Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.17 @ 15:54:53

Player: fpsbossfight

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (28)      140
Value Destroyed (802)      802
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (307)                307
              TOTAL SCORE: 3789

 Bonus
-------
Follower Combat Kills      107
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             550/700
Matter                     169/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
    Medium Treads
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Assault Rifle
     Light Assault Rifle
  Improved Grenade Launcher
  Improved Grenade Launcher
           Axe

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
>            --- PROPULSION -------
       Light Treads
  Subdweller Monowheel
>            --- UTILITY ----------
             Scrap Shield
>            --- WEAPON -----------
       Small Laser
  Subdweller Shrapnel Launcher
>            --- INVENTORY --------
             Ion Engine
             Huge Storage Unit
       Light Assault Rifle
       Light Assault Rifle
       Light Assault Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Subdweller Shrapnel Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -8  -8  -7  
-------                    Run  | Yrd Mat Sub Mat Gar Fac 
Slots Evolved              6    | .   .   .   4   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  5    | .   .   .   3   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             22   | 2   4   4   5   2   5   
  Power                    2    | .   1   .   1   .   .   
    Engine                 1    | .   .   .   1   .   .   
    Core                   1    | .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   1   2   .   1   2   
    Treads                 5    | 1   .   1   .   1   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  3    | 1   1   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  3    | .   1   1   1   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                1    | .   .   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | .   1   1   3   1   3   
    Energy Gun             1    | .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   .   2   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 7    | .   2   3   1   .   1   
  Power                    3    | .   1   1   1   .   .   
  Propulsion               2    | .   1   .   .   .   1   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   
  Highest Loss Streak      3    | .   1   3   1   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     61   | .   95  82  28  9   7   
  Engine                   2    | .   3   .   4   .   .   
  Core                     6    | .   10  12  .   .   .   
  Treads                   10   | .   14  14  4   7   6   
  Wheel                    8    | .   13  14  4   .   .   
  Storage                  7    | .   14  1   4   .   .   
  Protection               6    | .   10  13  .   .   .   
  Energy Gun               8    | .   13  12  .   .   .   
  Ballistic Gun            9    | .   14  12  9   2   .   
Peak Build Rating          13   | 6   9   13  8   2   8   
  Average Rating           6    | 6   8   10  3   1   3   
  On Entrance              4    | 6   6   9   5   .   1   
Naked Turns                125  | .   .   .   66  22  37  
Heaviest Build             94   | 10  15  25  94  1   4   
  Greatest Support         20   | 16  16  20  20  20  3   
  Greatest Overweight (x)  4    | .   .   1   4   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   25  5   5   
  Average Capacity         7    | 8   8   5   14  5   5   
  Most Carried             8    | 6   8   7   5   3   5   
  Average Carried          5    | 6   6   5   2   1   4   
  Final Capacity           8    | 8   8   5   5   5   5   
  Final Carried            6    | 6   6   5   2   2   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Materials
 Mutant | -8/Garrison
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -8  -8  -7  
-----------                Run  | Yrd Mat Sub Mat Gar Fac 
Matter Collected           471  | 172 118 .   27  102 52  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            869  | .   529 84  204 .   52  
  Parts                    49   | .   30  7   9   .   3   
Haulers Intercepted        1    | .   .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -8  -7  
-------                    Run  | Yrd Mat Sub Mat Gar Fac 
Combat Hostiles Destroyed  26   | .   16  5   5   .   .   
  Guns                     17   | .   15  .   2   .   .   
  AOE                      9    | .   1   5   3   .   .   
Classes Destroyed          6    | .   2   1   2   .   1   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 1    | .   .   .   1   .   .   
  Swarmer                  8    | .   6   .   2   .   .   
  Grunt                    12   | .   10  .   2   .   .   
  Duelist                  1    | .   .   .   1   .   .   
  Subdweller               5    | .   .   5   .   .   .   
Best Kill Streak           6    | .   5   5   6   .   1   
  Combat Bots Only         5    | .   5   5   5   .   .   
Max Kills in Single Turn   3    | .   1   1   3   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   1   1   2   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -8  -8  -7  
--------                   Run  | Yrd Mat Sub Mat Gar Fac 
Hostile Shots Fired        243  | .   62  17  50  16  98  
  Missed                   85   | .   10  7   16  4   48  
Damage Taken               2117 | .   574 358 591 187 407 
  Core                     830  | .   144 69  350 117 150 
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Regen/Repaired (Parts)   64   | .   64  .   .   .   .   
Core Remaining (%)         43   | 100 .   14  .   15  .   
Volleys Fired              69   | .   51  8   9   1   .   
  Largest                  2    | .   2   2   2   1   .   
  Hottest                  60   | .   60  60  40  20  .   
Shots Fired                127  | .   102 9   15  1   .   
  Gun                      117  | .   102 2   12  1   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 10   | .   .   7   3   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  75   | .   51  8   15  1   .   
  Thermal                  52   | .   51  1   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         13   | .   13  5   6   .   .   
  Robot Miss Streak        6    | .   6   1   2   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   
Shots Hit Robots           81   | .   65  6   9   .   1   
  Core Hits                54   | .   29  10  13  .   2   
  Critical Kills           1    | .   1   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   .   
    Destroy                1    | .   1   .   .   .   .   
Melee Attacks              1    | .   .   .   .   .   1   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 1    | .   .   .   .   .   1   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            1    | .   .   .   .   .   1   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           2371 | .   661 847 767 12  84  
  Guns                     670  | .   608 .   62  .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               1556 | .   53  847 656 .   .   
  Melee                    74   | .   .   .   .   .   74  
  Ramming                  71   | .   .   .   49  12  10  
  Kinetic                  1835 | .   270 847 718 .   .   
  Thermal                  338  | .   338 .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          53   | .   53  .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 74   | .   .   .   .   .   74  
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         3    | .   .   .   1   3   .   
  Average Corruption       2    | .   .   .   1   2   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  2    | .   .   .   1   1   .   
    Message Errors         1    | .   .   .   1   .   .   
    Matter Fused           1    | .   .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            4    | .   .   .   4   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               4    | .   .   .   4   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      276  | .   34  109 123 6   4   
  Shots                    8    | .   1   4   3   .   .   
  Rammed                   17   | .   .   .   11  1   5   
Targets Rammed             17   | .   .   .   11  1   5   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        219  | .   219 .   30  .   .   
  Average Temperature      67   | .   69  .   13  .   .   
  Received Heat Transfer   777  | .   234 69  225 117 132 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         775  | .   775 .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -8  -8  -7  
-------                    Run  | Yrd Mat Sub Mat Gar Fac 
Peak Influence             392  | .   378 .   283 387 392 
  Initial                  203  | .   .   .   18  183 203 
  Average                  240  | .   221 .   114 302 310 
Maximum Alert Level        1    | .   1   .   1   1   1   
  Low Security (%)         26   | 100 30  .   81  5   .   
  Level 1                  73   | .   69  .   18  94  100 
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   4   .   1   .   1   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -8  -7  
---------                  Run  | Yrd Mat Sub Mat Gar Fac 
Distress Signals           2    | .   1   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              75   | .   27  10  20  8   10  
  Peak Tracking Total      15   | .   7   7   15  7   6   
  Tactical Retreats        7    | .   1   .   1   2   3   

