Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.25 @ 21:08:23 Player: Anthony Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (137) 685 Value Destroyed (4983) 4983 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (976) 976 TOTAL SCORE: 12644 Bonus ------- High Alert Combat Kills 191 Follower Combat Kills 830 Friendly Fire -45 Cogmind --------- Core Integrity 0/1000 Matter 261/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (650) Ox12 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Improved Signal Interpreter Targeting Computer > --- WEAPON (4) ------- KE Penetrator > --- INVENTORY (12) --- Gravmag System 0b10 Decoder Chip [Scout] Improved Shield Generator Heavy Ion Cannon KE Penetrator KE Penetrator KE Penetrator Magnetic Acceleration Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Gravmag System Gravmag Array Combat Gravmag System > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Improved Signal Interpreter Targeting Computer Recoil Nullifier Improved Thermal Shield Long-range Tractor Beam > --- WEAPON ----------- HERF Cannon HERF Cannon Railgun Railgun > --- INVENTORY -------- Gravmag System Antigrav System Improved Shield Generator Heavy Ion Cannon Coil Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon [Rating: 86] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Thermal Shield Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon HERF Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 . . . 2 . 2 2 . . 2 . . . . Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . . . . . Utility 5 | . . . 2 . . . . . . 1 . . 2 . . . . Weapon 2 | . . . . . . . . . 2 . . . . . . . . Parts Attached 118 | 6 3 . 8 2 . 4 4 6 26 25 1 4 17 5 6 . 1 Power 12 | 1 1 . 1 . . 1 . . 3 2 1 . 2 . . . . Engine 7 | 1 1 . 1 . . . . . 2 1 1 . . . . . . Core 5 | . . . . . . 1 . . 1 1 . . 2 . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 28 | 2 . . 2 . . 2 3 3 6 6 . . 3 . 1 . . Treads . | . . . . . . . . . . . . . . . . . . Leg 19 | 2 . . 2 . . 2 3 3 6 1 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . 5 . . 3 . 1 . . Flight . | . . . . . . . . . . . . . . . . . . Utility 28 | 1 2 . 3 . . . . 2 5 6 . 1 7 1 . . . Device 11 | . . . . . . . . 1 . 4 . . 5 1 . . . Storage 4 | 1 1 . . . . . . . 1 . . . 1 . . . . Processor 8 | . 1 . 1 . . . . 1 2 1 . 1 1 . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 5 | . . . 2 . . . . . 2 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 50 | 2 . . 2 2 . 1 1 1 12 11 . 3 5 4 5 . 1 Energy Gun 23 | . . . 1 2 . . . . 10 10 . . . . . . . Energy Cannon 3 | . . . . . . 1 . . . . . . . 2 . . . Ballistic Gun 17 | 2 . . 1 . . . 1 1 1 1 . 3 1 2 3 . 1 Ballistic Cannon 7 | . . . . . . . . . 1 . . . 4 . 2 . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 . . . . . . . . Parts Lost 51 | . . . 2 1 . . 1 2 7 15 . 2 6 . 12 . 3 Power 5 | . . . 1 . . . . . . 2 . . . . 2 . . Propulsion 11 | . . . . . . . . 1 2 3 . . 1 . 2 . 2 Utility 15 | . . . . . . . . . 2 4 . 1 4 . 4 . . Weapon 20 | . . . 1 1 . . 1 1 3 6 . 1 1 . 4 . 1 Highest Loss Streak 10 | . . . 2 1 . . 1 1 3 10 . 2 4 . 8 . 3 Average Slot Usage (%) 88 | . 97 100 99 100 100 100 89 99 96 73 92 91 86 94 70 35 33 Engine 5 | . 14 14 10 11 11 7 . . 4 8 5 6 1 . . . . Core 3 | . . . . . . 3 9 9 2 2 6 6 9 11 1 . . Leg 15 | . 28 28 22 22 22 22 26 35 29 9 . . . . . . . Hover 5 | . . . . . . . . . . 3 20 20 16 17 11 11 9 Device 6 | . . . . . . . . 7 1 4 13 13 19 23 15 . . Storage 7 | . 14 14 11 11 11 11 9 9 7 6 6 1 4 5 5 5 5 Processor 12 | . 