Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.06 @ 22:42:06 Player: GayPredator Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (23) 115 Value Destroyed (364) 364 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (951) 951 TOTAL SCORE: 4710 Bonus ------- Follower Combat Kills 372 Met Imprinter 300 Was Imprinted 300 Friendly Fire -21 Cogmind --------- Core Integrity 850/850 Matter 287/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Movement Rolling (86) Location -6/Factory Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (4) --- Wheel Wheel Armored Huge Wheel > --- UTILITY (6) ------ Coolant Injector Medium Storage Unit Sensor Array Improved Targeting Computer Hardened Light Armor Plating Hacking Drone Bay (1/1) > --- WEAPON (4) ------- Lightning Gun Gatling Laser Rocket Array Phasing Sabre > --- INVENTORY (10) --- Improved Ion Engine Improved Heat Sink Triangulator Improved Targeting Computer Makeshift Light Armor Plating System Restoration Module System Restoration Module Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Wheel Wheel Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Medium Storage Unit Sensor Array Improved Targeting Computer Hardened Light Armor Plating Hacking Drone Bay > --- WEAPON ----------- Lightning Gun Gatling Laser Rocket Array Phasing Sabre > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Makeshift Light Armor Plating System Restoration Module System Restoration Module Precision Grenade Launcher [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion VTOL Module Wheel Wheel Flight Unit VTOL Module Utility Improved Targeting Computer Device Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Rocket Array Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 4 | . . 1 . . . 3 Weapon 2 | . . . . . . 2 Parts Attached 63 | 8 11 19 4 5 10 6 Power 5 | 1 . 2 . . 2 . Engine 5 | 1 . 2 . . 2 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 3 2 2 . 1 2 1 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 6 | 3 . . . . 2 1 Hover . | . . . . . . . Flight 5 | . 2 2 . 1 . . Utility 22 | 2 2 9 2 2 2 3 Device 14 | 1 1 6 1 1 1 3 Storage 2 | 1 . . . 1 . . Processor 1 | . . 1 . . . . Hackware 1 | . 1 . . . . . Protection 4 | . . 2 1 . 1 . Artifact . | . . . . . . . Weapon 25 | 2 7 6 2 2 4 2 Energy Gun 15 | . 4 6 2 . 2 1 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 3 . . . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . . . . 2 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . 3 . . Parts Lost 1 | . . . . . 1 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak 1 | . . . . . 1 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 86 | . 98 95 79 67 83 92 Engine 11 | . 14 11 11 11 11 6 Wheel 7 | . 15 . . . 6 20 Flight 20 | . 12 33 33 33 20 . Device 10 | . 13 14 9 1 8 19 Storage 11 | . 14 11 11 11 11 6 Processor 7 | . . 6 11 11 11 6 Protection 1 | . . . 1 . 1 6 Energy Gun 9 | . 13 17 2 . 7 13 Ballistic Gun 3 | . 13 . . . . . Launcher 1 | . . . . . 4 6 Slashing Weapon 1 | . . . . . 1 6 Peak Build Rating 54 | 7 10 16 16 24 30 54 Average Rating 18 | 5 8 14 12 14 19 53 On Entrance 12 | . 7 10 12 12 15 30 Naked Turns . | . . . . . . . Heaviest Build 41 | 13 15 19 11 22 30 41 Greatest Support 48 | 26 20 12 12 16 38 48 Greatest Overweight (x) 3 | . 3 1 . 1 2 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 Average Capacity 9 | 6 8 8 8 9 10 10 Most Carried 10 | 5 8 8 8 9 10 9 Average Carried 7 | 3 7 7 7 8 8 7 Final Capacity 10 | 8 8 8 8 10 10 10 Final Carried 10 | 5 8 8 8 9 10 8 Class Distribution -------------------- 78% | Mutant 10% | Derelict-Gunner 5% | Sprinter 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 950 | 308 130 90 107 93 175 47 Remotely . | . . . . . . . Salvage Created 658 | 97 205 269 47 . 