Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 13:42:18 Player: Andru7428 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (307) 1535 Value Destroyed (13685) 13685 Prototype IDs (60) 1200 Alien Tech Used (5) 1000 Bonus (15620) 15620 TOTAL SCORE: 43540 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3913 Follower Combat Kills 3114 Entered Garrisons 600 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -207 Cogmind --------- Core Integrity 1576/1600 Matter 110/300 Energy 1467/1480 System Corruption 10% Temperature Cool (7) Movement Walking (100) Location To Fleet Rendezvous Parts ------- > --- POWER (2+1) ------ Particle Reactor Quantum Reactor Light Quantum Reactor (fused) (+) > --- PROPULSION (6) --- Improved Thunder Leg Experimental Biometal Leg Experimental Biometal Leg Myomer Exoskeleton (fused) > --- UTILITY (12) ----- High-capacity Storage Unit Improved Energy Well Improved Energy Well Enhanced Optical Array Advanced Signal Interpreter Improved Armor Integrity Analyzer Layered Heavy Armor Plating Improved Force Field Advanced Point Defense System Advanced Component Analysis Suite Rainbow Chip > --- WEAPON (5) ------- Shock Maul Sigix Broadsword Plasma Lance > --- INVENTORY (20) --- Quantum Reactor Quantum Reactor Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Improved Energy Well (400) Advanced Matter Compressor (400) Advanced Sensor Array Advanced Cloaking Device Experimental Thermal Shield Enhanced Nova Cannon Enhanced Nova Cannon Cooled Nova Cannon Hypervelocity Multirail Tesla Bomb Launcher Point Singularity Launcher Shock Maul Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Improved Thunder Leg Experimental Biometal Leg Experimental Biometal Leg Myomer Exoskeleton > --- UTILITY ---------- High-capacity Storage Unit Improved Energy Well Improved Energy Well Enhanced Optical Array Improved Armor Integrity Analyzer Phase Armor Advanced Force Field Advanced Point Defense System Advanced Component Analysis Suite Improved Corruption Screen Rainbow Chip > --- WEAPON ----------- Shock Maul Sigix Broadsword Plasma Lance > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Improved Energy Well Improved Energy Well Advanced Matter Compressor Improved Cloaking Device Experimental Thermal Shield Improved Force Field Enhanced Nova Cannon Enhanced Nova Cannon Cooled Nova Cannon Hypervelocity Multirail Tesla Bomb Launcher Point Singularity Launcher Shock Maul [Rating: 242] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Reactor Quantum Reactor Propulsion Biometal Leg Treads Light Treads Leg Biometal Leg Hover Unit Antigrav Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Experimental Signal Interpreter Protection Layered Light Armor Plating Artifact Phase Armor Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Matter Neutralizer Ballistic Gun Enhanced Autogun Launcher Scatter Rocket Array Impact Weapon Shock Maul Slashing Weapon Sigix Broadsword Piercing Weapon Plasma Lance Build | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac DSF Gar Fac Was Fac Res Qua Res Tes Acc Slots Evolved 15 | . . . 4 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 1 . . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Utility 9 | . . . 2 . . . . 2 . . . . . . . . . 1 . . . . 1 . . 2 . 1 . . Weapon 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 255 | 7 3 3 40 3 3 5 3 12 . 3 . 3 24 . 3 6 2 4 . 1 7 4 2 5 17 22 24 28 7 14 Power 25 | 1 1 . 3 . . . . 1 . . . . 1 . . . . 1 . . 1 . . . 2 5 2 5 . 2 Engine 6 | 1 1 . 2 . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Core 5 | . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 . . . . 1 . . . . Reactor 14 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 1 5 . 2 Propulsion 65 | 2 . . 13 . . 2 . 4 . . . . 6 . 1 1 . 1 . . 1 3 1 1 5 6 4 9 3 2 Treads 15 | 2 . . 8 . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Leg 42 | . . . 5 . . 2 . 4 . . . . 6 . 1 1 . 1 . . 1 3 1 1 5 . 2 4 3 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 5 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 102 | 2 2 1 12 2 . 3 . 7 . 2 . 1 8 . 1 3 1 1 . 1 1 1 1 3 8 4 13 13 3 8 Device 49 | 1 1 1 6 1 . . . 3 . 2 . . 4 . . . 1 . . . . 1 1 1 6 1 5 7 2 5 Storage 11 | 1 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 5 1 1 Processor 19 | . . . 1 . . . . 1 . . . 1 1 . . 3 . 1 . . . . . . . 3 6 1 . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 21 | . . . 4 1 . 3 . 3 . . . . 2 . 1 . . . . 1 1 . . 2 2 . . . . 1 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Weapon 63 | 2 . 2 12 1 3 . 3 . . 1 . 2 9 . 1 2 1 1 . . 4 . . 1 2 7 5 1 1 2 Energy Gun 31 | . . 2 4 . 1 . 3 . . . . . 7 . 1 1 1 . . . 4 . . 1 2 3 1 . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Ballistic Gun 16 | 2 . . 7 . 2 . . . . . . 2 . . . . . . . . . . . . . 3 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . 1 . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . 3 . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 3 . 1 . 1 . . 1 . . 2 . . 3 . . . . . . . 1 . 1 1 6 . . Corrupted Parts 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . System Corruption 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . 31 . . . . Parts Lost 63 | . . 1 6 1 . 1 . . . . . 2 2 . 1 . 1 . . . 2 . 1 . 21 17 5 . 1 1 Power 11 | . . . 1 . . . . . . . . 1 . . . . . . . . . . 1 . 3 4 1 . . . Propulsion 18 | . . 1 2 . . . . . . . . . 1 . 1 . . . . . 1 . . . 6 5 1 . . . Utility 18 | . . . 2 . . 1 . . . . . . 1 . . . 1 . . . . . . . 6 2 3 . 1 1 Weapon 16 | . . . 1 1 . . . . . . . 1 . . . . . . . . 1 . . . 6 6 . . . . Highest Loss Streak 16 | . . 1 1 1 . 1 . . . . . 2 1 . 1 . 1 . . . 2 . 1 . 16 10 4 . 1 1 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Average Backups 14 | 4 11 14 13 14 14 14 15 14 14 15 15 14 14 15 14 14 14 14 14 14 14 14 12 13 13 5 4 12 19 19 Power . | . 1 1 . 1 1 1 1 . 1 1 1 . . 1 1 1 1 . . . . . . . . . . 1 2 2 Propulsion 1 | 2 4 3 3 3 3 3 3 2 2 1 1 1 . 1 . . 1 1 1 1 . . . . . . . 2 3 4 Utility 5 | . 2 4 3 4 4 3 4 5 6 6 7 7 7 7 7 7 6 6 6 7 8 7 6 7 5 4 2 6 8 5 Weapon 5 | 1 3 5 6 6 6 7 7 6 5 5 5 4 6 6 6 6 6 6 6 6 5 6 6 6 5 1 1 2 4 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 46 | . 1 3 11 . . 1 1 2 . . . . 2 . . 1 . . 1 . 2 1 . 1 2 . . 3 5 9 Power 6 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 Propulsion 9 | . . 1 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 2 Utility 17 | . . . 2 . . 1 1 1 . . . . 2 . . 1 . . 1 . 1 1 . . 2 . . 2 . 2 Weapon 14 | . . 2 5 . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 2 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 100 97 100 100 99 99 99 100 99 81 99 96 93 92 92 93 93 97 100 95 99 99 95 96 22 64 76 76 77 Engine 3 | . 