Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.03 @ 17:56:21

Player: Runia

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (143)     715
Value Destroyed (4802)     4802
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (2764)               2764
              TOTAL SCORE: 12321

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    1245
Follower Combat Kills      1019

 Cogmind 
---------
Core Integrity             0/850
Matter                     152/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (6) ------
            (None)
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
        Lightning Gun
  Heavy Rocket Launcher
  Heavy Rocket Launcher
  Heavy Pick
  Heavy Pick

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
                Angular Momentum Engine
>               --- PROPULSION -------
          Heavy Treads
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Cooling System
       Advanced Cooling System
  High-capacity Storage Unit
       Improved Signal Interpreter
                Hacking Suite
       Advanced Field Recycling Unit
>               --- WEAPON -----------
                Lightning Gun
          Heavy Beamcaster
                Coil Gun
>               --- INVENTORY --------
       Enhanced Nuclear Core
       Improved Medium Treads
        Compact Wheel
                Centrium Wheel
                Cryofiber Web
                Coolant Injector
       Improved Terrain Scanner
       Improved Terrain Scan Processor
       Improved Transmission Jammer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Shield Generator
          Heavy Battle Rifle
                Coil Gun
          Heavy Machine Gun
       Improved Grenade Launcher
[Rating: 74]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac Was Fac 
Slots Evolved              8    | .   .   .   2   2   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   
  Utility                  4    | .   .   .   1   1   1   .   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   
Parts Attached             178  | .   6   2   23  27  22  22  38  9   29  
  Power                    19   | .   .   .   3   1   2   3   7   .   3   
    Engine                 12   | .   .   .   3   1   2   3   3   .   .   
    Core                   7    | .   .   .   .   .   .   .   4   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               35   | .   1   .   7   3   7   3   9   1   4   
    Treads                 11   | .   .   .   5   3   1   .   .   1   1   
    Leg                    13   | .   1   .   2   .   6   3   1   .   .   
    Wheel                  10   | .   .   .   .   .   .   .   7   .   3   
    Hover                  1    | .   .   .   .   .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  76   | .   3   1   7   13  13  8   16  2   13  
    Device                 45   | .   2   .   4   7   11  4   9   2   6   
    Storage                3    | .   1   1   1   .   .   .   .   .   .   
    Processor              7    | .   .   .   1   2   .   .   3   .   1   
    Hackware               5    | .   .   .   .   .   .   2   1   .   2   
    Protection             16   | .   .   .   1   4   2   2   3   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   48   | .   2   1   6   10  .   8   6   6   9   
    Energy Gun             19   | .   1   .   5   5   .   .   1   4   3   
    Energy Cannon          5    | .   .   .   .   .   .   2   2   1   .   
    Ballistic Gun          14   | .   .   1   .   3   .   4   3   1   2   
    Ballistic Cannon       2    | .   .   .   1   1   .   .   .   .   .   
    Launcher               8    | .   1   .   .   1   .   2   .   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   3   .   .   .   .   1   
Parts Lost                 47   | .   .   1   2   .   .   17  16  .   11  
  Power                    11   | .   .   .   1   .   .   4   4   .   2   
  Propulsion               10   | .   .   .   1   .   .   5   3   .   1   
  Utility                  12   | .   .   .   .   .   .   3   5   .   4   
  Weapon                   14   | .   .   1   .   .   .   5   4   .   4   
  Highest Loss Streak      7    | .   .   1   1   .   .   5   7   .   5   
Average Slot Usage (%)     93   | .   94  100 99  99  99  95  81  93  85  
  Engine                   9    | .   14  14  10  9   15  13  6   13  5   
  Core                     1    | .   .   .   .   .   .   .   4   .   6   
  Treads                   12   | .   .   .   21  26  20  .   .   4   5   
  Leg                      6    | .   28  28  11  .   1   21  3   1   .   
  Wheel                    4    | .   .   .   .   .   .   .   12  14  10  
  Device                   13   | .   8   14  11  10  19  17  13  20  16  
  Storage                  8    | .   14  14  11  9   7   7   6   6   5   
  Processor                6    | .   .   .   6   9   7   7   5   6   5   
  Hackware                 3    | .   .   .   .   .   .   1   9   6   6   
  Protection               3    | .   .   .   4   7   2   1   1   .   1   
  Energy Gun               12   | .   27  25  11  16  23  8   1   10  10  
  Ballistic Gun            5    | .   .   2   8   3   .   9   9   5   6   
  Ballistic Cannon         1    | .   .   .   2   6   .   .   .   .   .   
