Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.05.02 @ 20:18:38

Player: viper

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (8)        1600
Robots Destroyed (181)     905
Value Destroyed (7744)     7744
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 14040

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             921/1300
Matter                     1103/2300
Energy                     100/100
System Corruption          4%
Temperature                Cool (608)
Movement                   Walking (150) Ox1
Location                   -3/Research

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (4) ---
                Myomer Leg
                Myomer Leg
>               --- UTILITY (13) -----
  High-capacity Storage Unit
   Experimental Matter Compressor
   Experimental Matter Compressor
   Experimental Matter Compressor
   Experimental Matter Compressor
   Experimental Signal Interpreter
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Target Analyzer
                Core Analyzer
                Hacking Suite
>               --- WEAPON (2) -------
                Linear Accelerator
>               --- INVENTORY (12) ---
          Light Particle Reactor
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
   Experimental Matter Compressor (0)
   Experimental Matter Compressor (0)
   Experimental Matter Compressor (0)
       Enhanced Force Lance

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Light Antimatter Reactor
     Reinforced Antimatter Reactor
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Biometal Leg
>               --- UTILITY ----------
       Advanced Power Amplifier
  High-capacity Storage Unit
   Experimental Matter Compressor
   Experimental Matter Compressor
   Experimental Matter Compressor
   Experimental Matter Compressor
   Experimental Signal Interpreter
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Target Analyzer
                Core Analyzer
                Hacking Suite
       Improved System Restoration Module
>               --- WEAPON -----------
                Gamma Rifle
                KE Penetrator
>               --- INVENTORY --------
          Micro Fission Core
          Light Antimatter Reactor
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
   Experimental Matter Compressor
   Experimental Matter Compressor
   Experimental Matter Compressor
       Enhanced Force Lance
[Rating: 145]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Carbon-fiber Leg
  Leg                      Improved Carbon-fiber Leg
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Assault Cannon
  Energy Gun               Wave Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Slots Evolved              15   | .   1   2   2   2   2   2   2   2   
  Power                    2    | .   .   .   1   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   .   
  Utility                  11   | .   1   2   1   .   2   2   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             161  | 7   3   9   15  27  9   12  47  32  
  Power                    27   | 1   .   2   2   5   .   2   12  3   
    Engine                 14   | 1   .   2   2   5   .   1   3   .   
    Core                   3    | .   .   .   .   .   .   1   2   .   
    Reactor                10   | .   .   .   .   .   .   .   7   3   
  Propulsion               50   | 2   1   3   4   10  3   4   15  8   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    50   | 2   1   3   4   10  3   4   15  8   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  49   | 2   2   3   5   5   4   5   8   15  
    Device                 11   | .   2   .   1   2   1   1   2   2   
    Storage                17   | 1   .   1   .   2   2   .   2   9   
    Processor              9    | .   .   .   1   .   1   3   1   3   
    Hackware               2    | .   .   .   .   .   .   .   1   1   
    Protection             10   | 1   .   2   3   1   .   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   .   1   4   7   2   1   12  6   
    Energy Gun             8    | .   .   .   .   .   .   .   3   5   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | 2   .   1   3   3   .   .   6   .   
    Ballistic Cannon       12   | .   .   .   1   4   2   1   3   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   1   .   1   .   1   4   
Parts Lost                 56   | .   .   .   2   4   2   6   25  17  
  Power                    15   | .   .   .   .   1   .   1   9   4   
  Propulsion               15   | .   .   .   .   1   1   2   8   3   
  Utility                  10   | .   .   .   .   1   .   2   2   5   
  Weapon                   16   | .   .   .   2   1   1   1   6   5   
  Highest Loss Streak      19   | .   .   .   2   2   2   3   19  9   
Average Slot Usage (%)     96   | .   98  100 98  96  99  97  89  93  
  Engine                   9    | .   12  10  16  11  12  5   3   .   
  Core                     1    | .   .   .   .   .   .   4   2   4   
  Reactor                  1    | .   .   .   .   .   .   .   4   7   
  Leg                      22   | .   24  20  15  27  24  21  18  17  
  Device                   9    | .   11  10  7   9   12  14  6   7   
  Storage                  10   | .   12  10  8   7   16  11  14  20  
  Processor                9    | .   .   .   7   7   7   17  20  18  
  Protection               15   | .   12  30  24  18  12  10  5   2   
  Ballistic Gun            6    | .   25  20  11  2   5   .   2   6   
  Ballistic Cannon         6    | .   .   .   3   11  6   11  4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             106  | 17  18  49  61  67  68  69  84  106 
  Greatest Support         106  | 20  20  23  36  74  76  74  86  106 
  Greatest Overweight (x)  5    | 5   .   2   4   1   1   1   4   1   
  Average Overweight (x)   .    | 1   .   1   1   .   .   .   .   .   
Largest Inventory Capacity 12   | 8   8   12  12  12  12  12  12  12  
  Average Capacity         11   | 7   8   9   12  12  12  12  12  12  
  Most Carried             12   | 4   6   11  12  12  12  11  11  12  
  Average Carried          9    | 1   5   7   9   11  11  9   6   11  
  Final Capacity           12   | 8   8   12  12  12  12  12  12  12  
  Final Carried            12   | 4   6   11  12  12  11  7   8   11  

