Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 18:33:50 Player: gorb Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (6) 30 Value Destroyed (552) 552 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2482) 2482 TOTAL SCORE: 8344 Bonus ------- Pacifist 200 Follower Combat Kills 1704 Met Imprinter 300 Was Imprinted 300 Friendly Fire -22 Cogmind --------- Core Integrity 0/1150 Matter 99/300 Energy 100/100 System Corruption 6% Temperature Cool (12) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Energy Well (350) Advanced Signal Interpreter Hardlight Generator Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved Gravmag System Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Advanced Power Amplifier Small Storage Unit Advanced Signal Interpreter Improved Targeting Computer Advanced Transmission Jammer > --- WEAPON ----------- Thermic Laser Spear > --- INVENTORY -------- Cooled VTOL Module Energy Well Advanced Signal Interpreter Hardlight Generator Hacking Drone Bay Remote Datajack [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Cold Fusion Reactor Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Hover Unit Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Hacking Drone Bay Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Weapon Assault Rifle Energy Gun Beamcaster Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 6 . . 2 2 Power 2 | . . . . . . . 1 . . 1 . Propulsion 6 | . . . 2 . . . 2 . . . 2 Utility 3 | . . . . . . . 2 . . 1 . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 50 | 6 3 . . 1 2 6 11 1 5 5 10 Power 5 | 2 . . . . . . 2 . . . 1 Engine 2 | 2 . . . . . . . . . . . Core . | . . . . . . . . . . . . Reactor 3 | . . . . . . . 2 . . . 1 Propulsion 19 | 2 . . . 1 . 4 1 . 2 2 7 Treads . | . . . . . . . . . . . . Leg 5 | . . . . . . 4 1 . . . . Wheel 6 | 2 . . . 1 . . . . . . 3 Hover 4 | . . . . . . . . . . 2 2 Flight 4 | . . . . . . . . . 2 . 2 Utility 17 | . 3 . . . 1 . 6 1 2 2 2 Device 7 | . . . . . 1 . 2 1 1 . 2 Storage 4 | . 2 . . . . . 1 . 1 . . Processor 5 | . 1 . . . . . 2 . . 2 . Hackware 1 | . . . . . . . 1 . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 9 | 2 . . . . 1 2 2 . 1 1 . Energy Gun 2 | . . . . . . . 1 . 1 . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . Special Weapon 2 | . . . . . 1 1 . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 1 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . 1 . 1 . . Corrupted Parts 3 | . . . . . . 2 1 . . . . System Corruption 24 | . . . . . . 22 2 . . . . Parts Lost 22 | . . . . . . 4 3 . 2 . 13 Power 2 | . . . . . . 1 . . . . 1 Propulsion 12 | . . . . . . 3 1 . 1 . 7 Utility 4 | . . . . . . . . . 1 . 3 Weapon 4 | . . . . . . . 2 . . . 2 Highest Loss Streak 6 | . . . . . . 2 3 . 2 . 6 To Critical Strikes . | . . . . . . . . . . . . Average Backups 6 | 2 3 4 5 6 7 7 7 5 4 6 6 Power . | . . . . . . . 1 1 . . . Propulsion 1 | 1 2 2 2 2 2 1 . . . 1 . Utility 2 | . . 1 1 1 1 2 2 3 2 2 4 Weapon 2 | . . . 1 2 3 4 2 . . 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 11 | . . . . . 3 . 1 4 . . 3 Power 3 | . . . . . . . 1 2 . . . Propulsion . | . . . . . . . . . . . . Utility 4 | . . . . . . . . 2 . . 2 Weapon 2 | . . . . . 2 . . . . . . Tool/Special 2 | . . . . . 1 . . . . . 1 Average Slot Usage (%) 68 | . 88 100 77 82 88 92 69 15 16 21 41 Engine 6 | . 14 14 11 11 11 10 . . . . . Reactor 2 | . . . . . . . 12 2 . . 4 Leg 5 | . . . . . . 24 12 2 . . . Wheel 14 | . 28 28 22 27 33 13 . . . . 1 Device 5 | . . . . . 7 11 7 1 3 . 6 Storage 8 | . 9 14 11 11 11 11 6 1 4 5 3 Processor 4 | . 7 14 11 11 3 . 6 1 . 6 9 Ballistic Gun 12 | . 