Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.06 @ 05:19:07 Player: KTG-V3 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (557) 2785 Value Destroyed (25204) 25204 Prototype IDs (381) 7620 Alien Tech Used (5) 1000 Bonus (37244) 37244 TOTAL SCORE: 85353 Bonus ------- High Alert Combat Kills 1565 Follower Combat Kills 770 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1956 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -1147 Cogmind --------- Core Integrity 825/1600 Matter 300/300 Energy 2337/2350 System Corruption 0% Temperature Cool (2) Movement Walking (152) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Assembled Flux Generator Quantum Reactor > --- PROPULSION (3) --- Assembled Alloy Leg Assembled Alloy Leg High-density Centrium Leg > --- UTILITY (16) ----- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Nanovents Huge Storage Unit Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Assembled Metafiber Network Assembled Combat Suite Assembled Alloy Armor Assembled Alloy Armor Assembled Alloy Armor Assembled Alloy Armor GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (25) --- Light Antimatter Reactor Reinforced Antimatter Reactor Mini Fusion Reactor Particle Reactor Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Enhanced Biometal Leg Centrium Leg Advanced Coolant Injector Energy Well (350) Energy Well (350) Zionite Biocell (600) Zionite Biocell (600) Improved Matter Compressor (300) Transdimensional Reconstructor High-powered Transdimensional Reconstructor Enhanced Nova Cannon Enhanced Nova Cannon Multirail Peak State ------------ > --- POWER ------------ Assembled Flux Generator Quantum Reactor > --- PROPULSION ------- Biometal Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Huge Storage Unit Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Assembled Metafiber Network Assembled Combat Suite Quantum Capacitor Assembled Alloy Armor Assembled Alloy Armor Assembled Alloy Armor Assembled Alloy Armor Phase Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Particle Reactor Light Quantum Reactor Vortex Chain Reactor Myomer Leg Biometal Leg Advanced Power Amplifier Energy Well Zionite Biocell Zionite Biocell Zionite Biocell Seismic Detector Experimental Target Analyzer Experimental Core Analyzer Energy Filter Authchip [Armor] GOLEM Unit GOLEM Unit Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Compact HERF Cannon [Rating: 238] Favorites ----------- Power Assembled Flux Generator Engine Improved Deuterium Engine Power Core Fission Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device GOLEM Unit Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Assembled Alloy Armor Artifact Phase Armor Weapon Assembled Focal Cannon Energy Gun Gatling Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . . 2 . . . . . 2 . . . . 2 . . . . 2 . 2 2 . Power 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Utility 14 | . . . 1 . . . 2 1 . . . . . . 2 . . . . . 2 . . . . 1 . . . . 1 . 2 2 . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 341 | 7 6 1 14 . . 7 33 3 3 46 6 . 2 1 20 1 2 2 24 1 5 1 1 1 2 11 5 2 6 5 6 14 17 9 77 Power 54 | 1 1 . 2 . . . 3 2 2 7 1 . . . 5 . . . 1 . . . . 1 . 2 1 . 2 . 1 5 3 . 14 Engine 17 | 1 1 . 1 . . . 3 1 . 3 1 . . . 4 . . . . . . . . . . . 1 . . . . . . . 1 Core 11 | . . . 1 . . . . 1 1 4 . . . . 1 . . . . . . . . . . . . . . . . 1 . . 2 Reactor 26 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . 2 . . 2 . 1 4 3 . 11 Propulsion 42 | 2 . . 1 . . 1 12 1 . 6 . . . . 4 . 1 . 2 . . . . . . . . . . 1 1 . 2 . 8 Treads 26 | 2 . . 1 . . 1 10 . . 4 . . . . 4 . 1 . 2 . . . . . . . . . . . . . . . 1 Leg 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 7 Wheel 6 | . . . . . . . 2 1 . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 181 | 2 2 1 3 . . 2 8 . 1 23 2 . 1 . 8 1 . 1 13 1 5 1 1 . 2 9 4 2 4 4 4 9 10 9 48 Device 102 | 1 . 1 2 . . 1 3 . 1 11 2 . 1 . 4 1 . 1 4 1 2 . 1 . 1 8 3 . 4 4 2 6 5 5 27 Storage 20 | 1 2 . 1 . . . . . . 5 . . . . . . . . 1 . . . . . . . . 1 . . . 2 . . 7 Processor 17 | . . . . . . . 1 . . 1 . . . . 1 . . . . . 1 . . . 1 . 1 . . . 1 . 2 2 6 Hackware 9 | . . . . . . . . . . 1 . . . . 1 . . . . . 2 . . . . 1 . 1 . . 1 . . . 2 Protection 32 | . . . . . . 1 4 . . 5 . . . . 2 . . . 8 . . 1 . . . . . . . . . . 3 2 6 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 64 | 2 3 . 8 . . 4 10 . . 10 3 . 1 1 3 . 1 1 8 . . . . . . . . . . . . . 2 . 7 Energy Gun 15 | 2 2 . 2 . . . 1 . . 4 . . . . 1 . . 1 2 . . . . . . . . . . . . . . . . Energy Cannon 23 | . . . 2 . . 1 5 . . 1 1 . 1 1 2 . 1 . 5 . . . . . . . . . . . . . 1 . 2 Ballistic Gun 11 | . . . 3 . . 2 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 Ballistic Cannon 7 | . 1 . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Launcher 6 | . . . . . . 1 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . 3 . . . 3 . . 3 . . . . 1 . . . 8 . . . . 2 . 1 . . 4 . . 2 1 2 4 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Parts Lost 88 | . . 1 2 . . 1 . . 2 8 1 . . . 3 . . . 12 . 1 . . . 1 22 . 2 . . 2 4 . 11 15 Power 13 | . . . . . . . . . . 2 . . . . 1 . . . 3 . . . . . . 3 . . . . . . . 1 3 Propulsion 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . 1 1 Utility 45 | . . . . . . . . . 1 2 1 . . . 2 . . . 4 . 1 . . . 1 8 . 2 . . 2 4 . 7 10 Weapon 25 | . . 1 2 . . 1 . . 1 4 . . . . . . . . 3 . . . . . . 10 . . . . . . . 2 1 Highest Loss Streak 7 | . . 1 1 . . 1 . . 1 2 1 . . . 2 . . . 7 . 1 . . . 1 5 . 2 . . 1 2 . 4 6 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . Average Backups 20 | 4 13 19 23 24 24 24 24 23 21 16 23 23 24 22 23 23 23 23 20 18 18 18 18 19 18 16 16 18 18 19 19 20 20 19 22 Power 2 | . 1 3 3 2 2 2 1 1 1 1 1 1 1 1 2 2 2 2 . 2 1 1 1 1 1 . . 1 1 1 2 1 3 2 6 Propulsion 2 | 2 3 4 3 5 6 6 5 5 4 3 4 4 4 3 3 4 3 3 1 . . . . . . . 2 2 2 1 . 1 1 1 1 Utility 10 | . . 2 3 3 4 4 7 6 6 6 7 7 7 7 6 7 7 8 12 14 15 16 16 16 15 14 13 14 14 15 15 13 11 9 7 Weapon 4 | . 6 8 11 13 12 11 9 8 7 3 9 9 10 9 8 8 8 8 4 1 . . . . . . . . . . . . 1 1 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 106 | . 3 . 11 1 1 . 10 5 10 9 3 1 . . 4 . 2 . 6 . 1 . . 3 . 4 . . . . 1 4 2 1 24 Power 19 | . . . 3 . . . . . . 2 1 . . . 1 . . . . . . . . 1 . . . . . . . . 1 . 10 Propulsion 19 | . 1 . 3 . . . 2 3 1 2 . . . . . . 1 . . . . . . . . . . . . . 1 . . . 5 Utility 37 | . 2 . 1 . . . 5 . 5 3 . . . . . . . . 5 . 1 . . 2 . 3 . . . . . 4 . 1 5 Weapon 26 | . . . 4 . 1 . 3 2 3 2 2 1 . . 3 . 1 . 1 . . . . . . . . . . . . . 1 . 2 Tool/Special 5 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Average Slot Usage (%) 89 | . 99 99 98 100 100 100 99 95 79 90 91 92 72 92 91 86 86 84 86 84 87 87 87 74 87 87 88 88 87 88 89 85 81 83 91 Engine 3 | . 14 14 4 11 11 11 9 7 1 7 7 7 7 7 6 6 6 6 2 . . . . . . . . . . . . . . . . Core 1 | . . . 6 . . . . 7 5 6 7 7 7 7 5 6 6 6 2 . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . 2 . . . . . . . . . 3 5 5 4 5 5 5 9 9 10 10 10 9 9 8 8 9 Treads 3 | . 27 28 21 22 22 22 17 . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Leg 6 | . . . . . . . . . . . . . . . . . . . 8 13 11 11 10 11 11 9 9 9 10 9 13 14 13 11 11 Wheel 1 | . . . . . . . . 11 7 6 7 7 7 6 5 6 5 5 1 . . . . . . . . . . . . . . . . Device 19 | . 14 14 20 22 22 21 18 22 29 19 14 15 15 15 14 20 20 20 14 13 16 16 16 17 19 17 15 15 15 16 22 25 22 30 33 Storage 9 | . 14 14 11 11 11 11 9 7 6 6 7 7 7 7 6 6 6 6 10 13 10 11 11 11 11 9 10 10 10 10 9 9 7 11 9 Processor 7 | . . . . . . . 7 7 7 9 15 15 15 15 20 20 20 20 14 12 4 5 5 5 5 5 5 5 5 4 3 4 6 2 4 Hackware 4 | . . . . . . . . . . 2 . . . . . . . . . . 10 11 11 11 11 14 15 14 15 14 9 2 . . . Protection 4 | . . . . . . . 9 7 . 4 7 7 7 7 9 . . . 5 4 7 5 5 5 2 3 4 5 5 5 4 . 3 5 10 Energy Gun 2 | . 27 13 10 . . . . . . 8 6 7 1 6 5 . . . 2 . . . . . . . . . . . . . . . . Energy Cannon 12 | . . . . 11 11 11 14 22 15 3 1 7 . 