Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.18 @ 16:16:24 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (59) 295 Value Destroyed (2076) 2076 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (438) 438 TOTAL SCORE: 7709 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 426 Cogmind --------- Core Integrity 1102/1150 Matter 270/300 Energy 240/240 System Corruption 7% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (5) --- Flexi-carbon Leg Enhanced Armored Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY (9) ------ Large Storage Unit Large Storage Unit Advanced Signal Interpreter Melee Analysis Suite Melee Analysis Suite Improved Melee Analysis Suite Actuator Array Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON (3) ------- Ripper Ripper Makeshift Spear > --- INVENTORY (16) --- Flexi-carbon Leg Gravity Neutralizing Apparatus Gravity Neutralizing Apparatus Melee Analysis Suite Melee Analysis Suite Improved Target Analyzer Improved Stasis Canceller EM Shield Advanced Hardlight Generator Point Defense Array Hacking Drone Bay (1/1) Power Maul Power Maul Power Maul Power Maul Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Enhanced Armored Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Signal Interpreter Melee Analysis Suite Improved Melee Analysis Suite Actuator Array Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Ripper Ripper Makeshift Spear > --- INVENTORY -------- Gravity Neutralizing Apparatus Gravity Neutralizing Apparatus Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Improved Target Analyzer Actuator Array Improved Stasis Canceller EM Shield Advanced Hardlight Generator Point Defense Array Hacking Drone Bay Power Maul Power Maul Power Maul Power Maul [Rating: 91] Favorites ----------- Power Micro Fission Core Engine Deuterium Engine Power Core Micro Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Actuator Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Makeshift Hammer Ballistic Gun Shotgun Ballistic Cannon Bore Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Ripper Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Slots Evolved 12 | . . 2 . . . 6 2 . 2 Power 1 | . . . . . . . 1 . . Propulsion 3 | . . 1 . . . 1 1 . . Utility 7 | . . 1 . . . 4 . . 2 Weapon 1 | . . . . . . 1 . . . Parts Attached 104 | 6 12 13 5 7 2 17 5 18 19 Power 11 | 1 1 2 . 1 . 1 1 3 1 Engine 6 | 1 1 2 . 1 . 1 . . . Core 5 | . . . . . . . 1 3 1 Reactor . | . . . . . . . . . . Propulsion 33 | 2 4 5 1 3 . 4 2 4 8 Treads . | . . . . . . . . . . Leg 33 | 2 4 5 1 3 . 4 2 4 8 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 42 | 1 5 2 3 1 . 10 2 8 10 Device 12 | . . . 1 . . 6 1 3 1 Storage 7 | 1 4 1 . . . . 1 . . Processor 4 | . . . . . . 1 . . 3 Hackware . | . . . . . . . . . . Protection 19 | . 1 1 2 1 . 3 . 5 6 Artifact . | . . . . . . . . . . Weapon 18 | 2 2 4 1 2 2 2 . 3 . Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | 2 1 4 . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . Launcher 2 | . 1 . . . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . 1 . 1 . 1 . Slashing Weapon 4 | . . . . 1 1 . . 2 . Piercing Weapon 1 | . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . 3 . . 1 Parts Lost 9 | . . . . . . 1 . 2 6 Power . | . . . . . . . . . . Propulsion 7 | . . . . . . . . 2 5 Utility 1 | . . . . . . . . . 1 Weapon 1 | . . . . . . 1 . . . Highest Loss Streak 2 | . . . . . . 1 . 2 2 Average Slot Usage (%) 98 | . 97 96 100 99 100 98 96 100 96 Engine 6 | . 14 9 11 11 11 6 5 . . Core 2 | . . . . . . . 2 10 10 Leg 29 | . 28 32 33 33 33 26 29 29 23 Device 5 | . . . . . . 12 11 12 9 Storage 15 | . 14 19 22 22 22 13 11 11 10 Processor 4 | . . . . . . 5 5 5 14 Protection 11 | . 11 12 11 11 11 13 10 9 10 Ballistic Gun 5 | . 26 19 16 1 . . . . . Impact Weapon 5 | . . . . 9 11 6 11 9 . Slashing Weapon 5 | . . . . 9 10 5 . 1 10 Piercing Weapon 2 | . . . . . . 5 5 5 5 Naked Turns . | . . . . . . . . . . Heaviest Build 74 | 11 27 48 56 56 52 69 70 74 72 Greatest Support 115 | 20 20 30 30 48 48 68 78 98 115 Greatest Overweight (x) 1 | 1 1 1 1 1 1 1 . 