Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.05.02 @ 20:18:38 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (181) 905 Value Destroyed (7744) 7744 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 14040 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 921/1300 Matter 1103/2300 Energy 100/100 System Corruption 4% Temperature Cool (608) Movement Walking (150) Ox1 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Myomer Leg Myomer Leg > --- UTILITY (13) ----- High-capacity Storage Unit Experimental Matter Compressor Experimental Matter Compressor Experimental Matter Compressor Experimental Matter Compressor Experimental Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Target Analyzer Core Analyzer Hacking Suite > --- WEAPON (2) ------- Linear Accelerator > --- INVENTORY (12) --- Light Particle Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Experimental Matter Compressor (0) Experimental Matter Compressor (0) Experimental Matter Compressor (0) Enhanced Force Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor Reinforced Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Advanced Power Amplifier High-capacity Storage Unit Experimental Matter Compressor Experimental Matter Compressor Experimental Matter Compressor Experimental Matter Compressor Experimental Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Target Analyzer Core Analyzer Hacking Suite Improved System Restoration Module > --- WEAPON ----------- Gamma Rifle KE Penetrator > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Experimental Matter Compressor Experimental Matter Compressor Experimental Matter Compressor Enhanced Force Lance [Rating: 145] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Assault Cannon Energy Gun Wave Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 2 2 2 2 2 2 Power 2 | . . . 1 . . . 1 . Propulsion 2 | . . . . 2 . . . . Utility 11 | . 1 2 1 . 2 2 1 2 Weapon . | . . . . . . . . . Parts Attached 161 | 7 3 9 15 27 9 12 47 32 Power 27 | 1 . 2 2 5 . 2 12 3 Engine 14 | 1 . 2 2 5 . 1 3 . Core 3 | . . . . . . 1 2 . Reactor 10 | . . . . . . . 7 3 Propulsion 50 | 2 1 3 4 10 3 4 15 8 Treads . | . . . . . . . . . Leg 50 | 2 1 3 4 10 3 4 15 8 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 49 | 2 2 3 5 5 4 5 8 15 Device 11 | . 2 . 1 2 1 1 2 2 Storage 17 | 1 . 1 . 2 2 . 2 9 Processor 9 | . . . 1 . 1 3 1 3 Hackware 2 | . . . . . . . 1 1 Protection 10 | 1 . 2 3 1 . 1 2 . Artifact . | . . . . . . . . . Weapon 35 | 2 . 1 4 7 2 1 12 6 Energy Gun 8 | . . . . . . . 3 5 Energy Cannon . | . . . . . . . . . Ballistic Gun 15 | 2 . 1 3 3 . . 6 . Ballistic Cannon 12 | . . . 1 4 2 1 3 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 1 . 1 4 Parts Lost 56 | . . . 2 4 2 6 25 17 Power 15 | . . . . 1 . 1 9 4 Propulsion 15 | . . . . 1 1 2 8 3 Utility 10 | . . . . 1 . 2 2 5 Weapon 16 | . . . 2 1 1 1 6 5 Highest Loss Streak 19 | . . . 2 2 2 3 19 9 Average Slot Usage (%) 96 | . 98 100 98 96 99 97 89 93 Engine 9 | . 12 10 16 11 12 5 3 . Core 1 | . . . . . . 4 2 4 Reactor 1 | . . . . . . . 4 7 Leg 22 | . 24 20 15 27 24 21 18 17 Device 9 | . 11 10 7 9 12 14 6 7 Storage 10 | . 12 10 8 7 16 11 14 20 Processor 9 | . . . 7 7 7 17 20 18 Protection 15 | . 12 30 24 18 12 10 5 2 Ballistic Gun 6 | . 25 20 11 2 5 . 2 6 Ballistic Cannon 6 | . . . 