Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.16 @ 20:32:24 Player: Gentle Jesus Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (12) 60 Value Destroyed (396) 396 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2456 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 244/550 Matter 292/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Disposable Heat Sink > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heat Sink Improved Light Armor Plating Improved Light Armor Plating Heavy Particle Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Carbon-fiber Leg Subdweller Monowheel > --- UTILITY ---------- Improved Heat Sink Disposable Heat Sink Subdweller Optics Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Heat Sink Improved Light Armor Plating Improved Light Armor Plating Heavy Particle Cannon [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Leg Carbon-fiber Leg Wheel Compact Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Slots Evolved 4 | . . . 4 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 20 | 7 . 5 8 . Power 3 | 1 . . 2 . Engine 3 | 1 . . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 . 1 1 . Treads . | . . . . . Leg 1 | . . . 1 . Wheel 3 | 2 . 1 . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 2 . 2 3 . Device 4 | 1 . 2 1 . Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 6 | 2 . 2 2 . Energy Gun 1 | . . 1 . . Energy Cannon 1 | . . . 1 . Ballistic Gun 4 | 2 . 1 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . . 7 5 . Power 3 | . . 1 2 . Propulsion 3 | . . 2 1 . Utility 2 | . . 1 1 . Weapon 4 | . . 3 1 . Highest Loss Streak 4 | . . 4 3 . To Critical Strikes 1 | . . 1 . . Average Backups 3 | 1 3 3 3 4 Power 1 | . 2 2 . . Propulsion . | . . . . . Utility 1 | . . 1 2 3 Weapon . | . 1 . . 1 Tool/Special . | . . . . . Unused Backups 5 | . . . 2 3 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 71 | . 100 73 57 18 Engine 9 | . 14 11 4 . Wheel 16 | . 28 18 6 . Device 11 | . 14 6 21 18 Storage 9 | . 14 12 . . Protection 2 | . . . 9 . Energy Gun 3 | . . 5 . . Energy Cannon 1 | . . . 6 . Ballistic Gun 16 | . 28 18 7 . Peak Build Rating 21 | 7 7 8 21 6 Average Rating 7 | 5 7 5 15 6 On Entrance 5 | . 7 7 8 6 Avg Prop Armor Cover (%) . | . . . . . Naked Turns 64 | . . 64 . . Heaviest Build 22 | 14 14 14 22 2 Greatest Support 26 | 26 26 26 20 3 Greatest Overweight (x) 5 | . . 1 5 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 Average Capacity 6 | 7 8 7 5 5 Most Carried 5 | 3 3 4 5 4 Average Carried 3 | 1 3 3 3 4 Final Capacity 8 | 8 8 5 5 5 Final Carried 4 | 3 3 4 4 4 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Matter Collected 535 | 217 . 213 105 . Remotely . | . . . . . Salvage Created 491 | 46 . 211 234 . Parts 28 | 3 . 12 13 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 10 | . . 10 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Combat Hostiles Destroyed 8 | . . 4 4 . Guns 5 | . . 4 1 . Cannons 3 | . . . 3 . Classes Destroyed 7 | 1 . 1 5 . Builder 1 | . . . 1 . Tunneler 2 | 2 . . . . Watcher 1 | . . . 1 . Grunt 1 | . . . 1 . Sentry 2 | . . . 2 . Hunter 1 | . . . 1 . Subdweller 4 | . . 4 . . Best Kill Streak 4 | 2 . 1 4 . Combat Bots Only 3 | . . 1 3 . Max Kills in Single Turn 1 | 1 . 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Hostile Shots Fired 172 | . . 45 119 8 Missed 59 | . . 12 42 5 Hits 113 | . . 33 77 3 Projectile 113 | . . 33 77 3 Critical Strikes 5 | . . 2 3 . Damage Taken 1901 | . . 654 1222 25 Core 526 | . . 220 290 16 Absorbed by Shields . | . . . . . Core Remaining (%) 56 | 100 . 12 . . Volleys Fired 66 | 3 . 38 25 . Largest 2 | 2 . 2 2 . Hottest 105 | 40 . 60 105 . Shots Fired 117 | 6 . 67 44 . Gun 97 | 6 . 67 24 . Cannon 20 | . . . 20 . Launcher . | . . . . . Special . | . . . . . Kinetic 87 | 6 . 57 24 . Thermal 20 | . . . 20 . Explosive . | . . . . . Electromagnetic 10 | . . 10 . . Robot Hit Streak 16 | 2 . 16 7 . Robot Miss Streak 3 | . . 1 3 . Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 78 | 2 . 51 25 . Core Hits 26 | 2 . 13 11 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1046 | 29 . 454 563 . Guns 746 | 29 . 454 263 . Cannons 300 | . . . 300 . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 722 | 29 . 430 263 . Thermal 300 | . . . 300 . Explosive . | . . . . . Electromagnetic 24 | . . 24 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 15 | . . . 15 . Projectiles 15 | . . . 15 . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 197 | . . . 197 . Average Temperature 88 | . . . 88 . Received Heat Transfer 771 | . . 132 639 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 444 | . . . 444 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 80 | 10 . . 80 33 Initial 33 | . . . . 