28 28 22 22 20 15 5 1 . . . Launcher 1 | . . . . . . 6 2 . . . . Piercing Weapon 1 | . . . . . . . 5 1 . 1 4 Peak Build Rating 65 | 5 7 7 7 9 25 25 41 41 14 36 65 Average Rating 20 | 3 6 7 7 8 16 21 37 8 8 17 41 On Entrance 12 | . 5 7 7 7 9 19 17 41 2 9 32 Naked Turns 182 | . . . . . . . . 109 58 . 15 Heaviest Build 43 | 8 13 13 13 13 20 14 43 39 17 19 39 Greatest Support 50 | 26 26 26 26 38 38 50 25 25 12 19 42 Greatest Overweight (x) 5 | . . . . . . . 3 1 1 1 5 Average Overweight (x) . | . . . . . . . 1 . . . . Largest Inventory Capacity 25 | 5 20 8 8 8 8 8 25 8 10 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 8 5 7 8 6 Most Carried 8 | 5 5 5 6 7 8 8 8 8 7 8 8 Average Carried 6 | 3 3 4 5 6 7 7 7 5 4 6 6 Final Capacity 8 | 5 8 8 8 8 8 8 8 5 8 8 5 Final Carried 8 | 3 4 5 6 7 8 8 8 5 6 7 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Matter Collected 735 | 222 . . . 58 45 85 84 . 7 94 140 Remotely . | . . . . . . . . . . . . Salvage Created 206 | . . . . . . 63 84 . . . 59 Parts 10 | . . . . . . 1 7 . . . 2 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 . . . . . Prevented 9 | . . . . . . 9 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Combat Hostiles Destroyed 6 | . . . . . . 3 2 . . . 1 Melee 2 | . . . . . . . 1 . . . 1 Guns 1 | . . . . . . . 1 . . . . AOE 3 | . . . . . . 3 . . . . . Classes Destroyed 3 | . . . . . . 2 1 . . . . Swarmer 2 | . . . . . . 2 . . . . . Brawler 1 | . . . . . . 1 . . . . . Programmer 3 | . . . . . . . 2 . . . 1 Best Kill Streak 3 | . . . . . . 3 1 . . . 1 Combat Bots Only 3 | . . . . . . 3 1 . . . 1 Max Kills in Single Turn 3 | . . . . . . 3 1 . . . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . 3 . . . . . Melee 1 | . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 99-TNT (-4/Factory) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Hostile Shots Fired 278 | . 1 . . . . 53 26 1 110 18 69 Missed 121 | . . . . . . 21 8 . 56 9 27 Hits 157 | . 1 . . . . 32 18 1 54 9 42 Melee 8 | . . . . . . . . 1 . . 7 Projectile 149 | . 1 . . . . 32 18 . 54 9 35 AOE 2 | . . . . . . . . . . . 2 Critical Strikes 11 | . . . . . . . 1 . 2 . 8 Damage Taken 3872 | . 12 . . 5 . 761 275 40 789 250 1740 Core 2204 | . . . . . . 140 30 40 624 198 1172 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 66 | . . . . . 66 . . . . . . Core Remaining (%) 72 | 100 . 100 . . . 65 . . 18 80 . Volleys Fired 13 | . . . . . . 9 4 . . . . Largest 2 | . . . . . . 2 2 . . . . Hottest 95 | . . . . . . 50 95 . . . . Shots Fired 27 | . . . . . . 19 8 . . . . Gun 18 | . . . . . . 10 8 . . . . Cannon . | . . . . . . . . . . . . Launcher 6 | . . . . . . 6 . . . . . Special 3 | . . . . . . 3 . . . . . Kinetic 14 | . . . . . . 10 4 . . . . Thermal 4 | . . . . . . . 4 . . . . Explosive 9 | . . . . . . 9 . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 4 | . . . . . . 4 2 . . . . Robot Miss Streak 2 | . . . . . . 2 1 . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 21 | . . . . . . 8 7 . . . 6 Core Hits 20 | . . . . . . 12 3 . . . 5 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . 1 . . . 1 Impale 2 | . . . . . . . 1 . . . 1 Melee Attacks 18 | . . . . . . . 4 . . 5 9 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 18 | . . . . . . . 4 . . 5 9 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1125 | . . . . 11 . 776 169 . . . 169 Guns 146 | . . . . . . 74 72 . . . . Cannons . | . . . . . . . . . . . . Explosions 670 | . . . . . . 670 . . . . . Melee 252 | . . . . . . . 97 . . . 155 Ramming 25 | . . . . 11 . . . . . . 14 Kinetic 94 | . . . . . . 74 20 . . . . Thermal 52 | . . . . . . . 52 . . . . Explosive 670 | . . . . . . 670 . