Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 16:53:55 Player: zapruda Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (85) 425 Value Destroyed (2249) 2249 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1123) 1123 TOTAL SCORE: 6997 Bonus ------- High Alert Combat Kills 327 Follower Combat Kills 196 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 221/300 Energy 147/150 System Corruption 9% Temperature Cool (9) Movement Treading (165) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY (5) ------ Advanced Heat Sink Advanced Visual Processing Unit Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Barrage Gun Flak Gun > --- INVENTORY (5) ---- Advanced ECM Suite Storm Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core Makeshift Power Source > --- PROPULSION ------- Light Treads Aerolev Unit > --- UTILITY ---------- Advanced Visual Processing Unit Improved Signal Interpreter Hacking Suite Hacking Drone Bay Phasing AFG > --- WEAPON ----------- Cooled Pulse Rifle Precision Assault Rifle > --- INVENTORY -------- Advanced ECM Suite Storm Laser [Rating: 56] Favorites ----------- Power Micro Nuclear Core Engine Makeshift Power Source Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Improved Signal Interpreter Device Hacking Drone Bay Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . Utility 3 | . . 1 1 1 . . . Weapon . | . . . . . . . . Parts Attached 103 | . 8 18 18 41 . 6 12 Power 11 | . 2 1 1 6 . 1 . Engine 4 | . 2 1 . . . 1 . Core 7 | . . . 1 6 . . . Reactor . | . . . . . . . . Propulsion 38 | . 2 6 10 12 . . 8 Treads 9 | . . . . 1 . . 8 Leg 9 | . . . 7 2 . . . Wheel 4 | . . 4 . . . . . Hover 4 | . . . . 4 . . . Flight 12 | . 2 2 3 5 . . . Utility 29 | . 2 2 6 12 . 5 2 Device 15 | . 1 1 1 5 . 5 2 Storage 3 | . . . 2 1 . . . Processor 4 | . 1 1 1 1 . . . Hackware 3 | . . . . 3 . . . Protection 4 | . . . 2 2 . . . Artifact . | . . . . . . . . Weapon 25 | . 2 9 1 11 . . 2 Energy Gun 9 | . 1 1 . 7 . . . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 3 | . . . . 1 . . 2 Ballistic Cannon 1 | . . . 1 . . . . Launcher 6 | . 1 4 . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 5 | . . 4 . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 10 | . . 1 1 5 . 3 . Parts Lost 29 | . . 6 5 12 . . 6 Power 4 | . . 1 . 2 . . 1 Propulsion 11 | . . 3 2 6 . . . Utility 8 | . . . 3 2 . . 3 Weapon 6 | . . 2 . 2 . . 2 Highest Loss Streak 4 | . . 3 2 4 . . 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 90 90 88 91 76 77 78 Engine 4 | . 13 10 7 . . 4 3 Core 7 | . . . 1 12 7 7 7 Treads 4 | . . . . . 7 7 16 Leg 5 | . 11 . 14 12 . . . Wheel 1 | . . 8 9 . . . . Hover 3 | . . . . 1 7 7 3 Flight 6 | . 16 20 5 11 . . . Device 8 | . 7 10 2 6 . 9 14 Storage 3 | . 14 11 9 5 . . . Processor 13 | . 6 11 10 15 15 15 11 Hackware 5 | . . . . 4 23 9 4 Protection 1 | . . . 10 3 . . . Energy Gun 6 | . 4 . . 9 7 7 4 Ballistic Gun 4 | . 7 . . . 7 7 9 Slashing Weapon 2 | . . 9 9 2 . . . Naked Turns . | . . . . . . . . Heaviest Build 49 | 11 14 21 44 49 14 44 20 Greatest Support 104 | 20 20 36 86 86 20 20 104 Greatest Overweight (x) 4 | . 3 2 4 4 . 2 . Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 5 5 5 Average Capacity 8 | 8 8 8 15 12 5 5 5 Most Carried 15 | 6 8 8 15 15 5 5 5 Average Carried 8 | 6 7 7 12 12 5 4 5 Final Capacity 15 | 8 8 8 15 5 5 5 5 Final Carried 15 | 6 8 8 15 5 5 5 5 Class Distribution -------------------- 66% | Mutant 9% | Scavenger-Mutant 9% | Hacker-Mutant 6% | Sprinter 3% | Hacker-Sprinter Dominant Class ---------------- Sprinter | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Matter Collected 1957 | 200 133 412 426 480 . 