Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.07.06 @ 23:01:13 Player: MrPotato28 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (2487) 2487 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5827 Bonus ------- None Cogmind --------- Core Integrity 565/700 Matter 294/300 Energy 98/100 System Corruption 1% Temperature Cool (8) Movement Walking (125) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (5) ------ Improved Cooling System High-capacity Storage Unit Long-range Sensor Array Targeting Computer Improved Medium Armor Plating > --- WEAPON (4) ------- Heavy Laser Flak Cannon Power Maul > --- INVENTORY (12) --- Improved Heat Sink Advanced Sensor Array Advanced Sensor Array Advanced Signal Interpreter Improved Medium Armor Plating Improved Medium Armor Plating Particle Gun Particle Gun Gatling Laser Improved EM Pulse Cannon Great Maul Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Long-range Sensor Array Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- Wave Gun Improved Assault Rifle Heavy Rocket Launcher Power Maul > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Advanced Sensor Array Advanced Sensor Array Advanced Signal Interpreter Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Gatling Laser Improved EM Pulse Cannon Flak Cannon Great Maul [Rating: 55] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Targeting Computer Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Slots Evolved 7 | . 1 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . 1 . 1 . . . Utility 3 | . . 1 1 1 . . Weapon 2 | . . 1 . 1 . . Parts Attached 68 | 8 8 8 15 17 8 4 Power 7 | 1 . 2 1 2 1 . Engine 7 | 1 . 2 1 2 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 18 | 2 5 . 5 4 1 1 Treads . | . . . . . . . Leg 18 | 2 5 . 5 4 1 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 2 1 1 3 6 2 1 Device 4 | . . . 1 2 1 . Storage 3 | 1 1 . . 1 . . Processor 1 | 1 . . . . . . Hackware . | . . . . . . . Protection 8 | . . 1 2 3 1 1 Artifact . | . . . . . . . Weapon 27 | 3 2 5 6 5 4 2 Energy Gun 11 | . 2 1 3 1 3 1 Energy Cannon 1 | . . 1 . . . . Ballistic Gun 6 | 3 . 1 2 . . . Ballistic Cannon 1 | . . . . . . 1 Launcher 2 | . . . . 2 . . Special Weapon 1 | . . . . . 1 . Impact Weapon 5 | . . 2 1 2 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 3 . . . Parts Lost 9 | . . . 1 . 4 4 Power 2 | . . . . . 1 1 Propulsion 2 | . . . . . 1 1 Utility 1 | . . . 1 . . . Weapon 4 | . . . . . 2 2 Highest Loss Streak 2 | . . . 1 . 2 2 Average Slot Usage (%) 98 | . 95 100 95 99 100 99 Engine 8 | . 12 10 8 6 7 7 Leg 29 | . 32 30 30 28 28 27 Device 7 | . . . 2 14 14 14 Storage 8 | . 12 10 8 7 7 7 Processor 8 | . 12 10 8 7 7 7 Protection 7 | . . 10 13 7 7 7 Energy Gun 6 | . 8 5 4 7 7 7 Energy Cannon 1 | . . 4 3 . . . Ballistic Gun 8 | . 15 10 8 7 6 . Launcher 3 | . . . . 7 7 3 Impact Weapon 6 | . . 10 8 7 7 7 Naked Turns . | . . . . . . . Heaviest Build 73 | 15 24 31 39 70 73 70 Greatest Support 70 | 20 39 39 56 70 70 70 Greatest Overweight (x) 2 | 2 . . . 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 8 10 10 10 12 12 12 Average Capacity 10 | 7 8 10 10 11 12 12 Most Carried 12 | 7 10 10 10 12 12 12 Average Carried 10 | 3 8 9 9 11 11 10 Final Capacity 12 | 8 10 10 10 12 12 12 Final Carried 12 | 7 10 10 10 12 10 11 Class Distribution -------------------- 95% | Hacker-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Matter Collected 1574 | 189 288 137 386 266 202 106 Remotely . | . . . . . . . Salvage Created 3370 | 74 452 290 1266 612 487 189 Parts 159 | 4 30 23 59 23 14 6 Haulers Intercepted 6 | . 2 . 3 1 . . Recyclers Shooed 4 | . 2 . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 51 | . 8 2 15 8 11 7 Melee 2 | . . 1 . 1 . . Guns 36 | . 8 . 9 6 10 3 Cannons 9 | . . 1 6 . . 2 AOE 2 | . . . . . . 2 Classes Destroyed 14 | 2 4 3 3 1 1 . Worker 6 | 1 . 2 1 2 . . Builder 1 | . . . 1 . . . Tunneler 1 | . . 1 . . . . Hauler 6 | . 2 . 3 1 . . Recycler 9 | 1 2 1 4 1 . . Operator 2 | . . 1 1 . . . Watcher 8 | . 3 3 1 1 . . Swarmer 8 | . 4 . . . 3 1 Grunt 25 | . 4 1 7 4 5 4 Brawler 2 | . . . 1 . 1 . Sentry 10 | . . 1 5 2 1 1 Hunter 4 | . . . 