Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.22 @ 14:09:00 Player: Jefffff Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (141) 705 Value Destroyed (4273) 4273 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (382) 382 TOTAL SCORE: 9300 Bonus ------- High Alert Combat Kills 82 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 215/300 Energy 15/100 System Corruption 7% Temperature Cool (6) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Medium Treads Medium Treads > --- UTILITY (8) ------ Huge Storage Unit Makeshift Terrain Scan Processor Force Field > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Cloaking Device Cloaking Device Thermic Laser Storm Laser Heavy Particle Cannon Compact Ion Cannon KE Penetrator Heavy Rocket Launcher Plasma Cutter GAL Module Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scanner Makeshift Terrain Scan Processor Makeshift Propulsion Shielding > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Medium Treads Medium Treads Improved Carbon-fiber Leg Armored Wheel Storm Laser Heavy Particle Cannon Improved Assault Rifle KE Penetrator Heavy Rocket Launcher Plasma Cutter Makeshift Hammer GAL Module [Rating: 51] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 1 | . . . . . . . . . 1 Utility 6 | . . 2 2 2 . . . . . Weapon . | . . . . . . . . . . Parts Attached 97 | 7 12 20 19 2 . 6 6 7 18 Power 13 | 1 3 3 1 . . . . 1 4 Engine 11 | 1 3 3 . . . . . 1 3 Core 2 | . . . 1 . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 29 | 2 3 8 4 . . 1 1 3 7 Treads 2 | . . . . . . . . . 2 Leg 15 | 2 . 4 3 . . 1 . 3 2 Wheel 12 | . 3 4 1 . . . 1 . 3 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | 2 2 5 11 2 . 2 4 . 3 Device 13 | 1 . 2 2 2 . 2 1 . 3 Storage 2 | 1 1 . . . . . . . . Processor 3 | . . 1 . . . . 2 . . Hackware 1 | . . . 1 . . . . . . Protection 12 | . 1 2 8 . . . 1 . . Artifact . | . . . . . . . . . . Weapon 24 | 2 4 4 3 . . 3 1 3 4 Energy Gun 10 | 1 2 1 1 . . 1 1 1 2 Energy Cannon 2 | . . 1 1 . . . . . . Ballistic Gun 6 | 1 1 1 1 . . 1 . . 1 Ballistic Cannon 4 | . 1 1 . . . 1 . 1 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 Parts Lost 50 | . 4 4 6 . . 2 . 11 23 Power 6 | . . . . . . . . 1 5 Propulsion 18 | . 1 3 2 . . 1 . 3 8 Utility 13 | . 1 . 3 . . 1 . 5 3 Weapon 13 | . 2 1 1 . . . . 2 7 Highest Loss Streak 12 | . 4 1 2 . . 2 . 7 12 To Critical Strikes . | . . . . . . . . . . Average Backups 22 | 4 18 24 24 25 23 24 22 19 14 Power 4 | . 2 4 4 5 5 5 4 3 2 Propulsion 5 | 1 3 4 5 6 6 6 7 6 2 Utility 3 | 1 9 7 3 3 1 1 1 . 1 Weapon 8 | . 3 6 9 10 10 10 8 7 6 Tool/Special . | . . . . . . . . . . Unused Backups 49 | . 2 17 8 . . 2 11 . 9 Power 6 | . 1 1 2 . . 1 1 . . Propulsion 8 | . . 7 . . . . 1 . . Utility 7 | . . 2 2 . . . 1 . 2 Weapon 25 | . 1 6 3 . . 1 8 . 6 Tool/Special 3 | . . 1 1 . . . . . 1 Average Slot Usage (%) 95 | . 99 98 98 76 92 88 100 90 63 Engine 4 | . 14 11 4 . . . . . 9 Core 4 | . . . 4 7 7 7 7 5 . Leg 9 | . 6 14 10 7 7 7 7 9 14 Wheel 7 | . 21 6 7 7 7 7 7 4 1 Device 14 | . 8 11 4 . 15 19 23 17 5 Storage 8 | . 14 11 9 7 7 7 7 7 6 Processor 9 | . . 7 9 7 7 7 14 12 6 Hackware 1 | . . . 7 . . . . . . Protection 15 | . 5 14 23 23 23 15 15 13 5 Energy Gun 5 | . 14 2 3 7 7 7 7 6 5 Energy Cannon 2 | . . 8 5 . . . . . . Ballistic Gun 5 | . 13 . 3 7 7 6 7 3 3 Ballistic Cannon 3 | . . 10 5 . . . . 1 . Peak Build Rating 51 | 8 11 23 33 40 42 42 48 50 51 Average Rating 34 | 5 9 20 30 33 40 37 46 46 41 On Entrance 29 | . 