Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.21 @ 19:15:42 Player: Peace Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1163) 1163 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (232) 232 TOTAL SCORE: 3605 Bonus ------- High Alert Combat Kills 32 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 223/300 Energy 160/160 System Corruption 0% Temperature Cool (86) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Cryofiber Web Large Storage Unit Transport Network Coupler Improved Targeting Computer > --- WEAPON (3) ------- Heavy Particle Cannon Ripper > --- INVENTORY (15) --- Light Deuterium Engine Light Nuclear Core Medium Storage Unit Improved Terrain Scanner Seismic Detector Long-range Tractor Beam Heavy Particle Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Heavy Laser Heavy Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Medium Storage Unit Improved Terrain Scanner Seismic Detector Transport Network Coupler Long-range Tractor Beam Heavy Particle Cannon Assault Rifle Improved Grenade Launcher Ripper [Rating: 36] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Cryofiber Web Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 1 . Weapon 1 | . . . . 1 . Parts Attached 49 | 6 . 1 8 24 10 Power 8 | 1 . . 2 4 1 Engine 4 | 1 . . 1 2 . Core 4 | . . . 1 2 1 Reactor . | . . . . . . Propulsion 14 | 2 . . 2 6 4 Treads . | . . . . . . Leg 11 | 2 . . 2 3 4 Wheel 3 | . . . . 3 . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 . 1 3 7 1 Device 6 | . . 1 1 4 . Storage 2 | 1 . . . 1 . Processor 3 | . . . 1 1 1 Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 14 | 2 . . 1 7 4 Energy Gun 4 | . . . . 3 1 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 4 | 2 . . . 2 . Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 1 . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 18 | . . . 1 8 9 Power 2 | . . . . 1 1 Propulsion 7 | . . . . 3 4 Utility 5 | . . . 1 3 1 Weapon 4 | . . . . 1 3 Highest Loss Streak 6 | . . . 1 4 6 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 90 | . 85 90 88 87 98 Engine 7 | . 14 14 10 3 8 Core 2 | . . . . 5 . Leg 23 | . 28 28 23 18 26 Device 12 | . . 4 8 14 17 Storage 9 | . 14 14 11 8 9 Processor 7 | . . . 10 8 9 Energy Gun 4 | . . . . 8 5 Energy Cannon 3 | . . . . 4 8 Ballistic Gun 15 | . 28 28 14 13 11 Slashing Weapon 1 | . . . 7 . . Naked Turns . | . . . . . . Heaviest Build 44 | 13 13 14 19 44 43 Greatest Support 54 | 20 20 20 30 54 54 Greatest Overweight (x) 5 | . . . . 5 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 Average Capacity 10 | 6 8 8 8 10 15 Most Carried 15 | 4 4 8 8 15 15 Average Carried 8 | 1 4 6 7 7 13 Final Capacity 15 | 8 8 8 8 15 15 Final Carried 15 | 4 4 8 8 15 8 Class Distribution -------------------- 48% | Mutant 28% | Gunner 15% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 944 | 259 . 63 88 385 149 Remotely . | . . . . . . Salvage Created 1234 | . . 135 338 443 318 Parts 73 | . . 9 23 18 23 Haulers Intercepted 2 | . . . . 2 . Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 33 | . . 2 7 11 13 Melee 6 | . . . 6 . . Guns 11 | . . 2 1 3 5 Cannons 4 | . . . . 3 1 AOE 11 | . . . . 4 7 Classes Destroyed 9 | . . 2 3 3 1 Worker 1 | . . . 1 . . Tunneler 1 | . . . 1 . . Hauler 2 | . . . . 2 . Recycler 1 | . . 1 . . . Swarmer 8 | . . . . 4 4 Cutter 2 | . . . . . 2 Grunt 19 | . . 2 5 5 7 Sentry 3 | . . . 2 1 . Hunter 1 | . . . . 1 . Best Kill Streak 8 | . . 3 4 4 8 Combat Bots Only 8 | . . 2 2 4 8 Max Kills in Single Turn 4 | . . 1 1 4 3 Gunslinging . | . . . . . . Exploded 4 | . . . . 4 3 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 3079 | . . 178 458 1130 1313 Core 737 | . . 98 82 382 175 Absorbed by Shields . | . . . . . . Redirected to Shielding 38 | . . . . 38 . Core Remaining (%) 79 | 100 . 60 79 . . Volleys Fired 77 | . . 13 2 37 25 Largest 3 | . . 2 2 3 3 Hottest 167 | . . 40 40 167 164 Shots Fired 184 | . . 26 4 102 52 Gun 141 | . . 26 4 84 27 Cannon 34 | . . . . 17 17 Launcher 9 | . . . . 1 8 Special . | . . . . . . Kinetic 93 | . . 26 4 45 18 Thermal 82 | . . . . 56 26 Explosive 9 | . . . . 1 8 Electromagnetic . | . . . . . . Robot Hit Streak 18 | . . 18 2 16 10 Robot Miss Streak 5 | . . 2 1 5 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 144 | . . 20 17 73 34 Core Hits 69 | . . 