Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.14 @ 16:47:35 Player: mat Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (197) 985 Value Destroyed (9770) 9770 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (722) 722 TOTAL SCORE: 19857 Bonus ------- High Alert Combat Kills 218 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -296 Cogmind --------- Core Integrity 0/1600 Matter 137/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Biometal Heavy Treads Quantum Rifle Compact HERF Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Armored Heavy Treads Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Targeting Computer Layered Light Armor Plating Layered Light Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Gamma Rifle Coil Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Light Antimatter Reactor Light Quantum Reactor Flexi-carbon Leg Biometal Leg Biometal Leg Advanced Heat Sink Advanced Heat Sink Advanced Target Analyzer Overload Amplifier Experimental Power Shielding Layered Light Armor Plating System Shield System Guard Advanced Recalibrator Transdimensional Reconstructor Gamma Rifle Gamma Rifle Heavy Laser Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator KE Penetrator KE Penetrator [Rating: 135] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Plasma Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Gauss Rifle Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Slots Evolved 18 | . . 2 2 2 2 . . 2 2 . . . . 2 2 . . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . . . . . . . . . . . . 2 . . . 1 Utility 10 | . . 1 1 2 2 . . 1 1 . . . . . 1 . . 1 Weapon 4 | . . 1 1 . . . . 1 1 . . . . . . . . . Parts Attached 195 | 5 3 9 14 6 27 3 . 9 11 2 1 1 10 29 10 47 4 4 Power 17 | 1 . 2 . . 2 1 . . . . . 1 . 1 1 7 . 1 Engine 1 | 1 . . . . . . . . . . . . . . . . . . Core 4 | . . 2 . . 2 . . . . . . . . . . . . . Reactor 12 | . . . . . . 1 . . . . . 1 . 1 1 7 . 1 Propulsion 30 | 2 . 2 2 1 3 1 . 1 . 1 1 . 1 5 1 7 1 1 Treads 24 | 2 . 2 2 1 3 1 . 1 . 1 1 . . 5 1 2 1 1 Leg 6 | . . . . . . . . . . . . . 1 . . 5 . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 72 | . 3 2 7 4 13 1 . 5 6 . . . 4 8 6 9 3 1 Device 33 | . . 1 6 2 6 1 . 1 3 . . . 1 3 1 4 3 1 Storage 11 | . 3 . 1 1 . . . 2 . . . . . 1 2 1 . . Processor 3 | . . . . . . . . . 1 . . . . 1 1 . . . Hackware 2 | . . . . . . . . . . . . . . . 1 1 . . Protection 23 | . . 1 . 1 7 . . 2 2 . . . 3 3 1 3 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 76 | 2 . 3 5 1 9 . . 3 5 1 . . 5 15 2 24 . 1 Energy Gun 36 | 2 . . 1 1 4 . . 2 3 . . . 4 8 1 10 . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 39 | . . 3 4 . 5 . . 1 2 1 . . 1 7 1 14 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . 1 . . . . 2 1 . . . . Parts Lost 119 | . . 3 5 1 15 2 . 3 4 2 1 . 9 12 4 55 . 3 Power 11 | . . . . . 2 1 . . . . . . . . . 8 . . Propulsion 21 | . . . 2 . 1 1 . 1 . 1 1 . 1 2 2 9 . . Utility 33 | . . 1 1 . 6 . . 1 1 . . . 3 2 1 14 . 3 Weapon 54 | . . 2 2 1 6 . . 1 3 1 . . 5 8 1 24 . . Highest Loss Streak 30 | . . 2 4 1 8 1 . 2 2 2 1 . 7 4 2 30 . 1 Average Slot Usage (%) 89 | . 87 88 96 100 93 92 93 93 93 93 93 94 94 95 94 89 15 6 Core 2 | . . 5 9 7 5 5 . . . . . . . . . . . . Reactor 3 | . . . . . . . 6 5 5 5 5 5 5 4 7 7 . . Treads 12 | . 28 22 18 15 12 13 13 11 10 9 9 10 7 14 13 9 3 . Device 11 | . . 6 6 10 14 16 20 11 10 10 10 10 12 12 5 12 4 1 Storage 19 | . 15 22 26 26 20 20 20 23 21 21 21 21 21 19 17 13 . . Processor 3 | . . . . . . . . . 4 5 5 5 5 4 12 9 4 3 Protection 7 | . . 