Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 00:47:34 Player: veb_robotron Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (92) 460 Value Destroyed (3985) 3985 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1313) 1313 TOTAL SCORE: 12658 Bonus ------- High Alert Combat Kills 419 Follower Combat Kills 186 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Friendly Fire -292 Cogmind --------- Core Integrity 0/1150 Matter 515/550 Energy 100/100 System Corruption 39% Temperature Cool (0) Movement Hovering (76) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Myomer Leg Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (10) ----- Matter Compressor Experimental Optical Array Transport Network Coupler Improved Targeting Computer Advanced Melee Analysis Suite Improved Target Analyzer > --- WEAPON (3) ------- Coil Gun > --- INVENTORY (5) ---- Myomer Leg Improved Heat Sink Improved Heat Sink Peak State ------------ > --- POWER ------------ Improved Fusion Compressor > --- PROPULSION ------- Antigrav System Gyrokinetic Inverter Linear Gravjet Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Thermal Generator Advanced Thermal Generator Improved Heat Sink Advanced Coolant Injector Matter Compressor Energy Filter Reaction Control System Advanced Thermal Shield Advanced Hacking Suite > --- WEAPON ----------- Heavy Tesla Rifle Force Rifle Phase Cannon > --- INVENTORY -------- Micro Fission Core Heavy Treads Matter Neutralizer Long-range Phase Cannon [Rating: 110] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved VTOL Module Treads Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Improved VTOL Module Utility Advanced Targeting Computer Device Improved Terrain Scanner Storage Compact Matter Pod Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Power Shielding Weapon Flak Gun Energy Gun Force Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Fac Fac Slots Evolved 12 | . . . 2 2 . 2 . . . . 2 . . . . 2 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 1 . . . . . . . . . . . . 1 Utility 8 | . . . 1 1 . 1 . . . . 2 . . . . 2 1 Weapon 1 | . . . . . . 1 . . . . . . . . . . . Parts Attached 204 | 7 3 5 20 4 4 11 2 2 . 2 4 . 15 13 2 42 68 Power 23 | 1 1 1 . . . . . . . 1 . . 3 2 . 5 9 Engine 8 | 1 1 1 . . . . . . . 1 . . 1 1 . 2 . Core 12 | . . . . . . . . . . . . . 2 1 . 3 6 Reactor 3 | . . . . . . . . . . . . . . . . . 3 Propulsion 49 | 2 . 2 7 1 . 2 . 1 . . 1 . 3 3 1 10 16 Treads 3 | . . . . . . . . . . . . . 1 . . . 2 Leg 18 | 2 . 2 2 . . 1 . . . . . . . 2 . 2 7 Wheel 2 | . . . . . . . . . . . . . . . . . 2 Hover 14 | . . . . . . . . . . . . . . 1 . 8 5 Flight 12 | . . . 5 1 . 1 . 1 . . 1 . 2 . 1 . . Utility 72 | 2 1 1 5 1 3 5 1 1 . . 3 . 6 3 1 11 28 Device 32 | 1 . . 2 1 . 3 . . . . 1 . 5 2 . 7 10 Storage 12 | 1 1 . . . 1 1 . . . . 1 . . 1 . 1 5 Processor 18 | . . . 2 . 1 . . 1 . . 1 . 1 . 1 . 11 Hackware 4 | . . . . . 1 1 1 . . . . . . . . 1 . Protection 6 | . . 1 1 . . . . . . . . . . . . 2 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 60 | 2 1 1 8 2 1 4 1 . . 1 . . 3 5 . 16 15 Energy Gun 22 | 2 . . . 1 1 1 . . . . . . 1 1 . 8 7 Energy Cannon 6 | . . . . . . 1 . . . . . . . 1 . . 4 Ballistic Gun 22 | . 1 1 6 1 . 2 . . . 1 . . . 1 . 6 3 Ballistic Cannon 4 | . . . . . . . . . . . . . 1 . . 2 1 Launcher 1 | . . . . . . . . . . . . . . 1 . . . Special Weapon 4 | . . . 2 . . . . . . . . . 1 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 11 | . . . 2 1 . . . . . . 1 . . . . 4 3 Corrupted Parts 6 | . . . . . . . . . . . . . . . . . 6 System Corruption 28 | . . . . . . . . . . . . . . . . . 28 Parts Lost 98 | . . 2 2 . 5 . . . . . . . 5 9 8 19 48 Power 12 | . . . . . . . . . . . . . 1 1 1 3 6 Propulsion 25 | . . . 1 . 1 . . . . . . . 1 3 3 4 12 Utility 33 | . . 1 . . 2 . . . . . . . 1 2 2 7 18 Weapon 28 | . . 1 1 . 2 . . . . . . . 