40 . Parts 47 | 7 16 18 5 . 1 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . Prevented 6 | . . . . . 6 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 15 | . 5 7 3 . . . Guns 12 | . 3 6 3 . . . AOE 3 | . 2 1 . . . . Classes Destroyed 7 | 2 4 . . . 1 . Tunneler 1 | 1 . . . . . . Recycler 2 | 1 . 1 . . . . Minesweeper 1 | . . . . . 1 . Operator 2 | . 1 1 . . . . Watcher 2 | . 2 . . . . . Swarmer 11 | . 3 5 3 . . . Grunt 4 | . 2 2 . . . . Best Kill Streak 4 | 1 3 4 3 . 1 . Combat Bots Only 3 | . 3 2 3 . . . Max Kills in Single Turn 2 | 1 2 2 1 . 1 . Gunslinging . | . . . . . . . Exploded 2 | . 2 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 57 | . 14 19 11 . 11 2 Missed 24 | . 5 6 3 . 9 1 Damage Taken 436 | . 150 101 65 . 73 47 Core 66 | . 37 18 . . 11 . Absorbed by Shields 13 | . . 13 . . . . Regen/Repaired (Parts) 127 | . 127 . . . . . Core Remaining (%) 92 | 100 85 . . . 92 . Volleys Fired 63 | 14 16 15 4 . 12 2 Largest 2 | 2 2 2 2 . 1 2 Hottest 135 | 40 80 90 90 . 80 135 Shots Fired 113 | 28 32 29 8 . 12 4 Gun 109 | 28 32 29 8 . 8 4 Cannon . | . . . . . . . Launcher 4 | . . . . . 4 . Special . | . . . . . . . Kinetic 40 | 28 12 . . . . . Thermal 5 | . . . . . 3 2 Explosive 4 | . . . . . 4 . Electromagnetic 64 | . 20 29 8 . 5 2 Robot Hit Streak 9 | 5 9 6 3 . 5 6 Robot Miss Streak 5 | 3 2 5 3 . 4 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 78 | 18 20 19 5 . 13 3 Core Hits 38 | 4 11 14 3 . 5 1 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . 1 . . . . . Corrupt 1 | . 1 . . . . . Melee Attacks 2 | . . . . . 2 . Impact . | . . . . . . . Slashing 2 | . . . . . 2 . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1591 | 155 313 304 51 . 699 69 Guns 911 | 155 255 245 51 . 136 69 Cannons . | . . . . . . . Explosions 510 | . 58 59 . . 393 . Melee 170 | . . . . . 170 . Ramming . | . . . . . . . Kinetic 203 | 155 48 . . . . . Thermal 227 | . 58 59 . . 45 65 Explosive 393 | . . . . . 393 . Electromagnetic 598 | . 207 245 51 . 91 4 Impact . | . . . . . . . Slashing 170 | . . . . . 170 . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 83 | . . . . . 83 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 83 | . . . . . 83 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 186 | . 186 132 156 . 79 138 Average Temperature 55 | . 68 54 76 . 20 70 Received Heat Transfer 105 | . 60 18 . . 27 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 1 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 375 | . 100 50 . . 100 125 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 488 | 10 157 364 211 . . 488 Initial 450 | . 6 66 141 . . 450 Average 196 | 4 94 224 185 . . 451 Maximum Alert Level 2 | . . 1 1 . . 2 Low Security (%) 59 | 100 100 27 42 . . . Level 1 20 | . . 72 57 . . . Level 2 20 | . . . . . . 100 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 3 . . . 2 Investigation 1 | . . . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 4 | . 1 3 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 43 | . 12 13 7 . 10 1 Peak Tracking Total 5 | . 3 5 4 . 3 1 Tactical Retreats 5 | . 2 3 . . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 13 | . 6 3 . . . 4 Terminals 6 | . 4 2 . . . . Fabricators 1 | . . . . . . 1 Repair Stations 2 | . 1 . . . . 1 Recycling Units 2 | . 1 . . . . 1 Scanalyzers 2 | . . 1 . . . 1 Garrison Access . | . . . . . . . Total Hacks 48 | . 27 15 . . . 6 Successful 28 | . 18 9 . . . 1 Failed 20 | . 9 6 . . . 5 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 20 | . 11 6 . 1 . 2 Terminals 26 | . 19 7 . . . . Fabricators 2 | . . . . . . 2 Repair Stations 7 | . 6 . . . . 