3 . 7 12 9 6 11 9 10 10 10 9 10 7 4 . . Energy Gun 9 | . 28 18 5 7 5 6 6 10 10 10 10 10 15 17 5 5 . . Ballistic Gun 17 | . . 9 30 23 20 20 20 17 20 21 21 21 14 9 19 17 . . Naked Turns 5 | . . . . . . . . . . . . . . . . . . 5 Heaviest Build 154 | 7 39 48 57 78 110 115 115 126 115 116 116 116 116 127 152 154 7 15 Greatest Support 126 | 40 40 44 44 40 52 52 52 52 50 51 51 43 43 126 126 123 27 102 Greatest Overweight (x) 5 | . . 1 1 1 2 2 2 2 2 4 5 2 4 2 1 2 . 4 Average Overweight (x) 1 | . . . 1 1 1 2 2 2 2 2 2 2 3 . . . . . Largest Inventory Capacity 26 | 4 16 16 16 22 22 22 22 22 22 22 22 22 22 24 26 26 4 4 Average Capacity 20 | 4 8 16 16 21 22 22 22 22 22 22 22 22 22 22 25 25 4 4 Most Carried 26 | 4 7 13 16 22 22 22 20 22 22 22 20 22 22 24 26 26 4 4 Average Carried 18 | 2 5 9 13 17 21 21 20 20 20 21 19 20 16 22 24 22 3 3 Final Capacity 26 | 4 16 16 16 22 22 22 22 22 22 22 22 22 22 24 26 4 4 4 Final Carried 25 | 3 7 12 16 22 22 20 20 18 22 20 19 22 18 24 25 4 2 4 Class Distribution -------------------- 45% | Scavenger-Executioner 24% | Scavenger-Tank 9% | Mutant 6% | Hauler-Tank 5% | Scavenger-Gunner 4% | Gunner 3% | Hauler-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Hauler-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Zhirov Scavenger-Executioner | -3/Proximity Caves Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -2/Quarantine Mutant | -2/Section 7 Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Matter Collected 7138 | 183 39 279 386 67 1027 356 . 249 674 248 123 . 369 966 601 1394 93 84 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 10639 | . 39 325 470 100 1337 567 . 550 744 392 225 . 439 1990 795 2666 . . Parts 537 | . 1 25 32 4 66 18 . 31 22 15 15 . 27 105 46 130 . . Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 3 | . . . 1 . 1 . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . 17 . . . 14 15 . 26 . . . . . Prevented 1 | . . . . . . 1 . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Combat Hostiles Destroyed 162 | . 1 12 11 1 21 8 . 11 9 7 6 . 7 24 13 31 . . Guns 158 | . 1 12 11 1 20 8 . 11 9 7 6 . 7 23 13 29 . . AOE 1 | . . . . . 1 . . . . . . . . . . . . . Classes Destroyed 16 | . 1 4 3 1 4 . . . 1 . . . . 1 . 1 . . Worker 10 | . . . 1 . 4 . . . . . . . . 3 . 2 . . Builder 8 | . . . . . 2 . . 2 . . . . . 2 . 2 . . Tunneler 2 | . . . 1 . . . . . . . . . . 1 . . . . Hauler 1 | . . . . . 1 . . . . . . . . . . . . . Recycler 3 | . . . . . . . . . 1 . . . . 1 . 1 . . Operator 1 | . . . . . . . . . . . . . . 1 . . . . Watcher 8 | . . . . 1 . . . 2 . . . . . 3 2 . . . Swarmer 44 | . . 6 3 . 2 . . 5 2 3 4 . 3 7 6 3 . . Grunt 48 | . 1 3 3 . 12 5 . 2 4 2 2 . . 7 1 6 . . Brawler 4 | . . 1 . . 1 2 . . . . . . . . . . . . Duelist 3 | . . 1 . . . . . . . 1 . . . . 1 . . . Researcher 1 | . . . . . . . . . . . . . . . . 1 . . Sentry 16 | . . 1 3 1 3 . . 1 1 1 . . . 1 1 3 . . Hunter 20 | . . . 2 . 1 . . 1 . . . . 4 2 . 10 . . Programmer 24 | . . . . . 1 . . 2 2 . . . . 7 3 9 . . Behemoth 3 | . . . . . 1 1 . . . . . . . . 1 . . . Savage 1 | . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 10 | . 1 5 4 2 5 3 . 7 4 5 6 . 3 10 5 10 . . Combat Bots Only 10 | . 1 5 3 1 5 3 . 6 3 5 6 . 3 7 5 10 . . Max Kills in Single Turn 2 | . 1 1 2 1 2 2 . 2 2 2 2 . 1 2 2 2 . . Gunslinging 1 | . . . 1 . . . . . 1 1 1 . . . 1 1 . . Exploded 1 | . . . . . 1 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Damage Taken 22531 | . 11 785 816 236 2610 531 . 745 583 573 282 . 1399 2605 1305 8133 50 1867 Core 3890 | . 