Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.03 @ 15:50:57 Player: Voldy Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (87) 435 Value Destroyed (3657) 3657 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (923) 923 TOTAL SCORE: 10915 Bonus ------- High Alert Combat Kills 109 Follower Combat Kills 863 Friendly Fire -49 Cogmind --------- Core Integrity 0/1150 Matter 137/300 Energy 72/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- EM Shield Improved Dynamic Insulation System Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Terrain Scanner Improved Targeting Computer Advanced Targeting Computer Damper Plating Advanced Thermal Shield Dynamic Insulation System > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Myomer Leg Improved Propulsion Shielding Enhanced Hardcell Cannon Remote Datajack [Rating: 106] Favorites ----------- Power Light Nuclear Core Engine Backup Power III Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Flight Unit Impulse Thruster Utility Target Analyzer Device Improved Heat Sink Storage Small Storage Unit Processor Target Analyzer Protection Damper Plating Weapon Enhanced Gauss Cannon Energy Gun Small Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Tiamat Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Was Fac Slots Evolved 12 | . . . 2 2 2 . . . . . 4 2 . . Power 2 | . . . . . 1 . . . . . 1 . . . Propulsion 1 | . . . . . . . . . . . 1 . . . Utility 7 | . . . 2 2 1 . . . . . 2 . . . Weapon 2 | . . . . . . . . . . . . 2 . . Parts Attached 108 | . 7 4 7 16 20 1 8 . 3 1 10 . 7 24 Power 17 | . 1 1 1 4 4 . 2 . . . . . 2 2 Engine 5 | . 1 . . 3 1 . . . . . . . . . Core 10 | . . 1 1 1 3 . 2 . . . . . . 2 Reactor 2 | . . . . . . . . . . . . . 2 . Propulsion 27 | . 3 1 2 3 5 1 2 . . . 2 . 1 7 Treads 8 | . . . . 3 1 . 2 . . . 1 . 1 . Leg 16 | . 3 1 2 . 4 1 . . . . . . . 5 Wheel 1 | . . . . . . . . . . . 1 . . . Hover 1 | . . . . . . . . . . . . . . 1 Flight 1 | . . . . . . . . . . . . . . 1 Utility 34 | . 1 . 2 6 7 . 2 . 1 . 3 . 2 10 Device 27 | . 1 . 2 4 5 . 1 . 1 . 3 . 1 9 Storage . | . . . . . . . . . . . . . . . Processor 6 | . . . . 2 2 . 1 . . . . . . 1 Hackware . | . . . . . . . . . . . . . . . Protection 1 | . . . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 30 | . 2 2 2 3 4 . 2 . 2 1 5 . 2 5 Energy Gun 9 | . 2 . 2 1 1 . . . . . 1 . 1 1 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 10 | . . 1 . 2 3 . 1 . 2 1 . . . . Ballistic Cannon 5 | . . 1 . . . . . . . . 2 . 1 1 Launcher 4 | . . . . . . . . . . . 2 . . 2 Special Weapon 2 | . . . . . . . 1 . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . . . . . . . 2 Parts Lost 86 | . 3 4 2 12 16 4 . . . 4 10 2 . 29 Power 14 | . . 1 . 4 3 1 . . . 1 1 . . 3 Propulsion 19 | . 1 1 2 2 3 1 . . . . 1 1 . 7 Utility 26 | . . . . 3 6 1 . . . 2 3 1 . 10 Weapon 27 | . 2 2 . 3 4 1 . . . 1 5 . . 9 Highest Loss Streak 19 | . 2 4 1 6 9 4 . . . 3 8 2 . 19 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . Average Backups 5 | . 7 7 7 7 6 4 3 5 4 4 3 4 2 3 Power . | . 1 1 2 2 1 . . . . . . . . . Propulsion 1 | . 3 2 2 1 . . . . . . . . . 1 Utility . | . 1 2 1 1 1 1 . . . 1 . . . 1 Weapon 1 | . 1 1 2 2 2 1 1 3 2 2 2 3 1 . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 30 | . 14 . 5 . 2 . . . 2 . . . 5 2 Power 4 | . 2 . 1 . . . . . . . . . 1 . Propulsion 13 | . 