 Class Distribution 
--------------------
 77% | Hacker-Mutant
 12% | Scavenger-Mutant
  9% | Hacker-Skirmisher

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
     Hacker-Mutant | -9/Materials
     Hacker-Mutant | -8/Materials
     Hacker-Mutant | -7/Factory
     Hacker-Mutant | -6/Factory
 Hacker-Skirmisher | -5/Factory
     Hacker-Mutant | -4/Factory
  Scavenger-Mutant | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -3   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Matter Collected           7115 | 183  149  394  442  1837 540  764  1142 1664 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            7258 | .    255  734  672  1902 373  709  1174 1439 
  Parts                    356  | .    13   50   35   93   19   22   45   79   
Haulers Intercepted        4    | .    .    1    .    3    .    .    .    .    
Recyclers Shooed           7    | .    .    1    2    2    1    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  140  | .   4   13  12  44  11  19  20  17  
  Melee                    1    | .   .   .   .   1   .   .   .   .   
  Guns                     66   | .   4   13  9   6   5   .   15  14  
  Cannons                  71   | .   .   .   3   37  6   19  5   1   
  AOE                      1    | .   .   .   .   .   .   .   .   1   
Classes Destroyed          13   | .   3   6   3   1   .   .   .   .   
  Worker                   8    | .   .   1   .   3   .   1   .   3   
  Builder                  6    | .   .   1   1   1   1   1   .   1   
  Hauler                   4    | .   .   1   .   3   .   .   .   .   
  Recycler                 10   | .   1   .   1   6   .   1   .   1   
  Operator                 4    | .   .   .   1   2   .   .   .   1   
  Watcher                  9    | .   1   2   1   3   .   1   .   1   
  Swarmer                  16   | .   .   .   2   8   3   3   .   .   
  Grunt                    78   | .   4   8   5   23  6   13  15  4   
  Brawler                  3    | .   .   1   .   1   .   .   .   1   
  Duelist                  4    | .   .   1   .   3   .   .   .   .   
  Sentry                   13   | .   .   3   3   3   1   2   1   .   
  Hunter                   11   | .   .   .   2   2   .   .   .   7   
  Programmer               15   | .   .   .   .   4   1   1   4   5   
Best Kill Streak           9    | .   3   9   3   8   3   6   4   4   
  Combat Bots Only         6    | .   2   4   3   3   3   6   4   3   
Max Kills in Single Turn   3    | .   2   2   1   1   1   2   1   3   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Damage Taken               11392 | .    120  408  501  1643 825  1084 3812 2999 
  Core                     1613  | .    13   42   79   255  53   112  680  379  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81    | 100  94   89   85   63   93   88   40   .    
Volleys Fired              582   | .    15   54   67   164  56   55   80   91   
  Largest                  2     | .    2    2    2    2    2    2    2    2    
  Hottest                  169   | .    40   43   72   92   88   88   169  141  
Shots Fired                1069  | .    30   108  112  311  111  110  130  157  
  Gun                      555   | .    30   108  98   49   51   .    81   138  
  Cannon                   514   | .    .    .    14   262  60   110  49   19   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  1002  | .    30   108  112  311  111  110  97   123  
  Thermal                  57    | .    .    .    .    .    .    .    33   24   
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          10    | .    .    .    .    .    .    .    .    10   
  Robot Hit Streak         48    | .    27   37   27   26   48   31   22   32   
  Robot Miss Streak        5     | .    .    1    3    2    2    5    4    3    
  Penetration Max          1     | .    .    .    1    1    .    .    1    1    
  Secondary Targets        7     | .    2    2    2    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    1    
Shots Hit Robots           903   | .    27   87   95   247  91   105  118  133  
  Core Hits                531   | .    14   34   38   102  36   144  100  63   
  Critical Hits            39    | .    .    2    .    8    2    .    2    25   
  Critical Kills           14    | .    .    .    .    3    .    .    2    9    
  Critical Parts Destroyed 23    | .    .    2    .    5    2    .    .    14   
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           19211 | .    282  1032 1289 6096 1650 2318 2943 3601 
  Guns                     8358  | .    282  1032 1073 765  691  .    1880 2635 
  Cannons                  10111 | .    .    .    216  5206 959  2272 1029 429  
  Explosions               565   | .    .    .    .    .    .    37   .    528  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  177   | .    .    .    .    125  .    9    34   9    