7 12 20 20 18 16 19 17 17 16 3 16 14 14 14 14 14 14 13 11 9 11 Ballistic Gun 2 | . . . 14 11 11 17 11 . . 6 9 7 1 6 . . . . . . . . . . . . . . . . . . . . . Peak Build Rating 238 | 7 8 9 21 21 21 25 34 41 48 54 55 55 55 56 73 74 74 75 128 141 159 138 141 139 144 161 157 164 159 163 178 193 211 238 235 Average Rating 114 | 4 7 8 14 21 21 22 29 36 39 45 53 54 42 54 65 72 72 72 100 120 139 137 137 117 141 148 150 152 152 156 173 184 206 213 211 On Entrance 89 | . 7 8 9 21 21 21 25 29 41 24 54 55 55 55 55 72 72 73 75 120 141 138 138 138 139 143 118 154 135 153 163 167 186 211 197 Avg Prop Armor Cover (%) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 256 | 14 90 91 102 102 102 104 118 114 118 121 120 120 121 124 138 143 142 141 179 179 183 182 182 182 175 194 188 187 195 192 193 246 241 256 235 Greatest Support 112 | 40 40 40 40 40 40 40 40 28 28 40 28 28 28 40 40 28 28 28 60 60 80 60 60 60 60 60 60 60 60 60 108 108 108 108 112 Greatest Overweight (x) 7 | . 2 2 2 2 2 2 4 4 4 4 4 4 4 4 4 5 5 5 5 2 3 3 3 3 2 6 3 6 3 3 3 2 3 3 7 Average Overweight (x) 2 | . 1 2 2 2 2 2 2 4 2 2 4 4 3 3 3 4 4 4 2 2 2 2 2 2 2 3 2 3 2 3 1 1 2 2 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 19 25 25 25 25 25 25 25 23 19 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 7 19 20 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 Average Carried 23 | 4 13 19 23 24 24 24 24 24 23 17 24 24 24 23 24 24 24 24 23 24 24 24 24 25 24 23 22 24 24 24 24 24 23 22 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 5 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 19 20 24 25 24 25 25 25 5 25 24 25 24 24 25 24 25 25 25 25 25 25 25 25 25 22 24 24 25 25 25 24 25 20 24 Class Distribution -------------------- 32% | Hacker-Golem 19% | Gunner 14% | Golem 7% | Scavenger-Gunner 6% | Skirmisher 5% | Mutant 5% | Scavenger-Golem 4% | Alien-Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Golem | -6/Deep Caves Golem | -5/Proximity Caves Hacker-Golem | -5/Factory Hacker-Golem | -5/Upper Caves Hacker-Golem | -5/Upper Caves Hacker-Golem | -5/Zhirov Hacker-Golem | -4/Proximity Caves Hacker-Golem | -4/Factory Hacker-Golem | -4/Upper Caves Hacker-Golem | -4/Upper Caves Hacker-Golem | -4/Warlord Hacker-Golem | -3/Proximity Caves Hacker-Golem | -3/Research Alien-Golem | -3/Quarantine Alien-Golem | -2/Research Alien-Golem | -1/Access Scavenger-Golem | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Matter Collected 12053 | 270 126 75 471 192 22 295 759 93 40 1660 434 111 . 280 562 210 116 153 919 30 90 67 171 . 188 318 293 342 95 100 120 240 310 240 2661 Remotely 469 | . . . . . . . . . . 241 . . . . . . . . 228 . . . . . . . . . . . . . . . . Salvage Created 31009 | 105 570 127 948 95 . 619 1749 174 260 2068 376 . . 234 1627 180 133 . 2188 900 1335 605 344 . 260 3811 98 849 934 545 1795 1894 180 1563 4443 Parts 1396 | 4 34 9 65 . . 38 78 8 3 99 14 . . 5 74 11 2 . 46 38 71 25 10 . 11 200 5 27 37 25 88 102 12 95 160 Haulers Intercepted 20 | . 2 . 6 . . . 4 . . 2 . . . . 2 . . . . . 2 . . . . 1 . . . . 1 . . . . Recyclers Shooed 9 | 1 1 . 2 . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 207 | . . . . . . . . . . . 10 . . 4 . 11 3 6 . 38 . 28 11 . 13 . 23 35 . 25 . . . . . Prevented 5 | . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Combat Hostiles Destroyed 444 | . 7 5 14 . . 11 23 5 1 33 13 . . 7 24 3 2 . 55 17 21 8 4 . 5 43 1 14 15 9 18 28 1 14 43 Melee 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Guns 66 | . 5 3 13 . . 6 8 . . 19 3 . . 1 7 . . . . . . . . . . . . . . . . . . . 1 Cannons 297 | . 2 2 1 . . 2 12 1 . 14 . . . 1 13 3 2 . 9 17 18 8 4 . 5 43 1 14 14 9 18 28 1 13 42 AOE 66 | . . . . . . 3 . 4 . . 10 . . 5 3 . . . 38 . 3 . . . . . . . . . . . . . . Classes Destroyed 28 | 2 6 . . . . 3 4 . 1 1 . . . 1 . . . . 4 1 . . 2 . . 2 . . . . . 1 . . . Worker 33 | . 3 . 5 . . 1 3 . . 4 . . . . 5 . . . . . 1 . . . . 5 . . . . . . . . 6 Builder 17 | . 1 . . . . 2 1 . . 3 . . . . 1 . . . . . 4 . . . . 2 . . . . . 1 . 2 . Tunneler 16 | 2 4 1 1 . . 3 1 . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 . Hauler 20 | . 2 . 6 . . . 4 . . 2 . . . . 2 . . . . . 2 . . . . 1 . . . . 1 . . . . Recycler 29 | 1 1 . 3 1 . 2 3 1 . 7 . . . . 1 . . . . . 1 . . . . 4 . . . . 2 . . 2 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Operator 9 | . . . . . . . 3 . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . 3 . . Drone 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . Watcher 24 | . 2 . 2 . . . . . . 1 . . . . 3 . . . . . 1 . . . . 3 . . . . 3 2 . 4 3 Swarmer 82 | . 3 3 8 . . 4 . 4 . 7 3 . . . 3 . . . . 5 5 . . . 2 4 . 5 3 4 . 3 . 1 15 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Grunt 125 | . 4 2 6 . . 4 14 . . 13 1 . . 3 6 2 2 . . 10 9 5 2 . . 10 . 3 3 3 7 9 . 1 6 Brawler 14 | . . . . . . 1 . . . . 2 . . 1 1 . . . . 1 . . . . . . . 3 2 1 1 . . 1 . Duelist 6 | . . . . . . 1 . . . . 4 . . . . . . . . . . 1 . . . . . . . . . . . . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Sentry 38 | . . . . . . . 6 1 . 7 2 . . 1 3 . . . . . . 2 . . 1 3 . 1 . 1 1 3 1 2 3 Specialist 9 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . 6 . . 1 . . . . . . Hunter 36 | . . . . . . 1 . . . . . . . . 7 . . . . . 5 . . . . 8 1 1 2 . 4 4 . 2 1 Programmer 58 | . . . . . . . . . . 6 1 . . . 4 1 . . . 1 2 . . . . 8 . . 4 . 5 8 . 7 11 Heavy 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Behemoth 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . . . . 2 Compactor 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Z-Technician 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Z-Light 11 | . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . Decomposer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Assembled 35 | . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . Golem 8 | . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Best Kill Streak 37 | 3 3 3 5 1 . 4 5 5 1 10 8 . . 4 15 2 2 . 37 5 10 4 2 . 2 8 1 8 5 4 3 9 1 6 7 Combat Bots Only 35 | . 2 3 3 . . 4 4 5 1 7 8 . . 4 7 2 2 . 35 5 5 4 2 . 2 5 1 8 5 4 3 9 1 3 7 Max Kills in Single Turn 18 | 1 1 1 2 1 . 3 2 3 1 2 5 . . 2 8 2 1 . 18 2 7 2 1 . 1 2 1 2 1 2 1 2 1 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 18 | . . . . . . 3 . 3 . . 5 . . 2 2 . . . 18 . 3 . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Z-Imprinter (-6/Deep Caves) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Hostile Shots Fired 2651 | . 56 27 75 . . 49 113 25 3 265 24 . . 25 214 4 11 . 141 37 59 32 32 . 22 464 10 62 7 53 70 167 16 188 400 Missed 911 | . 12 8 22 . . 15 28 10 . 89 10 . . 11 91 2 5 . 36 7 19 14 13 . 8 160 4 17 1 20 25 60 11 73 140 Hits 1740 | . 44 19 53 . . 34 85 15 3 176 14 . . 14 123 2 6 . 105 30 40 18 19 . 14 304 6 45 6 33 45 107 5 115 260 Melee 11 | . . . . . . 3 . . 3 . 1 . . . . . . . . . . . . . . . . . . . . 1 . 3 . Projectile 1729 | . 44 19 53 . . 31 85 15 . 176 13 . . 14 123 2 6 . 105 30 40 18 19 . 14 304 6 45 6 33 45 106 5 112 260 AOE 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 11 Critical Strikes 55 | . 1 . . . . 1 3 . 2 2 . . . . 1 . . . . . 2 1 1 . . 16 . 4 . 1 2 2 . 8 8 Part Disruptions 19 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 11 . 3 . . . . . . 4 Damage Taken 31635 | . 500 225 531 . . 542 1479 174 126 1993 332 . . 186 1574 29 113 . 3221 537 753 252 379 . 281 6026 94 799 121 360 795 1954 103 2678 5478 Core 3372 | . 79 26 71 . . 131 216 21 37 298 93 . . 6 118 . . . 298 18 52 23 17 . 35 582 . 100 43 29 15 454 31 347 232 Absorbed by Shields 2174 | . . . . . . . . . . . . . . . . . . . . . . . . . . 51 . . 19 225 . 251 . . 1628 Reduced by Siege Mode 162 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162 Redirected to Core 593 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398 31 164 . Redirected to Shielding 112 | . . . . . . . . . . . . . . . . . . . 112 . . . . . . . . . . . . . . . . Ignored by Resistances 2929 | . . . . . . . . . . 