Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.23 @ 20:04:17 Player: LightKnight Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (225) 1125 Value Destroyed (7779) 7779 Prototype IDs (35) 700 Alien Tech Used (1) 200 Bonus (4531) 4531 TOTAL SCORE: 22635 Bonus ------- High Alert Combat Kills 498 Follower Combat Kills 356 Entered DSFs 500 Met Zhirov 300 Win 3000 Friendly Fire -123 Cogmind --------- Core Integrity 1465/1600 Matter 35/300 Energy 1/100 System Corruption 0% Temperature Cool (4) Movement Walking (120) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Improved Thunder Leg Improved Thunder Leg Centrium Leg > --- UTILITY (12) ----- Advanced Cryofiber Web Advanced Coolant Injector High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Improved Armor Integrity Analyzer > --- WEAPON (4) ------- Nova Cannon Micro-nuke Launcher Dirty Datajack Improved Plasma Cutter > --- INVENTORY (20) --- Thunder Leg Improved Thunder Leg Improved Thunder Leg Transdimensional Reconstructor Advanced Plasma Rifle Enhanced Nova Cannon Light Antimatter Cannon EMP Blaster Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Reinforced Fission Core Improved Fusion Compressor Light Particle Reactor > --- PROPULSION ------- Armored Leg Advanced Myomer Leg Advanced Myomer Leg Biometal Leg Improved Thunder Leg Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Improved Armor Integrity Analyzer Energy Filter > --- WEAPON ----------- Heavy Ion Cannon Matter Neutralizer Nova Cannon Nova Cannon > --- INVENTORY -------- Neutrino Core Thunder Leg Improved Thunder Leg Improved Thunder Leg Improved Thunder Leg Improved Thunder Leg Improved Thunder Leg Advanced Energy Well Transdimensional Reconstructor Variable Charge Gun Advanced Plasma Rifle Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Light Antimatter Cannon EMP Blaster Micro-nuke Launcher Micro-nuke Launcher Dirty Datajack Improved Plasma Cutter [Rating: 169] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Thunder Leg Utility Advanced Targeting Computer Device Advanced Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Targeting Computer Weapon Assault Cannon Energy Gun Lightning Gun Energy Cannon Heavy Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Improved Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res DSF Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 . . . . 2 2 . 2 Power 2 | . . . . . . . . 1 . . . . . . . 1 . . . Propulsion 4 | . . . 1 . . . . . 1 . 1 . . . . 1 . . . Utility 10 | . . . . . . . 2 1 1 1 1 . . . . . 2 . 2 Weapon 2 | . . . 1 . . . . . . 1 . . . . . . . . . Parts Attached 138 | . 7 1 23 . 8 4 10 5 4 12 12 . 4 5 . 20 1 1 21 Power 16 | . 1 . 3 . . 2 1 1 1 1 1 . . . . 2 . . 3 Engine 7 | . 1 . 3 . . 2 . 1 . . . . . . . . . . . Core 5 | . . . . . . . 1 . 1 . 1 . . . . . . . 2 Reactor 4 | . . . . . . . . . . 1 . . . . . 2 . . 1 Propulsion 40 | . 2 . 6 . 5 2 3 2 . 5 4 . . 3 . 4 . . 4 Treads 22 | . 2 . 6 . 5 2 3 2 . 2 . . . . . . . . . Leg 18 | . . . . . . . . . . 3 4 . . 3 . 4 . . 4 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 34 | . 2 1 3 . . . 3 2 1 2 3 . 2 2 . 7 1 . 5 Device 16 | . 1 1 . . . . 1 1 . 2 1 . . 1 . 4 . . 4 Storage 5 | . 1 . 2 . . . . . . . . . . 1 . 1 . . . Processor 13 | . . . 1 . . . 2 1 1 . 2 . 2 . . 2 1 . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 48 | . 2 . 11 . 3 . 3 . 2 4 4 . 2 . . 7 . 1 9 Energy Gun 16 | . . . 1 . . . 3 . 2 3 . . 2 . . 4 . . 1 Energy Cannon 11 | . . . . . . . . . . . 4 . . . . 2 . . 5 Ballistic Gun 4 | . . . 2 . 2 . . . . . . . . . . . . . . Ballistic Cannon 9 | . 2 . 6 . . . . . . . . . . . . 1 . . . Launcher 5 | . . . 2 . . . . . . 1 . . . . . . . . 2 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . . . . . . . . . . . 1 . Unidentified Prototypes 9 | . . . 2 . . . . . . 1 . . . 3 . 3 . . . Corrupted Parts 3 | . . . . . . . . . . 3 . . . . . . . . . System Corruption 30 | . . . . . . . . . . 30 . . . . . . . . . Parts Lost 58 | . 1 . 1 . 7 2 3 1 4 2 1 . 1 . . 9 . 4 22 Power 9 | . . . . . . 1 1 . . . . . . . . 1 . 1 5 Propulsion 18 | . . . . . 4 1 2 1 1 1 . . . . . 1 . 1 6 Utility 11 | . 1 . 1 . . . . . . . 1 . . . . 2 . 