Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.14 @ 10:52:43 Player: Gucio Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (106) 530 Value Destroyed (2745) 2745 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (120) 120 TOTAL SCORE: 4615 Bonus ------- High Alert Combat Kills 120 Cogmind --------- Core Integrity 0/400 Matter 277/300 Energy 249/265 System Corruption 8% Temperature Cool (6) Movement Walking (126) Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Improved Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY (2) ------ Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Improved Assault Rifle Mining Laser > --- INVENTORY (16) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Medium Matter Pod (100) Sensor Array Signal Interpreter Improved Utility Shielding Integration Mediator Heavy Assault Rifle Heavy Assault Rifle Autogun Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit > --- WEAPON ----------- Heavy Assault Rifle Autogun > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Ion Engine Aluminum Leg Medium Matter Pod Sensor Array Signal Interpreter Transport Network Coupler ECM Suite Improved Utility Shielding Improved Utility Shielding Light Armor Plating Heavy Assault Rifle Light Cannon Grenade Launcher [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Large Storage Unit Storage Large Storage Unit Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon . | . . . . Parts Attached 70 | 8 17 26 19 Power 8 | 1 4 1 2 Engine 6 | 1 3 . 2 Core 2 | . 1 1 . Reactor . | . . . . Propulsion 20 | 2 4 10 4 Treads . | . . . . Leg 20 | 2 4 10 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 3 4 . . Device . | . . . . Storage 7 | 3 4 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 35 | 2 5 15 13 Energy Gun 3 | 1 1 1 . Energy Cannon . | . . . . Ballistic Gun 18 | 1 . 8 9 Ballistic Cannon 4 | . 2 2 . Launcher 7 | . 2 4 1 Special Weapon 3 | . . . 3 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 9 | . 1 2 6 Power 2 | . . . 2 Propulsion 2 | . . . 2 Utility . | . . . . Weapon 5 | . 1 2 2 Highest Loss Streak 1 | . 1 1 1 Average Slot Usage (%) 99 | . 99 99 99 Engine 6 | . 13 . 9 Core 5 | . . 10 1 Leg 39 | . 28 43 43 Storage 23 | . 28 22 22 Energy Gun 1 | . 5 . . Ballistic Gun 16 | . 9 17 21 Ballistic Cannon 3 | . 8 2 . Launcher 1 | . 3 . . Naked Turns . | . . . . Heaviest Build 45 | 17 43 43 45 Greatest Support 68 | 20 26 68 68 Greatest Overweight (x) 2 | 1 1 2 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 16 | 8 16 16 16 Average Capacity 14 | 6 13 16 16 Most Carried 16 | 8 16 16 16 Average Carried 14 | 5 12 15 15 Final Capacity 16 | 8 16 16 16 Final Carried 16 | 8 16 16 16 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 2722 | 374 642 1151 555 Remotely . | . . . . Salvage Created 3255 | 112 738 1410 995 Parts 228 | 8 46 100 74 Haulers Intercepted 4 | . 2 2 . Recyclers Shooed 7 | 1 2 4 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 80 | . 22 35 23 Guns 46 | . 5 18 23 Cannons 23 | . 12 11 . AOE 11 | . 5 6 . Classes Destroyed 9 | 2 5 2 . Worker 8 | 2 2 3 1 Builder 3 | . 2 1 . Tunneler 1 | . . 1 . Hauler 4 | . 2 2 . Recycler 3 | 1 . 2 . Watcher 7 | . 1 4 2 Swarmer 20 | . 7 7 6 Grunt 38 | . 15 18 5 Sentry 22 | . . 10 12 Best Kill Streak 6 | 1 6 5 5 Combat Bots Only 5 | . 5 4 4 Max Kills in Single Turn 3 | 1 2 3 2 Gunslinging 1 | . . . 1 Exploded 3 | . 2 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 3311 | . 621 1226 1464 Core 554 | . 130 185 239 Absorbed by Shields . | . . . . Core Remaining (%) 74 | 100 48 . . Volleys Fired 327 | 6 82 148 91 Largest 2 | 1 2 2 2 Hottest 123 | 20 70 70 123 Shots Fired 538 | 6 120 270 142 Gun 379 | 6 52 194 127 Cannon 124 | . 62 62 . Launcher 20 | . 6 14 . Special 15 | . . . 15 Kinetic 503 | 6 114 256 127 Thermal 15 | . . . 15 Explosive 20 | . 6 14 . Electromagnetic . | . . . . Robot Hit Streak 45 | 6 21 23 45 Robot Miss Streak 3 | . 2 3 2 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 421 | 6 91 213 111 Core Hits 155 | 4 39 72 40 Critical Hits 6 | . 1 1 4 Critical Kills 1 | . . 1 . Critical Parts Destroyed 3 | . 1 . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 7245 | 72 1607 3945 1621 Guns 4522 | 72 522 2359 1569 Cannons 1640 | . 727 913 . Explosions 1031 | . 