Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.09 @ 06:53:47 Player: THN-L0C Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (2348) 2348 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (107) 107 TOTAL SCORE: 6560 Bonus ------- Follower Combat Kills 124 Friendly Fire -17 Cogmind --------- Core Integrity 281/700 Matter 220/300 Energy 160/160 System Corruption 1% Temperature Warning (363) Movement Walking (410) Ox4 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Improved Titanium Leg > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Weight Redist. System (fused) Machine Analyzer Target Analyzer Energy Filter Improved Light Armor Plating Medium Reactive Plating > --- WEAPON (3) ------- High-powered Field Laser Gauss Rifle Rocket Launcher > --- INVENTORY (20) --- VSS Leg Improved Titanium Leg Large Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) Hardened Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Improved Shield Generator Cooled Pulse Rifle Improved EM Pulse Cannon Advanced EMP Blaster Rocket Launcher Makeshift Hammer Impact Mace Impact Mace Longsword +1 Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Machine Analyzer Target Analyzer Energy Filter Makeshift System Shield > --- WEAPON ----------- High-powered Field Laser Improved EM Pulse Cannon Impact Mace > --- INVENTORY -------- Light Nuclear Core VSS Leg Improved Titanium Leg Large Storage Unit High-capacity Matter Pod High-capacity Matter Pod Hardened Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Medium Reactive Plating Improved Shield Generator Cooled Pulse Rifle Advanced EMP Blaster Rocket Launcher Rocket Launcher Makeshift Hammer Impact Mace Longsword +1 [Rating: 55] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Makeshift Salvage Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Makeshift Salvage Targeting Computer Hackware Makeshift System Shield Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Impact Weapon Impact Mace Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 5 | . . . . . 4 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 117 | 7 3 11 12 . 45 30 2 7 Power 12 | 1 . 1 1 . 4 4 . 1 Engine 8 | 1 . . 1 . 4 2 . . Core 4 | . . 1 . . . 2 . 1 Reactor . | . . . . . . . . . Propulsion 21 | 2 . 1 5 . 10 3 . . Treads 5 | 2 . 1 2 . . . . . Leg 16 | . . . 3 . 10 3 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | 2 1 2 2 . 16 8 . 2 Device 13 | 1 . 1 . . 8 3 . . Storage 5 | 1 . 1 1 . 1 1 . . Processor 4 | . . . 1 . 2 1 . . Hackware 1 | . . . . . . 1 . . Protection 10 | . 1 . . . 5 2 . 2 Artifact . | . . . . . . . . . Weapon 51 | 2 2 7 4 . 15 15 2 4 Energy Gun 16 | 1 1 3 1 . 4 6 . . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 19 | 1 . 2 2 . 8 5 . 1 Ballistic Cannon . | . . . . . . . . . Launcher 7 | . 1 2 . . 1 . 1 2 Special Weapon . | . . . . . . . . . Impact Weapon 6 | . . . . . 2 3 1 . Slashing Weapon 2 | . . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . . . 6 3 . . Parts Lost 18 | . . 1 . . 8 7 1 1 Power 4 | . . . . . 1 2 . 1 Propulsion 2 | . . . . . 2 . . . Utility 7 | . . 1 . . 3 2 1 . Weapon 5 | . . . . . 2 3 . . Highest Loss Streak 3 | . . 1 . . 3 3 1 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 99 | . 100 99 100 100 98 98 99 99 Engine 8 | . 14 8 10 14 8 4 . . Core 2 | . . 5 3 . . 2 7 6 Treads 9 | . 28 28 11 . . . . . Leg 12 | . . . 16 28 17 15 15 14 Device 11 | . 11 13 3 . 13 16 23 15 Storage 11 | . 14 14 14 14 9 7 7 7 Processor 12 | . . . 10 14 24 20 15 15 Protection 2 | . 2 . . . 5 4 . 8 Energy Gun 8 | . 14 13 5 14 3 8 7 7 Ballistic Gun 10 | . 14 6 10 14 14 11 . 1 Launcher 1 | . . 7 . . . . 6 5 Slashing Weapon 2 | . . . 11 . . . . . Peak Build Rating 55 | 7 9 12 29 24 38 53 55 55 Average Rating 27 | 6 7 9 23 23 34 48 52 50 On Entrance 23 | . 