2 3 2 5 12 Highest Loss Streak 13 | . . 2 1 . 5 . . . . . . . 4 8 4 13 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 99 99 99 96 85 98 100 100 100 99 100 91 92 78 76 82 Engine 4 | . 14 14 11 9 9 7 7 7 7 7 6 6 4 2 . . . Core 2 | . . . . . . . . . . . . . 1 3 5 4 2 Leg 6 | . 28 28 6 . . 6 7 2 . . . . . 10 1 2 3 Hover 7 | . . . . . . . . . . . . . . 3 6 14 17 Flight 10 | . . . 26 36 35 21 23 27 30 30 26 26 24 11 5 . . Device 11 | . 14 1 10 17 11 6 7 7 7 7 6 6 4 8 12 18 15 Storage 4 | . 14 14 1 . 1 4 1 . . . 5 6 . 3 6 2 7 Processor 13 | . . . 13 18 19 18 15 15 15 15 20 20 23 23 19 9 12 Hackware 6 | . . . . . 1 5 13 15 15 15 13 13 13 8 6 5 4 Protection 2 | . . 12 7 . . . . . . . . . . . . 2 1 Energy Gun 3 | . 19 1 . . 1 5 . . . . . . 1 . . 6 6 Energy Cannon 1 | . . . . . . . . . . . . . . 3 5 . 3 Ballistic Gun 8 | . 8 26 20 18 14 7 15 15 15 20 20 20 6 2 . 3 . Special Weapon 1 | . . . 1 . . . . . . . . . 4 2 6 . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 62 | 14 19 19 19 13 13 15 16 15 15 18 18 18 22 28 28 38 62 Greatest Support 95 | 20 20 22 32 20 20 17 17 20 20 20 21 21 22 37 37 44 95 Greatest Overweight (x) 4 | . . . . . . . . . . . . . . 1 2 3 4 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 8 8 10 9 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 4 7 8 5 4 4 4 4 4 5 4 4 5 4 3 4 3 3 Final Capacity 10 | 8 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 8 8 10 5 5 2 5 5 5 5 5 5 5 5 4 4 5 3 Class Distribution -------------------- 42% | Mutant 16% | Derelict-Mutant 14% | Sprinter 5% | Scavenger-Mutant 4% | Scout 4% | Gunner 3% | Tank 3% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Scout | -8/Materials Scout | -8/Garrison Mutant | -7/Factory Mutant | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Derelict-Sprinter | -6/Factory Derelict-Sprinter | -6/Waste Sprinter | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Fac Fac Matter Collected 4379 | 230 61 144 313 175 . 164 146 20 . 65 . . 480 299 72 630 1580 Remotely 175 | . . . . 175 . . . . . . . . . . . . . Salvage Created 4220 | 15 133 75 227 32 8 160 . . . 69 . . 384 425 . 733 1959 Parts 188 | 4 13 5 11 2 3 7 . . . 3 . . 11 17 . 34 78 Haulers Intercepted 8 | . . . 3 . . 1 . . . . . . 1 . . 1 2 Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . 5 . . 11 . . . 15 5 . . Prevented 2 | . . . . . . . . . . . . . . 1 1 . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Fac Fac Combat Hostiles Destroyed 74 | . 6 6 3 1 1 . . . . 2 . . 8 10 . 13 24 Guns 47 | . 6 6 3 1 1 . . . . 2 . . 7 3 . 10 8 Cannons 19 | . . . . . . . . . . . . . 1 7 . 3 8 AOE 4 | . . . . . . . . . . . . . . . . . 4 Classes Destroyed 14 | 1 2 1 2 . . 3 . . . . . . 2 1 . 1 1 Worker 7 | . . . . . . 1 . . . . . . . . . . 6 Builder 1 | . . . . . . . . . . . . . . . . . 1 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . Hauler 8 | . . . 3 . . 1 . . . . . . 1 . . 1 2 Recycler 3 | . . . . . . 1 . . . . . . . . . . 2 Watcher 1 | . . . . . . 1 . . . . . . . . . . . Swarmer 18 | . 5 3 . . 1 . . . . 1 . . . 2 . 3 3 Grunt 17 | . 1 . 2 . . . . . . 1 . . . 3 . 3 7 Brawler 4 | . . . . . . . . . . . . . . 3 . . 1 Duelist 1 | . . . . . . . . . . . . . . . . 1 . Sentry 11 | . . . 1 1 . . . . . . . . 5 1 . 1 2 Hunter 7 | . . . . . . . . . . . . . 2 . . . 5 Programmer 13 | . . . . . . . . . . . . . 1 1 . 5 6 Assembled 3 | . . 3 . . . . . . . . . . . . . . . Best Kill Streak 7 | 1 5 4 5 1 1 1 . . . 1 . . 5 7 . 4 4 Combat Bots Only 7 | . 5 4 2 1 1 . . . . 1 . . 5 7 . 4 3 Max Kills in Single Turn 3 | 1 2 1 1 1 1 1 . . . 1 . . 1 1 . 2 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . . . . . 3 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Fac Fac Damage Taken 12156 | . 212 292 116 72 499 . . . . 43 . . 1165 790 392 2659 5916 Core 2800 | . 37 67 18 . 136 . . . . . . . 335 133 83 821 1170 Absorbed by Shields 143 | . . . . . 