  Kinetic                  17081 | .    282  1032 1289 5971 1650 2272 2184 2401 
  Thermal                  1551  | .    .    .    .    .    .    .    725  826  
  Explosive                100   | .    .    .    .    .    .    .    .    100  
  Electromagnetic          302   | .    .    .    .    .    .    37   .    265  
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    1    .    .    3    1    .    5    9    
  Average Corruption       2     | .    1    .    .    1    1    .    4    6    
  Corruption Purged        11    | .    .    .    .    .    .    .    5    6    
  Effects                  53    | .    .    .    .    16   1    .    14   22   
    Message Errors         7     | .    .    .    .    3    .    .    4    .    
    Matter Fused           5     | .    .    .    .    .    .    .    1    4    
    Heat Flow Errors       7     | .    .    .    .    4    .    .    .    3    
    Energy Discharges      9     | .    .    .    .    4    .    .    2    3    
    Parts Rejected         2     | .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      5     | .    .    .    .    3    1    .    1    .    
    Misfires               3     | .    .    .    .    .    .    .    2    1    
    Targeting Errors       11    | .    .    .    .    2    .    .    3    6    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            153   | .    .    .    18   118  16   .    .    1    
  Projectiles              149   | .    .    .    18   115  16   .    .    .    
  Explosions               1     | .    .    .    .    .    .    .    .    1    
  Melee                    3     | .    .    .    .    3    .    .    .    .    
Knockbacks                 158   | .    .    .    4    47   12   53   37   5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  138   | .    .    .    4    43   11   46   30   4    
  Secondary                20    | .    .    .    .    4    1    7    7    1    
Self-Inflicted Damage      91    | .    .    .    .    12   .    4    7    68   
  Shots                    1     | .    .    .    .    .    .    .    .    1    
  Rammed                   7     | .    .    .    .    3    .    1    3    .    
Targets Rammed             23    | .    .    .    .    14   .    1    7    1    
  Kicked                   16    | .    .    .    .    11   .    .    4    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        612   | .    16   4    135  365  164  329  579  612  
  Average Temperature      116   | .    7    3    30   90   60   108  165  187  
  Received Heat Transfer   3966  | .    111  222  261  897  393  630  1290 162  
  Effects                  66    | .    .    .    .    4    .    5    19   38   
    Shutdowns              17    | .    .    .    .    1    .    .    6    10   
    Energy Bleed           3     | .    .    .    .    2    .    .    .    1    
    Interference           28    | .    .    .    .    .    .    3    9    16   
    Matter Decay           6     | .    .    .    .    1    .    1    .    4    
    Short Circuit          1     | .    .    .    .    .    .    1    .    .    
    Damage (minor)         5     | .    .    .    .    .    .    .    3    2    
    Damage (major)         4     | .    .    .    .    .    .    .    .    4    
    Damage (core)          2     | .    .    .    .    .    .    .    1    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    1    
  Impact Corruptions       2     | .    .    .    .    2    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    
  Parts Melted             7     | .    .    .    .    .    .    .    3    4    
  Heat Transferred         2228  | .    .    .    .    .    .    .    1201 1027 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Peak Influence             410  | .   184 359 253 410 250 335 213 319 
  Average Influence        104  | .   102 146 128 84  107 134 68  133 
Maximum Alert Level        2    | .   .   1   1   2   1   1   1   1   
  Low Security (%)         88   | 100 100 77  87  92  84  69  96  91  
  Level 1                  11   | .   .   22  12  7   15  30  3   8   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          43   | .   1   2   2   15  5   5   6   7   
  Investigation            20   | .   1   1   1   8   2   3   4   .   
  Extermination            11   | .   .   .   .   4   2   1   2   2   
  Reinforcement            10   | .   .   1   1   2   1   1   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   1   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   1   .   2   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Distress Signals           13   | .   .   3   1   4   .   3   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              194  | .   7   17  20  62  12  24  21  31  