14 14 8 . . . . . . . . . 3 6 6 6 6 3 . . . . . 1 . . . . . . Core 3 | . . . . 9 9 9 9 6 7 7 7 7 2 . . . . 7 11 11 11 11 10 5 4 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 2 5 7 8 Treads 4 | . 28 28 20 . . . . . . . . . . . . . . . . . . . . . . 7 2 . . . Leg 18 | . . . 5 27 27 27 26 23 23 23 23 23 23 26 25 26 26 23 23 23 23 23 26 26 25 . 1 12 19 15 Device 13 | . 14 14 13 9 9 9 14 15 15 14 15 12 9 13 13 12 13 11 14 17 11 12 20 21 15 1 17 15 8 13 Storage 7 | . 14 14 9 9 9 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 4 . . 5 8 9 Processor 7 | . . . 4 . . . . 6 7 7 7 9 9 6 6 6 6 10 11 11 11 11 10 10 9 5 16 13 15 13 Protection 7 | . . . 7 18 18 17 12 14 15 15 15 15 11 6 6 6 6 5 5 5 6 9 5 5 8 . . . . 2 Energy Gun 14 | . . 11 10 26 20 26 26 22 23 20 5 12 16 23 21 25 26 18 17 20 23 22 17 17 20 1 . . . . Ballistic Gun 4 | . 28 16 15 . 6 . . . . . . 8 7 . . . . . . . . . . . . 2 . . . . Impact Weapon 1 | . . . . . . . . . . 2 . 1 1 2 4 . . . . . . . . . . . 11 6 3 3 Peak Build Rating 242 | 7 8 10 39 42 42 45 48 59 58 59 58 59 83 78 77 81 81 93 97 97 96 102 109 115 121 74 153 211 236 242 Average Rating 86 | 5 7 9 26 40 42 42 46 57 56 56 44 56 71 77 75 79 80 92 95 95 93 100 108 104 113 36 96 182 217 228 On Entrance 71 | . 7 8 9 39 42 42 45 47 58 56 58 58 54 78 76 76 80 81 93 96 95 96 100 102 111 3 22 135 207 236 Avg Prop Armor Cover (%) 11 | . . . 9 . . . . . . . . . . . . . . . . . . . . . . 34 14 3 1 6 Naked Turns 17 | . . . . . . . . . . . . . . . . . . . . . . . . . 13 4 . . . . Heaviest Build 164 | 15 30 32 53 49 49 46 49 53 53 57 53 54 64 64 67 64 64 75 74 76 82 85 76 71 88 39 47 158 164 164 Greatest Support 174 | 40 40 40 60 51 51 51 49 58 58 58 58 58 91 91 91 91 91 91 91 91 91 96 111 111 126 118 43 174 174 174 Greatest Overweight (x) 2 | . . 1 1 . . . . 1 . . . . . . . . . . . . 1 . . . 1 2 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 25 20 20 Average Capacity 15 | 7 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 5 5 15 20 20 Most Carried 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 14 15 15 5 5 20 20 20 Average Carried 14 | 4 11 14 14 14 14 14 15 14 14 14 15 14 14 14 14 14 14 14 14 14 14 14 13 14 14 5 4 13 19 19 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 20 20 20 Final Carried 20 | 6 15 15 15 14 15 15 15 15 15 15 15 13 15 15 14 15 15 15 14 14 15 15 14 15 5 5 5 19 20 19 Class Distribution -------------------- 25% | Tank 21% | Mutant 14% | Skirmisher 8% | Alien-Mutant 7% | Pyromaniac-Tank 6% | Scavenger-Skirmisher 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Skirmisher | -8/Materials Tank | -8/Garrison Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Tank | -6/Proximity Caves Tank | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Derelict-Gunner | -5/Factory Skirmisher | -5/Waste Skirmisher | -5/Factory Scavenger-Gunner | -5/DSF Pyromaniac-Tank | -5/Garrison Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Waste Scavenger-Tank | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Alien-Mutant | -2/Research Alien-Mutant | -2/Testing Mutant | -1/Access Resources | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac DSF Gar Fac Was Fac Res Qua Res Tes Acc Matter Collected 7476 | 223 301 95 1292 90 78 171 118 224 10 376 . 160 1069 28 88 100 85 98 40 . 120 191 49 238 457 253 262 330 577 353 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16073 | 11 272 85 1872 396 119 409 410 545 . 465 . 246 2008 . 46 . 206 170 . . 597 945 75 652 2608 313 596 720 827 1480 Parts 561 | 3 15 5 95 25 3 29 20 17 . 30 . 7 59 . 5 . 3 2 . . 25 19 2 . 55 14 10 30 29 59 Haulers Intercepted 17 | . 1 . 5 . . . 1 3 . . . . . . . . . . . . . . . . 3 . . 1 . 3 Recyclers Shooed 5 | 1 . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . 1 . . . . . . 1 22 . 7 . . 5 . 2 . . . . . . . . . . . . . Prevented 3 | . . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac DSF Gar Fac Was Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 254 | . 5 2 28 14 2 14 7 3 . 18 . 5 28 . 4 . 3 3 . . 7 22 1 4 36 4 6 10 10 18 Melee 32 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 7 8 14 Guns 146 | . 5 2 27 11 2 9 7 3 . 9 . 5 18 . 2 . 2 1 . . 5 11 . . 25 2 . . . . AOE 40 | . . . . 3 . 5 . . . 9 . . 6 . 2 . . 1 . . . 6 . 4 . . . . . 4 Classes Destroyed 25 | 1 2 1 8 1 . 1 1 . . 1 . 1 . . . . 1 . . . 2 . . 1 1 . 1 . 2 . Worker 6 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 Builder 7 | . . . 3 . . . . . . . . . 1 . . . . . . . . . 1 . 1 . 1 . . . Tunneler 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hauler 17 | . 1 . 5 . . . 1 3 . . . . . . . . . . . . . . . . 3 . . 1 . 3 Recycler 11 | . . . 2 . . . . 2 . . . . 4 . . . . . . . . . . . . . 1 1 . 1 Minesweeper 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Drone 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Watcher 5 | . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . Swarmer 52 | . . . 4 7 . 4 . . . 10 . . 2 . 4 . . . . . . 10 . . 7 . . 4 . . Cutter 5 | . . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Grunt 108 | . 5 . 17 3 1 1 5 . . 7 . 3 14 . . . 1 2 . . 5 11 . . 16 . 5 . 4 8 Brawler 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . . Duelist 4 | . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 26 | . . . 5 2 1 1 1 1 . . . . 5 . . . 1 1 . . . 1 . . 4 1 . 1 . 1 Specialist 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . Hunter 17 | . . . 1 . . 3 . . . . . . 1 . . . 1 . . . . . . . 4 2 1 . 1 3 Programmer 26 | . . . . . . 3 . 2 . . . . 4 . . . . . . . . . 1 . 1 . . 5 4 6 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Compactor 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Subdweller 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 16 | 1 2 1 10 7 1 8 3 2 . 3 . 4 8 . 4 . 2 3 . . 3 11 1 4 16 1 3 4 5 6 Combat Bots Only 11 | . 2 1 7 7 1 8 2 1 . 3 . 4 5 . 4 . 1 3 . . 3 11 1 4 8 1 3 4 5 6 Max Kills in Single Turn 4 | 1 1 1 2 3 1 2 1 1 . 3 . 1 4 . 2 . 1 1 . . 2 3 1 1 2 1 1 1 1 3 Gunslinging 1 | . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . Exploded 4 | . . . . 3 . 2 . . . 3 . . 4 . 2 . . 1 . . . 3 . 1 . . . . . 3 Melee 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac DSF Gar Fac Was Fac Res Qua Res Tes Acc Hostile Shots Fired 1849 | . 23 28 160 34 8 68 20 33 . 74 . 19 221 . 10 . 12 16 . . 22 50 10 1 311 256 98 46 175 154 Missed 609 | . 3 10 40 8 . 25 7 17 . 20 . 7 79 . 3 . 3 8 . . 7 18 4 1 114 87 29 15 44 60 Hits 1240 | . 20 18 120 26 8 43 13 16 . 54 . 12 142 . 7 . 9 8 . . 15 32 6 . 197 169 69 31 131 94 Melee 18 | . . . 3 4 . 4 . . . . . . 1 . . . . . . . . . . . 1 5 . . . . Projectile 1222 | . 20 18 117 22 8 39 13 16 . 54 . 12 141 . 7 . 9 8 . . 15 32 6 . 196 164 69 31 131 94 AOE 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 69 | . . . 