 Traps                          | -11 -10 -10 -8  -8  -7  
-------                    Run  | Yrd Mat Sub Mat Gar Fac 
Traps Triggered            5    | .   1   .   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -7  
----------                 Run  | Yrd Mat Sub Mat Gar Fac 
Machines Disabled          2    | .   2   .   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -7  
---------                  Run  | Yrd Mat Sub Mat Gar Fac 
Machines Accessed          8    | .   4   .   1   1   2   
  Terminals                5    | .   2   .   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                15   | .   11  .   1   1   2   
  Successful               10   | .   7   .   1   1   1   
  Failed                   5    | .   4   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   8    | .   7   .   .   .   1   
  Terminals                11   | .   8   .   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             5    | .   3   .   .   1   1   
  Record                   1    | .   .   .   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Recall Investigation     1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   2   .   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -7  
------------               Run  | Yrd Mat Sub Mat Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -7  
--------                   Run  | Yrd Mat Sub Mat Gar Fac 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   .   
  Highest-Rated Group      59   | .   .   .   .   59  .   
  Highest-Rated Ally       39   | .   .   .   .   39  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   .   18  .   
  Total Damage             307  | .   .   .   .   307 .   
  Kills                    5    | .   .   .   .   5   .   
Allies Corrupted           1    | .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  -7  
-------                    Run  | Yrd Mat Sub Mat Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -8  -8  -7  
-------------              Run  | Yrd Mat Sub Mat Gar Fac 
Turns Passed               1588 | 3   806 160 138 139 342 
Spaces Moved               1406 | 1   328 102 136 199 640 
  Core                     947  | .   .   .   110 197 640 
  Treads                   17   | .   .   15  .   2   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   442  | 1   328 87  26  .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 100 100 100 50  50  50  
  Average Speed            69   | 100 100 130 69  51  50  
  Slowest Speed            240  | 100 100 240 150 160 100 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       25   | 2   54  8   22  39  27  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .   1   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          124  | .   .   70  54  .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      124  | .   .   70  54  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -8  -8  -7  
---------                  Run  | Yrd Mat Sub Mat Gar Fac 
Total                      1898 | 2   715 121 166 235 659 
  Wait                     339  | .   321 1   5   10  2   
  Move                     1402 | .   327 101 136 198 640 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  12   | .   7   2   .   1   2   
  Fast Attach              7    | .   2   1   .   .   4   
  Attach                   8    | .   2   .   3   2   1   
  Detach                   5    | .   .   1   .   1   3   
  Swap                     7    | 2   .   3   2   .   .   
  Drop                     10   | .   5   4   .   .   1   
  Fire                     69   | .   51  8   9   1   .   
  Melee                    1    | .   .   .   .   .   1   
  Ram                      17   | .   .   .   11  1   5   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            21   | .   .   .   .   21  .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves
-8/Materials
-8/Garrison
-7/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 0)
    4 | -11/Scrapyard | Entered Materials
   97 | -10/Materials | Discovered new exit (range 15)
  305 | -10/Materials | Discovered new exit (range 10)
  307 | -10/Materials | Build established: Mutant
  443 | -10/Materials | Repaired Sml. Laser
  450 | -10/Materials | Core integrity fell below 50%
  788 | -10/Materials | Discovered new exit (range 8)
  810 | -10/Materials | Entered Subcaves
  880 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  927 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
  928 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
  931 | -10/Subcaves  | Discovered new exit (range 8)
  942 | -10/Subcaves  | Ambushed by swarm of Subdwellers
  968 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  970 | -10/Subcaves  | Core integrity fell below 20%
  970 | -10/Subcaves  | Entered Materials
  970 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  980 | -8/Materials  | Lost 4 allies
  998 | -8/Materials  | Lost 3 parts (1p1u1w)
 1042 | -8/Materials  | Released all parts (5)
 1093 | -8/Materials  | Core integrity fell below 50%
 1108 | -8/Materials  | Identified exit to Garrison
 1108 | -8/Materials  | Entered Garrison
 1117 | -8/Garrison   | Rescued a captive Derelict
 1118 | -8/Garrison   | Rescued a captive Derelict
 1198 | -8/Garrison   | Core integrity fell below 20%
 1243 | -8/Garrison   | Discovered new exit (range 10)
 1247 | -8/Garrison   | Entered Factory
 1247 | -7/Factory    | Evolved 2 slots: Utility x2
 1589 | -7/Factory    | Self-destructed