62 244 Remotely . | . . . . . . . . Salvage Created 2787 | . 344 681 548 778 . . 436 Parts 171 | . 27 56 32 40 . . 16 Haulers Intercepted 12 | . 2 4 1 5 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 16 | . . . . . . 1 15 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 50 | . 3 15 16 9 . . 7 Melee 6 | . . 1 5 . . . . Guns 16 | . 2 1 . 6 . . 7 Cannons 10 | . . . 10 . . . . AOE 15 | . 1 13 . 1 . . . Classes Destroyed 13 | . 6 4 1 1 . . 1 Worker 8 | . 1 5 . 2 . . . Builder 3 | . . 2 . 1 . . . Tunneler 1 | . 1 . . . . . . Hauler 12 | . 2 4 1 5 . . . Recycler 2 | . . 2 . . . . . Operator 6 | . 1 1 2 2 . . . Watcher 3 | . 2 . 1 . . . . Swarmer 11 | . . 7 4 . . . . Grunt 24 | . 3 5 9 3 . . 4 Brawler 2 | . . . . . . . 2 Sentry 10 | . . 3 2 4 . . 1 Hunter 1 | . . . 1 . . . . Programmer 2 | . . . . 2 . . . Best Kill Streak 6 | . 6 5 6 3 . . 3 Combat Bots Only 4 | . 2 4 4 2 . . 3 Max Kills in Single Turn 4 | . 3 4 1 2 . . 1 Gunslinging . | . . . . . . . . Exploded 3 | . 1 3 . 1 . . . Melee 1 | . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Damage Taken 5123 | . 112 687 1354 1998 . . 972 Core 1121 | . . 174 235 498 . . 214 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 100 56 57 . . . . Volleys Fired 208 | . 15 35 55 68 . . 35 Largest 2 | . 2 2 1 2 . . 2 Hottest 149 | . 60 92 39 149 . . 56 Shots Fired 268 | . 22 40 55 95 . . 56 Gun 169 | . 14 7 . 92 . . 56 Cannon 55 | . . . 55 . . . . Launcher 44 | . 8 33 . 3 . . . Special . | . . . . . . . . Kinetic 118 | . 7 . 55 12 . . 44 Thermal 99 | . . 7 . 80 . . 12 Explosive 27 | . . 24 . 3 . . . Electromagnetic 24 | . 15 9 . . . . . Robot Hit Streak 20 | . 6 8 10 19 . . 20 Robot Miss Streak 9 | . 1 3 5 4 . . 9 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 223 | . 17 38 47 76 . . 45 Core Hits 147 | . 12 45 25 37 . . 28 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 7 | . . 2 1 3 . . 1 Burn 4 | . . 1 . 3 . . . Destroy 1 | . . . . . . . 1 Blast 1 | . . . 1 . . . . Sever 1 | . . 1 . . . . . Melee Attacks 64 | . . 20 27 17 . . . Impact . | . . . . . . . . Slashing 64 | . . 20 27 17 . . . Piercing . | . . . . . . . . Sneak Attacks 12 | . . 7 1 4 . . . Combat Hostiles 1 | . . . 1 . . . . Follow-up Attacks 2 | . . 1 . 1 . . . Damage Inflicted 6817 | . 540 2177 1272 1934 . . 894 Guns 2658 | . 132 57 . 1575 . . 894 Cannons 910 | . . . 910 . . . . Explosions 1969 | . 408 1489 . 72 . . . Melee 1264 | . . 631 362 271 . . . Ramming 16 | . . . . 16 . . . Kinetic 1838 | . 50 . 910 192 . . 686 Thermal 1793 | . 101 101 . 1383 . . 208 Explosive 1316 | . . 1244 . 72 . . . Electromagnetic 590 | . 389 201 . . . . . Impact . | . . . . . . . . Slashing 1264 | . . 631 362 271 . . . Piercing . | . . . . . . . . Highest Corruption 9 | . 2 . . 5 5 5 9 Average Corruption 4 | . 2 . . 3 5 5 8 Corruption Purged 1 | . . . . 1 . . . Corruption Blocked . | . . . . . . . . Effects 30 | . . . . 18 . 1 11 Message Errors 6 | . . . . 5 . . 1 Matter Fused 10 | . . . . 6 . 1 3 Heat Flow Errors 3 | . . . . 1 . . 2 Energy Discharges 2 | . . . . 1 . . 1 Data Loss (minor) 3 | . . . . 2 . . 1 Data Loss (major) 1 | . . . . . . . 1 Alerts 5 | . . . . 3 . . 2 Overload Shots 2 | . . . . 2 . . . Overflow Damage 177 | . 28 76 55 18 . . . Projectiles 3 | . . . 3 . . . . Explosions 40 | . 28 11 . 1 . . . Melee 134 | . . 65 52 17 . . . Knockbacks 13 | . . . 13 . . . . Impact . | . . . . . . . . Kinetic 11 | . . . 11 . . . . Secondary 2 | . . . 2 . . . . Self-Inflicted Damage 82 | . . 51 . 