9 . . . . 4 . . . . . 148 54 77 . 28 294 21 155 29 126 157 29 22 33 1743 Regen/Repaired (Parts) 1549 | . 220 . 122 . . . . . . . . . . . 140 . . 783 . . . . . . . 257 . . . . . . 27 . . Core Remaining (%) 61 | 100 . 58 . . . 49 60 . . . . . . 35 . . . . . 48 . . . . 87 . . . . 34 . 56 97 . 51 Volleys Fired 1501 | 10 83 16 64 2 . 30 86 6 1 103 13 11 . 24 78 4 11 1 59 26 31 21 19 . 15 150 9 52 40 22 52 59 20 126 257 Largest 3 | 2 2 2 3 3 . 3 3 3 3 3 3 1 . 3 3 3 3 1 3 3 3 3 3 . 3 3 3 3 3 3 3 3 3 2 3 Hottest 298 | 90 100 80 165 124 . 159 204 204 204 176 148 85 . 193 255 255 265 85 270 75 75 75 75 . 75 75 75 75 75 75 75 75 75 94 298 Shots Fired 3622 | 20 151 30 191 6 . 88 256 12 4 301 27 11 . 34 196 12 29 1 148 77 90 66 57 . 44 333 24 161 110 66 140 148 38 127 624 Gun 791 | 20 142 14 144 2 . 47 104 . . 206 13 1 . 7 50 . . . 8 . . . . . . . . . . . . . . . 33 Cannon 2779 | . 9 16 47 4 . 40 151 9 4 95 5 10 . 20 145 12 29 1 114 77 90 66 57 . 44 333 24 161 110 66 140 148 38 127 587 Launcher 52 | . . . . . . 1 1 3 . . 9 . . 7 1 . . . 26 . . . . . . . . . . . . . . . 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 525 | . 9 16 138 4 . 57 104 . . 116 12 1 . 3 . . . . . . . . . . . . . . . . . . . . 65 Thermal 3007 | 20 138 14 53 2 . 30 151 9 4 185 6 10 . 24 195 12 29 1 96 77 90 66 57 . 44 333 24 161 110 66 140 148 38 119 555 Explosive 48 | . . . . . . 1 1 3 . . 9 . . 7 1 . . . 26 . . . . . . . . . . . . . . . . Electromagnetic 34 | . 4 . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . 8 4 Phasic 8 | . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . Robot Hit Streak 48 | 8 12 7 9 4 . 16 24 8 10 19 15 7 . 12 37 5 15 . 25 19 18 16 19 . 22 23 4 9 10 9 9 15 13 14 48 Robot Miss Streak 8 | 1 8 3 5 1 . 2 5 . 1 7 4 . . 1 4 2 1 . 2 2 2 3 1 . 3 3 1 4 2 1 3 3 1 2 2 Penetration Max 1 | . . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 172 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 11 125 35 Shots Hit Robots 2019 | 10 71 20 95 3 . 61 155 6 2 218 17 1 . 13 115 5 12 . 84 48 54 26 22 . 27 190 2 50 51 34 63 85 18 85 376 Core Hits 1125 | 4 30 8 48 . . 23 61 11 . 119 36 1 . 14 85 5 3 . 113 22 37 14 8 . 6 95 2 17 24 14 36 55 7 37 190 Critical Kills 10 | . . . 2 1 . 1 2 . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . . 1 . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Critical Strikes 41 | 1 5 3 5 1 . 1 3 . 1 12 . . . . . . . . 8 . . . . . . . . . . . . . . . 1 Burn 15 | 1 5 1 3 . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 5 | . . . . 1 . 1 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Destroy 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 10 | . . 2 . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . 1 Smash 7 | . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Melee Attacks 14 | . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . Impact 14 | . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 84871 | 118 1056 292 1288 58 . 1312 3464 318 41 4579 1691 29 . 1088 4648 215 379 . 7429 2586 3360 1201 1256 . 1394 9662 221 2097 3192 1520 3041 4447 763 4336 17790 Guns 10283 | 118 942 137 944 17 . 573 1371 . . 2975 247 . . 105 1312 . . . 198 . . . . . . . . . . . . . . . 1344 Cannons 64883 | . 114 155 344 41 . 567 2052 122 41 1604 58 29 . 151 2194 215 379 . 2364 2586 2552 1201 1256 . 1394 9631 221 2097 3192 1520 2989 4269 763 4336 16446 Explosions 9094 | . . . . . . 172 41 196 . . 1386 . . 832 1142 . . . 4287 . 808 . . . . . . . . . 52 178 . . . Melee 580 | . . . . . . . . . . . . . . . . . . . 580 . . . . . . . . . . . . . . . . Ramming 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . 31 . . . . . . . . . Kinetic 7573 | . 114 155 854 17 . 645 1371 . . 1705 169 . . 44 . . . . . . . . . . . . . . . . . . . . 2499 Thermal 67773 | 118 942 137 434 41 . 495 2052 122 41 2874 136 29 . 212 4577 215 379 . 1987 2586 2552 1201 1256 . 1394 9631 221 2097 3192 1520 2989 4269 763 4020 15291 Explosive 8023 | . . . . . . 172 41 196 . . 1386 . . 832 71 . . . 4287 . 808 . . . . . . . . . 52 178 . . . Electromagnetic 693 | . . . . . . . . . . . . . . . . . . . 377 . . . . . . . . . . . . . . 316 . Impact 580 | . . . . . . . . . . . . . . . . . . . 580 . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 198 | . . . . . . . . . . . . . . . . . . . 198 . . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . . . . . . 14 14 2 2 2 2 1 2 2 2 . . 2 2 2 2 2 8 8 8 8 . . 4 . 13 24 Average Corruption 6 | . . . . . . . . . 10 3 1 2 2 2 1 1 2 2 . . 1 2 2 2 2 6 8 8 8 . . 2 . 10 19 Corruption Purged 41 | . . . . . . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . 24 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 826 | . . . . . . . . . 5 44 21 24 3 18 10 12 20 2 . . 10 30 20 6 39 50 90 102 4 . . 1 . 18 297 Message Errors 209 | . . . . . . . . . . 10 7 7 1 7 1 4 5 . . . 1 5 3 1 14 14 25 21 2 . . . . 8 73 Matter Fused 203 | . . . . . . . . . 1 9 3 9 1 3 3 3 4 1 . . . 6 6 1 9 16 25 30 . . . . . 4 69 Heat Flow Errors 91 | . . . . . . . . . 1 7 3 2 1 2 . 1 . . . . 4 2 2 3 3 4 11 9 1 . . 1 . 4 30 Energy Discharges 91 | . . . . . . . . . . 6 2 2 . . . 2 4 . . . 1 4 4 . 5 5 9 10 . . . . . 1 36 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 Parts Fused 7 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 5 Data Loss (minor) 99 | . . . . . . . . . 1 5 3 1 . 4 2 1 5 . . . 2 3 2 1 4 5 9 14 1 . . . . . 36 Data Loss (major) 36 | . . . . . . . . . 1 . 1 . . 1 1 . 1 1 . . . 5 2 . 3 1 4 6 . . . . . 1 8 Misfires 30 | . . . . . . . . . 1 4 . 1 . 1 1 . . . . . 1 3 . . . 1 3 7 . . . . . . 7 Alerts 19 | . . . . . . . . . . . 2 . . . 1 1 1 . . . 1 2 1 . . 3 4 2 . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 35 | . . . . . . . . . . 2 . 1 . . 1 . . . . . . . . . 1 1 . 2 . . . . . . 27 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2685 | . . . 10 . . 21 22 . . 48 26 . . 22 254 . . . 704 198 73 . 17 . 43 348 29 38 42 37 119 56 9 137 432 Projectiles 1881 | . . . 10 . . . 11 . . 48 . . . 15 74 . . . 173 198 45 . 17 . 43 348 29 38 42 37 119 56 9 137 432 Explosions 517 | . . . . . . 21 11 . . . 26 . . 7 180 . . . 244 . 28 . . . . . . . . . . . . . . Melee 287 | . . . . . . . . . . . . . . . . . . . 287 . . . . . . . . . . . . . . . . Knockbacks 23 | . 4 . 1 . . . . . . 4 1 . . . . . . . 3 . . . . . . . . . . . . . . . 10 Impact 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Kinetic 19 | . 3 . 1 . . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . 10 Secondary 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 523 | . . . . . . . . . . . 73 . . 58 . . . . . . 162 . . . . . . . . . 76 154 . . . Shots 12 | . . . . . . . . . . . 3 . . 3 . . . . . . 3 . . . . . . . . . 1 2 . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Kicked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 381 | 190 321 249 276 . . 22 220 96 179 201 250 202 131 248 264 187 366 2 300 131 236 114 187 239 113 191 250 235 60 . . 148 . 222 381 Average Temperature 76 | 102 73 106 90 . . 8 41 47 114 47 109 110 87 84 65 74 164 1 96 44 58 44 45 119 74 50 96 96 37 . . 78 . 92 78 Received Heat Transfer 5176 | . 243 111 132 . . 207 594 24 . 459 36 . . 39 183 . 54 . 777 147 144 36 93 . 18 494 12 115 9 102 177 121 18 81 750 Effects 8 | . . 1 1 . . . . . . . . . . 1 2 . 1 . 1 . 1 . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Energy Bleed 5 | . . 1 1 . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 87 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 Longest Duration 87 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . 1 . Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . 1 . Parts Fried 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impact Corruptions 8 | . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . Robots Melted 9 | . . . . 1 . 1 3 . 1 . . . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . Combat Hostiles 7 | . . . . . . . 3 . 1 . . . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . Parts Melted 77 | . 