9 . 3 . . . . . . . . . 1 . Utility 5 | . 1 . . . 2 . . . . . . . 1 1 Weapon 7 | . 2 . 1 . . . . . 1 . . . 2 1 Tool/Special 1 | . . . . . . . . . 1 . . . . . Average Slot Usage (%) 81 | . 95 98 99 94 84 80 87 92 77 89 42 46 58 71 Engine 3 | . 14 5 . 3 4 5 . . . . . . 9 . Core 6 | . . 8 11 5 2 5 6 15 15 11 . . . 6 Treads 5 | . . . . 6 2 . 12 15 15 11 1 5 4 . Leg 8 | . 27 28 21 8 11 10 . . . . . . . 11 Device 19 | . 10 14 32 30 21 25 22 15 15 19 9 10 6 15 Storage 4 | . 14 14 11 9 6 . . . . . . . . . Processor 15 | . . . . 12 19 23 30 30 30 30 18 15 15 10 Energy Gun 5 | . 24 14 9 7 4 4 . . . . . . 2 3 Ballistic Gun 5 | . 3 7 6 10 9 4 6 7 1 15 1 . . . Ballistic Cannon 3 | . . 5 6 . . . . . . . 7 10 12 11 Peak Build Rating 106 | . 8 10 15 28 45 45 44 40 42 42 39 39 101 106 Average Rating 36 | . 7 8 12 23 29 35 38 40 32 38 30 38 63 85 On Entrance 30 | 6 6 8 10 14 25 45 16 40 40 42 31 39 33 101 Avg Prop Armor Cover (%) 13 | . . . . . . . . . . . 15 15 12 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 110 | 12 14 15 17 23 28 28 25 22 25 25 22 22 101 110 Greatest Support 80 | 20 20 20 25 40 40 40 40 40 40 40 27 16 80 80 Greatest Overweight (x) 7 | . . . . 1 7 2 4 . . . 7 7 2 5 Average Overweight (x) . | . . . . . . . . . . . 3 1 1 . Largest Inventory Capacity 8 | . 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 6 | . 8 8 8 8 7 5 5 5 5 5 5 5 5 5 Most Carried 8 | . 8 8 8 8 8 5 5 5 5 5 5 4 5 5 Average Carried 5 | . 7 7 7 7 6 4 3 5 4 4 3 4 2 3 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 7 8 8 8 5 4 5 5 5 4 4 4 4 2 Class Distribution -------------------- 63% | Mutant 23% | Scavenger-Mutant 9% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Was Fac Matter Collected 2249 | 200 75 44 210 425 345 . 166 12 17 98 14 . 347 296 Remotely 650 | . . . . 408 242 . . . . . . . . . Salvage Created 3402 | . 507 157 503 844 633 . 147 . . 187 197 . . 227 Parts 171 | . 23 14 27 44 30 . 6 . . 8 10 . . 9 Haulers Intercepted 2 | . . . 2 . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . 8 . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Was Fac Combat Hostiles Destroyed 84 | . 12 6 12 19 15 . 3 . . 4 8 . . 5 Guns 64 | . 11 5 7 19 14 . 3 . . 4 . . . 1 Cannons 11 | . . 1 5 . . . . . . . 1 . . 4 AOE 8 | . 1 . . . . . . . . . 7 . . . Classes Destroyed 8 | . 1 1 2 2 1 . . . . . 1 . . . Hauler 2 | . . . 2 . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . Swarmer 14 | . . 3 3 3 3 . . . . . 2 . . . Grunt 44 | . 12 3 5 8 8 . 1 . . 1 5 . . 1 Duelist 2 | . . . . 1 . . . . . 1 . . . . Sentry 11 | . . . 4 5 2 . . . . . . . . . Hunter 6 | . . . . 2 . . . . . . 1 . . 3 Programmer 6 | . . . . . 2 . 1 . . 2 . . . 1 Thug 1 | . . . . . . . 1 . . . . . . . Best Kill Streak 8 | . 4 3 4 3 3 . 2 . . 2 8 . . 3 Combat Bots Only 7 | . 4 3 3 3 3 . 2 . . 2 7 . . 3 Max Kills in Single Turn 2 | . 1 2 1 1 1 . 1 . . 1 2 . . 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . 1 . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Was Fac Hostile Shots Fired 877 | . 71 49 58 120 161 4 4 . . 34 116 39 . 221 Missed 249 | . 18 17 18 29 41 . 1 . . 9 21 18 . 77 Hits 628 | . 53 32 40 91 120 4 3 . . 25 95 21 . 144 Melee 18 | . . . . 1 . 4 . . . 4 . . . 9 Projectile 610 | . 53 32 40 90 120 . 3 . . 21 95 21 . 135 AOE 2 | . . . . . . . . . . . . . . 2 Critical Strikes 25 | . 1 . 