Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.30 @ 16:17:18 // Winter2019/RPGLIKE

Player: badjay

Result: Destroyed by Tracker with Linked Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (24)       4800
Robots Destroyed (520)     2600
Value Destroyed (23548)    23548
Prototype IDs (220)        4400
Alien Tech Used (0)        0
Bonus (13217)              13217
              TOTAL SCORE: 51565

 Bonus
-------
High Alert Combat Kills    6651
Follower Combat Kills      236
Met Data Miner             300
Used Data Conduit          3000
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       724
Pursued by Intercept       1500
Friendly Fire              -494

 Cogmind 
---------
Core Integrity             0/600
Matter                     85/300
Energy                     354/490
System Corruption          19%
Temperature                Cool (330)
Movement                   Core (100) Ox1
Location                   -4/Factory

 Parts 
-------
>              --- POWER (2) --------
        Cooled Ion Engine
        Cooled Deuterium Engine
>              --- PROPULSION (2) ---
               Diametric Drive
      Improved Diametric Drive
>              --- UTILITY (13) -----
  Experimental Targeting Computer
  Experimental Target Analyzer
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
               Recoil Nullifier
               Matter Filter
      Improved Kinecellerator
      Advanced Weapon Cycler
      Improved Maneuvering Thrusters
  Experimental Phase Shifter
               System Mapper
               Ghost Barrier
               Quantum Router
>              --- WEAPON (5) -------
               Linked Autogun
               Linked Autogun
>              --- INVENTORY (2) ----
               Linked Autogun

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
        Cooled Deuterium Engine
>              --- PROPULSION -------
               Diametric Drive
      Improved Diametric Drive
>              --- UTILITY ----------
  Experimental Targeting Computer
  Experimental Target Analyzer
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
               Recoil Nullifier
               Matter Filter
      Improved Kinecellerator
      Advanced Weapon Cycler
      Improved Maneuvering Thrusters
  Experimental Phase Shifter
               System Mapper
               Ghost Barrier
               Quantum Router
>              --- WEAPON -----------
               Linked Autogun
               Linked Autogun
               Force Lance
>              --- INVENTORY --------
               Protomatter
[Rating: 166]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Diametric Drive
  Flight Unit              Diametric Drive
Utility                    Advanced Targeting Computer
  Device                   Recoil Stabilizer
  Processor                Advanced Targeting Computer
  Hackware                 System Mapper
Weapon                     Precision Assault Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Slots Evolved              18   | .   2   .   5   .   4   .   3   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   1   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   3   .   3   .   3   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   
  Weapon                   4    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             112  | .   8   3   13  .   12  8   33  2   7   .   .   3   1   6   1   .   2   .   3   1   .   1   1   7   
  Power                    8    | .   1   1   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 8    | .   1   1   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | .   3   .   4   .   2   .   6   2   2   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 21   | .   3   .   4   .   2   .   6   2   2   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Utility                  44   | .   .   1   3   .   3   .   15  .   3   .   .   3   1   4   1   .   2   .   2   1   .   .   1   4   
    Device                 20   | .   .   .   .   .   2   .   6   .   2   .   .   .   1   3   1   .   .   .   .   1   .   .   1   3   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              19   | .   .   1   3   .   1   .   7   .   1   .   .   .   .   1   .   .   2   .   2   .   .   .   .   1   
    Hackware               5    | .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | .   4   1   3   .   7   8   9   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   
    Energy Gun             24   | .   4   1   3   .   7   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | .   .   .   .   .   .   .   4   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
    Ballistic Cannon       3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   2   2   2   1   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   57  93  99  100 99  99  98  98  100 100 100 100 100 98  93  94  94  94  92  91  95  94  90  89  
  Engine                   11   | .   10  16  16  18  14  13  10  11  11  11  11  11  10  10  10  10  10  10  10  10  10  10  9   9   
  Flight                   13   | .   28  33  24  18  14  13  11  9   11  11  11  11  10  10  10  10  10  10  10  10  10  9   9   9   
  Device                   16   | .   .   .   .   .   6   13  16  27  27  27  27  24  13  16  20  21  21  21  20  21  25  25  23  27  
  Processor                24   | .   .   9   28  36  37  33  31  27  27  27  27  27  26  25  21  21  21  21  20  20  20  20  19  18  
  Hackware                 6    | .   .   .   .   .   .   .   4   .   .   .   .   2   15  15  15  15  15  15  15  15  15  15  14  13  
  Energy Gun               9    | .   17  33  28  27  24  25  14  5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            10   | .   .   .   .   .   .   .   6   11  17  22  22  22  21  19  15  15  15  15  15  15  15  15  14  10  
Naked Turns                84   | .   84  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             63   | .   7   7   25  25  33  36  45  45  45  45  45  45  41  48  48  48  48  48  48  50  50  50  53  63  
  Greatest Support         62   | 3   8   8   32  32  37  37  45  45  50  48  48  48  48  51  51  51  51  51  51  51  51  52  52  62  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 2    | .   .   .   .   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   
  Average Capacity         1    | .   .   .   .   .   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   
  Most Carried             2    | .   .   .   .   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   
  Average Carried          1    | .   .   .   .   .   1   1   1   1   1   2   2   1   1   1   1   2   1   2   1   2   2   2   1   1   
  Final Capacity           2    | .   .   .   .   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   
  Final Carried            2    | .   .   .   .   2   2   2   .   2   2   2   2   2   2   1   2   2   2   2   2   2   2   2   2   2   

 Class Distribution 
--------------------
 39% | Hacker-Sprinter
 36% | Wizard-Sprinter
 10% | Hacker-Mutant
  8% | Commander-Sprinter
  4% | Wizard-Gunner

 Dominant Class 
----------------
      Hacker-Mutant | -10/Materials
      Hacker-Mutant | -10/Mines
      Hacker-Mutant | -9/Materials
    Hacker-Sprinter | -9/Mines
    Hacker-Sprinter | -8/Materials
    Hacker-Sprinter | -8/Storage
 Commander-Sprinter | -7/Factory
    Hacker-Sprinter | -7/Waste
    Hacker-Sprinter | -7/Factory
    Hacker-Sprinter | -7/Lower Caves
    Hacker-Sprinter | -7/Lower Caves
    Hacker-Sprinter | -7/Data Miner
    Wizard-Sprinter | -6/Proximity Caves
    Wizard-Sprinter | -6/Factory
    Wizard-Sprinter | -6/Lower Caves
    Wizard-Sprinter | -6/Lower Caves
    Wizard-Sprinter | -6/Zion
    Wizard-Sprinter | -5/Proximity Caves
    Wizard-Sprinter | -5/Factory
    Wizard-Sprinter | -5/Upper Caves
    Wizard-Sprinter | -5/Upper Caves
    Wizard-Sprinter | -5/Warlord
    Wizard-Sprinter | -4/Proximity Caves
    Wizard-Sprinter | -4/Factory