7 9 33 20 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . 1 1 Meltdown 1 | . . . . 1 . Sever 1 | . . . . . 1 Melee Attacks 34 | . . . 28 . 6 Impact . | . . . . . . Slashing 34 | . . . 28 . 6 Piercing . | . . . . . . Sneak Attacks 3 | . . . 3 . . Combat Hostiles 1 | . . . 1 . . Follow-up Attacks . | . . . . . . Damage Inflicted 3460 | . . 201 681 1372 1206 Guns 1235 | . . 201 29 719 286 Cannons 725 | . . . . 400 325 Explosions 753 | . . . . 253 500 Melee 747 | . . . 652 . 95 Ramming . | . . . . . . Kinetic 744 | . . 201 29 286 228 Thermal 1216 | . . . . 833 383 Explosive 753 | . . . . 253 500 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 747 | . . . 652 . 95 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 33 | . . . 28 . 5 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 33 | . . . 28 . 5 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 30 | . . . . . 30 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 686 | . . 34 3 686 338 Average Temperature 234 | . . 15 3 277 197 Received Heat Transfer 1380 | . . 102 189 468 621 Effects 26 | . . . . 24 2 Shutdowns 4 | . . . . 4 . Energy Bleed 4 | . . . . 4 . Interference 4 | . . . . 2 2 Matter Decay 2 | . . . . 2 . Short Circuit 2 | . . . . 2 . Damage (minor) 2 | . . . . 2 . Damage (major) 5 | . . . . 5 . Damage (core) 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 3 | . . . . 3 . Heat Transferred 1960 | . . . . 1368 592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 585 | . . 55 247 156 585 Initial 104 | . . . 21 104 75 Average 154 | . . 34 89 92 392 Maximum Alert Level 2 | . . . 1 . 2 Low Security (%) 75 | 100 100 100 84 100 16 Level 1 7 | . . . 15 . 15 Level 2 17 | . . . . . 68 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 3 | . . . 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 1 4 19 17 16 Peak Tracking Total 7 | . 1 2 7 5 7 Tactical Retreats 8 | . . . 3 3 2 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 5 | . . . . . 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 6 | . . . 2 4 . Terminals 5 | . . . 2 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 8 | . . . 2 6 . Successful 5 | . . . 1 4 . Failed 3 | . . . 1 2 . Catastrophic 2 | . . . 1 1 . Database Lockouts . | . . . . . . Manual 2 | . . . 1 1 . Terminals 7 | . . . 2 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 4 | . . . 1 3 . Record 1 | . . . . 1 . Branch Access Points 1 | . . . 1 . . Terminal Index 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . 1 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 2608 | 67 56 314 648 877 646 Spaces Moved 1493 | 49 47 220 414 450 313 Core 18 | 6 . . . 12 . Treads . | . . . . . . Legs 1467 | 43 47 220 414 430 313 Wheels 8 | . . . . 8 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 80 120 Average Speed 137 | 111 120 120 120 147 163 Slowest Speed 300 | 120 120 120 120 300 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 3 14 57 39 40 43 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 20 | . . . 8 . 12 Terrain Destroyed 52 | . . . 8 11 33 Melee 8 | . . . 8 . . Projectile 1 | . . . . 1 . AOE 43 | . . . . 10 33 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 1851 | 59 46 246 520 585 395 Wait 132 | . . 8 59 52 13 Move 1488 | 48 46 219 413 449 313 Hop . | . . . . . . Pick Up 25 | 5 . 5 3 10 2 Fast Attach 26 | 5 . . 6 15 . Attach 17 | 1 . 1 . 6 9 Detach 8 | . . . . 8 . Swap 6 | . . . 2 3 1 Drop 13 | . . . 7 5 1 Fire 77 | . . 13 2 37 25 Melee 34 | . . . 28 . 6 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 25 | . . . . . 25 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Garrison (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Discovered new exit (range 15) 124 | -10/Materials | Entered Mines 134 | -10/Mines | Met a Derelict bent on vengeance 153 | -10/Mines | Discovered new exit (range 5) 160 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 189 | -10/Mines | Learned location of 1 exit from Materials 316 | -10/Mines | Build established: Mutant 321 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 323 | -10/Mines | Found Prototype Device 324 | -10/Mines | Identified Exp. Sensor Array 423 | -10/Mines | Discovered new exit (range 11) 438 | -10/Mines | Entered Materials 438 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 439 | -9/Materials | Identified