Naked Turns                40   | .   .   .   .   .   .   .   .   .   40  
Heaviest Build             95   | 12  19  48  51  65  72  76  77  77  95  
  Greatest Support         66   | 20  20  20  66  60  60  54  48  42  44  
  Greatest Overweight (x)  6    | .   .   2   1   1   1   2   6   2   3   
  Average Overweight (x)   1    | .   .   .   .   .   1   1   3   1   2   
Largest Inventory Capacity 20   | .   10  20  20  20  20  20  20  20  20  
  Average Capacity         19   | .   9   14  20  20  20  20  20  20  19  
  Most Carried             20   | .   10  10  20  20  20  20  20  20  20  
  Average Carried          17   | .   9   9   15  19  19  16  16  19  18  
  Final Capacity           20   | 8   10  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   10  9   20  20  20  13  20  20  5   

 Class Distribution 
--------------------
 28% | Mutant
 22% | Tank
 16% | Scavenger-Skirmisher
 14% | Skirmisher
 11% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
                 Tank | -8/Materials
           Skirmisher | -7/Factory
                 Tank | -7/Storage
     Scavenger-Mutant | -6/Factory
 Scavenger-Skirmisher | -6/Waste
 Scavenger-Skirmisher | -6/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Sto  Fac  Was  Fac  
Matter Collected           3252 | 200  30   95   402  568  262  291  829  80   495  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5644 | .    181  95   753  1076 319  922  1227 .    1071 
  Parts                    287  | .    17   3    52   28   2    45   63   .    77   
Haulers Intercepted        2    | .    .    .    1    1    .    .    .    .    .    
Recyclers Shooed           5    | .    .    1    1    .    .    .    3    .    .    
Parts Field Recycled       9    | .    .    .    .    .    .    .    .    .    9    
  Retrieved Matter         61   | .    .    .    .    .    .    .    .    .    61   
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac Was Fac 
Combat Hostiles Destroyed  104  | .   8   2   13  20  5   19  7   .   30  
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
  Guns                     60   | .   5   2   12  12  2   6   6   .   15  
  Cannons                  14   | .   .   .   .   7   .   6   1   .   .   
  AOE                      24   | .   3   .   1   .   .   6   .   .   14  
Classes Destroyed          15   | .   4   .   5   .   1   1   .   .   4   
  Worker                   10   | .   .   .   .   .   .   1   4   .   5   
  Builder                  5    | .   .   .   1   .   .   1   1   .   2   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   1   .   .   .   .   .   
  Recycler                 10   | .   .   .   2   2   .   .   6   .   .   
  Operator                 3    | .   1   .   1   .   .   1   .   .   .   
  Watcher                  8    | .   .   .   3   3   .   .   2   .   .   
  Swarmer                  26   | .   6   .   4   4   .   .   4   .   8   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   1   
  Grunt                    46   | .   2   2   5   10  1   13  .   .   13  
  Brawler                  2    | .   .   .   .   .   .   .   .   .   2   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   
  Sentry                   18   | .   .   .   4   6   3   4   1   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   
  Programmer               9    | .   .   .   .   .   1   2   2   .   4   
Best Kill Streak           9    | .   8   2   5   3   1   9   4   .   9   
  Combat Bots Only         8    | .   8   2   4   3   1   8   4   .   6   
Max Kills in Single Turn   2    | .   1   1   2   2   1   2   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   1   .   .   2   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Sto  Fac  Was  Fac  
Damage Taken               8909  | .    294  132  487  991  722  2068 1379 23   2813 
  Core                     1378  | .    61   39   63   35   104  224  145  .    707  
  Absorbed by Shields      118   | .    .    .    .    .    .    30   .    .    88   
Core Remaining (%)         78    | 100  .    60   84   93   .    53   .    .    .    
Volleys Fired              336   | .    15   9    62   64   20   51   53   .    62   
  Largest                  3     | .    2    2    2    3    3    3    3    .    3    
  Hottest                  195   | .    80   80   104  183  183  183  141  .    195  
Shots Fired                777   | .    27   18   119  188  60   138  103  .    124  
  Gun                      637   | .    24   18   111  141  60   99   81   .    103  
  Cannon                   107   | .    .    .    8    45   .    32   22   .    .    