143 . . . . . . . . . . . . Reduced by Siege Mode 56 | . . . . . . . . . . . . . . . . . 56 Redirected to Shielding 5 | . . 5 . . . . . . . . . . . . . . . Regen/Repaired (Parts) 109 | . . . . . . 31 . . . . . . . . . . 78 Core Remaining (%) 68 | 100 . 58 95 . 75 . . . . 100 . . . . 35 17 . Volleys Fired 359 | 1 10 25 17 6 6 9 . . . 3 . . 35 27 5 75 140 Largest 3 | 2 2 2 2 2 2 2 . . . 3 . . 3 3 2 3 3 Hottest 255 | 80 80 60 125 50 61 61 . . . 84 . . 108 132 106 255 235 Shots Fired 623 | 2 20 50 30 12 9 16 . . . 9 . . 63 45 6 113 248 Gun 486 | 2 20 50 27 12 9 16 . . . 9 . . 56 20 . 98 167 Cannon 128 | . . . . . . . . . . . . . 6 21 5 15 81 Launcher 2 | . . . . . . . . . . . . . . 1 1 . . Special 7 | . . . 3 . . . . . . . . . 1 3 . . . Kinetic 316 | . 4 47 27 12 7 14 . . . 9 . . 49 30 . 65 52 Thermal 218 | 1 6 . 3 . 2 2 . . . . . . 13 . . 46 145 Explosive 2 | . . . . . . . . . . . . . . 1 1 . . Electromagnetic 83 | 1 10 3 . . . . . . . . . . . 11 5 2 51 Robot Hit Streak 20 | 1 2 4 4 5 4 6 . . . 5 . . 20 19 3 11 15 Robot Miss Streak 9 | 1 2 4 5 4 5 5 . . . 9 . . 7 6 3 4 4 Penetration Max 2 | . . . . . . . . . . . . . . . . 1 2 Secondary Targets 8 | . 3 2 . . . . . . . . . . 1 . . 2 . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . 1 . . 1 . Shots Hit Robots 422 | 1 9 24 17 9 6 14 4 . . 9 . . 57 40 3 68 161 Core Hits 286 | 1 7 14 9 2 2 13 . . . 17 . . 79 32 3 28 79 Critical Kills 3 | . . . . . . . . . . . . . . . . . 3 Critical Parts Destroyed 7 | . . . . . . . . . . . . . . . . 3 4 Critical Strikes 19 | . . . . . . . . . . . . . . . . 6 13 Burn 5 | . . . . . . . . . . . . . . . . 1 4 Meltdown 2 | . . . . . . . . . . . . . . . . . 2 Destroy 8 | . . . . . . . . . . . . . . . . 3 5 Blast 2 | . . . . . . . . . . . . . . . . 2 . Corrupt 2 | . . . . . . . . . . . . . . . . . 2 Melee Attacks 4 | . . . . . . . 4 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 10692 | 25 101 246 336 153 126 221 . . . 211 . . 1189 844 174 1839 5227 Guns 7032 | 25 101 246 336 153 126 221 . . . 211 . . 991 300 . 1464 2858 Cannons 2697 | . . . . . . . . . . . . . 198 431 72 369 1627 Explosions 942 | . . . . . . . . . . . . . . 113 102 . 727 Melee . | . . . . . . . . . . . . . . . . . . Ramming 21 | . . . . . . . . . . . . . . . . 6 15 Kinetic 4933 | . 9 234 336 153 106 201 . . . 211 . . 918 562 . 1065 1138 Thermal 4327 | 12 22 . . . 20 20 . . . . . . 271 . . 745 3237 Explosive 215 | . . . . . . . . . . . . . . 113 102 . . Electromagnetic 1196 | 13 70 12 . . . . . . . . . . . 169 72 23 837 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 39 | . . . . . . . . . . . . 8 9 9 9 10 39 Average Corruption 8 | . . . . . . . . . . . . 8 8 9 1 5 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 93 | . . . . . . . . . . . . . 22 17 1 16 37 Message Errors 17 | . . . . . . . . . . . . . 6 3 . 3 5 Matter Fused 21 | . . . . . . . . . . . . . 2 6 . 3 10 Heat Flow Errors 9 | . . . . . . . . . . . . . 1 4 1 1 2 Energy Discharges 14 | . . . . . . . . . . . . . 5 1 . 4 4 Parts Rejected 2 | . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 7 | . . . . . . . . . . . . . 4 1 . 1 1 Data Loss (major) 5 | . . . . . . . . . . . . . 2 . . 2 1 Misfires 3 | . . . . . . . . . . . . . 1 2 . . . Misdirections 4 | . . . . . . . . . . . . . . . . . 4 Weapon Failures 11 | . . . . . . . . . . . . . 1 . . 1 9 Overload Shots 1 | . . . . . . . . . . . . . . . . 1 . Overflow Damage 110 | . . . . . . . . . . . . . . . 22 20 68 Projectiles 34 | . . . . . . . . . . . . . . . 1 20 13 Explosions 76 | . . . . . . . . . . . . . . . 21 . 55 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 24 | . . . . . . . . . . . . . 4 12 . 4 4 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . . . . . . . . . 4 11 . 4 3 Secondary 2 | . . . . . . . . . . . . . . 1 . . 1 Self-Inflicted Damage 376 | . . . . . . . . . . . . . . 