358 673 . Melee . | . . . . Ramming 4 | . . . 4 Kinetic 6162 | 72 1249 3272 1569 Thermal 48 | . . . 48 Explosive 1031 | . 358 673 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 1 . 4 Average Corruption 1 | . 1 . 1 Corruption Purged . | . . . . Effects 14 | . . . 14 Message Errors 2 | . . . 2 Matter Fused 3 | . . . 3 Heat Flow Errors 4 | . . . 4 Energy Discharges 2 | . . . 2 Data Loss (minor) 2 | . . . 2 Targeting Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 80 | . 28 52 . Projectiles 20 | . 2 18 . Explosions 60 | . 26 34 . Melee . | . . . . Knockbacks 24 | . 11 13 . Impact . | . . . . Kinetic 20 | . 10 10 . Secondary 4 | . 1 3 . Self-Inflicted Damage 53 | . 21 30 2 Shots 2 | . 1 1 . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 223 | . 60 78 223 Average Temperature 18 | . 12 14 28 Received Heat Transfer 1308 | . 363 570 375 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 100 | . . . 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 534 | 15 303 534 410 Average Influence 242 | 5 103 363 250 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 36 | 100 79 4 26 Level 1 45 | . 20 54 68 Level 2 18 | . . 41 5 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 15 | . 5 3 7 Investigation 7 | . 5 1 1 Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison 6 | . . . 6 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 9 | . 1 5 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 125 | . 34 61 30 Peak Tracking Total 6 | . 6 6 3 Tactical Retreats 11 | . 4 5 2 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 7 | . 4 1 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 6 | . 2 4 . Max in Single Turn 3 | . 1 3 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 37 | . 11 12 14 Terminals 28 | . 8 8 12 Fabricators . | . . . . Repair Stations 3 | . 1 1 1 Recycling Units 4 | . 2 1 1 Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 88 | . 34 24 30 Successful 72 | . 26 23 23 Failed 16 | . 8 1 7 Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 9 | . . . 9 Terminals 65 | . 26 13 26 Fabricators . | . . . . Repair Stations 10 | . 4 3 3 Recycling Units 7 | . 4 2 1 Scanalyzers 6 | . . 6 . Garrison Access . | . . . . Terminal Hacks 50 | . 19 12 19 Record 15 | . 10 3 2 Prototype ID Bank 3 | . 2 1 . Open Door 3 | . . . 3 Branch Access Points 2 | . . 1 1 Emergency Access Points 2 | . 1 1 . Terminal Index 1 | . 1 . . Alert Level 6 | . 1 1 4 Locate Traps 1 | . . 1 . Dispatch Records 2 | . . 1 1 Maintenance Status 1 | . . 1 . Transport Status 1 | . 1 . . Recall Investigation 2 | . . . 2 Recall Reinforcements 1 | . 1 . . Hauler Manifests 1 | . . 1 . Zone Layout 9 | . 2 1 6 Fabricator Hacks . | . . . . Repair Station Hacks 10 | . 4 3 3 Scan Component 5 | . 2 1 2 Repair 4 | . 2 1 1 Refit 1 | . . 1 . Recycling Unit Hacks 6 | . 3 2 1 Process 1 | . 1 . . Report Inventory 3 | . 1 1 1 Retrieve Matter 2 | . 1 1 . Scanalyzer 6 | . . 6 . Insert Component 3 | . . 3 . Analyze 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 27 | . 10 8 9 Full Trace Events 6 | . 4 1 1 Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 3 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 1 1 1 Time 115 | . 58 38 19 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter 230 | . . 230 . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 3 . Part Schematics Acquired 3 | . . 3 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 5561 | 306 1542 2278 1435 Spaces Moved 2844 | 256 886 1103 599 Core 72 | 72 . . . Treads . | . . . . Legs 2772 | 184 886 1103 599 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 125 Average Speed 127 | 101 135 127 128 Slowest Speed 190 | 120 150 190 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 2 | . . . 2 Exploration Rate (%) 70 | 9 96 97 79 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 12 | . . . 12 Terrain Destroyed 131 | . 43 75 13 Melee . | . . . . Projectile 13 | . . . 13 AOE 118 | . 43 75 . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 4214 | 295 1112 1712 1095 Wait 862 | 9 85 399 369 Move 2841 | 255 885 1102 599 Hop . | . . . . Pick Up 63 | 15 24 16 8 Fast Attach 18 | 2 2 9 5 Attach 19 | 6 4 5 4 Detach . | . . . . Swap 33 | . 11 12 10 Drop 50 | 2 19 21 8 Fire 327 | 6 82 148 91 Melee . | . . . . Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sto) -9/Storage (discovered 2 exits: [*Mat] / Rec) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 13) 307 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 591 | -10/Materials | Discovered new exit (range 7) 875 | -10/Materials | Discovered new exit (range 7) 877 | -10/Materials | Repaired Ion Engine? 1044 | -10/Materials | Discovered new exit (range 8) 1280 | -10/Materials | Discovered new exit (range 15) 1417 | -10/Materials | Discovered new exit (range 12) 1799 | -10/Materials | Core integrity fell below 50% 1849 | -10/Materials | Entered another Materials area 1849 | -9/Materials | Evolved 2 slots: Propulsion x2 1857 | -9/Materials | Discovered new exit (range 10) 2143 | -9/Materials | Build established: Scavenger-Mutant 2285 | -9/Materials | Discovered new exit (range 16) 2775 | -9/Materials | Build established: Mutant 2801 | -9/Materials | Discovered new exit (range 16) 3056 | -9/Materials | Repaired Lgt. Nuclear Core 3180 | -9/Materials | Discovered new exit (range 13) 3440 | -9/Materials | Discovered new exit (range 6) 3824 | -9/Materials | Identified exit to Mines 3824 | -9/Materials | Identified exit to Storage 4127 | -9/Materials | Entered Storage 4166 | -9/Storage | Core integrity fell below 50% 4179 | -9/Storage | Garrison activated, responded to threat 4541 | -9/Storage | Discovered new exit (range 4) 4738 | -9/Storage | Discovered new exit (range 14) 4822 | -9/Storage | Repaired Titanium Leg 4976 | -9/Storage | Build established: Scavenger-Mutant 5169 | -9/Storage | Identified exit to Recycling 5222 | -9/Storage | Garrison activated, responded to threat 5231 | -9/Storage | Crushed by falling debris 5231 | -9/Storage | Core integrity fell below 20% 5321 | -9/Storage | Build established: Mutant 5563 | -9/Storage | Crushed by falling debris 5563 | -9/Storage | Smashed by cave-in Last Messages --------------- Overheating: Energy bleed (-58). Acquired 13 matter. K-01 Serf collects debris. Acquired 43 matter. Acquired Imp. Ion Engine. K-01 Serf collects debris. Dropped Hvy. Assault Rifle. Acquired 20 matter. K-01 Serf collects debris. Identified Imp. Assault Rifle. [Achievement: Risk Taker] System corrupted: Matter fused (-5). R-06 Scavenger collects Sml. Laser. U-05 Engineer builds a Wall. DWXF5,&9EO%Q|I:CBI/GL The unstable cave ceiling collapses. Crushed by falling debris. Imp. Aluminum Leg destroyed. System corrupted by crushing effect (+4). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | """ # #???????"" ? #?#" # """ #??? | | """ # #???????"" ##### #?## # """ #??? | | + [%#??????? #???# #?## """"" # #??? | | """ # !#??????? ######### """"" # """ #??? | | """ # #??????? ## ## """"" # """ #??? | | """ # #???????##### ## # """ #??? | | # #?????????# # ########### #??? | | # #???######### #?????????##########??? | | # ?????""T"""%## #?????????????????????? | | ##### ??? ![! # #?????????????????????? | | ????# ??# """ """ # ########??????????????? | | ????# ?????""" "G" # ########??????????????? | | ##### ???? """ " " # ###[[[##??????????????? | | ## ???? # ###[[[##??????????????? | | "" ## ???? # ### %=##??????????????? | | "" ## ??? # #?#= !T#??????????????? | | "" ## ???#####?#### # ! ! ####/######???????????? | | # ????##############+####=!*=!##T#???????????? | | "" # ??? % *%[= # "???????????? | | "" + ??? [ + "???????????? | | "" # ??? # "???????????? | | # ????####+########+##### ####???????????? | | "" ###??????????????? # ########??????????????? | | "" #????????????????#^ # ##?????????????????????? | | "" #????????????????#[[[# #??????????????????????? | | #????????????????#[[[;@#??????????????????????? | | ####????????????????#######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 368 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness GoHome() Hey, That's Mine! Librarian Loot Pinata Novice Programmer One Hack Too Far Part-time Mechanic Risk Taker Shopping List Troublemaker Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed RemoteFusionSystem Manual? 0 Play Time 01:47:20 Cumulative 3.9 hours Start 2020.08.13 @ 18:24:29 End 2020.08.14 @ 10:52:43 Sessions 12 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 5 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0e4412ec-2f16-44d8-847a-04d3f6ad3bb3