1 5 Weapon 20 | . . . . . 3 . . . 3 1 . . 1 . . 5 . 1 6 Highest Loss Streak 13 | . 1 . 1 . 5 2 2 1 2 1 1 . 1 . . 7 . 4 13 To Critical Strikes 9 | . . . . . 6 . . . . . . . . . . . . . 3 Average Backups 16 | . 10 14 17 20 18 15 17 18 19 14 17 17 16 17 18 17 14 13 17 Power 1 | . 1 3 2 2 2 1 1 . . 1 1 2 2 2 2 1 1 1 . Propulsion 3 | . 4 3 4 6 5 2 4 5 4 3 2 2 2 2 2 3 6 6 5 Utility 3 | . . 1 3 4 4 6 5 3 4 3 4 4 3 3 3 2 1 1 . Weapon 6 | . 3 6 6 6 5 3 5 7 8 5 7 8 8 9 9 6 3 3 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 34 | . 6 6 2 . 1 . 6 . 1 2 5 . . 1 . 1 . . 3 Power 3 | . 2 . 1 . . . . . . . . . . . . . . . . Propulsion 10 | . 1 3 . . . . 2 . . 2 . . . . . . . . 2 Utility 11 | . 1 . . . 1 . 2 . 1 . 4 . . 1 . 1 . . . Weapon 9 | . 2 3 1 . . . 2 . . . 1 . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 94 99 99 100 99 99 99 99 96 97 94 84 93 93 94 94 91 86 80 Engine 7 | . 14 14 11 11 11 10 8 15 7 3 . . . . . . 4 1 . Core 2 | . . . . . . . . . 4 5 4 5 5 5 5 4 4 4 5 Reactor 1 | . . . . . . . . . . 1 5 5 5 5 5 7 4 4 3 Treads 19 | . 20 28 33 33 33 32 27 23 25 21 . . . . . . . . . Leg 8 | . 7 . . . . . . . . . 25 26 26 26 26 27 26 23 19 Device 10 | . 8 13 3 . . . 9 14 13 20 21 15 15 14 15 17 17 14 15 Storage 8 | . 14 14 11 11 11 11 9 7 6 5 5 5 5 5 5 4 4 4 4 Processor 11 | . . . 6 11 11 11 17 15 18 13 14 15 21 21 21 12 13 17 17 Energy Gun 5 | . 7 . . . . . 5 23 18 22 6 . 9 10 10 8 . . . Energy Cannon 2 | . . . . . . . . . . . 5 5 5 5 5 7 13 9 14 Ballistic Gun 1 | . 7 . . . 13 . . . . . . . . . . . . . . Ballistic Cannon 13 | . 13 28 30 32 12 31 21 . . . . . . . . . 4 4 . Peak Build Rating 169 | . 12 14 23 23 23 24 44 52 56 76 98 98 113 131 129 151 146 146 169 Average Rating 56 | . 9 13 19 22 20 21 38 50 53 63 91 96 111 118 128 139 144 135 143 On Entrance 66 | 6 6 11 14 22 23 20 22 44 50 48 76 96 98 113 128 129 137 146 132 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 132 | 12 37 40 63 63 63 63 64 72 73 88 94 91 94 107 107 129 119 119 132 Greatest Support 162 | 20 40 40 63 63 63 62 70 79 99 94 96 96 96 136 136 162 162 162 162 Greatest Overweight (x) 1 | . . . 1 . . 1 1 . . 1 1 . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | . 13 15 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | . 15 15 20 20 20 17 20 19 20 20 20 20 19 20 20 20 15 16 20 Average Carried 17 | . 10 14 17 20 18 15 17 18 19 15 19 19 18 19 20 18 14 13 17 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 14 15 20 20 14 16 20 18 19 18 20 20 19 20 20 16 14 16 9 Class Distribution -------------------- 51% | Gunner 24% | Scavenger-Gunner 18% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Zhirov Gunner | -3/Proximity Caves Gunner | -3/Research Gunner | -2/Research Scavenger-Gunner | -2/DSF Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res DSF Acc Matter Collected 4614 | 187 243 66 1238 124 442 443 910 50 34 112 202 104 49 80 10 289 . 1 30 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 8307 | . 323 107 1231 94 93 132 1223 373 209 1205 995 141 168 130 40 926 . . 917 Parts 414 | . 18 10 75 13 1 16 63 23 7 40 62 7 7 2 . 33 . . 37 Haulers Intercepted 9 | . 1 . 3 . . . 5 . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . 2 . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . . 5 . . . . . . . Prevented 12 | . . . . . . . . . . . . 3 7 2 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res DSF Acc Combat Hostiles Destroyed 180 | . 12 3 38 7 8 13 29 6 3 9 20 5 2 . . 14 . . 11 Guns 25 | . 5 . . . . . 3 5 1 4 1 . . . . 6 . . . Cannons 90 | . 7 3 29 2 1 8 23 . . . 4 1 1 . . 6 . . 5 AOE 55 | . . . 9 5 7 5 3 1 1 3 13 4 . . . . . . 4 Classes Destroyed 22 | . 5 1 5 . 1 2 3 . . 1 2 . . . 1 . . . 1 Worker 11 | . 1 . 2 . . . 1 . . 2 . . . . . 3 . . 2 Builder 11 | . . . 3 . . . 1 . 1 1 3 . . . . . . . 2 Tunneler 2 | . . . . . . 1 . 1 . . . . . . . . . . . Hauler 9 | . 1 . 3 . . . 5 . . . . . . . . . . . . Recycler 7 | . . . 2 1 . . . . . 3 . . . . . . . . 1 Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . . Operator 3 | . . . 1 . . . . 1 . . 1 . . . . . . . . Watcher 7 | . 2 . 4 . . . . . . . 1 . . . . . . . . Swarmer 60 | . 8 1 8 7 . 10 7 . . . 9 5 . . . 2 . . 