Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.13 @ 21:30:17 Player: jjjdanny Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (979) 979 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2974 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 158/160 System Corruption 0% Temperature Cool (11) Movement Flying (277) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Flight Unit Flight Unit > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Targeting Computer > --- WEAPON (2) ------- Shock Rifle Heavy Assault Rifle > --- INVENTORY (10) --- Light Ion Engine Carbon-fiber Leg Heat Sink Large Storage Unit Assault Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer > --- WEAPON ----------- Beam Rifle EM Pulse Cannon > --- INVENTORY -------- Light Deuterium Engine Large Storage Unit [Rating: 15] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Weapon Small Laser Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 58 | 5 8 3 19 23 Power 12 | 1 1 1 2 7 Engine 11 | 1 1 1 2 6 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 18 | 2 1 2 8 5 Treads . | . . . . . Leg 13 | 2 1 2 8 . Wheel . | . . . . . Hover 1 | . . . . 1 Flight 4 | . . . . 4 Utility 8 | . 3 . 1 4 Device 2 | . . . 1 1 Storage 2 | . 2 . . . Processor 4 | . 1 . . 3 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 20 | 2 3 . 8 7 Energy Gun 13 | 1 3 . 6 3 Energy Cannon 1 | . . . 1 . Ballistic Gun 6 | 1 . . 1 4 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 37 | . . . 22 15 Power 6 | . . . 2 4 Propulsion 15 | . . . 11 4 Utility 4 | . . . 1 3 Weapon 12 | . . . 8 4 Highest Loss Streak 13 | . . . 13 13 Average Slot Usage (%) 75 | . 83 94 76 63 Engine 9 | . 14 11 10 6 Leg 20 | . 28 39 27 4 Flight 2 | . . . . 5 Device 2 | . . . 2 5 Storage 9 | . 8 11 11 9 Processor 10 | . 3 11 7 16 Energy Gun 14 | . 21 22 12 11 Energy Cannon 1 | . . . 3 . Ballistic Gun 2 | . 6 . 1 3 Naked Turns . | . . . . . Heaviest Build 28 | 5 25 27 28 28 Greatest Support 40 | 20 20 40 40 10 Greatest Overweight (x) 9 | 1 1 . 9 8 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 10 | 4 10 10 10 10 Average Capacity 9 | 4 5 10 10 10 Most Carried 7 | 3 5 7 7 6 Average Carried 3 | 2 3 5 3 4 Final Capacity 10 | 4 10 10 10 10 Final Carried 6 | 3 5 6 3 5 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 702 | 207 48 112 149 186 Remotely . | . . . . . Salvage Created 1311 | . 64 272 761 214 Parts 88 | . 7 22 46 13 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 31 | . 3 7 16 5 Melee 2 | . . . 2 . Guns 23 | . 3 7 9 4 Cannons 4 | . . . 4 . Classes Destroyed 8 | . 2 3 2 1 Worker 1 | . . . 1 . Recycler 1 | . . . 1 . Operator 1 | . . 1 . . Watcher 5 | . 1 2 1 1 Swarmer 12 | . 3 4 3 2 Grunt 14 | . . 2 11 1 Sentry 4 | . . 1 2 1 Hunter 1 | . . . . 1 Best Kill Streak 5 | . 3 4 5 2 Combat Bots Only 4 | . 3 3 4 2 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 3168 | . 91 98 1605 1374 Core 924 | . 10 20 341 553 Absorbed by Shields . | . . . . . Core Remaining (%) 68 | 100 96 . 9 . Volleys Fired 126 | . 7 20 52 47 Largest 2 | . 2 2 2 2 Hottest 119 | . 60 112 119 103 Shots Fired 207 | . 14 40 85 68 Gun 181 | . 14 40 59 68 Cannon 26 | . . . 26 . Launcher . | . . . . . Special . | . . . . . Kinetic 33 | . 7 . 10 16 Thermal 148 | . 7 40 49 52 Explosive . | . . . . . Electromagnetic 26 | . . . 26 . Robot Hit Streak 28 | . 4 28 20 15 Robot Miss Streak 3 | . 3 2 1 3 Penetration Max . | . . . . . Secondary Targets 4 | . 2 1 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 163 | . 6 30 71 56 Core Hits 66 | . 5 12 32 17 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2525 | . 72 392 1308 753 Guns 1908 | . 72 392 691 753 Cannons 501 | . . . 501 . Explosions 77 | . . . 77 . Melee . | . . . . . Ramming 39 | . . . 39 . Kinetic 265 | . 18 . 144 103 Thermal 1720 | . 54 392 624 650 Explosive . | . . . . . Electromagnetic 501 | . . . 501 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 3 . Average Corruption 3 | . . . 3 . Corruption Purged . | . . . . . Effects 2 | . . . 2 . Message Errors 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 3 | . . . 3 . Projectiles . | . . . . . Explosions 3 | . . . 3 . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 40 | . . . 40 . Shots 1 | . . . 1 . Rammed 10 | . . . 10 . Targets Rammed 18 | . . . 18 . Kicked 8 | . . . 8 . Crushed . | . . . . . Highest Temperature 375 | . 40 212 375 54 Average Temperature 115 | . 21 82 156 23 Received Heat Transfer 1284 | . . 18 1032 234 Effects 7 | . . . 7 . Shutdowns 2 | . . . 2 . Energy Bleed 1 | . . . 1 . Interference 4 | . . . 4 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 3 | . . . 3 . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 6 | . . 3 . 3 Heat Transferred 4109 | . 125 999 1549 1436 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 372 | . 84 316 372 187 Initial 113 | . . 30 113 51 Average 115 | . 