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  
Matter Collected           9975  | 200  80   30   130  .    120  104  746  .    594  102  112  134  416  1162 376  443  830  342  916  342  428  190  342  1836 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            22109 | .    308  135  988  130  1683 1973 2258 .    962  156  436  144  649  1603 551  901  1163 952  1310 513  831  390  517  3556 
  Parts                    1177  | .    31   8    63   21   108  61   129  .    83   14   18   25   32   87   35   31   60   35   68   16   33   13   26   180  
Haulers Intercepted        21    | .    .    .    3    .    6    1    6    .    1    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    
Recyclers Shooed           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      270   | .    .    .    .    .    .    .    .    .    .    14   6    .    32   .    36   31   .    35   .    16   33   41   26   .    
  Prevented                10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Combat Hostiles Destroyed  412  | .   14  6   19  5   33  28  47  .   32  8   9   4   15  33  13  14  9   12  19  9   16  6   10  51  
  Guns                     386  | .   14  5   18  4   29  23  42  .   23  8   9   4   15  33  13  14  9   12  19  9   16  6   10  51  
  Cannons                  11   | .   .   .   .   .   .   .   2   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      10   | .   .   .   1   1   3   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          19   | .   3   1   4   .   5   .   .   .   1   .   1   .   1   .   .   .   1   .   .   .   .   2   .   .   
  Worker                   12   | .   .   .   1   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   5   
  Builder                  9    | .   .   1   1   .   2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Hauler                   21   | .   .   .   3   .   6   1   6   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   
  Recycler                 7    | .   .   .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Operator                 4    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  32   | .   1   .   3   .   3   2   4   .   2   .   .   .   .   4   .   .   .   .   8   .   .   .   .   5   
  Swarmer                  73   | .   8   3   3   .   7   1   14  .   9   3   .   .   5   7   1   .   .   .   .   4   1   .   2   5   
  Grunt                    171  | .   6   2   10  3   12  18  21  .   11  4   1   .   6   14  5   7   .   9   12  2   10  4   3   11  
  Brawler                  13   | .   .   .   .   .   2   1   1   .   .   .   .   .   1   1   1   3   .   .   1   .   2   .   .   .   
  Duelist                  12   | .   .   .   .   .   1   1   2   .   .   .   .   .   .   2   2   1   .   1   .   .   .   .   .   2   
  Protector                2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   58   | .   .   .   6   2   8   7   7   .   6   1   1   .   2   3   2   2   .   1   2   1   1   .   1   5   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hunter                   20   | .   .   .   .   .   2   .   1   .   5   .   .   .   .   .   1   1   .   .   1   2   2   .   2   3   
  Programmer               10   | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   2   5   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   1   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   11  
  Combat Programmer        12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   8   
  Zionite                  21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  .   .   .   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Marauder                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Mutant                   5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   
Best Kill Streak           18   | .   3   3   5   3   8   12  9   .   14  4   6   5   10  6   8   9   18  7   9   9   6   6   7   15  
  Combat Bots Only         11   | .   3   2   3   3   7   10  7   .   11  4   6   4   10  5   8   9   5   7   8   4   6   6   7   11  
Max Kills in Single Turn   3    | .   1   2   2   2   3   3   3   .   2   3   1   1   2   2   2   1   3   2   2   2   2   2   1   3   
  Gunslinging              2    | .   .   1   1   1   2   1   2   .   1   2   .   .   1   1   .   .   .   1   .   1   1   1   .   1   
  Exploded                 2    | .   .   .   1   1   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     3    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  YI-UF0 (-10/Mines)
  Data Miner (-7/Data Miner)
  Imprinter (-6/Zion)
  12-ASH (-6/Zion)