3 Cutter 4 | . . . . . . . . . . . 4 . . . . . . . . Grunt 63 | . 4 . 20 . . 2 14 5 2 6 4 . . . . 3 . . 3 Brawler 3 | . . . 3 . . . . . . . . . . . . . . . . Duelist 3 | . . . . . . 1 . . . . . . . . . 2 . . . Protector 2 | . . . 1 . . . . . . . 1 . . . . . . . . Sentry 15 | . . 2 6 . . . 5 1 1 . . . . . . . . . . Specialist 2 | . . . . . . . 2 . . . . . . . . . . . . Hunter 8 | . . . . . . . 1 . . 1 . . 2 . . . . . 4 Programmer 10 | . . . . . . . . . . 2 1 . . . . 7 . . . Heavy 1 | . . . . . . . . . . . 1 . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . 1 Assembled 7 | . . . . . 7 . . . . . . . . . . . . . . Best Kill Streak 9 | . 2 2 6 4 7 5 9 6 2 7 7 5 2 . 1 4 . . 6 Combat Bots Only 7 | . 2 2 5 3 7 4 5 4 2 4 5 5 2 . . 3 . . 5 Max Kills in Single Turn 5 | . 1 1 3 2 3 5 2 2 1 2 4 2 1 . 1 2 . . 2 Gunslinging 1 | . . . . . . . 1 1 . . . . . . . 1 . . . Exploded 4 | . . . 3 2 3 4 2 1 1 1 3 2 . . . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . . . . . . . . . . . . . . 8R-AWN (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res DSF Acc Hostile Shots Fired 836 | . 62 5 111 8 95 28 66 12 71 13 23 8 12 . . 123 . 19 180 Missed 248 | . 18 1 29 4 21 5 19 4 20 3 7 3 4 . . 33 . 9 68 Hits 588 | . 44 4 82 4 74 23 47 8 51 10 16 5 8 . . 90 . 10 112 Melee 22 | . . . . . . 1 . 1 . . 1 . . . . 19 . . . Projectile 566 | . 44 4 82 4 74 22 47 7 51 10 15 5 8 . . 71 . 10 112 AOE 2 | . . . . . . . . . . . 2 . . . . . . . . Critical Strikes 52 | . . . 4 . 25 1 . . 3 . 1 . . . . 14 . 1 3 Part Disruptions 1 | . . . . . . . . . . . . . . . . 1 . . . Damage Taken 11163 | . 319 74 984 79 1331 277 535 167 815 245 366 133 162 . . 2395 . 615 2666 Core 945 | . 33 . 115 22 199 15 74 6 83 . 45 29 37 . . 152 . . 135 Absorbed by Shields 151 | . 99 4 48 . . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . 86 . . . 12 86 99 90 100 . . . . 90 88 . 100 91 Volleys Fired 419 | . 43 7 80 5 47 16 59 13 5 17 36 6 4 4 6 39 . 2 30 Largest 4 | . 2 2 3 3 3 3 3 3 3 4 4 1 1 1 1 4 . 4 4 Hottest 404 | . 70 66 111 111 94 111 165 165 165 228 245 110 110 110 110 362 . 301 404 Shots Fired 1022 | . 85 14 218 8 110 40 159 39 15 51 61 6 4 4 6 111 . 8 83 Gun 360 | . 53 . 3 . 97 . 12 39 15 47 28 . . . . 64 . . 2 Cannon 616 | . 32 14 209 5 8 36 143 . . . 23 3 2 4 6 47 . 8 76 Launcher 46 | . . . 6 3 5 4 4 . . 4 10 3 2 . . . . . 5 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 581 | . 59 14 212 5 105 36 143 . . . . . . . . . . 2 5 Thermal 224 | . 26 . . . . . . . . 6 10 . . . . 103 . 6 73 Explosive 23 | . . . 6 3 5 4 . . . . . . . . . . . . 5 Electromagnetic 194 | . . . . . . . 16 39 15 45 51 6 4 4 6 8 . . . Robot Hit Streak 29 | . 7 2 13 5 25 5 7 9 5 9 29 3 5 9 1 10 . 4 8 Robot Miss Streak 7 | . 6 2 7 1 2 4 3 2 1 2 2 1 . . 1 4 . 2 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 1 . . . . . 2 1 . 3 . . . . . 2 . . . Max Gunslinging Chain 2 | . 1 . . . . . 2 1 . 1 . . . . . 1 . . . Shots Hit Robots 601 | . 39 6 121 5 95 20 78 24 11 35 47 4 4 4 3 55 . 5 45 Core Hits 367 | . 22 4 58 7 27 19 53 15 5 23 64 6 3 . 1 27 . 1 32 Critical Kills 3 | . . . . . . . . . . . . . . . . 1 . . 2 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 25 | . 1 . 3 . 1 1 5 1 . 1 1 . . . 1 8 . . 2 Burn 7 | . 1 . . . . . . . . . . . . . . 6 . . . Meltdown 3 | . . . . . . . . . . . . . . . . 1 . . 2 Destroy 1 | . . . . . 1 . . . . . . . . . . . . . . Blast 9 | . . . 3 . . 1 5 . . . . . . . . . . . . Corrupt 5 | . . . . . . . . 1 . 1 1 . . . 1 1 . . . Melee Attacks 9 | . . . . . 4 . . . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . . . . . . . . . 5 Sneak Attacks 4 | . . . . . 4 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21161 | . 685 156 3696 433 1573 863 2403 561 387 1086 2906 321 228 116 111 2331 . 185 3120 Guns 4617 | . 285 . 43 . 1034 . 117 480 207 665 403 . . . . 1347 . . 36 Cannons 9533 | . 343 127 2943 85 142 443 1924 . . . 495 59 74 116 111 927 . 185 1559 Explosions 6627 | . . . 643 346 397 403 345 81 127 375 2008 262 154 . . . . . 1486 Melee 7 | . . . . . . . . . . . . . . . . . . . 7 Ramming 377 | . 57 29 67 2 . 17 17 . 53 46 . . . . . 57 . . 32 Kinetic 7407 | . 492 127 2986 85 1176 443 1924 . . . . . . . . . . 