7 8 12 23 24 38 50 50 Naked Turns . | . . . . . . . . . Heaviest Build 84 | 14 16 20 49 49 59 67 65 84 Greatest Support 49 | 40 40 40 40 35 41 49 40 49 Greatest Overweight (x) 2 | . . . 1 1 1 1 1 2 Average Overweight (x) . | . . . . 1 . 1 1 1 Largest Inventory Capacity 20 | 8 8 10 20 20 20 20 20 20 Average Capacity 14 | 7 8 8 14 20 15 18 20 20 Most Carried 20 | 3 8 10 20 20 20 20 20 19 Average Carried 13 | . 7 8 13 19 15 17 19 18 Final Capacity 20 | 8 8 10 20 20 15 20 20 20 Final Carried 20 | 3 8 10 20 20 15 20 19 17 Class Distribution -------------------- 47% | Mutant 34% | Scavenger-Mutant 13% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Matter Collected 2586 | 353 199 338 137 16 929 478 29 107 Remotely . | . . . . . . . . . Salvage Created 3453 | 174 243 152 336 20 1458 752 158 160 Parts 207 | 14 26 19 13 4 75 46 4 6 Haulers Intercepted 3 | . . . . . 2 1 . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 6 3 Prevented 6 | . . . . . . . . 6 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 55 | . 6 11 . 1 20 10 4 3 Melee 1 | . . . . . . . . 1 Guns 37 | . 6 2 . 1 19 9 . . Cannons 3 | . . . . . . 1 1 1 AOE 13 | . . 9 . . . . 3 1 Classes Destroyed 12 | 3 3 1 . . 2 3 . . Worker 3 | 1 . . . . 1 1 . . Builder 1 | . . . . . . 1 . . Tunneler 3 | 3 . . . . . . . . Hauler 3 | . . . . . 2 1 . . Recycler 3 | 1 . . . . 1 1 . . Watcher 5 | . 3 . . . 1 1 . . Swarmer 13 | . 3 9 . 1 . . . . Grunt 26 | . 3 . . . 13 4 4 2 Brawler 1 | . . . . . . 1 . . Sentry 10 | . . 2 . . 6 2 . . Hunter 4 | . . . . . 1 2 . 1 Programmer 1 | . . . . . . 1 . . Best Kill Streak 4 | 3 3 3 . 1 4 3 4 1 Combat Bots Only 4 | . 2 3 . 1 3 2 4 1 Max Kills in Single Turn 2 | 1 2 2 . 1 1 2 2 1 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . 2 . . . . 2 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Hostile Shots Fired 445 | . 38 32 . 7 129 179 14 46 Missed 130 | . 11 8 . 3 30 60 5 13 Damage Taken 4295 | . 329 267 . 31 1595 1366 144 563 Core 869 | . 29 49 . 15 357 316 33 70 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 18 | . . . . . . . . 18 Regen/Repaired (Parts) 145 | . . . . . 145 . . . Core Remaining (%) 65 | 100 . . . 62 35 . . . Volleys Fired 209 | 22 26 13 17 2 79 38 4 8 Largest 3 | 2 2 2 1 2 2 3 2 3 Hottest 178 | 60 60 73 20 85 84 178 102 167 Shots Fired 425 | 44 52 21 17 4 153 106 7 21 Gun 396 | 44 51 11 17 4 153 103 . 13 Cannon 10 | . . . . . . 3 3 4 Launcher 19 | . 1 10 . . . . 4 4 Special . | . . . . . . . . . Kinetic 252 | 22 26 3 17 2 125 52 . 5 Thermal 144 | 22 25 8 . 2 28 51 . 8 Explosive 19 | . 1 10 . . . . 4 4 Electromagnetic 10 | . . . . . . 3 3 4 Robot Hit Streak 20 | 15 7 3 20 1 12 19 3 6 Robot Miss Streak 5 | 3 3 3 . 2 3 5 1 2 Penetration Max 1 | . . . . . 1 1 . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 293 | 31 30 9 30 1 101 74 3 14 Core Hits 133 | 6 13 13 12 1 41 35 7 5 Critical Kills 5 | . . . . . 4 1 . . Critical Parts Destroyed 3 | . . . . . 2 1 . . Critical Strikes 17 | . . . . . 10 5 . 2 Burn 6 | . . . . . 4 1 . 1 Destroy 9 | . . . . . 6 3 . . Corrupt 1 | . . . . . . 1 . . Sever 1 | . . . . . . . . 1 Melee Attacks 25 | . . . 13 . 1 3 3 5 Impact 7 | . . . . . 1 3 3 . Slashing 18 | . . . 13 . . . . 5 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7485 | 342 568 578 1383 19 1983 1725 267 620 Guns 4681 | 342 372 54 139 19 1978 1646 . 131 Cannons 204 | . . . . . . 78 32 94 Explosions 1106 | . 196 524 . . . . 235 151 Melee 1488 | . . . 1244 . . . . 244 Ramming 6 | . . . . . 5 1 . . Kinetic 2946 | 201 153 16 139 . 1681 738 . 18 Thermal 1735 | 141 219 38 . 19 297 908 . 113 Explosive 1106 | . 196 524 . . . . 235 151 Electromagnetic 204 | . . . . . . 78 32 94 Impact . | . . . . . . . . . Slashing 1488 | . . . 1244 . . . . 244 Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 8 | . . . . . . 1 2 5 Message Errors 2 | . . . . . . . 