60 146 197 68 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 84 | 100 100 59 67 100 Level 1 15 | . . 40 32 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . 1 3 . Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 2 | . . 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 7 | . . 3 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 4 13 21 16 Peak Tracking Total 5 | . 3 5 5 5 Tactical Retreats 4 | . . 2 . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered 3 | . 1 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 14 | . 14 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 6 | . 1 1 4 . Terminals 5 | . 1 1 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 21 | . 8 4 9 . Successful 10 | . 6 1 3 . Failed 11 | . 2 3 6 . Catastrophic 2 | . . 1 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 18 | . 8 4 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 9 | . 6 1 2 . Open Door 1 | . . . 1 . Level Access Points 1 | . . 1 . . Branch Access Points 1 | . . . 1 . Locate Traps 1 | . 1 . . . Disarm Traps 4 | . 4 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 4 | . 1 . 3 . Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 1801 | 62 293 245 558 643 Spaces Moved 819 | 47 200 146 211 215 Core 31 | 12 . . 1 18 Treads . | . . . . . Legs 711 | 35 200 146 210 120 Wheels . | . . . . . Hover 5 | . . . . 5 Flight 72 | . . . . 72 Fastest Speed 50 | 50 120 120 120 120 Average Speed 150 | 106 123 120 144 211 Slowest Speed 500 | 120 150 120 500 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 3 33 21 42 21 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 5 | . . . 5 . Melee . | . . . . . Projectile . | . . . . . AOE 5 | . . . 5 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 1181 | 59 235 176 374 337 Wait 93 | . 2 1 59 31 Move 815 | 46 199 145 210 215 Hop . | . . . . . Pick Up 62 | 8 13 5 16 20 Fast Attach . | . . . . . Attach 48 | 5 5 2 19 17 Detach . | . . . . . Swap 10 | . 3 1 . 6 Drop 9 | . 6 2 . 1 Fire 126 | . 7 20 52 47 Melee . | . . . . . Ram . | . . . . . Kick 18 | . . . 18 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: Mat x3 / [*Min] / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 356 | -10/Materials | Entered another Materials area 356 | -9/Materials | Evolved 2 slots: Propulsion x2 545 | -9/Materials | Discovered new exit (range 12) 548 | -9/Materials | Identified exit to Materials 570 | -9/Materials | Discovered new exit (range 16) 601 | -9/Materials | Entered Storage 799 | -9/Storage | Lost 13 parts (1p7n5w) 821 | -9/Storage | Core integrity fell below 50% 879 | -9/Storage | Identified exit to Recycling 979 | -9/Storage | Core integrity fell below 20% 1033 | -9/Storage | Lost 7 parts (1p4n1u1w) 1139 | -9/Storage | Discovered exit to Materials (range 11) 1159 | -9/Storage | Entered Materials 1159 | -8/Materials | Evolved 2 slots: Utility x2 1319 | -8/Materials | Build established: Scavenger-Mutant 1588 | -8/Materials | Core integrity fell below 50% 1617 | -8/Materials | Core integrity fell below 20% 1659 | -8/Materials | Lost 13 parts (4p3n3u3w) 1785 | -8/Materials | Discovered new exit (range 11) 1802 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Flight Unit. Penetrated by Slug. Flight Unit destroyed. Acquired Lgt. Assault Rifle. Penetrated by Slug. H-55 Commando destroyed. Acquired Lgt. Nuclear Core. Acquired Carbon-fiber Leg. Acquired Assault Rifle. Acquired 56 matter. Acquired Targeting Computer. R-06 Scavenger collects Com. Wheel. Acquired 39 matter. Acquired 11 matter. R-06 Scavenger collects Lgt. Assault Rifle. K-01 Serf cleans the Nuclear Reactor. Acquired Shock Rifle. Dropped Lgt. Assault Rifle. Acquired Hvy. Assault Rifle. EXIT=FOUND Map ----- +----------------------------------------------------+ | ????????## %##??????????????????????????????????? | | ?????#??# % ########## #?????????????????????? | | ?????# ?# #?????????????????????? | | ?????# ?# % #?????????????????????? | | ?????# ?# #?????????????????????? | | ?????# ## ########## #?????????????????????? | | +##### #####????????# +?????????????????????? | | #????????????# #?????????????????????? | | #????????????# #?????????????????????? | | """ #???? 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""" # #?????????????????????? | | ?????# # ??# # #?????????????????????? | | ?????# #]/ ########### @ #?????????????????????? | | ?????# #]/ #?????????# #?????????????????????? | | ?????#?#/ #?????????# +?????????????????????? | | ???????#######?????????# #?????????????????????? | | ???????????????????????# < #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed PulseChipSlayer Manual? 0 Play Time 00:21:44 Cumulative 26.9 hours Start 2021.09.13 @ 21:05:58 End 2021.09.13 @ 21:30:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 37 Rogue 0 Adventurer 37 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d41baf9e-20c9-41a1-8c2c-fa4206088595