2 1 . 1 Programmer 1 | . . . . 1 . . Behemoth 1 | . . . . . 1 . Best Kill Streak 5 | 2 5 5 3 3 3 5 Combat Bots Only 5 | . 2 1 3 2 3 5 Max Kills in Single Turn 2 | 2 1 2 2 1 2 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee 1 | . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Damage Taken 2439 | . 136 79 662 348 871 343 Core 242 | . 38 . 69 40 66 29 Absorbed by Shields . | . . . . . . . Core Remaining (%) 92 | 100 84 100 87 . . . Volleys Fired 218 | 1 33 19 71 32 46 16 Largest 3 | 2 2 2 2 2 3 3 Hottest 193 | 40 85 91 93 103 161 193 Shots Fired 412 | 2 62 36 125 64 94 29 Gun 326 | 2 62 19 83 64 84 12 Cannon 72 | . . 17 42 . . 13 Launcher 3 | . . . . . 2 1 Special 11 | . . . . . 8 3 Kinetic 212 | 2 37 19 71 32 38 13 Thermal 189 | . 25 17 46 32 54 15 Explosive 3 | . . . . . 2 1 Electromagnetic 8 | . . . 8 . . . Robot Hit Streak 63 | 1 36 26 63 46 21 25 Robot Miss Streak 3 | . 2 3 1 1 3 2 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 . 1 1 3 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . Shots Hit Robots 370 | 1 51 31 111 68 81 27 Core Hits 177 | 2 39 12 49 21 29 25 Critical Hits 9 | . . 3 4 2 . . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 8 | . . 2 4 2 . . Melee Attacks 26 | . . 8 5 11 1 1 Impact 26 | . . 8 5 11 1 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 5 | . . . 3 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7418 | 27 726 574 2375 1451 1501 764 Guns 4705 | 27 726 166 1268 1000 1278 240 Cannons 1358 | . . 269 822 . . 267 Explosions 358 | . . . . . 127 231 Melee 935 | . . 139 285 451 34 26 Ramming . | . . . . . . . Kinetic 2602 | 27 324 166 1022 381 415 267 Thermal 3352 | . 402 269 897 619 925 240 Explosive 358 | . . . . . 127 231 Electromagnetic 171 | . . . 171 . . . Impact 935 | . . 139 285 451 34 26 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 1 1 Average Corruption 1 | . . . 1 1 1 1 Corruption Purged . | . . . . . . . Effects 13 | . . . 2 6 5 . Message Errors 6 | . . . 1 2 3 . Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 5 | . . . 1 3 1 . Targeting Errors 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 182 | . . 20 40 105 . 17 Projectiles 35 | . . 20 15 . . . Explosions 17 | . . . . . . 17 Melee 130 | . . . 25 105 . . Knockbacks 9 | . . . 2 4 1 2 Impact 7 | . . . 2 4 1 . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 21 | . . . . . 21 . Shots 2 | . . . . . 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 349 | . 234 105 349 . 68 10 Average Temperature 68 | . 70 39 84 . 19 6 Received Heat Transfer 1179 | . 99 51 378 198 399 54 Effects 3 | . 2 . 1 . . . Shutdowns 1 | . . . 1 . . . Interference 2 | . 2 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . 2 2 . . Impact Corruptions 8 | . . . 2 6 . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 8 | . 1 . 2 1 4 . Heat Transferred 6687 | . 707 481 1628 1148 2214 509 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Peak Influence 276 | 10 181 143 276 162 . . Initial 33 | . 4 3 7 33 . . Average 62 | 1 41 34 101 61 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 95 | 100 100 100 84 100 . . Level 1 4 | . . . 15 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . 5 1 4 . . Investigation . | . . . . . . . Extermination 2 | . . . . 2 . . Reinforcement 8 | . . 5 1 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Distress Signals 4 | . 1 2 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | . 12 8 21 11 12 11 Peak Tracking Total 5 | . 3 3 3 2 3 5 Tactical Retreats 5 | . . 2 2 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Traps Triggered 5 | . 2 . 1 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Machines Disabled 2 | . . 1 1 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Machines Accessed 12 | . 4 1 5 2 . . Terminals 10 | . 3 1 4 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 33 | . 11 2 15 5 . . Successful 29 | . 11 2 13 3 . . Failed 4 | . . . 2 2 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 30 | . 10 2 13 5 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 26 | . 10 2 11 3 . . Record 12 | . 3 2 5 2 . . Prototype ID Bank 3 | . 1 . 1 1 . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . Dispatch Records 1 | . . . 1 . . . Transport Status 1 | . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . Registered Components 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 3 1 5 2 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Turns Passed 5862 | 148 948 530 1158 1321 1300 457 Spaces Moved 3774 | 107 667 352 728 880 764 276 Core 5 | 5 . . . . . . Treads . | . . . . . . . Legs 3769 | 102 667 352 728 880 764 276 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 125 125 Average Speed 128 | 119 120 120 120 130 145 138 Slowest Speed 156 | 150 120 120 120 152 155 156 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 5 89 28 45 17 69 37 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched 3 | . . . . . 2 1 Spaces Dug . | . . . . . . . Terrain Destroyed 31 | . . . . . 25 6 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 31 | . . . . . 25 6 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Total 4336 | 121 759 416 890 980 852 318 Wait 157 | . 24 20 45 19 30 19 Move 3768 | 106 666 351 727 879 763 276 Hop . | . . . . . . . Pick Up 36 | 6 12 3 9 3 1 2 Fast Attach 19 | 7 3 1 5 1 1 1 Attach 13 | . . 2 3 2 4 2 Detach . | . . . . . . . Swap 36 | 1 5 5 7 14 3 1 Drop 58 | . 16 7 18 14 3 . Fire 218 | 1 33 19 71 32 46 16 Melee 26 | . . 8 5 11 1 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . 5 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 16) 149 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Evolved 1 slot: Propulsion x1 225 | -10/Materials | Identified exit to Mines 225 | -10/Materials | Discovered exit to Mines (range 13) 303 | -10/Materials | Build established: Hacker-Mutant 414 | -10/Materials | Identified exit to Materials 414 | -10/Materials | Discovered exit to Materials (range 16) 503 | -10/Materials | Discovered exit to Mines (range 7) 748 | -10/Materials | Discovered exit to Materials (range 7) 961 | -10/Materials | Discovered exit to Materials (range 15) 1097 | -10/Materials | Entered another Materials area 1097 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1530 | -9/Materials | Identified exit to Materials 1530 | -9/Materials | Discovered exit to Materials (range 15) 1627 | -9/Materials | Entered another Materials area 1627 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1627 | -8/Materials | Identified exit to Storage 1627 | -8/Materials | Discovered exit to Storage (range 15) 2707 | -8/Materials | Identified exit to Factory 2707 | -8/Materials | Discovered exit to Factory (range 7) 2785 | -8/Materials | Entered Factory 2785 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2923 | -7/Factory | Identified exit to Factory 2923 | -7/Factory | Discovered exit to Factory (range 15) 4078 | -7/Factory | Identified exit to Lower Caves 4078 | -7/Factory | Discovered exit to Lower Caves (range 8) 4106 | -7/Factory | Entered Lower Caves 4335 | -7/Lower Caves | Learned Factory security intel 4357 | -7/Lower Caves | Spotted B-75 Beast 4401 | -7/Lower Caves | Destroyed B-75 Beast 4579 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5397 | -7/Lower Caves | Identified exit to Lower Caves 5397 | -7/Lower Caves | Discovered exit to Lower Caves (range 7) 5406 | -7/Lower Caves | Entered another Lower Caves area 5411 | -7/Lower Caves | Discovered exit to Factory (range 7) 5604 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5863 | -7/Lower Caves | Self-destructed Last Messages --------------- 05639_ Acquired 29 matter. 05640_ Acquired 31 matter. 05650_ Acquired Aluminum Leg. 05651_ Acquired 10 matter. 05664_ Acquired Particle Gun. 05692_ G-47 Trooper knocked back. 05696_ G-47 Trooper destroyed. 05706_ Acquired 12 matter. 05740_ Penetrated by Slug. 05749_ H-55 Commando destroyed. 05760_ Searching scrap... 05760_ Found Hcp. Matter Pod. 05760_ Found 17 Matter. 05761_ Acquired 17 matter. 05804_ Acquired derelict log, extracted data. Data stored: Upper Caves entrances (x1). 05819_ Acquired 7 matter. 05856_ Lyr. Medium Armor Plating severed. 05860_ Enh. Flamer destroyed. 05862_ Imp. Deuterium Engine destroyed. 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