1 2 3 1 . . . 3 1 3 . 10 Part Disruptions 1 | . . . . . . . . . . 1 . . . . Damage Taken 11155 | . 678 387 517 1296 1335 169 51 . . 562 1937 407 . 3816 Core 3075 | . 156 86 137 178 207 130 . . . 59 970 59 . 1093 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 18 | . . . . . . . . . . . . . . 18 Regen/Repaired (Parts) 340 | . . . . . . . . . . . . . 301 39 Core Remaining (%) 46 | 100 . 3 65 67 . . . . . 43 3 . . . Volleys Fired 300 | . 46 22 46 67 49 . 6 . . 17 24 . . 23 Largest 4 | . 2 2 2 2 2 . 1 . . 2 2 . . 4 Hottest 224 | . 80 80 90 90 108 . 28 . . 61 94 . . 224 Shots Fired 583 | . 84 40 92 133 89 1 6 1 . 30 35 . . 72 Gun 482 | . 84 39 63 133 89 1 4 1 . 30 14 . . 24 Cannon 87 | . . 1 29 . . . . . . . 10 . . 47 Launcher 12 | . . . . . . . . . . . 11 . . 1 Special 2 | . . . . . . . 2 . . . . . . . Kinetic 345 | . 13 16 58 88 64 . 4 1 . 30 24 . . 47 Thermal 183 | . 45 18 34 45 25 1 . . . . . . . 15 Explosive 12 | . . . . . . . . . . . 11 . . 1 Electromagnetic 41 | . 26 6 . . . . . . . . . . . 9 Robot Hit Streak 28 | . 12 12 21 28 17 . 3 . . 11 14 . . 13 Robot Miss Streak 4 | . 3 1 3 4 3 3 4 . . 2 1 . . 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 1 . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . . Shots Hit Robots 436 | . 62 32 66 95 74 . 5 . . 24 28 . . 50 Core Hits 207 | . 27 11 28 41 43 . 8 . . 12 22 . . 15 Critical Kills 1 | . . . . . 1 . . . . . . . . . Critical Parts Destroyed 4 | . . . . 1 2 . . . . 1 . . . . Critical Strikes 23 | . 2 . 3 2 4 . . . . 1 4 . . 7 Burn 3 | . . . 1 1 1 . . . . . . . . . Destroy 6 | . . . 1 1 3 . . . . 1 . . . . Blast 12 | . . . 1 . . . . . . . 4 . . 7 Corrupt 2 | . 2 . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 8251 | . 736 362 846 1434 1312 11 84 . . 435 1461 . . 1570 Guns 5405 | . 683 344 497 1414 1312 11 84 . . 435 223 . . 402 Cannons 1710 | . . 18 349 . . . . . . . 236 . . 1107 Explosions 1100 | . 44 . . . . . . . . . 1002 . . 54 Melee . | . . . . . . . . . . . . . . . Ramming 36 | . 9 . . 20 . . . . . . . . . 7 Kinetic 4628 | . 58 119 505 980 881 . 84 . . 435 459 . . 1107 Thermal 2206 | . 466 181 341 434 431 11 . . . . . . . 342 Explosive 1056 | . . . . . . . . . . . 1002 . . 54 Electromagnetic 325 | . 203 62 . . . . . . . . . . . 60 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . 1 11 12 12 12 1 5 . . 2 Average Corruption 7 | . . . . . 1 9 11 12 12 1 4 . . 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . 2 . . . . . . . . . . Effects 48 | . . . . . . 3 22 5 4 . 14 . . . Message Errors 11 | . . . . . . . 6 . 1 . 4 . . . Matter Fused 10 | . . . . . . 1 5 1 1 . 2 . . . Heat Flow Errors 6 | . . . . . . . 2 1 1 . 2 . . . Energy Discharges 7 | . . . . . . . 4 1 . . 2 . . . Parts Rejected 1 | . . . . . . . 1 . . . . . . . Data Loss (minor) 6 | . . . . . . . 2 1 1 . 2 . . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . Misfires 3 | . . . . . . 1 . 1 . . 1 . . . Alerts 2 | . . . . . . . 2 . . . . . . . Misdirections 1 | . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 69 | . . . . . . . . . . . 45 . . 24 Projectiles 16 | . . . . . . . . . . . 16 . . . Explosions 53 | . . . . . . . . . . . 29 . . 24 Melee . | . . . . . . . . . . . . . . . Knockbacks 11 | . . . 4 . . . . . . . 2 . . 5 Impact . | . . . . . . . . . . . . . . . Kinetic 11 | . . . 4 . . . . . . . 2 . . 