 Combat                          | -11   -10   -10   -9    -9    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    
--------                   Run   | Scr   Mat   Min   Mat   Min   Mat   Sto   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   War   Pro   Fac   
Damage Taken               13608 | .     353   411   703   97    827   1077  1188  .     751   132   89    499   472   1876  148   145   402   214   666   247   341   28    183   2759  
  Core                     11015 | .     302   331   584   78    662   884   943   .     608   109   70    405   375   1500  116   120   330   175   545   203   276   22    143   2234  
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Redirected to Core       9075  | .     141   255   409   62    561   668   811   .     470   79    58    362   355   1361  116   96    253   140   448   151   232   22    143   1882  
Core Remaining (%)         89    | 100   .     56    .     100   .     67    .     .     .     .     .     .     100   .     .     .     .     100   .     .     .     .     100   .     
Volleys Fired              897   | .     47    20    52    8     59    41    81    .     65    9     14    14    25    78    28    24    45    19    52    17    24    10    19    146   
  Largest                  4     | .     2     2     3     3     4     4     4     .     4     4     4     4     4     4     3     3     3     3     3     3     3     3     3     3     
  Hottest                  195   | .     80    80    135   135   195   195   195   .     132   112   112   112   112   112   86    86    86    86    86    86    86    86    86    86    
Shots Fired                2614  | .     52    40    120   24    185   152   320   .     230   36    56    55    100   241   53    71    135   57    148   51    71    30    57    330   
  Gun                      2562  | .     52    40    120   24    185   148   309   .     193   36    56    55    100   241   53    71    135   57    148   51    71    30    57    330   
  Cannon                   52    | .     .     .     .     .     .     4     11    .     37    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Launcher                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1840  | .     .     .     .     .     .     4     115   .     230   36    56    55    100   241   53    71    135   57    148   51    71    30    57    330   
  Thermal                  98    | .     .     .     .     .     .     .     98    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          676   | .     52    40    120   24    185   148   107   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         75    | .     14    20    27    28    75    48    39    .     40    19    29    23    64    41    64    35    58    62    38    23    70    28    45    44    
  Robot Miss Streak        5     | .     5     2     2     1     1     2     2     .     4     1     2     1     1     1     1     1     1     1     1     2     1     1     1     3     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        92    | .     .     1     5     1     8     5     10    .     3     4     .     1     5     6     1     5     5     3     4     1     7     2     1     14    
    Max Gunslinging Chain  3     | .     .     1     1     1     2     1     3     .     1     2     .     1     1     1     1     1     1     1     1     1     1     1     1     1     
Shots Hit Robots           2080  | .     33    32    94    19    156   110   238   .     165   30    43    53    82    188   49    58    106   53    109   41    61    26    46    288   
  Core Hits                1221  | .     19    10    61    11    112   79    129   .     64    16    21    26    38    91    29    35    54    33    74    21    41    22    31    204   
  Critical Hits            160   | .     .     .     .     .     1     2     6     .     14    1     3     2     5     14    6     2     10    3     11    3     9     3     11    54    
  Critical Kills           49    | .     .     .     .     .     .     2     2     .     5     1     .     1     1     6     1     .     2     1     3     2     5     1     2     14    
  Critical Parts Destroyed 78    | .     .     .     .     .     1     .     2     .     6     .     2     .     2     6     4     2     7     2     6     1     3     .     8     26    
Melee Attacks              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Sneak Attacks            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           54701 | .     467   451   1716  296   3148  2770  5112  .     3394  538   936   969   1840  4510  1824  1767  3322  1519  3899  1101  1764  881   1459  11018 
  Guns                     51188 | .     467   341   1485  261   2531  2002  4277  .     2605  538   936   969   1840  4510  1824  1767  3322  1519  3899  1101  1764  881   1459  10890 
  Cannons                  1055  | .     .     .     .     .     .     .     266   .     789   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               2330  | .     .     110   231   35    617   768   569   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    128   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     128   
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  41967 | .     .     .     .     .     .     .     1354  .     3394  538   936   969   1840  4510  1824  1767  3322  1519  3899  1101  1764  881   1459  10890 
  Thermal                  3703  | .     .     110   231   35    617   561   2149  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                207   | .     .     .     .     .     .     207   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          8696  | .     467   341   1485  261   2531  2002  1609  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 128   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     128   
Highest Corruption         19    | .     .     .     .     .     .     .     .     .     1     1     1     1     1     8     8     8     8     2     3     3     3     5     .     19    
  Average Corruption       3     | .     .     .     .     .     .     .     .     .     1     1     1     1     1     5     8     8     2     2     2     3     3     4     .     11    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  144   | .     .     .     .     .     .     .     .     .     7     .     1     1     1     20    15    12    4     2     5     3     7     1     .     65    
    Message Errors         19    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     3     2     .     2     .     1     .     .     8     
    Matter Fused           10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     1     .     .     .     7     
    Heat Flow Errors       4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     1     .     .     1     
    Energy Discharges      9     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     4     2     .     1     .     1     .     .     .     .     .     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      11    | .     .     .     .     .     .     .     .     .     4     .     .     .     .     1     2     1     .     .     1     .     .     1     .     1     
    Data Loss (major)      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Misfires               5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     3     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Misdirections          14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    
    Targeting Errors       57    | .     .     .     .     .     .     .     .     .     1     .     1     .     1     9     6     5     1     2     1     1     4     .     .     25    
    Weapon Failures        11    | .     .     .     .     .     .     .     .     .     1     .     .     .     .     4     1     1     .     .     .     .     1     .     .     3     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            165   | .     .     .     .     .     .     68    8     .     37    .     .     .     .     .     .     .     .     .     .     .     .     .     .     52    
  Projectiles              45    | .     .     .     .     .     .     .     8     .     37    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               68    | .     .     .     .     .     .     68    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    52    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     52    
Knockbacks                 3     | .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  3     | .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      646   | .     .     .     78    7     242   297   22    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    17    | .     .     .     2     1     7     6     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        480   | .     140   192   350   90    300   439   428   .     224   85    106   310   232   206   198   303   340   226   244   306   285   258   215   480   
  Average Temperature      93    | .     42    89    82    44    88    149   97    .     58    40    41    156   80    50    67    115   115   79    67    115   102   131   105   129   
  Received Heat Transfer   2336  | .     78    45    264   51    216   369   360   .     150   72    .     66    117   177   45    45    20    60    57    9     54    .     30    51    
  Effects                  22    | .     .     .     1     .     .     1     2     .     .     .     .     .     .     2     .     1     9     .     .     .     .     .     .     6     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Energy Bleed           7     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     .     .     .     .     .     2     
    Interference           12    | .     .     .     .     .     .     .     2     .     .     .     .     .     .     2     .     .     6     .     .     .     .     .     .     2     
    Matter Decay           1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           5     | .     .     1     .     .     1     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          5     | .     .     1     .     .     1     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              46    | .     1     .     6     2     20    5     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             9     | .     .     .     1     .     .     1     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         5201  | .     .     150   350   50    750   550   3351  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      25    | .     .     1     4     1     8     7     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  
Peak Influence             1926 | .    456  179  620  198  1096 948  1926 719  1599 .    .    .    .    1375 .    .    .    .    1145 .    .    .    .    1390 
  Average Influence        632  | .    201  109  265  109  536  686  1102 693  1009 .    .    .    .    756  .    .    .    .    525  .    .    .    .    468  
Maximum Alert Level        5    | .    2    .    2    .    3    3    5    3    4    .    .    .    .    4    .    .    .    .    4    .    .    .    .    4    
  Low Security (%)         22   | 100  51   100  46   100  21   .    .    .    .    .    .    .    .    15   .    .    .    .    15   .    .    .    .    16   
  Level 1                  15   | .    40   .    25   .    16   4    1    .    .    .    .    .    .    14   .    .    .    .    47   .    .    .    .    28   
  Level 2                  22   | .    8    .    27   .    28   51   16   74   28   .    .    .    .    10   .    .    .    .    .    .    .    .    .    43   
  Level 3                  21   | .    .    .    .    .    33   44   27   25   27   .    .    .    .    33   .    .    .    .    29   .    .    .    .    9    
  Level 4                  17   | .    .    .    .    .    .    .    52   .    43   .    .    .    .    26   .    .    .    .    7    .    .    .    .    2    
  Level 5                  .    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          56   | .    3    .    3    .    4    4    8    .    4    .    .    .    .    7    .    .    .    .    3    .    .    .    .    20   
  Investigation            15   | .    2    .    2    .    1    3    1    .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            11   | .    1    .    1    .    2    .    4    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Assault                  4    | .    .    .    .    .    1    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Intercept                23   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    2    .    .    .    .    16   
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Distress Signals           11   | .   1   .   3   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              515  | .   26  8   30  5   41  39  60  5   38  7   8   3   15  41  13  13  27  8   30  8   14  6   11  59  
  Peak Tracking Total      9    | .   5   3   7   3   7   6   5   6   3   4   5   3   5   5   7   9   8   3   5   3   4   2   3   9   
  Tactical Retreats        16   | .   3   1   1   .   .   3   .   .   2   .   .   .   .   1   .   .   1   .   3   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Traps Triggered            11   | .   2   1   .   .   .   1   5   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Machines Disabled          27   | .   .   .   1   .   3   7   3   .   2   1   .   .   .   5   1   .   .   .   .   .   .   .   .   4   
  Max in Single Turn       2    | .   .   .   1   .   2   2   1   .   1   1   .   .   .   2   1   .   .   .   .   .   .   .   .   1   
  Garrison Access          14   | .   .   .   .   .   1   1   2   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      5    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Machines Accessed          116  | .   7   1   9   .   9   13  16  .   15  .   .   4   1   11  .   1   1   .   12  .   .   7   .   9   
  Terminals                73   | .   7   .   9   .   8   12  10  .   8   .   .   .   1   7   .   .   .   .   6   .   .   .   .   5   
  Fabricators              10   | .   .   .   .   .   .   .   2   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   .   1   1   2   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   