1 1 Average Overweight (x) . | . . . 1 1 1 . . . . Largest Inventory Capacity 16 | 6 14 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 9 14 16 16 16 16 16 16 16 Most Carried 16 | . 10 16 16 16 16 16 16 16 16 Average Carried 14 | . 7 13 15 15 15 13 15 16 14 Final Capacity 16 | 6 10 16 16 16 16 16 16 16 16 Final Carried 16 | . 10 16 16 16 16 16 16 16 15 Class Distribution -------------------- 40% | Scavenger-Mutant 39% | Derelict-Mutant 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -5/Factory Scavenger-Mutant | -5/Extension Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Matter Collected 1675 | 260 268 321 121 70 23 206 40 190 176 Remotely . | . . . . . . . . . . Salvage Created 2565 | . 433 554 60 . 117 230 89 175 907 Parts 142 | . 24 32 9 . 1 9 4 8 55 Haulers Intercepted 3 | . 1 1 . . . . 1 . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . 8 . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Combat Hostiles Destroyed 45 | . 9 11 4 . 3 4 . 2 12 Melee 19 | . . . . . 1 4 . 2 12 Guns 20 | . 7 9 4 . . . . . . AOE 6 | . 2 2 . . 2 . . . . Classes Destroyed 12 | . 5 3 2 . . 2 . . . Worker 6 | . . 1 . . . 1 . . 4 Tunneler 1 | . . . 1 . . . . . . Hauler 3 | . 1 1 . . . . 1 . . Recycler 2 | . 1 . . . . . . . 1 Operator 2 | . 1 . . . . . . 1 . Swarmer 10 | . 3 . 3 . . 1 . . 3 Grunt 12 | . 6 4 . . 2 . . . . Brawler 1 | . . 1 . . . . . . . Sentry 13 | . . 6 . . 1 1 . 2 3 Demolisher 1 | . . . 1 . . . . . . Hunter 3 | . . . . . . 1 . . 2 Programmer 5 | . . . . . . 1 . . 4 Best Kill Streak 4 | . 3 3 3 . 2 1 1 1 4 Combat Bots Only 3 | . 3 3 3 . 2 1 . 1 3 Max Kills in Single Turn 2 | . 1 2 2 . 1 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 1 | . 1 1 . . 1 . . . . Melee 1 | . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Damage Taken 4449 | . 351 451 228 . 203 777 . 1003 1436 Core 492 | . 48 48 16 . 47 125 . 160 48 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 84 | 100 80 . . . 72 85 . 84 . Volleys Fired 70 | . 26 31 9 . 4 . . . . Largest 2 | . 2 2 2 . 1 . . . . Hottest 80 | . 50 50 80 . 33 . . . . Shots Fired 135 | . 52 61 18 . 4 . . . . Gun 124 | . 50 58 16 . . . . . . Cannon 2 | . . . 2 . . . . . . Launcher 9 | . 2 3 . . 4 . . . . Special . | . . . . . . . . . . Kinetic 126 | . 50 58 18 . . . . . . Thermal . | . . . . . . . . . . Explosive 9 | . 2 3 . . 4 . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 10 | . 8 10 5 . 3 . . . . Robot Miss Streak 4 | . 3 4 4 . 3 . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 192 | . 31 43 11 . 6 30 1 13 57 Core Hits 102 | . 22 30 6 . 8 7 1 3 25 Critical Hits 5 | . . . 1 . . . . . 4 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 4 | . . . 1 . . . . . 3 Melee Attacks 169 | . . . . . 7 53 1 23 85 Impact 34 | . . . . . 3 21 . 10 . Slashing 79 | . . . . . 4 12 . . 63 Piercing 56 | . . . . . . 20 1 13 22 Sneak Attacks 13 | . . . . . . 2 1 2 8 Combat Hostiles 1 | . . . . . . . . 1 . Follow-up Attacks 49 | . . . . . 2 17 . 6 24 Damage Inflicted 5811 | . 496 580 216 . 462 940 83 429 2605 Guns 1115 | . 413 513 189 . . . . . . Cannons 27 | . . . 27 . . . . . . Explosions 447 | . 83 67 . . 297 . . . . Melee 4222 | . . . . . 165 940 83 429 2605 Ramming . | . . . . . . . . . . Kinetic 1142 | . 413 513 216 . . . . . . Thermal . | . . . . . . . . . . Explosive 447 | . 83 67 . . 297 . . . . Electromagnetic . | . . . . . . . . . . Impact 407 | . . . . . 27 275 . 105 . Slashing 2131 | . . . . . 138 208 . . 1785 Piercing 1684 | . . . . . . 457 83 324 820 Highest Corruption 7 | . . 2 2 2 . 2 . . 7 Average Corruption 2 | . . 2 2 2 . 1 . . 5 Corruption Purged . | . . . . . . . . . . Effects 42 | . . 9 5 . . 5 . . 23 Message Errors 10 | . . 2 3 . . 1 . . 4 Matter Fused 3 | . . . . . . . . . 3 Heat Flow Errors 4 | . . 2 1 . . . . . 1 Energy Discharges 10 | . . 1 1 . . 3 . . 5 Data Loss (minor) 7 | . . 1 . . . 1 . . 5 Data Loss (major) 1 | . . . . . . . . . 