  Peak Tracking Total      8    | .   2   4   4   5   4   7   8   7   
  Tactical Retreats        6    | .   .   .   2   4   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Traps Triggered            5    | .   .   .   .   3   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   1   .   .   .   .   2   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Machines Disabled          13   | .   .   .   1   3   1   7   .   1   
  Max in Single Turn       6    | .   .   .   1   1   1   6   .   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Machines Accessed          29   | .   6   1   2   11  3   3   3   .   
  Terminals                18   | .   5   1   1   5   2   2   2   .   
  Fabricators              2    | .   .   .   .   1   1   .   .   .   
  Repair Stations          8    | .   1   .   1   4   .   1   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Total Hacks                136  | .   35  5   15  44  10  12  15  .   
  Successful               104  | .   32  5   12  35  2   7   11  .   
  Failed                   32   | .   3   .   3   9   8   5   4   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                82   | .   30  5   4   19  8   9   7   .   
  Fabricators              3    | .   .   .   .   1   2   .   .   .   
  Repair Stations          49   | .   5   .   11  22  .   3   8   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   
Terminal Hacks             59   | .   27  5   2   15  1   5   4   .   
  Record                   2    | .   1   .   .   .   .   .   1   .   
  Part Schematic           2    | .   .   .   .   2   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   .   1   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   1   .   
  Emergency Access Points  4    | .   3   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   
  Recycling Unit Index     1    | .   .   1   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   1   .   3   .   .   .   .   
  Locate Traps             9    | .   4   .   1   2   .   1   1   .   
  Disarm Traps             2    | .   1   .   .   .   .   1   .   .   
  Dispatch Records         4    | .   2   1   .   .   .   1   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   1   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   
  Investigation Status     3    | .   2   .   .   .   .   1   .   .   
  Reinforcement Status     2    | .   1   .   .   1   .   .   .   .   
  Recall Investigation     2    | .   2   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   3   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   1   .   .   .   .   
  Zone Layout              8    | .   1   1   1   4   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   1   1   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   
Repair Station Hacks       42   | .   5   .   10  18  .   2   7   .   
  Scan Component           23   | .   3   .   5   10  .   1   4   .   
  Repair                   19   | .   2   .   5   8   .   1   3   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   4   1   2   9   2   3   3   .   
  Full Trace Events        22   | .   4   1   1   8   2   3   3   .   
  Feedback Events          4    | .   1   .   .   .   1   .   2   .   
    Corruption             4    | .   1   .   .   .   1   .   2   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   .   .   
    Matter                 234  | .   .   .   .   .   234 .   .   .   
    Time                   117  | .   .   .   .   .   117 .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   7   .   .   .   
Parts Repaired             19   | .   2   .   5   8   .   1   3   .   
  Time                     546  | .   52  .   142 266 .   19  67  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Turns Passed               8002 | 115  412  592  841  3082 561  841  743  815  
Spaces Moved               3570 | 68   251  222  261  1671 214  353  245  285  
  Core                     34   | 34   .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     3536 | 34   251  222  261  1671 214  353  245  285  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  150  120  122  120  120  115  
  Average Speed            130  | 140  120  158  175  121  126  125  127  135  
  Slowest Speed            300  | 300  120  180  240  153  153  153  240  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       21   | 5    62   23   27   49   6    9    3    8    
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | 1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          43   | .    .    .    1    12   .    1    .    29   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               20   | .    .    .    1    12   .    .    .    7    
  AOE                      23   | .    .    .    .    .    .    1    .    22   

