Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.05 @ 16:56:36 Player: perambulator Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (75) 375 Value Destroyed (2997) 2997 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1232) 1232 TOTAL SCORE: 8804 Bonus ------- High Alert Combat Kills 210 Follower Combat Kills 271 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -49 Cogmind --------- Core Integrity 0/1000 Matter 299/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Coolant Injector > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Coil Gun Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Fission Core > --- PROPULSION ------- Improved Medium Treads Flexi-carbon Leg Nuclear Pulse Array > --- UTILITY ---------- Improved Cooling System Improved Coolant Injector Improved Recalibrator Improved Recalibrator > --- WEAPON ----------- Heavy Plasma Cannon Heavy Machine Gun Improved Remote Datajack > --- INVENTORY -------- Coil Gun Self-destruct Interrupter [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Nuclear Pulse Array Utility Bomb Factory No. 2 Device Bomb Factory No. 2 Storage Huge Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Barrage Gun Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Improved Remote Datajack Impact Weapon Flail Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Slots Evolved 10 | . . 2 . . . 6 . 2 Power 2 | . . . . . . 1 . 1 Propulsion 2 | . . 1 . . . 1 . . Utility 4 | . . . . . . 3 . 1 Weapon 2 | . . 1 . . . 1 . . Parts Attached 112 | 5 15 20 . 8 . 2 32 30 Power 18 | 1 2 4 . . . 1 6 4 Engine 6 | 1 1 2 . . . . 1 1 Core 12 | . 1 2 . . . 1 5 3 Reactor . | . . . . . . . . . Propulsion 27 | 2 3 4 . 1 . . 9 8 Treads 18 | . 3 3 . 1 . . 7 4 Leg 7 | 2 . . . . . . 2 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . 1 . . . . . 1 Utility 24 | . 7 4 . 3 . 1 4 5 Device 13 | . 2 1 . 3 . 1 1 5 Storage 1 | . 1 . . . . . . . Processor 4 | . 1 2 . . . . 1 . Hackware . | . . . . . . . . . Protection 6 | . 3 1 . . . . 2 . Artifact . | . . . . . . . . . Weapon 43 | 2 3 8 . 4 . . 13 13 Energy Gun 19 | . 2 5 . 2 . . 3 7 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 17 | 2 1 . . 1 . . 10 3 Ballistic Cannon 1 | . . . . . . . . 1 Launcher . | . . . . . . . . . Special Weapon 2 | . . 1 . . . . . 1 Impact Weapon 2 | . . 2 . . . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . 1 2 . 2 . . . . Corrupted Parts 4 | . . . . . . . . 4 System Corruption 12 | . . . . . . . . 12 Parts Lost 46 | . 4 1 . . . . 12 29 Power 8 | . 1 . . . . . 2 5 Propulsion 12 | . . . . . . . 5 7 Utility 10 | . 3 . . . . . 1 6 Weapon 16 | . . 1 . . . . 4 11 Highest Loss Streak 20 | . 3 1 . . . . 5 20 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 84 | . 91 90 100 88 88 66 76 55 Engine 1 | . 4 1 . . . . 1 2 Core 9 | . 8 9 11 11 11 13 6 6 Treads 25 | . 24 25 33 33 33 20 16 6 Leg 1 | . 3 . . . . . 4 3 Device 10 | . 9 8 . 10 11 13 15 12 Processor 2 | . 1 7 11 . . . 1 . Protection 4 | . 9 6 11 . . . 5 2 Energy Gun 12 | . 6 27 22 13 11 6 2 1 Ballistic Gun 10 | . 21 . . 8 11 6 19 8 Impact Weapon 1 | . . 3 11 1 . . . . Slashing Weapon 4 | . . . . 9 11 6 2 . Peak Build Rating 70 | 5 16 20 17 33 33 46 65 70 Average Rating 30 | 3 11 17 17 31 33 45 55 49 On Entrance 25 | . 5 15 17 17 33 33 46 61 Naked Turns 1 | . . . . . . . . 1 Heaviest Build 97 | 6 86 20 14 45 45 53 76 97 Greatest Support 91 | 20 46 63 63 63 63 63 91 70 Greatest Overweight (x) 7 | . 4 6 . . . . 3 7 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 25 | 5 25 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 4 5 4 Average Carried 4 | . 4 4 5 4 5 3 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 4 5 5 5 5 3 5 2 Class Distribution -------------------- 68% | Mutant 7% | Scavenger-Tank 7% | Scavenger-Gunner 6% | Tank 5% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Matter Collected 2439 | 263 318 233 20 133 57 . 812 603 Remotely . | . . . . . . . . . Salvage Created 3074 | 33 389 950 79 42 58 . 749 774 Parts 145 | 3 21 51 8 . . . 31 31 Haulers Intercepted 2 | . . 