8 10 23 33 40 42 42 48 44 Naked Turns . | . . . . . . . . . . Heaviest Build 113 | 14 91 99 111 113 113 113 102 103 102 Greatest Support 56 | 20 26 26 35 12 12 12 12 38 56 Greatest Overweight (x) 32 | 3 9 32 9 9 9 9 8 8 8 Average Overweight (x) 7 | . 4 7 7 9 9 8 8 5 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 25 25 25 25 Most Carried 25 | 8 25 25 25 25 25 25 25 25 25 Average Carried 23 | 3 18 24 24 24 23 24 24 23 18 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 25 25 25 23 25 25 25 20 13 Class Distribution -------------------- 51% | Mutant 28% | Derelict-Mutant 13% | Hacker-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 2515 | 275 175 583 809 . 74 117 86 225 171 Remotely . | . . . . . . . . . . Salvage Created 5312 | 154 584 1518 1437 . 232 322 75 384 606 Parts 257 | 12 34 76 78 . 12 12 2 9 22 Haulers Intercepted 10 | . 2 6 1 . . . . . 1 Recyclers Shooed 4 | . 3 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 40 | . . . . . 12 11 8 9 . Prevented 1 | . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 96 | . 9 21 31 . 7 6 . 10 12 Melee 1 | . . . . . . . . . 1 Guns 45 | . 9 8 5 . 7 6 . 2 8 Cannons 45 | . . 13 26 . . . . 6 . Classes Destroyed 16 | 2 4 4 4 . 1 . . 1 . Worker 4 | . . 1 3 . . . . . . Builder 4 | . 1 . 3 . . . . . . Tunneler 4 | 4 . . . . . . . . . Hauler 10 | . 2 6 1 . . . . . 1 Recycler 11 | 1 1 6 3 . . . . . . Mechanic 1 | . . 1 . . . . . . . Operator 1 | . . . 1 . . . . . . Watcher 10 | . 1 5 4 . . . . . . Swarmer 22 | . . . 9 . 4 . . 3 6 Grunt 51 | . 9 14 15 . 1 6 . 4 2 Brawler 1 | . . . . . . . . 1 . Duelist 3 | . . 2 . . . . . 1 . Protector 1 | . . . 1 . . . . . . Sentry 14 | . . 5 5 . . . . 1 3 Hunter 3 | . . . 1 . 1 . . . 1 Programmer 1 | . . . . . 1 . . . . Best Kill Streak 10 | 3 3 7 10 . 4 4 . 5 4 Combat Bots Only 5 | . 2 5 5 . 4 4 . 5 4 Max Kills in Single Turn 2 | 1 2 2 2 . 1 1 . 2 1 Gunslinging 1 | . . . . . . . . 1 . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 1193 | . 66 107 247 . 25 48 . 152 548 Missed 377 | . 18 34 73 . 7 14 . 47 184 Hits 816 | . 48 73 174 . 18 34 . 105 364 Melee 8 | . . 1 . . . . . 7 . Projectile 808 | . 48 72 174 . 18 34 . 98 364 AOE 2 | . . . . . . . . . 2 Critical Strikes 22 | . 3 4 6 . . . . 5 4 Actively Blocked 6 | . . 1 2 . . . . 2 1 Damage Taken 8296 | . 477 755 1771 . 205 436 . 1621 3031 Core 1949 | . 164 155 376 . 30 63 . 305 856 Absorbed by Shields 8 | . . . . . . . . . 8 Redirected to Shielding 578 | . 10 28 250 . 5 19 . 159 107 Ignored by Resistances 2435 | . 146 226 509 . 60 123 . 449 922 Regen/Repaired (Parts) 87 | . . . 74 . . . 13 . . Core Remaining (%) 53 | 100 34 61 31 . . . . 43 . Volleys Fired 403 | 15 50 100 118 . 12 20 2 32 54 Largest 2 | 2 2 2 2 . 2 2 2 2 2 Hottest 162 | 70 85 105 112 . 81 81 104 162 162 Shots Fired 738 | 30 94 193 236 . 24 40 4 37 80 Gun 396 | 30 94 77 37 . 24 40 4 10 80 Cannon 342 | . . 116 199 . . . . 27 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 388 | 15 50 99 119 . 12 20 2 28 43 Thermal 350 | 15 44 94 117 . 12 20 2 9 37 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 26 | 9 21 26 15 . 14 15 4 7 26 Robot Miss Streak 3 | 2 2 3 3 . 3 1 . 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 12 | . 2 2 2 . . 3 . 1 2 Max Gunslinging Chain 1 | . 1 1 1 . . 1 . 1 1 Shots Hit Robots 557 | 21 73 146 157 . 18 33 3 25 81 Core Hits 212 | 6 33 53 64 . 11 12 1 10 22 Critical Kills 3 | . . . . . . . . 3 . Critical Parts Destroyed 4 | . . . 1 . . . . 1 2 Critical Strikes 38 | . 3 10 9 . 