5 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 331 | . 17 . . . . . . . . . 261 . . 53 Shots 9 | . 1 . . . . . . . . . 7 . . 1 Rammed 4 | . . . . 3 . . . . . . 1 . . . Targets Rammed 10 | . 2 . . 6 . . . . . . 1 . . 1 Kicked 6 | . 2 . . 3 . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 494 | . 241 19 41 230 150 . 167 203 168 6 138 . . 494 Average Temperature 107 | . 72 8 17 84 57 . 85 114 92 4 41 . . 154 Received Heat Transfer 2854 | . 387 213 228 540 354 . 9 . . 72 381 127 . 543 Effects 15 | . . . . 2 . . . . . . . . . 13 Shutdowns 5 | . . . . . . . . . . . . . . 5 Energy Bleed 2 | . . . . . . . . . . . . . . 2 Interference 8 | . . . . 2 . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . Parts Melted 11 | . 1 1 4 2 2 . 1 . . . . . . . Heat Transferred 4969 | . 1000 400 979 1152 1006 25 . . . . . . . 407 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Was Fac Maximum Alert Level 3 | . . . 1 . . . . . . . . . . 3 Low Security (%) 79 | . 100 100 50 100 100 100 100 . . . 100 100 100 . Level 1 4 | . . . 49 . . . . . . . . . . 1 Level 2 13 | . . . . . . . . . . . . . . 85 Level 3 1 | . . . . . . . . . . . . . . 12 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 784 | . 140 81 257 156 167 50 123 . . . 143 . . 784 Initial 89 | . . 21 9 89 19 50 . . . . 4 . . . Average 127 | . 49 32 168 34 47 20 9 . . . 37 . . 558 Influence Increases 4211 | . 417 163 509 565 445 . 155 . . 145 285 . . 1527 Destroy 0b10 Robot/C 2180 | . 240 140 340 380 300 . 60 . . 80 160 . . 480 Destroy 0b10 Robot/NC 25 | . . . 15 . . . . . . . 5 . . 5 Destroy Leader 526 | . 50 20 106 120 70 . 20 . . 20 20 . . 100 Allied During Kill 562 | . . 3 13 . . . . . . . . . . 546 Trap Triggered on 0b10 20 | . . . . 20 . . . . . . . . . . Successful Hack 34 | . 4 . 2 23 . . . . . . . . . 5 Disable Machine 60 | . . . 30 . . . . . . . 15 . . 15 Destroy Structure 309 | . 3 . 3 7 . . . . . . 70 . . 226 Lose Combat Pursuer 495 | . 120 . . 15 75 . 75 . . 45 15 . . 150 Influence Decreases 3770 | . 361 195 320 734 346 143 32 116 7 138 292 . . 1086 Entered New Map 348 | . . 35 15 124 25 93 . 46 7 . 3 . . . Time Decay 2097 | . 284 120 265 306 242 30 32 70 . 108 194 . . 446 Lost Part 674 | . 20 40 20 100 79 . . . . 30 95 . . 290 Lost Ally 390 | . . . 20 . . 20 . . . . . . . 350 Purge Threat 261 | . 57 . . 204 . . . . . . . . . . Squads Dispatched 33 | . 4 . 3 4 3 . 3 . . . 6 2 . 8 Investigation 6 | . 2 . 1 1 . . . . . . . 1 . 1 Extermination 5 | . . . . . 1 . 1 . . . 1 . . 2 Reinforcement 14 | . 2 . 2 3 2 . . . . . 2 1 . 2 Assault 5 | . . . . . . . 2 . . . . . . 3 Garrison 3 | . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 2 . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Was Fac Distress Signals 7 | . 3 . 2 . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 202 | . 25 8 21 33 25 5 11 . . 7 12 8 1 46 Peak Tracking Total 10 | . 6 3 3 5 4 5 5 . . 3 7 7 1 10 Tactical Retreats 20 | . 7 . . 1 4 . 2 . . 2 1 . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Was Fac Traps Triggered 7 | . 2 . 1 1 1 . 1 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 4 | . . . . 4 . . . . . . . . . . Reprogrammed 6 | . . . . 6 . . . . . . . . . . Reused 2 | . . . . 2 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . 2 . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Was Fac Machines Disabled 4 | . . . 