68 69 55 184 Shots 5 | . . . . . . . . . . . . . . 1 1 1 2 Rammed 4 | . . . . . . . . . . . . . . . . 2 2 Targets Rammed 7 | . . . . . . . . . . . . . . . . 2 5 Kicked 3 | . . . . . . . . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 692 | 18 108 22 306 7 103 18 . . . 32 . . 357 330 6 692 300 Average Temperature 109 | 12 41 12 67 4 43 12 . . . 15 . . 69 102 4 239 69 Received Heat Transfer 1568 | . 6 180 30 27 257 . . . . 9 . . 180 120 21 459 279 Effects 39 | . . . . . . . . . . . . . 2 1 . 34 2 Shutdowns 6 | . . . . . . . . . . . . . 1 1 . 4 . Energy Bleed 4 | . . . . . . . . . . . . . . . . 4 . Interference 10 | . . . . . . . . . . . . . . . . 8 2 Matter Decay 5 | . . . . . . . . . . . . . 1 . . 4 . Short Circuit 3 | . . . . . . . . . . . . . . . . 3 . Damage (major) 10 | . . . . . . . . . . . . . . . . 10 . Damage (core) 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations 5 | . . . . . . . . . . . . . . . . . 5 Total Turns 70 | . . . . . . . . . . . . . . . . . 70 Longest Duration 28 | . . . . . . . . . . . . . . . . . 28 Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Parts Fried 5 | . . . . . . . . . . . . . . . . . 5 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . 3 Parts Melted 11 | . . . . . . . . . . . . . . . . 1 10 Heat Transferred 6453 | 25 50 . . . 37 37 . . . . . . 625 . . 1160 4519 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Fac Fac Peak Influence 730 | 5 183 135 215 241 230 199 . . . . 137 47 254 . . 504 730 Initial 225 | . 3 70 . 90 160 115 . . . . 137 47 32 . . 55 225 Average 243 | 1 103 75 91 145 193 130 . . . . 137 47 137 . . 217 462 Maximum Alert Level 3 | . . . 1 1 1 . . . . . . . 1 . . 2 3 Low Security (%) 59 | 100 100 100 98 76 37 100 . . . . 100 100 89 . . 56 10 Level 1 15 | . . . 1 23 62 . . . . . . . 10 . . 19 27 Level 2 22 | . . . . . . . . . . . . . . . . 24 56 Level 3 1 | . . . . . . . . . . . . . . . . . 5 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 3 1 2 . . 2 . . . . . . 5 . . 2 7 Investigation 5 | . 1 1 . . . . . . . . . . 1 . . . 2 Extermination 5 | . . . . . . 1 . . . . . . . . . 2 2 Reinforcement 6 | . 2 . 2 . . 1 . . . . . . . . . . 1 Assault 3 | . . . . . . . . . . . . . 1 . . . 2 Garrison 3 | . . . . . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . 1 . . . 2 Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Fac Fac Distress Signals 8 | . . . 2 . . . . . . . . . . . . 3 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 206 | . 10 19 8 5 12 3 2 . . 8 . . 14 14 7 41 63 Peak Tracking Total 14 | . 6 14 2 6 14 3 3 . . 5 . . 5 9 5 10 9 Tactical Retreats 36 | . . 4 1 1 1 . 1 . . 1 . . 2 3 1 10 11 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Fac Fac Traps Triggered 12 | . 1 . 1 . 4 . . . . . 2 . 1 . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 . . . . Triggered 3 | . . . . . . . . . . 2 . . 1 . . . . Most Traps Carried 1 | . . . . . . . . . . 1 1 1 1 . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Fac Fac Machines Disabled 12 | . . . 1 1 1 . . . . . . . . . . 2 7 Max in Single Turn 4 | . . . 1 1 1 . . . . . . . . . . 2 4 Garrison Access 2 | . . . . . . . . . . . . . 1 . . . 1 Garrison Relay 1 | . . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Fac Fac Machines Accessed 47 | . 2 1 5 5 . 4 . . 4 . 4 . 9 . . 6 7 Terminals 26 | . 2 . 3 4 . 2 . . . . 2 . 7 . . 3 3 Fabricators 2 | . . . . . . . . . . . . . . . . 1 1 Repair Stations 3 | . . . . . . 1 . . . . . . . . . 1 1 Recycling Units 4 | . . . . . . 1 . . . . . . 1 . . 1 1 Scanalyzers 3 | . . . 2 . . . . . . . 1 . . . . . . Garrison Access 4 | . . . . 1 . . . . . . 1 . 1 . . . 1 Total Hacks 141 | . 4 1 17 19 . 8 . . 30 . 5 . 22 . . 18 17 Successful 95 | . 3 1 14 11 . 6 . . 30 . 2 . 10 . . 10 8 Failed 46 | . 1 . 3 8 . 2 . . . . 3 . 12 . . 8 9 Catastrophic 3 | . . . . . . . . . . . 