1 1 Matter Fused 2 | . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 . . Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 208 | . 37 53 107 . . . . 11 Projectiles . | . . . . . . . . . Explosions 90 | . 37 53 . . . . . . Melee 118 | . . . 107 . . . . 11 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 109 | . . 74 . . . . . 35 Shots 6 | . . 4 . . . . . 2 Rammed . | . . . . . . . . . Targets Rammed 2 | . . . . . 1 1 . . Kicked 2 | . . . . . 1 1 . . Crushed . | . . . . . . . . . Highest Temperature 354 | . 162 50 10 78 72 221 149 354 Average Temperature 60 | . 70 17 5 40 13 68 76 127 Received Heat Transfer 1515 | . 156 . . . 657 333 72 297 Effects 1 | . . . . . . . . 1 Shutdowns 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 7 | . . 3 . . 2 2 . . Heat Transferred 3880 | 325 475 99 . 37 962 1723 . 259 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Peak Influence 401 | 25 274 366 . 92 401 182 . . Initial 147 | . 16 106 . . 35 147 . . Average 124 | 11 48 206 . 18 180 97 . . Maximum Alert Level 2 | . 1 1 . . 2 . . . Low Security (%) 73 | 100 92 33 . 100 59 100 . . Level 1 26 | . 7 66 . . 39 . . . Level 2 . | . . . . . 1 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . . . . . 1 3 . . Investigation 1 | . . . . . 1 . . . Extermination 1 | . . . . . . 1 . . Reinforcement 2 | . . . . . . 2 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Distress Signals 3 | . 2 . . . . 1 . . Communications Jammed 1 | . . . . . 1 . . . Distress Signals 1 | . . . . . 1 . . . Times Spotted 89 | . 12 12 . 4 33 18 6 4 Peak Tracking Total 7 | . 6 3 . 3 5 5 7 3 Tactical Retreats 7 | . 5 . . . 1 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Traps Triggered 2 | . . . . . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . 1 . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Machines Disabled 5 | . . . . 1 4 . . . Max in Single Turn 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Machines Accessed 24 | . 8 . 1 . 10 5 . . Terminals 17 | . 8 . . . 7 2 . . Fabricators 2 | . . . . . . 2 . . Repair Stations 2 | . . . . . 1 1 . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 60 | . 24 . 1 . 27 8 . . Successful 28 | . 8 . 1 . 17 2 . . Failed 32 | . 16 . . . 10 6 . . Catastrophic 4 | . 1 . . . 1 2 . . Database Lockouts . | . . . . . . . . . Manual 43 | . 23 . 1 . 15 4 . . Terminals 45 | . 24 . . . 17 4 . . Fabricators 3 | . . . . . . 3 . . Repair Stations 7 | . . . . . 6 1 . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 5 | . 2 . 1 . 1 1 . . Robot Analysis 2 | . 2 . . . . . . . Branch Access Points 2 | . . . . . 1 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 5 | . . . . . 5 . . . Scan Component 3 | . . . . . 3 . . . Repair 2 | . . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 15 | . 6 . . . 9 . . . Terminals 15 | . 6 . . . 9 . . . Assimilate 2 | . . . . . 2 . . . Botnet 1 | . . . . . 1 . . . Operators 2 | . 1 . . . 1 . . . Skim 10 | . 5 . . . 5 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 8 . . . 8 4 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . Time 88 | . . . . . 88 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . 2 . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Total Allies 6 | . . 3 2 . 1 . . . Largest Group 3 | . . 3 2 2 2 . . . Highest-Rated Group 40 | . . 40 29 29 29 . . . Highest-Rated Ally 21 | . . 16 21 21 21 . . . Total Orders . | . . . . . . . . . Ally Attacks 60 | . . 15 . 12 33 . . . Total Damage 803 | . . 174 . 151 478 . . . Kills 8 | . . 1 . 3 4 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Turns Passed 8121 | 194 1033 1089 1677 542 1759 1134 306 387 Spaces Moved 3723 | 73 300 632 917 260 769 463 143 166 Core 4 | 4 . . . . . . . . Treads 1422 | 69 300 632 421 . . . . . Legs 2297 | . . . 