2 . . . . . . . 1 . . 1 Max in Single Turn 1 | . . . 1 . . . . . . . 1 . . 1 Garrison Access 2 | . . . . . . . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Was Fac Machines Accessed 25 | . 5 . 4 8 2 . 1 . . . 1 1 . 3 Terminals 20 | . 4 . 3 8 1 . 1 . . . 1 . . 2 Fabricators 1 | . . . . . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . . 1 . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 67 | . 15 . 11 27 3 . 1 . . . 1 2 . 7 Successful 25 | . 7 . 4 9 2 . . . . . . . . 3 Failed 41 | . 8 . 6 18 1 . 1 . . . 1 2 . 4 Catastrophic 16 | . 5 . 3 2 1 . 1 . . . 1 2 . 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . . Manual 26 | . 7 . 3 13 1 . . . 1 . 1 . . . Terminals 51 | . 12 . 6 27 2 . 1 . . . 1 . . 2 Fabricators 5 | . . . . . . . . . . . . . . 5 Repair Stations 2 | . . . . . . . . . . . . 2 . . Recycling Units 4 | . 3 . . . 1 . . . . . . . . . Scanalyzers 5 | . . . 5 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 18 | . 5 . 1 9 2 . . . . . . . . 1 Record 3 | . 3 . . . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 Emergency Access Points 1 | . . . . . 1 . . . . . . . . . Unreport Threat 3 | . 1 . . 2 . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . . . Dispatch Records 2 | . . . . 1 1 . . . . . . . . . Surveillance Status 2 | . . . . 2 . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 Network Status 1 | . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . . . . . Retrieve Study 3 | . . . 3 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 22 | . 4 . 4 8 2 . 1 . . . . 1 . 2 Full Trace Events 4 | . 1 . . 1 . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 15 . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 17 | . 17 . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . . . parse_system 1 | . . . . . . . 1 . . . . . . . Relay Couplers Released 4 | . . . . . . . 2 . . . . . . 2 Machine Destruction 4 | . . . . . . . 2 . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Was Fac Total Allies 22 | . . 1 . . . 1 . . . . . . 20 . Largest Group 20 | . . 1 1 . . 1 . . . . . . 20 19 Highest-Rated Group 767 | . . 31 31 . . 31 . . . . . . 767 720 Highest-Rated Ally 50 | . . 31 31 . . 31 . . . . . . 50 50 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 181 | . . 5 21 . . 14 . . . . . . 9 132 Total Damage 4805 | . . 106 294 . . 235 . . . . . . 200 3970 Kills 28 | . . 1 6 . . . . . . . . . 1 20 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Was Fac Active Infowar (turns) 3776 | . . . 628 1412 393 71 . . . . 489 120 . 663 Sensors 1642 | . . . . 1278 364 . . . . . . . . . IFF 29 | . . . . . . . . . . . . . . 29 Terrain 1886 | . . . 628 497 26 71 . . . . 1 . . 663 Traps 609 | . . . . . . . . . . . 489 120 . . Seismic 1110 | . . . 627 483 . . . . . . . . . . ECM 3 | . . . . . 3 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 1 3 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Was Fac Turns Passed 8623 | . 762 252 628 1412 779 100 592 147 869 606 622 123 617 1114 Spaces Moved 4307 | 1 464 148 352 716 296 81 318 87 503 330 209 80 251 471 Core 277 | . . . . . 3 31 34 . . . 121 2 . 86 Treads 1700 | . . . . 218 41 . 284 87 503 330 76 . 142 19 Legs 2091 | 1 464 148 352 498 252 50 . . . . . . . 326 Wheels 90 | . . . . . . . . . . . 12 78 . . Hover 149 | . . . . . . . . . . . . . 