31 . . . Shots 6 | . . 5 . 1 . . . Rammed 4 | . . . . 4 . . . Targets Rammed 4 | . . . . 4 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 305 | . 63 115 305 236 . . 109 Average Temperature 68 | . 45 39 85 70 . . 40 Received Heat Transfer 1848 | . 78 201 567 714 . . 288 Effects 1 | . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . 3 . 1 . . . . Impact Corruptions 1 | . . . 1 . . . . Robots Melted 2 | . . . . 2 . . . Combat Hostiles 2 | . . . . 2 . . . Parts Melted 8 | . . . . 8 . . . Heat Transferred 3689 | . 150 272 . 2860 . . 407 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 3 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Peak Influence 1119 | . 210 1119 799 351 . . . Initial 412 | . . 88 412 310 . . . Average 351 | . 101 710 641 201 . . . Maximum Alert Level 4 | . 1 4 3 1 . . . Low Security (%) 43 | 100 66 13 . 60 . . . Level 1 26 | . 33 9 . 39 . . . Level 2 13 | . . 12 66 . . . . Level 3 15 | . . 56 33 . . . . Level 4 1 | . . 7 . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 1 2 5 10 . . 1 Investigation 5 | . . 2 2 1 . . . Extermination 2 | . . . . 2 . . . Reinforcement 10 | . 1 . 2 7 . . . Assault 2 | . . . 1 . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 2 | . . . . 2 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Distress Signals 8 | . 1 4 1 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 124 | . 7 34 32 36 . . 15 Peak Tracking Total 8 | . 3 8 7 5 . . 5 Tactical Retreats 14 | . . 5 2 3 . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Traps Triggered 7 | . 1 . 1 5 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Machines Disabled 6 | . 1 4 1 . . . . Max in Single Turn 2 | . 1 2 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Machines Accessed 14 | . 4 3 2 5 . . . Terminals 10 | . 4 2 1 3 . . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 1 1 1 . . . Garrison Access . | . . . . . . . . Total Hacks 44 | . 10 13 7 14 . . . Successful 23 | . 5 7 3 8 . . . Failed 21 | . 5 6 4 6 . . . Catastrophic 3 | . 1 2 . . . . . Database Lockouts . | . . . . . . . . Manual 7 | . 2 . 3 2 . . . Terminals 30 | . 10 9 4 7 . . . Fabricators 4 | . . . . 4 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 10 | . . 4 3 3 . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 5 3 2 4 . . . Prototype ID Bank 2 | . 1 . . 1 . . . Open DSF 1 | . . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 3 | . 1 . 1 1 . . . Alert Level 4 | . 2 1 . 1 . . . Unreport Threat 1 | . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . 2 . . . Load Schematic 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 7 | . . 4 1 2 . . . Insert Component 4 | . . 2 1 1 . . . Analyze 3 | . . 2 . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 4 3 1 5 . . . Full Trace Events 5 | . . 3 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 17 | . . 2 . 1 . 14 . Parts Built 1 | . . . . 1 . . . Authchips . | . . . . . . . . Time 36 | . . . . 36 . . . Total Part Build Rating 3 | . . . . 3 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . 2 1 . . . . Part Schematics Acquired 3 | . . 2 . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Total Allies 4 | . . . . . . 4 . Largest Group 4 | . . . . . . 4 4 Highest-Rated Group 155 | . . . . . . 155 155 Highest-Rated Ally 40 | . . . . . . 40 40 Total Orders . | . . . . . . . . Ally Attacks 23 | . . . . . . . 23 Total Damage 483 | . . . . . . . 483 Kills 5 | . . . . . . . 5 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Turns Passed 5740 | 9 277 463 513 1620 18 2062 778 Spaces Moved 3723 | 7 352 579 221 1031 12 1113 408 Core 4 | . . . . 