11 14 21 22 22 22 18 10 7 6 6 10 8 11 11 11 11 Protection 5 | . . . 11 11 11 11 9 9 12 4 6 6 1 . . . . Energy Gun 10 | . . . 6 18 22 17 5 . 25 17 20 13 . . . . . Ballistic Gun 8 | . 28 28 15 3 . . 2 16 1 2 6 12 13 3 10 5 4 Ballistic Cannon 3 | . . . . . . . . . 1 3 . . 7 16 9 . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 82 | 13 17 15 22 24 24 24 24 24 56 64 58 58 80 82 82 37 37 Greatest Support 64 | 20 20 20 20 20 20 20 35 45 60 50 50 50 64 64 64 16 16 Greatest Overweight (x) 21 | 1 . . 1 1 1 7 2 . 1 17 1 1 1 1 21 2 10 Average Overweight (x) . | . . . . 1 1 1 . . . 1 . . . 1 1 2 2 Largest Inventory Capacity 12 | 6 8 8 8 8 8 8 8 8 10 10 10 10 12 12 12 12 12 Average Capacity 9 | 4 7 8 8 8 8 8 8 8 8 10 10 5 10 12 12 12 12 Most Carried 12 | 4 5 4 5 3 3 5 7 8 10 8 5 4 9 9 12 10 10 Average Carried 5 | 2 3 4 2 2 3 3 5 6 6 4 4 3 4 5 10 10 9 Final Capacity 12 | 6 8 8 8 8 8 8 8 8 10 10 10 4 12 12 12 12 12 Final Carried 10 | 1 4 4 3 3 3 3 6 8 9 4 4 3 4 9 10 10 9 Class Distribution -------------------- 50% | Mutant 16% | Scavenger-Gunner 13% | Gunner 8% | Scavenger-Mutant 7% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Tank | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Gunner | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp Zhi Pro Matter Collected 3916 | 44 296 . 362 20 . 155 109 268 646 414 42 208 360 150 842 . . Remotely 820 | . . . . . . . . . . . . . 230 150 440 . . Salvage Created 5446 | . 350 49 533 96 . 155 326 523 1116 552 259 117 456 . 914 . . Parts 295 | . 28 2 46 6 . 6 13 23 55 30 10 8 29 . 39 . . Haulers Intercepted 1 | . . . . . . . . . 1 . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . . . . . 6 4 . . 37 . . Prevented 7 | . . . . . . . . . . . 3 1 . 1 2 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 115 | . 10 3 14 2 . 3 6 11 17 9 4 2 10 . 24 . . Guns 95 | . 10 3 14 2 . 2 3 11 16 8 2 1 6 . 17 . . Cannons 16 | . . . . . . 1 3 . 1 . . . 4 . 7 . . AOE 3 | . . . . . . . . . . . 2 1 . . . . . Classes Destroyed 13 | . 3 . 4 . . . 2 . 3 . . . 1 . . . . Worker 5 | . . . 1 . . . . 1 1 1 . . 1 . . . . Builder 2 | . . . 1 . . . . 1 . . . . . . . . . Hauler 1 | . . . . . . . . . 1 . . . . . . . . Recycler 2 | . . . . . . . . . 1 1 . . . . . . . Operator 1 | . . . . . . . . . . . . . 1 . . . . Watcher 11 | . 3 . 3 . . . . . 3 1 . . 1 . . . . Swarmer 38 | . 6 3 7 . . . . 3 . 4 . . 4 . 11 . . Grunt 40 | . 4 . 1 . . 2 2 6 8 . 3 . 4 . 10 . . Brawler 3 | . . . . . . . 1 1 1 . . . . . . . . Duelist 3 | . . . 1 . . 1 . . . . 1 . . . . . . Sentry 18 | . . . 5 2 . . 2 1 4 2 . . . . 2 . . Hunter 6 | . . . . . . . 1 . . 2 . 2 . . 1 . . Programmer 7 | . . . . . . . . . 4 1 . . 2 . . . . Best Kill Streak 6 | . 4 3 6 2 . 2 3 6 5 4 4 2 4 . 6 . . Combat Bots Only 6 | . 3 3 6 2 . 2 3 5 5 4 3 2 4 . 6 . . Max Kills in Single Turn 2 | . 2 2 2 1 . 1 1 2 2 2 2 1 2 . 2 . . Gunslinging 1 | . 1 1 . . . . . 1 . . . . 1 . 1 . . Exploded 1 | . . . . . . . . . . . 1 1 . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp Zhi Pro Damage Taken 8268 | . 195 33 315 95 . 399 377 335 1260 1112 434 265 670 11 1643 . 1124 Core 2457 | . 33 . 29 23 . 270 142 5 460 164 314 16 90 11 341 . 559 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 58 | 100 . 86 . . . 19 . 73 34 . . 41 . . . . . Volleys Fired 357 | . 28 2 47 6 . 16 25 38 58 35 8 6 26 5 51 . 6 Largest 4 | . 2 2 2 2 . 2 2 2 4 4 4 4 4 2 4 . 1 Hottest 250 | . 40 40 85 130 . 121 116 80 250 223 183 183 212 176 176 . 33 Shots Fired 872 | . 56 4 93 11 . 23 49 76 186 85 31 22 94 10 126 . 