109 40 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 100 170 170 170 170 100 115 160 50 Average Speed 161 | 120 120 120 120 152 158 122 177 170 170 170 259 121 236 160 Slowest Speed 400 | 120 120 120 120 190 400 260 250 170 170 170 400 400 260 300 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . Exploration Rate (%) 35 | 2 65 25 39 54 5 73 9 26 72 58 6 3 82 14 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 . 1 . . . Scrap Searched 4 | . . 1 . . . . . 2 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 94 | . 2 . . . . . . . . . 50 . . 42 Melee . | . . . . . . . . . . . . . . . Projectile 26 | . . . . . . . . . . . 1 . . 25 AOE 68 | . 2 . . . . . . . . . 49 . . 17 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Was Fac Total 5508 | . 596 185 476 921 524 81 342 86 521 348 256 109 281 782 Wait 596 | . 48 7 48 95 136 . . . 1 . 1 29 1 230 Move 4295 | . 463 147 351 715 296 80 317 86 502 329 208 80 250 471 Hop . | . . . . . . . . . . . . . . . Pick Up 135 | . 17 5 14 18 19 . 10 . 8 . 10 . 12 22 Fast Attach . | . . . . . . . . . . . . . . . Attach 109 | . 7 4 7 16 20 1 8 . 3 1 11 . 7 24 Detach 8 | . 1 . . . . . . . . . 1 . 2 4 Swap . | . . . . . . . . . . . . . . . Drop 52 | . 12 . 10 4 4 . 1 . 7 . . . 8 6 Fire 300 | . 46 22 46 67 49 . 6 . . 17 24 . . 23 Melee . | . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . 1 . . . Kick 6 | . 2 . . 3 . . . . . . . . . 1 Crush 3 | . . . . 3 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . 1 . . 1 1 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 3) 151 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 6) 608 | -10/Materials | Core integrity fell below 50% 763 | -10/Materials | Entered Mines 874 | -10/Mines | Core integrity fell below 20% 915 | -10/Mines | Escorted by a lone wolf Derelict 936 | -10/Mines | Lost 4 parts (1p1n2w) 970 | -10/Mines | Discovered new exit (range 5) 1015 | -10/Mines | Entered Materials 1015 | -9/Materials | Accompanied by 1 ally 1015 | -9/Materials | Evolved 2 slots: Utility x2 1200 | -9/Materials | Discovered new exit (range 11) 1200 | -9/Materials | Discovered new exit (range 3) 1508 | -9/Materials | Central database locked down 1543 | -9/Materials | Discovered new exit (range 14) 1643 | -9/Materials | Entered another Materials area 1643 | -8/Materials | Evolved 2 slots: Utility x2 1763 | -8/Materials | Build established: Scavenger-Mutant 2171 | -8/Materials | Lost 6 parts (1p1n2u2w) 2273 | -8/Materials | Build established: Mutant 2935 | -8/Materials | Lost 3 parts (1p1n1w) 3018 | -8/Materials | Discovered new exit (range 16) 3055 | -8/Materials | Entered Factory 3055 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3302 | -7/Factory | Build established: Scavenger-Mutant 3462 | -7/Factory | Lost 9 parts (3p4u2w) 3709 | -7/Factory | Lost 4 parts (1n1u2w) 3834 | -7/Factory | Sucked down chute 3834 | -7/Factory | Entered Waste 3835 | -7/Waste | Met a frightened Derelict 3849 | -7/Waste | EMP discharged 3849 | -7/Waste | System corruption reached 10% 3852 | -7/Waste | Spotted C-40 Crusher 3862 | -7/Waste | Spotted C-40 Crusher 3863 | -7/Waste | Spotted C-40 Crusher 3864 | -7/Waste | Spotted C-40 Crusher 3888 | -7/Waste | Spotted C-40 Crusher 3889 | -7/Waste | Spotted C-40 Crusher 3895 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3899 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3902 