  Launcher                 33    | .    3    .    .    2    .    7    .    .    21   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  322   | .    .    5    62   68   .    64   74   .    49   
  Thermal                  334   | .    .    .    7    118  60   67   29   .    53   
  Explosive                33    | .    3    .    .    2    .    7    .    .    21   
  Electromagnetic          88    | .    24   13   50   .    .    .    .    .    1    
  Robot Hit Streak         16    | .    5    4    9    12   10   14   11   .    16   
  Robot Miss Streak        8     | .    2    3    4    5    2    5    8    .    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        6     | .    2    .    1    .    .    .    1    .    2    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    1    .    1    
Shots Hit Robots           488   | .    16   9    71   119  42   82   64   .    85   
  Core Hits                255   | .    13   5    32   50   9    43   33   .    70   
  Critical Kills           1     | .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         26    | .    .    .    3    9    6    3    1    .    4    
    Burn                   20    | .    .    .    .    8    6    3    .    .    3    
    Destroy                2     | .    .    .    .    .    .    .    1    .    1    
    Blast                  1     | .    .    .    .    1    .    .    .    .    .    
    Corrupt                3     | .    .    .    3    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12835 | .    528  130  1018 2228 775  2257 1468 .    4431 
  Guns                     7822  | .    207  130  907  1590 775  1041 1098 .    2074 
  Cannons                  1511  | .    .    .    60   638  .    443  370  .    .    
  Explosions               3466  | .    321  .    51   .    .    773  .    .    2321 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  36    | .    .    .    .    .    .    .    .    .    36   
  Kinetic                  4088  | .    .    40   477  867  .    586  1002 .    1116 
  Thermal                  4721  | .    157  .    128  1361 775  898  466  .    936  
  Explosive                3258  | .    164  .    .    .    .    773  .    .    2321 
  Electromagnetic          732   | .    207  90   413  .    .    .    .    .    22   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    4    6    .    .    2    2    5    
  Average Corruption       2     | .    .    .    4    4    .    .    1    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  62    | .    .    .    25   8    .    .    6    3    20   
    Message Errors         23    | .    .    .    8    2    .    .    3    2    8    
    Matter Fused           9     | .    .    .    4    3    .    .    .    .    2    
    Heat Flow Errors       8     | .    .    .    3    .    .    .    .    1    4    
    Energy Discharges      11    | .    .    .    4    2    .    .    2    .    3    
    Data Loss (minor)      10    | .    .    .    6    1    .    .    .    .    3    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            135   | .    7    .    .    .    .    1    23   .    104  
  Projectiles              1     | .    .    .    .    .    .    1    .    .    .    
  Explosions               134   | .    7    .    .    .    .    .    23   .    104  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 12    | .    .    .    .    12   .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12    | .    .    .    .    12   .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      553   | .    77   .    .    .    .    21   182  .    273  
  Shots                    15    | .    3    .    .    .    .    1    2    .    9    
  Rammed                   10    | .    .    .    .    .    .    .    .    .    10   
Targets Rammed             10    | .    .    .    .    .    .    .    .    .    10   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        477   | .    198  120  278  477  252  242  273  184  366  
  Average Temperature      94    | .    73   60   71   127  85   80   66   98   62   
  Received Heat Transfer   2578  | .    66   111  141  477  228  816  48   9    682  
  Effects                  9     | .    .    .    2    4    .    .    3    .    .    
    Shutdowns              1     | .    .    .    .    1    .    .    .    .    .    
    Interference           8     | .    .    .    2    3    .    .    3    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    1    3    1    .    .    .    
  Combat Hostiles          5     | .    .    .    .    1    3    1    .    .    .    
  Parts Melted             38    | .    .    .    .    10   14   12   2    .    .    