496 260 769 463 143 166 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 130 200 120 185 200 200 Average Speed 175 | 153 160 160 170 200 172 190 200 201 Slowest Speed 270 | 160 160 160 200 200 200 200 200 270 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 5 74 97 91 57 54 19 35 30 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 8 | . 4 2 . . 2 . . . Known Exits Taken 4 | . 1 . . . 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 18 | . . . . . 1 3 3 11 Terrain Destroyed 209 | . 11 103 . . 29 3 38 25 Melee 7 | . . . . . 1 3 3 . Projectile 2 | . . . . . 1 . . 1 AOE 200 | . 11 103 . . 27 . 35 24 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Total 4899 | 107 801 692 1006 279 1054 616 151 193 Wait 692 | 3 466 24 . 16 113 64 . 6 Move 3715 | 72 299 631 916 259 768 462 142 166 Hop . | . . . . . . . . . Pick Up 54 | 3 6 5 14 1 14 10 . 1 Fast Attach 18 | 7 . . . . 8 3 . . Attach 15 | . . 1 . . 6 5 1 2 Detach . | . . . . . . . . . Swap 87 | . 3 10 12 . 34 22 1 5 Drop 58 | . 1 8 10 1 30 8 . . Fire 209 | 22 26 13 17 2 79 38 4 8 Melee 25 | . . . 13 . 1 3 3 5 Ram . | . . . . . . . . . Kick 2 | . . . . . 1 1 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 24 | . . . 24 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 195 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 16) 618 | -10/Materials | Learned Storage terminal intel 680 | -10/Materials | Learned location of Mines (-10) 731 | -10/Materials | Identified exit to Subcaves 731 | -10/Materials | Identified exit to Materials 771 | -10/Materials | Learned Storage emergency access door positions 801 | -10/Materials | Identified exit to Mines 854 | -10/Materials | Learned Storage emergency access door positions 886 | -10/Materials | Learned location of Mines (-9) 1228 | -10/Materials | Entered Mines 1412 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1539 | -10/Mines | Learned location of Recycling (-9) 1578 | -10/Mines | Learned location of Zion (-7) 1607 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1921 | -10/Mines | Lost 3 allies 1988 | -10/Mines | Discovered exit to Materials (range 5) 2172 | -10/Mines | Build established: Scavenger-Mutant 2199 | -10/Mines | Discovered exit to Materials (range 6) 2309 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2311 | -10/Mines | Discovered new exit (range 5) 2317 | -10/Mines | Entered Exiles 2317 | -10/Exiles | Found Exiles lab destroyed 2341 | -10/Exiles | Discovered new exit (range 15) 2483 | -10/Exiles | Opened EX-Vault 2490 | -10/Exiles | Found Prototype Slashing Weapon 2496 | -10/Exiles | Identified Longsword +1 3053 | -10/Exiles | Build established: Mutant 3976 | -10/Exiles | Discovered new exit (range 11) 3994 | -10/Exiles | Entered Mines 3994 | -9/Mines | Accompanied by 2 allies 4044 | -9/Mines | Met a Derelict bent on vengeance 4113 | -9/Mines | Assembled infested the area 4461 | -9/Mines | Discovered new exit (range 10) 4487 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4492 | -9/Mines | Found Prototype Device 4536 | -9/Mines | Entered Materials 4536 | -8/Materials | Accompanied by 2 allies 4536 | -8/Materials | Evolved 4 slots: Utility x4 4537 | -8/Materials | Identified Exp. Sensor Array 4839 | -8/Materials | Build established: Scavenger-Mutant 5072 | -8/Materials | Lost 3 parts (1p1n1u) 5411 | -8/Materials | Repaired Gauss Rifle 5457 | -8/Materials | Repaired Gauss Rifle 5548 | -8/Materials | Core integrity fell below 50% 5591 | -8/Materials | Learned 4 Lower Caves zone layouts 5730 | -8/Materials | Learned Factory fabricator intel 5783 | -8/Materials | Identified exit to Factory 5826 | -8/Materials | Learned location of 1 exit from Storage 5861 | -8/Materials | Learned location of Extension (-5) 5888 | -8/Materials | Learned 2 Lower Caves zone layouts 5926 | -8/Materials | Learned location of 1 exit from Recycling 