3 11 6 11 4 . Naked Turns . | . . . . . . . . . Heaviest Build 106 | 17 18 49 61 67 68 69 84 106 Greatest Support 106 | 20 20 23 36 74 76 74 86 106 Greatest Overweight (x) 5 | 5 . 2 4 1 1 1 4 1 Average Overweight (x) . | 1 . 1 1 . . . . . Largest Inventory Capacity 12 | 8 8 12 12 12 12 12 12 12 Average Capacity 11 | 7 8 9 12 12 12 12 12 12 Most Carried 12 | 4 6 11 12 12 12 11 11 12 Average Carried 9 | 1 5 7 9 11 11 9 6 11 Final Capacity 12 | 8 8 12 12 12 12 12 12 12 Final Carried 12 | 4 6 11 12 12 11 7 8 11 Class Distribution -------------------- 77% | Hacker-Mutant 12% | Scavenger-Mutant 9% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 7115 | 183 149 394 442 1837 540 764 1142 1664 Remotely . | . . . . . . . . . Salvage Created 7258 | . 255 734 672 1902 373 709 1174 1439 Parts 356 | . 13 50 35 93 19 22 45 79 Haulers Intercepted 4 | . . 1 . 3 . . . . Recyclers Shooed 7 | . . 1 2 2 1 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 140 | . 4 13 12 44 11 19 20 17 Melee 1 | . . . . 1 . . . . Guns 66 | . 4 13 9 6 5 . 15 14 Cannons 71 | . . . 3 37 6 19 5 1 AOE 1 | . . . . . . . . 1 Classes Destroyed 13 | . 3 6 3 1 . . . . Worker 8 | . . 1 . 3 . 1 . 3 Builder 6 | . . 1 1 1 1 1 . 1 Hauler 4 | . . 1 . 3 . . . . Recycler 10 | . 1 . 1 6 . 1 . 1 Operator 4 | . . . 1 2 . . . 1 Watcher 9 | . 1 2 1 3 . 1 . 1 Swarmer 16 | . . . 2 8 3 3 . . Grunt 78 | . 4 8 5 23 6 13 15 4 Brawler 3 | . . 1 . 1 . . . 1 Duelist 4 | . . 1 . 3 . . . . Sentry 13 | . . 3 3 3 1 2 1 . Hunter 11 | . . . 2 2 . . . 7 Programmer 15 | . . . . 4 1 1 4 5 Best Kill Streak 9 | . 3 9 3 8 3 6 4 4 Combat Bots Only 6 | . 2 4 3 3 3 6 4 3 Max Kills in Single Turn 3 | . 2 2 1 1 1 2 1 3 Gunslinging 1 | . 1 . . . . . . . Exploded 1 | . . . . . . . . 1 Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 11392 | . 120 408 501 1643 825 1084 3812 2999 Core 1613 | . 13 42 79 255 53 112 680 379 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 81 | 100 94 89 85 63 93 88 40 . Volleys Fired 582 | . 15 54 67 164 56 55 80 91 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 169 | . 40 43 72 92 88 88 169 141 Shots Fired 1069 | . 30 108 112 311 111 110 130 157 Gun 555 | . 30 108 98 49 51 . 81 138 Cannon 514 | . . . 14 262 60 110 49 19 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 1002 | . 30 108 112 311 111 110 97 123 Thermal 57 | . . . . . . . 33 24 Explosive . | . . . . . . . . . Electromagnetic 10 | . . . . . . . . 10 Robot Hit Streak 48 | . 27 37 27 26 48 31 22 32 Robot Miss Streak 5 | . . 1 3 2 2 5 4 3 Penetration Max 1 | . . . 1 1 . . 1 1 Secondary Targets 7 | . 2 2 2 . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 Shots Hit Robots 903 | . 27 87 95 247 91 105 118 133 Core Hits 531 | . 14 34 38 102 36 144 100 63 Critical Hits 39 | . . 2 . 8 2 . 2 25 Critical Kills 14 | . . . . 3 . . 2 9 Critical Parts Destroyed 23 | . . 2 . 5 2 . . 14 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 19211 | . 282 1032 1289 6096 1650 2318 2943 3601 Guns 8358 | . 282 1032 1073 765 691 . 1880 2635 Cannons 10111 | . . . 216 5206 959 2272 1029 429 Explosions 565 | . . . . . . 37 . 528 Melee . | . . . . . . . . . Ramming 177 | . . . . 125 . 9 34 9 Kinetic 17081 | . 282 1032 1289 5971 1650 2272 2184 2401 Thermal 1551 | . . . . . . . 725 826 Explosive 100 | . . . . . . . . 100 Electromagnetic 302 | . . . . . . 37 . 265 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . 1 . . 3 1 . 5 9 Average Corruption 2 | . 1 . . 1 1 . 