Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.05 @ 04:51:02 Player: Nuclear Winter Man Result: Destroyed by B-36 Bruiser with Hammer Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (1005) 1005 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-3) -3 TOTAL SCORE: 3012 Bonus ------- High Alert Combat Kills 11 Friendly Fire -14 Cogmind --------- Core Integrity 0/550 Matter 182/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter Reaction Control System Utility Shielding Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Reaction Control System Utility Shielding Beam Rifle Beam Rifle [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Cryofiber Web Storage Small Storage Unit Processor Advanced Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 2 | . . . 1 1 Propulsion 1 | . . . 1 . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 30 | 6 3 4 10 7 Power 6 | 1 . 1 3 1 Engine 6 | 1 . 1 3 1 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 2 1 3 2 Treads . | . . . . . Leg 8 | 2 2 1 3 . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . . . 2 Utility 5 | 1 1 1 1 1 Device 3 | . 1 1 . 1 Storage 1 | 1 . . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 9 | 2 . 1 3 3 Energy Gun 6 | 2 . 1 2 1 Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . . . 2 6 Power 3 | . . . 1 2 Propulsion 2 | . . . . 2 Utility 1 | . . . 1 . Weapon 2 | . . . . 2 Highest Loss Streak 3 | . . . 1 3 To Critical Strikes . | . . . . . Average Backups 5 | 1 4 6 7 4 Power . | . 1 1 . . Propulsion 1 | 1 2 2 1 . Utility 2 | . . 2 3 2 Weapon 1 | . . 1 1 1 Tool/Special . | . . . . . Unused Backups 9 | . 1 1 3 4 Power 2 | . . . 1 1 Propulsion 2 | . 1 . 1 . Utility 4 | . . 1 1 2 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 88 | . 98 99 95 47 Engine 15 | . 14 14 18 13 Leg 26 | . 28 28 32 12 Device 9 | . 12 13 9 . Storage 11 | . 14 14 11 4 Energy Gun 19 | . 28 28 15 8 Launcher 2 | . . . 6 . Peak Build Rating 18 | 6 7 11 17 18 Average Rating 10 | 4 6 8 14 10 On Entrance 8 | . 6 7 11 17 Naked Turns 59 | . . . . 59 Heaviest Build 31 | 14 15 16 28 31 Greatest Support 30 | 20 20 20 30 20 Greatest Overweight (x) 4 | 4 . . 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 6 Most Carried 8 | 3 8 8 8 6 Average Carried 5 | 2 4 6 7 4 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 3 6 8 7 3 Class Distribution -------------------- 52% | Mutant 43% | Scavenger-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 592 | 211 59 60 241 21 Remotely . | . . . . . Salvage Created 935 | . 223 107 379 226 Parts 50 | . 10 10 22 8 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 31 | . 5 5 15 6 Guns 22 | . 5 5 10 2 AOE 9 | . . . 5 4 Classes Destroyed 6 | . 2 1 2 1 Recycler 1 | . . . . 1 Watcher 2 | . 1 . 1 . Swarmer 12 | . . 3 8 1 Grunt 14 | . 5 2 3 4 Duelist 1 | . . . 1 . Sentry 4 | . . . 3 1 Best Kill Streak 5 | . 2 3 4 5 Combat Bots Only 4 | . 2 3 4 4 Max Kills in Single Turn 3 | . 2 2 2 3 Gunslinging 1 | . 1 . . . Exploded 3 | . . . 2 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 231 | . 21 11 78 121 Missed 82 | . 3 2 27 50 Hits 149 | . 18 9 51 71 Melee 5 | . . . . 5 Projectile 144 | . 18 9 51 66 Critical Strikes 5 | . 1 . 1 3 Damage Taken 1936 | . 242 120 483 1091 Core 754 | . 68 34 78 574 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 . 59 80 . Volleys Fired 79 | . 19 9 31 20 Largest 2 | . 2 2 2 2 Hottest 115 | . 100 115 115 112 Shots Fired 143 | . 38 18 55 32 Gun 130 | . 38 18 48 26 Cannon . | . . . . . Launcher 13 | . . . 7 6 Special . | . . . . . Kinetic . | . . . . . Thermal 130 | . 38 18 48 26 Explosive 13 | . . . 7 6 Electromagnetic . | . . . . . Robot Hit Streak 12 | . 12 6 11 7 Robot Miss Streak 4 | . 1 1 4 3 Penetration Max . | . . . . . Secondary Targets 4 | . 1 1 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 96 | . 31 13 28 24 Core Hits 63 | . 13 8 25 17 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 5 . 1 . Burn 6 | . 5 . 1 . Melee Attacks 4 | . . . . 4 Impact . | . . . . . Slashing 4 | . . . . 4 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2124 | . 383 183 727 831 Guns 1102 | . 383 183 345 191 Cannons . | . . . . . Explosions 905 | . . . 370 535 Melee 96 | . . . . 96 Ramming 21 | . . . 12 9 Kinetic . | . . . . . Thermal 1102 | . 383 183 345 191 Explosive 905 | . . . 370 535 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 96 | . . . . 96 Piercing . | . . . . . Highest Corruption 10 | . . . 10 . Average Corruption 9 | . . . 9 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 21 | . . . 21 . Message Errors 5 | . . . 5 . Matter Fused 4 | . . . 4 . Heat Flow Errors 3 | . . . 3 . Energy Discharges 4 | . . . 4 . Data Loss (minor) 3 | . . . 3 . Alerts 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 61 | . . . 42 19 Shots 2 | . . . 1 1 Rammed 1 | . . . . 