1 . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 28 | . . . . . . . . . . . 2 . 11 . . 8 7 Terminals 72 | . 4 . 7 17 . 4 . . . . 3 . 17 . . 12 8 Fabricators 4 | . . . . . . . . . . . . . . . . 2 2 Repair Stations 7 | . . . . . . 2 . . . . . . . . . 1 4 Recycling Units 11 | . . . . . . 2 . . . . . . 4 . . 3 2 Scanalyzers 11 | . . . 10 . . . . . . . 1 . . . . . . Garrison Access 5 | . . . . 2 . . . . . . 1 . 1 . . . 1 Terminal Hacks 61 | . 3 1 5 9 . 3 . . 30 . 2 . 4 . . 3 1 Record 14 | . . . . 1 . . . . 11 . . . . . . 1 1 Part Schematic 10 | . . . . . . . . . 10 . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . Prototype ID Bank 6 | . 1 . 1 1 . . . . 3 . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . Open DSF 4 | . . . . . . 1 . . . . 1 . 2 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . Emergency Access Points 4 | . . . . 3 . . . . . . . . 1 . . . . Alert Level 7 | . 2 . 1 1 . 1 . . . . 1 . . . . 1 . Dispatch Records 2 | . . . . 1 . . . . . . . . 1 . . . . Investigation Status 2 | . . . 1 . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . 1 . Zone Layout 2 | . . . 1 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 4 | . . . . . . 2 . . . . . . . . . . 2 Scan Component 2 | . . . . . . 1 . . . . . . . . . . 1 Repair 2 | . . . . . . 1 . . . . . . . . . . 1 Recycling Unit Hacks 3 | . . . . . . 1 . . . . . . 1 . . 1 . Process 1 | . . . . . . 1 . . . . . . . . . . . Report Inventory 2 | . . . . . . . . . . . . . 1 . . 1 . Scanalyzer 9 | . . . 9 . . . . . . . . . . . . . . Insert Component 5 | . . . 5 . . . . . . . . . . . . . . Analyze 4 | . . . 4 . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 2 . . . . . . . . . . . . 1 Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 Coupler Status 1 | . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 14 | . . . . . . . . . . . . . 5 . . 5 4 Terminals 9 | . . . . . . . . . . . . . 3 . . 3 3 Track 5 | . . . . . . . . . . . . . 1 . . 2 2 Assimilate 1 | . . . . . . . . . . . . . 1 . . . . Operators 3 | . . . . . . . . . . . . . 1 . . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . . . . . 2 . . 2 1 Monitor 2 | . . . . . . . . . . . . . 1 . . 1 . Reject 3 | . . . . . . . . . . . . . 1 . . 1 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 1 . 5 5 . 3 . . . . 3 . 6 . . 4 6 Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 4 . . . . . 10 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 . . . . . . . . . . 1 Time 85 | . . . . . . 60 . . . . . . . . . . 25 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 58 | . . . . . . 58 . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Fac Fac Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . . . parse_system 1 | . . . . . . . . . . . . . 1 . . . . Relay Couplers Released 6 | . . . . . 4 . . . . . . . 2 . . . . Machine Destruction 6 | . . . . . 4 . . . . . . . 2 . . . . Attached 1 | . . . . . 1 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Fac Fac Total Allies 4 | . . . . . . . . . . 1 . 1 . 2 . . . Largest Group 2 | . . . . . . . . . . 1 . 1 . 2 2 . . Highest-Rated Group 96 | . . . . . . . . . . 96 . 31 . 58 58 . . Highest-Rated Ally 96 | . . . . . . . . . . 96 . 31 . 29 29 . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 21 | . . . . . . . . . . 6 . 1 . . 14 . . Total Damage 377 | . . . . . . . . . . 189 . 21 . . 167 . . Kills 7 | . . . . . . . . . . 4 . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . 2 . 3 . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Fac Fac Turns Passed 6251 | 80 161 525 338 130 99 319 114 217 29 266 92 17 546 628 253 929 1508 Spaces Moved 8597 | 49 99 383 565 387 169 642 228 700 95 836 314 64 1216 796 160 928 966 Core 8 | 7 . . . . . . . . . . . . . . . 1 . Treads 15 | . . . . . . . . . . . . . . . . . 15 Legs 942 | 42 99 383 45 . . 1 15 . . . . . . 