1 Targeting Errors 6 | . . 2 . . . . . . 4 Weapon Failures 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 271 | . . . . . . 74 . . 197 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 271 | . . . . . . 74 . . 197 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 252 | . 16 223 252 . 8 3 . 23 241 Average Temperature 65 | . 6 68 85 . 6 3 . 9 130 Received Heat Transfer 633 | . 147 171 . . 39 48 . 183 45 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Peak Influence 244 | . 221 223 191 . . 244 81 92 239 Initial 161 | . . 46 86 . . 161 60 39 . Average 97 | . 102 132 127 . . 109 75 65 74 Maximum Alert Level 1 | . 1 1 . . . 1 . . 1 Low Security (%) 88 | 100 99 78 100 . . 74 100 100 89 Level 1 11 | . . 21 . . . 25 . . 10 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 3 . . . . 5 1 . 2 Investigation . | . . . . . . . . . . Extermination 5 | . . . . . . 2 1 . 2 Reinforcement 4 | . 3 . . . . 1 . . . Assault . | . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Distress Signals 3 | . . . . . . 1 . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 93 | . 14 12 4 . 12 15 . 10 26 Peak Tracking Total 5 | . 3 3 3 . 5 4 1 4 4 Tactical Retreats 5 | . . . . . . 1 . . 4 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Traps Triggered 1 | . . 1 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Machines Disabled 2 | . . 1 . . . . . 1 . Max in Single Turn 1 | . . 1 . . . . . . . Garrison Access 3 | . . . . . . 1 1 . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Machines Accessed 16 | . 1 1 . 1 . 6 2 1 4 Terminals 5 | . 1 . . . . 1 . 1 2 Fabricators 3 | . . . . . . 2 1 . . Repair Stations 2 | . . 1 . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . . . 2 1 . 2 Total Hacks 35 | . 1 4 . 5 . 10 3 4 8 Successful 20 | . 1 4 . 5 . 4 2 1 3 Failed 15 | . . . . . . 6 1 3 5 Catastrophic 5 | . . . . . . 3 . 1 1 Database Lockouts . | . . . . . . . . . . Manual 5 | . . . . 1 . 2 . . 2 Terminals 12 | . 1 . . . . 2 . 4 5 Fabricators 4 | . . . . . . 3 1 . . Repair Stations 6 | . . 4 . . . 2 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 8 | . . . . . . 3 2 . 3 Terminal Hacks 8 | . 1 . . 5 . . . 1 1 Part Schematic 5 | . . . . 5 . . . . . Robot Analysis 1 | . . . . . . . . . 1 Open Door 1 | . . . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 1 . . Build 2 | . . . . . . 1 1 . . Repair Station Hacks 6 | . . 4 . . . 2 . . . Scan Component 3 | . . 2 . . . 1 . . . Repair 3 | . . 2 . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 1 . 1 Seal Access 3 | . . . . . . 1 1 . 1 Unauthorized Hacks 1 | . . . . . . . . . 1 Terminals 1 | . . . . . . . . . 1 Assimilate 1 | . . . . . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . . 1 . . . 5 . 1 3 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 4 | . . . . . . 4 . . . Matter 252 | . . . . . . 252 . . . Time 67 | . . . . . . 67 . . . Total Robot Build Rating 16 | . . . . . . 16 . . . Part Schematics Acquired 5 | . . . . 5 . . . . . Parts Built 1 | . . . . . . . 1 . . Matter 278 | . . . . . . . 278 . . Time 69 | . . . . . . . 69 . . Total Part Build Rating 9 | . . . . . . . 9 . . Parts Repaired 2 | . . 2 . . . . . . . Time 132 | . . 52 . . . 80 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 4 . Allies Hacked 1 | . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Total Allies 20 | . . . . 6 . 4 . 9 1 Largest Group 8 | . . . . 6 6 5 . 8 1 Highest-Rated Group 298 | . . . . 298 298 278 . 237 10 Highest-Rated Ally 94 | . . . . 94 94 94 . 37 10 Total Orders 7 | . . . . . . . 2 5 . RETURN 7 | . . . . . . . 2 5 . Ally Attacks 144 | . . . . . 53 42 . 49 . Total Damage 2581 | . . . . . 1247 672 . 662 . Kills 16 | . . . . . 9 5 . 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Robot Analysis Total 1 | . . . . . . . . . 1 Derelict Logs Recovered 5 | . . . 2 2 1 . . . . Drone Launches 7 | . . . . . . . 2 5 . Drone Recoveries 7 | . . . . . . . 