8 . 1 2 . 1 . 4 . 1 2 . . . . 1 . . . . . . 20 8 2 2 11 6 Part Disruptions 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 Damage Taken 20680 | . 267 186 1845 339 126 789 194 217 . 830 . 232 1752 . 152 . 177 156 . . 666 575 114 204 4052 3324 1120 617 1495 1251 Core 2819 | . 35 33 225 58 . 104 76 16 . 111 . 20 145 . . . . 18 . . 79 36 23 29 576 915 218 11 67 24 Absorbed by Shields 2967 | . . . . 14 . . . . . 48 . . 168 . . . . . . . . . . . . . . 135 1383 1219 Redirected to Core 81 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 . . . Ignored by Resistances 112 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 112 . . . Regen/Repaired (Parts) 2320 | . . . . . . . 96 61 . . . . 122 . . . . . . . . . . 381 350 . . 410 371 529 Core Remaining (%) 68 | 100 . 72 . . . . 15 . . . . 79 . . . . 82 . . . . 86 . . 45 . 12 . 94 98 Volleys Fired 560 | 2 32 30 81 25 5 20 16 21 . 34 . 27 71 . 5 . 7 8 . . 17 38 2 5 77 32 . . . 5 Largest 4 | 2 2 2 3 3 3 3 3 3 . 3 . 3 4 . 4 . 4 4 . . 4 4 4 1 4 3 . . . 1 Hottest 325 | 40 40 80 178 178 183 183 210 210 . 210 . 210 325 . 315 . 320 320 . . 320 300 300 50 300 125 . . . 120 Shots Fired 1659 | 4 64 36 236 72 15 56 47 62 . 84 . 71 272 . 12 . 28 25 . . 68 143 7 5 306 41 . . . 5 Gun 1624 | 4 64 36 236 71 15 52 47 62 . 76 . 71 270 . 10 . 28 23 . . 68 140 7 . 306 38 . . . . Cannon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 2 Launcher 30 | . . . . 1 . 4 . . . 8 . . 2 . 2 . . 2 . . . 3 . 5 . . . . . 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 389 | 4 64 7 198 . 2 . . . . . . 3 87 . . . . . . . . . . . . 24 . . . . Thermal 1226 | . . 29 38 71 13 52 47 62 . 76 . 68 183 . 10 . 28 23 . . 68 140 7 . 306 3 . . . 2 Explosive 30 | . . . . 1 . 4 . . . 8 . . 2 . 2 . . 2 . . . 3 . 5 . . . . . 3 Electromagnetic 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . Robot Hit Streak 21 | 4 15 7 21 7 4 14 12 15 . 7 . 9 20 . 3 . 13 7 . . 8 8 6 6 13 18 . . . 2 Robot Miss Streak 12 | . 3 1 3 4 1 1 3 2 . 10 . 12 7 . 3 . 2 3 . . 2 4 1 3 3 2 . . . 1 Penetration Max 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Secondary Targets 30 | . . . 3 4 . 2 1 . . 2 . 1 . . 1 . . . . . 1 3 . . 12 . . . . . Max Gunslinging Chain 2 | . . . 1 2 . 1 1 . . 2 . 1 . . 1 . . . . . 1 1 . . 1 . . . . . Shots Hit Robots 1167 | 4 43 10 153 33 11 46 28 35 . 35 . 27 176 . 2 . 22 11 . . 47 82 7 5 220 33 21 28 48 40 Core Hits 555 | 2 15 4 71 19 3 27 13 13 . 28 . 10 98 . 7 . 8 8 . . 21 38 1 19 87 15 6 7 13 22 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Critical Parts Destroyed 23 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . 1 5 8 4 1 Critical Strikes 149 | . . . 4 6 1 6 4 6 . 4 . 1 15 . . . 3 1 . . 6 22 2 . 42 2 5 8 7 4 Burn 118 | . . . . 6 1 6 4 6 . 4 . 1 15 . . . 3 1 . . 6 22 1 . 42 . . . . . Destroy 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Smash 20 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 5 8 4 1 Sever 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Impale 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Melee Attacks 362 | . . . 11 . . . 1 2 . 6 . 3 23 3 7 1 . 13 . . . . 9 . 1 . 45 72 86 79 Impact 173 | . . . 11 . . . 1 2 . 6 . 3 23 3 7 . . . . . . . . . . . 44 30 36 7 Slashing 128 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 42 30 54 Piercing 61 | . . . . . . . . . . . . . . . . . . 13 . . . . 9 . 1 . . . 20 18 Sneak Attacks 17 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 3 2 1 9 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 9 13 8 Damage Inflicted 38820 | 60 547 165 2945 849 206 1344 629 947 . 1720 . 609 4406 . 282 . 444 527 . . 1016 2448 230 3384 5244 686 1300 1922 2862 4048 Guns 21241 | 49 546 165 2736 670 206 873 629 902 . 749 . 609 3673 . 52 . 444 207 . . 1016 1802 165 . 5174 574 . . . . Cannons 112 | . . . . . . . . . . . . . . . . . . . . . . . . . . 112 . . . . Explosions 7683 | . . . . 179 . 471 . . . 971 . . 619 . 230 . . 320 . . . 646 . 3384 . . . . . 863 Melee 9607 | . . . 207 . . . . . . . . . 74 . . . . . . . . . 65 . . . 1292 1922 2862 3185 Ramming 177 | 11 1 . 2 . . . . 45 . . . . 40 . . . . . . . . . . . 70 . 8 . . . Kinetic 4248 | 49 546 63 2255 . 33 . . . . . . 19 937 . . . . . . . . . . . . 346 . . . . Thermal 16877 | . . 102 481 670 173 873 629 902 . 749 . 590 2736 . 52 . 444 207 . . 1016 1802 165 . 5174 112 . . . . Explosive 7683 | . . . . 179 . 471 . . . 971 . . 619 . 230 . . 320 . . . 646 . 3384 . . . . . 863 Electromagnetic 228 | . . . . . . . . . . . . . . . . . . . . . . . . . . 228 . . . . Impact 3524 | . . . 207 . . . . . . . . . 74 . . . . . . . . . . . . . 1151 886 1138 68 Slashing 5232 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 141 1036 1228 2827 Piercing 851 | . . . . . . . . . . . . . . . . . . . . . . . 65 . . . . . 496 290 Highest Corruption 31 | . . . . . . 5 5 4 4 4 4 4 3 3 3 3 . 1 1 1 1 1 1 1 4 31 31 . . 10 Average Corruption 3 | . . . . . . 4 5 2 4 4 4 4 1 3 3 3 . 1 1 1 1 1 1 1 1 26 31 . . 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 . Effects 178 | . . . . . . 8 9 8 7 24 1 17 13 7 9 1 . 1 1 . 3 5 4 3 9 22 4 . . 22 Message Errors 43 | . . . . . . 2 2 2 3 4 . 2 5 2 2 1 . 1 . . 1 2 1 2 2 2 1 . . 6 Matter Fused 38 | . . . . . . 2 3 2 . 7 . 4 2 1 4 . . . . . . 1 . . 3 2 1 . . 6 Heat Flow Errors 17 | . . . . . . . 1 1 . 3 . 2 1 1 1 . . . . . . . . 1 1 4 . . . 1 Energy Discharges 16 | . . . . . . 1 . . 2 1 . 3 1 . 1 . . . . . . . 1 . 1 2 . . . 3 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Parts Fused 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 2 Data Loss (minor) 21 | . . . . . . 1 1 . 1 3 1 1 . 3 1 . . . . . 2 1 . . . 2 1 . . 3 Data Loss (major) 15 | . . . . . . 1 1 1 . 1 . 3 2 . . . . . 1 . . 1 1 . . 1 1 . . 1 Misfires 4 | . . . . . . 1 . . . 2 . 1 . . . . . . . . . . . . . . . . . . Alerts 3 | . . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . Misdirections 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . Weapon Failures 7 | . . . . . . . 1 1 . 2 . 1 1 . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2896 | . . . 90 30 . 6 . . . 93 . . 14 . 9 . . 5 . . . 8 110 . . . 464 641 612 814 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 319 | . . . . 30 . 6 . . . 93 . . . . 9 . . 5 . . . 8 . . . . . . . 168 Melee 2577 | . . . 90 . . . . . . . . . 14 . . . . . . . . . 110 . . . 464 641 612 646 Knockbacks 24 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . 9 4 8 . Impact 21 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . 9 3 6 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Self-Inflicted Damage 451 | . . . . . . 77 . . . 58 . . 52 . 51 . . . . . . . . 213 . . . . . . Shots 20 | . . . . . . 3 . . . 2 . . 2 . 