5973 | -8/Materials | Learned location of 1 exit from Lower Caves 6030 | -8/Materials | Learned Storage garrison access intel 6038 | -8/Materials | Discovered exit to Factory (range 4) 6295 | -8/Materials | Entered Factory 6295 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6296 | -7/Factory | Loaded intel: 6 fabricator locations 6736 | -7/Factory | Discovered new exit (range 9) 6998 | -7/Factory | Identified exit to Lower Caves 7085 | -7/Factory | Build established: Gunner 7092 | -7/Factory | Lost 3 parts (1p1u1w) 7429 | -7/Factory | Entered Lower Caves 7430 | -7/Lower Caves | Identified exit to Lower Caves 7635 | -7/Lower Caves | Learned 8 Factory zone layouts 7735 | -7/Lower Caves | Entered another Lower Caves area 7752 | -7/Lower Caves | Discovered new exit (range 6) 7864 | -7/Lower Caves | Core integrity fell below 50% 8122 | -7/Lower Caves | Self-destructed Last Messages --------------- 07883_ Assault Rifle self-destruct mechanism malfunctions. 07886_ Lgt. Nuclear Core self-destruct mechanism malfunctions. 07913_ System corrupted: Matter fused (-9). 08002_ Acquired 4 matter. 08062_ Discarded Mak. System Shield. 08071_ G-47 Trooper Aluminum Leg severed. 08074_ Mic. Nuclear Core destroyed. 08075_ System corrupted: Adv. Weight Redist. System fused. 08075_ Destroyed Aluminum Leg. 08079_ G-47 Trooper destroyed. 08083_ Acquired 43 matter. 08087_ Particle Gun fries itself beyond repair. 08088_ Critical hit (Burn: +37). 08109_ Slug penetrates Wall. 08109_ G-47 Trooper destroyed. 08112_ System corrupted: Imp. Titanium Leg rejected. 08116_ Slug penetrates G-50 Soldier. 08119_ Slug penetrates Wall. 08120_ Aluminum Leg fries itself beyond repair. 08121_ Power failure, Lgt. Nuclear Core shutdown. Map ----- +----------------------------------------------------+ | ?????????????????# #???? "#??????? | | ?????????????????# ###????# *%% #??????? | | ?????????????????# #??????# ! ???????? | | ?????????????????### #??????# ?????????? | | ???????????????????#### ##?####?# ""???????????? | | ??????????????????????# ##### ### ###??????????? | | ??????????????????????# ## #??????????? | | ??????????????????????# ## #???????? | | ??????????????????????##### #???????? | | ?????????????????????????## = ## #???????? | | ????????????????????????## ####### ####???????? | | ????????????????????????# #??????###??????????? | | ????????????????????????# #???????????????????? | | ????????????????????????## ########????????????? | | ?????????????????????????## #????????????? | | ??????????????????????????## #????????????? | | ????????????????????????##?## ### #????????????? | | ???????????????????????## #?##=#??? #????????????? | | ??????????????????????## ####%### #????????????? | | ?????????????????????## # #????????????? | | ????????????????????## #????????????? | | ??????????? ####### $ # ????? | | ??????????? $ % ????? | | ??????????? g ????? | | ????????????????### ### ????? | | ??????????????????## @ # #????????????? | | ???????????????????# # ##? ##????????????? | | ?????????????????# ###?????#?????????????? | | ????????????????# ###?????????????????????? | | ????????????????## #????????????????????????? | | ?????????????????## ###?????????????????????????? | | ??????????????????###????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 30 Evasion (%) 55 Target Analysis 5 Recoil Reduction 2 Energy Filtering 30 Salvage Targeting 4 Defensive Hacking 11 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseVortexAxe Manual? 0 Play Time 00:53:18 Cumulative 325.2 hours Start 2024.10.09 @ 05:57:49 End 2024.10.09 @ 06:53:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 254 Rogue 254 Adventurer 0 Explorer 0 Win Type - Total 3 Types 1/0/1/1/0/0/0/0/0 Lore% 74 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66b4656d-c3bb-4ce0-ad83-22a26838f5ee