  Heat Transferred         9396  | .    200  .    95   3330 1887 1887 592  .    1405 
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    1    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    3    .    1    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Fac  Sto  Fac  Was  Fac  
Peak Influence             2035 | .    323  105  277  258  171  465  215  54   2035 
  Initial                  145  | .    .    65   40   50   51   34   145  2    37   
  Average                  250  | .    101  70   132  97   70   224  85   38   942  
Maximum Alert Level        5    | .    1    .    1    1    .    2    1    .    5    
  Low Security (%)         73   | .    83   100  84   85   100  46   99   100  9    
  Level 1                  13   | .    16   .    15   14   .    50   .    .    11   
  Level 2                  3    | .    .    .    .    .    .    3    .    .    20   
  Level 3                  2    | .    .    .    .    .    .    .    .    .    14   
  Level 4                  4    | .    .    .    .    .    .    .    .    .    23   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    3    
  High Security            2    | .    .    .    .    .    .    .    .    .    16   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          37   | .    4    .    4    2    1    7    2    .    17   
  Investigation            6    | .    3    .    1    1    .    .    .    .    1    
  Extermination            6    | .    .    .    .    .    1    2    2    .    1    
  Reinforcement            12   | .    1    .    3    .    .    4    .    .    4    
  Assault                  11   | .    .    .    .    .    .    .    .    .    11   
  Garrison                 2    | .    .    .    .    1    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         4    | .    .    .    .    .    .    2    .    .    2    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Sto Fac Was Fac 
Distress Signals           15   | .   .   .   2   5   1   4   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              209  | .   17  5   23  36  7   27  13  4   77  
  Peak Tracking Total      18   | .   5   3   4   6   2   6   3   3   18  
  Tactical Retreats        16   | .   2   .   2   3   1   1   2   .   5   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac Was Fac 
Traps Triggered            12   | .   1   .   1   3   .   2   3   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Sto Fac Was Fac 
Machines Disabled          19   | .   2   .   .   3   .   2   3   .   9   
  Max in Single Turn       2    | .   1   .   .   1   .   1   2   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Sto Fac Was Fac 
Machines Accessed          36   | .   7   .   7   10  3   4   2   .   3   
  Terminals                27   | .   6   .   5   9   1   4   .   .   2   
  Fabricators              2    | .   .   .   .   .   1   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   2   1   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Total Hacks                110  | .   16  .   26  33  8   5   6   .   16  
  Successful               73   | .   8   .   14  24  5   4   6   .   12  
  Failed                   37   | .   8   .   12  9   3   1   .   .   4   
    Catastrophic           3    | .   .   .   .   2   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   9   .   9   12  3   1   1   .   3   
  Terminals                75   | .   15  .   19  28  2   5   .   .   6   
  Fabricators              7    | .   .   .   .   .   2   .   5   .   .   
  Repair Stations          4    | .   .   .   .   .   4   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              22   | .   .   .   7   5   .   .   .   .   10  
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             30   | .   4   .   5   15  .   4   .   .   2   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   3   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   3   .   .   .   
  Branch Access Points     3    | .   .   .   1   1   .   .   .   .   1   
  Emergency Access Points  2    | .   1   .   .   1   .   .   .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   1   .   .   .   .   .   
  Alert Level              3    | .   .   .   1   1   .   1   .   .   .   
  Unreport Threat          3    | .   .   .   .   3   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   
  Zone Layout              3    | .   .   .   1   1   .   .   .   .   1   
Fabricator Hacks           5    | .   .   .   .   .   1   .   4   .   .   
  Load Schematic           2    | .   .   .   .   .   1   .   1   .   .   
  Build                    3    | .   .   .   .   .   .   .   3   .   .   
Repair Station Hacks       3    | .   .   .   .   .   3   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 21   | .   .   .   6   5   .   .   .   .   10  
  Insert Component         11   | .   .   .   3   3   .   .   .   .   5   
  Analyze                  10   | .   .   .   3   2   .   .   .   .   5   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         13   | .   4   .   3   4   1   .   1   .   .   
  Terminals                10   | .   3   .   3   4   .   .   .   .   .   
    Botnet                 10   | .   3   .   3   4   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   1   .   1   .   .   
    Haulers                2    | .   .   .   .   .   1   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   6   .   7   9   3   2   1   .   3   
  Full Trace Events        3    | .   2   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   2   2   .   .   .   .   5   
  Parts Built              3    | .   .   .   .   .   .   .   3   .   .   
    Matter                 438  | .   .   .   .   .   .   .   438 .   .   