4 . . . Treads 1562 | . . . . 29 12 1113 408 Legs 775 | 7 64 . 113 591 . . . Wheels 280 | . . 172 108 . . . . Hover 146 | . . . . 146 . . . Flight 956 | . 288 407 . 261 . . . Fastest Speed 29 | 120 32 29 95 32 160 160 160 Average Speed 127 | 120 48 50 129 123 160 183 161 Slowest Speed 320 | 120 275 195 260 250 160 320 165 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . 1 . 2 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 2 61 52 26 33 6 91 53 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 2 . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 2 | . . . . . . 2 . Spaces Dug 64 | . . 38 13 13 . . . Terrain Destroyed 294 | . 16 209 13 56 . . . Melee 29 | . . 3 13 13 . . . Projectile . | . . . . . . . . AOE 265 | . 16 206 . 43 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Total 4357 | 7 439 680 355 1262 11 1132 471 Wait 106 | 1 37 12 . 39 . 5 12 Move 3710 | 6 351 576 220 1026 11 1112 408 Hop 3 | . . 1 . 2 . . . Pick Up 79 | . 15 11 21 31 . 1 . Fast Attach 39 | . 1 3 6 13 . 5 11 Attach 47 | . 4 12 8 22 . 1 . Detach 6 | . . 3 . 3 . . . Swap 17 | . 3 3 4 6 . . 1 Drop 77 | . 13 6 14 32 . 8 4 Fire 208 | . 15 35 55 68 . . 35 Melee 61 | . . 18 27 16 . . . Ram 4 | . . . . 4 . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 3) 10 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 16) 258 | -10/Materials | Discovered new exit (range 15) 266 | -10/Materials | Discovered new exit (range 9) 287 | -10/Materials | Entered another Materials area 287 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 409 | -9/Materials | Identified exit to Mines 501 | -9/Materials | Discovered new exit (range 16) 511 | -9/Materials | Lost 3 parts (1p2n) 592 | -9/Materials | Discovered new exit (range 10) 750 | -9/Materials | Entered another Materials area 750 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1150 | -8/Materials | First assault squad dispatched 1247 | -8/Materials | Discovered new exit (range 13) 1262 | -8/Materials | Identified exit to Factory 1263 | -8/Materials | Entered Factory 1263 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1811 | -7/Factory | Build established: Mutant 2382 | -7/Factory | Lost 3 parts (1u2w) 2480 | -7/Factory | Lost 3 parts (1p2n) 2653 | -7/Factory | Fabricated Hacking Suite? 2793 | -7/Factory | Core integrity fell below 50% 2831 | -7/Factory | Lost 4 parts (1p3n) 2876 | -7/Factory | Discovered new exit (range 4) 2881 | -7/Factory | Identified exit to Lower Caves 2883 | -7/Factory | Entered Lower Caves 2884 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2899 | -7/Lower Caves | Identified exit to Zion 2901 | -7/Lower Caves | Entered Zion 2968 | -7/Zion | Build established: Hacker-Mutant 2980 | -7/Zion | System corruption cleaned by Quarantine Array 3143 | -7/Zion | Learned location of Quarantine (-2) 3210 | -7/Zion | Found Prototype Device 3210 | -7/Zion | Identified Bomb Factory No. 2 3394 | -7/Zion | Given the Hacking Drone Bay 3484 | -7/Zion | Found Prototype Device 3484 | -7/Zion | Identified Hacking Drone Bay 3505 | -7/Zion | Build established: Mutant 3560 | -7/Zion | Learned Factory garrison access intel 3666 | -7/Zion | Imprinted 3669 | -7/Zion | Declared Zion's savior 4163 | -7/Zion | Found Prototype Energy Gun 4490 | -7/Zion | Learned Factory trap positions 4496 | -7/Zion | Found Prototype Device 4496 | -7/Zion | Identified Phasing AFG 4932 | -7/Zion | Discovered new exit (range 16) 4958 | -7/Zion | Identified exit to Proximity Caves 4963 | -7/Zion | Entered Proximity Caves 4963 | -6/Proximity Caves | Accompanied by 4 allies 5321 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5347 | -6/Proximity Caves | Learned Factory garrison access intel 5422 | -6/Proximity Caves | Core integrity fell below 20% 5480 | -6/Proximity Caves | Lost 4 parts (3u1w) 5561 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5608 | -6/Proximity Caves | Learned 4 Factory zone layouts 5741 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05542_ System corrupted: Matter fused (-5). 