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Total                      5838 | 84   334  356  537  2402 402  637  535  551  
  Wait                     1408 | 6    63   66   175  504  117  214  148  115  
  Move                     3562 | 67   250  221  260  1670 213  352  244  285  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  51   | 4    3    3    11   11   3    1    7    8    
  Fast Attach              66   | 7    2    1    6    14   1    3    15   17   
  Attach                   44   | .    1    2    4    5    3    6    17   6    
  Detach                   3    | .    .    .    .    .    .    .    1    2    
  Swap                     51   | .    .    6    5    8    5    3    15   9    
  Drop                     48   | .    .    3    9    12   4    2    1    17   
  Fire                     582  | .    15   54   67   164  56   55   80   91   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     23   | .    .    .    .    14   .    1    7    1    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Factory
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory (discovered 4 exits: *Res / Upp x2 / Arm)
-3/Research

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Identified exit to Materials
   22 | -11/Scrapyard | Discovered exit to Materials (range 16)
  116 | -11/Scrapyard | Entered Materials
  116 | -10/Materials | Evolved 1 slot: Utility x1
  190 | -10/Materials | Identified exit to Mines
  308 | -10/Materials | Build established: Hacker-Mutant
  382 | -10/Materials | Identified exit to Materials
  458 | -10/Materials | Repaired Aluminum Leg
  486 | -10/Materials | Repaired Sensor Array
  528 | -10/Materials | Entered another Materials area
  528 | -9/Materials  | Evolved 2 slots: Utility x2
  672 | -9/Materials  | Identified exit to Mines
  672 | -9/Materials  | Discovered exit to Mines (range 7)
 1028 | -9/Materials  | Identified exit to Materials
 1028 | -9/Materials  | Discovered exit to Materials (range 15)
 1120 | -9/Materials  | Entered another Materials area
 1120 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1687 | -8/Materials  | Repaired Propulsion Shielding
 1721 | -8/Materials  | Repaired Power Shielding
 1749 | -8/Materials  | Repaired Sensor Array
 1782 | -8/Materials  | Repaired Imp. Aluminum Leg
 1816 | -8/Materials  | Repaired Imp. Ion Engine
 1869 | -8/Materials  | Identified exit to Factory
 1869 | -8/Materials  | Discovered exit to Factory (range 16)
 1961 | -8/Materials  | Entered Factory
 1961 | -7/Factory    | Evolved 2 slots: Propulsion x2
 2559 | -7/Factory    | Identified exit to Lower Caves
 2559 | -7/Factory    | Discovered exit to Lower Caves (range 16)
 3041 | -7/Factory    | Garrison activated, responded to threat
 3411 | -7/Factory    | Repaired Assault Cannon
 3684 | -7/Factory    | Discovered exit to Lower Caves (range 8)
 4422 | -7/Factory    | Repaired Hvy. Ion Engine
 4529 | -7/Factory    | Repaired Sensor Array
 4574 | -7/Factory    | Repaired Imp. Carbon-fiber Leg
 4620 | -7/Factory    | Repaired Imp. Carbon-fiber Leg
 4647 | -7/Factory    | Repaired Power Shielding
 4687 | -7/Factory    | Repaired Assault Cannon
 4732 | -7/Factory    | Repaired Imp. Titanium Leg
 4875 | -7/Factory    | Identified exit to Factory
 4875 | -7/Factory    | Discovered exit to Factory (range 15)
 5043 | -7/Factory    | Entered another Factory area
 5043 | -6/Factory    | Evolved 2 slots: Utility x2
 5198 | -6/Factory    | Fabricated Imp. Cloaking Device (x1)
 5423 | -6/Factory    | Found Prototype Processor
 5424 | -6/Factory    | Identified Exp. Signal Interpreter
 5591 | -6/Factory    | Identified exit to Factory
 5591 | -6/Factory    | Discovered exit to Factory (range 6)
 5604 | -6/Factory    | Entered another Factory area
 5604 | -5/Factory    | Evolved 2 slots: Utility x2
 5866 | -5/Factory    | Build established: Hacker-Skirmisher
 5971 | -5/Factory    | Identified exit to Upper Caves
 5971 | -5/Factory    | Discovered exit to Upper Caves (range 15)
 6084 | -5/Factory    | Repaired Imp. Utility Shielding
 6170 | -5/Factory    | Identified exit to Factory
 6170 | -5/Factory    | Discovered exit to Factory (range 15)
 6231 | -5/Factory    | Lost 3 parts (1n1u1w)
 6445 | -5/Factory    | Entered another Factory area
 6445 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 6468 | -4/Factory    | Build established: Hacker-Mutant
 6552 | -4/Factory    | Repaired Broken Adv. Terrain Scanner
 6584 | -4/Factory    | Repaired Com. Matter Pod
 6607 | -4/Factory    | Repaired Imp. Carbon-fiber Leg
 6840 | -4/Factory    | Lost 19 parts (6p6n2u5w)
 7039 | -4/Factory    | Identified exit to Upper Caves
 7039 | -4/Factory    | Identified exit to Armory
 7073 | -4/Factory    | Core integrity fell below 50%
 7104 | -4/Factory    | Identified exit to Research
 7104 | -4/Factory    | Discovered exit to Research (range 11)
 7109 | -4/Factory    | Lost 4 parts (2p1n1w)
 7188 | -4/Factory    | Entered Research
 7188 | -3/Research   | Evolved 2 slots: Utility x2
 7254 | -3/Research   | Found Enh. Force Lance
 7280 | -3/Research   | Build established: Scavenger-Mutant
 7681 | -3/Research   | Lost 3 parts (1p1u1w)
 7828 | -3/Research   | Lost 3 parts (1n2w)
 7905 | -3/Research   | Garrison activated, responded to threat
 8003 | -3/Research   | Self-destructed