4 6 Corruption Purged 11 | . . . . . . . 5 6 Effects 53 | . . . . 16 1 . 14 22 Message Errors 7 | . . . . 3 . . 4 . Matter Fused 5 | . . . . . . . 1 4 Heat Flow Errors 7 | . . . . 4 . . . 3 Energy Discharges 9 | . . . . 4 . . 2 3 Parts Rejected 2 | . . . . . . . 1 1 Data Loss (minor) 5 | . . . . 3 1 . 1 . Misfires 3 | . . . . . . . 2 1 Targeting Errors 11 | . . . . 2 . . 3 6 Weapon Failures 4 | . . . . . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 153 | . . . 18 118 16 . . 1 Projectiles 149 | . . . 18 115 16 . . . Explosions 1 | . . . . . . . . 1 Melee 3 | . . . . 3 . . . . Knockbacks 158 | . . . 4 47 12 53 37 5 Impact . | . . . . . . . . . Kinetic 138 | . . . 4 43 11 46 30 4 Secondary 20 | . . . . 4 1 7 7 1 Self-Inflicted Damage 91 | . . . . 12 . 4 7 68 Shots 1 | . . . . . . . . 1 Rammed 7 | . . . . 3 . 1 3 . Targets Rammed 23 | . . . . 14 . 1 7 1 Kicked 16 | . . . . 11 . . 4 1 Crushed . | . . . . . . . . . Highest Temperature 612 | . 16 4 135 365 164 329 579 612 Average Temperature 116 | . 7 3 30 90 60 108 165 187 Received Heat Transfer 3966 | . 111 222 261 897 393 630 1290 162 Effects 66 | . . . . 4 . 5 19 38 Shutdowns 17 | . . . . 1 . . 6 10 Energy Bleed 3 | . . . . 2 . . . 1 Interference 28 | . . . . . . 3 9 16 Matter Decay 6 | . . . . 1 . 1 . 4 Short Circuit 1 | . . . . . . 1 . . Damage (minor) 5 | . . . . . . . 3 2 Damage (major) 4 | . . . . . . . . 4 Damage (core) 2 | . . . . . . . 1 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions 2 | . . . . 2 . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 7 | . . . . . . . 3 4 Heat Transferred 2228 | . . . . . . . 1201 1027 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 410 | . 184 359 253 410 250 335 213 319 Average Influence 104 | . 102 146 128 84 107 134 68 133 Maximum Alert Level 2 | . . 1 1 2 1 1 1 1 Low Security (%) 88 | 100 100 77 87 92 84 69 96 91 Level 1 11 | . . 22 12 7 15 30 3 8 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 43 | . 1 2 2 15 5 5 6 7 Investigation 20 | . 1 1 1 8 2 3 4 . Extermination 11 | . . . . 4 2 1 2 2 Reinforcement 10 | . . 1 1 2 1 1 . 4 Assault . | . . . . . . . . . Garrison 2 | . . . . 1 . . . 1 Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . 2 Haulers Reinforced 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 13 | . . 3 1 4 . 3 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 194 | . 7 17 20 62 12 24 21 31 Peak Tracking Total 8 | . 2 4 4 5 4 7 8 7 Tactical Retreats 6 | . . . 2 4 . . . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 5 | . . . . 3 . 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . 1 . . . . 2 . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 13 | . . . 1 3 1 7 . 1 Max in Single Turn 6 | . . . 1 1 1 6 . 1 Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 29 | . 6 1 2 11 3 3 3 . Terminals 18 | . 5 1 1 5 2 2 2 . Fabricators 2 | . . . . 1 1 . . . Repair Stations 8 | . 1 . 1 4 . 1 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 136 | . 35 5 15 44 10 12 15 . Successful 104 | . 32 5 12 35 2 7 11 . Failed 32 | . 3 . 3 9 8 5 4 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 82 | . 30 5 4 19 8 9 7 . Fabricators 3 | . . . . 1 2 . . . Repair Stations 49 | . 5 . 11 22 . 3 8 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 59 | . 27 5 2 15 1 5 4 . Record 2 | . 1 . . . . . 1 . Part Schematic 2 | . . . . 2 . . . . Prototype ID Bank 3 | . 