1 . . . . . . . . 12 . . . . . . Rammed 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 23 | 1 1 . 2 . . . . 3 . . . . 8 . . . . . . . . . . . 6 . 2 . . . Kicked 20 | . . . 1 . . . . 3 . . . . 8 . . . . . . . . . . . 6 . 2 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 446 | . . . 159 198 205 364 264 446 . 370 . 250 388 109 249 . 108 195 . . 76 361 . . 43 397 . . . 174 Average Temperature 104 | . . . 48 104 107 152 94 92 . 104 . 64 137 64 111 . 39 84 . . 34 127 . . 43 126 . . . 60 Received Heat Transfer 4190 | . 147 72 927 90 72 36 108 12 . 189 . 126 473 . . . 9 90 . . 78 174 . . 860 379 174 . 116 58 Effects 10 | . . . . . . 3 . 3 . 1 . . 2 . . . . . . . . . . . . 1 . . . . Shutdowns 5 | . . . . . . 1 . 1 . 1 . . 1 . . . . . . . . . . . . 1 . . . . Energy Bleed 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 16 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 2 5 4 2 1 Combat Hostiles 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 3 2 . Parts Fried 28 | . . . 3 . . . . . . . . . 4 . . . 2 . . . . . . . . . 12 6 1 . Impact Corruptions 43 | . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . . 11 15 11 2 Robots Melted 28 | . . . . . . . . . . . . . 4 . . . 1 1 . . 2 5 1 . 14 . . . . . Combat Hostiles 25 | . . . . . . . . . . . . . 4 . . . 1 1 . . 2 5 1 . 11 . . . . . Parts Melted 161 | . . . 2 4 . 7 4 7 . 2 . 3 31 . . . 7 3 . . 9 16 3 . 61 . . 1 . 1 Heat Transferred 45700 | . . 125 878 1739 407 2035 1332 1776 . 1517 . 1036 7478 . 125 . 1375 600 . . 3050 6300 400 . 15416 111 . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac DSF Gar Fac Was Fac Res Qua Res Tes Acc Maximum Alert Level 5 | . . . 2 2 2 2 1 . . . . . 3 . . . . . . . 1 3 2 . 5 4 3 2 . 4 Low Security (%) 38 | 100 100 . 54 . . . 18 100 . . . . . . . . . 100 100 100 70 . . 100 7 . . . 100 34 Level 1 14 | . . . 10 31 91 26 81 . . . . . . . . . . . . . 29 27 6 . 2 . . 75 . 14 Level 2 26 | . . . 35 68 8 73 . . . . . . 70 . . . . . . . . 48 93 . 4 . 63 24 . 8 Level 3 12 | . . . . . . . . . . . . . 29 . . . . . . . . 23 . . 27 . 36 . . 39 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 18 100 . . . 3 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Peak Influence 2662 | 5 65 . 551 689 405 608 338 71 . . . . 900 . . . . 166 33 . 361 887 475 135 2662 1356 736 436 164 1221 Initial 1339 | . . . 4 254 335 256 296 71 . . . . 900 . . . . . 33 . . 270 465 135 . 1339 726 371 162 72 Average 446 | . 14 . 253 476 341 447 269 17 . . . . 633 . . . . 85 4 . 159 555 437 73 1378 1260 694 360 109 524 Influence Increases 13243 | 5 181 15 1041 445 140 382 217 202 . 455 . 110 1763 . 90 . 184 202 . . 421 617 51 114 3444 372 231 341 326 1894 Destroy 0b10 Robot/C 6260 | . 100 . 560 280 80 280 140 60 . 340 . 80 560 . 80 . 100 80 . . 240 440 20 . 1420 120 140 200 200 740 Destroy 0b10 Robot/NC 390 | 5 5 . 70 . . . 5 35 . . . 5 25 . . . 5 . . . . 5 5 . 110 . 10 10 10 85 Destroy Leader 1130 | . 32 . 134 30 20 30 32 40 . 40 . 10 140 . 10 . 20 20 . . 30 30 10 . 222 50 . 32 32 166 Allied During Kill 1569 | . . . . . 20 6 . . . . . . . . . . 44 30 . . 29 3 . . 955 14 . . . 468 Trap Triggered on 0b10 10 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Successful Hack 222 | . 14 . 33 28 5 14 6 48 . . . . 26 . . . . . . . . . . . . . 24 24 . . Disable Machine 405 | . . . 15 15 15 . 15 15 . . . . 15 . . . . . . . 15 . . . 165 . 45 . 45 45 Anti-Garrison Action 250 | . . . . 50 . . . . . . . . . . . . . . . . . . . . 200 . . . . . Destroy Structure 982 | . . . 9 12 . 22 4 4 . . . . 67 . . . . 72 . . 32 64 16 114 192 8 12 75 24 255 Advance Influence 900 | . . . . . . . . . . . . . 900 . . . . . . . . . . . . . . . . . Partial Spotted 30 | . 15 . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . Lose Combat Pursuer 1095 | . 15 15 210 30 . 30 15 . . 75 . 15 30 . . . 15 . . . 75 75 . . 180 165 . . 15 135 Influence Decreases 12026 | 5 174 13 659 147 434 169 668 335 24 337 118 110 924 471 287 171 184 106 96 . 60 91 552 500 892 1633 861 712 494 799 Entered New Map 4791 | . . 4 5 137 354 139 312 86 10 . 118 . . 311 71 171 . . 63 . . 91 422 251 . 1213 565 290 128 50 Time Decay 5255 | 5 174 9 454 . 80 . 206 249 14 337 . 90 604 160 206 . 164 106 33 . . . 120 249 322 170 246 422 356 479 Search Patrol Dispatched 300 | . . . . . . . . . . . . . 300 . . . . . . . . . . . . . . . . . Lost Part 600 | . . . 50 10 . 10 . . . . . 20 20 . 10 . . . . . 20 . 10 . 210 170 50 . 10 10 Lost Ally 780 | . . . . . . 20 . . . . . . . . . . 20 . . . 40 . . . 360 80 . . . 260 Purge Threat 300 | . . . 150 . . . 150 . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 69 | . 2 . 4 . 2 . 1 3 . . . . 7 . . . . 2 . . 1 . . . 22 3 2 3 4 13 Investigation 11 | . . . 2 . 1 . 1 1 . . . . . . . . . 1 . . . . . . 3 1 . . . 1 Extermination 18 | . . . . . . . . 2 . . . . 3 . . . . 1 . . . . . . 1 1 1 3 2 4 Reinforcement 21 | . 2 . 2 . 1 . . . . . . . 1 . . . . . . . 1 . . . 6 1 1 . 2 4 Assault 14 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 10 . . . . 2 Garrison 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . . . . . Construction Impeded 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 1 . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac DSF Gar Fac Was Fac Res Qua Res Tes Acc Distress Signals 27 | . 2 . 5 . 1 1 . . . . . 1 2 . . . . . . . . 1 . . 8 1 . . 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 484 | . 13 6 52 17 6 16 8 10 . 21 . 13 46 . 4 . 6 4 . . 13 24 4 6 98 22 14 13 14 54 Peak Tracking Total 20 | . 3 6 8 4 3 8 2 4 . 4 . 4 11 . 4 . 2 3 . . 5 10 3 6 20 11 4 4 6 6 Tactical Retreats 40 | . 1 1 9 2 . 1 1 . . 2 . 1 2 . . . 1 . . . 2 2 . . 6 4 . . 1 4 Traps | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac DSF Gar Fac Was Fac Res Qua Res Tes Acc Traps Triggered 12 | . . . 1 2 1 1 1 2 . . . . . . . . . 1 . . . . 1 . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac DSF Gar Fac Was Fac Res Qua Res Tes Acc Machines Disabled 30 | . . 1 1 1 1 . 1 1 . 2 . . 1 . . . . . . . 1 . . . 11 . 3 . 3 3 Max in Single Turn 1 | . . 1 1 1 1 . 1 1 . 1 . . 1 . . . . . . . 1 . . . . . 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac DSF Gar Fac Was Fac Res Qua Res Tes Acc Machines Accessed 56 | . 3 1 7 2 2 2 4 5 . 1 3 . 8 1 . . . 1 . 1 . . 2 . 3 1 2 3 1 3 Terminals 24 | . 3 . 5 2 1 2 3 3 . . . . 3 . . . . . . 1 . . . . . 1 . . . . Fabricators 7 | . . . . . . . . . . . . . 3 . . . . 1 . . . . . . 2 . . . . 1 Repair Stations 3 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . 2 2 1 . Garrison Access 9 | . . . 1 . 1 . . 1 . . . . 1 . . . . . . . . . 1 . 1 . . 1 . 2 Total Hacks 151 | . 7 1 25 4 3 3 12 11 . 1 23 . 21 1 . . . 5 . 1 . . 2 . 8 6 3 7 2 5 Successful 72 | . 2 1 13 2 2 1 4 5 . 1 23 . 