1 1 1 4 9 Burn 21 | . 3 7 2 . 1 1 1 . 6 Destroy 4 | . . . 1 . . . . 3 . Blast 9 | . . 3 6 . . . . . . Smash 4 | . . . . . . . . 1 3 Melee Attacks 30 | . . . . . . . . 15 15 Impact 30 | . . . . . . . . 15 15 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11111 | 228 817 2667 3939 . 302 541 64 823 1730 Guns 4720 | 228 814 983 423 . 302 541 64 137 1228 Cannons 5703 | . . 1684 3516 . . . . 503 . Explosions . | . . . . . . . . . . Melee 685 | . . . . . . . . 183 502 Ramming 3 | . 3 . . . . . . . . Kinetic 5174 | 77 325 1400 1922 . 149 247 18 503 533 Thermal 5249 | 151 489 1267 2017 . 153 294 46 137 695 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 685 | . . . . . . . . 183 502 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . 7 Average Corruption 5 | . . . . . . . . . 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 3 | . . . . . . . . . 3 Message Errors 1 | . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 384 | . . 50 122 . . . . 80 132 Projectiles 172 | . . 50 122 . . . . . . Explosions . | . . . . . . . . . . Melee 212 | . . . . . . . . 80 132 Knockbacks 29 | . . 10 17 . . . . 1 1 Impact 2 | . . . . . . . . 1 1 Kinetic 25 | . . 10 15 . . . . . . Secondary 2 | . . . 2 . . . . . . Self-Inflicted Damage 1 | . 1 . . . . . . . . Shots . | . . . . . . . . . . Rammed 1 | . 1 . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 622 | 100 292 17 622 . 9 30 . 156 351 Average Temperature 104 | 35 91 4 146 . 9 11 . 34 109 Received Heat Transfer 3649 | . 411 471 855 . 18 306 . 534 1054 Effects 20 | . 1 . 13 . . . . . 6 Shutdowns 2 | . . . 2 . . . . . . Energy Bleed 2 | . . . 2 . . . . . . Interference 11 | . 1 . 4 . . . . . 6 Matter Decay 2 | . . . 2 . . . . . . Short Circuit 1 | . . . 1 . . . . . . Damage (minor) 1 | . . . 1 . . . . . . Damage (core) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 2 2 Combat Hostiles 4 | . . . . . . . . 2 2 Parts Fried 8 | . . . . . 1 . . 4 3 Impact Corruptions 8 | . . . . . . . . 4 4 Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 17 | 1 4 5 3 . . . . . 4 Heat Transferred 11651 | 444 1591 3293 3212 . 407 703 148 222 1631 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . 1 2 . . . . . . Low Security (%) 81 | 100 100 93 55 100 . . . . 100 Level 1 11 | . . 6 26 . . . . . . Level 2 6 | . . . 18 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 488 | 10 50 247 488 12 . . . . 60 Initial . | . . . . . . . . . . Average 82 | 1 11 54 169 2 . . . . 14 Influence Increases 2932 | 25 271 701 1032 12 185 130 5 250 321 Destroy 0b10 Robot/C 1900 | . 180 420 600 . 140 120 . 200 240 Destroy 0b10 Robot/NC 235 | 25 25 95 80 . . . 5 . 5 Destroy Leader 440 | . 36 132 150 . 30 10 . 20 62 Successful Hack 54 | . 14 . 14 12 . . . . 14 Disable Machine 18 | . . 18 . . . . . . . Anti-Garrison Action 150 | . . . 150 . . . . . . Destroy Structure 45 | . 1 6 38 . . . . . . Partial Spotted 15 | . 15 . . . . . . . . Lose Combat Pursuer 75 | . . 30 . . 15 . . 30 . Influence Decreases 2932 | 25 271 701 1032 10 187 130 5 250 321 Entered New Map 2 | . . . . . 2 . . . . Time Decay 2302 | 25 233 661 682 10 185 120 5 210 171 Lost Part 305 | . 15 40 50 . . 10 . 40 150 Purge Threat 323 | . 23 . 300 . . . . . . Squads Dispatched 16 | . . 3 6 . . . . 1 6 Investigation 4 | . . 1 2 . . . . . 1 Extermination 1 | . . . . . . . . . 1 Reinforcement 5 | . . 2 2 . . . . . 1 Assault 2 | . . . 1 . . . . 1 . Garrison 4 | . . . 1 . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 7 | . . 