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 32 | . . . . . . 32 . . . . . Piercing 252 | . . . . . . . 97 . . . 155 Highest Corruption 23 | . . . . . . 23 5 5 5 . 6 Average Corruption 7 | . . . . . . 21 4 5 5 . 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 43 | . . . . . . 19 9 2 11 . 2 Message Errors 12 | . . . . . . 5 1 1 4 . 1 Matter Fused 10 | . . . . . . 2 3 1 4 . . Heat Flow Errors 3 | . . . . . . 2 1 . . . . Energy Discharges 6 | . . . . . . 2 1 . 2 . 1 Parts Fused 1 | . . . . . . . 1 . . . . Data Loss (minor) 6 | . . . . . . 3 2 . 1 . . Data Loss (major) 1 | . . . . . . 1 . . . . . Misfires 3 | . . . . . . 3 . . . . . Misdirections 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 42 | . . . . . . 22 20 . . . . Projectiles . | . . . . . . . . . . . . Explosions 22 | . . . . . . 22 . . . . . Melee 20 | . . . . . . . 20 . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 77 | . . . . 5 . 66 . . . . 6 Shots 4 | . . . . . . 4 . . . . . Rammed 4 | . . . . 1 . . . . . . 3 Targets Rammed 4 | . . . . 1 . . . . . . 3 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 225 | . . . . . . 157 225 . . . . Average Temperature 62 | . . . . . . 62 62 . . . . Received Heat Transfer 579 | . 6 . . . . 218 . . 129 . 226 Effects 1 | . . . . . . . 1 . . . . Interference 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . Heat Transferred 74 | . . . . . . . 74 . . . . Parts Sabotaged 2 | . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Maximum Alert Level 5 | . . . . . . . 1 . 1 . 5 Low Security (%) 72 | 100 100 100 100 100 . . 56 100 77 100 27 Level 1 18 | . . . . . . . 43 . 22 . 6 Level 2 1 | . . . . . . . . . . . 12 Level 3 1 | . . . . . . . . . . . 14 Level 4 4 | . . . . . . . . . . . 34 Level 5 . | . . . . . . . . . . . 4 High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1610 | . 11 5 52 14 . . 393 16 287 165 1610 Initial 393 | . . . . 14 . . 393 16 . 138 79 Average 189 | . 1 . 32 1 . . 188 3 71 103 782 Influence Increases 3373 | . 18 5 67 . . 519 375 . 423 155 1811 Destroy 0b10 Robot/C 920 | . . . 20 . . 280 40 . 40 20 520 Destroy 0b10 Robot/NC 125 | . . . 5 . . 10 . . 15 10 85 Destroy Leader 196 | . . . 12 . . 30 20 . 12 10 112 Allied During Kill 300 | . . . 7 . . 124 . . 3 12 154 Successful Hack 62 | . 18 5 23 . . . . . 4 12 . Disable Machine 390 | . . . . . . . 15 . . 30 345 Destroy Structure 645 | . . . . . . . . . 19 46 580 Advance Influence 300 | . . . . . . . 300 . . . . Partial Spotted 30 | . . . . . . . . . 30 . . Lose Combat Pursuer 405 | . . . . . . 75 . . 300 15 15 Influence Decreases 1851 | . 18 5 30 37 . 371 477 46 140 275 452 Entered New Map 337 | . . . . 23 . . 55 30 . 145 84 Time Decay 1184 | . 18 5 30 14 . 281 392 16 100 130 198 Lost Part 210 | . . . . . . 30 30 . 20 . 130 Lost Ally 120 | . . . . . . 60 . . 20 . 40 Squads Dispatched 23 | . 1 . 2 . . 1 3 . 4 3 9 Investigation 8 | . 1 . 2 . . . . . 1 2 2 Extermination 5 | . . . . . . . 2 . 1 1 1 Reinforcement 5 | . . . . . . . 1 . 2 . 2 Assault 2 | . . . . . . 1 . . . . 1 Garrison 3 | . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Distress Signals 6 | . 3 . 1 . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 92 | . 3 . 3 . . 25 4 6 20 2 29 Peak Tracking Total 12 | . 6 . 4 . . 6 2 6 11 1 12 Tactical Retreats 12 | . . . . . . 3 . . 7 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Traps Triggered 2 | . . . . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Machines Disabled 26 | . . . . . . . 1 . . 2 23 Max in Single Turn 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Machines Accessed 12 | . 3 1 2 . . . . . 2 2 2 Terminals 6 | . 