3 1 2 2 . 3 9 1 2 8 . . . . 14 1 . . 9 1 1 . 1 . . 4 . 1 4 2 2 3 . . 3 Heat Transferred 51712 | 372 3027 481 1468 74 . 888 3700 222 74 6166 275 37 . 335 6477 324 548 . 2147 1300 1450 675 625 . 675 5090 100 1200 1429 875 1600 2275 450 1994 5359 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Maximum Alert Level 3 | . . . . . . . 1 1 . 2 . . . . 3 . . . . . 3 . . . . 3 . . . . 1 3 2 . 3 Low Security (%) 53 | 100 100 100 100 100 . 100 81 70 100 53 . . . . 60 . . . . . 72 . . . . 13 . . . . 87 14 . 100 7 Level 1 12 | . . . . . . . 18 29 . 41 . . . . 4 . . . . . 3 . . . . 12 . . . . 12 52 34 . 10 Level 2 30 | . . . . . . . . . . 5 . . . . 28 . . . . . 13 . . . . 67 . . . . . 19 65 . 76 Level 3 3 | . . . . . . . . . . . . . . . 6 . . . . . 10 . . . . 7 . . . . . 13 . . 5 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 878 | 10 84 77 95 22 . 112 238 217 64 434 . . . . 772 . . . . . 730 . . . . 809 . . . . 336 878 680 181 549 Initial 483 | . . 7 . 22 . . . 105 64 . . . . . . . . . . . 30 . . . . 150 . . . . . 178 483 164 87 Average 195 | . 13 24 29 1 . 20 87 183 25 188 . . . . 267 . . . . . 203 . . . . 446 . . . . 85 395 455 84 362 Influence Increases 14214 | 15 283 125 472 6 . 337 799 138 . 1056 296 . . 125 1439 70 40 . . 395 1010 185 100 . 180 1642 35 365 548 200 879 1150 333 533 1458 Destroy 0b10 Robot/C 7960 | . 140 100 280 . . 220 460 100 . 660 260 . . 100 660 60 40 . . 340 420 160 80 . 120 840 20 300 400 180 380 560 20 280 780 Destroy 0b10 Robot/NC 825 | 15 65 5 85 5 . 40 75 5 . 90 . . . 15 70 . . . . 5 45 . 5 . 10 100 . . . . 30 15 15 45 85 Destroy Leader 1546 | . 38 20 56 . . 40 128 20 . 196 20 . . 10 200 10 . . . 50 76 10 10 . 20 198 . 30 . 20 86 84 10 88 126 Allied During Kill 240 | . . . . . . . . . . . 1 . . . 19 . . . . . . . 5 . 30 . . 5 133 . 47 . . . . Successful Hack 230 | . 8 . 3 . . . 16 . . 36 . . . . 45 . . . . . 28 . . . . 6 . . . . 52 12 24 . . Disable Machine 1230 | . . . 30 . . 30 30 . . 45 . . . . 300 . . . . . 300 . . . . 120 . . . . 75 135 45 30 90 Anti-Garrison Action 350 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200 150 . . Destroy Structure 1278 | . 2 . 3 1 . 7 15 13 . 14 . . . . 115 . . . . . 126 . . . . 168 . . . . 194 144 69 75 332 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . . . . . . . . . Lose Combat Pursuer 405 | . 30 . 15 . . . 75 . . 15 15 . . . 30 . . . . . 15 15 . . . 60 15 30 15 . 15 . . 15 45 Influence Decreases 13508 | 15 264 144 413 65 . 336 567 188 183 773 579 . . 125 690 710 149 . . 346 389 744 211 . 180 872 805 238 391 484 561 608 919 670 889 Entered New Map 2363 | . . 12 . 37 . . 1 128 119 . 105 . . . . 278 21 . . . 19 248 22 . . . 285 . 127 284 . 140 377 110 50 Time Decay 9651 | 15 264 122 399 28 . 326 566 60 54 543 444 . . 125 470 422 118 . . 346 360 496 189 . 110 652 520 198 184 200 351 428 542 450 669 Lost Part 744 | . . 10 14 . . 10 . . 10 80 10 . . . 30 . . . . . 10 . . . 10 220 . 20 . . 20 40 . 110 150 Lost Ally 300 | . . . . . . . . . . . 20 . . . 40 10 10 . . . . . . . 60 . . 20 80 . 40 . . . 20 Purge Threat 450 | . . . . . . . . . . 150 . . . . 150 . . . . . . . . . . . . . . . 150 . . . . Squads Dispatched 83 | . 2 . . . . . 5 . . 15 . . . . 11 . . . . . 5 . . . . 13 . . . . 2 8 1 6 15 Investigation 16 | . 2 . . . . . . . . 2 . . . . 3 . . . . . 4 . . . . 2 . . . . . 1 . 1 1 Extermination 36 | . . . . . . . . . . 7 . . . . 4 . . . . . 1 . . . . 4 . . . . 2 3 . 4 11 Reinforcement 19 | . . . . . . . 4 . . 3 . . . . 1 . . . . . . . . . . 6 . . . . . 1 1 1 2 Assault 6 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . 3 . . 1 Garrison 6 | . . . . . . . 1 . . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Distress Signals 45 | . . . 3 . . . 3 . . 2 . . . . 1 . . . . . 3 . . . 1 2 . . . . . . 3 2 25 Communications Jammed 106 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 66 . . 30 . 7 . . . 2 Distress Signals 98 | . . . . . . . . . . . . . . . . . . . . . . . . . . 60 . . 30 . 7 . . . 1 Times Spotted 625 | . 20 5 26 . . 11 39 3 5 43 12 . . 6 39 3 2 . 56 14 27 11 5 . 5 67 4 15 33 9 24 41 4 29 67 Peak Tracking Total 37 | . 4 3 5 . . 4 5 4 5 4 7 . . 4 5 2 2 . 37 4 6 7 2 . 2 8 3 9 7 4 3 8 1 5 6 Tactical Retreats 26 | . 1 . 1 . . . 5 . . 1 1 . . . 2 . . . 2 . 1 1 . . . 2 1 2 1 . 1 . . 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Traps Triggered 14 | . 1 . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . 1 . 1 . . 3 1 . 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Machines Disabled 95 | . . . 2 . . 2 2 . . 3 2 . . . 20 . . 3 2 . 20 1 1 . . 8 1 1 1 . 5 9 4 2 6 Max in Single Turn 16 | . . . 1 . . 1 1 . . 1 2 . . . 16 . . 1 1 . 11 1 1 . . 1 1 1 1 . 1 2 1 1 1 Garrison Access 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 4 | . . . . . . . . . . 1 . . . . . . . 3 . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Machines Accessed 83 | . 4 . 3 . 1 . 3 . . 12 1 . 4 . 14 . . . . . 7 1 . 4 1 8 2 . . . 5 4 1 3 5 Terminals 42 | . 3 . 2 . . . 2 . . 7 . . . . 7 . . . . . 2 1 . . 1 5 . . . . 2 2 1 2 5 Fabricators 11 | . . . . . . . . . . 3 . . . . 2 . . . . . 4 . . . . . . . . . 1 . . 1 . Repair Stations 6 | . 1 . 1 . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . . . . . . . Recycling Units 4 | . . . . . . . . . . 2 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . Garrison Access 5 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 1 . . . Total Hacks 221 | . 9 . 9 . 7 . 10 . . 23 1 . 32 . 27 . . . . . 23 7 . 17 1 22 4 . . . 11 7 1 5 5 Successful 137 | . 6 . 6 . 7 . 3 . . 9 1 . 32 . 13 . . . . . 13 7 . 17 1 9 4 . . . 5 2 1 . 1 Failed 84 | . 3 . 3 . . . 7 . . 14 . . . . 14 . . . . . 10 . . . . 13 . . . . 6 5 . 5 4 Catastrophic 28 | . 1 . . . . . 1 . . 8 . . . . 5 . . . . . 1 . . . . 3 . . . . 2 3 . 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 63 | . 5 . 2 . . . 3 . . 12 . . . . 7 . . . . . 9 . . . . 12 . . 2 . 3 5 1 . 2 Terminals 87 | . 5 . 3 . . . 7 . . 15 . . . . 11 . . . . . 4 7 . . 1 15 . . . . 5 4 1 4 5 Fabricators 34 | . . . . . . . . . . 6 . . . . 7 . . . . . 17 . . . . . . . . . 3 . . 1 . Repair Stations 19 | . 4 . 6 . . . . . . . . . . . 4 . . . . . . . . . . 5 . . . . . . . . . Recycling Units 6 | . . . . . . . . . . 2 . . . . 2 . . . . . 2 . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 1 . . . Garrison Access 10 | . . . . . . . 3 . . . . . . . 1 . . . . . . . . . . 2 . . . . 2 2 . . . Terminal Hacks 89 | . 1 . 1 . 7 . 2 . . 3 1 . 32 . 4 . . . . . 3 7 . 17 1 3 4 . . . 2 . . . 1 Record 34 | . . . . . 7 . . . . . . . 11 . . . . . . . . 7 . 5 1 . 3 . . . . . . . . Part Schematic 21 | . 1 . . . . . . . . 1 . . 13 . 1 . . . . . 1 . . 4 . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . 3 . . . . . . . . . . 4 . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . 1 Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Unreport Threat 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Locate Traps 4 | . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 14 | . . . . . . . . . . 3 . . . . 5 . . . . . 6 . . . . . . . . . . . . . . Network Status 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Load Schematic 9 | . . . . . . . . . . 1 . . . . 3 . . . . . 5 . . . . . . . . . . . . . . Build 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 13 | . 4 . 3 . . . . . . . . . . . 2 . . . . . . . . . . 4 . . . . . . . . . Scan Component 7 | . 2 . 2 . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . Repair 6 | . 2 . 1 . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 3 | . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Retrieve Study 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Seal Access 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Unauthorized Hacks 14 | . 1 . 2 . . . . . . 1 . . . . 2 . . . . . 3 . . . . 1 . . . . 1 2 1 . . Terminals 8 | . 1 . 2 . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 . . Botnet 8 | . 1 . 