246 13 39 59 Wheels 25 | . . . . . . . . . . . . . . . . . 25 Hover 1902 | . . . . . . . . . . . . . . . 147 888 867 Flight 5705 | . . . 520 387 169 641 213 700 95 836 314 64 1216 550 . . . Fastest Speed 26 | 50 120 105 29 26 26 29 39 26 26 26 26 26 26 26 60 52 46 Average Speed 52 | 110 120 112 35 26 26 39 44 29 26 26 26 26 31 66 144 67 88 Slowest Speed 300 | 120 120 120 110 26 29 130 130 39 26 26 26 26 49 130 180 200 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . . . . 1 . 14 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 19 78 46 33 37 17 49 87 70 89 11 62 24 79 23 23 20 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 4 | . . . . . . . . 2 1 1 . . . . . . . Known Exits Taken 3 | . . . 1 1 . . . . . 1 . . . . . . . Unknown Exits Taken 11 | 1 1 1 . . . 1 1 1 1 . . . 1 1 1 1 . Scrap Searched 19 | . . 1 . . . . 9 3 . 1 . . . 4 1 . . Spaces Dug 31 | . . . 2 . . . . . . . . . . . . 15 14 Terrain Destroyed 165 | . . . 3 . . . . . . . . . . 8 17 58 79 Melee . | . . . . . . . . . . . . . . . . . . Projectile 69 | . . . 3 . . . . . . . . . . . . 35 31 AOE 96 | . . . . . . . . . . . . . . 8 17 23 48 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Fac Fac Total 9793 | 73 123 431 670 404 214 696 236 708 98 877 324 63 1319 858 174 1133 1392 Wait 238 | 2 2 3 30 1 2 . . . 4 31 . . 20 3 4 20 116 Move 8553 | 48 98 382 564 387 168 641 227 699 94 835 312 63 1188 795 159 927 966 Hop 14 | . . . . . . . . . . . 1 . 13 . . . . Pick Up 246 | 15 5 10 19 4 2 21 2 4 . 3 5 . 25 14 3 42 72 Fast Attach 7 | . . . . . . . . . . . . . . 1 . 3 3 Attach 138 | 7 . 2 8 2 4 8 1 . . . 3 . 7 11 1 32 52 Detach 10 | . . . . . . 1 . . . . . . 1 1 . 5 2 Swap 60 | . 3 3 13 2 . 3 1 2 . 2 1 . 8 1 1 7 13 Drop 126 | . 5 6 19 2 2 13 1 3 . 3 2 . 21 5 1 20 23 Fire 359 | 1 10 25 17 6 6 9 . . . 3 . . 35 27 5 75 140 Melee 4 | . . . . . . . 4 . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . 2 . Kick 3 | . . . . . . . . . . . . . . . . . 3 Crush 2 | . . . . . . . . . . . . . . . . . 2 Escape Stasis 30 | . . . . . 30 . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 6) 242 | -10/Materials | Entered Mines 251 | -10/Mines | Assembled infested the area 256 | -10/Mines | Assisted by a Guerilla fighting off Assembled 256 | -10/Mines | Learned Materials emergency access door positions 335 | -10/Mines | Build established: Mutant 558 | -10/Mines | Met a Derelict shopkeep closing up shop 688 | -10/Mines | Discovered new exit (range 16) 767 | -10/Mines | Entered Materials 767 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 982 | -9/Materials | Discovered new exit (range 8) 1035 | -9/Materials | Discovered new exit (range 20) 1044 | -9/Materials | Identified exit to Materials 1105 | -9/Materials | Entered another Materials area 1105 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1235 | -8/Materials | Identified exit to Garrison 1235 | -8/Materials | Entered Garrison 1237 | -8/Garrison | Installed Relay Interface Framework 1268 | -8/Garrison | Garrison Relay disabled 1302 | -8/Garrison | Triggered checkpoint 1332 | -8/Garrison | Discovered new exit (range 8) 1333 | -8/Garrison | Identified exit to Factory 1334 | -8/Garrison | Entered Factory 1334 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1360 | -7/Factory | Lost 5 parts (1n2u2w) 1360 | -7/Factory | Discovered new exit (range 11) 1397 | -7/Factory | Repaired Imp. VTOL Module? 