1 Targets Rammed 4 | . . . 1 3 Kicked 3 | . . . 1 2 Crushed . | . . . . . Highest Temperature 400 | . 369 361 400 327 Average Temperature 167 | . 140 150 188 184 Received Heat Transfer 621 | . 156 63 33 369 Effects 5 | . 1 1 2 1 Shutdowns 2 | . 1 1 . . Energy Bleed 1 | . . . . 1 Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . 3 1 3 . Heat Transferred 3478 | . 1517 518 962 481 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 2 | . . . 1 2 Low Security (%) 81 | 100 100 100 66 61 Level 1 17 | . . . 33 30 Level 2 1 | . . . . 8 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 412 | . 112 109 257 412 Initial 101 | . . 39 . 101 Average 103 | . 37 47 138 198 Influence Increases 1223 | . 164 120 473 466 Destroy 0b10 Robot/C 620 | . 100 100 300 120 Destroy 0b10 Robot/NC 15 | . 5 . 5 5 Destroy Leader 134 | . 32 20 62 20 Successful Hack 12 | . 12 . . . Disable Machine 75 | . . . 60 15 Destroy Structure 82 | . . . 46 36 Lose Combat Pursuer 285 | . 15 . . 270 Influence Decreases 856 | . 62 222 232 340 Entered New Map 203 | . . 63 . 140 Time Decay 573 | . 62 159 212 140 Lost Part 80 | . . . 20 60 Squads Dispatched 4 | . 3 1 . . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 3 | . 3 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 63 | . 12 3 17 31 Peak Tracking Total 12 | . 5 2 6 12 Tactical Retreats 6 | . 1 . . 5 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 6 | . . . 6 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 5 | . . . 4 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 3 | . 1 1 1 . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 5 1 4 . Successful 5 | . 3 1 1 . Failed 5 | . 2 . 3 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 3 | . . . 3 . Terminals 9 | . 5 . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 3 1 1 . Record 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 519 | . 196 323 . . Structural 519 | . 196 323 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1587 | 71 211 449 576 280 Spaces Moved 1162 | 45 112 342 362 301 Core 139 | 16 . . . 123 Treads . | . . . . . Legs 888 | 29 112 342 362 43 Wheels . | . . . . . Hover . | . . . . . Flight 135 | . . . . 135 Fastest Speed 32 | 50 120 120 120 32 Average Speed 107 | 132 120 120 124 65 Slowest Speed 250 | 250 120 120 190 195 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 2 | . . . . 2 Potential Cave-ins 3 | . . . 3 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 31 50 26 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 102 | . . . 59 43 Melee . | . . . . . Projectile . | . . . . . AOE 102 | . . . 59 43 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1348 | 54 150 364 437 343 Wait 24 | . 9 . 15 . Move 1154 | 44 111 341 361 297 Hop 2 | . . . . 2 Pick Up 24 | 4 6 4 7 3 Fast Attach 13 | 5 . 1 4 3 Attach 12 | 1 1 1 3 6 Detach 5 | . . 2 1 2 Swap 7 | . 2 2 3 . Drop 20 | . 2 4 11 3 Fire 79 | . 19 9 31 20 Melee 4 | . . . . 4 Ram 1 | . . . . 1 Kick 3 | . . . 1 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Identified exit to Mines 283 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 468 | -10/Mines | Discovered new exit (range 5) 602 | -10/Mines | Met a Derelict shopkeep closing up shop 732 | -10/Mines | Entered Materials 732 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 836 | -9/Materials | System corruption reached 10% 1033 | -9/Materials | Build established: Scavenger-Mutant 1167 | -9/Materials | Discovered new exit (range 15) 1308 | -9/Materials | Entered another Materials area 1308 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1429 | -8/Materials | Released all parts (7) 1459 | -8/Materials | Lost 3 parts (2p1n) 1464 | -8/Materials | Discovered new exit (range 16) 1478 | -8/Materials | Discovered new exit (range 13) 1526 | -8/Materials | Released all parts (2) 1553 | -8/Materials | Core integrity fell below 50% 1581 | -8/Materials | Lost 3 parts (1n2w) 1582 | -8/Materials | Core integrity fell below 20% 1588 | -8/Materials | Destroyed by B-36 Bruiser with Hammer Last Messages --------------- 01508_ Dropped Beam Rifle. 01509_ Acquired Imp. Grenade Launcher. 01511_ The unstable cave ceiling collapses. 01513_ R-06 Scavenger collects Hvy. Laser. 01518_ R-06 Scavenger destroyed. 01520_ Y-45 Defender destroyed. 01524_ Imp. Grenade Launcher destroyed. 01526_ Released Cesium-ion Thruster. 01526_ Released Cld. Ion Engine. 01529_ The unstable cave ceiling collapses. 01530_ Processing Tank disabled. 01534_ Acquired Katana. 01535_ The unstable cave ceiling collapses. 01550_ Critical hit (Burn: +37). 01550_ Katana destroyed. 01576_ Connecting with Repair Station... 01576_ Current location identified: Materials 01579_ Slammed into G-50 Soldier. 01583_ The unstable cave ceiling collapses. 01588_ Acquired 21 matter. 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