exit to Mines 1074 | -9/Materials | Discovered new exit (range 11) 1084 | -9/Materials | Identified exit to Materials 1086 | -9/Materials | Entered another Materials area 1086 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1181 | -8/Materials | Core integrity fell below 50% 1222 | -8/Materials | Lost 4 parts (2n2u) 1536 | -8/Materials | Lost 3 parts (1p1n1u) 1711 | -8/Materials | Build established: Gunner 1962 | -8/Materials | Identified exit to Garrison 1963 | -8/Materials | Entered Garrison 2040 | -8/Garrison | Triggered checkpoint 2057 | -8/Garrison | Core integrity fell below 20% 2137 | -8/Garrison | Triggered checkpoint 2184 | -8/Garrison | Lost 3 parts (2n1w) 2201 | -8/Garrison | Destroyed 8 combat bots 2367 | -8/Garrison | Discovered new exit (range 15) 2457 | -8/Garrison | Build established: Scavenger-Gunner 2464 | -8/Garrison | Triggered checkpoint 2560 | -8/Garrison | Triggered checkpoint 2609 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02464_ Beams of light sweep through the air. An alarm sounds. 02464_ Field strength at 10. 02465_ Stasis field depleted. 02500_ ALERT: Garrison interior compromised. 02560_ Beams of light sweep through the air. An alarm sounds. 02560_ Imp. Heat Sink destroyed. 02562_ Critical hit (Burn: +37). 02569_ G-47 Trooper destroyed. 02572_ Deuterium Engine destroyed. 02574_ Assault Rifle destroyed. 02576_ Aluminum Leg destroyed. 02583_ Hvy. Laser destroyed. 02584_ Imp. Carbon-fiber Leg destroyed. 02593_ Energy bleed averted by Cryofiber Web. 02593_ G-47 Trooper Imp. Heat Sink severed. 02596_ System interference averted by Cryofiber Web. 02596_ Overheating: System interference. 02596_ Transport Network Coupler temporarily disabled. 02596_ Cryofiber Web temporarily disabled. 02605_ Destroyed Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ?????????????????????????????????#" #??????????? | | ?????????????????????????????????#" #??????????? | | ?????????????????????????????????#" #??????????? | | ?????????????????????????????????#"# #??????????? | | ?????????????????????????????????### #??????????? | | ???????????????????????????????????#^ #??????????? | | ???????????????????????????????????#^ #??????????? | | ?????????????????????????????????### #??????????? | | ?????????????????????????????????# #??????????? | | ?????????????????????????????????# #??????????? | | ?????????????????????????????????# #??????????? | | ?????????????????????????????????### #??????????? | | ?????????????????????????########### ############ | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# ##################### | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ???????????????????####### #???????????????????? | | ???????????????? ??# ## #???????????????????? | | ??????????????## ## ## #???????????????????? | | ??????????????# =%[ #???????????????????? | | ??????????????# g=@ #???????????????????? | | ??????????????# ! #???????????????????? | | ??????????????# ## ^^g## #???????????????????? | | ??????????????# ## ## ###?????????????????? | | ??????????????" #?????????????????? | | ??????????????" #?????????????????? | | ??????????????" #?????????????????? | | ??????????????" % #?????????????????? | | ??????????????# ## # ####????????????????? | | ??????????????# ## # # #######??????????? | | ????????????? = = * #??????????? | | ????????????? = #??????????? | | ??????????????# ## ###= #??????????? | | ??????????????## ##""""# % ## #?# #??????????? | | ???????????????# ???????# * ## #?# #??????????? | | ???????????????????????## * # ?# #??????????? | | ???????????????????????## ### #?#^ #??????????? | | ???????????????????????# # [ #?# #??????????? | | ???????????????????????## * ### #?# #??????????? | | ???????????????????????# ##?? ??# #??????????? | | ???????????????????????# # ####### ############ | | ???????????????????????### = | | ?????????????????????????# ^ | | ?????????????????????????####### ################ | | ???????????????????????????????# #??????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredDispersionBlade Manual? 0 Play Time 00:23:00 Cumulative 88.1 hours Start 2022.03.21 @ 18:53:06 End 2022.03.21 @ 19:15:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 54 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7cd2a3ca-8a5a-4625-b080-b2613072f641