05558_ System corrupted: Component data lost. 05561_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 05581_ Prc. Assault Rifle destroyed. 05593_ Y-54 Guardian destroyed. 05597_ Lgt. Treads fries itself beyond repair. 05598_ Imp. Heat Sink fries itself beyond repair. 05598_ Acquired 44 matter. 05601_ Acquired Flak Gun. 05608_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 05645_ System corrupted: IFF burst signal emitted. 05661_ System corrupted: Matter fused (-6). 05681_ System corrupted: Heat flow error (+132). 05699_ System corrupted: Substantial component data lost. 05717_ System corrupted: Energy discharge (-54). 05722_ Critical hit (Burn: +37). 05732_ G-67 Veteran destroyed. 05737_ Adv. Heat Sink fries itself beyond repair. 05737_ Field Laser fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????###????????????????????????????? | | ??????????????????# ??###???????????????????????? | | ??????????????????# ??# ##??????????????????????? | | ??????????????????# ??# ##?????????????????????? | | ??????????????????# ?## ##????????????????????? | | ??????????????????# ? ##???##??????????????? | | ??????????????????# ?# ### ???????????????? | | ?????????????????## ?# ?????????????????? | | ????????????##???# ?# ???????????????????? | | ????????????# ??# ## #????????????????????? | | ????????????# #?# #????? #??????????????? | | ???????????## ## @ ### #??????????????? | | ???????????# = #??????????????? | | ???????????# %gg ##??????????????? | | ?? #####*# ##???????????????? | | ?? ##### #???? #?##????????????????? | | ??? ####??????## #?????#???????????????????? | | ???????????????????# ##????????????????????????? | | ???????????????????## #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# ##????????????????????????? | | ???????????????###??# #?????????????????????????? | | ???????????????# ##?# #?????????????????????????? | | ???????????????# ### #?????????????????????????? | | ?????########### #?????????????????????????? | | ????## #?????????????????????????? | | " ??# #?????????????????????????? | | " # #?????????????????????????? | | "" ### ##?????????????????????????? | | ###?#####??????????????????????????? | | ## ##?????????????????????????????????? | | ???## #?????????????????????????????????? | | ????????# ##????????????????????????????????? | | ?????????## ##???????????????????????????????? | | ??????????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 300 Evasion (%) 64 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Imp. Grenade Launcher | -9/Materials | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Imp. Hacking Suite | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Chainsword | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Fission Core | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicProtonStorage Manual? 0 Play Time 00:58:02 Cumulative 70.3 hours Start 2022.03.23 @ 15:56:30 End 2022.03.23 @ 16:53:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 49 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05e42175-2722-46ee-af69-29d22f79b142