6 Gun 733 | . 56 4 93 11 . 18 24 73 178 75 31 22 51 6 85 . 6 Cannon 139 | . . . . . . 5 25 3 8 10 . . 43 4 41 . . Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 501 | . 56 4 76 3 . . 7 73 13 29 8 4 94 6 122 . 6 Thermal 186 | . . . 17 8 . 23 42 3 58 35 . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 185 | . . . . . . . . . 115 21 23 18 . 4 4 . . Robot Hit Streak 47 | . 12 3 16 14 . 10 24 47 26 28 22 8 10 5 45 . 11 Robot Miss Streak 4 | . 2 1 2 1 . 2 1 1 4 3 2 3 4 3 2 . 1 Penetration Max 1 | . . . . . . . . . . . 1 . . 1 1 . . Secondary Targets 13 | . 1 1 3 1 . . . 2 . 1 1 . 1 . 2 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . 1 . 1 1 . 1 . 1 . . Shots Hit Robots 662 | . 41 3 65 11 . 16 42 68 146 67 21 11 66 5 95 . 5 Core Hits 291 | . 19 3 29 6 . 8 14 33 71 24 9 5 31 . 37 . 2 Critical Hits 6 | . 1 . . . . . . . 1 . 1 . . . 3 . . Critical Kills 3 | . . . . . . . . . 1 . 1 . . . 1 . . Critical Parts Destroyed 2 | . 1 . . . . . . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 11606 | . 453 34 708 139 . 259 668 1023 2359 1237 443 276 1370 152 2365 . 120 Guns 8474 | . 446 34 708 139 . 205 300 981 1952 1075 261 142 626 69 1416 . 120 Cannons 2397 | . . . . . . 54 368 36 192 122 . . 593 83 949 . . Explosions 713 | . . . . . . . . . 211 35 182 134 151 . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 22 | . 7 . . . . . . 6 4 5 . . . . . . . Kinetic 6618 | . 446 34 531 24 . . 63 981 248 502 65 16 1219 69 2300 . 120 Thermal 3501 | . . . 177 115 . 259 605 36 1369 473 182 134 151 . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 1465 | . . . . . . . . . 738 257 196 126 . 83 65 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . 5 1 1 1 2 2 2 2 2 Average Corruption 1 | . . . . . . . . . 1 1 1 1 1 2 2 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 37 | . . . . . . . . . 9 . 2 . 2 3 19 1 1 Message Errors 10 | . . . . . . . . . 1 . . . . 1 8 . . Matter Fused 1 | . . . . . . . . . 1 . . . . . . . . Heat Flow Errors 7 | . . . . . . . . . . . . . 1 1 4 . 1 Energy Discharges 3 | . . . . . . . . . . . 1 . . . 2 . . Data Loss (minor) 6 | . . . . . . . . . 2 . . . . 1 2 1 . Data Loss (major) 1 | . . . . . . . . . 1 . . . . . . . . Targeting Errors 6 | . . . . . . . . . 4 . . . . . 2 . . Weapon Failures 3 | . . . . . . . . . . . 1 . 1 . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 64 | . . . . . . . . . 20 . . . . 12 32 . . Projectiles 64 | . . . . . . . . . 20 . . . . 12 32 . . Explosions . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 10 | . . . . . . . . . . . . . 3 . 7 . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . . . . 3 . 7 . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 134 | . 3 . . . . . . 2 2 2 . . 125 . . . . Shots 3 | . . . . . . . . . . . . . 3 . . . . Rammed 4 | . 1 . . . . . . 1 1 1 . . . . . . . Targets Rammed 5 | . 1 . . . . . . 2 1 1 . . . . . . . Kicked 1 | . . . . . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 932 | . 11 . 78 295 . 671 626 35 932 631 658 808 395 257 244 . 259 Average Temperature 234 | . 4 . 31 142 . 365 218 12 305 196 243 312 154 85 54 . 145 Received Heat Transfer 2100 | . 105 . 63 54 . 135 126 156 312 24 72 . 120 9 651 . 273 Effects 218 | . . . . . . 25 12 . 107 27 19 27 1 . . . . Shutdowns 44 | . . . . . . 4 3 . 17 6 5 8 1 . . . . Energy Bleed 27 | . . . . . . 4 3 . 14 2 3 1 . . . . . Interference 40 | . . . . . . 5 . . 26 3 3 3 . . . . . Matter Decay 21 | . . . . . . 2 1 . 11 1 3 3 . . . . . Short Circuit 15 | . . . . . . 3 3 . 