11 174 149 . 190 38 . 7 82 36 . . 57 191 105 1218 21 1611 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 95 56 72 100 . . 73 99 . . . . 84 85 . . 7 . Volleys Fired 420 | . 5 36 37 6 60 21 . 22 18 8 6 . 18 74 21 88 . . Largest 6 | . 2 3 4 4 4 4 . 5 6 6 6 . 6 6 6 6 . . Hottest 415 | . 80 103 136 146 205 164 . 244 313 283 283 . 293 415 249 303 . . Shots Fired 1908 | . 10 83 105 24 229 82 . 108 105 48 36 . 101 364 117 496 . . Gun 1908 | . 10 83 105 24 229 82 . 108 105 48 36 . 101 364 117 496 . . Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1240 | . . 22 95 18 177 63 . 66 68 32 24 . 66 143 99 367 . . Thermal 546 | . 10 61 10 6 52 19 . 42 37 16 12 . 31 150 18 82 . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 122 | . . . . . . . . . . . . . 4 71 . 47 . . Robot Hit Streak 30 | . 4 14 10 10 14 12 . 13 20 10 14 . 11 27 17 30 . . Robot Miss Streak 6 | . 1 3 3 2 3 3 . 5 6 3 5 . 6 5 1 6 . . Penetration Max 1 | . . . . . 1 1 . 1 1 . . . . 1 1 1 . . Secondary Targets 36 | . . 1 1 1 2 4 . 2 1 3 3 . 1 4 3 10 . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . . Shots Hit Robots 1335 | . 7 55 74 20 167 67 . 72 76 31 30 . 68 238 84 346 . . Core Hits 554 | . 2 19 28 6 80 31 . 28 40 24 16 . 32 109 36 103 . . Critical Hits 36 | . . . 1 . 8 3 . 2 3 1 2 . 3 5 5 3 . . Critical Kills 14 | . . . . . 2 . . 1 1 1 1 . 1 4 1 2 . . Critical Parts Destroyed 20 | . . . 1 . 5 3 . 1 2 . 1 . 2 1 3 1 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 25733 | . 58 616 915 276 3290 1626 . 1296 1388 678 568 . 768 4698 2127 7429 . . Guns 25542 | . 58 616 915 276 3099 1626 . 1296 1388 678 568 . 768 4698 2127 7429 . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 191 | . . . . . 191 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 15530 | . . 181 785 146 2102 1200 . 729 788 335 314 . 363 1741 1669 5177 . . Thermal 8310 | . 58 435 130 130 1188 426 . 567 600 343 254 . 382 1961 458 1378 . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 1893 | . . . . . . . . . . . . . 23 996 . 874 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . 1 . . 3 3 . 4 1 1 1 1 1 8 4 19 19 . Average Corruption 3 | . . 1 . . 2 2 . 3 1 1 1 1 1 4 3 7 19 . Corruption Purged 3 | . . . . . . 3 . . . . . . . . . . . . Effects 166 | . . 1 . . 3 15 . 10 2 4 1 2 2 45 2 71 8 . Message Errors 21 | . . . . . 2 1 . 2 . 2 . 1 . 4 . 7 2 . Matter Fused 15 | . . . . . 1 2 . . . . . . . 6 1 3 2 . Heat Flow Errors 12 | . . . . . . 1 . 3 . . . . . 3 . 5 . . Energy Discharges 15 | . . . . . . 3 . 2 1 1 . . . 4 . 4 . . Parts Rejected 3 | . . . . . . . . . . . . . . 3 . . . . Data Loss (minor) 15 | . . 1 . . . 1 . . 1 . 1 1 . 3 . 6 1 . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . . . Misdirections 5 | . . . . . . . . . . . . . . . . 2 3 . Targeting Errors 68 | . . . . . . 7 . 3 . 1 . . 1 18 1 37 . . Weapon Failures 11 | . . . . . . . . . . . . . 1 3 . 7 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 437 | . 60 437 338 90 99 125 . 267 21 81 54 . 60 419 330 167 . . Average Temperature 114 | . 28 171 134 31 33 32 . 71 11 32 29 . 22 188 140 77 . . Received Heat Transfer 2433 | . 6 189 216 78 711 237 . 27 123 111 54 . . 231 135 126 9 180 Effects 14 | . . 3 3 . . . . . . . . . . 7 1 . . . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . Interference 5 | . . . . . . . . . . . . . . 4 1 . . . Matter Decay 4 | . . 2 . . . . . . . . . . . 2 . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . Damage (minor) 2 | . . 1 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . 1 . 