Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.30 @ 18:41:14 Player: [THREAT] Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (59) 295 Value Destroyed (1147) 1147 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3042 Bonus ------- None Cogmind --------- Core Integrity 483/550 Matter 300/300 Energy 20/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Targeting Computer > --- WEAPON (2) ------- Beam Rifle Beam Rifle > --- INVENTORY (10) --- Advanced Weight Redist. System Improved Signal Interpreter Shield Generator Rocket Launcher Datajack Plasma Cutter Katana Katana Katana Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cooling System Medium Storage Unit Targeting Computer Shield Generator > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Ion Engine Heat Sink Heat Sink Rocket Launcher Datajack Plasma Cutter [Rating: 16] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 36 | 8 5 20 3 Power 5 | 1 1 3 . Engine 4 | 1 1 2 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 15 | 2 2 11 . Treads . | . . . . Leg 15 | 2 2 11 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 2 1 3 3 Device 6 | 1 1 2 2 Storage 2 | 1 . 1 . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 3 1 3 . Energy Gun 5 | 1 1 3 . Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . . 2 4 Power 2 | . . 1 1 Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 1 | . . 1 . Highest Loss Streak 2 | . . 2 2 To Critical Strikes . | . . . . Average Backups 7 | 1 5 7 9 Power . | . . . . Propulsion . | . . . . Utility 2 | . 2 2 3 Weapon 2 | . 2 2 3 Tool/Special . | . . . . Unused Backups 16 | . 1 5 10 Power 1 | . . 1 . Propulsion 1 | . 1 . . Utility 3 | . . . 3 Weapon 9 | . . 4 5 Tool/Special 2 | . . . 2 Average Slot Usage (%) 93 | . 100 94 84 Engine 10 | . 14 9 7 Leg 35 | . 28 38 34 Device 10 | . 14 11 6 Storage 11 | . 14 10 9 Processor 1 | . . . 9 Energy Gun 19 | . 17 21 18 Ballistic Gun 2 | . 10 . . Peak Build Rating 16 | 7 7 14 16 Average Rating 10 | 5 7 10 14 On Entrance 7 | . 7 7 14 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 25 | 14 15 25 25 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 8 | 7 8 8 10 Most Carried 10 | 4 8 8 10 Average Carried 7 | . 6 7 9 Final Capacity 10 | 8 8 10 10 Final Carried 10 | 1 8 8 10 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 761 | 343 137 251 30 Remotely 247 | 186 61 . . Salvage Created 2291 | 133 498 1175 485 Parts 105 | 9 17 64 15 Haulers Intercepted 4 | . 1 2 1 Recyclers Shooed 10 | . 3 5 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 28 | . 5 18 5 Guns 27 | . 5 18 4 Classes Destroyed 9 | 3 4 2 . Worker 9 | 1 2 3 3 Builder 4 | . 1 3 . Tunneler 4 | 4 . . . Hauler 4 | . 1 2 1 Recycler 7 | 1 2 3 1 Watcher 3 | . 1 1 1 Swarmer 4 | . . 4 . Grunt 21 | . 5 12 4 Sentry 3 | . . 2 1 Best Kill Streak 9 | 4 6 9 5 Combat Bots Only 4 | . 3 4 2 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 151 | . 27 77 47 Missed 34 | . 6 17 11 Hits 117 | . 21 60 36 Projectile 117 | . 21 60 36 Critical Strikes 5 | . . . 5 Damage Taken 1519 | . 249 668 602 Core 215 | . 52 96 67 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 80 | . . 80 . Core Remaining (%) 85 | 100 79 76 . Volleys Fired 214 | 17 43 112 42 Largest 2 | 2 2 2 2 Hottest 112 | 70 100 112 112 Shots Fired 422 | 34 86 218 84 Gun 422 | 34 86 218 84 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 69 | 30 32 7 . Thermal 353 | 4 54 211 84 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | 6 8 11 11 Robot Miss Streak 6 | 2 6 5 2 Penetration Max . | . . . . Secondary Targets 7 | . . 6 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 253 | 21 53 120 59 Core Hits 107 | 7 27 51 22 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 17 | . 1 10 6 Burn 17 | . 1 10 6 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3395 | 250 622 1620 903 Guns 3384 | 250 622 1620 892 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 11 | . . . 11 Kinetic 486 | 213 211 62 . Thermal 2898 | 37 411 1558 892 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 2 | . . . 2 Kicked 2 | . . . 2 Crushed . | . . . . Highest Temperature 258 | 36 138 210 258 Average Temperature 59 | 19 35 58 111 Received Heat Transfer 843 | . 141 315 387 Effects 3 | . . 3 . Interference 3 | . . 3 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . 1 1 Combat Hostiles 1 | . . . 1 Parts Melted 20 | . 3 8 9 Heat Transferred 9062 | 111 1295 4955 2701 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 198 | 15 65 198 144 Initial 55 | . . 20 55 Average 82 | 2 21 130 49 Influence Increases 965 | 30 169 517 249 Destroy 0b10 Robot/C 560 | . 100 360 100 Destroy 0b10 Robot/NC 155 | 30 35 60 30 Destroy Leader 134 | . 24 86 24 Successful Hack 19 | . 10 5 4 Destroy Structure 7 | . . 6 1 Lose Combat Pursuer 90 | . . . 90 Influence Decreases 841 | 30 121 434 256 Entered New Map 104 | . . 28 76 Time Decay 677 | 30 121 386 140 Lost Part 60 | . . 20 40 Squads Dispatched 4 | . 1 3 . Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . . 5 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 66 | . 