 Last Messages 
---------------
01436_ Acquired Imp. Grenade Launcher. <x2>
01446_ Slammed into K-01 Serf. <x3>
01452_ Slammed into A-02 Transporter.
01507_ Slammed into T-07 Excavator.
01540_ Triggered Blade Trap.
01540_ Massive razor-sharp blades shoot up from
  within the floor.
01540_ Med. Treads severed.
01540_ Acquired Med. Treads.
01579_ Connecting with Terminal...
>>Query(DSF)
Distributed [Storage] Facility. An area
  designated for storage of materials and
  components. Distribution serves two purposes,
  making local access to resources easier while
  also minimizing losses in the event that one
  is compromised. DSF entrances are temporarily
  sealed in the event that potential threats
  appear in the areas they serve.
01579_ Connecting with Terminal...

 Map 
-----
+----------------------------------------------------+
|                     ??????????????????#        ??? |
|                     ??????????????????#        ??? |
|                     ???????????????????       ???? |
|                     ??????????????#####       ???? |
|                     ??????????????#   +?     ????? |
|                     ?????????????##   #?     ????? |
|                     ?????????????+    #??   ?????? |
|                     ?????????????#    #??   ?????? |
|                     ?????????????#    ####+####### |
|                     ?????????????#                 |
|                     ?????????????#                 |
|                     ?????????????#                 |
|                     ?????????????+                 |
|                     ?????????????#                 |
|                     ?????????????#     ###+####### |
|                     ????????????##     ##????????? |
|                     ????????????#       #????????? |
|                     ????????????#       #????????? |
|                     ????????????#       #????????? |
|                     ????????????#       #????????? |
|                     ????????????#       #????????? |
|                     #######?????#       #????????? |
|                     #    !#?????#       #????????? |
|                     #"""  #####?###   ###????????? |
|                     #"""  #   #???#   #??????????? |
|                     #"S  @/   #???#   #??????????? |
|                     #"""  #   #???#   #??######??? |
|                     # "" ]## ##??##   ##? """ #### |
|                     #     ## #???#     #] """ #    |
|                     ######## ##### "   #  """ #    |
|                     ???????#       "T  +      #    |
|                     ???????#######     #      #    |
|                     ?????????????#     # ! ! [#    |
|                     ?????????????### ###?######!   |
|                     ???????????????# #????????#    |
|                     ???????????????# #????????#    |
|                     ???????????????# #????????#### |
|                     ???????????????# #??########?? |
|                     ???????????????# #??#          |
|                     ???????????????# #??#          |
|                     ???????????????# #??#          |
|                     ???????????????# ???#       ?? |
|                     ???????????????? ???########## |
|                     ???????????????? ?????????#    |
|                     ???????????????? ?????????#    |
|                     ???????????????? ?????????#  [ |
|                     ???????????????? ?????????#    |
|                     ???????????????? ?????????#    |
|                     ??????????????????????????#    |
|                     ??????????????????????????# !  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                50
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ParticleElectronPropulsion
  Manual?         0
Play Time         00:20:41
  Cumulative      244.1 hours
  Start           2024.11.17 @ 15:33:10
  End             2024.11.17 @ 15:54:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          123
  Rogue           116
  Adventurer      0
  Explorer        7
Win Type          -
  Total           19
  Types           7/2/5/3/1/0/1/0/0
Lore%             47
Gallery%          71
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c38d9274-5f8b-4a9c-bbdd-f822af33da63