2 . . Combat Hostiles 3 | . . . . . . . . . . . . . . 1 . 2 . . Parts Fried 9 | . . . . . . . . . . . . . . 6 . 3 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 31 | . 1 . . . 4 1 . 3 1 1 2 . 1 15 2 . . . Heat Transferred 15783 | . 125 975 333 299 2252 950 . 1173 1257 518 407 . 731 3405 555 2803 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Peak Influence 506 | . 30 172 357 113 425 . . 321 412 . . . . 452 506 447 145 416 Initial 191 | . . 12 46 71 . . . 16 156 . . . . . 191 171 115 86 Average 187 | . 7 116 216 84 231 . . 53 236 . . . . 178 321 258 130 203 Maximum Alert Level 2 | . . . 1 . 2 . . 1 2 . . . . 2 2 2 . 2 Low Security (%) 56 | 100 100 100 49 100 26 . . 93 24 . . . . 64 22 37 100 56 Level 1 37 | . . . 50 . 69 . . 6 75 . . . . 27 52 41 . 41 Level 2 6 | . . . . . 3 . . . . . . . . 8 24 21 . 1 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 1 1 1 . 9 . . 3 2 . . . . 5 1 15 . 2 Investigation 6 | . . 1 1 . . . . . 1 . . . . . . 2 . 1 Extermination 9 | . . . . . 1 . . 1 1 . . . . 3 1 2 . . Reinforcement 15 | . 1 . . . 5 . . 1 . . . . . 2 . 5 . 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 10 | . . . . . 3 . . 1 . . . . . . . 6 . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . . . . . . . 1 . 2 . . Haulers Reinforced 2 | . . . . . 1 . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Distress Signals 5 | . . . . 1 . . . . . . . . . . 2 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 247 | . 2 13 14 3 30 11 . 15 12 7 6 . 7 38 16 42 1 30 Peak Tracking Total 11 | . 1 5 3 2 5 4 . 5 3 5 4 . 3 6 5 6 1 11 Tactical Retreats 17 | . . . . . 4 2 . 1 . 1 . . . 2 . 1 . 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Traps Triggered 10 | . . 1 . . 5 . . 1 1 . . . . . 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Machines Disabled 17 | . . . . . 6 . . 3 3 . . . . 4 . 1 . . Max in Single Turn 2 | . . . . . 2 . . 1 2 . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Machines Accessed 20 | . . . 1 . 2 . . . 2 . . 9 . 1 1 3 . 1 Terminals 11 | . . . 1 . 2 . . . 2 . . . . 1 1 3 . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 80 | . . . 3 . 3 . . . 8 . . 48 . 2 3 10 . 3 Successful 62 | . . . 1 . 2 . . . 4 . . 48 . 2 1 3 . 1 Failed 18 | . . . 2 . 1 . . . 4 . . . . . 2 7 . 2 Catastrophic 3 | . . . 1 . 1 . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 18 | . . . 3 . 3 . . . 8 . . . . 1 3 . . . Terminals 32 | . . . 3 . 3 . . . 8 . . . . 2 3 10 . 3 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 61 | . . . 1 . 2 . . . 3 . . 48 . 2 1 3 . 1 Record 41 | . . . . . . . . . . . . 36 . 1 . 3 . 1 Part Schematic 4 | . . . . . . . . . . . . 4 . . . . . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . 4 . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . 1 . . . Alert Level 5 | . . . 1 . 1 . . . 2 . . . . 1 . . . . Unreport Threat 2 | . . . . . 1 . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . 1 . . . . . . . . . Terminals 1 | . . . . . . . . . 1 . . . . . . . . . Botnet 1 | . . . . . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 6 | . . . 1 . 1 . . . 1 . . . . . . 2 . 1 Full Trace Events 5 | . . . 1 . . . . . 1 . . . . . . 2 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Total Allies . | . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Turns Passed 10661 | 81 172 510 560 407 1212 859 116 749 722 440 289 631 619 1309 402 1129 163 291 Spaces Moved 5157 | 54 92 235 232 203 515 402 61 333 318 208 132 314 237 570 182 453 149 467 Core 638 | 15 . . . . . . . . . . . . . . . 