3 1 2 . . . . . . . . Fabricators 4 | . . . . . . . . . 2 1 1 Repair Stations 2 | . . . . . . . . . . 1 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 37 | . 9 6 7 . . . . . 5 5 5 Successful 13 | . 5 1 3 . . . . . 2 1 1 Failed 24 | . 4 5 4 . . . . . 3 4 4 Catastrophic 5 | . 2 1 1 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 32 | . 8 6 6 . 1 . 2 . 3 4 2 Terminals 22 | . 9 6 7 . . . . . . . . Fabricators 9 | . . . . . . . . . 5 2 2 Repair Stations 6 | . . . . . . . . . . 3 3 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 3 | . 2 . 1 . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . Build 1 | . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . . 1 1 Scan Component 2 | . . . . . . . . . . 1 1 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 7 | . 3 1 2 . . . . . 1 . . Terminals 6 | . 3 1 2 . . . . . . . . Botnet 5 | . 3 1 1 . . . . . . . . Operators 1 | . . . 1 . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . Report 1 | . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . 2 1 2 . . . . . 1 2 2 Full Trace Events 9 | . 1 1 2 . . . . . 1 2 2 Feedback Events 1 | . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . . . . . Parts Built 2 | . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . Time 95 | . . . . . . . . . 95 . . Total Part Build Rating 10 | . . . . . . . . . 10 . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Total Allies 12 | . . 3 . . 4 . . . 1 4 . Largest Group 4 | . . 3 3 3 4 4 . . 1 4 4 Highest-Rated Group 348 | . . 81 81 81 150 150 . . 35 348 348 Highest-Rated Ally 138 | . . 31 31 31 40 40 . . 35 138 138 Zionite Dispatches 3 | . . . . . . . . . 1 2 . Light 1 | . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . Ally Attacks 100 | . . . 9 . . 38 . . 9 3 41 Total Damage 10095 | . . . 103 . . 1420 . . 663 459 7450 Kills 67 | . . . 2 . . 13 . . 5 3 44 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Active Infowar (turns) 915 | . . . . . . . 891 23 . . 1 Sensors 851 | . . . . . . . 828 23 . . . Jamming 1 | . . . . . . . . . . . 1 ECM 63 | . . . . . . . 63 . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 3 2 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Turns Passed 4889 | 74 214 97 92 269 1253 681 925 133 483 261 407 Spaces Moved 4872 | 52 217 64 78 238 1288 538 418 221 774 566 418 Core 417 | 21 . . . . . . . 209 122 . 65 Treads . | . . . . . . . . . . . . Legs 709 | . . . . . . 279 418 12 . . . Wheels 2201 | 31 217 64 78 238 1288 259 . . . . 26 Hover 381 | . . . . . . . . . . 60 321 Flight 1164 | . . . . . . . . . 652 506 6 Fastest Speed 35 | 50 90 90 90 90 90 85 120 50 35 35 35 Average Speed 85 | 74 90 90 90 90 90 105 192 57 48 39 82 Slowest Speed 330 | 100 90 90 90 90 90 120 330 190 120 100 300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . 5 1 . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 5 23 14 14 64 88 73 7 81 22 15 15 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . . . . . . Known Exits Taken 3 | . 1 . . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 . . . 1 . . Scrap Searched 9 | . . . . 1 4 4 . . . . . Spaces Dug 3 | . . . . . . . . . . 3 . Terrain Destroyed 87 | . . . . . . 84 . . . 3 . Melee 3 | . . . . . . . . . . 3 . Projectile 1 | . . . . . . 1 . . . . . AOE 83 | . . . . . . 83 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Total 5527 | 86 236 103 99 292 1384 635 524 228 880 596 464 Wait 481 | 22 12 39 21 51 78 79 67 . 89 10 13 Move 4852 | 51 216 63 77 237 1287 537 418 220 765 563 418 Hop 4 | . . . . . . . . . 3 1 . Pick Up 54 | 6 4 1 1 2 9 2 12 3 5 5 4 Fast Attach 15 | 2 . . . . . 2 1 . 2 1 7 Attach 42 | 3 3 . . 