 6 Investigation 3 | . . . 2 . . . . . 1 Extermination . | . . . . . . . . . . Reinforcement 7 | . . . 3 . . . . . 4 Assault 1 | . . . . . . . . . 1 Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Distress Signals 4 | . . . 3 . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 134 | . 4 16 42 5 . 3 11 20 33 Peak Tracking Total 9 | . 1 3 7 5 . 3 3 6 9 Tactical Retreats 3 | . . 1 1 1 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Traps Triggered 6 | . . . . . . . . 6 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Machines Disabled 13 | . . . 1 . . . 1 9 2 Max in Single Turn 2 | . . . 1 . . . 1 2 1 Garrison Relay 3 | . . . . . . . . 3 . Phase Generator 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Machines Accessed 16 | . 1 . 6 . 2 . 1 4 2 Terminals 12 | . 1 . 6 . . . . 4 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 60 | . 1 . 19 . 24 . 1 9 6 Successful 42 | . 1 . 8 . 24 . 1 4 4 Failed 18 | . . . 11 . . . . 5 2 Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 15 | . . . 11 . 1 . . 1 2 Terminals 33 | . 1 . 19 . . . . 9 4 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 35 | . 1 . 5 . 24 . . 4 1 Record 23 | . . . . . 23 . . . . Robot Analysis 1 | . . . 1 . . . . . . Open Door 1 | . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . 1 . Terminal Index 1 | . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Hauler Manifests 2 | . . . 1 . . . . . 1 Registered Components 1 | . 1 . . . . . . . . Garrison Registry 1 | . . . . . . . . 1 . Security Stations 1 | . . . . . . . . 1 . Proto ID Catalog 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . 1 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 4 | . . . 3 . . . . . 1 Terminals 4 | . . . 3 . . . . . 1 Botnet 4 | . . . 3 . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 10 | . . . 6 . . . . 2 2 Full Trace Events 2 | . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 Time 32 | . . . . . . . . . 32 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . 10 . Machine Destruction 10 | . . . . . . . . 10 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 1 Highest-Rated Group 86 | . . . . . . . . 86 15 Highest-Rated Ally 31 | . . . . . . . . 31 15 Initial Warlord ECA Mod 8 | . . . . . . . . . 8 Total Orders . | . . . . . . . . . . Ally Attacks 40 | . . . . . . . . 30 10 Total Damage 850 | . . . . . . . . 642 208 Kills 9 | . . . . . . . . 7 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Active Infowar (turns) 401 | 31 251 . . . . . 119 . . Seismic 401 | 31 251 . . . . . 119 . . Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Turns Passed 6820 | 106 357 965 1585 330 607 145 315 1548 862 Spaces Moved 3022 | 74 220 533 760 132 268 46 121 590 278 Core 17 | 17 . . . . . . . . . Treads 1718 | . 58 533 619 132 268 46 60 1 1 Legs 148 | 57 91 . . . . . . . . Wheels 1139 | . 71 . 141 . . . 61 589 277 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 160 115 225 225 225 145 175 195 Average Speed 183 | 103 130 160 170 225 225 225 188 207 211 Slowest Speed 465 | 120 190 160 240 225 225 225 237 465 465 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 4 37 93 72 37 69 16 15 79 30 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 2 | . . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 3 | . . 1 . 2 . . . . . Spaces Dug 3 | . . . 1 . . . . . 2 Terrain Destroyed 233 | . . 28 21 3 . 28 6 69 78 Melee . | . . . . . . . . . . Projectile 40 | . . . 7 3 . 5 2 . 23 AOE 193 | . . 28 14 . . 23 4 69 55 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Total 3746 | 92 269 586 919 147 274 65 174 785 435 Wait 125 | . 2 9 24 1 . 4 2 33 50 Move 3014 | 73 219 532 759 131 267 45 121 589 278 Hop . | . . . . . . . . . . Pick Up 72 | 7 14 1 21 2 3 . 9 3 12 Fast Attach 29 | 7 4 . 7 . . . 2 5 4 Attach 26 | . . 2 3 . . 1 2 7 11 Detach 15 | . 3 . 3 . . . 2 5 2 Swap 43 | . 3 5 9 . 1 4 8 3 10 Drop 57 | . 11 3 23 2 3 . 9 2 4 Fire 292 | 4 13 33 70 11 . 11 19 70 61 Melee . | . . . . . . . . . . Ram 2 | . . . . . . . . . 2 Kick 1 | 1 . . . . . . . . . Crush 2 | . . 1 . . . . . . 1 Escape Stasis 44 | . . . . . . . . 44 . Rewire 24 | . . . . . . . . 24 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 4 exits: [*Fac x3] / *Mat) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 107 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 464 | -10/Materials | Entered Mines 634 | -10/Mines | Learned Materials security intel 645 | -10/Mines | Learned location of 1 exit from Materials 749 | -10/Mines | Discovered new exit (range 16) 970 | -10/Mines | Discovered new exit (range 15) 1429 | -10/Mines | Entered Materials 1429 | -9/Materials | Evolved 2 slots: Utility x2 1430 | -9/Materials | Identified exit to Materials 1737 | -9/Materials | Discovered exit to Materials (range 3) 2261 | -9/Materials | Discovered exit to Materials (range 7) 2347 | -9/Materials | Discovered new exit (range 14) 2970 | -9/Materials | Discovered new exit (range 13) 3014 | -9/Materials | Entered