95 78 450 Treads 4480 | 39 92 235 232 203 515 402 61 333 318 208 132 314 237 570 182 319 71 17 Legs 39 | . . . . . . . . . . . . . . . . 39 . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 145 165 180 172 192 192 192 192 192 200 200 200 152 152 50 50 50 Average Speed 167 | 129 160 156 174 180 179 192 192 192 192 196 202 200 223 166 165 150 107 58 Slowest Speed 260 | 160 160 180 180 180 192 192 192 192 192 240 260 200 240 192 178 185 170 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 4 22 22 28 6 19 61 11 10 11 46 24 62 63 20 6 52 11 19 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . . . . . 1 . 3 . . . . . . Known Exits Taken 4 | . . . . . . . . . . . . . . 1 1 1 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 8 | . . . . . . 2 1 . . 2 . . 3 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 68 | . . . 1 . 45 1 . 5 2 1 3 . 2 3 2 3 . . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 33 | . . . 1 . 10 1 . 5 2 1 3 . 2 3 2 3 . . AOE 35 | . . . . . 35 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Total 6129 | 65 106 304 305 231 654 434 60 378 379 219 138 318 275 728 226 668 152 489 Wait 133 | . . 9 7 . 16 7 . 8 13 . . . 5 15 3 44 . 6 Move 5139 | 53 91 234 231 202 514 401 60 332 317 207 131 313 236 569 181 452 148 467 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 161 | 7 6 13 13 12 23 1 . 5 12 1 . 3 6 27 7 22 . 3 Fast Attach 22 | 1 1 . 1 . 5 . . . 2 . . 1 . 4 2 . 2 3 Attach 123 | 4 1 6 8 3 17 2 . 5 7 2 1 . 10 13 3 38 2 1 Detach 3 | . . . . . . . . . 2 . . . . . . . . 1 Swap 50 | . 1 3 5 3 5 1 . 4 2 . . . . 12 5 9 . . Drop 73 | . 1 3 3 5 14 1 . 2 6 1 . 1 . 14 4 10 . 8 Fire 420 | . 5 36 37 6 60 21 . 22 18 8 6 . 18 74 21 88 . . Melee . | . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . 5 . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 7) 254 | -10/Materials | Entered another Materials area 254 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 313 | -9/Materials | Build established: Mutant 647 | -9/Materials | Discovered new exit (range 14) 764 | -9/Materials | Entered another Materials area 764 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1054 | -8/Materials | Lost 4 parts (2n2w) 1296 | -8/Materials | Discovered new exit (range 9) 1302 | -8/Materials | Build established: Scavenger-Gunner 1324 | -8/Materials | Entered Factory 1324 | -7/Factory | Evolved 2 slots: Utility x2 1663 | -7/Factory | Build established: Hauler-Tank 1706 | -7/Factory | Discovered new exit (range 9) 1731 | -7/Factory | Entered another Factory area 1731 | -6/Factory | Evolved 2 slots: Utility x2 1760 | -6/Factory | Spotted B-75 Beast 1788 | -6/Factory | Destroyed B-75 Beast 1855 | -6/Factory | Lost 8 parts (2p1n3u2w) 1890 | -6/Factory | Garrison activated, responded to threat 2081 | -6/Factory | Build established: Scavenger-Tank 2419 | -6/Factory | Lost 5 parts (2u3w) 2539 | -6/Factory | Found Hvy. Reactive Plating 2925 | -6/Factory | Discovered new exit (range 4) 2943 | -6/Factory | Entered Lower Caves 2950 | -6/Lower Caves | Encountered a Warlord checkpoint 2955 | -6/Lower Caves | Learned Factory security intel 3670 | -6/Lower Caves | Spotted B-75 Beast 3749 | -6/Lower Caves | Destroyed B-75 Beast 3760 | -6/Lower Caves | Discovered new exit (range 12) 3802 | -6/Lower Caves | Entered another Lower Caves area 3845 | -6/Lower Caves | Learned Factory garrison access intel 3900 | -6/Lower Caves | Discovered new exit (range 11) 3901 | -6/Lower Caves | Encountered a Warlord checkpoint 3918 | -6/Lower Caves | Entered