2 . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 . . Fabricators 5 | . . . . . . . . . . . . . . . 2 . . . . . 2 . . . . . . . . . 1 . . . . Prioritize 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recompile 3 | . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Used 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacking Detections 56 | . 2 . 1 . . . 2 . . 10 . . . . 12 . . . . . 5 1 . . . 7 . . . . 4 3 1 3 5 Full Trace Events 9 | . 2 . . . . . . . . 2 . . . . 2 . . . . . 2 . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . 5 . . . . 2 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . 1 . . . . . . . . 1 . . 13 . 1 . . 14 . . 1 . . 4 . . . . . . . . . . . Parts Built 4 | . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Time 151 | . . . . . . . . . . 25 . . . . 126 . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 15 | . . . . . . . . . . 1 . . . . 14 . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Repaired 6 | . 2 . 1 . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . Time 179 | . 52 . 26 . . . . . . . . . . . 44 . . . . . . . . . . 57 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . . . . . . . . . . 9 . . . . . . . . . . 10 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . 2 3 . . Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . Programmers 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . . 2 5 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Total Allies 14 | . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . . 2 5 . 2 . . . 1 Largest Group 6 | . . . . . . . . . . . 1 . . . . . . . . . . . 3 3 3 . . 2 6 1 2 . . . 1 Highest-Rated Group 310 | . . . . . . . . . . . 30 . . . . . . . . . . . 87 87 87 . . 97 310 64 128 . . . 163 Highest-Rated Ally 163 | . . . . . . . . . . . 30 . . . . . . . . . . . 29 29 29 . . 49 64 64 64 . . . 163 Total Orders 20 | . . . . . . . . . . . . . . . 7 2 1 . . 6 . . . . . . . . 4 . . . . . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . EXPLORE 9 | . . . . . . . . . . . . . . . 1 2 1 . . 5 . . . . . . . . . . . . . . . RETURN 7 | . . . . . . . . . . . . . . . 6 . . . . 1 . . . . . . . . . . . . . . . Ally Attacks 132 | . . . . . . . . . . . . . . . 48 . . . . . . . 9 . 21 . . 7 27 . 18 . . . 2 Total Damage 3822 | . . . . . . . . . . . . . . . 1265 . . . . . . . 156 . 305 . . 228 1332 . 479 . . . 57 Kills 22 | . . . . . . . . . . . . . . . 10 . . . . . . . 1 . 3 . . 1 6 . 1 . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Active Infowar (turns) 49562 | 33 3204 370 1819 464 692 1873 1606 136 178 1799 1550 1218 127 1516 1108 713 1197 2125 453 . 848 2496 1889 478 2334 2288 2860 3117 1221 2585 1239 1054 1559 1387 2026 Optics 4082 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1222 1054 1559 247 . Sensors 30567 | . . . . . . . . . . 671 1550 1218 127 1516 1108 713 1197 2125 453 . 700 2496 1819 478 2223 451 2779 3030 753 2507 373 2 1094 1084 100 IFF 588 | . . . . . . . . . . . . . . . . . . . . . . . . . . 588 . . . . . . . . . Structural 180 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180 . Seismic 15491 | 33 3204 370 1819 464 692 1873 1606 136 178 1128 . . . . . . . . . . . . . . . 439 . . 451 108 741 846 726 677 . Machine Analysis 1776 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1776 Cloaking 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . 4 . . 1 Jamming 16809 | . . . . . . . . . . . . . . . . . . . . . 148 . 70 . 111 2033 2856 3115 1131 2528 1235 832 . 734 2016 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 26 | . . 1 . 1 . . . . . . 2 3 . 1 . 1 2 2 . 3 . 3 3 . 2 . 1 1 . . . . . . . Drone Launches 20 | . . . . . . . . . . . . . . . 11 2 1 . . 6 . . . . . . . . . . . . . . . Drone Recoveries 16 | . . . . . . . . . . . . . . . 9 1 . . . 6 . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Turns Passed 68581 | 137 3204 370 1819 464 692 1912 2083 137 178 2603 1790 1218 143 1555 1828 1030 1305 2127 6727 2637 1258 2712 2361 483 2334 2407 2866 3197 1221 2585 1271 1054 1559 1466 7848 Spaces Moved 25419 | 54 795 100 479 143 217 556 527 68 118 1313 1063 736 94 852 765 470 672 1158 2631 624 488 1043 845 143 856 689 894 883 424 813 567 387 555 453 2944 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3102 | 52 795 100 479 143 217 556 511 . . 3 . . . 3 16 . . . 212 . . . . . . . . . . . . . . . 15 Legs 14158 | . . . . . . . . . . . . . . . . . . . 1565 624 488 1043 845 143 856 689 894 883 424 813 567 387 555 453 2929 Wheels 8157 | . . . . . . . 16 68 118 1310 1063 736 94 849 749 470 672 1158 854 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 320 320 320 320 320 150 150 100 100 160 160 145 160 160 160 160 160 145 210 210 210 210 210 210 210 210 210 210 240 171 171 176 149 146 Average Speed 206 | 155 254 320 320 320 320 321 316 155 142 141 160 160 146 160 165 160 169 173 203 210 218 210 210 210 210 248 239 240 235 240 173 200 219 187 192 Slowest Speed 450 | 160 320 320 320 320 320 325 325 160 160 320 160 160 160 400 400 175 175 175 400 210 240 240 240 240 210 330 240 330 240 240 240 212 255 233 450 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 13 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . 5 . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Exploration Rate (%) 59 | 4 92 23 36 27 60 92 35 3 88 31 98 81 69 81 22 95 74 85 93 98 12 93 96 60 93 23 96 89 49 88 16 55 17 19 66 Regions Visited 35 Branch Regions 23 Pre-discovered Areas 8 | . . . . . 1 . . . . . . . 1 . . . . . . 1 . . . 3 . . 1 1 . . . . . . . Known Exits Taken 24 | . . . . . . . 1 . . 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Scrap Searched 42 | . . . . 2 . 1 . . . . 5 4 . . . 2 4 3 . 2 . 5 3 . 3 . 2 2 . 4 . . . . . Spaces Dug 253 | . . . . . . . . . . . . 4 . 8 24 2 10 . 3 . 1 15 12 . 3 29 13 29 3 6 12 8 8 5 58 Terrain Destroyed 1296 | . . . 1 1 . 11 12 21 . 9 91 9 . 90 126 3 17 . 104 22 59 36 31 . 13 91 18 108 14 31 107 81 23 26 141 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 800 | . . . 1 1 . 3 . . . 9 . 9 . 13 63 3 17 . 22 22 23 36 31 . 13 91 18 108 14 31 52 42 11 26 141 AOE 496 | . . . . . . 8 12 21 . . 91 . . 77 63 . . . 82 . 36 . . . . . . . . . 55 39 12 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Total 38886 | 84 1826 121 648 147 217 613 762 94 126 1830 1128 768 100 1002 1165 733 814 1219 3854 1901 617 1518 1385 329 1360 1111 1601 1843 565 1404 756 556 881 1071 4737 Wait 10139 | 7 922 . 40 . . 11 61 . . 225 . 14 . 105 226 252 109 9 983 1226 60 436 485 172 469 182 670 854 55 534 93 33 233 429 1244 Move 25384 | 53 794 99 478 142 216 555 526 68 117 1312 1062 735 93 851 764 469 671 1157 2630 623 487 1042 844 142 855 688 893 882 423 812 566 386 554 452 2943 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 364 | 7 14 2 26 2 . 3 17 6 . 52 4 3 . 2 19 . 7 2 37 4 12 4 4 2 3 29 2 4 5 6 8 14 4 7 53 Fast Attach 226 | 6 2 1 4 . . 1 8 1 1 22 3 . 2 1 10 . . 6 13 3 4 1 2 3 . 6 8 5 3 5 4 13 20 11 57 Attach 128 | 1 . 1 4 . . 1 4 2 3 21 4 . 1 2 12 . 3 2 18 . 2 . . . . 6 . 2 3 2 4 4 2 5 19 Detach 61 | . . . . . . . . . 1 11 2 . . 2 4 . . 2 14 1 2 . . 1 . . 1 2 1 . 2 1 4 3 7 Swap 317 | . 7 1 9 . . 8 25 3 1 32 14 2 1 12 25 7 6 5 30 . 3 2 11 1 9 11 4 6 3 3 3 9 9 12 43 Drop 637 | . 4 1 23 1 1 4 35 8 2 48 8 3 3 3 27 1 7 8 56 18 16 12 10 8 9 36 14 22 9 20 14 32 35 26 113 Fire 1501 | 10 83 16 64 2 . 30 86 6 1 103 13 11 . 24 78 4 11 1 59 26 31 21 19 . 15 150 9 52 40 22 52 59 20 126 257 Melee 14 | . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 5 . . . Rewire 66 | . . . . . . . . . . . 18 . . . . . . . . . . . 10 . . . . 14 23 . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 31 | . . . . . . . . . . 4 . . . . . . . 27 . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / *Qua x2) -3/Quarantine -2/Research -1/Access -1/Command (discovered 2 exits: [*Sur x2]) To Fleet Rendezvous History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 138 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 1045 | -10/Materials | Discovered new exit (range 10) 1467 | -10/Materials | Discovered new exit (range 15) 1954 | -10/Materials | Discovered new exit (range 10) 2002 | -10/Materials | Discovered new exit (range 10) 2515 | -10/Materials | Discovered new exit (range 15) 3029 | -10/Materials | Repaired Lgt. Treads 3056 | -10/Materials | Repaired Lgt. Treads 3342 | -10/Materials | Entered Mines 3527 | -10/Mines | Learned Materials garrison access intel 3676 | -10/Mines | Discovered new exit (range 10) 3679 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3712 | -10/Mines | Entered Materials 3712 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 4014 | -9/Materials | Build established: Gunner 4121 | -9/Materials | Repaired Lgt. Treads 4413 | -9/Materials | Build established: Scavenger-Gunner 5387 | -9/Materials | Discovered new exit (range 15) 5531 | -9/Materials | Entered Mines 5588 | -9/Mines | Build established: Gunner 5982 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5982 | -9/Mines | Discovered new exit (range 5) 5995 | -9/Mines | Entered Exiles 6050 | -9/Exiles | Discovered new exit (range 14) 6143 | -9/Exiles | Met 8R-AWN 6197 | -9/Exiles | Met EX-HEX 6322 | -9/Exiles | Met EX-DEC 6543 | -9/Exiles | Learned location of Zion (-6) 6662 | -9/Exiles | Discovered new exit (range 10) 6687 | -9/Exiles | Entered Mines 6823 | -8/Mines | Discovered new exit (range 5) 6945 | -8/Mines | Discovered new exit (range 11) 8211 | -8/Mines | Core integrity fell below 50% 8599 | -8/Mines | Entered Materials 8599 | -8/Materials | Evolved 2 slots: Utility x2 8600 | -8/Materials | Loaded intel: 1 garrison access location 9548 | -8/Materials | Build established: Scavenger-Gunner 9651 | -8/Materials | Garrison activated, responded to threat 10475 | -8/Materials | Discovered new exit (range 8) 10488 | -8/Materials | Identified exit to Factory 10682 | -8/Materials | Entered Factory 10682 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 10819 | -7/Factory | Sucked down chute 10819 | -7/Factory | Entered Waste 10834 | -7/Waste | EMP discharged 10842 | -7/Waste | Destroyed C-40 Crusher 10864 | -7/Waste | Spotted C-40 Crusher 10876 | -7/Waste | Spotted C-40 Crusher 10904 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 10917 | -7/Waste | Spotted C-40 Crusher 10921 | -7/Waste | Spotted C-40 Crusher 10929 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10934 | -7/Waste | EMP discharged 10934 | -7/Waste | System corruption reached 10% 10974 | -7/Waste | Spotted C-40 Crusher 10980 | -7/Waste | Discovered new exit (range 13) 10984 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10997 | -7/Waste | Entered Factory 11630 | -7/Factory | Garrison activated, responded to threat 11881 | -7/Factory | Fabricated Huge Storage Unit (x1) 12209 | -7/Factory | Discovered new exit (range 16) 12467 | -7/Factory | Destroyed 7 combat bots 12804 | -7/Factory | Identified exit to Lower Caves 13127 | -7/Factory | Core integrity fell below 50% 13250 | -7/Factory | Discovered new exit (range 11) 13304 | -7/Factory | Identified exit to Factory 13445 | -7/Factory | Build established: Scavenger-Skirmisher 13600 | -7/Factory | Entered Lower Caves 13601 | -7/Lower Caves | Encountered a Warlord checkpoint 13932 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 13966 | -7/Lower Caves | Destroyed 8 combat bots 14102 | -7/Lower Caves | Learned Factory terminal intel 14327 | -7/Lower Caves | Build established: Skirmisher 14489 | -7/Lower Caves | Discovered new exit (range 8) 14513 | -7/Lower Caves | Identified exit to Lower Caves 14613 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15390 | -7/Lower Caves | Entered another Lower Caves area 15403 | -7/Lower Caves | Learned Factory garrison access intel 16018 | -7/Lower Caves | Learned Factory trap positions 16252 | -7/Lower Caves | Identified exit to Data Miner 16368 | -7/Lower Caves | Encountered a Warlord checkpoint 16608 | -7/Lower Caves | Entered Data Miner 16610 | -7/Data Miner | Discovered new exit (range 6) 16638 | -7/Data Miner | Met Data Miner 16664 | -7/Data Miner | Learned location of Section 7 (-3) 16664 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 16688 | -7/Data Miner | Received God Mode back door access code from Data Miner 16749 | -7/Data Miner | Identified exit to Proximity Caves 16751 | -7/Data Miner | Entered Proximity Caves 17369 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17641 | -6/Proximity Caves | Learned Factory interactive machine intel 17879 | -6/Proximity Caves | Discovered exit to Factory (range 12) 18306 | -6/Proximity Caves | Entered Factory 18306 | -6/Factory | Evolved 2 slots: Utility x2 18307 | -6/Factory | Loaded intel: 77 trap records 18308 | -6/Factory | Loaded intel: 54 interactive machine locations 18309 | -6/Factory | Loaded intel: 26 terminal locations 18310 | -6/Factory | Loaded intel: 4 garrison access locations 18631 | -6/Factory | Build established: Gunner 18722 | -6/Factory | Repaired Arm. Huge Wheel? 18774 | -6/Factory | Discovered new exit (range 7) 18903 | -6/Factory | Identified exit to Factory 18973 | -6/Factory | Discovered exit to Factory (range 16) 19180 | -6/Factory | Identified exit to Lower Caves 19555 | -6/Factory | Destroyed 7 combat bots 19720 | -6/Factory | Fabricated Combat Drone Bay? 19777 | -6/Factory | Fabricated Imp. EM Pulse Cannon (x2) 20018 | -6/Factory | Garrison activated, responded to threat 20020 | -6/Factory | Cargo convoy interrupted 20056 | -6/Factory | First assault squad dispatched 20134 | -6/Factory | Entered Lower Caves 21097 | -6/Lower Caves | Discovered new exit (range 10) 21110 | -6/Lower Caves | Identified exit to Lower Caves 21164 | -6/Lower Caves | Entered another Lower Caves area 21282 | -6/Lower Caves | Discovered exit to Factory (range 12) 21512 | -6/Lower Caves | Learned Factory terminal intel 21557 | -6/Lower Caves | Encountered a Warlord checkpoint 21999 | -6/Lower Caves | Discovered new exit (range 9) 22011 | -6/Lower Caves | Identified exit to Zion 22469 | -6/Lower Caves | Entered Zion 22557 | -6/Zion | System corruption cleaned by Quarantine Array 22731 | -6/Zion | Discovered new exit (range 11) 22748 | -6/Zion | Identified exit to Proximity Caves 23072 | -6/Zion | Learned Factory terminal intel 23357 | -6/Zion | Visited the Megawrench Repair Shop 23363 | -6/Zion | Megawrench repaired 11 parts 23600 | -6/Zion | Learned Factory emergency access door positions 23811 | -6/Zion | Learned Factory terminal intel 24198 | -6/Zion | Discovered new exit (range 3) 24198 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 24202 | -6/Zion | Identified exit to Deep Caves 24596 | -6/Zion | Entered Deep Caves 25043 | -6/Deep Caves | Attacked by Z-Imprinter 25055 | -6/Deep Caves | Destroyed Z-Imprinter 25708 | -6/Deep Caves | Z-Facility disabled 25763 | -6/Deep Caves | Found Prototype Protection 25763 | -6/Deep Caves | Identified Zio. Weapon Casing 25783 | -6/Deep Caves | Lost 7 parts (1p2n1u3w) 25802 | -6/Deep Caves | Found Zio. Weapon Casing 25805 | -6/Deep Caves | Found Zio. Weapon Casing 25874 | -6/Deep Caves | Found Prototype Protection 25874 | -6/Deep Caves | Identified Zio. Heavy Carapace 26163 | -6/Deep Caves | Discovered new exit (range 6) 26456 | -6/Deep Caves | Found Zio. Weapon Casing 26495 | -6/Deep Caves | Found Zio. Heavy Carapace 26504 | -6/Deep Caves | Found Zio. Heavy Carapace 26785 | -6/Deep Caves | Spotted Golem 26817 | -6/Deep Caves | Destroyed Golem 26906 | -6/Deep Caves | Spotted Golem 26946 | -6/Deep Caves | Destroyed Golem 26952 | -6/Deep Caves | Found Unknown Device 26952 | -6/Deep Caves | Identified GOLEM Unit 26971 | -6/Deep Caves | Lost 3 parts (2p1u) 27649 | -6/Deep Caves | Build established: Golem 28027 | -6/Deep Caves | Triggered Deep Caves wall 28027 | -6/Deep Caves | Spotted Assembler 28031 | -6/Deep Caves | Exposed GOLEM chamber 28040 | -6/Deep Caves | Destroyed Assembler 28043 | -6/Deep Caves | Destroyed Assembler 28064 | -6/Deep Caves | Destroyed 35 combat bots 28072 | -6/Deep Caves | Found GOLEM Unit 28297 | -6/Deep Caves | Found GOLEM Unit 28302 | -6/Deep Caves | Found GOLEM Unit 28307 | -6/Deep Caves | Found GOLEM Unit 28678 | -6/Deep Caves | Found Zio. Weapon Casing 29478 | -6/Deep Caves | Found GOLEM Unit 29520 | -6/Deep Caves | Found GOLEM Unit 29527 | -6/Deep Caves | Found GOLEM Unit 31323 | -6/Deep Caves | Entered Proximity Caves 31989 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 32222 | -5/Proximity Caves | Learned Factory emergency access door positions 32323 | -5/Proximity Caves | Discovered exit to Factory (range 74) 32367 | -5/Proximity Caves | Core integrity fell below 50% 33247 | -5/Proximity Caves | Learned Factory stockpile data 33960 | -5/Proximity Caves | Entered Factory 33960 | -5/Factory | Evolved 2 slots: Utility x2 33961 | -5/Factory | Identified exit to Upper Caves 33964 | -5/Factory | Loaded intel: 25 terminal locations 34425 | -5/Factory | Build established: Hacker-Golem 34991 | -5/Factory | Discovered exit to Upper Caves (range 16) 35218 | -5/Factory | Entered Upper Caves 35239 | -5/Upper Caves | Identified exit to Upper Caves 35778 | -5/Upper Caves | Learned 12 Factory zone layouts 36033 | -5/Upper Caves | Encountered a Warlord checkpoint 36414 | -5/Upper Caves | Learned Factory emergency access door positions 37408 | -5/Upper Caves | Attracted the attention of an 0b10 base 37619 | -5/Upper Caves | Learned Factory terminal intel 37619 | -5/Upper Caves | Learned Extension terminal intel 37930 | -5/Upper Caves | Entered another Upper Caves area 37931 | -5/Upper Caves | Identified exit to Factory 37946 | -5/Upper Caves | Learned Factory emergency access door positions 38526 | -5/Upper Caves | Spotted B-75 Beast 38543 | -5/Upper Caves | Destroyed B-75 Beast 38826 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 38918 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 39457 | -5/Upper Caves | Discovered new exit (range 13) 39820 | -5/Upper Caves | Identified exit to Zhirov 40291 | -5/Upper Caves | Entered Zhirov 40291 | -5/Zhirov | Accompanied by 3 allies 40293 | -5/Zhirov | Discovered new exit (range 3) 40331 | -5/Zhirov | Met Zhirov 40379 | -5/Zhirov | Learned location of Quarantine (-3) 40379 | -5/Zhirov | Learned location of Testing (-2) 40379 | -5/Zhirov | Learned location of Command (-1) 40392 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 40424 | -5/Zhirov | Found Alien Artifact 40424 | -5/Zhirov | Identified Integrated Dissipator 40424 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 40452 | -5/Zhirov | Found Alien Artifact 40615 | -5/Zhirov | Identified exit to Proximity Caves 40774 | -5/Zhirov | Entered Proximity Caves 40774 | -4/Proximity Caves | Accompanied by 3 allies 40793 | -4/Proximity Caves | Learned 4 Research zone layouts 40907 | -4/Proximity Caves | Spotter reported a threat 42120 | -4/Proximity Caves | Spotted B-86 Titan 42154 | -4/Proximity Caves | Destroyed B-86 Titan 42167 | -4/Proximity Caves | Lost 3 allies 42169 | -4/Proximity Caves | Learned location of 1 exit from Research 43108 | -4/Proximity Caves | Entered Factory 43108 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 43109 | -4/Factory | Identified exit to Extension 43112 | -4/Factory | Loaded intel: 28 terminal locations 43215 | -4/Factory | Watched by a mysterious "MATRIX" hacker 43364 | -4/Factory | Repaired Hrd. Medium Armor Plating 43636 | -4/Factory | Lost 3 parts (2u1w) 43808 | -4/Factory | Spotted Striker 43809 | -4/Factory | Cargo convoy interrupted 43818 | -4/Factory | Destroyed Striker 43865 | -4/Factory | Lost 4 parts (2p1u1w) 44090 | -4/Factory | Lost 3 parts (2u1w) 44312 | -4/Factory | Discovered new exit (range 7) 44360 | -4/Factory | Lost 4 parts (1p1n2w) 44382 | -4/Factory | Identified exit to Research 44554 | -4/Factory | Identified exit to Upper Caves 44554 | -4/Factory | Identified exit to Armory 44661 | -4/Factory | Repaired Hrd. Medium Armor Plating 45358 | -4/Factory | First assault squad dispatched 45511 | -4/Factory | Core integrity fell below 50% 45515 | -4/Factory | Entered Upper Caves 45546 | -4/Upper Caves | Lost 5 parts (2u3w) 46713 | -4/Upper Caves | Entered an active Warlord outpost 46746 | -4/Upper Caves | Learned 8 Factory zone layouts 46746 | -4/Upper Caves | Learned Research emergency access door positions 48091 | -4/Upper Caves | Discovered new exit (range 10) 48373 | -4/Upper Caves | Identified exit to Upper Caves 48381 | -4/Upper Caves | Entered another Upper Caves area 48383 | -4/Upper Caves | Discovered exit to Research (range 7) 50281 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 50343 | -4/Upper Caves | Destroyed 8 combat bots 50773 | -4/Upper Caves | Spotted B-86 Titan 50912 | -4/Upper Caves | Destroyed B-86 Titan 50961 | -4/Upper Caves | Discovered new exit (range 8) 51009 | -4/Upper Caves | Identified exit to Warlord 51578 | -4/Upper Caves | Entered Warlord 51578 | -4/Warlord | Accompanied by 1 ally 51650 | -4/Warlord | System corruption cleaned by Quarantine Array 52018 | -4/Warlord | Opened Warlord's prototype stash 52033 | -4/Warlord | Found Prototype Device 52033 | -4/Warlord | Identified Exp. Cloaking Device 52045 | -4/Warlord | Found Prototype Processor 52057 | -4/Warlord | Found Prototype Reactor 52057 | -4/Warlord | Identified Vortex Chain Reactor 52147 | -4/Warlord | Met Warlord 52172 | -4/Warlord | Warlord's base attacked by MAIN.C 52458 | -4/Warlord | Lost 4 allies 52522 | -4/Warlord | Warlord forces counterattacked 52639 | -4/Warlord | Spotted Executioner 52651 | -4/Warlord | P-70 Sage assimilated allied C6-CID(g) 52656 | -4/Warlord | Spotted Striker 52679 | -4/Warlord | Found Prototype Device 52683 | -4/Warlord | Found Prototype Processor 52684 | -4/Warlord | Identified Adv. Kinecellerator 52700 | -4/Warlord | Spotted Executioner 52746 | -4/Warlord | Found Unknown Device 52766 | -4/Warlord | Discovered new exit (range 9) 52783 | -4/Warlord | Identified exit to Proximity Caves 52797 | -4/Warlord | Lost 20 allies 52799 | -4/Warlord | Entered Proximity Caves 52799 | -3/Proximity Caves | Accompanied by 1 ally 52934 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 54072 | -3/Proximity Caves | Discovered exit to Research (range 6) 55384 | -3/Proximity Caves | Entered Research 55384 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 55385 | -3/Research | Identified exit to Research 55451 | -3/Research | Discovered exit to Research (range 6) 55795 | -3/Research | Identified Quantum Capacitor 55925 | -3/Research | Identified exit to Quarantine 56623 | -3/Research | Spotted B-90 Cyclops 56655 | -3/Research | Entered Quarantine 56740 | -3/Quarantine | Found Alien Artifact 56740 | -3/Quarantine | Identified Core Reset Matrix 56740 | -3/Quarantine | Identified Transdimensional Reconstructor 56740 | -3/Quarantine | Used Core Reset Matrix 56744 | -3/Quarantine | Detected hypermatrix surge 56744 | -3/Quarantine | Sensed 10 artifacts in vicinity 56799 | -3/Quarantine | Cryocooling Duct disabled 56814 | -3/Quarantine | Ambient heat levels rising (+20) 56814 | -3/Quarantine | Non-combat units ordered to evacuate 56897 | -3/Quarantine | Found Phase Armor 57157 | -3/Quarantine | Build established: Alien-Golem 57288 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 57297 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 57300 | -3/Quarantine | Found Transdimensional Reconstructor 57305 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 57405 | -3/Quarantine | First assault squad dispatched 57494 | -3/Quarantine | Warped through subspace 57509 | -3/Quarantine | Incoming assault squad redirected 57632 | -3/Quarantine | Destroyed 9 combat bots 57678 | -3/Quarantine | Incoming assault squad redirected 57681 | -3/Quarantine | Discovered exit to Research (range 13) 