Mines 3021 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3124 | -9/Mines | Assembled infested the area 3274 | -9/Mines | Discovered exit to Materials (range 10) 3335 | -9/Mines | Discovered new exit (range 5) 3344 | -9/Mines | Entered Exiles 3398 | -9/Exiles | Met 8R-AWN 3439 | -9/Exiles | Met EX-HEX 3504 | -9/Exiles | Met EX-BIN 3533 | -9/Exiles | Aligned with FarCom system 3536 | -9/Exiles | Given EX-Vault access code 3590 | -9/Exiles | Opened EX-Vault 3603 | -9/Exiles | Found Deploy-a-Sentry 3607 | -9/Exiles | Found Deploy-a-Sentry 3610 | -9/Exiles | Found Deploy-a-Sentry 3656 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3796 | -9/Exiles | Met EX-DEC 3834 | -9/Exiles | Learned location of Zion (-7) 3926 | -9/Exiles | Discovered new exit (range 14) 3951 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 3951 | -9/Exiles | Entered Mines 4033 | -8/Mines | Discovered exit to Materials (range 7) 4096 | -8/Mines | Entered Materials 4096 | -8/Materials | Evolved 2 slots: Utility x2 4137 | -8/Materials | Discovered new exit (range 14) 4411 | -8/Materials | Identified exit to Garrison 4411 | -8/Materials | Entered Garrison 4417 | -8/Garrison | Triggered checkpoint 4567 | -8/Garrison | Triggered checkpoint 4610 | -8/Garrison | Garrison Relay disabled 4676 | -8/Garrison | Phase Generator disabled 4703 | -8/Garrison | Learned Factory security intel 4835 | -8/Garrison | Triggered checkpoint 4962 | -8/Garrison | Triggered checkpoint 4995 | -8/Garrison | Destroyed 7 combat bots 5140 | -8/Garrison | Garrison Relay disabled 5169 | -8/Garrison | Discovered new exit (range 10) 5355 | -8/Garrison | Lost 3 parts (1p1u1w) 5500 | -8/Garrison | Rescued a captive Derelict 5501 | -8/Garrison | Rescued a captive Derelict 5536 | -8/Garrison | Garrison Relay disabled 5585 | -8/Garrison | Discovered new exit (range 55) 5585 | -8/Garrison | Discovered new exit (range 12) 5585 | -8/Garrison | Discovered new exit (range 41) 5585 | -8/Garrison | Discovered new exit (range 20) 5875 | -8/Garrison | Triggered checkpoint 5935 | -8/Garrison | Lost 3 allies 5959 | -8/Garrison | Entered Materials 5959 | -8/Materials | Accompanied by 1 ally 6084 | -8/Materials | Repaired Arm. Wheel 6559 | -8/Materials | Core integrity fell below 50% 6699 | -8/Materials | Core integrity fell below 20% 6758 | -8/Materials | Lost 12 parts (2p3n3u4w) 6759 | -8/Materials | First assault squad dispatched 6821 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06769_ U-05 Engineer lays Concrete. 06770_ U-05 Engineer builds a Wall. 06771_ Acquired 2 matter. 06772_ K-01 Serf collects debris. 06775_ U-05 Engineer builds a Wall. 06775_ K-01 Serf collects debris. 06782_ Acquired 34 matter. 06783_ The unstable cave ceiling collapses. 06784_ Acquired 14 matter. 06785_ K-01 Serf collects debris. 06789_ The unstable cave ceiling collapses. 06789_ Lgt. Ion Engine crushed. 06793_ K-01 Serf collects debris. 06807_ U KUG#ZH5XAW%I:JWIAEEO K%L2EXSGRZY5VYA8 06814_ Acquired Imp. Light Armor Plating. 06817_ C-30 ARC bursts open, deploying its payload. 06817_ G-50 Soldier unfolds itself. 06817_ G-47 Trooper unfolds itself. 06817_ L-31 Rogue unfolds itself. 06817_ M-28 Smith unfolds itself. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????######?????????????????????????????? | | ??????#?? ! [#?????????????????????????????? | | ??????# #?????????????????????????????? | | ??????# """"" !#?????????????????????????????? | | ??????# """"" #?????????????????????????????? | | ##????# """"" #?????????????????????????????? | | #????# ###########???????????????????? | | =#?????? ! [ ]# ! #???????????????????? | | !#???????? # T #???????????????????? | | ###########+##/# #???????????????????? | | * = =[= # """ """ ????????????????????? | | !!= = % * + """ """ #???????????????????? | | [ ! %%%! # """ """ ##??????????????????? | | #####+######+####% #??????????????????? | | ?? ## %*%=#% [ #???????????????????? | | " # ## != ###== ######?????????????????? | | " # ## "" !!+==%[ ????????????? | | " # ## "" [!#### #%### #??????????????????? | | # ## " =%%#%[ #?#%#??????????????????? | | # ## #!# #### ###?????? ###??????? | | ### ## [ # ##### ##### #??????? | | ??# ## ###### m #??????? | | ??# ## " * @ gl +??????? | | ??# ## ##### r g g #??????? | | ??# ## " " # ##???# ##### #??????? | | ??# ## """ ###????###+###????????????????? | | ??######## #?????????????????????????????? | | ?????????########?????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 18 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Wheel | 13% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InterceptLobotomyMesh Manual? 0 Play Time 00:43:57 Cumulative 223.1 hours Start 2025.08.04 @ 16:48:02 End 2025.08.04 @ 20:14:25 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 233 Rogue 233 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 70 Achievement% 66 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 256ced57-5393-433a-b5de-a617aa1b45d8