1 1 2 8 1 9 7 7 Detach 12 | . . . . . . . . 1 5 3 3 Swap 12 | 1 . . . . 2 2 5 . 1 1 . Drop 20 | 1 1 . . . 7 2 5 3 1 . . Fire 13 | . . . . . . 9 4 . . . . Melee 18 | . . . . . . . 4 . . 5 9 Ram 4 | . . . . 1 . . . . . . 3 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 12) 240 | -10/Materials | Identified exit to Mines 289 | -10/Materials | Entered Mines 292 | -10/Mines | Received a Mining Laser from a helpful Derelict 302 | -10/Mines | Build established: Mutant 360 | -10/Mines | Discovered new exit (range 9) 386 | -10/Mines | Entered Materials 386 | -9/Materials | Accompanied by 3 allies 386 | -9/Materials | Evolved 2 slots: Propulsion x2 391 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 426 | -9/Materials | Identified exit to Materials 459 | -9/Materials | Discovered new exit (range 10) 478 | -9/Materials | Entered Mines 478 | -9/Mines | Accompanied by 3 allies 604 | -9/Mines | Discovered exit to Materials (range 11) 696 | -9/Mines | Learned Materials terminal intel 710 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 747 | -9/Mines | Entered Zion 747 | -7/Zion | Accompanied by 2 allies 797 | -7/Zion | Led the pair of lost Derelicts to a safe place 856 | -7/Zion | Discovered new exit (range 11) 985 | -7/Zion | Learned location of 1 exit from Proximity Caves 1036 | -7/Zion | Learned Factory terminal intel 1048 | -7/Zion | Found CR-A16's Pointy Stick 1100 | -7/Zion | Given the Hacking Drone Bay 1100 | -7/Zion | Found Prototype Device 1101 | -7/Zion | Identified Hacking Drone Bay 1196 | -7/Zion | Visited the Megawrench Repair Shop 1196 | -7/Zion | Megawrench repaired 3 parts 1232 | -7/Zion | Learned location of Data Miner (-6) 1383 | -7/Zion | Learned location of 1 exit from Factory 1408 | -7/Zion | Found Prototype Special Weapon 1409 | -7/Zion | Identified RU-N14's Throwing Claymores 1411 | -7/Zion | Found RU-N14's Throwing Claymores 1655 | -7/Zion | Met Imprinter 1673 | -7/Zion | Imprinted 1675 | -7/Zion | Declared Zion's savior 2000 | -7/Zion | Entered Proximity Caves 2000 | -6/Proximity Caves | Accompanied by 4 allies 2001 | -6/Proximity Caves | Identified exit to Factory 2115 | -6/Proximity Caves | Spotter reported a threat 2280 | -6/Proximity Caves | System corruption reached 10% 2330 | -6/Proximity Caves | Spotter reported a threat 2470 | -6/Proximity Caves | Learned Factory garrison access intel 2476 | -6/Proximity Caves | Learned Factory terminal intel 2636 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2681 | -6/Proximity Caves | Entered Factory 2681 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 2682 | -6/Factory | Identified exit to Lower Caves 2683 | -6/Factory | Loaded intel: 25 terminal locations 2684 | -6/Factory | Loaded intel: 4 garrison access locations 2696 | -6/Factory | Lost 3 allies 3181 | -6/Factory | Lost 3 parts (1n2w) 3606 | -6/Factory | Sucked down chute 3606 | -6/Factory | Entered Waste 3618 | -6/Waste | Spotted C-40 Crusher 3629 | -6/Waste | Released all parts (11) 3637 | -6/Waste | Spotted C-40 Crusher 3643 | -6/Waste | Spotted C-40 Crusher 3645 | -6/Waste | Spotted C-40 Crusher 3672 | -6/Waste | Spotted C-40 Crusher 3685 | -6/Waste | Spotted C-40 Crusher 3733 | -6/Waste | Discovered new exit (range 13) 3739 | -6/Waste | Entered Factory 3740 | -6/Factory | Loaded intel: 26 terminal locations 3918 | -6/Factory | Spotted B-75 Beast 4103 | -6/Factory | Core integrity fell below 50% 4122 | -6/Factory | Fabricated Cmb. Airjet (x2) 4137 | -6/Factory | Zion Demo squad teleported in 4212 | -6/Factory | Discovered new exit (range 10) 4222 | -6/Factory | Core integrity fell below 20% 4222 | -6/Factory | Entered another Factory