85 89 Thermal 4983 | . 136 . . . . . 57 81 127 196 632 11 . . . 2137 . 100 1506 Explosive 3642 | . . . 643 346 397 403 . . . . 367 . . . . . . . 1486 Electromagnetic 4745 | . . . . . . . 405 480 207 844 1907 310 228 116 111 137 . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 7 | . . . . . . . . . . . . . . . . . . . 7 Highest Corruption 30 | . . . . . . . . . . 30 . . . . . 12 . . . Average Corruption 4 | . . . . . . . . . . 20 . . . . . 4 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 9 | . . . . . . . . . . . . . . . . 9 . . . Message Errors 1 | . . . . . . . . . . . . . . . . 1 . . . Matter Fused 4 | . . . . . . . . . . . . . . . . 4 . . . Energy Discharges 3 | . . . . . . . . . . . . . . . . 3 . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 516 | . . . 78 18 1 15 63 . 16 14 65 21 11 . 9 64 . . 141 Projectiles 208 | . . . 53 . . 15 59 . . . 3 8 . . 9 32 . . 29 Explosions 259 | . . . 25 18 1 . 4 . . 13 62 13 11 . . . . . 112 Melee 49 | . . . . . . . . . 16 1 . . . . . 32 . . . Knockbacks 54 | . . 2 18 1 2 7 19 . 1 1 . . . . . 1 . . 2 Impact 3 | . . . . . . . . . 1 1 . . . . . 1 . . . Kinetic 50 | . . 2 18 1 2 7 18 . . . . . . . . . . . 2 Secondary 1 | . . . . . . . 1 . . . . . . . . . . . . Self-Inflicted Damage 229 | . . . 26 48 . 1 . . . . . 56 29 . . . . . 69 Shots 9 | . . . 1 1 . 1 . . . . . 3 2 . . . . . 1 Rammed 30 | . 6 2 7 2 . 5 3 . 2 3 . . . . . . . . . Targets Rammed 39 | . 11 2 8 2 . 5 3 . 3 3 . . . . . 1 . . 1 Kicked 7 | . 5 . . . . . . . . . . . . . . 1 . . 1 Crushed 2 | . . . 1 . . . . . 1 . . . . . . . . . . Highest Temperature 406 | . 63 27 298 36 72 187 404 172 87 406 195 158 192 136 194 276 . . 184 Average Temperature 78 | . 19 10 62 21 36 74 104 67 44 117 95 77 88 68 109 137 . . 81 Received Heat Transfer 1140 | . 40 9 384 . . 108 162 30 18 9 39 . . . . 197 . . 144 Effects 2 | . . . . . . . 1 . . 1 . . . . . . . . . Shutdowns 2 | . . . . . . . 1 . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted 4 | . . . . . . . . 1 . 1 . . 1 . 1 . . . . Combat Hostiles 3 | . . . . . . . . 1 . 1 . . 1 . . . . . . Robots Corrupted 10 | . . . . . . . . . 1 2 3 . 1 1 1 1 . . . Combat Hostiles 6 | . . . . . . . . . 1 1 2 . 1 1 . . . . . Parts Fried 27 | . . . . . . . 1 . . 7 10 2 1 . 3 3 . . . Impact Corruptions 4 | . . . . . . . 1 . 1 1 . . . . . 1 . . . Robots Melted 5 | . . . . . . . . . . 1 . . . . . 2 . . 2 Combat Hostiles 5 | . . . . . . . . . . 1 . . . . . 2 . . 2 Parts Melted 37 | . . . 1 . . . . 3 . 4 5 . . . . 13 . . 11 Heat Transferred 6405 | . 481 . . . . . 50 50 100 285 875 50 . . . 3058 . 111 1345 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . . . . 1 1 1 2 7 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res DSF Acc Maximum Alert Level 3 | . . . 3 2 . . 2 1 1 . 3 . . . . . . . . Low Security (%) 66 | . 100 100 28 . . 100 20 73 97 100 32 . . . . 100 100 100 100 Level 1 13 | . . . 4 84 . . 46 26 2 . 41 . . . . . . . . Level 2 8 | . . . 20 15 . . 33 . . . 3 . . . . . . . . Level 3 10 | . . . 46 . . . . . . . 22 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . . . . . . . . . . . Peak Influence 991 | . 112 50 991 451 . 180 460 284 204 136 800 . . . . 109 43 32 188 Initial 372 | . . 22 . 372 . . . 182 44 . 61 . . . . . 43 32 12 Average 208 | . 32 7 538 311 . 84 303 172 83 30 351 . . . . 41 43 15 32 Influence Increases 6528 | . 396 118 1668 208 . 383 851 222 230 329 953 110 50 5 5 450 . 30 520 Destroy 0b10 Robot/C 3680 | . 240 100 980 140 . 260 580 120 60 180 380 100 40 . . 280 . . 220 Destroy 0b10 Robot/NC 285 | . 20 . 90 5 . 5 40 10 5 30 30 . . 5 5 15 . . 25 Destroy Leader 744 | . 56 10 246 20 . 40 150 20 10 30 62 10 10 . . 30 . . 50 Allied During Kill 170 | . . 8 162 . . . . . . . . . . . . . . . . Successful Hack 47 | . 12 . 30 . . . 5 . . . . . . . . . . . . Select Force Hacks 60 | . . . 60 . . . . . . . . . . . . . . . . Disable Machine 495 | . . . 30 . . 30 . 60 . 75 225 . . . . . . . 75 Anti-Garrison Action 300 | . . . . . . . . . 150 . 150 . . . . . . . . Destroy Structure 507 | . 8 . 55 28 . 48 46 12 5 14 106 . . . . 50 . . 135 Partial Spotted 15 | . . . . . . . . . . . . . . . . 