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3905 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3921 | -7/Waste | Discovered new exit (range 12) 3934 | -7/Waste | Entered Factory 3936 | -7/Factory | Lost 4 parts (1p1n1u1w) 4322 | -7/Factory | Discovered new exit (range 16) 4325 | -7/Factory | Allied Derelicts emerged from ambush trap array 4433 | -7/Factory | P-60 Hacker assimilated allied TE-4D2(g) 4520 | -7/Factory | Discovered new exit (range 4) 4526 | -7/Factory | Entered Lower Caves 4667 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4673 | -7/Lower Caves | Entered Zion 4741 | -6/Zion | System corruption cleaned by Quarantine Array 4961 | -6/Zion | Build established: Mutant 5274 | -6/Zion | Received a hallucinogenic algorithm 5274 | -6/Zion | Ran a hallucination algorithm 5342 | -6/Zion | Learned location of Quarantine (-2) 5405 | -6/Zion | Discovered new exit (range 16) 5425 | -6/Zion | Learned location of 1 exit from Proximity Caves 5542 | -6/Zion | Entered Proximity Caves 5543 | -5/Proximity Caves | Identified exit to Factory 5727 | -5/Proximity Caves | Learned Factory terminal intel 5915 | -5/Proximity Caves | Core integrity fell below 50% 6053 | -5/Proximity Caves | Lost 3 parts (2u1w) 6148 | -5/Proximity Caves | Entered Factory 6148 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 6149 | -5/Factory | Identified exit to Upper Caves 6150 | -5/Factory | Loaded intel: 26 terminal locations 6229 | -5/Factory | Garrison activated, responded to threat 6255 | -5/Factory | Core integrity fell below 50% 6274 | -5/Factory | Crushed by falling debris 6288 | -5/Factory | Destroyed 7 combat bots 6305 | -5/Factory | Lost 8 parts (1p1n2u4w) 6309 | -5/Factory | Core integrity fell below 20% 6637 | -5/Factory | Discovered new exit (range 15) 6770 | -5/Factory | Entered another Factory area 6770 | -4/Factory | Evolved 2 slots: Weapon x2 6874 | -4/Factory | Discovered new exit (range 15) 6893 | -4/Factory | Sucked down chute 6893 | -4/Factory | Entered Waste 6894 | -4/Waste | Joined by Warlord forces that had cleared the area 7274 | -4/Waste | Found Damper Plating 7303 | -4/Waste | A Compactor rumbled back to life 7303 | -4/Waste | Spotted C-40 Crusher 7305 | -4/Waste | Allies destroyed C-40 Crusher 7440 | -4/Waste | Discovered new exit (range 11) 7510 | -4/Waste | Entered Factory 7510 | -4/Factory | Accompanied by 19 allies 7577 | -4/Factory | Lost 3 allies 7761 | -4/Factory | Build established: Scavenger-Gunner 8004 | -4/Factory | Lost 3 allies 8133 | -4/Factory | Lost 3 allies 8228 | -4/Factory | Spotted B-86 Titan 8315 | -4/Factory | Lost 6 allies 8421 | -4/Factory | Core integrity fell below 50% 8448 | -4/Factory | Lost 19 parts (3p6n4u6w) 8510 | -4/Factory | First assault squad dispatched 8617 | -4/Factory | Core integrity fell below 20% 8624 | -4/Factory | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 08605_ L-61 Swordsman unfolds itself. 08605_ B-60 Warrior unfolds itself. 08605_ G-67 Veteran unfolds itself. 08605_ M-36 Artificer unfolds itself. 08609_ The unstable cave ceiling collapses. 08613_ Adv. Coolant Injector destroyed. 08613_ Imp. Gyrokinetic Inverter destroyed. 08616_ M-36 Artificer repairs P-70 Sage. 08616_ P-70 Sage resets L-61 Swordsman, system corruption cleaned. 08616_ Hvy. Shock Bomb Launcher destroyed. 