2 . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . 1 4 . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Combat Hostiles Destroyed 68 | 1 11 20 6 . . . 18 12 Guns 56 | 1 11 19 2 . . . 17 6 Cannons 2 | . . . . . . . . 2 AOE 6 | . . . 4 . . . 1 1 Classes Destroyed 9 | 1 1 5 . . . . 2 . Worker 2 | . . 1 . . . . . 1 Hauler 2 | . . 2 . . . . . . Recycler 1 | . . 1 . . . . . . Watcher 2 | . . 2 . . . . . . Swarmer 26 | . 3 6 6 . . . 11 . Grunt 30 | 1 8 10 . . . . 4 7 Sentry 5 | . . 4 . . . . 1 . Hunter 5 | . . . . . . . 1 4 Behemoth 2 | . . . . . . . 1 1 Best Kill Streak 4 | 1 3 3 4 . . . 4 3 Combat Bots Only 4 | 1 3 3 4 . . . 4 3 Max Kills in Single Turn 2 | 1 1 2 2 . . . 1 1 Gunslinging 1 | . . 1 1 . . . . . Exploded 2 | . . . 2 . . . 1 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Hostile Shots Fired 734 | 6 86 100 10 . 29 . 208 295 Missed 190 | 1 24 27 3 . 10 . 51 74 Damage Taken 9081 | 54 747 817 92 . 159 . 3253 3959 Core 1974 | 10 83 145 9 . 26 . 697 1004 Absorbed by Shields 110 | . . 110 . . . . . . Ignored by Resistances 67 | . . . . . . . . 67 Regen/Repaired (Parts) 88 | . . 84 . 4 . . . . Core Remaining (%) 57 | 96 62 . . . 55 . 18 . Volleys Fired 268 | 4 62 53 3 4 7 . 69 66 Largest 4 | 2 2 3 2 2 2 . 4 4 Hottest 189 | 40 40 168 90 103 103 . 163 189 Shots Fired 563 | 8 124 119 6 9 14 . 166 117 Gun 542 | 8 124 119 6 9 14 . 166 96 Cannon 20 | . . . . . . . . 20 Launcher . | . . . . . . . . . Special 1 | . . . . . . . . 1 Kinetic 343 | 8 124 . . 4 7 . 137 63 Thermal 159 | . . 115 . 4 7 . 13 20 Explosive . | . . . . . . . . . Electromagnetic 60 | . . 4 6 1 . . 16 33 Robot Hit Streak 12 | 5 11 11 6 2 4 . 12 9 Robot Miss Streak 7 | 2 7 4 2 1 2 . 5 5 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 6 | . 1 1 1 . . . 3 . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . Shots Hit Robots 315 | 5 51 70 5 5 10 . 98 71 Core Hits 140 | 2 29 29 6 2 2 . 36 34 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 6 | . 1 . . . . . 2 3 Critical Strikes 19 | . 1 7 . 1 . . 3 7 Burn 9 | . . 7 . 1 . . 1 . Meltdown 1 | . . . . . . . . 1 Destroy 6 | . 1 . . . . . 2 3 Corrupt 3 | . . . . . . . . 3 Melee Attacks 4 | . . 2 . . 2 . . . Impact 2 | . . 2 . . . . . . Slashing 2 | . . . . . 2 . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . 2 . . 2 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6754 | 53 751 1350 293 99 298 . 2241 1669 Guns 5630 | 53 733 1209 58 99 152 . 2046 1280 Cannons 336 | . . . . . . . . 336 Explosions 482 | . . . 235 . . . 195 52 Melee 281 | . . 135 . . 146 . . . Ramming 25 | . 18 6 . . . . . 1 Kinetic 3480 | 53 733 . . 35 46 . 1742 871 Thermal 2317 | . . 1174 235 64 106 . 342 396 Explosive . | . . . . . . . . . Electromagnetic 651 | . . 35 58 . . . 157 401 Impact 135 | . . 135 . . . . . . Slashing 146 | . . . . . 146 . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . 1 1 1 . . . 12 Average Corruption 3 | . . 1 1 1 . . . 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 31 | . . 5 1 2 . . . 23 Message Errors 7 | . . 2 . . . . . 5 Matter Fused 8 | . . 1 . 1 . . . 6 Heat Flow Errors 1 | . . 1 . . . . . . Energy Discharges 7 | . . . 1 . . . . 6 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . 3 Misfires 1 | . . . . 1 . . . . Alerts 1 | . . 1 . . . . . . Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 117 | . . 70 . . 47 . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 117 | . . 70 . . 47 . . . Knockbacks 3 | . . 1 . . . . . 2 Impact 1 | . . 1 . . . . . . Kinetic 1 | . . . . . . . . 1 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 70 | . . . 33 . . . 37 . Shots 2 | . . . 1 . . . 1 . Rammed 6 | . 5 1 . . . . . . Targets Rammed 7 | . 5 1 . . . . . 1 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 908 | 12 83 467 72 120 131 . 908 695 Average Temperature 129 | 7 25 111 35 46 56 . 181 221 Received Heat Transfer 2452 | 30 357 250 . . 62 . 744 1009 Effects 47 | . . 1 . . . . 27 19 Shutdowns 14 | . . 1 . . . . 5 8 Energy Bleed 3 | . . . . . . . 2 1 Interference 7 | . . . . . . . 