15 . . . Lose Combat Pursuer 225 | . 60 . 15 15 . . 30 . . . . . . . . 60 . 30 15 Influence Decreases 6364 | . 339 175 713 925 238 383 451 530 322 202 338 661 241 5 5 372 35 51 378 Entered New Map 1557 | . . 35 . 583 238 . . 218 48 . 66 275 38 . . . 35 11 10 Time Decay 4280 | . 329 140 643 342 . 363 421 302 254 182 262 386 193 5 5 282 . . 171 Lost Part 467 | . 10 . 10 . . 20 30 10 20 20 10 . 10 . . 90 . 40 197 Lost Ally 60 | . . . 60 . . . . . . . . . . . . . . . . Squads Dispatched 45 | . 3 . 8 . . . 8 2 5 3 7 . . . . 3 . 1 5 Investigation 9 | . 2 . 2 . . . 3 . 1 . . . . . . . . . 1 Extermination 8 | . . . . . . . . 1 1 1 1 . . . . 3 . . 1 Reinforcement 20 | . 1 . 5 . . . 5 1 . 2 2 . . . . . . 1 3 Assault 5 | . . . 1 . . . . . 2 . 2 . . . . . . . . Garrison 3 | . . . . . . . . . 1 . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 1 . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res DSF Acc Distress Signals 13 | . 1 . 5 . . . 1 . . . 1 . . . . 3 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 273 | . 23 6 57 7 6 13 33 19 13 19 33 3 2 . . 17 . 4 18 Peak Tracking Total 9 | . 4 2 6 3 9 4 5 4 5 4 6 3 2 . . 3 . 4 8 Tactical Retreats 13 | . 3 . 1 1 . . 2 . . . . . . . . 3 . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res DSF Acc Traps Triggered 12 | . 2 . . . . . . 1 . 1 5 . . . . 2 . . 1 Indirectly 5 | . . . . . . . . . . . 5 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res DSF Acc Machines Disabled 40 | . . 1 3 . 3 2 . 4 1 5 16 . . . . . . . 5 Max in Single Turn 5 | . . 1 1 . 1 1 . 4 1 3 5 . . . . . . . 1 Garrison Access 3 | . . . . . . . . . 1 1 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res DSF Acc Machines Accessed 30 | . 3 1 10 . 1 . 1 . . 1 . 1 1 6 . 2 1 . 2 Terminals 17 | . 3 . 8 . . . 1 . . . . . . . . 2 1 . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . . . Total Hacks 64 | . 9 1 21 . 1 . 3 . . 1 . 1 1 19 . 3 1 . 3 Successful 42 | . 3 1 12 . 1 . 2 . . 1 . 1 1 19 . . 1 . . Failed 22 | . 6 . 9 . . . 1 . . . . . . . . 3 . . 3 Catastrophic 8 | . 4 . 1 . . . . . . . . . . . . 2 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 28 | . 9 . 15 . . . 2 . . . . . . . . 1 . . 1 Terminals 38 | . 9 . 19 . . . 3 . . . . . . . . 3 1 . 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . . . Terminal Hacks 35 | . 3 1 7 . 1 . 1 . . . . 1 1 19 . . 1 . . Record 8 | . . . . . 1 . . . . . . . . 7 . . . . . Part Schematic 5 | . 1 . . . . . . . . . . . . 4 . . . . . Robot Analysis 6 | . 1 . 1 . . . . . . . . . . 4 . . . . . Prototype ID Bank 7 | . . . 3 . . . . . . . . . . 4 . . . . . Open Door 3 | . . 1 . . . . . . . . . 1 1 . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . Locate Traps 3 | . . . 3 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 6 | . . . 5 . . . 1 . . . . . . . . . . . . Terminals 4 | . . . 3 . . . 1 . . . . . . . . . . . . Botnet 4 | . . . 3 . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . . . . . Tunnel 2 | . . . 2 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 3 . 8 . . . 1 . . . . . . . . 2 1 . 2 Full Trace Events 3 | . 2 . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . 1 . . . . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . 4 . . . . . . . . . . . . . . Non-combat 3 | . . . . . 3 . . . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . 4 . . . . . . . . . . . . . . parse_system 4 | . . . . . 4 . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 1 . 2 . . . . . . . . Machine Destruction 3 | . . . . . . . . . 1 . 2 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res DSF Acc Total Allies 6 | . . 6 . . . . . . . . . . . . . . . . . Largest Group 5 | . . 5 5 . . . . . . . . . . . . . . . . Highest-Rated Group 102 | . . 102 102 . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 63 | . . 11 52 . . . . . . . . . . . . . . . . Total Damage 973 | . . 167 806 . . . . . . . . . . . . . . . . Kills 17 | . . 2 15 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res DSF Acc Active Infowar (turns) 6171 | . . . . . . . 142 . 470 814 578 911 971 215 849 1024 4 26 167 Optics 887 | . . . . . . . 142 . 470 275 . . . . . . . . . Sensors 5556 | . . . . . . . . . . 