2 . . 1 . . . . Level Access Points 1 | . 1 . . . . . . . Branch Access Points 2 | . 1 . . . . . 1 . Emergency Access Points 4 | . 3 . . . . . 1 . Terminal Index 1 | . . . . . . 1 . . Recycling Unit Index 1 | . . 1 . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . Alert Level 4 | . . 1 . 3 . . . . Locate Traps 9 | . 4 . 1 2 . 1 1 . Disarm Traps 2 | . 1 . . . . 1 . . Dispatch Records 4 | . 2 1 . . . 1 . . Maintenance Status 1 | . . 1 . . . . . . Surveillance Status 1 | . . . . 1 . . . . Transport Status 1 | . 1 . . . . . . . Investigation Status 3 | . 2 . . . . 1 . . Reinforcement Status 2 | . 1 . . 1 . . . . Recall Investigation 2 | . 2 . . . . . . . Hauler Manifests 3 | . 3 . . . . . . . Registered Components 2 | . 1 . . 1 . . . . Zone Layout 8 | . 1 1 1 4 1 . . . Fabricator Hacks 2 | . . . . 1 1 . . . Network Status 1 | . . . . 1 . . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 42 | . 5 . 10 18 . 2 7 . Scan Component 23 | . 3 . 5 10 . 1 4 . Repair 19 | . 2 . 5 8 . 1 3 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 4 1 2 9 2 3 3 . Full Trace Events 22 | . 4 1 1 8 2 3 3 . Feedback Events 4 | . 1 . . . 1 . 2 . Corruption 4 | . 1 . . . 1 . 2 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Built 1 | . . . . . 1 . . . Matter 234 | . . . . . 234 . . . Time 117 | . . . . . 117 . . . Total Part Build Rating 7 | . . . . . 7 . . . Parts Repaired 19 | . 2 . 5 8 . 1 3 . Time 546 | . 52 . 142 266 . 19 67 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 8002 | 115 412 592 841 3082 561 841 743 815 Spaces Moved 3570 | 68 251 222 261 1671 214 353 245 285 Core 34 | 34 . . . . . . . . Treads . | . . . . . . . . . Legs 3536 | 34 251 222 261 1671 214 353 245 285 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 150 120 122 120 120 115 Average Speed 130 | 140 120 158 175 121 126 125 127 135 Slowest Speed 300 | 300 120 180 240 153 153 153 240 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 5 62 23 27 49 6 9 3 8 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 43 | . . . 1 12 . 1 . 29 Melee . | . . . . . . . . . Projectile 20 | . . . 1 12 . . . 7 AOE 23 | . . . . . . 1 . 22 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 5838 | 84 334 356 537 2402 402 637 535 551 Wait 1408 | 6 63 66 175 504 117 214 148 115 Move 3562 | 67 250 221 260 1670 213 352 244 285 Hop . | . . . . . . . . . Pick Up 51 | 4 3 3 11 11 3 1 7 8 Fast Attach 66 | 7 2 1 6 14 1 3 15 17 Attach 44 | . 1 2 4 5 3 6 17 6 Detach 3 | . . . . . . . 1 2 Swap 51 | . . 6 5 8 5 3 15 9 Drop 48 | . . 3 9 12 4 2 1 17 Fire 582 | . 15 54 67 164 56 55 80 91 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 23 | . . . . 14 . 1 7 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research History --------- Turn | Location | Event 22 | -11/Scrapyard | Identified exit to Materials 22 | -11/Scrapyard | Discovered exit to Materials (range 16) 116 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Evolved 1 slot: Utility x1 190 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Hacker-Mutant 382 | -10/Materials | Identified exit to Materials 458 | -10/Materials | Repaired Aluminum Leg 486 | -10/Materials | Repaired Sensor Array 528 | -10/Materials | Entered another Materials area 528 | -9/Materials | Evolved 2 slots: Utility x2 672 | -9/Materials | Identified exit to Mines 672 | -9/Materials | Discovered exit to Mines (range 7) 1028 | -9/Materials | Identified exit to Materials 1028 | -9/Materials | Discovered exit to Materials (range 15) 1120 | -9/Materials | Entered another Materials area 1120 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1687 | -8/Materials | Repaired Propulsion Shielding 1721 | -8/Materials | Repaired Power Shielding 1749 | -8/Materials | Repaired Sensor Array 1782 | -8/Materials | Repaired Imp. Aluminum Leg 1816 | -8/Materials | Repaired Imp. Ion Engine 1869 | -8/Materials | Identified exit to Factory 1869 | -8/Materials | Discovered exit to Factory (range 16) 1961 | -8/Materials | Entered Factory 1961 | -7/Factory | Evolved 2 slots: Propulsion x2 2559 | -7/Factory | Identified exit to Lower Caves 2559 | -7/Factory | Discovered exit to Lower Caves (range 16) 3041 | -7/Factory | Garrison activated, responded to threat 3411 | -7/Factory | Repaired Assault Cannon 3684 | -7/Factory | Discovered exit to Lower Caves (range 8) 4422 | -7/Factory | Repaired Hvy. Ion Engine 4529 | -7/Factory | Repaired Sensor Array 4574 | -7/Factory | Repaired Imp. Carbon-fiber Leg 4620 | -7/Factory | Repaired Imp. Carbon-fiber Leg 4647 | -7/Factory | Repaired Power Shielding 4687 | -7/Factory | Repaired Assault Cannon 4732 | -7/Factory | Repaired Imp. Titanium Leg 4875 | -7/Factory | Identified exit to Factory 4875 | -7/Factory | Discovered exit to Factory (range 15) 5043 | -7/Factory | Entered another Factory area 5043 | -6/Factory | Evolved 2 slots: Utility x2 5198 | -6/Factory | Fabricated Imp. Cloaking Device (x1) 5423 | -6/Factory | Found Prototype Processor 5424 | -6/Factory | Identified Exp. Signal Interpreter 5591 | -6/Factory | Identified exit to Factory 5591 | -6/Factory | Discovered exit to Factory (range 6) 5604 | -6/Factory | Entered another Factory area 5604 | -5/Factory | Evolved 2 slots: Utility x2 5866 | -5/Factory | Build established: Hacker-Skirmisher 5971 | -5/Factory | Identified exit to Upper Caves 5971 | -5/Factory | Discovered exit to Upper Caves (range 15) 6084 | -5/Factory | Repaired Imp. Utility Shielding 6170 | -5/Factory | Identified exit to Factory 6170 | -5/Factory | Discovered exit to Factory (range 15) 6231 | -5/Factory | Lost 3 parts (1n1u1w) 6445 | -5/Factory | Entered another Factory area 6445 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6468 | -4/Factory | Build established: Hacker-Mutant 6552 | -4/Factory | Repaired Broken Adv. Terrain Scanner 6584 | -4/Factory | Repaired Com. Matter Pod 6607 | -4/Factory | Repaired Imp. Carbon-fiber Leg 6840 | -4/Factory | Lost 19 parts (6p6n2u5w) 7039 | -4/Factory | Identified exit to Upper Caves 7039 | -4/Factory | Identified exit to Armory 7073 | -4/Factory | Core integrity fell below 50% 7104 | -4/Factory | Identified exit to Research 7104 | -4/Factory | Discovered exit to Research (range 11) 7109 | -4/Factory | Lost 4 parts (2p1n1w) 7188 | -4/Factory | Entered Research 7188 | -3/Research | Evolved 2 slots: Utility x2 7254 | -3/Research | Found Enh. Force Lance 7280 | -3/Research | Build established: Scavenger-Mutant 7681 | -3/Research | Lost 3 parts (1p1u1w) 7828 | -3/Research | Lost 3 parts (1n2w) 7905 | -3/Research | Garrison activated, responded to threat 8003 | -3/Research | Self-destructed Last Messages --------------- 07996_ Adv. Power Amplifier destroyed. 07997_ Overheating: Exp. Matter Compressor damaged (-34). 07998_ K-01 Serf collects debris. 