Total Hacks                744  | .   50  1   74  .   67  73  88  .   67  .   .   23  16  86  .   1   5   .   111 .   .   15  .   67  
  Successful               479  | .   32  1   45  .   45  43  52  .   38  .   .   23  15  53  .   1   5   .   77  .   .   15  .   34  
  Failed                   259  | .   17  .   28  .   21  29  36  .   29  .   .   .   1   33  .   .   .   .   33  .   .   .   .   32  
    Catastrophic           26   | .   2   .   5   .   1   3   1   .   2   .   .   .   .   9   .   .   .   .   .   .   .   .   .   3   
  Database Lockouts        8    | .   1   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Manual                   400  | .   40  .   58  .   48  43  35  .   24  .   .   .   6   54  .   .   .   .   54  .   .   1   .   37  
  Terminals                582  | .   50  .   74  .   65  72  65  .   42  .   .   .   16  69  .   .   .   .   76  .   .   .   .   53  
  Fabricators              57   | .   .   .   .   .   .   .   13  .   4   .   .   .   .   13  .   .   .   .   18  .   .   .   .   9   
  Repair Stations          7    | .   .   .   .   .   .   .   2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              23   | .   .   .   .   .   .   .   5   .   7   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   
  Garrison Access          30   | .   .   .   .   .   2   1   3   .   9   .   .   .   .   4   .   .   .   .   6   .   .   .   .   5   
Terminal Hacks             262  | .   24  1   22  .   26  26  24  .   14  .   .   23  11  22  .   1   5   .   35  .   .   15  .   13  
  Record                   50   | .   .   .   .   .   1   .   .   .   .   .   .   11  10  .   .   1   .   .   14  .   .   13  .   .   
  Part Schematic           32   | .   .   .   .   .   .   3   5   .   .   .   .   5   .   10  .   .   5   .   3   .   .   .   .   1   
  Robot Schematic          7    | .   .   .   .   .   .   2   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        41   | .   12  .   3   .   13  4   .   .   1   .   .   3   .   3   .   .   .   .   1   .   .   .   .   1   
  Open Door                4    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Level Access Points      9    | .   1   .   1   .   1   .   2   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   
  Branch Access Points     9    | .   1   .   1   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   
  Emergency Access Points  3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           6    | .   1   .   1   .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              24   | .   4   .   5   .   .   3   2   .   2   .   .   .   .   3   .   .   .   .   3   .   .   .   .   2   
  Unreport Threat          26   | .   1   .   4   .   .   4   3   .   3   .   .   .   .   1   .   .   .   .   6   .   .   .   .   4   
  Locate Traps             2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     4    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Reinforcements    4    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Assault           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         12   | .   1   .   2   .   2   1   3   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Registered Components    7    | .   .   .   1   .   1   1   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Registered Prototypes    5    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              10   | .   .   .   2   .   2   2   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           35   | .   .   .   .   .   .   .   9   .   2   .   .   .   .   9   .   .   .   .   9   .   .   .   .   6   
  Load Schematic           17   | .   .   .   .   .   .   .   5   .   1   .   .   .   .   5   .   .   .   .   3   .   .   .   .   3   
  Build                    18   | .   .   .   .   .   .   .   4   .   1   .   .   .   .   4   .   .   .   .   6   .   .   .   .   3   
Repair Station Hacks       4    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 18   | .   .   .   .   .   .   .   4   .   5   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   
  Insert Component         8    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Analyze                  10   | .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
Garrison Access Hacks      14   | .   .   .   .   .   1   1   2   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   
  Seal Access              14   | .   .   .   .   .   1   1   2   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   
Unauthorized Hacks         349  | .   19  .   54  .   43  37  24  .   31  .   .   .   9   49  .   .   .   .   53  .   .   .   .   30  
  Terminals                129  | .   8   .   23  .   18  16  11  .   9   .   .   .   4   14  .   .   .   .   16  .   .   .   .   10  
    Track                  49   | .   3   .   7   .   8   9   7   .   2   .   .   .   1   4   .   .   .   .   5   .   .   .   .   3   
    Assimilate             10   | .   .   .   3   .   1   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
    Botnet                 35   | .   3   .   5   .   4   4   3   .   4   .   .   .   .   4   .   .   .   .   5   .   .   .   .   3   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                23   | .   1   .   5   .   4   2   .   .   .   .   .   .   1   3   .   .   .   .   5   .   .   .   .   2   
    Operators              11   | .   1   .   3   .   1   1   1   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   
  Fabricators              13   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   5   .   .   .   .   2   
    Report                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Prioritize             8    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   
    Siphon                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Watchers               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
Data Cores Recovered       3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         70   | .   5   .   7   .   6   11  12  .   9   .   .   .   1   7   .   .   .   .   6   .   .   .   .   6   
  Full Trace Events        8    | .   .   .   1   .   .   2   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   2   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   37   | .   .   .   .   .   .   3   6   .   2   .   .   5   .   10  .   .   5   .   5   .   .   .   .   1   
  Parts Built              18   | .   .   .   .   .   .   .   7   .   1   .   .   .   .   4   .   .   .   .   2   .   .   .   .   4   
    Matter                 3290 | .   .   .   .   .   .   .   672 .   252 .   .   .   .   658 .   .   .   .   801 .   .   .   .   907 
    Time                   1152 | .   .   .   .   .   .   .   167 .   134 .   .   .   .   217 .   .   .   .   278 .   .   .   .   356 
  Total Part Build Rating  104  | .   .   .   .   .   .   .   26  .   4   .   .   .   .   25  .   .   .   .   17  .   .   .   .   32  
Parts Repaired             2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     126  | .   .   .   .   .   .   .   64  .   62  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
------------               Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   2   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
--------                   Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Total Allies               27   | .   .   .   3   3   .   10  .   1   2   .   2   .   .   2   1   2   .   .   .   .   .   .   .   1   
  Largest Group            10   | .   .   .   2   4   2   10  10  1   1   1   3   3   .   1   1   3   3   .   .   .   .   .   .   1   
  Highest-Rated Group      173  | .   .   .   19  50  26  173 173 16  26  26  82  82  .   26  30  92  92  .   .   .   .   .   .   26  
  Highest-Rated Ally       32   | .   .   .   10  16  16  29  29  16  26  26  31  31  .   26  30  32  32  .   .   .   .   .   .   26  
Total Orders               15   | .   .   .   4   2   .   3   .   .   .   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
  STAY                     2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  GOTO                     6    | .   .   .   2   .   .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   7    | .   .   .   2   1   .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               108  | .   .   .   .   10  3   10  50  9   .   .   .   2   .   .   .   .   24  .   .   .   .   .   .   .   
  Total Damage             1739 | .   .   .   .   109 16  169 600 117 .   .   .   46  .   .   .   .   682 .   .   .   .   .   .   .   
  Kills                    24   | .   .   .   .   1   .   2   7   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Robot Analysis Total       117  | .   1   .   .   .   .   1   .   .   .   .   .   115 .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   1   .   2   .   .   .   .   .   1   2   .   .   .   2   .   .   1   .   1   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  
Turns Passed               10081 | 14   434  296  602  284  729  562  1116 43   881  379  514  129  210  721  237  216  366  213  500  121  197  306  186  825  
Spaces Moved               18543 | 28   568  610  813  664  1156 863  1884 112  1666 1083 1213 155  336  1222 313  408  823  556  1014 279  401  955  390  1031 
  Core                     323   | 28   160  .    .    .    .    .    .    .    .    .    .    .    .    48   .    .    .    .    39   .    .    .    .    48   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   18220 | .    408  610  813  664  1156 863  1884 112  1666 1083 1213 155  336  1174 313  408  823  556  975  279  401  955  390  983  
  Fastest Speed            27    | 50   37   37   32   32   32   32   32   32   27   29   29   29   29   27   29   29   29   29   29   29   29   27   27   27   
  Average Speed            31    | 50   41   37   34   32   32   32   32   32   29   29   29   29   29   31   29   29   29   29   31   29   29   27   30   33   
  Slowest Speed            102   | 50   50   37   37   32   32   32   100  100  32   29   29   29   29   100  29   29   29   29   100  29   29   29   102  100  
  Overloaded Moves         53    | .    .    .    .    .    .    .    .    .    44   .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            232   | .    5    9    22   14   12   28   50   .    20   2    2    .    .    20   .    6    1    .    20   .    .    .    .    21   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       65    | 3    88   98   64   95   86   94   48   74   33   98   99   74   58   25   53   64   81   66   27   50   70   88   66   26   
  Regions Visited          24
    Branch Regions         15
  Pre-discovered Areas     35    | .    .    1    .    .    .    .    .    .    .    1    1    28   1    .    1    .    .    .    .    .    .    2    .    .    
  Known Exits Taken        12    | .    1    1    1    1    1    1    .    .    1    .    .    .    1    1    .    .    .    1    1    .    .    .    1    .    
  Unknown Exits Taken      10    | 1    .    .    .    .    .    .    .    .    .    1    1    1    .    .    1    1    1    .    .    1    1    1    .    .    
Scrap Searched             27    | .    .    2    .    2    .    .    .    .    .    3    5    .    .    .    2    1    1    3    .    1    3    .    4    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          157   | .    .    9    15   3    22   49   48   .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               11    | .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  AOE                      146   | .    .    9    15   3    22   49   48   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  
Total                      21439 | 27   706  629  1000 703  1389 1042 2170 117  1910 1128 1344 210  399  1430 452  479  911  591  1135 304  461  985  441  1476 
  Wait                     1275  | .    66   2    93   36   116  98   107  1    127  29   111  10   9    34   85   42   27   1    27   3    12   17   19   203  
  Move                     18085 | 27   557  591  768  637  1131 808  1800 111  1625 1078 1208 154  335  1183 312  396  820  555  975  278  400  954  389  993  
  Hop                      203   | .    5    9    22   12   12   26   34   .    20   2    2    .    .    18   .    5    1    .    18   .    .    .    .    17   
  Pick Up                  28    | .    .    .    .    3    2    .    3    1    3    1    .    2    2    1    2    .    3    .    3    .    .    .    .    2    
  Fast Attach              71    | .    8    3    8    .    10   4    22   2    5    .    .    1    .    3    1    .    .    .    .    1    .    1    1    1    
  Attach                   15    | .    .    .    .    .    2    .    7    .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    3    
  Detach                   11    | .    .    .    .    .    .    1    4    1    1    .    .    .    .    .    .    .    .    .    1    .    .    .    1    2    
  Swap                     26    | .    .    .    5    .    .    4    4    .    1    .    .    2    .    3    .    .    2    .    2    .    .    .    .    3    
  Drop                     78    | .    1    .    8    1    8    4    20   1    7    1    .    3    1    8    1    .    3    .    3    .    .    1    1    6    
  Fire                     897   | .    47   20   52   8    59   41   81   .    65   9    14   14   25   78   28   24   45   19   52   17   24   10   19   146  
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            49    | .    .    .    .    .    .    .    18   .    .    .    .    .    .    13   .    .    .    .    18   .    .    .    .    .    
  Rewire                   35    | .    .    .    .    .    .    16   .    .    .    .    5    .    .    .    8    6    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            664   | .    22   4    44   6    49   40   70   .    55   8    4    24   26   89   15   6    10   16   35   5    25   2    11   98   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: Mat x3 / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / [*Rec])
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Waste
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 6 exits: Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res x4 / Upp x2)