7 2 . . . . . . . Damage (minor) 15 | . . . . . . 4 . . 6 2 . 3 . . . . . Damage (major) 45 | . . . . . . . . . 22 11 3 9 . . . . . Damage (core) 11 | . . . . . . 3 2 . 4 . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . . . . . 3 3 3 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . Parts Melted 9 | . . . 1 . . 2 3 . 3 . . . . . . . . Heat Transferred 6530 | . . . 407 257 . 629 1369 74 2554 990 100 50 100 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . 1 1 2 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp Zhi Pro Peak Influence 1004 | . 201 114 442 114 . 70 222 1004 631 245 . . 248 . . . . Initial 383 | . . 44 37 69 . . 22 79 383 187 . . 16 . . . . Average 232 | . 73 54 254 99 . 32 95 608 407 130 . . 99 . . . . Maximum Alert Level 3 | . 1 . 2 . . . 1 3 2 1 . . 1 . . . . Low Security (%) 55 | 100 95 100 30 100 . 100 85 23 . 93 . . 83 . . . . Level 1 25 | . 4 . 63 . . . 14 10 45 6 . . 16 . . . . Level 2 14 | . . . 6 . . . . 13 54 . . . . . . . . Level 3 4 | . . . . . . . . 52 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 1 . . . . . 1 8 11 4 . . 3 . . . . Investigation 3 | . 1 . . . . . . 1 . . . . 1 . . . . Extermination 4 | . . . . . . . . . 2 1 . . 1 . . . . Reinforcement 8 | . . . . . . . 1 5 1 . . . 1 . . . . Assault 1 | . . . . . . . . 1 . . . . . . . . . Garrison 12 | . . . . . . . . 1 8 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp Zhi Pro Distress Signals 4 | . . . 2 . . . . 1 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 214 | . 17 11 28 2 . 3 13 45 30 11 5 2 15 1 27 . 4 Peak Tracking Total 9 | . 4 9 6 2 . 3 8 7 5 4 3 2 4 1 7 . 4 Tactical Retreats 21 | . 1 1 2 . . . 1 3 6 1 1 . . 1 4 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp Zhi Pro Traps Triggered 3 | . 1 . 1 . . . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . 6 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . 2 . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp Zhi Pro Machines Disabled 11 | . . . 1 . . . . 3 . 1 . . 4 . 2 . . Max in Single Turn 3 | . . . 1 . . . . . . 1 . . 3 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp Zhi Pro Machines Accessed 14 | . . . . . 1 . 1 1 5 2 . . 2 1 1 . . Terminals 6 | . . . . . . . 1 1 3 . . . . . 1 . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . Repair Stations 2 | . . . . . . . . . 1 . . . 1 . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . Scanalyzers 2 | . . . . . . . . . 1 . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 30 | . . . . . 2 . 1 4 9 3 . . 5 1 5 . . Successful 25 | . . . . . 2 . 1 2 7 3 . . 4 1 5 . . Failed 5 | . . . . . . . . 2 2 . . . 1 . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . Terminals 15 | . . . . . . . 1 4 5 . . . . . 5 . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . Repair Stations 4 | . . . . . . . . . 2 . . . 2 . . . . Recycling Units 2 | . . . . . . . . . . 2 . . . . . . . Scanalyzers 5 | . . . . . . . . . 2 . . . 3 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 14 | . . . . . 2 . 1 2 3 . . . . 1 5 . . Record 8 | . . . . . 2 . . . 1 . . . . . 5 . . Part Schematic 1 | . . . . . . . . . 1 . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . Alert Level 1 | . . . . . . . . . 1 . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . . . Disarm Traps 1 | . . . . . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 4 | . . . . . . . . . 2 . . . 2 . . . . Scan Component 2 | . . . . . . . . . 1 . . . 1 . . . . Repair 2 | . . . . . . . . . 1 . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 . . . . . . . Report Inventory 1 | . . . . . . . . . . 