07998_ H-77 Assassin suffers critical hit. 07998_ Destroyed Myomer Leg. 07999_ Overheating: Imp. Targeting Computer damaged (-5). 07999_ Gamma Rifle destroyed. 07999_ Rnf. Antimatter Reactor destroyed. 07999_ Penetrated by Slug. 07999_ Slug penetrates Wall. 08000_ Power failure, Mic. Fission Core shutdown. 08000_ Mic. Fission Core destroyed. 08001_ Overheating: Hcp. Storage Unit damaged (-98). 08002_ Overheating: Myomer Leg damaged (-13). 08002_ Overheating: Imp. Targeting Computer damaged (-9). 08002_ Overheating: Exp. Matter Compressor damaged (-3). 08002_ K-01 Serf collects debris. 08003_ Overheating: System interference. 08003_ Linear Accelerator temporarily disabled. 08003_ Imp. Targeting Computer temporarily disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ???????????????????# ??????????????????????????? | | ?????????????????? # "?????????????????????????? | | ??????????????# # "?????????????????????????? | | ??????????????+ + ?????????????????????????? | | ???????????? ?# # ?????????????????????????? | | ????????????? # # ######???????????????????? | | ????????????? #w #???????????????????? | | ???????######## # #???????????????????? | | ?????? % #???????????????????? | | ?????? ; #???????????????????? | | ?????? [! #???????????????????? | | ??????? %[ % #???????????????????? | | ???????? g g = #???????????????????? | | ?????????? g #???????????????????? | | ?????????? g @ ##???????????????????? | | ?????????????#; #???????????????????? | | ?????????????## h * #???????????????????? | | ??????????????# = ;=[= #???????????????????? | | ??????????????# !# !=k #???????????????????? | | ??????????????# #! = #???????????????????? | | ??????????????# #! #???????????????????? | | ??????????????# # #???????????????????? | | ??????????????# # #???????????????????? | | ??????????????# ######+####???????????????????? | | ??????????????# #????# #??????????????????????? | | ??????????????# #????# #??????????????????????? | | ??????????????# #???## #??????????????????????? | | ??????????????# ######+###????????????????????? | | ??????????????# # # #??????????????????? | | ??????????????# # "#???????????????????? | | ??????????????# # = ##???????????????##### | | ??????????????# + #????????????????#![ | | ??????????????# # ""#????????????????#! ! | | ??????????????# # T"#????????????????#!!![ | | ???????######## # ""#????????????????# = | | ???????# # #????????????????# | | ???????# # #????????????????# | | ???????# ###+#+########################+ | | ######## #?# ## =!*+ = =|= | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 63 Energy Capacity 470 Matter Stores 1153 Matter Capacity 2300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 30 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 90 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 6 Core Analysis 6 Offensive Hacking 30 Item Schematics ----------------- Launcher Guidance Computer | -7/Factory | Hacked Hvy. Plasma Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Cloaking Device | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireAlphaTearclaws Manual? 0 Play Time 01:24:18 Cumulative 778.5 hours Start 2020.05.02 @ 18:43:20 End 2020.05.02 @ 20:18:38 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 608 Rogue 62 Adventurer 0 Explorer 546 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c49438c9-c9bd-4ff5-b6ef-cda4864e73e8