08618_ Imp. Targeting Computer destroyed. 08618_ Exp. Cooling System destroyed. 08620_ Critical hit (Burn: +50). 08620_ Point Defense System destroyed. 08621_ Adv. Power Amplifier destroyed. 08621_ M-36 Artificer repairs G-67 Veteran. 08621_ Enh. Gauss Cannon destroyed. 08623_ M-36 Artificer fits Backup Propulsion VII on G-67 Veteran. 08623_ G-73 Enforcer suffers critical hit (Burn). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????? ?????????????????????????????????? | | ?????????? #????????????????????????????????? | | ?????????? #????????????????????????????????? | | ?????????# #????????????????????????????????? | | ?????????+ +????????????????????????????????? | | ?????????# #????????????????????????????????? | | ?????????# #????????????????????????????????? | | ?????????# #????????????????????????????????? | | ?????????# #????????????????????????????????? | | ?????????# #????????????????????????????????? | | ?######### #????????????????????????????????? | | # # #????????????????????????????????? | | # # #?######?????????????????????????? | | # # #### # ##???????????????????????? | | # " ## ###?????????????????????? | | # # # g #?????????????????????? | | ?######### "#m gp @##?????????????????????? | | ?# # %g g l #??????????????????????? | | ?# # g !#??????????????????????? | | ?# / " b"" #??????????????????????? | | ?# # # g"" #??????????????????????? | | ?# # # "" #??????????????????????? | | ?# ### ### #??????????????????????? | | ?########?# #?# #??????????????????????? | | ??????????# #?##########??????????????????????? | | ########### #?????????????????????????????????? | | # # #?????????????????????????????????? | | # ! # #?????????????????????????????????? | | # + #?????????????????????????????????? | | # "" "" # #?????????????????????????????????? | | # "" "" # #####?????????????????????????????? | | # """ """ # #?????????????????????????????? | | # """ """ # #?????????????????????????????? | | # """ """ + #?????????????????????????????? | | # # #?????????????????????????????? | | # """ "" # #?????????????????????????????? | | # """ "" # #?????????????????????????????? | | # """ """ # ####+#####????????????????????? | | # """ # ???????????????????? | | # """ # ???????????????????? | | # + ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 100 Energy Generation 39 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 30 EM Shielding 2 Corruption Block 8 Armor Coverage 1600 Resistance: TH 30 Resistance: EM 90 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 7 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- Matter Compressor | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Drone Bay | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive EM Shield | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club Below Close Call Construction Begets Destruction I'm Back, Baby! Respectable Loadout Serviceable Loadout Significant Disruption Slippery One The More The Merrier Use The Force We Are Legion Challenges ------------ None Game ------ Seed ProjectileStorageProcessor Manual? 0 Play Time 01:27:15 Cumulative 11.7 hours Start 2026.02.02 @ 17:07:15 End 2026.02.03 @ 15:50:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 16 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8122ebef-a28f-4d36-9b8b-283bf001b831