Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 16:02:06 Player: TBExtent Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (6) 30 Value Destroyed (143) 143 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1073 Bonus ------- None Cogmind --------- Core Integrity 351/400 Matter 300/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Terrain Scanner > --- WEAPON (4) ------- Small Laser Assault Rifle Light Assault Rifle Mini Grenade Launcher > --- INVENTORY (6) ---- Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Wheel Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Terrain Scanner > --- WEAPON ----------- Small Laser Assault Rifle Light Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Wheel [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Parts Attached 3 | . 1 2 Power . | . . . Engine . | . . . Core . | . . . Reactor . | . . . Propulsion . | . . . Treads . | . . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 1 | . 1 . Device 1 | . 1 . Storage . | . . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 2 | . . 2 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 1 | . . 1 Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . Average Slot Usage (%) 98 | . 97 100 Engine 12 | . 14 11 Leg 25 | . 28 22 Device 11 | . 11 11 Storage 12 | . 14 11 Energy Gun 12 | . 14 11 Ballistic Gun 17 | . 14 22 Launcher 4 | . . 11 Naked Turns . | . . . Heaviest Build 13 | 10 11 13 Greatest Support 20 | 20 20 20 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 6 Average Capacity 6 | 6 6 6 Most Carried 6 | 6 6 6 Average Carried 5 | 6 5 4 Final Capacity 6 | 6 6 6 Final Carried 6 | 6 6 6 Class Distribution -------------------- 51% | Mutant 48% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 346 | 200 . 146 Remotely . | . . . Salvage Created 192 | . 10 182 Parts 11 | . 1 10 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 4 | . 1 3 Guns 3 | . 1 2 AOE 1 | . . 1 Classes Destroyed 5 | . 1 4 Worker 1 | . . 1 Recycler 1 | . . 1 Swarmer 1 | . 1 . Grunt 2 | . . 2 Sentry 1 | . . 1 Best Kill Streak 3 | . 1 3 Combat Bots Only 3 | . 1 3 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 223 | . 49 174 Core 58 | . 9 49 Absorbed by Shields . | . . . Core Remaining (%) 98 | 100 96 . Volleys Fired 25 | . 14 11 Largest 4 | . 2 4 Hottest 110 | . 60 110 Shots Fired 64 | . 28 36 Gun 61 | . 28 33 Cannon . | . . . Launcher 3 | . . 3 Special . | . . . Kinetic 36 | . 14 22 Thermal 25 | . 14 11 Explosive 3 | . . 3 Electromagnetic . | . . . Robot Hit Streak 7 | . 7 5 Robot Miss Streak 5 | . 5 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 35 | . 16 19 Core Hits 14 | . 2 12 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 562 | . 179 383 Guns 405 | . 179 226 Cannons . | . . . Explosions 157 | . . 157 Melee . | . . . Ramming . | . . . Kinetic 231 | . 103 128 Thermal 174 | . 76 98 Explosive 157 | . . 157 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 220 | . . 220 Average Temperature 101 | . . 101 Received Heat Transfer 81 | . . 81 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 400 | . 175 225 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 155 | . 50 155 Initial 20 | . . 20 Average 36 | . 14 67 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 11 | . 5 6 Peak Tracking Total 4 | . 2 4 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 1 | . . 1 Terminals 1 | . . 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 2 | . . 2 Successful 1 | . . 1 Failed 1 | . . 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 2 | . . 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . . 1 Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 343 | 8 191 144 Spaces Moved 217 | 7 122 88 Core . | . . . Treads . | . . . Legs 217 | 7 122 88 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 120 Average Speed 120 | 120 120 120 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 11 | 2 20 13 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 36 | . . 36 Melee . | . . . Projectile . | . . . AOE 36 | . . 36 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 247 | 6 138 103 Wait . | . . . Move 215 | 6 121 88 Hop . | . . . Pick Up 3 | . 1 2 Fast Attach 1 | . 1 . Attach 2 | . . 2 Detach . | . . . Swap . | . . . Drop 1 | . 1 . Fire 25 | . 14 11 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 9 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Discovered new exit (range 7) 177 | -10/Materials | Discovered new exit (range 11) 200 | -10/Materials | Entered another Materials area 200 | -9/Materials | Evolved 2 slots: Weapon x2 344 | -9/Materials | Self-destructed Last Messages --------------- 00309_ U-05 Engineer lays Concrete. 00312_ U-05 Engineer builds a Wall. 00312_ U-05 Engineer lays Concrete. 00318_ Acquired Aluminum Leg. 00320_ U-05 Engineer builds a Wall. 00321_ Acquired Aluminum Leg. 00321_ U-05 Engineer lays Concrete. 00321_ U-05 Engineer builds a Wall. 00323_ U-05 Engineer lays Concrete. 00325_ U-05 Engineer builds a Wall. 00325_ U-05 Engineer lays Concrete. 00326_ U-05 Engineer builds a Wall. 00330_ U-05 Engineer lays Concrete. 00333_ K-01 Serf collects debris. 00336_ W-16 Scout sends out distress signal. 00344_ Connecting with Terminal... 00344_ Current location identified: Materials >>Layout(Zone) Retrieving Zone 7Q layout... Downloaded map data. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? #??????# ## ## # ????????? | | ?????????? #??????######### ## # """????????? | | ?????????? #??????????????# ####### """????????? | | ?????????? #??????????????# #?????# """????????? | | ?????????? #?????????????## ##????# ????????? | | ????##+################### #????# """????????? | | #?? #????# """????????? | | ???? ? ### #????# """????????? | | ????# ? #?## ####### ????????? | | ????# #?###### ##### #??# # ##+####????????? | | ????# #??????# #???# #?## # ????????? | | ????# ### # #???# #??# # ????????? | | ????# # # # #???# #??# # ????????? | | ????+ # #?#?#+####/# ????????? | | ??? # #? # #???# @ # ????????? | | ????# ######## ##??# "T" # ????????? | | ?#### #??# # ????????? | | ?# #??# ! !# ???????? | | ?# #??# w # ???????? | | ?# ###+####### #### /w # ??????? | | ?# + #### = ##+####+# ??????? | | ?# ## # # =## ??????? | | ?# ## """ ### ### ??????? | | ?# ## """ ### % * ??????? | | ?# ## """ # # #######/########### ???????? | | ?# ## # # # # ######## ????????? | | ?# ########## # # # ????????? | | ?# #????????#### # ### # """ + ????????? | | ?# #????????##?######?# # """ # ????????? | | ##+#######?????#??????# # """ # ????????? | | # ##???#???????# # # ????????? | | # """"" #######??????? ?????????????????????? | | # """"" # #??????? ???????????????????????? | | # """"" # #??????# ???????????????????????? | | # """"" + #???????###???????????????????????? | | # """"" # #?????????????????????????????????? | | # """"" # #?????????????????????????????????? | | # """"" ## ##?????????????????????????????????? | | # ## ##?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingPlasmaDesublimator Manual? 0 Play Time 00:12:23 Cumulative 256.5 hours Start 2020.09.17 @ 09:20:35 End 2020.09.19 @ 16:02:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 128 Adventurer 8 Explorer 0 Win Type - Total 13 Types 9/0/2/2/0/0/0/0/0 Lore% 76 Gallery% 81 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 72x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 5150ea42-1e34-45a7-a53f-f1998ac6a6c8