area 4222 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4415 | -5/Factory | Zion hero teleported in (99-TNT) 4446 | -5/Factory | Discovered new exit (range 16) 4459 | -5/Factory | Identified exit to Factory 4474 | -5/Factory | Zion Light squad teleported in 4483 | -5/Factory | Entered another Factory area 4483 | -4/Factory | Accompanied by 4 allies (99-TNT) 4483 | -4/Factory | Evolved 2 slots: Propulsion x2 4733 | -4/Factory | First assault squad dispatched 4762 | -4/Factory | Lost 5 parts (2n2u1w) 4831 | -4/Factory | Allies destroyed 99-TNT 4864 | -4/Factory | Core integrity fell below 50% 4875 | -4/Factory | Released all parts (2) 4880 | -4/Factory | Core integrity fell below 20% 4890 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf collects debris. The unstable cave ceiling collapses. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer builds a Wall. Manufacturing Mainframe disabled. U-05 Engineer builds a Wall. Critical hit (Burn: +50). The unstable cave ceiling collapses. Detecting system override signal. K2Y=KGIDZRLQXCMX9YA>%,P Critical hit (Burn: +37). Slammed into G-67 Veteran. K-01 Serf collects debris. Slammed into G-67 Veteran. [Achievement: Back For More] [Achievement: Just Browsing] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | !! #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ##########???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????###########??????????????????????????????????? | | ????# ! !#??????????????????????????????????? | | ##### """" #??????????????????????????????????? | | ! # """" #??????????????????????????????????? | | # """" #??????????????????????????????????? | | # """ ! #??????????????????????????????????? | | # ###????????????????????????????????? | | # ###?????????????????#????????????? | | # # ##??????####### #????????????? | | # #"### # # ####### #????????????? | | A g #????????????? | | gg k @g #????????????? | | # #########+#######??????????????? | | % #### #??????????????????????????????? | | # ###??????????????????????????????? | | # # ????????????????????????????????? | | "" ""==# ######???????????????????????????????? | | ""G"" %# #????????????????????????????????????? | | ## ## #%###????????????????????????????????????? | | # *!!?????????????????????????????????????? | | " ""# ! ?????????????????????????????????????? | | " ""# " +????????????????????????????????????? | | " T"# #????????????????????????????????????? | | " ""#??? #????????????????????????????????????? | | ?? ""???? ##????????????????????????????????????? | | ?? ???????????????????????????????????????????? | | ??? ???????????????????????????????????????????? | | ##????#??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 41 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Power Amplification 30 Additional Mass Support 6 Evasion (%) 63 Targeting Accuracy 6 Defensive Hacking 12 Item Schematics ----------------- Imp. Coolant Injector | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Energy Well | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Fission Core | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Cmb. Airjet | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Back For More Heroic Deeds Just Browsing Significant Disruption Challenges ------------ None Game ------ Seed NodeSigixJammer Manual? 0 Play Time 01:30:42 Cumulative 33.4 hours Start 2025.05.18 @ 01:03:52 End 2025.05.18 @ 18:33:50 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 49 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 25 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 544d2aee-421c-4db9-a33d-846da5933884