4 3 Matter Decay 4 | . . . . . . . 2 2 Short Circuit 3 | . . . . . . . 1 2 Damage (minor) 2 | . . . . . . . 1 1 Damage (major) 11 | . . . . . . . 9 2 Damage (core) 3 | . . . . . . . 3 . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . 1 . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 6 | . . 1 . . . . . 5 Impact Corruptions 2 | . . 2 . . . . . . Robots Melted 2 | . . 1 . . . . . 1 Combat Hostiles 2 | . . 1 . . . . . 1 Parts Melted 15 | . . 10 . . . . 1 4 Heat Transferred 4885 | . . 3071 400 185 185 . 433 611 Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . 3 . . . 1 . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Peak Influence 751 | 20 153 233 286 . . . 751 533 Initial 394 | . 13 16 33 . . . . 394 Average 213 | . 48 69 126 . . . 507 357 Maximum Alert Level 3 | . . 1 1 . . . 3 2 Low Security (%) 62 | 100 100 95 76 . . 100 6 12 Level 1 12 | . . 4 23 . . . 13 54 Level 2 24 | . . . . . . . 79 32 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 2 5 . . . . . 4 Investigation 6 | . 2 3 . . . . . 1 Extermination . | . . . . . . . . . Reinforcement 4 | . . 2 . . . . . 2 Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Distress Signals 6 | . 1 4 . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 125 | 1 23 37 8 . 3 . 27 26 Peak Tracking Total 8 | 1 3 4 4 . 3 . 6 8 Tactical Retreats 3 | . . 2 . . . . 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Traps Triggered 7 | . 1 1 . . . . 4 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Fabricated Traps 1 | . . . . 1 . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Machines Disabled 12 | . . 1 2 . . . 4 5 Max in Single Turn 4 | . . 1 1 . . . 1 4 Garrison Access 1 | . . . . . . . . 1 Garrison Relay 2 | . . . . . . . 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Machines Accessed 13 | . 6 5 . . . 1 . 1 Terminals 7 | . 5 2 . . . . . . Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . 2 . . . . . . Recycling Units 2 | . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 40 | . 21 15 . . . 1 . 3 Successful 26 | . 13 10 . . . 1 . 2 Failed 12 | . 6 5 . . . . . 1 Catastrophic 2 | . 1 1 . . . . . . Database Lockouts 2 | . 2 . . . . . . . Manual 2 | . . . . 2 . . . . Terminals 25 | . 19 6 . . . . . . Fabricators 3 | . . . . . . . . 3 Repair Stations 8 | . . 8 . . . . . . Recycling Units 3 | . 2 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 14 | . 11 3 . . . . . . Record 6 | . 6 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . Alert Level 4 | . 3 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . . Security Status 1 | . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 Network Status 2 | . . . . . . . . 2 Repair Station Hacks 6 | . . 6 . . . . . . Scan Component 3 | . . 3 . . . . . . Repair 2 | . . 2 . . . . . . Refit 1 | . . 1 . . . . . . Recycling Unit Hacks 3 | . 2 1 . . . . . . Recycle Component 2 | . 2 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 4 4 . . . . . 1 Full Trace Events 9 | . 4 4 . . . . . 1 Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . Time 83 | . . 83 . . . . . . Parts Recycled 2 | . 2 . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat 1 | . . . . . . . . 1 Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released 7 | . . . . . . . 6 1 Machine Destruction 7 | . . . . . . . 6 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Total Allies 6 | . . . 2 4 . . . . Largest Group 4 | . . . 2 4 4 4 4 . Highest-Rated Group 148 | . . . 44 148 148 148 148 . Highest-Rated Ally 38 | . . . 31 38 38 38 38 . Total Orders . | . . . . . . . . . Ally Attacks 45 | . . . 6 . 6 . 33 . Total Damage 880 | . . . 107 . 167 . 606 . Kills 13 | . . . 2 . 3 . 8 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 1 3 . . . Drone Launches 1 | . . . . . . 1 . . Drone Recoveries 1 | . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Turns Passed 11370 | 250 1567 2224 304 2895 1366 36 1812 916 Spaces Moved 5933 | 90 807 1163 185 1776 835 22 739 316 Core 56 | 27 . 19 . . . . . 10 Treads 5361 | . 688 1130 185 1776 835 22 628 97 Legs 474 | 63 119 . . . . . 