3 3 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 145 | . 12 37 45 . 9 6 . 17 19 Peak Tracking Total 11 | . 2 6 7 . 4 4 . 11 6 Tactical Retreats 4 | . . 2 . . 1 . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 2 | . . 1 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 3 | . . 2 1 . . . . . . Max in Single Turn 1 | . . 1 1 . . . . . . Garrison Access 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 16 | . 6 1 5 1 . . . . 3 Terminals 12 | . 6 . 4 1 . . . . 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 66 | . 24 13 18 2 . . . . 9 Successful 51 | . 18 13 12 1 . . . . 7 Failed 15 | . 6 . 6 1 . . . . 2 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 24 | . 15 . 6 . . . 1 . 2 Terminals 43 | . 24 . 15 2 . . . . 2 Fabricators 2 | . . . . . . . . . 2 Repair Stations 3 | . . . 3 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 18 | . . 13 . . . . . . 5 Garrison Access . | . . . . . . . . . . Terminal Hacks 20 | . 13 . 6 1 . . . . . Record 2 | . 1 . 1 . . . . . . Robot Analysis 4 | . 3 . . 1 . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . Terminal Index 2 | . 2 . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . Unreport Threat 4 | . 2 . 2 . . . . . . Investigation Status 1 | . . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 17 | . . 13 . . . . . . 4 Insert Component 8 | . . 6 . . . . . . 2 Analyze 9 | . . 7 . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 10 | . 5 . 4 . . . . . 1 Terminals 10 | . 5 . 4 . . . . . 1 Botnet 10 | . 5 . 4 . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 3 1 5 1 . . . . 3 Full Trace Events 3 | . . . 2 . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . 6 . . . . . . 2 Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 31 | . . . . . . . . . 31 Total Part Build Rating 4 | . . . . . . . . . 4 Parts Repaired 1 | . . . 1 . . . . . . Time 16 | . . . 16 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 8 | . . 6 . . . . . . 2 Part Schematics Acquired 8 | . . 6 . . . . . . 2 Parts Damaged 1 | . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . 3 . . . . . . Machine Destruction 3 | . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 7729 | 9 489 6 114 1 1075 1067 3642 1270 56 Sensors 6 | . . 6 . . . . . . . Terrain 7111 | . . . . 1 1075 1067 3642 1270 56 Seismic 612 | 9 489 . 114 . . . . . . Robot Analysis Total 4 | . 3 . . 1 . . . . . Derelict Logs Recovered 5 | . . . . . 1 1 1 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 13618 | 142 847 2774 2219 59 1075 1067 3642 1270 523 Spaces Moved 4859 | 67 400 514 805 26 394 465 1635 386 167 Core 25 | 9 . 16 . . . . . . . Treads 10 | . . . . . . . . . 10 Legs 819 | 58 16 354 140 . . . . 133 118 Wheels 4005 | . 384 144 665 26 394 465 1635 253 39 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 175 210 225 225 210 210 210 135 Average Speed 235 | 122 157 461 221 225 225 210 210 227 198 Slowest Speed 1650 | 200 215 1650 480 225 225 225 210 260 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . 2 . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 4 67 48 59 1 64 59 90 60 5 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . Known Exits Taken 6 | . . 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . 1 . Scrap Searched 8 | . . . . . 1 3 2 2 . Spaces Dug 8 | . . . . . . . . 8 . Terrain Destroyed 52 | . . 4 35 . . . . 13 . Melee 7 | . . . . . . . . 7 . Projectile 45 | . . 4 35 . . . . 6 . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total 6337 | 96 538 747 1018 27 562 521 1849 712 267 Wait 773 | . 