 Last Messages 
---------------
07996_ Adv. Power Amplifier destroyed.
07997_ Overheating: Exp. Matter Compressor damaged (-34).
07998_ K-01 Serf collects debris.
07998_ H-77 Assassin suffers critical hit.
07998_ Destroyed Myomer Leg.
07999_ Overheating: Imp. Targeting Computer damaged (-5).
07999_ Gamma Rifle destroyed.
07999_ Rnf. Antimatter Reactor destroyed.
07999_ Penetrated by Slug.
07999_ Slug penetrates Wall.
08000_ Power failure, Mic. Fission Core shutdown.
08000_ Mic. Fission Core destroyed.
08001_ Overheating: Hcp. Storage Unit damaged (-98).
08002_ Overheating: Myomer Leg damaged (-13).
08002_ Overheating: Imp. Targeting Computer damaged (-9).
08002_ Overheating: Exp. Matter Compressor damaged (-3).
08002_ K-01 Serf collects debris.
08003_ Overheating: System interference.
08003_ Linear Accelerator temporarily disabled.
08003_ Imp. Targeting Computer temporarily disabled. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????????????? ???????????????????????????? |
| ???????????????????#   ??????????????????????????? |
| ?????????????????? #   "?????????????????????????? |
| ??????????????#    #   "?????????????????????????? |
| ??????????????+    +    ?????????????????????????? |
| ???????????? ?#    #    ?????????????????????????? |
| ????????????? #    #    ######???????????????????? |
| ????????????? #w             #???????????????????? |
| ???????########    #         #???????????????????? |
| ??????             %         #???????????????????? |
| ??????             ;         #???????????????????? |
| ??????            [!         #???????????????????? |
| ???????           %[  %      #???????????????????? |
| ????????     g g  =          #???????????????????? |
| ??????????    g              #???????????????????? |
| ??????????     g         @  ##???????????????????? |
| ?????????????#;              #???????????????????? |
| ?????????????##   h  *       #???????????????????? |
| ??????????????#  = ;=[=      #???????????????????? |
| ??????????????#   !# !=k     #???????????????????? |
| ??????????????#    #!     =  #???????????????????? |
| ??????????????#    #!        #???????????????????? |
| ??????????????#    #         #???????????????????? |
| ??????????????#    #         #???????????????????? |
| ??????????????#    ######+####???????????????????? |
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| ??????????????#    #        "#???????????????????? |
| ??????????????#    # =      ##???????????????##### |
| ??????????????#    +        #????????????????#![   |
| ??????????????#    #      ""#????????????????#! !  |
| ??????????????#    #      T"#????????????????#!!![ |
| ???????########    #      ""#????????????????#  =  |
| ???????#           #        #????????????????#     |
| ???????#           #        #????????????????#     |
| ???????#           ###+#+########################+ |
| ########           #?#   ##         =!*+ = =|=     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          63
Energy Capacity            470
Matter Stores              1153
Matter Capacity            2300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Cloak Strength             3
Power Amplification        30
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Propulsion Shielding       33
Utility Shielding          90
Evasion (%)                50
Targeting Accuracy         12
Target Analysis            6
Core Analysis              6
Offensive Hacking          30

 Item Schematics 
-----------------
 Launcher Guidance Computer | -7/Factory | Hacked
         Hvy. Plasma Cannon | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Cloaking Device | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FireAlphaTearclaws
  Manual?         0
Play Time         01:24:18
  Cumulative      778.5 hours
  Start           2020.05.02 @ 18:43:20
  End             2020.05.02 @ 20:18:38
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          608
  Rogue           62
  Adventurer      0
  Explorer        546
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0
Lore%             74
Gallery%          81
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c49438c9-c9bd-4ff5-b6ef-cda4864e73e8