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 14)
    15 | -11/Scrapyard      | Entered Materials
    23 | -10/Materials      | Identified exit to Mines
    23 | -10/Materials      | Identified exit to Materials
   124 | -10/Materials      | Upgraded with Propulsion slot (x1)
   274 | -10/Materials      | Central database locked down
   335 | -10/Materials      | Build established: Hacker-Mutant
   380 | -10/Materials      | Reached level 2
   394 | -10/Materials      | Upgraded with Weapon slot (x1)
   449 | -10/Materials      | Entered Mines
   467 | -10/Mines          | Learned location of Mines (-9)
   564 | -10/Mines          | Discovered exit to Materials (range 4)
   569 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
   621 | -10/Mines          | Found a hidden stash of uninstalled traps
   667 | -10/Mines          | Destroyed YI-UF0
   672 | -10/Mines          | Discovered exit to Materials (range 12)
   745 | -10/Mines          | Entered Materials
   747 | -9/Materials       | Reached level 3
   777 | -9/Materials       | Core integrity fell below 50%
   787 | -9/Materials       | Reached level 4
   888 | -9/Materials       | Identified exit to Mines
   962 | -9/Materials       | Identified exit to Materials
   985 | -9/Materials       | Upgraded with Utility slot (x3)
  1028 | -9/Materials       | Reached level 5
  1066 | -9/Materials       | Upgraded with Power slot (x1)
  1066 | -9/Materials       | Upgraded with Weapon slot (x1)
  1092 | -9/Materials       | Central database locked down
  1347 | -9/Materials       | Entered Mines
  1347 | -9/Mines           | Accompanied by 1 ally
  1348 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1349 | -9/Mines           | Reached level 6
  1397 | -9/Mines           | Discovered exit to Materials (range 8)
  1417 | -9/Mines           | Build established: Hacker-Sprinter
  1455 | -9/Mines           | Learned Materials stockpile data
  1459 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1469 | -9/Mines           | Discovered exit to Materials (range 9)
  1471 | -9/Mines           | Assembled infested the area
  1541 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  1543 | -9/Mines           | Learned Materials emergency access door positions
  1631 | -9/Mines           | Entered Materials
  1631 | -8/Materials       | Accompanied by 2 allies
  1633 | -8/Materials       | Reached level 7
  1636 | -8/Materials       | Upgraded with Utility slot (x1)
  1667 | -8/Materials       | Discovered new exit (range 7)
  1756 | -8/Materials       | Identified exit to Storage
  1756 | -8/Materials       | Identified exit to Factory
  1763 | -8/Materials       | Central database locked down
  1789 | -8/Materials       | Reached level 8
  1799 | -8/Materials       | Upgraded with Utility slot (x1)
  2031 | -8/Materials       | First assault squad dispatched
  2033 | -8/Materials       | Reached level 9
  2056 | -8/Materials       | Destroyed 7 combat bots
  2134 | -8/Materials       | Destroyed 7 combat bots
  2166 | -8/Materials       | Reached level 10
  2200 | -8/Materials       | Upgraded with Weapon slot (x1)
  2294 | -8/Materials       | Upgraded with Utility slot (x1)
  2360 | -8/Materials       | Entered Storage
  2362 | -8/Storage         | Reached level 11
  2511 | -8/Storage         | Garrison activated, responded to threat
  2511 | -8/Storage         | Reached level 12
  2586 | -8/Storage         | Destroyed 10 combat bots
  2624 | -8/Storage         | Discovered exit to Factory (range 16)
  2670 | -8/Storage         | Core integrity fell below 50%
  2716 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  2839 | -8/Storage         | Used back door to open Recycling access
  2839 | -8/Storage         | Discovered new exit (range 5)
  2851 | -8/Storage         | Central database locked down
  2859 | -8/Storage         | Reached level 13
  2922 | -8/Storage         | Entered Factory
  2922 | -7/Factory         | Accompanied by 10 allies
  2924 | -7/Factory         | Reached level 14
  2928 | -7/Factory         | Identified exit to Factory
  2932 | -7/Factory         | Discovered new exit (range 6)
  2996 | -7/Factory         | Upgraded with Utility slot (x2)
  3019 | -7/Factory         | Build established: Commander-Sprinter
  3086 | -7/Factory         | Reached level 15
  3215 | -7/Factory         | Garrison activated, responded to threat
  3415 | -7/Factory         | Reached level 16
  3427 | -7/Factory         | Identified exit to Lower Caves
  3442 | -7/Factory         | Upgraded with Utility slot (x1)
  3455 | -7/Factory         | Destroyed 7 combat bots
  3658 | -7/Factory         | Repaired Broken Cld. Ion Engine?
  3722 | -7/Factory         | First assault squad dispatched
  3754 | -7/Factory         | Fabricated Target Analyzer?
  3766 | -7/Factory         | Fabricated Imp. Core Analyzer (x1)
  3798 | -7/Factory         | Fabricated Recoil Stabilizer?
  3811 | -7/Factory         | Fabricated Matter Filter (x2)
  3845 | -7/Factory         | Build established: Hacker-Sprinter
  3932 | -7/Factory         | Reached level 17
  4021 | -7/Factory         | Local fabrication network quarantined
  4038 | -7/Factory         | Manually triggered Chute Trap
  4038 | -7/Factory         | Sucked down chute
  4038 | -7/Factory         | Entered Waste
  4038 | -7/Waste           | Met up with 1 ally sucked down the chute earlier
  4041 | -7/Waste           | Spotted C-40 Crusher
  4045 | -7/Waste           | Spotted C-40 Crusher
  4064 | -7/Waste           | Spotted C-40 Crusher
  4069 | -7/Waste           | Spotted C-40 Crusher
  4070 | -7/Waste           | Spotted C-40 Crusher
  4074 | -7/Waste           | Spotted C-40 Crusher
  4075 | -7/Waste           | Discovered new exit (range 13)
  4081 | -7/Waste           | Entered Factory
  4089 | -7/Factory         | Discovered exit to Lower Caves (range 15)
  4287 | -7/Factory         | Destroyed 11 combat bots
  4302 | -7/Factory         | Discovered exit to Factory (range 13)
  4404 | -7/Factory         | Repaired Broken Diametric Drive
  4534 | -7/Factory         | Fabricated Prc. Assault Rifle?
  4577 | -7/Factory         | Local fabrication network quarantined
  4962 | -7/Factory         | Entered Lower Caves
  4962 | -7/Lower Caves     | Accompanied by 1 ally
  5069 | -7/Lower Caves     | Discovered new exit (range 3)
  5128 | -7/Lower Caves     | Learned location of Zion (-6)
  5142 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  5172 | -7/Lower Caves     | Reached level 18
  5341 | -7/Lower Caves     | Entered another Lower Caves area
  5341 | -7/Lower Caves     | Accompanied by 1 ally
  5375 | -7/Lower Caves     | Discovered exit to Factory (range 11)
  5417 | -7/Lower Caves     | Attacked by a faux Warlord
  5558 | -7/Lower Caves     | Learned location of 1 exit from Factory
  5617 | -7/Lower Caves     | Discovered new exit (range 17)
  5702 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5855 | -7/Lower Caves     | Entered Data Miner
  5855 | -7/Data Miner      | Accompanied by 3 allies
  5855 | -7/Data Miner      | Discovered new exit (range 7)
  5860 | -7/Data Miner      | Met Data Miner
  5866 | -7/Data Miner      | Learned location of Section 7 (-2)
  5866 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  5871 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5875 | -7/Data Miner      | Destroyed Data Miner
  5877 | -7/Data Miner      | Interfaced with the Data Conduit
  5905 | -7/Data Miner      | Core integrity fell below 50%
  5962 | -7/Data Miner      | Found Prototype Hackware
  5963 | -7/Data Miner      | Found Prototype Hackware
  5965 | -7/Data Miner      | Found Prototype Hackware
  5965 | -7/Data Miner      | Identified System Mapper
  5967 | -7/Data Miner      | Identified Ghost Barrier
  5968 | -7/Data Miner      | Identified Quantum Router
  5984 | -7/Data Miner      | Entered Proximity Caves
  6044 | -6/Proximity Caves | Attracted the attention of an 0b10 base
  6044 | -6/Proximity Caves | Learned location of 1 exit from Research
  6044 | -6/Proximity Caves | Learned Factory emergency access door positions
  6044 | -6/Proximity Caves | Learned Extension garrison access intel
  6044 | -6/Proximity Caves | Learned Research stockpile data
  6044 | -6/Proximity Caves | Learned Research terminal intel
  6044 | -6/Proximity Caves | Learned Extension terminal intel
  6068 | -6/Proximity Caves | Reached level 19
  6076 | -6/Proximity Caves | Upgraded with Utility slot (x1)
  6101 | -6/Proximity Caves | Destroyed 10 combat bots
  6129 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6135 | -6/Proximity Caves | Spotted B-75 Beast
  6145 | -6/Proximity Caves | Destroyed B-75 Beast
  6194 | -6/Proximity Caves | Entered Factory
  6195 | -6/Factory         | Identified exit to Lower Caves
  6197 | -6/Factory         | Loaded intel: 261 machine locations
  6259 | -6/Factory         | Build established: Wizard-Sprinter
  6303 | -6/Factory         | Discovered new exit (range 20)
  6303 | -6/Factory         | Identified exit to Extension
  6303 | -6/Factory         | Identified exit to Factory
  6420 | -6/Factory         | Fabricated Imp. Weapon Cycler?
  6435 | -6/Factory         | Fabricated Imp. Kinecellerator?
  6439 | -6/Factory         | Intercept squad dispatched
  6475 | -6/Factory         | Spotted Tracker
  6488 | -6/Factory         | Local fabrication network quarantined
  6488 | -6/Factory         | Reached level 20
  6488 | -6/Factory         | Destroyed Tracker
  6514 | -6/Factory         | Fabricated Reaction Control System (x1)
  6544 | -6/Factory         | First assault squad dispatched
  6617 | -6/Factory         | Spotted Combat Programmer
  6644 | -6/Factory         | Destroyed Combat Programmer
  6724 | -6/Factory         | Intercept squad dispatched
  6745 | -6/Factory         | Spotted Tracker
  6748 | -6/Factory         | Destroyed Tracker
  6748 | -6/Factory         | Spotted Tracker
  6753 | -6/Factory         | Core integrity fell below 50%
  6761 | -6/Factory         | Destroyed Tracker
  6771 | -6/Factory         | Found Exp. Phase Shifter
  6774 | -6/Factory         | Found Exp. Targeting Computer
  6783 | -6/Factory         | Spotted Combat Programmer
  6785 | -6/Factory         | Core integrity fell below 20%
  6804 | -6/Factory         | Destroyed Combat Programmer
  6825 | -6/Factory         | Spotted Combat Programmer
  6837 | -6/Factory         | Destroyed Combat Programmer
  6915 | -6/Factory         | Entered Lower Caves
  6923 | -6/Lower Caves     | Spotted B-75 Beast
  6936 | -6/Lower Caves     | Destroyed B-75 Beast
  6966 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  6975 | -6/Lower Caves     | Learned Factory terminal intel
  7002 | -6/Lower Caves     | Destroyed 8 combat bots
  7087 | -6/Lower Caves     | Discovered new exit (range 9)
  7152 | -6/Lower Caves     | Entered another Lower Caves area
  7152 | -6/Lower Caves     | Accompanied by 1 ally
  7162 | -6/Lower Caves     | Discovered exit to Factory (range 10)
  7238 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  7250 | -6/Lower Caves     | Reached level 21
  7290 | -6/Lower Caves     | Destroyed 9 combat bots
  7303 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7314 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7324 | -6/Lower Caves     | Discovered new exit (range 10)
  7368 | -6/Lower Caves     | Entered Zion
  7368 | -6/Zion            | Accompanied by 3 allies
  7377 | -6/Zion            | Found Exp. Core Analyzer
  7381 | -6/Zion            | Found Prototype Processor
  7383 | -6/Zion            | Found Faulty Exp. Target Analyzer
  7385 | -6/Zion            | Found Faulty Exp. Armor Integrity Analyzer
  7394 | -6/Zion            | System corruption cleaned by Quarantine Array
  7421 | -6/Zion            | Learned Factory emergency access door positions
  7479 | -6/Zion            | Attacked by Zionites
  7480 | -6/Zion            | Destroyed Imprinter
  7500 | -6/Zion            | Extracted access codes from Imprinter's data core
  7599 | -6/Zion            | Spotted RD-733(B)
  7658 | -6/Zion            | 12-ASH came to Zion's defense
  7662 | -6/Zion            | Spotted TL-8R6(B)
  7670 | -6/Zion            | Destroyed 12-ASH
  7676 | -6/Zion            | Destroyed RD-733(B)
  7698 | -6/Zion            | Destroyed TL-8R6(B)
  7731 | -6/Zion            | Discovered new exit (range 12)
  7734 | -6/Zion            | Entered Proximity Caves
  7738 | -5/Proximity Caves | Learned 4 Factory zone layouts
  7799 | -5/Proximity Caves | Spotted B-75 Beast
  7812 | -5/Proximity Caves | Destroyed B-75 Beast
  7907 | -5/Proximity Caves | Destroyed 7 combat bots
  7916 | -5/Proximity Caves | Discovered exit to Factory (range 7)
  7947 | -5/Proximity Caves | Entered Factory
  7949 | -5/Factory         | Reached level 22
  7950 | -5/Factory         | Loaded intel: 252 machine locations
  7951 | -5/Factory         | Loaded intel: 20 terminal locations
  7958 | -5/Factory         | Identified exit to Upper Caves
  7958 | -5/Factory         | Identified exit to Factory
  8126 | -5/Factory         | Intercept squad dispatched
  8138 | -5/Factory         | Fabricated Exp. Armor Integrity Analyzer (x1)
  8141 | -5/Factory         | Spotted Tracker
  8147 | -5/Factory         | Destroyed Tracker
  8151 | -5/Factory         | Local fabrication network quarantined
  8196 | -5/Factory         | Spotted Combat Programmer
  8206 | -5/Factory         | Fabricated Exp. Target Analyzer (x1)
  8216 | -5/Factory         | Destroyed Combat Programmer
  8234 | -5/Factory         | Upgraded with Utility slot (x1)
  8304 | -5/Factory         | Reached level 23
  8327 | -5/Factory         | Destroyed 8 combat bots
  8423 | -5/Factory         | Central database locked down
  8447 | -5/Factory         | Entered Upper Caves
  8449 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8515 | -5/Upper Caves     | Encountered a Warlord checkpoint
  8516 | -5/Upper Caves     | Learned Factory terminal intel
  8554 | -5/Upper Caves     | Discovered new exit (range 17)
  8568 | -5/Upper Caves     | Entered another Upper Caves area
  8589 | -5/Upper Caves     | Discovered exit to Factory (range 6)
  8597 | -5/Upper Caves     | Encountered a Warlord checkpoint
  8621 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8708 | -5/Upper Caves     | Discovered new exit (range 11)
  8765 | -5/Upper Caves     | Entered Warlord
  8775 | -5/Warlord         | System corruption cleaned by Quarantine Array
  8850 | -5/Warlord         | Met Warlord
  8872 | -5/Warlord         | Warlord's base attacked by MAIN.C
  8897 | -5/Warlord         | Opened Warlord's prototype stash
  8911 | -5/Warlord         | Learned Factory garrison access intel
  8911 | -5/Warlord         | Learned Armory garrison access intel
  8911 | -5/Warlord         | Learned Research repair station intel
  8912 | -5/Warlord         | Learned 4 Armory zone layouts
  8912 | -5/Warlord         | Learned 4 Quarantine zone layouts
  8912 | -5/Warlord         | Learned Armory stockpile data
  9011 | -5/Warlord         | Opened side exit
  9048 | -5/Warlord         | Reached level 24
  9068 | -5/Warlord         | Discovered new exit (range 14)
  9070 | -5/Warlord         | Upgraded with Utility slot (x1)
  9071 | -5/Warlord         | Entered Proximity Caves
  9097 | -4/Proximity Caves | Learned Research stockpile data
  9192 | -4/Proximity Caves | Destroyed 7 combat bots
  9208 | -4/Proximity Caves | Discovered exit to Factory (range 7)
  9209 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9257 | -4/Proximity Caves | Entered Factory
  9258 | -4/Factory         | Loaded intel: 278 machine locations
  9259 | -4/Factory         | Loaded intel: 20 terminal locations
  9259 | -4/Factory         | Reached level 25
  9260 | -4/Factory         | Loaded intel: 3 garrison access locations
  9396 | -4/Factory         | Identified exit to Upper Caves
  9453 | -4/Factory         | Central database locked down
  9489 | -4/Factory         | Discovered new exit (range 18)
  9520 | -4/Factory         | Fabricated Adv. Weapon Cycler?
  9522 | -4/Factory         | Intercept squad dispatched
  9525 | -4/Factory         | Spotted Tracker
  9526 | -4/Factory         | Spotted Tracker
  9526 | -4/Factory         | Spotted Combat Programmer
  9529 | -4/Factory         | Destroyed Tracker
  9533 | -4/Factory         | Destroyed Tracker
  9539 | -4/Factory         | Destroyed Combat Programmer
  9556 | -4/Factory         | Fabricated Reaction Control System?
  9580 | -4/Factory         | Spotted Combat Programmer
  9584 | -4/Factory         | Destroyed Combat Programmer
  9590 | -4/Factory         | Intercept squad dispatched
  9602 | -4/Factory         | Spotted Tracker
  9602 | -4/Factory         | Spotted Tracker
  9603 | -4/Factory         | Spotted Tracker
  9605 | -4/Factory         | Destroyed Tracker
  9607 | -4/Factory         | Reached level 26
  9607 | -4/Factory         | Destroyed Tracker
  9611 | -4/Factory         | Core integrity fell below 50%
  9612 | -4/Factory         | Spotted Combat Programmer
  9612 | -4/Factory         | Destroyed Tracker
  9613 | -4/Factory         | Upgraded with Weapon slot (x1)
  9616 | -4/Factory         | Destroyed Combat Programmer
  9618 | -4/Factory         | Spotted Combat Programmer
  9629 | -4/Factory         | System corruption reached 10%
  9652 | -4/Factory         | Spotted Combat Programmer
  9652 | -4/Factory         | Destroyed Combat Programmer
  9657 | -4/Factory         | Core integrity fell below 20%
  9661 | -4/Factory         | Destroyed Combat Programmer
  9771 | -4/Factory         | Discovered new exit (range 9)
  9779 | -4/Factory         | Identified exit to Research
  9947 | -4/Factory         | Fabricated Exp. Armor Integrity Analyzer (x1)
  9969 | -4/Factory         | Spotted B-86 Titan
  9972 | -4/Factory         | Destroyed B-86 Titan
  9991 | -4/Factory         | Intercept squad dispatched
  9997 | -4/Factory         | Spotted Tracker
  9997 | -4/Factory         | Spotted Tracker
  9998 | -4/Factory         | Spotted Tracker
 10001 | -4/Factory         | Destroyed Tracker
 10003 | -4/Factory         | Destroyed Tracker
 10005 | -4/Factory         | Destroyed Tracker
 10026 | -4/Factory         | Destroyed 11 combat bots
 10028 | -4/Factory         | Spotted Combat Programmer
 10033 | -4/Factory         | Spotted Combat Programmer
 10033 | -4/Factory         | Spotted Combat Programmer
 10035 | -4/Factory         | Destroyed Combat Programmer
 10036 | -4/Factory         | Destroyed Combat Programmer
 10039 | -4/Factory         | Destroyed Combat Programmer
 10058 | -4/Factory         | Intercept squad dispatched
 10061 | -4/Factory         | Local fabrication network quarantined
 10066 | -4/Factory         | Spotted Tracker
 10066 | -4/Factory         | Spotted Tracker
 10067 | -4/Factory         | Spotted Tracker
 10069 | -4/Factory         | Spotted Tracker
 10071 | -4/Factory         | Destroyed Tracker
 10071 | -4/Factory         | Destroyed Tracker
 10080 | -4/Factory         | Destroyed Tracker
 10082 | -4/Factory         | Destroyed by Tracker with Linked Autogun