45 57 39 . 153 22 187 269 1 Move 4846 | 66 399 513 804 25 393 464 1630 385 167 Hop 2 | . . . . . . . 2 . . Pick Up 101 | 8 23 27 17 . 3 5 8 1 9 Fast Attach 15 | 7 . . 2 . . 2 . . 4 Attach 43 | . 4 6 7 2 . 1 . 7 16 Detach . | . . . . . . . . . . Swap 50 | . 9 15 13 . . 3 7 3 . Drop 73 | . 7 29 18 . 1 4 13 . 1 Fire 403 | 15 50 100 118 . 12 20 2 32 54 Melee 30 | . . . . . . . . 15 15 Ram 1 | . 1 . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 143 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 15) 480 | -10/Materials | Discovered new exit (range 15) 536 | -10/Materials | Discovered new exit (range 5) 658 | -10/Materials | Core integrity fell below 50% 696 | -10/Materials | Lost 4 parts (1n1u2w) 889 | -10/Materials | Discovered new exit (range 16) 990 | -10/Materials | Entered another Materials area 990 | -9/Materials | Evolved 2 slots: Utility x2 1480 | -9/Materials | Discovered new exit (range 13) 2099 | -9/Materials | Discovered new exit (range 11) 2151 | -9/Materials | Identified exit to Mines 2156 | -9/Materials | Build established: Scavenger-Mutant 2855 | -9/Materials | Build established: Mutant 3023 | -9/Materials | Discovered new exit (range 11) 3096 | -9/Materials | Identified exit to Materials 3743 | -9/Materials | Discovered exit to Materials (range 4) 3764 | -9/Materials | Entered another Materials area 3764 | -8/Materials | Evolved 2 slots: Utility x2 4174 | -8/Materials | Identified exit to Factory 4185 | -8/Materials | Build established: Hacker-Mutant 4231 | -8/Materials | Garrison activated, responded to threat 4685 | -8/Materials | Repaired Arm. Wheel 4969 | -8/Materials | Core integrity fell below 50% 5983 | -8/Materials | Entered Factory 5983 | -7/Factory | Evolved 2 slots: Utility x2 5984 | -7/Factory | Build established: Mutant 6015 | -7/Factory | Discovered new exit (range 10) 6037 | -7/Factory | Identified exit to Lower Caves 6042 | -7/Factory | Entered Lower Caves 6483 | -7/Lower Caves | Spotted B-75 Beast 6886 | -7/Lower Caves | Learned Factory stockpile data 7080 | -7/Lower Caves | Discovered new exit (range 10) 7098 | -7/Lower Caves | Identified exit to Lower Caves 7117 | -7/Lower Caves | Entered another Lower Caves area 7744 | -7/Lower Caves | Learned 4 Factory zone layouts 7744 | -7/Lower Caves | Discovered new exit (range 14) 7771 | -7/Lower Caves | Identified exit to Zion 7944 | -7/Lower Caves | Entered a destroyed Warlord outpost 8184 | -7/Lower Caves | Entered Zion 8325 | -7/Zion | Discovered new exit (range 16) 8398 | -7/Zion | Given the Hacking Drone Bay 8474 | -7/Zion | Received a hallucinogenic algorithm 8474 | -7/Zion | Ran a hallucination algorithm 9023 | -7/Zion | Found Prototype Energy Gun 9246 | -7/Zion | Learned location of Warlord (-5) 9271 | -7/Zion | Build established: Derelict-Mutant 9323 | -7/Zion | Found GAL Module 9374 | -7/Zion | Given A8's code to call for help 10224 | -7/Zion | Learned 4 Factory zone layouts 11018 | -7/Zion | Met Imprinter 11824 | -7/Zion | Identified exit to Proximity Caves 11826 | -7/Zion | Entered Proximity Caves 12476 | -6/Proximity Caves | Found DCF Scrap (12 items) 12608 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 12691 | -6/Proximity Caves | Lost 7 parts (3n4u) 12753 | -6/Proximity Caves | Learned Factory emergency access door positions 12873 | -6/Proximity Caves | Discovered new exit (range 13) 12899 | -6/Proximity Caves | Core integrity fell below 50% 12942 | -6/Proximity Caves | Lost 