1 Recycling Units 4 | . 2 . . . . 2 Scanalyzers 9 | . . 8 . . . 1 Garrison Access . | . . . . . . . Terminal Hacks 5 | . 4 1 . . . . Branch Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 6 . . . . . Scan Component 3 | . 3 . . . . . Repair 3 | . 3 . . . . . Recycling Unit Hacks 3 | . 2 . . . . 1 Report Inventory 2 | . 1 . . . . 1 Retrieve Components 1 | . 1 . . . . . Scanalyzer 8 | . . 8 . . . . Insert Component 4 | . . 4 . . . . Analyze 4 | . . 4 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 6 . . . . . Terminals 6 | . 6 . . . . . Botnet 4 | . 4 . . . . . Disrupt 1 | . 1 . . . . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 10 | . 4 3 . . . 3 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 19 | . . 4 . 15 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 3 . . . . . Time 78 | . 78 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed 4 | . . 4 . . . . Part Schematics Acquired 4 | . . 4 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 7 | . . . . 4 . 3 Largest Group 4 | . . . . 4 4 3 Highest-Rated Group 210 | . . . . 154 154 210 Highest-Rated Ally 70 | . . . . 40 40 70 Zionite Dispatches 1 | . . . . . . 1 Light 1 | . . . . . . 1 Total Orders 1 | . . . . . . 1 RETURN 1 | . . . . . . 1 Ally Attacks 49 | . . . . . 37 12 Total Damage 1217 | . . . . . 1044 173 Kills 12 | . . . . . 11 1 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . 1 . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . Drone Launches 1 | . . . . . . 1 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 2924 | 118 660 369 87 541 830 319 Spaces Moved 3119 | 60 487 380 207 965 712 308 Core 1 | 1 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 975 | 59 310 . . . 298 308 Hover . | . . . . . . . Flight 2143 | . 177 380 207 965 414 . Fastest Speed 29 | 50 80 29 29 29 35 86 Average Speed 68 | 86 91 65 29 34 100 86 Slowest Speed 275 | 90 275 109 29 118 192 86 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 4 51 40 76 89 77 9 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 8 | . . . 1 4 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 92 | . 5 5 . . 82 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 92 | . 5 5 . . 82 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3805 | 101 672 473 226 1173 803 357 Wait 467 | 10 132 39 6 185 58 37 Move 3113 | 59 486 379 206 964 711 308 Hop . | . . . . . . . Pick Up 43 | 7 13 6 2 6 5 4 Fast Attach 22 | 7 6 4 . 2 3 . Attach 24 | 1 3 8 2 1 3 6 Detach 14 | 1 1 6 2 4 . . Swap 17 | . 2 7 2 2 4 . Drop 40 | 2 13 9 2 9 5 . Fire 63 | 14 16 15 4 . 12 2 Melee 2 | . . . . . 2 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 119 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Identified exit to Mines 295 | -10/Materials | Discovered new exit (range 3) 306 | -10/Materials | Build established: Mutant 390 | -10/Materials | Repaired Structural Scanner 453 | -10/Materials | Repaired Assault Rifle 723 | -10/Materials | Repaired EM Pulse Gun 779 | -10/Materials | Entered another Materials area 779 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1081 | -9/Materials | Discovered new exit (range 9) 1148 | -9/Materials | Entered Mines 1219 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1233 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1235 | -9/Mines | Entered Zion 1254 | -7/Zion | Learned Factory emergency access door positions 1260 | -7/Zion | Received a hallucinogenic algorithm 1263 | -7/Zion | Discovered new exit (range 9) 1276 | -7/Zion | Given the Hacking Drone Bay 1277 | -7/Zion | Found Prototype Device 1279 | -7/Zion | Identified Hacking Drone Bay 1355 | -7/Zion | Found Prototype Launcher 1355 | -7/Zion | Identified Rocket Array 1389 | -7/Zion | Learned location of Quarantine (-2) 1494 | -7/Zion | Met Imprinter 1501 | -7/Zion | Imprinted 1503 | -7/Zion | Declared Zion's savior 1776 | -7/Zion | Entered Proximity Caves 1776 | -6/Proximity Caves | Accompanied by 4 allies 1779 | -6/Proximity Caves | Spotter reported a threat 1977 | -6/Proximity Caves | Spotter reported a threat 2032 | -6/Proximity Caves | Learned Factory emergency access door positions 2150 | -6/Proximity Caves | Spotter reported a threat 2470 | -6/Proximity Caves | Found DCF Scrap (14 items) 2530 | -6/Proximity Caves | Spotted B-75 Beast 2546 | -6/Proximity Caves | Allies destroyed B-75 Beast 2597 | -6/Proximity Caves | Discovered new exit (range 11) 2606 | -6/Proximity Caves | Entered Factory 2606 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 2862 | -6/Factory | Zion Light squad teleported in 2917 | -6/Factory | Build established: Derelict-Gunner 2925 | -6/Factory | Self-destructed Last Messages --------------- for backup, and if you need any intel that'll take longer so we'll sever this connection and you can retrieve it at the next terminal. >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : PA-230(z)/Light(3) ] [ 2 : Recon ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 02862_ PA-230(z): "We'll hit them fast. And hard." 02876_ Connecting with Scanalyzer... 02891_ K-01 Serf collects debris. 02900_ ALERT: All DSF locations entering lockdown mode. 02901_ K-01 Serf collects debris. 02912_ P-60 Hacker destroyed. 02917_ Acquired 47 matter. Map ----- +----------------------------------------------------+ | ????????????????????? ????????????????????????? | | ????????????????????? #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# +??????????????????????? | | ???????????????????## #??????????????????????? | | ???????????????????# #??????????????????????? | | ????????????????????T #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #####+##########???????? | | ????????????????????# # +??? ??? | | ????????????????????# # ! #??? ### | | ????????????????????# # #? ? # | | ????????????????????#? # #? # | | ????????????????????# # #?? # | | ???????############## # !#?? # | | ????? * + #?? # | | ????? ! # ]#?? # | | ????? # [+??? + | | ?????? # #??? # | | ?????? ? ? ##############+#??? # | | ???????################z#######????????# #???# # | | ?????????????????# #????????# #???# # | | ?????????????????# z "" #????????# #???# # | | ?????????????????# @""" #????????# #???# ##+ | | ?????????????????# = R" #?######## ##### | | ?????????????????+ """ + | | ?????????????????# #?########/#####+### | | ?????????????????# #?# # ! | | ?????????????????# """"""""" #?# """ # ! | | ?????????????????# #?# """"" # ! | | ?????????????????# """"""""" #?# """"" # | | ?????????????????# #?# # """ "" | | ?????????????????# ? ??#?# """ """ # """ "" | | ??????????????????????######????# """S""" # """ "" | | ????????????????????????????????# # | | ????????????????????????????????################## | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Imp. Titanium Leg | -7/Zion | Archive Energy Well | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Med. Treads | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Arc Projector | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Recalibrator | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicLegEdition Manual? 0 Play Time 01:05:58 Cumulative 152.4 hours Start 2024.10.22 @ 21:49:24 End 2024.11.06 @ 22:42:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 132 Rogue 93 Adventurer 32 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 65 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: b154c992-f535-4ab0-acc6-3ca10ae58af7