 Last Messages 
---------------
10071_ Switching to secondary target: Tracker.
10071_ System corrupted: Linked Autogun targeting data glitched.
10071_ Tracker suffers critical hit.
10071_ Tracker destroyed.
10071_ R-10 Processor collects Lgt. Ion Engine.
10072_ U-05 Engineer builds a Wall. <x2>
10072_ R-10 Processor destroyed.
10074_ System corrupted: Linked Autogun targeting data glitched.
10074_ R-10 Processor collects Imp. Remote Datajack.
10076_ U-05 Engineer builds a Wall.
10077_ R-10 Processor collects Imp. Heat Sink.
10078_ U-05 Engineer lays Concrete. <x3>
10080_ Tracker suffers critical hit.
10080_ Tracker destroyed.
10080_ Switching to secondary target: Tracker.
10080_ R-10 Processor collects Antigrav System.
10081_ System corrupted: Matter fused (-5).
10081_ U-05 Engineer builds a Wall.
10081_ System corrupted: Linked Autogun targeting data glitched.
[Achievement: Punisher]

 Map 
-----
+----------------------------------------------------+
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| ???#######     """#????????     #????????????????? |
| ####     #     """#????????     #????????????????? |
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| ?"""?+ #???# #??####??????# ^   #????????????????? |
| ?????? #???# #?## ]#????###     ##???+#??????????? |
| ?????# ##### ####*!########     #####!#??????????? |
| ?????+         =!!             !!%=%==##?????????? |
| ?????#######                  !%!*!*=        ????? |
| ???????????#      !!          !!%s!!         ????? |
| ??????""""?#      !!          !%*!!          ????? |
| ??????""""?#      !          *=%!###########?????? |
| ??????""""?#         %  =%[   *!%[!    ??????????? |
| ??????""""?#####"""      [     [!#???????????????? |
| ??????????????#;"R               #???????????????? |
| ??????????????##"""              #???????????????? |
| ???????????????# ""      u!      #???????????????? |
|             ####  R   R  @%|   *%#???????????????? |
|                     w     !      #???????????????? |
|             ######;#!   ##       #???????????????? |
| ???#### ????#  !! [! [   #u      #???????????????? |
| ????????????# !%/!!!! ###              ??????????? |
| ????????????#  !!!!!! #?##               ????????? |
| ????????????#  !!!!!  #??#               #???????? |
| ????????????###########??#    ########+###???????? |
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| ????????????"""""?????????    #??????????????????? |
| ????????????"""""?????????#####??????????????????" |
| ????????????"""??????????????????????????????????" |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          49
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                19
Terrain Scan Density       10
Weapon Cycling             25
Phase Shifting             20
Evasion (%)                92
Targeting Accuracy         38
Target Analysis            12
Core Analysis              15
Armor Integrity Analysis   90
Recoil Reduction           6
Matter Filtering           30
Kinecelleration            40
Offensive Hacking          30
Defensive Hacking          60