33 Average 18 | . . . 33 33 Influence Increases 252 | 10 . 30 212 . Destroy 0b10 Robot/C 80 | . . . 80 . Destroy 0b10 Robot/NC 20 | 10 . . 10 . Destroy Leader 32 | . . . 32 . Successful Hack 4 | . . . 4 . Destroy Structure 11 | . . . 11 . Lose Combat Pursuer 105 | . . 30 75 . Influence Decreases 219 | 10 . 30 161 18 Entered New Map 18 | . . . . 18 Time Decay 151 | 10 . 30 111 . Lost Part 50 | . . . 50 . Squads Dispatched 1 | . . . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 41 | . . 10 18 13 Peak Tracking Total 12 | . . 3 8 12 Tactical Retreats 4 | . . 2 2 . Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Machines Accessed 4 | . . 2 2 . Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 6 | . . 3 3 . Successful 4 | . . 3 1 . Failed 2 | . . . 2 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 3 | . . 3 . . Record 1 | . . 1 . . Open Door 1 | . . 1 . . Release Object 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Active Infowar (turns) 781 | 5 195 315 266 . Optics 305 | . . 39 266 . Seismic 476 | 5 195 276 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Turns Passed 1304 | 66 195 706 271 66 Spaces Moved 836 | 51 19 478 157 131 Core 271 | 2 . 126 12 131 Treads . | . . . . . Legs 49 | . . . 49 . Wheels 516 | 49 19 352 96 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 50 50 50 Average Speed 84 | 87 90 82 116 50 Slowest Speed 300 | 90 90 110 300 50 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 4 4 40 16 26 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 11 | . . . 11 . Melee . | . . . . . Projectile 11 | . . . 11 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Total 1316 | 63 196 726 201 130 Wait 380 | . 178 202 . . Move 832 | 50 18 477 157 130 Hop . | . . . . . Pick Up 10 | 3 . 2 5 . Fast Attach 15 | 7 . 4 4 . Attach 4 | . . 1 3 . Detach . | . . . . . Swap 1 | . . . 1 . Drop 7 | . . 1 6 . Fire 66 | 3 . 38 25 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 1 | . . 1 . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 8) 262 | -10/Materials | Entered Subcaves 311 | -10/Subcaves | Build established: Mutant 573 | -10/Subcaves | Core integrity fell below 50% 597 | -10/Subcaves | Lost 3 parts (1n1u1w) 631 | -10/Subcaves | Released subatomizers from SUBCON Basin 864 | -10/Subcaves | Core integrity fell below 20% 892 | -10/Subcaves | Lost 4 parts (1p1n2w) 922 | -10/Subcaves | Discovered new exit (range 12) 968 | -10/Subcaves | Entered Materials 968 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1237 | -8/Materials | Core integrity fell below 50% 1239 | -8/Materials | Identified exit to Garrison 1239 | -8/Materials | Entered Garrison 1258 | -8/Garrison | Lost 3 parts (1n1u1w) 1281 | -8/Garrison | Triggered checkpoint 1300 | -8/Garrison | Discovered new exit (range 10) 1305 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1305 | -8/Garrison | Self-destructed Last Messages --------------- 01234_ Critical hit (Burn: +37). 01234_ Dropped Sub. Optics. 01239_ Connecting with Garrison Access... >>Unlock Access door unlocked. 01239_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 01281_ Beams of light sweep through the air. An alarm sounds. 01291_ Triggered Alarm Trap. 01291_ An alarm sounds. 01298_ C-45 Heavy ARC bursts open, deploying its payload. 01298_ G-50 Soldier unfolds itself. 01298_ G-47 Trooper unfolds itself. 01300_ EXIT=FOUND 01305_ Attempting to access garrison exit controls... 01305_ Remote lockdown engaged. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#######???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# @ #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????### #???????????????????? | | ?????????????????????????#s #???????????????????? | | ?????????????????????????#c #???????????????????? | | ?????????????????????????#cc #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????## #####"""## #???????????????????? | | ?????????? #???????????????????? | | ?????????? #???????? ?????????? | | ?????????????############# #???????? ?????????? | | ?????????????????????????# #???????? ?????????? | | ?????????????????????????# #???????# #????????? | | ?????????????????????????# #???????# #??????### | | ??????????????############ ######### #??????# | | ??????????? #??????# | | ??????????? #??????# | | ??????????????# #####"""## ######### #??????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoordinationThiefMace Manual? 0 Play Time 00:09:03 Cumulative 224.7 hours Start 2025.12.16 @ 20:22:56 End 2025.12.16 @ 20:32:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 175 Rogue 7 Adventurer 168 Explorer 0 Win Type - Total 15 Types 7/0/5/3/0/0/0/0/0/0 Lore% 73 Gallery% 70 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63fba0c5-984b-4531-b68e-9ff27011ead8