8 1 . . . . . 1 . . . . 4 1 1 2 . . Failed 78 | . 5 . 11 2 1 2 8 6 . . . . 13 . . . . 5 . . . . 2 . 4 5 2 5 2 5 Catastrophic 17 | . 2 . 3 . . 1 2 1 . . . . 2 . . . . 1 . . . . 2 . . . 1 1 . 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 71 | . 3 . 6 . . . 5 2 . . . . 7 . . . . 3 . . . . 4 . 12 4 3 . 8 14 Terminals 57 | . 7 . 16 4 2 3 5 5 . . . . 8 . . . . . . 1 . . . . . 6 . . . . Fabricators 20 | . . . . . . . . . . . . . 8 . . . . 5 . . . . . . 6 . . . . 1 Repair Stations 13 | . . . . . . . 7 3 . . . . 3 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 19 | . . . 8 . . . . . . . . . . . . . . . . . . . 1 . . . 3 5 2 . Garrison Access 16 | . . . 1 . 1 . . 3 . . . . 2 . . . . . . . . . 1 . 2 . . 2 . 4 Terminal Hacks 43 | . 1 1 6 2 1 1 1 2 . 1 23 . 1 1 . . . . . 1 . . . . . 1 . . . . Record 7 | . . . . . . . . . . 1 6 . . . . . . . . . . . . . . . . . . . Part Schematic 9 | . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . . . 1 . 1 . . 1 . . 3 . . . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 3 . . . . . Network Status 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Build 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Repair Station Hacks 7 | . . . . . . . 3 2 . . . . 2 . . . . . . . . . . . . . . . . . Scan Component 4 | . . . . . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . Repair 3 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Retrieve Study 8 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unlock Access 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 1 . 1 . . . . 1 . . . . 3 . . . . . . . . . . . 1 . . . . . Terminals 5 | . 1 . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Botnet 4 | . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Skim 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 3 . 5 2 1 1 3 5 . . . . 8 . . . . 1 . . . . 2 . 3 1 2 3 1 3 Full Trace Events 4 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 5 . . . . 3 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . . . . . 9 . . . . 14 . . . . . . . . . . 6 . . . Parts Built 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 245 | . . . . . . . . . . . . . 128 . . . . . . . . . . . 117 . . . . . Total Part Build Rating 30 | . . . . . . . . . . . . . 16 . . . . . . . . . . . 14 . . . . . Part Studies Acquired 8 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Parts Repaired 3 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . 38 35 . . . . 44 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac DSF Gar Fac Was Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . 3 3 3 3 3 3 1 1 1 . . . . . Autooverrided 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Robots Rewired 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac DSF Gar Fac Was Fac Res Qua Res Tes Acc Total Allies 49 | . . . . 3 . . . . . . . . . . . 4 . . . . . 1 . 19 2 4 . . . 16 Largest Group 19 | . . . . 1 3 2 . . . . . . . . . 4 4 3 3 3 3 1 . 19 19 2 . . . 8 Highest-Rated Group 918 | . . . . 16 48 32 . . . . . . . . . 151 151 110 110 110 110 40 . 702 702 206 . . . 918 Highest-Rated Ally 167 | . . . . 16 16 16 . . . . . . . . . 40 40 40 40 40 40 40 . 50 167 103 . . . 122 Zionite Dispatches 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . 6 Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Light 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Initial Warlord ECA Mod 2 | . . . . . 2 2 2 1 1 1 1 . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 422 | . . . . . 11 4 . . . . . . . . . . 15 7 . . 31 . . 34 169 10 . . . 141 Total Damage 17678 | . . . . . 161 16 . . . . . . . . . . 522 111 . . 958 . . 996 6854 571 . . . 7489 Kills 98 | . . . . . 2 . . . . . . . . . . . 2 1 . . 5 . . 2 54 2 . . . 30 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac DSF Gar Fac Was Fac Res Qua Res Tes Acc Active Infowar (turns) 13357 | 45 552 993 881 . . . . 715 218 791 105 629 1206 330 423 1373 219 . 208 11 . . 256 573 270 . 342 1022 804 1391 Optics 3261 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 43 1022 804 1391 Sensors 7773 | . . . . . . . . 715 218 791 105 629 1206 330 423 1372 219 . 208 11 . . 256 573 270 . 295 . . 152 IFF 315 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315 Seismic 2521 | 45 552 993 515 . . . . . . . . . . . . . . . . . . . . . . . . . . 416 T.N.C. 817 | . . . 817 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cloaking 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 ECM 238 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 234 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . . . 2 2 . 1 . 1 1 1 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac DSF Gar Fac Was Fac Res Qua Res Tes Acc Turns Passed 19812 | 111 655 1020 1809 397 167 332 427 898 218 1033 105 687 1958 335 423 1406 365 280 332 19 251 473 257 573 1179 356 529 1022 804 1391 Spaces Moved 12645 | 55 285 564 810 232 113 203 266 587 171 624 79 456 1143 293 333 1143 229 175 259 12 109 264 187 430 677 280 441 804 406 1015 Core 318 | 1 . . . . . . . . . . . . . . . . . . . . . . . . 27 204 86 . . . Treads 1600 | 54 285 564 641 . . . . . . . . . . . . . . . . . . . . . . 56 . . . . Legs 9930 | . . . 169 232 113 203 266 587 171 624 79 456 1143 293 333 1143 229 175 259 12 109 264 187 430 650 . . 382 406 1015 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 797 | . . . . . . . . . . . . . . . . . . . . . . . . . . 20 355 422 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 115 115 115 111 111 111 126 126 126 126 110 110 110 113 116 116 116 116 116 111 113 113 50 50 50 52 115 100 Average Speed 118 | 158 160 160 161 115 115 113 111 125 126 126 126 126 117 110 110 115 116 116 116 116 159 114 113 113 113 71 81 89 119 109 Slowest Speed 240 | 160 160 240 240 115 115 115 111 195 126 126 126 126 127 110 113 116 116 116 116 116 185 122 113 113 190 180 146 120 186 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 5 56 44 70 35 15 35 24 16 38 79 68 54 37 57 36 89 36 4 92 . 92 36 7 95 26 12 37 16 33 36 Regions Visited 30 Branch Regions 11 Pre-discovered Areas 5 | . . . . . . . . . 1 . 1 . . . 1 2 . . . . . . . . . . . . . . Known Exits Taken 13 | . . . 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 . . 1 . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 1 1 1 1 . Scrap Searched 17 | . . 3 . . . . . . 1 4 . 1 . 1 2 3 2 . . . . . . . . . . . . . Spaces Dug 133 | . . . 6 . . . 1 2 . 8 . 10 19 3 7 . . 14 . . . . 8 . 1 . 6 25 9 14 Terrain Destroyed 607 | . . . 6 2 . 14 1 2 . 98 . 12 84 3 40 . . 51 . . . 24 8 182 1 1 6 25 9 38 Melee 120 | . . . 6 . . . 1 2 . 5 . 3 19 3 5 . . 13 . . . . 8 . 1 . 6 25 9 14 Projectile 18 | . . . . . . . . . . 5 . 9 . . 2 . . 1 . . . 1 . . . . . . . . AOE 468 | . . . . 2 . 