 Item Schematics 
-----------------
                 Gatling Laser | -8/Storage    | Hacked
                 Hacking Suite | -8/Storage    | Hacked
               Target Analyzer | -8/Storage    | Hacked
              Hvy. Flak Cannon | -7/Factory    | Hacked
                 Matter Filter | -7/Factory    | Hacked
             Recoil Stabilizer | -7/Factory    | Hacked
            Imp. Core Analyzer | -7/Factory    | Hacked
            Prc. Assault Rifle | -7/Factory    | Scanalyzed
         Cld. Deuterium Engine | -7/Factory    | Scanalyzed
            Adv. Hacking Suite | -7/Factory    | Scanalyzed
               Diametric Drive | -7/Factory    | Scanalyzed
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
             Exp. Sensor Array | -7/Data Miner | Free
          Exp. Terrain Scanner | -7/Data Miner | Free
                Exp. ECM Suite | -7/Data Miner | Free
            Imp. Weapon Cycler | -6/Factory    | Hacked
           Imp. Kinecellerator | -6/Factory    | Hacked
              Recoil Nullifier | -6/Factory    | Hacked
      Cld. Cesium-ion Thruster | -6/Factory    | Hacked
       Exp. Targeting Computer | -6/Factory    | Hacked
                   Energy Well | -6/Factory    | Hacked
                   Mass Driver | -6/Factory    | Hacked
            Antimatter Reactor | -6/Factory    | Hacked
       Reaction Control System | -6/Factory    | Hacked
          Adv. Target Analyzer | -6/Factory    | Hacked
                      Riot Gun | -6/Zion       | Free
                   Arc Thrower | -6/Zion       | Free
                   Barrage Gun | -6/Zion       | Free
                 Battle Cannon | -6/Zion       | Free
                        Ripper | -6/Zion       | Free
                   Force Lance | -5/Factory    | Hacked
              Com. HERF Cannon | -5/Factory    | Hacked
 Exp. Armor Integrity Analyzer | -5/Factory    | Scanalyzed
          Exp. Target Analyzer | -5/Factory    | Scanalyzed
            Adv. Core Analyzer | -5/Factory    | Hacked
            Adv. Weapon Cycler | -4/Factory    | Hacked

