Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.12 @ 13:41:05 Player: Jelly Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (2364) 2364 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (120) 120 TOTAL SCORE: 6244 Bonus ------- High Alert Combat Kills 120 Cogmind --------- Core Integrity 606/850 Matter 23/300 Energy 480/480 System Corruption 1% Temperature Cool (332) Movement Treading (200) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine Angular Momentum Engine > --- PROPULSION (3) --- Light Treads Light Treads Improved Aluminum Leg > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Experimental Targeting Computer Matter Filter Hardened Light Armor Plating > --- WEAPON (4) ------- Autogun Enhanced Autogun Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (18) --- Light Deuterium Engine Light Nuclear Core Improved Heat Sink Improved Sensor Array Advanced Targeting Computer Weapon Cycler Light Armor Plating Improved Shield Generator Improved Field Recycling Unit (0) Improved EM Shotgun Heavy EM Shotgun Gatling Laser Gauss Cannon Mini Assault Cannon Rocket Launcher Impact Mace Peak State ------------ > --- POWER ------------ Heavy Ion Engine Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Experimental Targeting Computer Matter Filter Light Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Autogun Enhanced Autogun Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Treads Light Treads Improved Heat Sink Improved Sensor Array Advanced Targeting Computer Weapon Cycler Improved Shield Generator Improved EM Shotgun Heavy EM Shotgun Gatling Laser Gauss Cannon Mini Assault Cannon Rocket Launcher Impact Mace [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Experimental Targeting Computer Protection Light Armor Plating Weapon Mini Assault Cannon Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 1 | . . 1 . . . . Utility 4 | . . 1 . 1 1 1 Weapon 2 | . . . . 1 1 . Parts Attached 65 | 1 8 10 13 9 18 6 Power 7 | . 2 2 1 . 1 1 Engine 6 | . 1 2 1 . 1 1 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 16 | . 1 3 7 3 . 2 Treads 8 | . . . 6 . . 2 Leg 8 | . 1 3 1 3 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | . 3 3 1 3 8 3 Device 8 | . 1 1 . 1 3 2 Storage 3 | . 2 . . . 1 . Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection 8 | . . 2 . 2 3 1 Artifact . | . . . . . . . Weapon 21 | 1 2 2 4 3 9 . Energy Gun 1 | . . . . . 1 . Energy Cannon 4 | . . 1 . 1 2 . Ballistic Gun 11 | 1 1 1 4 1 3 . Ballistic Cannon 4 | . 1 . . . 3 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 2 1 . 4 . Parts Lost 11 | . 1 2 5 2 1 . Power 1 | . . 1 . . . . Propulsion 3 | . . . 3 . . . Utility 2 | . . . . 2 . . Weapon 5 | . 1 1 2 . 1 . Highest Loss Streak 4 | . 1 1 4 1 1 . Average Slot Usage (%) 99 | . 99 98 99 99 98 99 Engine 7 | . 3 3 10 9 6 12 Core 2 | . 10 5 . . . . Treads 9 | . . . 27 20 . 9 Leg 18 | . 28 33 4 6 23 10 Device 5 | . 8 6 . 6 4 13 Storage 18 | . 18 22 22 18 15 13 Processor 6 | . . . 10 9 11 6 Protection 3 | . . 4 . 2 5 6 Energy Cannon 3 | . . 3 1 8 6 . Ballistic Gun 16 | . 24 7 20 17 12 13 Ballistic Cannon 5 | . 3 10 . . 9 13 Naked Turns . | . . . . . . . Heaviest Build 103 | 10 41 52 52 55 85 103 Greatest Support 60 | 20 20 30 60 60 39 40 Greatest Overweight (x) 4 | . 2 1 2 4 2 3 Average Overweight (x) . | . . 1 . . 1 2 Largest Inventory Capacity 18 | 6 16 16 16 16 18 18 Average Capacity 15 | 6 9 16 16 16 16 18 Most Carried 18 | 6 7 16 16 16 18 17 Average Carried 13 | 6 6 12 15 15 15 14 Final Capacity 18 | 6 16 16 16 16 18 18 Final Carried 17 | 6 7 16 16 16 17 16 Class Distribution -------------------- 34% | Mutant 26% | Gunner 20% | Scavenger-Mutant 12% | Scavenger-Gunner 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 1804 | 170 328 269 518 106 321 92 Remotely . | . . . . . . . Salvage Created 2972 | . 357 424 1071 483 515 122 Parts 202 | . 33 37 73 31 24 4 Haulers Intercepted 6 | . . 2 2 . 2 . Recyclers Shooed . | . . . . . . . Parts Field Recycled 18 | . . . . . 15 3 Retrieved Matter 118 | . . . . . 98 20 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 66 | . 12 12 22 8 9 3 Guns 35 | . 8 5 14 4 4 . Cannons 30 | . 4 7 7 4 5 3 AOE 1 | . . . 1 . . . Classes Destroyed 10 | . 4 2 1 2 1 . Worker 5 | . 1 . 3 . 1 . Builder 4 | . . . 1 3 . . Hauler 6 | . . 2 2 . 2 . Watcher 3 | . 1 . 1 . 1 . Swarmer 22 | . 6 7 6 . 3 . Grunt 26 | . 6 2 8 5 3 2 Duelist 1 | . . . . 1 . . Sentry 13 | . . 3 8 1 1 . Hunter 1 | . . . . 