1 . . . . . . . Retrieve Matter 1 | . . . . . . . . . . 1 . . . . . . . Scanalyzer 4 | . . . . . . . . . 2 . . . 2 . . . . Insert Component 2 | . . . . . . . . . 1 . . . 1 . . . . Analyze 2 | . . . . . . . . . 1 . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 6 | . . . . . . . . 1 1 1 . . 2 . 1 . . Full Trace Events 1 | . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . 2 . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 1 . . . 1 . . . . Time 66 | . . . . . . . . . 16 . . . 50 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 1 . . . 1 . . . . Part Schematics Acquired 2 | . . . . . . . . . 1 . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp Zhi Pro Total Allies 3 | . . . . . . . . 3 . . . . . . . . . Largest Group 2 | . . . . . . . . 2 1 . . . . . . . . Highest-Rated Group 115 | . . . . . . . . 115 99 . . . . . . . . Highest-Rated Ally 99 | . . . . . . . . 99 99 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 66 | . . . . . . . . 66 . . . . . . . . . Total Damage 2979 | . . . . . . . . 2979 . . . . . . . . . Kills 28 | . . . . . . . . 28 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp Zhi Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . . . . 1 . . . 1 . . Drone Launches 2 | . . . . . . . . . . 2 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp Zhi Pro Turns Passed 9197 | 46 658 227 889 104 695 277 226 440 1358 920 479 148 562 563 1397 17 191 Spaces Moved 5546 | 39 441 184 519 55 464 137 93 247 738 482 359 92 453 443 731 10 59 Core 47 | 19 . . . . . 2 . . . 15 . . . . 9 . 2 Treads . | . . . . . . . . . . . . . . . . . . Legs 3210 | 20 441 184 519 55 464 135 93 247 738 314 . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 2289 | . . . . . . . . . . 153 359 92 453 443 722 10 57 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 150 120 120 120 52 52 52 52 118 118 180 180 Average Speed 130 | 91 120 120 137 150 150 154 140 120 129 158 107 75 77 118 158 180 192 Slowest Speed 1100 | 120 120 120 150 150 150 400 180 120 155 900 108 108 126 118 1100 180 550 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 69 44 42 19 79 39 14 48 18 13 65 13 11 64 69 7 5 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 2 | . . . . . 1 . . . . . . . . . 1 . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 . . . . . 1 1 . . . Unknown Exits Taken 8 | 1 . . . . . . . 1 1 1 1 1 . . 1 1 . Scrap Searched 9 | . . . . . . . . . . . 1 1 . 4 3 . . Spaces Dug 2 | . . . . . . . . . . . . . . 2 . . . Terrain Destroyed 119 | . . . . . . . . . 1 3 14 7 56 2 36 . . Melee . | . . . . . . . . . . . . . . . . . . Projectile 60 | . . . . . . . . . 1 3 1 3 14 2 36 . . AOE 59 | . . . . . . . . . . . 13 4 42 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp Zhi Pro Total 6751 | 48 513 186 608 66 463 179 139 312 1004 570 432 154 599 471 867 9 131 Wait 575 | . 33 1 24 3 . 17 10 12 142 2 64 50 67 12 73 . 65 Move 5529 | 38 440 183 518 54 463 136 92 246 737 481 358 91 452 442 730 9 59 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 108 | 4 6 . 7 1 . 3 7 7 24 19 1 1 17 6 5 . . Fast Attach 6 | 3 . . . . . . . . . . . 2 1 . . . . Attach 61 | 3 1 . 4 1 . . 3 2 14 21 1 . 8 . 2 . 1 Detach . | . . . . . . . . . . . . . . . . . . Swap 51 | . 2 . 4 1 . 4 1 4 12 4 . 2 8 5 4 . . Drop 46 | . 2 . 4 . . 3 1 1 16 7 . 2 7 1 2 . . Fire 357 | . 28 2 47 6 . 16 25 38 58 35 8 6 26 5 51 . 6 Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick 5 | . 1 . . . . . . 2 1 1 . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . 13 . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 3) 160 | -10/Materials | Identified exit to Materials 230 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 385 | -10/Materials | Identified exit to Mines 574 | -10/Materials | Discovered exit to Materials (range 16) 705 | -10/Materials | Entered Mines 705 | -10/Mines | Discovered exit to Materials (range 11) 847 | -10/Mines | Assembled infested the area 852 | -10/Mines | Assisted by a Guerilla fighting off Assembled 922 | -10/Mines | Discovered exit to Materials (range 8) 932 | -10/Mines | Entered Materials 932 | -9/Materials | Evolved 2 slots: Utility x2 1054 | -9/Materials | Discovered new exit (range 9) 1149 | -9/Materials | Identified exit to Mines 1821 | -9/Materials | Entered Mines 1919 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1919 | -9/Mines | Discovered new exit (range 5) 1924 | -9/Mines | Identified exit to Exiles 1925 | -9/Mines | Entered Exiles 1949 | -9/Exiles | Discovered new exit (range 14) 1969 | -9/Exiles | Identified exit to Mines 2002 | -9/Exiles | Met 8R-AWN 2030 | -9/Exiles | Met EX-HEX 2120 | -9/Exiles | Met EX-DEC 2156 | -9/Exiles | Learned location of Zion (-6) 2242 | -9/Exiles | Discovered exit to Mines (range 10) 2352 | -9/Exiles | Visited The Gauntlet 2620 | -9/Exiles | Entered Mines 2779 | -8/Mines | Core integrity fell below 50% 2786 | -8/Mines | Core integrity fell below 20% 2822 | -8/Mines | Discovered new exit (range 9) 2833 | -8/Mines | Identified exit to Materials 2897 | -8/Mines | Entered Materials 2897 | -8/Materials | Evolved 2 slots: Propulsion x2 2898 | -8/Materials | Identified exit to Storage 3123 | -8/Materials | Entered Storage 3158 | -8/Storage | Met 01-MTF 3270 | -8/Storage | Build established: Scavenger-Mutant 3523 | -8/Storage | First assault squad dispatched 3531 | -8/Storage | Garrison activated, responded to threat 3549 | -8/Storage | Discovered new exit (range 11) 3563 | -8/Storage | Entered Factory 3563 | -7/Factory | Accompanied by 1 ally (01-MTF) 3563 | -7/Factory | Evolved 2 slots: Weapon x2 3568 | -7/Factory | 01-MTF left 3780 | -7/Factory | Garrison activated, responded to threat 3910 | -7/Factory | Repaired Hrd. Light Armor Plating 4174 | -7/Factory | Garrison activated, responded to threat 4210 | -7/Factory | Garrison activated, responded to threat 4701 | -7/Factory | Core integrity fell below 50% 4823 | -7/Factory | Garrison activated, responded to threat 4884 | -7/Factory | Lost 3 parts (1n1u1w) 4913 | -7/Factory | Discovered new exit (range 5) 4921 | -7/Factory | Entered another Factory area 4921 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5194 | -6/Factory | Build established: Gunner 5343 | -6/Factory | Lost 10 parts (1p3n3u3w) 5405 | -6/Factory | Garrison activated, responded to threat 5749 | -6/Factory | Discovered new exit (range 16) 5841 | -6/Factory | Entered Lower Caves 6029 | -6/Lower Caves | Core integrity fell below 50% 6085 | -6/Lower Caves | Build established: Scavenger-Gunner 6137 | -6/Lower Caves | Encountered a Warlord checkpoint 6306 | -6/Lower Caves | Discovered new exit (range 9) 6320 | -6/Lower Caves | Entered another Lower Caves area 6458 | -6/Lower Caves | Discovered new exit (range 9) 6468 | -6/Lower Caves | Entered Factory 6468 | -5/Factory | Evolved 2 slots: Utility x2 6469 | -5/Factory | Identified exit to Upper Caves 6739 | -5/Factory | Repaired Gravmag Array 6850 | -5/Factory | Lost 4 parts (1n2u1w) 7030 | -5/Factory | Entered