Factory 3918 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3920 | -5/Factory | Loaded intel: 4 garrison access locations 4183 | -5/Factory | Discovered new exit (range 3) 4578 | -5/Factory | Discovered new exit (range 15) 4614 | -5/Factory | Garrison activated, responded to threat 4667 | -5/Factory | Entered another Factory area 4667 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4978 | -4/Factory | Build established: Scavenger-Executioner 5279 | -4/Factory | Found Hvy. Insulated Plating 5364 | -4/Factory | Discovered new exit (range 8) 5389 | -4/Factory | Entered Upper Caves 5627 | -4/Upper Caves | Learned location of Quarantine (-2) 5752 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5774 | -4/Upper Caves | Discovered new exit (range 8) 5829 | -4/Upper Caves | Entered another Upper Caves area 6108 | -4/Upper Caves | Discovered new exit (range 6) 6118 | -4/Upper Caves | Entered Zhirov 6118 | -4/Zhirov | Discovered new exit (range 3) 6154 | -4/Zhirov | Met Zhirov 6194 | -4/Zhirov | Learned location of Testing (-3) 6194 | -4/Zhirov | Learned location of Command (-1) 6234 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6310 | -4/Zhirov | Found Alien Artifact 6749 | -4/Zhirov | Entered Proximity Caves 7042 | -3/Proximity Caves | Lost 7 parts (1n1u5w) 7304 | -3/Proximity Caves | Discovered new exit (range 11) 7368 | -3/Proximity Caves | Entered Research 7368 | -3/Research | Evolved 2 slots: Propulsion x2 7840 | -3/Research | Lost 3 parts (3w) 8392 | -3/Research | Lost 4 parts (2u2w) 8515 | -3/Research | Destroyed 7 combat bots 8613 | -3/Research | Discovered new exit (range 16) 8668 | -3/Research | Identified exit to Research 8677 | -3/Research | Entered another Research area 8677 | -2/Research | Evolved 2 slots: Power x1, Utility x1 8760 | -2/Research | Identified exit to Quarantine 8910 | -2/Research | Spotted B-90 Cyclops 8926 | -2/Research | Destroyed B-90 Cyclops 9079 | -2/Research | Entered Quarantine 9145 | -2/Quarantine | Garrison activated, responded to threat 9221 | -2/Quarantine | Lost 9 parts (1p1n1u6w) 9315 | -2/Quarantine | Lost 3 parts (1p1u1w) 9621 | -2/Quarantine | Garrison activated, responded to threat 9694 | -2/Quarantine | Destroyed 10 combat bots 10002 | -2/Quarantine | System corruption reached 10% 10007 | -2/Quarantine | Scanned by Researcher 10071 | -2/Quarantine | Lost 5 parts (2n1u2w) 10156 | -2/Quarantine | Core integrity fell below 50% 10170 | -2/Quarantine | Spotted Fortress 10171 | -2/Quarantine | Core integrity fell below 20% 10201 | -2/Quarantine | Lost 30 parts (4p4n9u13w) 10206 | -2/Quarantine | Discovered new exit (range 6) 10208 | -2/Quarantine | Identified exit to Section 7 10208 | -2/Quarantine | Entered Section 7 10232 | -2/Section 7 | Spotted S7 Guard 10234 | -2/Section 7 | Spotted S7 Guard 10344 | -2/Section 7 | Discovered new exit (range 16) 10370 | -2/Section 7 | Identified exit to Access 10371 | -2/Section 7 | Entered Access 10371 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10425 | -1/Access | Build established: Mutant 10456 | -1/Access | Spotted B-99 Colossus 10556 | -1/Access | Core integrity fell below 50% 10648 | -1/Access | Core integrity fell below 20% 10662 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- Dropped Adv. Recalibrator. Acquired Com. HERF Cannon. K-01 Serf cleans the Wave Collapse Detector. U-05 Engineer lays Concrete. K-01 Serf cleans the Wave Collapse Detector. Connecting with Terminal... >>Query(Hydra) Yet another [Derelict] Prototype, though this one doesn't yet appear to have reached an operational state. A six-headed monstrosity, each mounted with a single heavy battle rifle? I'm not sure where the [Tinkerers] are coming up with the wild ideas for their prototypes, but I have a hunch that at some point they raided the [Cetus Mainframe]. ALERT: Suspicious activity at Terminal A015. Dispatching Investigation squad. Penetrated by Slug. Adv. Signal Interpreter destroyed. Penetrated by Slug. H-88 Terminator suffers critical hit. Penetrated by Slug. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????? ########### | | ??????????????????????????????# # ## | | ??????????????????????????????# # ## | | ??????????????????????????????# # ## | | ??????????????????????????????# # " + | | ??????????????????????????????# #""" # | | ??????????????????????????????# # """ # | | ??????????????????????????????# # " + | | ????????????????????#######???# # # | | ????????????????????# ??# #! # | | ????????????????????# ??# ########## | | ????????????????????#= " ## ##?????# | | ????????????????????# """ # ####### | | ????????????????????# """ + "" | | ????????????????????# " # "T | | ????????????????????# # ####### | | ????????????????????# ?## ##?????# | | ????????????????????# ??# #??????## | | ????????????????????#######???# #???????# | | ??????????????????????????????# #???????# | | ??????????????????????????????# #???????# | | ??????????????????????????????# #???????# | | ???????????????????????######## #???????# | | ???????????????????????# h #???????# | | ???????????????????????# +???????# | | ???????????????????????# @########???????# | | ???????????????????????# #??????????????# | | ???????????????????????# #??????????????# | | ???????????????????????# #??????????????# | | ???????????????????????# #????########### | | ??????????????????????? #????# !! + | | ??????????????????????? "????# !] # | | ?????????????????????? "????# + | | ?????????????????????? ]"????# # | | ?????????????????????? ]]]????# # | | ????????????????????? ]"????# ##+###### | | ????????????????????? "????# = # ??????? | | ????????????????????? ?????# # ??????? | | ???????????????????? ?????########### ????? | | ?????????????????????#####???????????????# ??? | | ?????????????????????????????????????????#! "" # | | ????????????????????????????????########## """ + | | ????????????????????????????????# # "R # | | ????????????????????????????????# # """??? | | ????????????????????????????????#" # "????? | | ????????????????????????????????#"" [ #???????? | | ????????????????????????????????#"" #???????? | | ????????????????????????????????#"" #+#?????? | | ????????????????????????????????#"" # ####### | | ????????????????????????????????#"T # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 123 Energy Generation 45 Energy Capacity 430 Matter Stores 600 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 Corruption Prevention 12 Armor Coverage 750 Resistance: KI 40 Resistance: TH 20 Resistance: EM 30 Power Shielding 90 Reclamation Efficiency 15 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 4 Kinecelleration 30 Overload Amplification 50 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingNeutrinoReconstructor Manual? 0 Play Time 02:21:36 Cumulative 113.0 hours Start 2021.05.13 @ 21:10:06 End 2021.05.14 @ 16:47:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 188 Rogue 186 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 51 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b77c02d0-856d-4dc8-88da-8e7bc76a0829