    Time                   219  | .   .   .   .   .   .   .   219 .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   9   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   
  Time                     38   | .   .   .   .   .   38  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           9    | .   .   .   3   1   .   .   .   .   5   
  Part Schematics Acquired 9    | .   .   .   2   2   .   .   .   .   5   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Sto Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Sto  Fac  Was  Fac  
Total Allies               27   | .    .    .    .    .    .    .    .    18   9    
  Largest Group            18   | .    .    .    .    .    .    .    .    18   16   
  Highest-Rated Group      668  | .    .    .    .    .    .    .    .    668  667  
  Highest-Rated Ally       74   | .    .    .    .    .    .    .    .    50   74   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               171  | .    .    .    .    .    .    .    .    72   99   
  Total Damage             7215 | .    .    .    .    .    .    .    .    2725 4490 
  Kills                    41   | .    .    .    .    .    .    .    .    7    34   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac Was Fac 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Sto  Fac  Was  Fac  
Turns Passed               7951 | .    465  123  1335 1705 661  722  1303 301  1336 
Spaces Moved               3622 | 1    336  63   575  593  186  244  575  210  839  
  Core                     55   | .    .    .    .    .    .    .    .    .    55   
  Treads                   1167 | .    .    .    401  593  173  .    .    .    .    
  Legs                     866  | 1    336  63   174  .    13   244  35   .    .    
  Wheels                   1534 | .    .    .    .    .    .    .    540  210  784  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  120  166  166  200  200  108  108  50   
  Average Speed            166  | 120  120  147  176  232  265  208  143  124  127  
  Slowest Speed            280  | 120  120  280  200  270  270  280  280  130  145  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 2    68   25   57   58   5    54   13   85   23   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     1    | .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    .    .    .    
Spaces Dug                 27   | .    .    .    1    26   .    .    .    .    .    
Terrain Destroyed          245  | .    15   .    7    27   .    34   22   .    140  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               17   | .    .    .    1    1    .    .    9    .    6    
  AOE                      228  | .    15   .    6    26   .    34   13   .    134  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Sto Fac Was Fac 
Total                      4904 | .   374 77  784 789 306 355 965 257 997 
  Wait                     503  | .   .   3   73  68  60  21  240 12  26  
  Move                     3614 | .   335 62  574 592 185 243 575 209 839 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  142  | .   10  .   30  17  8   6   44  8   19  
  Fast Attach              15   | .   1   .   2   3   3   .   .   4   2   
  Attach                   70   | .   1   1   10  3   2   12  29  1   11  
  Detach                   2    | .   .   .   1   .   .   .   1   .   .   
  Swap                     93   | .   4   1   11  21  17  10  9   4   16  
  Drop                     109  | .   8   1   21  21  11  2   14  19  12  
  Fire                     336  | .   15  9   62  64  20  51  53  .   62  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      10   | .   .   .   .   .   .   .   .   .   10  
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            10   | .   .   .   .   .   .   10  .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Storage
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: Low x2)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  157 | -10/Materials | Discovered new exit (range 8)
  288 | -10/Materials | Discovered new exit (range 6)
  317 | -10/Materials | Build established: Mutant
  348 | -10/Materials | Destroyed 8 combat bots
  451 | -10/Materials | Discovered new exit (range 12)
  466 | -10/Materials | Entered Mines
  528 | -10/Mines     | Discovered new exit (range 10)
  589 | -10/Mines     | Discovered new exit (range 15)
  589 | -10/Mines     | Entered Materials
  589 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1119 | -9/Materials  | Identified exit to Mines
 1210 | -9/Materials  | Discovered new exit (range 11)
 1924 | -9/Materials  | Entered another Materials area
 1924 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2557 | -8/Materials  | Discovered new exit (range 12)
 2633 | -8/Materials  | Build established: Skirmisher
 2934 | -8/Materials  | Build established: Tank