Upper Caves 7399 | -5/Upper Caves | Build established: Gunner 7561 | -5/Upper Caves | Discovered new exit (range 8) 7568 | -5/Upper Caves | Identified exit to Upper Caves 7593 | -5/Upper Caves | Entered another Upper Caves area 7630 | -5/Upper Caves | Learned Factory stockpile data 7645 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7760 | -5/Upper Caves | Attracted the attention of an 0b10 base 7847 | -5/Upper Caves | Learned Research stockpile data 8243 | -5/Upper Caves | Build established: Mutant 8881 | -5/Upper Caves | Lost 8 parts (1n3u4w) 8978 | -5/Upper Caves | Discovered new exit (range 8) 8990 | -5/Upper Caves | Entered Zhirov 8990 | -5/Zhirov | Discovered new exit (range 3) 9007 | -5/Zhirov | Entered Proximity Caves 9174 | -4/Proximity Caves | Core integrity fell below 50% 9188 | -4/Proximity Caves | Core integrity fell below 20% 9198 | -4/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 08978_ EXIT=FOUND [Achievement: Explorer] LOCATION=UNKNOWN GOAL=ESCAPE 08990_ EXIT=FOUND 08992_ System corrupted: Component data lost. In addition to the regular game, there are many special modes available to offer very different Cogmind experiences, including for example gaining XP, or fighting alongside another Cogmind, and many more. Read about these modes and how to activate them in the manual under Alternative Rules. LOCATION=UNKNOWN GOAL=ESCAPE 09139_ System corrupted: Heat flow error (+297). 09159_ Slug penetrates G-67 Veteran. 09165_ Cmb. Gravmag System destroyed. 09167_ Slug penetrates L-61 Swordsman. 09171_ Antigrav System destroyed. 09171_ Coil Gun destroyed. 09187_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ??????????? | | ??????????????????????????????????? ??????????? | | ????????????????????????????????? ?????????? | | ??????????????????????????????? ?????????? | | ????????????????????????????? g #???????????? | | ????????????????########### g #???????????? | | ????????????????# @ g #????????????? | | ????????????????# l #????????????? | | ????????????????# ## ####### ##????????????? | | ???????????????## ## #???????? #?????????????? | | ???????????????# ## #?????????? #????????????? | | ???????????????# ## #???????????? ???????????? | | ???????????????# #### ##????????????? ??????????? | | ???????????##### ### #?????????????????????????? | | ???????????# ## ##????????????????????????? | | ???????????# ###??????????????????????? | | ???????????## ##?????????????????????? | | ????????????## ##????????????????????? | | ?????????????## ## ## ##???????????????????? | | ??????????????########## #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# ## #???????????????????? | | ???????????????????????#######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 27 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 40 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 54 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 8 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Mni. Assault Cannon | -7/Factory | Scanalyzed Imp. Transmission Jammer | -7/Factory | Hacked Gravmag System | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Explorer It's Just You More Dakka Please Use The Force Challenges ------------ None Game ------ Seed FlyingAntimatterProjector Manual? 0 Play Time 01:45:49 Cumulative 18.1 hours Start 2021.11.25 @ 16:41:05 End 2021.11.25 @ 21:08:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 27 Rogue 18 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9065124d-3b2a-4aa4-876c-fb18503b5442