4 parts (1p1u2w) 13096 | -6/Proximity Caves | Entered Factory 13096 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 13097 | -6/Factory | Identified exit to Factory 13304 | -6/Factory | Garrison activated, responded to threat 13448 | -6/Factory | Build established: Mutant 13500 | -6/Factory | Lost 9 parts (2p3n1u3w) 13507 | -6/Factory | Identified Storm Laser 13524 | -6/Factory | Core integrity fell below 50% 13530 | -6/Factory | Fabricated Arm. Wheel (x2) 13546 | -6/Factory | Core integrity fell below 20% 13619 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13542_ Y-54 Guardian destroyed. 13544_ Hvy. Laser destroyed. 13544_ Acquired Gatling Laser. 13547_ Acquired Arm. Wheel. 13548_ R-10 Processor collects Lgt. Treads. 13550_ R-10 Processor collects Imp. Deuterium Engine. 13551_ System corrupted: Matter fused (-7). 13551_ Lgt. Angular Momentum Engine destroyed. 13555_ Mak. Hammer destroyed. 13557_ P-60 Hacker resets M-28 Smith, system corruption cleaned. 13559_ Arm. Wheel destroyed. 13574_ System corrupted: Matter fused (-5). 13577_ Gatling Laser destroyed. 13593_ Arm. Wheel destroyed. 13598_ Mak. Propulsion Shielding destroyed. 13600_ :ORVK5T1&QSCY/HPRR:&8JNVW:MWLG 13615_ Component Analysis Suite destroyed. 13617_ Acquired Force Field. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????]??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | +???+????????????????????????????????????????????? | | ????????????????????????????????????????#???????? | | ????????????????????????????????????????# ???????" | | ????????????????????????????????????????# "????? " | | ????????????????????????????????????????# "????? " | | ????????????????????????????????????????? ???? | | ???????????????############################+####+# | | ?????????????? % # | | ?????????????? # | | ?????????????? "" # | | ?????????????????######g####/############ """ # | | ?????????????????# # #??# "F % | | ?????????????????# # """ #??# """ # | | ?????????????????# *# "Y" #### "" # | | ?=???????????????# # " " ##"" # | | ?????????????????# # ##"" # | | ?????????????????# !@!p """ ##"" # | | ?????????????????# !! # """ ##G """" | | ?????????????????# !! # """ ##"" """" | | ?????????????????###################+##"" """" | | ??????????????????????????????????????#"" """" | | ??????????????????????????????????????### """" | | ????????????????????????????????????????# "??" | | ????????????????????????????????????????# "??" | | ????????????????????????????????????????# ??? | | ???????????????????????????????????????? ???? | | ????????????????????????????????????????###????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 135 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 66 Propulsion Shielding 15 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Plasma Cutter | -9/Materials | Scanalyzed Particle Cannon | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Lgt. Angular Momentum Engine | -6/Factory | Scanalyzed Arm. Wheel | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -6/Factory Repaired ---------- Arm. Wheel | 26% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreCoilConstruct Manual? 0 Play Time 00:56:47 Cumulative 255.4 hours Start 2025.07.22 @ 13:08:06 End 2025.07.22 @ 14:09:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 293 Rogue 0 Adventurer 293 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 59 Achievement% 50 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a46d914c-d8a7-4821-b745-dfc65990aa2f