57709 | -3/Quarantine | Entered Research 57709 | -2/Research | Warlord forces began assault on 0b10 57709 | -2/Research | Evolved 2 slots: Utility x2 57819 | -2/Research | Research machine network offline 57984 | -2/Research | Met up with Warlord 57991 | -2/Research | Borebot progress halted 58137 | -2/Research | Borebot progress halted 58203 | -2/Research | Discovered new exit (range 10) 58225 | -2/Research | Identified exit to Access 58321 | -2/Research | Borebot progress halted 58398 | -2/Research | Borebot progress halted 58721 | -2/Research | Spotted Striker 58978 | -2/Research | Found Prototype Processor 58978 | -2/Research | Identified Exp. Melee Analysis Suite 59060 | -2/Research | Lost 5 allies 59214 | -2/Research | Given Cave Seal Controls access code 59268 | -2/Research | Entered Access 59268 | -1/Access | Evolved 2 slots: Utility x2 60223 | -1/Access | Spotted B-99 Colossus 60229 | -1/Access | Identified Exp. Target Analyzer 60230 | -1/Access | Identified Exp. Core Analyzer 60270 | -1/Access | Warped through subspace 60270 | -1/Access | Spotted B-99 Colossus 60271 | -1/Access | Warped through subspace 60298 | -1/Access | Lost 4 parts (1n1u2w) 60309 | -1/Access | System corruption reached 10% 60344 | -1/Access | Lost 4 parts (1p3u) 60574 | -1/Access | Discovered new exit (range 7) 60734 | -1/Access | Entered Command 61081 | -1/Command | Build established: Golem 61267 | -1/Command | Destroyed 7 combat bots 61333 | -1/Command | Lost 3 parts (1p2u) 61337 | -1/Command | Destroyed 7 combat bots 61445 | -1/Command | Found Unknown Launcher 61782 | -1/Command | Spotted B-99 Colossus 61825 | -1/Command | Destroyed B-99 Colossus 61921 | -1/Command | Found Prototype Ballistic Gun 61924 | -1/Command | Found Prototype Ballistic Gun 62018 | -1/Command | Found Prototype Device 62018 | -1/Command | Identified Exp. Thermal Shield 62086 | -1/Command | Build established: Scavenger-Golem 62174 | -1/Command | Disengaged cave seal 62174 | -1/Command | Derelicts emerged from the dark tunnel 62175 | -1/Command | Welcomed Warlord to Command 62363 | -1/Command | Destroyed B-99 Colossus 62409 | -1/Command | Identified Multirail (x2) 62415 | -1/Command | Lost 12 allies 62587 | -1/Command | Disengaged cave seal 62587 | -1/Command | Derelicts emerged from the dark tunnel 62738 | -1/Command | Combat Programmer assimilated allied KN-JZI(d) 62739 | -1/Command | Spotted Combat Programmer 62739 | -1/Command | Spotted Combat Programmer 62740 | -1/Command | Spotted M Guard 62743 | -1/Command | Warlord commented on Warlord statues 62744 | -1/Command | Destroyed Combat Programmer 62753 | -1/Command | Spotted M Guard 62769 | -1/Command | Destroyed Combat Programmer 62788 | -1/Command | All MAIN.C guards destroyed 62805 | -1/Command | Lost 21 allies 62813 | -1/Command | Lost 6 parts (1p1n4u) 63541 | -1/Command | Lost 4 allies 63755 | -1/Command | Lost 6 allies 63789 | -1/Command | Build established: Scavenger-Gunner 64234 | -1/Command | First assault squad dispatched 64432 | -1/Command | Met MAIN.C 64434 | -1/Command | Warlord shut down involuntarily 64446 | -1/Command | 0b10 Conduit disabled 64481 | -1/Command | Destroyed MAIN.C Shell 64483 | -1/Command | MAIN.C activated Command garrisons 64531 | -1/Command | Destroyed MAIN.C 64561 | -1/Command | Lost 3 parts (2u1w) 64584 | -1/Command | Discovered new exit (range 37) 64584 | -1/Command | Discovered new exit (range 108) 64584 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 64714 | -1/Command | Build established: Scavenger-Tank 65582 | -1/Command | Build established: Scavenger-Golem 66095 | -1/Command | Found Gamma Bomb Array 66794 | -1/Command | Found Exp. System Purifier 67366 | -1/Command | Build established: Golem 68130 | -1/Command | Attacked by Warlord forces 68582 | *** | Heading to fleet! Last Messages --------------- 67638_ GOLEM Unit beginning Asb. Combat Suite integration. 67638_ Discarded Asb. Biocell Array. 67638_ Discarded Asb. Alloy Armor. 67657_ Asb. Combat Suite integration complete. 67658_ GOLEM Unit beginning Asb. Biocell Array integration. 67674_ Asb. Biocell Array integration complete. 67675_ GOLEM Unit beginning Asb. Alloy Armor integration. 67741_ Asb. Alloy Armor integration complete. 67746_ Acquired 6 matter. 67797_ Acquired 4 matter. 68092_ Acquired 10 matter. 68129_ Destroyed Adv. Thermal Shield. 68161_ ZY-L1N destroyed. 68334_ Discarded Imp. Quantum Reactor. 68334_ Acquired Quantum Reactor. 68381_ Acquired 10 matter. 68436_ Destroyed Lgt. Quantum Reactor. 68443_ Destroyed Impulse Thruster Array. 68443_ Destroyed Exp. Reaction Control System. 68446_ Striker destroyed. Map ----- +----------------------------------------------------+ | ## ###### % #?????????????????????? | | ?# # [[= ## # #?????????????????????? | | ?#% +%%%%=# ###### % ##????????????????????? | | ?# %# ===%%=% / "#????????????????????? | | ## # [*![ %%!##????????????????????? | | # # ![] # ### ### = #?????????????????????# | | + # ## #?# ### #?????????????????????# | | "+ # #####??## # *=%#?????????????????????# | | + # #????????## +####??????????????????# | | ## # #????????### ^^^^^%##??????????????????# | | ?# # #????????###=^ ^^^###??????????????????# | | ?# # #######??##! ^^^^%##??????????????????# | | ?# # # #??###^%^^^^###??????????????????# | | ?# ##+#### #??##! ^^^^[!##??????????????????? | | ?# ## #### #??##; %^^/^###??????????????????? | | ?# ## + #??## ^%^^^%##??????????????????? | | ?# ####### [ #??### [=%%=###??????????????????? | | ?# ####### ##### ! ^^^^%%###????????????????? | | ?# + #####;% ^^^^!!###????????????????? | | ?# # ###%% [!% ##????????????????? | | ?# # ###% % ##????????????????? | | ?# # ###%%^^^^^^^^ ##????????????????? | | ?# # ### ^ ^ ;#????????????????? | | ?# # ### ^ ^ ##????????????????? | | ?# ###+##### ^ "" ^ ##????????????????? | | ?# ####?# #??## ^ "@ ##????????????????? | | ?# #????# #??## ^ ^ ##????????????????? | | ?# #????# #??## ^ ^ ##????????????????? | | ?# ####????# #??## ^^^ ^^^^ ##????????????????? | | ##+##########+#??## ##????????????????? | | #??## ##????????????????? | | #??################????????????????? | | #??################????????????????? | | #??????????????????????????????????? | | """ """ #??????????????????????????????????? | | """T""" #??????????????????????????????????? | | ###############??????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 165 Coolant Potential 200 Energy Generation 96 Energy Capacity 2950 Matter Stores 600 Matter Capacity 600 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Additional Mass Support 20 Base Temperature (-) 100 Armor Coverage 1400 Resistance: KI 25 Resistance: TH 30 Resistance: EX 15 Resistance: EM 20 Resistance: I 15 Resistance: S 15 Resistance: P 15 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Launcher Accuracy 30 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Particle Charging 20 Offensive Hacking 28 Defensive Hacking 26 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Huge Storage Unit | x1 | -7/Factory Combat Drone Bay | x1 | -6/Factory | Authchip Imp. EM Pulse Cannon | x2 | -6/Factory Repaired ---------- Lgt. Treads | 34% | -10/Materials Lgt. Treads | 8% | -10/Materials Lgt. Treads | 12% | -9/Materials Arm. Huge Wheel | 44% | -6/Factory Hrd. Medium Armor Plating | 53% | -4/Factory Hrd. Medium Armor Plating | 39% | -4/Factory Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Phase Armor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- Full Golem Off Switch Showdown Challenges ------------ None Game ------ Seed CommHeavyMicroactuators Manual? 0 Play Time 05:09:53 Cumulative 386.2 hours Start 2026.09.04 @ 07:16:22 End 2026.09.06 @ 05:19:07 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 103 Adventurer 1 Explorer 0 Win Type 2 Total 38 Types 10/7/9/0/0/1/10/0/0/1 Lore% 66 Gallery% 73 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8f9025c-145f-4ae9-9ba7-a87b67d7bd3b