1617 | -7/Factory | Discovered new exit (range 9) 1653 | -7/Factory | Entered Lower Caves 1762 | -7/Lower Caves | Discovered new exit (range 11) 1767 | -7/Lower Caves | Entered another Lower Caves area 1785 | -7/Lower Caves | Discovered new exit (range 6) 1887 | -7/Lower Caves | Encountered a Warlord checkpoint 1936 | -7/Lower Caves | Learned location of Zion (-6) 1954 | -7/Lower Caves | Discovered new exit (range 15) 1984 | -7/Lower Caves | Entered Data Miner 1984 | -7/Data Miner | Discovered new exit (range 6) 1989 | -7/Data Miner | Met Data Miner 1995 | -7/Data Miner | Learned location of Section 7 (-2) 1995 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2006 | -7/Data Miner | Received God Mode back door access code from Data Miner 2013 | -7/Data Miner | Entered Proximity Caves 2030 | -6/Proximity Caves | Identified exit to Factory 2106 | -6/Proximity Caves | Escorted by Enhanced Grunt 2142 | -6/Proximity Caves | Build established: Sprinter 2215 | -6/Proximity Caves | Learned location of Extension (-4) 2270 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2279 | -6/Proximity Caves | Learned Factory stockpile data 2279 | -6/Proximity Caves | Entered Factory 2279 | -6/Factory | Evolved 2 slots: Utility x2 2342 | -6/Factory | Identified exit to DSF 2360 | -6/Factory | Spotted B-75 Beast 2371 | -6/Factory | Sucked down chute 2371 | -6/Factory | Entered Waste 2372 | -6/Waste | Met a frightened Derelict 2374 | -6/Waste | Spotted C-40 Crusher 2377 | -6/Waste | Spotted C-40 Crusher 2381 | -6/Waste | Spotted C-40 Crusher 2383 | -6/Waste | Discovered new exit (range 16) 2386 | -6/Waste | EMP discharged 2388 | -6/Waste | Entered Factory 2469 | -6/Factory | Incoming investigation squad redirected 2510 | -6/Factory | Lost 4 parts (1p1n1u1w) 2914 | -6/Factory | Discovered new exit (range 12) 2934 | -6/Factory | Entered Lower Caves 3031 | -6/Lower Caves | Encountered a Warlord checkpoint 3035 | -6/Lower Caves | Spotted B-75 Beast 3168 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3185 | -6/Lower Caves | Core integrity fell below 50% 3237 | -6/Lower Caves | Destroyed 7 combat bots 3250 | -6/Lower Caves | Lost 8 parts (1p2n2u3w) 3273 | -6/Lower Caves | Build established: Derelict-Mutant 3372 | -6/Lower Caves | Learned Factory garrison access intel 3441 | -6/Lower Caves | Discovered new exit (range 16) 3562 | -6/Lower Caves | Entered another Lower Caves area 3562 | -6/Lower Caves | Accompanied by 2 allies 3582 | -6/Lower Caves | Discovered new exit (range 12) 3629 | -6/Lower Caves | Lost 4 parts (3n1w) 3789 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3815 | -6/Lower Caves | Entered Factory 3815 | -5/Factory | Evolved 2 slots: Utility x2 3816 | -5/Factory | Loaded intel: 4 garrison access locations 3839 | -5/Factory | Lost 4 parts (1p2u1w) 3968 | -5/Factory | Spotted B-75 Beast 4169 | -5/Factory | Discovered new exit (range 15) 4405 | -5/Factory | Lost 3 parts (2n1w) 4421 | -5/Factory | Build established: Mutant 4491 | -5/Factory | Core integrity fell below 50% 4571 | -5/Factory | Lost 13 parts (2p2n5u4w) 4696 | -5/Factory | Core integrity fell below 20% 4727 | -5/Factory | System corruption reached 10% 4744 | -5/Factory | Entered another Factory area 4744 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4752 | -4/Factory | Found Hvy. Insulated Plating 5047 | -4/Factory | Incoming investigation squad redirected 5203 | -4/Factory | Incoming investigation squad redirected 5367 | -4/Factory | Spotted B-86 Titan 5424 | -4/Factory | Lost 12 parts (1p2n6u3w) 5687 | -4/Factory | Repaired Matter Compressor 5744 | -4/Factory | First assault squad dispatched 5794 | -4/Factory | Lost 3 parts (1n2w) 5866 | -4/Factory | Lost 5 parts (1n2u2w) 5987 | -4/Factory | System corruption reached 10% 6070 | -4/Factory | Lost 3 parts (1n2w) 6101 | -4/Factory | System corruption reached 30% 6149 | -4/Factory | Lost 6 parts (1p3n2w) 6167 | -4/Factory | Cargo convoy interrupted 6167 | -4/Factory | Spotted Striker 6177 | -4/Factory | Core integrity fell below 50% 6245 | -4/Factory | Core integrity fell below 20% 6252 | -4/Factory | Destroyed by Striker with Plasma Lance Last Messages --------------- Slug penetrates Wall. R-10 Processor inserts Lgt. Angular Momentum Engine into recycling unit. Lgt. Angular Momentum Engine discarded