111 181 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 42 | . . 14 . . . . . 28 Fastest Speed 50 | 50 120 160 160 160 160 160 160 50 Average Speed 168 | 99 155 164 160 160 160 160 208 212 Slowest Speed 400 | 120 400 350 160 160 160 160 330 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 6 70 70 39 91 78 1 47 6 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 6 | . . . 1 3 2 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 46 | . . . 8 . . . . 38 Melee . | . . . . . . . . . Projectile 7 | . . . . . . . . 7 AOE 39 | . . . 8 . . . . 31 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Total 6827 | 241 1008 1364 187 1826 850 23 883 445 Wait 368 | 142 95 83 . 14 7 . . 27 Move 5925 | 89 806 1162 184 1775 834 21 738 316 Hop . | . . . . . . . . . Pick Up 56 | 1 13 21 . 10 . . 11 . Fast Attach 66 | 4 8 5 . 3 . . 20 26 Attach 25 | 1 4 7 . 2 . 2 6 3 Detach 6 | . 2 2 . 1 . . 1 . Swap 21 | . 3 8 . 3 . . 6 1 Drop 64 | . 10 20 . 14 . . 15 5 Fire 268 | 4 62 53 3 4 7 . 69 66 Melee 4 | . . 2 . . 2 . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush 6 | . 5 1 . . . . . . Escape Stasis 17 | . . . . . . . 17 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Garrison -5/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 215 | -11/Scrapyard | Discovered new exit (range 8) 251 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 830 | -10/Materials | Lost 3 parts (1p2u) 918 | -10/Materials | Central database locked down 936 | -10/Materials | Central database locked down 1138 | -10/Materials | Identified exit to Mines 1740 | -10/Materials | Discovered new exit (range 15) 1818 | -10/Materials | Entered another Materials area 1818 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2185 | -9/Materials | Build established: Tank 2876 | -9/Materials | Build established: Gunner 2995 | -9/Materials | Repaired Imp. Medium Laser? 3115 | -9/Materials | Discovered new exit (range 7) 3237 | -9/Materials | Build established: Mutant 3454 | -9/Materials | Discovered new exit (range 7) 3504 | -9/Materials | Repaired Shield Generator? 4004 | -9/Materials | Discovered new exit (range 14) 4042 | -9/Materials | Entered Mines 4065 | -9/Mines | Learned location of Zion (-7) 4336 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4346 | -9/Mines | Entered Zion 4346 | -7/Zion | Accompanied by 2 allies 4396 | -7/Zion | Led the pair of lost Derelicts to a safe place 4426 | -7/Zion | Found Prototype Device 4439 | -7/Zion | Identified Bomb Factory No. 2 4573 | -7/Zion | System corruption cleaned by Quarantine Array 4672 | -7/Zion | Learned 12 Factory zone layouts 4712 | -7/Zion | Given A8's code to call for help 4800 | -7/Zion | Given the Hacking Drone Bay 4804 | -7/Zion | Found Prototype Device 5050 | -7/Zion | Learned location of Data Miner (-6) 5382 | -7/Zion | Identified Hacking Drone Bay 5879 | -7/Zion | Received a hallucinogenic algorithm 6623 | -7/Zion | Met Imprinter 6673 | -7/Zion | Imprinted 6676 | -7/Zion | Declared Zion's savior 7209 | -7/Zion | Discovered new exit (range 16) 7241 | -7/Zion | Entered Proximity Caves 7241 | -6/Proximity Caves | Accompanied by 4 allies 7930 | -6/Proximity Caves | Learned Factory stockpile data 8329 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8538 | -6/Proximity Caves | Learned Factory stockpile data 8591 | -6/Proximity Caves | Discovered new exit (range 7) 8607 | -6/Proximity Caves | Entered Factory 8607 | -6/Factory | Accompanied by 4 allies 8607 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 8635 | -6/Factory | Identified exit to Garrison 8643 | -6/Factory | Entered Garrison 8643 | -6/Garrison | Accompanied by 5 allies 8705 | -6/Garrison | Triggered checkpoint 8709 | -6/Garrison | Triggered checkpoint 8763 | -6/Garrison | Triggered checkpoint 8781 | -6/Garrison | Triggered checkpoint 8905 | -6/Garrison | Lost 3 allies 8939 | -6/Garrison | Triggered checkpoint 9006 | -6/Garrison | Garrison Relay disabled 9017 | -6/Garrison | Build established: Scavenger-Mutant 9271 | -6/Garrison | Triggered checkpoint 9330 | -6/Garrison | Core integrity fell below 50% 9352 | -6/Garrison | Lost 5 parts (1p2n2w) 9391 | -6/Garrison | Garrison Relay disabled 9487 | -6/Garrison | Discovered new exit (range 9) 9597 | -6/Garrison | Build established: Scavenger-Gunner 9601 | -6/Garrison | Spotted B-75 Beast 9653 | -6/Garrison | Core integrity fell below 20% 9671 | -6/Garrison | Destroyed B-75 Beast 9697 | -6/Garrison | Lost 4 parts (1p2n1u) 10086 | -6/Garrison | Build established: Scavenger-Tank 10455 | -6/Garrison | Entered Factory 10455 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10456 | -5/Factory | Identified exit to Extension 10546 | -5/Factory | Spotted B-75 Beast 10581 | -5/Factory | Destroyed B-75 Beast 10785 | -5/Factory | Core integrity fell below 50% 10818 | -5/Factory | Lost 20 parts (3p3n4u10w) 10847 | -5/Factory | System corruption reached 10% 11223 | -5/Factory | Build established: Scavenger-Gunner 11365 | -5/Factory | Core integrity fell below 20% 11371 | -5/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- G-50 Soldier unfolds itself. Acquired 55 matter. Imp. Remote Datajack blown off. Hvy. Plasma Cannon blown off. Flexi-carbon Leg blown off. E-15 Imp destroyed. Imp. Recalibrator destroyed. Nuclear Pulse Array destroyed. Imp. Recalibrator destroyed. Critical hit (Burn: +37). Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Hvy. Laser severed. Imp. Cooling System severed. System corrupted: Matter fused (-6). Rnf. Deuterium Engine destroyed. U-05 Engineer lays Concrete. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????##############????????????????? | | ???????????????# #????????????????? | | ???????????????# #????????????????? | | ???????????????# """"""" #????????????????? | | ???????????????# """"""" #????????????????? | | ???????????????# """"""" #????????????????? | | ???????????????# """"""" #????????????????? | | ???????????????# #????????????????? | | ???????????????# """"""" #??????????#####?? | | ???????????????# """"""" #????######"""""#? | | ???????????????# """"""" #???? ? | | ???????????????# """"""" #???? " | | ???????????????# = !%=#???# " | | ????????????##########+####g##### " | | ??????? ]%g ^ # " | | ??????? =% @ # " | | ??????? ! + " | | ???????? u g g# " | | ????????"" """" """" g # " | | ????????????""" """" u######%# # | | ?????????????"" """" #??###%# "" # | | ????????????????"""" "####""+"% # | | ?????????????????""" T## "#+#""""""###? | | ?????????????????""" "## ! !## # ###??? | | ????????????????? u ?# !!#? ######????? | | ????????????????? ?# !!#? #?????????? | | ??????????????????## ?# #? T?????????? | | ???????????????????# ?# ## ?????????? | | ???????????????????# ?# "" ## ##????????? | | ???????????????????# ?# """## #?????????? | | ???????????????????# ???+ F"## #?????????? | | ???????????????????# ???# """## #?????????? | | ???????????????????# ??# "" ## #?????????? | | ???????????????????# ?# ## #?????????? | | ???????????????????# #####+### #####?????? | | ???????????????????# #?????? | | ???????????????????# #?????? | | ???????????????????# #?????? | | ???????????????????# = #?????? | | ???????????????????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 80 Energy Generation 37 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 15 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- Armor Integrity Analyzer | -7/Zion | Archive Energy Well | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Everything Is Under Control First Step to Greatness I'm Back, Baby! It's Just You Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Power Corrupts Risk Taker Robot Respite Serviceable Loadout Storm Trooper System Compromised The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed AbsorptionFlightMagmablaster Manual? 0 Play Time 01:45:30 Cumulative 1.7 hours Start 2025.02.05 @ 15:06:47 End 2025.02.05 @ 16:56:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 25x20 Zoom Use 93% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: b884c664-7be8-44cf-a6ad-48212d0441cb