14 . . . 88 . . 65 . 33 . . 37 . . . 23 . 182 . . . . . 24 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac DSF Gar Fac Was Fac Res Qua Res Tes Acc Total 15675 | 72 421 645 1152 306 138 262 360 702 173 785 84 503 1575 300 366 1231 307 206 292 15 149 342 208 505 891 385 535 996 604 1165 Wait 1272 | . 87 41 111 21 8 15 67 42 . 94 . 9 223 1 15 64 61 . 25 1 1 16 4 53 78 48 25 23 99 40 Move 12618 | 55 284 563 809 230 113 202 265 586 170 623 78 455 1143 292 332 1142 228 175 258 11 108 262 187 429 676 279 441 803 405 1014 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 160 | 8 10 3 31 . 3 2 1 12 1 1 . . 17 1 1 4 1 1 3 . 3 3 1 5 4 . 3 20 15 6 Fast Attach 116 | 5 . . 6 . . 2 1 . . 1 3 . 4 . 1 4 . . . . 1 . . . 8 22 22 30 1 5 Attach 59 | 2 . . 11 1 . 1 . 3 . . . 2 3 . 1 1 1 2 2 . 2 2 2 . 8 . 5 7 2 1 Detach 32 | . . . 2 . . . . . . . . . 1 . . 4 . . . . 2 . . . . . 4 18 . 1 Swap 301 | . 4 4 44 4 7 9 6 18 1 24 . 7 58 2 2 5 8 7 . 3 7 13 3 8 20 1 . 11 4 21 Drop 216 | . 3 4 43 1 2 6 3 15 1 2 3 . 25 1 2 6 1 . 3 . 8 6 . 5 13 2 3 30 17 11 Fire 560 | 2 32 30 81 25 5 20 16 21 . 34 . 27 71 . 5 . 7 8 . . 17 38 2 5 77 32 . . . 5 Melee 287 | . . . 11 . . . 1 2 . 6 . 3 23 3 7 1 . 13 . . . . 9 . 1 . 31 54 61 61 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kick 18 | . . . 1 . . . . 3 . . . . 7 . . . . . . . . . . . 6 . 1 . . . Crush 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . 9 . 5 . . . . . . . . . . . . . . . . . . . . . . . . Rewire 18 | . . . . 15 . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . Trap 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -5/Waste -5/Factory -5/DSF -5/Garrison (discovered 2 exits: *Fac x2) -4/Factory -4/Waste -4/Factory -3/Research -3/Quarantine -2/Research -2/Testing -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 6) 302 | -10/Materials | Build established: Mutant 647 | -10/Materials | Discovered new exit (range 15) 745 | -10/Materials | Discovered new exit (range 6) 767 | -10/Materials | Entered Subcaves 1200 | -10/Subcaves | Visited 4L-MR0's lab 1215 | -10/Subcaves | Found Rainbow Chip 1778 | -10/Subcaves | Discovered new exit (range 6) 1787 | -10/Subcaves | Entered Materials 1787 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2101 | -8/Materials | Build established: Scavenger-Skirmisher 2927 | -8/Materials | Destroyed 7 combat bots 3126 | -8/Materials | Build established: Scavenger-Tank 3314 | -8/Materials | Central database locked down 3589 | -8/Materials | Identified exit to Garrison 3596 | -8/Materials | Entered Garrison 3646 | -8/Garrison | Triggered checkpoint 3676 | -8/Garrison | Build established: Tank 3721 | -8/Garrison | Discovered new exit (range 47) 3721 | -8/Garrison | Discovered new exit (range 42) 3721 | -8/Garrison | Discovered new exit (range 80) 3721 | -8/Garrison | Discovered new exit (range 56) 3807 | -8/Garrison | Core integrity fell below 50% 3830 | -8/Garrison | Destroyed 7 combat bots 3895 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3938 | -8/Garrison | Triggered checkpoint 3993 | -8/Garrison | Entered Materials 3993 | -8/Materials | Accompanied by 3 allies 4152 | -8/Materials | Identified exit to Garrison 4160 | -8/Materials | Entered Garrison 4160 | -8/Garrison | Accompanied by 2 allies 4225 | -8/Garrison | Triggered checkpoint 4297 | -8/Garrison | Destroyed 8 combat bots 4422 | -8/Garrison | Discovered new exit (range 13) 4492 | -8/Garrison | Entered Materials 4820 | -8/Materials | Repaired Titanium Leg+ 4853 | -8/Materials | Discovered new exit (range 16) 4884 | -8/Materials | Core integrity fell below 20% 4919 | -8/Materials | Entered Factory 4919 | -7/Factory | Evolved 2 slots: Utility x2 5124 | -7/Factory | Repaired Enh. Nuclear Core 5740 | -7/Factory | Identified exit to Storage 5740 | -7/Factory | Identified exit to Lower Caves 5817 | -7/Factory | Entered Lower Caves 5829 | -7/Lower Caves | Identified exit to Lower Caves 5887 | -7/Lower Caves | Met a Warlord Commander 5888 | -7/Lower Caves | Learned location of Warlord (-5) 5889 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 5896 | -7/Lower Caves | Found Encrypted Comm Array 6004 | -7/Lower Caves | Encountered a Warlord checkpoint 6035 | -7/Lower Caves | Entered another Lower Caves area 6145 | -7/Lower Caves | Discovered new exit (range 11) 6195 | -7/Lower Caves | Identified exit to Factory 6621 | -7/Lower Caves | Spotted B-75 Beast 6716 | -7/Lower Caves | Learned Factory emergency access door positions 6825 | -7/Lower Caves | Learned 4 Factory zone layouts 6859 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6979 | -7/Lower Caves | Found Alien Artifact 6979 | -7/Lower Caves | Identified Dimensional Node Initializer 6979 | -7/Lower Caves | Initialized slip node 7051 | -7/Lower Caves | Discovered new exit (range 15) 7067 | -7/Lower Caves | Identified exit to Data Miner 7068 | -7/Lower Caves | Entered Data Miner 7068 | -7/Data Miner | Discovered new exit (range 6) 7074 | -7/Data Miner | Identified exit to Proximity Caves 7094 | -7/Data Miner | Met Data Miner 7115 | -7/Data Miner | Learned location of Section 7 (-3) 7115 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7134 | -7/Data Miner | Received God Mode back door access code from Data Miner 7173 | -7/Data Miner | Entered Proximity Caves 7175 | -6/Proximity Caves | Spotter reported a threat 7176 | -6/Proximity Caves | Spotter reported a threat 7306 | -6/Proximity Caves | Spotter reported a threat 7408 | -6/Proximity Caves | Spotter reported a threat 7469 | -6/Proximity Caves | Spotter reported a threat 7522 | -6/Proximity Caves | Spotter reported a threat 7577 | -6/Proximity Caves | Spotter reported a threat 7630 | -6/Proximity Caves | Spotter reported a threat 7826 | -6/Proximity Caves | Discovered exit to Factory (range 13) 7860 | -6/Proximity Caves | Spotted B-75 Beast 7860 | -6/Proximity Caves | Entered Factory 7860 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7861 | -6/Factory | Identified exit to Lower Caves 8152 | -6/Factory | Discovered new exit (range 16) 8175 | -6/Factory | Identified exit to Factory 8210 | -6/Factory | Search patrols dispatched 8335 | -6/Factory | Discovered exit to Factory (range 10) 8446 | -6/Factory | Repaired Imp. Titanium Leg 8560 | -6/Factory | Search patrols dispatched 8826 | -6/Factory | Fabricated Biometal Leg? 8910 | -6/Factory | Search patrols dispatched 9021 | -6/Factory | Build established: Pyromaniac-Tank 9081 | -6/Factory | Found Prototype Launcher 9081 | -6/Factory | Identified Scatter Rocket Array 9260 | -6/Factory | First assault squad dispatched 9540 | -6/Factory | Discovered exit to Factory (range 14) 9775 | -6/Factory | Garrison activated, responded to threat 9806 | -6/Factory | Discovered exit to Lower Caves (range 11) 9817 | -6/Factory | Incoming assault squad redirected 9818 | -6/Factory | Entered Lower Caves 9976 | -6/Lower Caves | Learned Factory terminal intel 10080 | -6/Lower Caves | Discovered new exit (range 11) 10090 | -6/Lower Caves | Identified exit to Lower Caves 10115 | -6/Lower Caves | Build established: Skirmisher 10118 | -6/Lower Caves | Encountered a Warlord checkpoint 10153 | -6/Lower Caves | Entered another Lower Caves area 10341 | -6/Lower Caves | Encountered a Warlord checkpoint 10562 | -6/Lower Caves | Discovered new exit (range 4) 10575 | -6/Lower Caves | Identified exit to Zion 10576 | -6/Lower Caves | Entered Zion 10623 | -6/Zion | System corruption cleaned by Quarantine Array 10676 | -6/Zion | Found Prototype Processor 10676 | -6/Zion | Identified Exp. Melee Analysis Suite 10679 | -6/Zion | Found Prototype Processor 10679 | -6/Zion | Identified Exp. Signal Interpreter 10684 | -6/Zion | Found Prototype Processor 10684 | -6/Zion | Identified Spectral Analyzer 10703 | -6/Zion | Found Prototype Hackware 11078 | -6/Zion | Found CR-A16's Pointy Stick 11198 | -6/Zion | Learned Factory emergency access door positions 11670 | -6/Zion | Met Imprinter 11691 | -6/Zion | Imprinted 11693 | -6/Zion | Declared Zion's savior 11896 | -6/Zion | Discovered new exit (range 11) 11918 | -6/Zion | Identified exit to Proximity Caves 11982 | -6/Zion | Entered Proximity Caves 11982 | -5/Proximity Caves | Accompanied by 4 allies 12043 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12347 | -5/Proximity Caves | Entered Factory 12347 | -5/Factory | Accompanied by 3 allies 12347 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12348 | -5/Factory | Identified exit to Upper Caves 12350 | -5/Factory | Loaded intel: 26 terminal locations 12433 | -5/Factory | Incoming investigation squad redirected 12498 | -5/Factory | Discovered new exit (range 12) 12512 | -5/Factory | Identified exit to Factory 12627 | -5/Factory | Sucked down chute 12627 | -5/Factory | Entered Waste 12627 | -5/Waste | The area was eerily silent 12657 | -5/Waste | 3 allies followed down the chute 12764 | -5/Waste | Found Adv. Powered Armor 12923 | -5/Waste | Discovered new exit (range 10) 12933 | -5/Waste | Identified exit to Factory 12959 | -5/Waste | Entered Factory 12959 | -5/Factory | Accompanied by 3 allies 12977 | -5/Factory | Identified exit to DSF 12978 | -5/Factory | Entered DSF 12978 | -5/DSF | Accompanied by 3 allies 12994 | -5/DSF | Additional patrols routed to DSF 13123 | -5/DSF | Discovered new exit (range 14) 13171 | -5/DSF | Sterilization system engaged 13189 | -5/DSF | Identified exit to Garrison 13191 | -5/DSF | Ambient heat levels rising (+10) 13206 | -5/DSF | Ambient heat levels rising (+10) 13221 | -5/DSF | Ambient heat levels rising (+10) 13229 | -5/DSF | Entered Garrison 13348 | -5/Garrison | Triggered checkpoint 13350 | -5/Garrison | Triggered checkpoint 13405 | -5/Garrison | Destroyed 8 combat bots 13517 | -5/Garrison | Discovered exit to Factory (range 8) 13527 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 13531 | -5/Garrison | Build established: Pyromaniac-Tank 13677 | -5/Garrison | Destroyed 11 combat bots 13690 | -5/Garrison | Discovered exit to Factory (range 8) 13698 | -5/Garrison | Spotted B-75 Beast 13702 | -5/Garrison | Entered Factory 13702 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13959 | -4/Factory | Sucked down chute 13959 | -4/Factory | Entered Waste 13983 | -4/Waste | Spotted C-40 Crusher 13983 | -4/Waste | Spotted C-40 Crusher 13986 | -4/Waste | Spotted C-40 Crusher 13987 | -4/Waste | Spotted C-40 Crusher 14066 | -4/Waste | Spotted C-40 Crusher 14070 | -4/Waste | Spotted C-40 Crusher 14104 | -4/Waste | Destroyed C-40 Crusher 14111 | -4/Waste | Destroyed C-40 Crusher 14115 | -4/Waste | Destroyed C-40 Crusher 14118 | -4/Waste | Destroyed C-40 Crusher 14124 | -4/Waste | Build established: Scavenger-Skirmisher 14279 | -4/Waste | Discovered new exit (range 13) 14290 | -4/Waste | Warlord forces began an assault 14294 | -4/Waste | Allies destroyed C-40 Crusher 14300 | -4/Waste | Allies destroyed C-40 Crusher 14447 | -4/Waste | Found Prototype Device 14447 | -4/Waste | Identified Adv. Particle Accelerator 14479 | -4/Waste | Found Adv. Particle Accelerator 14518 | -4/Waste | Identified exit to Factory 14532 | -4/Waste | Entered Factory 14532 | -4/Factory | Accompanied by 19 allies 14622 | -4/Factory | Build established: Pyromaniac-Skirmisher 14622 | -4/Factory | Garrison activated, responded to threat 14694 | -4/Factory | Lost 7 allies 14702 | -4/Factory | Zion hero teleported in (P1-3CE) 15083 | -4/Factory | Incoming investigation squad redirected 15183 | -4/Factory | Fabricated Adv. Cryofiber Web? 15282 | -4/Factory | First assault squad dispatched 15300 | -4/Factory | Incoming assault squad redirected 15368 | -4/Factory | High security lockdown imminent 15413 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 15418 | -4/Factory | Local machine network offline 15448 | -4/Factory | High security lockdown engaged 15473 | -4/Factory | Lost 4 allies 15519 | -4/Factory | Destroyed 8 combat bots 15583 | -4/Factory | Destroyed 7 combat bots 15623 | -4/Factory | Garrison activated, responded to threat 15639 | -4/Factory | Lost 3 parts (1p1n1w) 15644 | -4/Factory | Destroyed 8 combat bots 15684 | -4/Factory | Spotted B-86 Titan 15698 | -4/Factory | Released all parts (5) 15703 | -4/Factory | Discovered new exit (range 15) 15710 | -4/Factory | Core integrity fell below 50% 15711 | -4/Factory | Entered Research 15711 | -3/Research | Evolved 2 slots: Utility x2 15727 | -3/Research | Lost 16 parts (2p4n5u5w) 15751 | -3/Research | Zion Hacker squad teleported in 15830 | -3/Research | System corruption reached 10% 15871 | -3/Research | Lost 7 parts (2p1n1u3w) 15908 | -3/Research | System corruption reached 30% 16011 | -3/Research | Spotted B-86 Titan 16013 | -3/Research | Core integrity fell below 50% 16023 | -3/Research | Zion Heavy squad teleported in 16034 | -3/Research | Lost 10 parts (2p4n1u3w) 16063 | -3/Research | Discovered new exit (range 9) 16067 | -3/Research | Entered Quarantine 16148 | -3/Quarantine | Found Alien Artifact 16148 | -3/Quarantine | Identified Core Reset Matrix 16148 | -3/Quarantine | Used Core Reset Matrix 16152 | -3/Quarantine | Detected hypermatrix surge 16152 | -3/Quarantine | Sensed 18 artifacts in vicinity 16273 | -3/Quarantine | Build established: Mutant 16323 | -3/Quarantine | Found Phase Redirector 16429 | -3/Quarantine | Core integrity fell below 20% 16472 | -3/Quarantine | Found Sigix Broadsword 16475 | -3/Quarantine | Lost 4 parts (1n3u) 16513 | -3/Quarantine | Found Phase Armor 16569 | -3/Quarantine | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 16582 | -3/Quarantine | Discovered new exit (range 9) 16596 | -3/Quarantine | Entered Research 16596 | -2/Research | Evolved 1 slot: Utility x1 16823 | -2/Research | Build established: Scavenger-Mutant 16865 | -2/Research | Found Prototype Device 16865 | -2/Research | Identified Exp. Thermal Shield 17152 | -2/Research | Discovered new exit (range 13) 17318 | -2/Research | Found Prototype Launcher 17318 | -2/Research | Identified Tesla Bomb Launcher 17371 | -2/Research | Found Prototype Device 17371 | -2/Research | Identified Femtoactuators 17409 | -2/Research | Build established: Alien-Mutant 17537 | -2/Research | Found Prototype Launcher 17541 | -2/Research | Identified Point Singularity Launcher 17618 | -2/Research | Entered Testing 17809 | -2/Testing | Retrieved Zion intel report: Trap Installations 17827 | -2/Testing | Discovered new exit (range 6) 17932 | -2/Testing | Found Prototype Leg 17945 | -2/Testing | Identified Myomer Exoskeleton 18131 | -2/Testing | Found Prototype Ballistic Gun 18155 | -2/Testing | Retrieved Zion intel report: Guard Positions 18163 | -2/Testing | Identified Hyp. Multirail 18257 | -2/Testing | Found Prototype Energy Cannon 18261 | -2/Testing | Identified Cld. Nova Cannon 18271 | -2/Testing | Spotted Alpha 7 18300 | -2/Testing | Destroyed Alpha 7 18422 | -2/Testing | Entered Access 18578 | -1/Access | Zion Heavy squad teleported in 18713 | -1/Access | Zion Light squad teleported in 18875 | -1/Access | Zion Light squad teleported in 18885 | -1/Access | Garrison activated, responded to threat 18915 | -1/Access | Lost 3 allies 19029 | -1/Access | Zion Light squad teleported in 19031 | -1/Access | Build established: Mutant 19093 | -1/Access | Energy Cycler disabled 19153 | -1/Access | Lost 3 allies 19173 | -1/Access | Zion Light squad teleported in 19247 | -1/Access | P-80 Master assimilated allied M9-P37(z) 19274 | -1/Access | Lost 7 allies 19308 | -1/Access | Zion Heavy squad teleported in 19476 | -1/Access | Garrison activated, responded to threat 19550 | -1/Access | System corruption reached 10% 19672 | -1/Access | First assault squad dispatched 19806 | -1/Access | Terminal network hard line cut 19808 | -1/Access | Discovered new exit (range 6) 19812 | -1/Access | Identified exit to Surface 19813 | *** | Heading to fleet! Last Messages --------------- 19769_ System corrupted: Component data lost. 19769_ Destroyed Unknown Energy Gun. 19769_ G-73 Enforcer destroyed. 19785_ The unstable cave ceiling collapses. 19785_ Critical hit (Burn: +17). 19787_ G-73 Enforcer destroyed. 19792_ The unstable cave ceiling collapses. 19793_ System corrupted: Matter fused (-10). 19795_ K-01 Serf collects debris. 19796_ The unstable cave ceiling collapses. 19805_ Connecting with Terminal... 19806_ ALERT: Terminal network compromised, cutting hard line. 19808_ The Access Shell folds into the floor. 19808_ EXIT=FOUND 19812_ NBPQMV/=V4CN FLG KLKRDBNSPO5% 19812_ EXIT=IDENTIFIED: SURFACE [Achievement: Home At Last?] [Achievement: Derelict Escape] [Achievement: On My Own Terms] Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????# | | #??????????????????????????????????????????# | | ######??????????????????????????????????????????# | | ?##?????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????? ##???????????????????????????????????? | | ??????????? #???????????????????????????????????? | | ??????????? #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????#""""""""""#??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????# #?????# "" #??????????????????? | | ??????????# #?????# "@ #??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????# #????## ##?????????????????? | | ########### #????# #?????????????????? | | #????##"" ##?????????????????? | | #?????#"" #??????????????????? | | ########### ###???#"" #??????????????????? | | ????????## # #???#T #??????????????????? | | ????????# ##???#"" #??????????????????? | | ########### #???#"" #??????????????????? | | #####"" #######????????????? | | ??????? | | "" " ??????? | | "" # # ####################### ??????? | | """""" # ##????????????????????????????????? | | """""" # ?????????????????????????????????? | | "" ????????????????????????????????? | | "" # # ???????????????????????????????? | | # # ???????????????????????????????? | | # # ??????????????????????????????? | | # # ?????????????????????????????? | | # # ?????????????????????????????? | | ########### # ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Coolant Potential 80 Energy Generation 63 Energy Capacity 1480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 200 Corruption Block 15 Armor Coverage 625 Resistance: TH 30 Point Defense Rating 240 Evasion (%) 78 Targeting Accuracy 24 Target Analysis 9 Armor Integrity Analysis 40 Recoil Reduction 4 Particle Charging 50 Salvage Targeting 4 Item Schematics ----------------- Imp. Thermal Defense Suite | -3/Quarantine | Archive Exp. Terrain Scan Processor | -3/Quarantine | Archive Adv. Plasma Rifle | -3/Quarantine | Archive Enh. Biometal Leg | -3/Quarantine | Archive Imp. Lightning Gun | -3/Quarantine | Archive Spectral Analyzer | -3/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Biometal Leg | x2 | -6/Factory | Preloaded Adv. Cryofiber Web | x2 | -4/Factory Repaired ---------- Titanium Leg | 33% | -8/Materials Enh. Nuclear Core | 49% | -7/Factory Imp. Titanium Leg | 26% | -6/Factory Studied --------- Cmb. Antigrav System | -3/Quarantine | Hacked Antigrav Array | -2/Research | Hacked Imp. Gyrokinetic Inverter | -2/Research | Hacked Alien Tech Used ----------------- Dimensional Node Initializer Core Reset Matrix Phase Redirector Sigix Broadsword Phase Armor Achievements -------------- A Problem For Future Me Construction Begets Destruction DATA ERROR: Steam Global Achievement% DIY Cooler Derelict Escape Fancy Inventory For Emergencies Only Hammer Time Heavy Suspicion Home At Last? Hot Goods I Have A Map? I Like You, Cogmind Item+ Let Me Out Of Here Live, Flee, And Rebuild Look Less Dangerous Next Time Mistaken Identity On My Own Terms Organ Harvest Overwhelming Physics Hates This One Trick Spot Them First Suspicious There's More Where That Came From Wiki Contributor Window Shopping Challenges ------------ None Game ------ Seed GlidesysLightpackKatana Manual? 0 Play Time 03:28:13 Cumulative 394.6 hours Start 2025.10.22 @ 14:36:41 End 2025.10.23 @ 13:42:18 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 247 Rogue 247 Adventurer 0 Explorer 0 Win Type 2 Total 9 Types 8/0/1/0/0/0/0/0/0/0 Lore% 79 Gallery% 75 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27b9f93c-2435-4485-9539-d34111da7112