by recycling unit. Acquired Corrupted Myomer Leg. Slug penetrates Wall. ALERT: Significant disruption in Zone 9L, assault force dispatched. Acquired Corrupted Neutrino Core. Penetrated by Slug. Slug penetrates Wall. Imp. Medium Armor Plating destroyed. Integrated Corrupted Neutrino Core (+2). System corrupted: Matter fused (-8). System corrupted: Coil Gun jammed. Penetrated by Slug. Slug penetrates Striker. Penetrated by Slug. Slug penetrates Wall. Slug penetrates Striker. Adv. Coolant Injector destroyed. Neutrino Core destroyed. Map ----- +----------------------------------------------------+ | ??????????????????"""" """" # / # ^ | | ??????????????????"""" """" # # + ^^" | | ????????????????# """" """" # # # # | | ????????????????# """" """" # # # # | | ????????????????# """" " "" # # # # | | ????????????????# """" """" # # # | | ????????????????# + # # | | ????????????????# # # # | | ????????????????#######+###### ######### | | ????????????????# # # #?# | | ????????????????# # # """ ######+## | | ????????????????# # # """ # | | ????????????????# # # """ # | | ????????????????# # + # """ | | ?????#########??# + # " """ | | ?????# #??# # # # """ | | ?????# #??# # # """ # "" | | ???#+# #### ##### # "R # "" | | ???+ + #???# # """ # | | ???# #### #???# # """ # | | ???# #??# #???# " # | | ???# #?######+#####h####?# ####### | | ???# #? # #?#i=!*[!### ###???# | | ???# #??! # ###=!h=[=# ############# | | ???# #?? # ###K*!=R # ]! ?? | | ???# #?? # ###@"*"[ + ! = ? | | #### ##?? =# #?# "Y" # ? | | ## ### ? # #?# """ # # """ ? | | ## ######+## #?############## """""????? | | ## #?## ## """"" ? | | ## % #??# ## o ? | | ## #??# ## ?? | | ## #??# ## #?????? | | # #??# ## #?????? | | + % #####+##### #######+##?????? | | # #??????????????? | | ####/"### #########################??????????????? | | ?# #%#???????????###????????????????????????? | | ?# """ %# #??????????????????????????????????????? | | ?# """ # #??????????????????????????????????????? | | ?# """ #%#??????????????????????????????????????? | | ?# # #??????????????????????????????????????? | | ?# #=#??????????????????????????????????????? | | ?####+###%#??????????????????????????????????????? | | ????# ###*#??????????????????????????????????????? | | ????#%###%#####??###?????????????????????????????? | | ????# #?#=## ? ????#????????????????????????? | | ????# #?#*## """" """" #????????????????????????? | | #####/###!## """" """" #????????????????????????? | | # ## """" """" #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 100 Energy Generation 35 Energy Capacity 370 Matter Stores 700 Matter Capacity 700 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Cloak Strength 2 Power Amplification 20 Base Temperature (-) 150 Corruption Containment 8 Armor Coverage 600 Resistance: TH 30 Resistance: EM 30 Power Shielding 33 Evasion (%) 72 Targeting Accuracy 13 Melee Accuracy 24 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Kinecelleration 30 Offensive Hacking 25 Relay Coupler Types 1 Relay Coupler Value 10 Authchip Count 1 Item Schematics ----------------- Cesium-ion Thruster | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Adv. Targeting Computer | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Adv. Melee Analysis Suite | -7/Data Miner | Free Mic. Fission Core | -7/Data Miner | Free Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free D-53 Grenadier | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Maybe Next Time I'll Detach My Launcher More Dakka Please The Oracle True Hacker root@ Challenges ------------ None Game ------ Seed ColdWeldingCharge Manual? 0 Play Time 03:40:11 Cumulative 21.7 hours Start 2022.03.23 @ 18:29:16 End 2022.03.24 @ 00:47:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 32 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8db2f2ba-7949-4ca7-88a2-4af22f124962