811 578 911 971 215 849 1024 4 26 167 Robot Analysis Total 6 | . 1 . 1 . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . . . . . . 1 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res DSF Acc Turns Passed 16204 | . 1620 968 2631 761 768 1005 1162 670 626 814 578 911 971 215 849 1024 4 103 524 Spaces Moved 9597 | 1 973 582 1178 461 346 543 610 373 374 409 364 747 799 159 626 681 2 71 298 Core . | . . . . . . . . . . . . . . . . . . . . Treads 5573 | . 698 582 1178 461 346 543 610 373 374 408 . . . . . . . . . Legs 4024 | 1 275 . . . . . . . . 1 364 747 799 159 626 681 2 71 298 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 118 | 120 120 160 160 160 160 155 155 155 160 160 120 120 120 120 120 118 118 118 118 Average Speed 145 | 120 148 160 168 160 160 172 158 156 160 177 126 120 120 120 120 119 118 118 120 Slowest Speed 240 | 120 160 160 240 160 160 240 235 160 160 240 186 120 120 120 120 120 118 118 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 2 98 100 95 98 63 91 34 12 15 15 16 72 96 62 93 20 . 69 9 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 7 | . . . 2 . 1 . . . . . . 1 . 3 . . . . . Known Exits Taken 7 | . . . . . . . . . . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 11 | . . 1 . 1 . 2 . . . . . . 4 . 3 . . . . Spaces Dug 8 | . . . 2 . . . 1 . . . . . . . . 4 . . 1 Terrain Destroyed 387 | . 6 1 51 36 13 52 45 12 5 7 68 5 . . . 28 . . 58 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 119 | . 6 1 23 1 . 8 40 . . . . . . . . 28 . . 12 AOE 268 | . . . 28 35 13 44 5 12 5 7 68 5 . . . . . . 46 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res DSF Acc Total 11090 | . 1060 608 1651 474 474 575 737 441 392 473 455 760 808 181 719 805 3 85 389 Wait 607 | . 7 . 321 . 57 . 15 47 1 15 11 . . . 86 30 . 9 8 Move 9577 | . 972 581 1177 460 345 542 609 372 373 408 363 746 798 158 625 680 1 70 297 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 110 | . 10 9 15 1 4 3 19 2 4 9 9 4 2 2 1 9 . 3 4 Fast Attach 42 | . 3 1 2 . . 1 4 . 1 . 3 . . 4 . 15 . . 8 Attach 69 | . 2 . 3 . 7 2 5 3 3 10 3 . 3 1 . 10 2 1 14 Detach 20 | . 4 . . . . 1 1 . . 2 4 . . 1 . 4 . . 3 Swap 82 | . 2 . 26 5 7 5 6 2 1 2 13 . 1 4 . 6 . . 2 Drop 96 | . 6 8 19 1 3 . 16 . 1 5 13 4 . 7 1 11 . . 1 Fire 419 | . 43 7 80 5 47 16 59 13 5 17 36 6 4 4 6 39 . 2 30 Melee 9 | . . . . . 4 . . . . . . . . . . . . . 5 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 7 | . 5 . . . . . . . . . . . . . . 1 . . 1 Crush 32 | . 6 2 8 2 . 5 3 . 3 3 . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . 2 . . . . . . . . . Rewire 2 | . . . . . . . . 2 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 16 | . . . . . . . . . . . . . . . . . . . 16 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -2/Research -2/DSF -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Discovered new exit (range 6) 301 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 8) 511 | -10/Materials | Discovered new exit (range 15) 690 | -10/Materials | Discovered new exit (range 8) 774 | -10/Materials | Discovered new exit (range 16) 901 | -10/Materials | Derelicts attacked the area 1621 | -10/Materials | Entered Mines 1643 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1683 | -10/Mines | Discovered new exit (range 13) 2072 | -10/Mines | Learned Materials interactive machine intel 2138 | -10/Mines | Discovered new exit (range 12) 2171 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2256 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2373 | -10/Mines | Received a Mining Laser from a helpful Derelict 2459 | -10/Mines | Discovered new exit (range 6) 2504 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2589 | -10/Mines | Entered Materials 2589 | -9/Materials | Accompanied by 5 allies 2589 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2590 | -9/Materials | Loaded intel: 18 interactive machine locations 2594 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2888 | -9/Materials | Build established: Tank 3103 | -9/Materials | Discovered new exit (range 11) 3423 | -9/Materials | Discovered new exit (range 13) 3836 | -9/Materials | Build established: Gunner 3893 | -9/Materials | Discovered new exit (range 16) 4189 | -9/Materials | First assault squad dispatched 4432 | -9/Materials | Discovered new exit (range 7) 4909 | -9/Materials | Sterilization system engaged 4909 | -9/Materials | Non-combat units ordered to evacuate 5009 | -9/Materials | Combat units ordered to evacuate 5209 | -9/Materials | Ambient heat levels rising (+10) 5220 | -9/Materials | Entered Mines 5240 | -9/Mines | Learned Materials security intel 5532 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5558 | -9/Mines | Discovered new exit (range 6) 5665 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5665 | -9/Mines | Discovered new exit (range 5) 5800 | -9/Mines | Discovered new exit (range 14) 5981 | -9/Mines | Entered Exiles 6005 | -9/Exiles | Discovered new exit (range 15) 6025 | -9/Exiles | Met 8R-AWN 6047 | -9/Exiles | Met EX-HEX 6130 | -9/Exiles | Met EX-BIN 6179 | -9/Exiles | Met EX-DEC 6224 | -9/Exiles | Learned location of Zion (-7) 6442 | -9/Exiles | Attacked by the Exiles 6498 | -9/Exiles | Destroyed 7 combat bots 6589 | -9/Exiles | Core integrity fell below 50% 6616 | -9/Exiles | Lost 5 parts (4n1w) 6644 | -9/Exiles | Core integrity fell below 20% 6654 | -9/Exiles | Destroyed 8R-AWN 6705 | -9/Exiles | Discovered new exit (range 14) 6749 | -9/Exiles | Entered Mines 6761 | -8/Mines | Found DCF Scrap (14 items) 7334 | -8/Mines | Discovered new exit (range 14) 7562 | -8/Mines | Discovered new exit (range 2) 7754 | -8/Mines | Entered Materials 7754 | -8/Materials | Evolved 2 slots: Utility x2 8391 | -8/Materials | Met 7R-MNS 8467 | -8/Materials | Discovered new exit (range 5) 8916 | -8/Materials | Entered Factory 8916 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8917 | -7/Factory | Caught up to 7R-MNS 9435 | -7/Factory | Discovered new exit (range 13) 9586 | -7/Factory | Entered another Factory area 9586 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9587 | -6/Factory | Caught up to 7R-MNS 9651 | -6/Factory | Garrison activated, responded to threat 10185 | -6/Factory | Discovered new exit (range 18) 10212 | -6/Factory | Entered another Factory area 10212 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10213 | -5/Factory | Caught up to 7R-MNS 10780 | -5/Factory | Discovered new exit (range 16) 10815 | -5/Factory | Found Prototype Device 11024 | -5/Factory | System corruption reached 10% 11026 | -5/Factory | System corruption reached 30% 11026 | -5/Factory | Entered another Factory area 11026 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11027 | -4/Factory | Caught up to 7R-MNS 11194 | -4/Factory | Garrison activated, responded to threat 11324 | -4/Factory | Build established: Scavenger-Gunner 11463 | -4/Factory | Garrison activated, responded to threat 11508 | -4/Factory | Spotted B-86 Titan 11518 | -4/Factory | Discovered new exit (range 14) 11588 | -4/Factory | 7R-MNS successfully reached the Upper Caves 11590 | -4/Factory | Discovered new exit (range 4) 11594 | -4/Factory | Identified exit to Upper Caves 11604 | -4/Factory | Entered Upper Caves 12300 | -4/Upper Caves | Learned location of Quarantine (-3) 12326 | -4/Upper Caves | Discovered new exit (range 3) 12512 | -4/Upper Caves | Identified exit to Upper Caves 12515 | -4/Upper Caves | Entered another Upper Caves area 12572 | -4/Upper Caves | Discovered new exit (range 4) 12574 | -4/Upper Caves | Identified exit to Research 12849 | -4/Upper Caves | Learned Research stockpile data 13308 | -4/Upper Caves | Discovered new exit (range 14) 13326 | -4/Upper Caves | Learned location of 1 exit from Research 13338 | -4/Upper Caves | Identified exit to Zhirov 13486 | -4/Upper Caves | Entered Zhirov 13486 | -4/Zhirov | Discovered new exit (range 3) 13508 | -4/Zhirov | Met Zhirov 13534 | -4/Zhirov | Learned location of Testing (-2) 13534 | -4/Zhirov | Learned location of Command (-1) 13555 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13573 | -4/Zhirov | Found Alien Artifact 13573 | -4/Zhirov | Identified Integrated Dissipator 13573 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13589 | -4/Zhirov | Found Alien Artifact 13699 | -4/Zhirov | Identified exit to Proximity