1 . . Programmer 3 | . . . . . 2 1 Best Kill Streak 10 | . 4 6 10 6 3 2 Combat Bots Only 10 | . 3 6 10 4 3 2 Max Kills in Single Turn 2 | . 1 1 2 2 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 4089 | . 544 517 1288 534 598 608 Core 712 | . 67 90 179 37 95 244 Absorbed by Shields . | . . . . . . . Core Remaining (%) 76 | 100 73 . 32 93 86 . Volleys Fired 217 | . 55 32 74 14 28 14 Largest 4 | . 2 2 2 3 4 4 Hottest 212 | . 55 98 86 109 212 144 Shots Fired 527 | . 110 64 147 42 110 54 Gun 354 | . 89 28 133 28 50 26 Cannon 173 | . 21 36 14 14 60 28 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 464 | . 110 58 133 28 81 54 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 63 | . . 6 14 14 29 . Robot Hit Streak 61 | . 8 8 58 61 32 8 Robot Miss Streak 5 | . 5 3 2 3 4 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 352 | . 63 38 123 28 60 40 Core Hits 131 | . 24 19 40 17 22 9 Critical Hits 8 | . 1 1 3 2 1 . Critical Kills 4 | . . . 1 2 1 . Critical Parts Destroyed 4 | . 1 1 2 . . . Melee Attacks 5 | . . . . 5 . . Impact 5 | . . . . 5 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6118 | . 666 497 1987 679 1525 764 Guns 3323 | . 529 160 1593 247 440 354 Cannons 2367 | . 137 337 284 361 838 410 Explosions 428 | . . . 110 71 247 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 4419 | . 666 379 1593 247 770 764 Thermal 428 | . . . 110 71 247 . Explosive . | . . . . . . . Electromagnetic 1271 | . . 118 284 361 508 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 145 | . . . 8 . 137 . Projectiles 43 | . . . . . 43 . Explosions 102 | . . . 8 . 94 . Melee . | . . . . . . . Knockbacks 13 | . 3 . . . 4 6 Impact . | . . . . . . . Kinetic 13 | . 3 . . . 4 6 Secondary . | . . . . . . . Self-Inflicted Damage 136 | . . . 29 54 53 . Shots 3 | . . . 1 1 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 615 | . 72 86 110 164 389 615 Average Temperature 93 | . 18 19 43 58 128 202 Received Heat Transfer 1113 | . 165 120 378 198 90 162 Effects 14 | . . . . . 1 13 Shutdowns 4 | . . . . . . 4 Interference 2 | . . . . . . 2 Short Circuit 3 | . . . . . . 3 Damage (minor) 4 | . . . . . 1 3 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . . 4 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 600 | . . . 200 100 300 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 1 1 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 567 | . 207 394 567 451 391 190 Average Influence 243 | . 100 197 396 369 212 143 Maximum Alert Level 2 | . 1 2 2 2 1 . Low Security (%) 45 | 100 88 38 8 7 53 100 Level 1 37 | . 11 60 46 29 46 . Level 2 16 | . . . 44 63 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 2 2 2 1 4 3 Investigation 2 | . 1 . . . 1 . Extermination 3 | . . . . . 2 1 Reinforcement 9 | . 1 2 2 1 1 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . . 1 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 10 | . 2 4 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 110 | . 19 21 36 15 12 7 Peak Tracking Total 9 | . 3 9 7 6 3 3 Tactical Retreats 9 | . . . 7 . 2 . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 3 | . 1 . 1 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 9 | . . . 1 1 6 1 Max in Single Turn 6 | . . . 1 1 6 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 16 | . . 3 6 1 4 2 Terminals 13 | . . 2 5 1 3 2 Fabricators . | . . . . . . . Repair Stations 2 | . . 1 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 33 | . . 6 14 2 9 2 Successful 20 | . . 5 9 1 3 2 Failed 13 | . . 1 5 1 6 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 20 | . . 4 7 2 5 2 Terminals 27 | . . 4 12 2 7 2 Fabricators . | . . . . . . . Repair Stations 4 | . . 2 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 8 | . . 3 4 . 1 . Open Door 1 | . . . 1 . . . Alert Level 1 | . . . . . 1 . Locate Traps 2 | . . 1 1 . . . Maintenance Status 1 | . . . 1 . . . Surveillance Status 1 | . . 1 . . . . Patrol Status 1 | . . 1 . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 2 2 . . . Scan Component 2 | . . 1 1 . . . Repair 2 | . . 1 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 6 | . . . 2 1 1 2 Terminals 6 | . . . 2 1 1 2 Track 6 | . . . 2 1 1 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . . 1 3 1 4 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 1 1 . . . Time 51 | . . 26 25 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 3878 | 2 638 617 851 437 989 344 Spaces Moved 1838 | 1 346 297 320 215 519 140 Core . | . . . . . . . Treads 552 | . . . 