7 39 20 Peak Tracking Total 10 | . 3 7 10 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 1 | . 1 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 3 1 3 Terminals 6 | . 3 . 3 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 22 | . 7 7 8 Successful 15 | . 6 5 4 Failed 7 | . 1 2 4 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 10 | . 5 . 5 Terminals 15 | . 7 . 8 Fabricators . | . . . . Repair Stations 7 | . . 7 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 3 . 1 Branch Access Points 1 | . 1 . . Alert Level 1 | . . . 1 Locate Traps 1 | . 1 . . Disarm Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 5 | . . 5 . Scan Component 3 | . . 3 . Repair 2 | . . 2 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 3 . 3 Terminals 6 | . 3 . 3 Botnet 6 | . 3 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 1 2 Full Trace Events 3 | . 1 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 2 | . . 2 . Time 52 | . . 52 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1720 | 141 369 915 295 Spaces Moved 739 | 69 175 383 112 Core 9 | 9 . . . Treads . | . . . . Legs 730 | 60 175 383 112 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 119 | 110 120 120 120 Slowest Speed 120 | 120 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 4 41 37 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1173 | 101 254 629 189 Wait 101 | . 13 68 20 Move 736 | 68 174 382 112 Hop . | . . . . Pick Up 46 | 8 12 20 6 Fast Attach 5 | . . 4 1 Attach 11 | 7 . 2 2 Detach 1 | . . . 1 Swap 26 | 1 7 18 . Drop 31 | . 5 23 3 Fire 214 | 17 43 112 42 Melee . | . . . . Ram . | . . . . Kick 2 | . . . 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 5) 324 | -10/Materials | Build established: Mutant 494 | -10/Materials | Identified exit to Mines 511 | -10/Materials | Entered another Materials area 511 | -9/Materials | Evolved 2 slots: Propulsion x2 984 | -9/Materials | Build established: Scavenger-Mutant 1100 | -9/Materials | Repaired Aluminum Leg 1238 | -9/Materials | Repaired Sml. Storage Unit 1417 | -9/Materials | Discovered new exit (range 7) 1426 | -9/Materials | Entered another Materials area 1426 | -8/Materials | Evolved 2 slots: Utility x2 1721 | -8/Materials | Self-destructed Last Messages --------------- G-47 Trooper destroyed. K-01 Serf collects debris. W-25 Informer sends out distress signal. Kicked W-25 Informer out of the way. W-25 Informer destroyed. Aluminum Leg destroyed. Critical hit (Burn: +37). W-25 Informer sends out distress signal. Imp. Ion Engine destroyed. Lgt. Nuclear Core melted. G-47 Trooper destroyed. K-01 Serf collects debris. Acquired Imp. Heat Sink. Acquired 10 matter. Y-45 Defender suffers critical hit (Burn). Melted Lgt. Treads. Y-45 Defender heat damages Beam Rifle. Y-45 Defender critical meltdown. Critical hit (Burn: +37). Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????"????????????????? ????? | | ?????????????????????????? ????????????????? ????? | | ?????????????????????????? ????????????????? #???? | | ?????????????????????????? "???????????????? ???? | | ?????????????????????????? "???????????????? #???? | | ?????????????????????????? ???????????????? #???? | | ??????????????????????####+#######?????????? #???? | | ??????????????????????? r ????###?# #???? | | ??????????????????????? #####T### #???? | | ???????????????????????? ! #???? | | ????????????????????????# #??##### !!! #???? | | ????????????????????????#g #??????# ! ! #???? | | ????????????????????????# ######## !* #???? | | ????????????????????????# t # # ##### | | ????????????????######### # # ==! | | ??????????? Y! # # ! ==! | | ??????????????????####+##%[%+% #""%==!! | | ????????????????????????#g### #"T=%= | | ????????????????????????# #?# % %#""%= | | ????????????????????????#@#?# % / | | ????????????????????????# #?# # | | ????????????????????????#%#?# = # #####+##### | | ????????????????????????# #?#!%* # # ## | | ????????????????????????# #?# = # # """ ## | | ????????????????????????# #?# # # """ ## | | ????????????????????????# #?# # # """ # | | ????????????????????????#+#?######## # # | | ???????????????????????? #????????# # """ + | | ???????????????????????? #????????# # """ # | | ???????????????????????? ?????????# # """ # | | ???????????????????????? =?????????# # ## | | ???????????????????????? ?????????+ ##########? | | ???????????????????????? !?????????# #?????????? | | ???????????????????????? ?????????? #?????????? | | ???????????????????????? ?????????? ??????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 65% | -9/Materials Sml. Storage Unit | 67% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmReflectiveHarness Manual? 0 Play Time 00:15:31 Cumulative 85.4 hours Start 2026.06.30 @ 18:28:20 End 2026.06.30 @ 18:41:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 37 Adventurer 30 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 36 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 80% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 97655593-17e2-4491-82ba-0f1b31a62958