Caves 13701 | -4/Zhirov | Entered Proximity Caves 13915 | -3/Proximity Caves | Build established: Gunner 14531 | -3/Proximity Caves | Discovered exit to Research (range 13) 14550 | -3/Proximity Caves | Entered Research 14550 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 14551 | -3/Research | Identified exit to Research 15280 | -3/Research | Lost 7 parts (1n2u4w) 15480 | -3/Research | System corruption reached 10% 15521 | -3/Research | Build established: Scavenger-Gunner 15574 | -3/Research | Entered another Research area 15574 | -2/Research | Evolved 2 slots: Utility x2 15578 | -2/Research | Identified exit to DSF 15578 | -2/Research | Entered DSF 15611 | -2/DSF | Additional patrols routed to DSF 15659 | -2/DSF | Lost 4 parts (1p1n1u1w) 15666 | -2/DSF | Discovered new exit (range 13) 15680 | -2/DSF | Identified exit to Access 15681 | -2/DSF | Entered Access 15681 | -1/Access | Evolved 2 slots: Utility x2 15854 | -1/Access | Spotted B-99 Colossus 15865 | -1/Access | Destroyed B-99 Colossus 15921 | -1/Access | Lost 6 parts (1p1n3u1w) 16178 | -1/Access | Lost 13 parts (4p4n1u4w) 16190 | -1/Access | Discovered new exit (range 3) 16192 | -1/Access | Identified exit to Surface 16205 | *** | Escaped! Last Messages --------------- 16183_ Enh. Nova Cannon destroyed. 16184_ U-05 Engineer builds a Wall. 16184_ K-01 Serf collects debris. 16186_ U-05 Engineer builds a Wall. 16187_ K-01 Serf collects debris. 16188_ Main Access Shell breached. 16190_ EXIT=FOUND 16191_ The unstable cave ceiling collapses. 16191_ U-05 Engineer lays Concrete. 16191_ K-01 Serf collects debris. 16192_ U-05 Engineer lays Concrete. 16192_ EXIT=IDENTIFIED: SURFACE 16199_ K-01 Serf collects debris. 16199_ Splicing P-80 Master... 16199_ P-80 Master system unaffected. 16200_ Splicing P-80 Master... 16200_ P-80 Master system unaffected. 16202_ K-01 Serf collects debris. 16203_ Splicing P-80 Master... 16203_ P-80 Master system unaffected. Map ----- +----------------------------------------------------+ | # ###########???????????????????????????? | | # # #???????????????????????????? | | ] # # #??? ???????????????????????? | | " ???? ??????????????????????? | | """ ???? ??????????????????? | | """#??? ????????????????? | | " #??? ?????????????? | | ##+#### #??? #????????????? | | ??????# #??? ?????????????? | | ??????# ############ ## ##?? ?????????? | | ## ##### ################ ### ## ?????????? | | + ! %%%[ ??????????? | | # H * = % %[ ???????????? | | # ##### ######### =! %### #????????????? | | ???????##+###???????# #% #????????????? | | ????????????????????# k## #????????????? | | ????????????????????# #????????????? | | ????????????????????# ??????????????? | | ????????????????????# #????????????????? | | ????????????????????# ""##????????????????? | | ????????????????????""""""" ""?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# g #?????????????????? | | ????????????????????# """p"" #?????????????????? | | ????????????????????# ?" " #?????????????????? | | ???????????????????????" @" " #?????????????????? | | ???????????????????????" "" " #?????????????????? | | ???????????????????????" " #?????????????????? | | ???????????????????????"""""" #?????????????????? | | ????????????????????????????? #?????????????????? | | ?????????????????????????????""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 148 Coolant Potential 100 Energy Generation 55 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 10 Base Temperature (-) 200 Weapon Cycling 25 Evasion (%) 82 Targeting Accuracy 16 Launcher Accuracy 30 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 4 Energy Filtering 30 Particle Charging 30 Item Schematics ----------------- EM Pulse Gun | -10/Materials | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumHackingFalx Manual? 0 Play Time 02:29:20 Cumulative 392.0 hours Start 2025.07.22 @ 08:57:52 End 2025.07.23 @ 20:04:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 260 Rogue 260 Adventurer 0 Explorer 0 Win Type 0 Total 28 Types 22/0/4/2/0/0/0/0/0/0 Lore% 91 Gallery% 82 Achievement% 68 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8bb6579e-9039-4c69-a853-cc6a92b6b608