285 162 . 105 Legs 1286 | 1 346 297 35 53 519 35 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 150 150 150 120 180 Average Speed 153 | 120 128 150 159 157 155 195 Slowest Speed 240 | 120 180 150 180 240 180 210 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 2 49 37 62 22 14 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 4 | . . . . 4 . . Terrain Destroyed 54 | . . . 5 7 39 3 Melee 4 | . . . . 4 . . Projectile 10 | . . . . . 7 3 AOE 40 | . . . 5 3 32 . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 2470 | 1 442 411 520 272 642 182 Wait 231 | . 21 50 80 17 45 18 Move 1832 | . 345 296 319 214 518 140 Hop . | . . . . . . . Pick Up 59 | . 4 16 14 7 16 2 Fast Attach 12 | . 3 1 3 1 4 . Attach 27 | . 1 6 6 5 7 2 Detach 7 | . 1 2 1 1 2 . Swap 26 | 1 4 3 4 3 7 4 Drop 49 | . 8 5 14 5 15 2 Fire 217 | . 55 32 74 14 28 14 Melee 5 | . . . . 5 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . 5 . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 621 | -10/Materials | Discovered new exit (range 9) 641 | -10/Materials | Entered another Materials area 641 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 759 | -9/Materials | Repaired Aluminum Leg 937 | -9/Materials | Discovered new exit (range 9) 951 | -9/Materials | Build established: Scavenger-Mutant 1089 | -9/Materials | Discovered new exit (range 4) 1258 | -9/Materials | Entered Storage 1326 | -9/Storage | Found Prototype Processor 1326 | -9/Storage | Identified Exp. Targeting Computer 1408 | -9/Storage | Lost 4 parts (3n1w) 1416 | -9/Storage | Core integrity fell below 50% 1436 | -9/Storage | Destroyed 10 combat bots 1638 | -9/Storage | Build established: Mutant 1775 | -9/Storage | Repaired Cld. Ion Engine 2091 | -9/Storage | Discovered new exit (range 9) 2109 | -9/Storage | Entered Materials 2109 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2391 | -8/Materials | Build established: Scavenger-Gunner 2524 | -8/Materials | Discovered new exit (range 4) 2546 | -8/Materials | Entered Factory 2546 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2724 | -7/Factory | Identified exit to Garrison 3166 | -7/Factory | Discovered new exit (range 14) 3288 | -7/Factory | Build established: Gunner 3535 | -7/Factory | Entered another Factory area 3535 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3879 | -6/Factory | Self-destructed Last Messages --------------- >>Trojan(Track) Trojan loaded successfully. Testing... Tracking enabled and active. 03683_ Imp. Field Recycling Unit collects Lgt. Deuterium Engine, recycling 11 matter... 03691_ Imp. Field Recycling Unit collects Transmission Jammer, recycling 4 matter... 03785_ ALERT: Rogue bot located, Programmers report to Factory Zone 3B. 03819_ A-15 Conveyor calls for reinforcements. 03819_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03853_ Acquired Adv. Heat Sink. 03855_ P-60 Hacker knocked back. 03861_ Destroyed Shock Rifle. 03861_ P-60 Hacker destroyed. 03872_ G-50 Soldier knocked back. 03877_ Adv. Heat Sink permanently disabled. 03877_ Overheating: Short circuit. 03878_ Power failure, Angular Momentum Engine shutdown. 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[= ###;######?????????? | | ??????????? #A ! == #??????????????????? | | ###????######### %! #??????????????????? | | #????# # """"""""" #??????????????????? | | #????# # u #??????????????????? | | #????# "" # """"""""" +??????????????????? | | #????# T" # #??????????????????? | | #????# "" # #??????????????????? | | #????# # #########????????????????? | | ###########+### # #????????????????? | | + #????????????????? | | # """ #????????????????? | | ########## ## """"" #????????????????? | | #????????# ## """"" #????????????????? | | #????????# ##########????????????????? | | #????????# #?????????????????????????? | | ##+#"+########?#+#?????????????????????????? | | ####### #?????????????????????????????? | | #?????#" k #?????????????????????????????? | | ??????# #?????????????????????????????? | | ??????#" #?????????????????????????????? | | ####### #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Serviceable Loadout True Hacker Challenges ------------ None Game ------ Seed BladeAssaultDerivative Manual? 0 Play Time 01:04:32 Cumulative 7.7 hours Start 2020.05.11 @ 14:46:42 End 2020.05.12 @ 13:41:05 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 043a0e3b-4394-4ae2-b27b-f662d5c344ba