 Robot Schematics 
------------------
 G-34 Mercenary | -8/Storage    | Hacked
   G-47 Trooper | -8/Storage    | Hacked
     S-27 Virus | -7/Factory    | Hacked
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
               Target Analyzer | x2 | -7/Factory 
            Imp. Core Analyzer | x1 | -7/Factory 
             Recoil Stabilizer | x2 | -7/Factory 
                 Matter Filter | x2 | -7/Factory 
            Prc. Assault Rifle | x1 | -7/Factory 
            Imp. Weapon Cycler | x2 | -6/Factory 
           Imp. Kinecellerator | x1 | -6/Factory 
       Reaction Control System | x1 | -6/Factory 
 Exp. Armor Integrity Analyzer | x1 | -5/Factory 
          Exp. Target Analyzer | x1 | -5/Factory 
            Adv. Weapon Cycler | x2 | -4/Factory 
       Reaction Control System | x1 | -4/Factory 
 Exp. Armor Integrity Analyzer | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gun Specialist
Monster
Punisher

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  
Levels Raised              25    | .    1    .    3    1    4    3    4    .    .    1    .    .    1    1    .    1    .    .    2    .    .    1    .    2    
  XP Earned                41568 | 3000 1768 1100 4318 1234 6266 3358 6059 46   1151 278  145  374  1177 2021 468  430  105  1161 1716 347  534  451  1065 2996 
  XP Spent                 40370 | .    4000 .    4910 750  6700 .    9100 .    900  .    .    .    3200 .    .    .    .    .    3500 .    .    3800 .    3510 
Upgrades                   44    | .    9    .    12   2    5    .    5    .    3    .    .    .    1    .    .    .    .    .    1    .    .    1    .    5    
  Power Slot               1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             12    | .    .    .    3    .    3    .    3    .    .    .    .    .    1    .    .    .    .    .    1    .    .    1    .    .    
  Weapon Slot              4     | .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Heat Dissipation         4     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Energy Generation        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Mass Support             9     | .    .    .    4    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Inventory Capacity       2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sight Range              3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Attack %            2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Defense %           3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        9077  | .    195  79   337  138  648  338  895  .    732  212  223  293  334  916  406  276  140  121  619  52   365  39   208  1511 
  Integrity Restored       13052 | .    377  68   928  101  864  802  1367 .    938  132  74   515  472  1852 279  121  200  362  744  97   491  28   195  2045 
    Core                   10414 | .    302  68   847  78   662  689  992  .    754  109  59   416  375  1455 161  101  168  356  545  80   399  22   143  1633 
    Parts                  2638  | .    75   .    81   23   202  113  375  .    184  23   15   99   97   397  118  20   32   6    199  17   92   6    52   412  
Protomatter Decayed        4557  | .    55   71   133  104  277  59   536  .    345  157  144  61   49   376  281  234  215  .    178  19   151  181  97   834  

 Game 
------
Seed              RocketRagnarokDevice
  Manual?         0
Play Time         03:18:36
  Cumulative      161.8 hours
  Start           2020.01.22 @ 15:20:56
  End             2020.01.30 @ 16:17:18
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          143
  Rogue           143
  Adventurer      0
  Explorer        0
Win Type          -
  Total           14
  Types           11/0/1/2/0/0/0
Lore%             77
Gallery%          74
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 0654adf6-a187-4301-ade3-4e07a359e942