 3206 | -8/Materials  | Garrison activated, responded to threat
 3361 | -8/Materials  | Discovered new exit (range 16)
 3629 | -8/Materials  | Entered Factory
 3629 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3862 | -7/Factory    | Repaired Arm. Treads
 4206 | -7/Factory    | Discovered new exit (range 16)
 4290 | -7/Factory    | Entered Storage
 4603 | -7/Storage    | Lost 5 parts (1p1u3w)
 4685 | -7/Storage    | Destroyed 8 combat bots
 4770 | -7/Storage    | Lost 4 parts (2n1u1w)
 4969 | -7/Storage    | Discovered new exit (range 16)
 4984 | -7/Storage    | Garrison activated, responded to threat
 5012 | -7/Storage    | Entered Factory
 5012 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5043 | -6/Factory    | Lost 5 parts (2p2n1w)
 5320 | -6/Factory    | Lost 7 parts (2p1n2u2w)
 5557 | -6/Factory    | Build established: Scavenger-Mutant
 5695 | -6/Factory    | Spotted B-75 Beast
 5775 | -6/Factory    | Lost 6 parts (2p2n1u1w)
 5910 | -6/Factory    | Lost 3 parts (2u1w)
 6122 | -6/Factory    | Fabricated Hacking Suite (x1)
 6199 | -6/Factory    | Fabricated Hacking Suite (x1)
 6287 | -6/Factory    | Fabricated Hacking Suite (x1)
 6315 | -6/Factory    | Sucked down chute
 6315 | -6/Factory    | Entered Waste
 6326 | -6/Waste      | Spotted C-40 Crusher
 6356 | -6/Waste      | Spotted C-40 Crusher
 6368 | -6/Waste      | Warlord forces began an assault
 6372 | -6/Waste      | Allies destroyed C-40 Crusher
 6375 | -6/Waste      | Allies destroyed C-40 Crusher
 6402 | -6/Waste      | Found Damper Plating
 6516 | -6/Waste      | Spotted C-40 Crusher
 6523 | -6/Waste      | Allies destroyed C-40 Crusher
 6528 | -6/Waste      | Allies destroyed C-40 Crusher
 6579 | -6/Waste      | Discovered new exit (range 16)
 6607 | -6/Waste      | Identified exit to Factory
 6616 | -6/Waste      | Entered Factory
 6616 | -6/Factory    | Accompanied by 16 allies
 6652 | -6/Factory    | Build established: Scavenger-Skirmisher
 6966 | -6/Factory    | First assault squad dispatched
 7364 | -6/Factory    | Cargo convoy interrupted
 7381 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 7393 | -6/Factory    | Identified exit to Lower Caves
 7489 | -6/Factory    | P-60 Hacker assimilated allied ZG-B1Q(m)
 7725 | -6/Factory    | High security lockdown imminent
 7805 | -6/Factory    | High security lockdown engaged
 7860 | -6/Factory    | Lost 5 parts (1p1n1u2w)
 7901 | -6/Factory    | Core integrity fell below 50%
 7912 | -6/Factory    | Released all parts (9)
 7946 | -6/Factory    | Core integrity fell below 20%
 7952 | -6/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
Released Arm. Huge Wheel.
Released Enh. Nuclear Core.
Released Imp. Medium Treads.
Released Com. Wheel.
Penetrated by Slug.
E-15 Imp destroyed.
ALERT: Assault forces dispatched.
C-30 ARC bursts open, deploying its payload.
G-67 Veteran unfolds itself.
G-50 Soldier unfolds itself. <x2>
B-48 Gladiator unfolds itself.
I-36 Angel unfolds itself.
SVDV NAPDW&M H VAJDXLRRV,HTJK%TFG |
Slammed into G-50 Soldier. <x2>
Slammed into Y-54 Guardian. <x2>
Destabilizing: Core damaged (-25).
Slammed into Y-54 Guardian.
Destabilizing: Core damaged (-25).
Slammed into Y-54 Guardian. <x5>
Acquired 112 matter.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           95
Coolant Potential          65
Energy Generation          30
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              12
Additional Mass Support    6
Base Temperature (-)       100
Armor Coverage             375
Resistance: KI             20
Propulsion Shielding       33
Evasion (%)                55
Recoil Reduction           3
Matter Filtering           30
Offensive Hacking          20

 Item Schematics 
-----------------
             Hacking Suite | -9/Materials | Scanalyzed
          Grenade Launcher | -9/Materials | Scanalyzed
        Med. Armor Plating | -8/Materials | Scanalyzed
             Cryofiber Web | -8/Materials | Scanalyzed
            Centrium Wheel | -6/Factory   | Scanalyzed
       Adv. Cooling System | -6/Factory   | Scanalyzed
                Com. Wheel | -6/Factory   | Scanalyzed
 Hrd. Medium Armor Plating | -6/Factory   | Scanalyzed
      Imp. Terrain Scanner | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hacking Suite | x1 | -6/Factory 
 Hacking Suite | x1 | -6/Factory 
 Hacking Suite | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonicCoolantMapper
  Manual?         0
Play Time         01:07:03
  Cumulative      221.5 hours
  Start           2021.07.03 @ 16:28:51
  End             2021.07.03 @ 17:56:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          271
  Rogue           271
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          78
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 20bd36ee-547f-452e-b09d-7044c32b4bfb