2 5 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Turns Passed 7597 | 43 507 770 582 1332 523 1420 378 640 1402 Spaces Moved 4198 | 33 264 378 342 868 324 667 255 345 722 Core 9 | 9 . . . . . . . . . Treads . | . . . . . . . . . . Legs 4189 | 24 264 378 342 868 324 667 255 345 722 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 153 122 122 120 120 Average Speed 140 | 105 147 144 150 150 153 145 122 122 124 Slowest Speed 153 | 150 150 150 150 153 153 153 122 150 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 4 51 35 70 82 63 20 9 46 24 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 1 . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 6 | . . . 1 5 . . . . . Spaces Dug 15 | . . . . . . 4 . 2 9 Terrain Destroyed 78 | . 15 13 2 . 33 4 . 2 9 Melee 15 | . . . . . . 4 . 2 9 Projectile 2 | . . . 2 . . . . . . AOE 61 | . 15 13 . . 33 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Total 5654 | 38 332 550 394 896 343 1083 322 548 1148 Wait 974 | . 8 94 31 8 8 348 53 110 314 Move 4189 | 32 263 377 341 867 323 666 254 344 722 Hop . | . . . . . . . . . . Pick Up 72 | . 10 18 3 4 1 10 4 3 19 Fast Attach 35 | 6 5 2 1 2 . 7 1 3 8 Attach 19 | . . 2 2 . . 8 1 . 6 Detach 7 | . 2 1 1 1 . 2 . . . Swap 50 | . 7 9 2 5 2 2 3 15 5 Drop 89 | . 11 16 4 9 1 10 5 13 20 Fire 70 | . 26 31 9 . 4 . . . . Melee 103 | . . . . . 4 30 1 14 54 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 46 | . . . . . . . . 46 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Min] / [*Sto x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / *Ext) -5/Extension -4/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 9) 551 | -10/Materials | Entered another Materials area 551 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 598 | -9/Materials | Repaired Aluminum Leg 624 | -9/Materials | Repaired Aluminum Leg 638 | -9/Materials | Discovered new exit (range 16) 1002 | -9/Materials | Build established: Scavenger-Mutant 1038 | -9/Materials | Discovered new exit (range 5) 1178 | -9/Materials | Discovered new exit (range 15) 1321 | -9/Materials | Entered Mines 1322 | -9/Mines | Assembled infested the area 1327 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1385 | -9/Mines | Learned location of Storage (-9) 1445 | -9/Mines | Learned Materials terminal intel 1481 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1492 | -9/Mines | Learned 2 Materials zone layouts 1506 | -9/Mines | Found Prototype Device 1507 | -9/Mines | Identified Exp. Sensor Array 1596 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1752 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1806 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1897 | -9/Mines | Build established: Mutant 1903 | -9/Mines | Entered Zion 1929 | -7/Zion | Learned location of Warlord (-5) 1962 | -7/Zion | Given the Hacking Drone Bay 1966 | -7/Zion | Found Prototype Device 2016 | -7/Zion | Discovered new exit (range 12) 2154 | -7/Zion | System corruption cleaned by Quarantine Array 2314 | -7/Zion | Learned Factory scanalyzer intel 2593 | -7/Zion | Learned Factory terminal intel 2808 | -7/Zion | Learned Factory trap positions 2884 | -7/Zion | Given A8's code to call for help 2918 | -7/Zion | Build established: Derelict-Mutant 2994 | -7/Zion | Gained Derelict followers 3099 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3099 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3235 | -7/Zion | Entered Proximity Caves 3235 | -6/Proximity Caves | Accompanied by 6 allies 3378 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3513 | -6/Proximity Caves | Learned Factory stockpile data 3730 | -6/Proximity Caves | Discovered new exit (range 9) 3758 | -6/Proximity Caves | Entered Factory 3758 | -6/Factory | Accompanied by 5 allies 3758 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 3759 | -6/Factory | Loaded intel: 84 trap records 3759 | -6/Factory | Identified Hacking Drone Bay 3761 | -6/Factory | Loaded intel: 20 terminal locations 3762 | -6/Factory | Loaded intel: 4 scanalyzer locations 5066 | -6/Factory | Garrison activated, responded to threat 5083 | -6/Factory | Discovered new exit (range 5) 5089 | -6/Factory | Identified exit to Factory 5100 | -6/Factory | Fabricated S-27 Virus? 5141 | -6/Factory | Spotted B-75 Beast 5178 | -6/Factory | Entered another Factory area 5178 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5313 | -5/Factory | Fabricated Imp. Stasis Canceller (x1) 5520 | -5/Factory | Discovered new exit (range 7) 5547 | -5/Factory | Discovered new exit (range 7) 5555 | -5/Factory | Identified exit to Extension 5556 | -5/Factory | Entered Extension 5610 | -5/Extension | Rescued a captive Derelict 5611 | -5/Extension | Rescued a captive Derelict 5730 | -5/Extension | Rescued a captive Derelict 5811 | -5/Extension | Build established: Scavenger-Mutant 5916 | -5/Extension | Rescued a captive Derelict 5917 | -5/Extension | Rescued a captive Derelict 6161 | -5/Extension | Spotted B-75 Beast 6176 | -5/Extension | Spotted B-75 Beast 6194 | -5/Extension | Discovered new exit (range 3) 6194 | -5/Extension | Identified exit to Factory 6196 | -5/Extension | Entered Factory 6196 | -4/Factory | Evolved 2 slots: Utility x2 7405 | -4/Factory | Spotted B-86 Titan 7598 | -4/Factory | Self-destructed Last Messages --------------- 07544_ Acquired Imp. Medium Armor Plating. 07545_ Acquired 10 matter. 07562_ Dropped Flexi-carbon Leg. 07563_ Acquired Prototype Leg. 07563_ Identified Enh. Armored Leg. 07565_ Dropped Imp. Medium Armor Plating. 07567_ Acquired Flexi-carbon Leg. 07571_ System corrupted: Energy discharge (-76). 07577_ Dropped Actuator Array. 07577_ Sneak attack on R-10 Processor. 07577_ Destroyed Field Recycling Unit. 07577_ Sneak attack on R-10 Processor. 07577_ Ripper follow-up attack on R-10 Processor. 07584_ R-10 Processor collects Actuator Array. 07587_ System corrupted: Component data lost. 07590_ R-10 Processor collects Imp. Medium Armor Plating. 07597_ Neutrino Reactor explodes. 07597_ P-70 Sage resets R-10 Processor, system corruption cleaned. 07598_ Slug penetrates Wall. 07598_ Critical hit. 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[/########?????????????????????? | | ???????????? """" [!# p @ #?????????????????????? | | ??????????"" """" # #?????????????????????? | | ?????????""" """" # #?????????????????????? | | ?????"" """" """" ; #?????????????????????? | | ??? # p #?????????????????????? | | ??? th # #?????????????????????? | | ?????####+####### ###+####?????????????????????? | | ????????????????# ### #????????????????????????? | | ????????????????# % #????????????????????????? | | ????????????????####### #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????#%#????????????????????????? | | ??????????????????????#%#??????????????????####### | | ?????????????????######+#######????????????# | | ?????????????????# =!% #????????????# | | ?????????????????# ! #????????????# "" | | ?????????????????# """"""" ! #????????????# "" | | ?????????????????# """"""" #??########### "" | | ?????????????????# """"""" #??# # | | ?????????????????# """"""" #??# # | | ?????????????????# #??# = # | | ?????????????????# """"""" #??# # | | ?????????????????# """"""" #??# # | | ?????????????????? """"""" % #??# # | | ?????????####????# """"" #??? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 31 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 600 Core Shielding 20 Weapon Shielding 33 Evasion (%) 40 Melee Accuracy 16 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Battle Rifle | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -6/Factory | Preloaded Imp. Stasis Canceller | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CryofiberShieldLog Manual? 0 Play Time 00:51:10 Cumulative 214.0 hours Start 2021.05.18 @ 14:34:17 End 2021.05.18 @ 16:16:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 411 Rogue 256 Adventurer 148 Explorer 7 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 74 Gallery% 85 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78712fd5-d0c0-4a11-a095-ccb470738183