Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.27 @ 18:15:12 Player: acra Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (69) 345 Value Destroyed (3375) 3375 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2117) 2117 TOTAL SCORE: 11517 Bonus ------- Follower Combat Kills 1053 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -36 Cogmind --------- Core Integrity 0/1150 Matter 280/300 Energy 170/170 System Corruption 9% Temperature Cool (9) Movement Walking (260) Ox2 Location -4/Armory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY (9) ------ Experimental Heat Sink Humpback Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Advanced Variable Charge Gun Advanced Variable Charge Gun Advanced Variable Charge Gun > --- INVENTORY (35) --- Nuclear Core Light Antimatter Reactor Carbon-fiber Leg Improved VSS Leg Myomer Leg Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Improved Targeting Computer Improved Arc Projector Field Laser Plasma Rifle Plasma Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Zionite Composite Leg II > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Advanced Cooling System Medium Storage Unit Compact Battery Zionite Biocell Enhanced Optical Array Advanced Targeting Computer Makeshift Hacking Suite > --- WEAPON ----------- Zionite Laser-M Zionite Phaser-M Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Fission Core Carbon-fiber Leg Flexi-carbon Leg Centrium Wheel Improved Hacking Suite Improved System Shield Phase Gun Phase Gun Railgun Grenade Launcher [Rating: 120] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Variable Charge Gun Energy Gun Advanced Variable Charge Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Fac Arm Slots Evolved 12 | . . 2 . . . 6 . . 2 . 2 . Power 1 | . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . 1 . . 1 . . . Utility 7 | . . 2 . . . 2 . . 1 . 2 . Weapon 2 | . . . . . . 2 . . . . . . Parts Attached 129 | 7 5 11 6 . 3 14 3 . 4 6 15 55 Power 17 | 1 . 2 1 . . 2 . . . . 3 8 Engine 6 | 1 . 2 1 . . 2 . . . . . . Core 2 | . . . . . . . . . . . . 2 Reactor 9 | . . . . . . . . . . . 3 6 Propulsion 28 | 3 . 2 1 . . 2 . . 1 . 5 14 Treads . | . . . . . . . . . . . . . Leg 27 | 2 . 2 1 . . 2 . . 1 . 5 14 Wheel 1 | 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 46 | 1 2 5 3 . 2 5 2 . 2 2 4 18 Device 23 | . 1 3 2 . . 2 1 . . . 2 12 Storage 6 | 1 1 . . . . . . . 1 . 1 2 Processor 7 | . . . 1 . . 1 . . 1 . 1 3 Hackware 1 | . . . . . 1 . . . . . . . Protection 9 | . . 2 . . 1 2 1 . . 2 . 1 Artifact . | . . . . . . . . . . . . . Weapon 38 | 2 3 2 1 . 1 5 1 . 1 4 3 15 Energy Gun 25 | 1 3 . . . 1 3 1 . 1 . 3 12 Energy Cannon 6 | . . . . . . . . . . 4 . 2 Ballistic Gun 5 | 1 . 2 . . . 1 . . . . . 1 Ballistic Cannon 1 | . . . . . . 1 . . . . . . Launcher 1 | . . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 2 1 . . . 2 . . . . 7 Corrupted Parts 2 | . . . . . . . . . . . . 2 System Corruption 6 | . . . . . . . . . . . . 6 Parts Lost 38 | . . . 6 . 2 1 . . . . . 29 Power 5 | . . . 1 . . . . . . . . 4 Propulsion 7 | . . . 1 . . . . . . . . 6 Utility 17 | . . . 2 . 2 . . . . . . 13 Weapon 9 | . . . 2 . . 1 . . . . . 6 Highest Loss Streak 7 | . . . 5 . 2 1 . . . . . 7 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 8 | 2 5 9 8 7 10 8 10 10 9 9 9 8 Power . | . 1 1 . . 1 . 1 1 1 1 1 1 Propulsion 2 | 1 1 3 2 2 2 1 1 1 2 2 2 2 Utility 1 | . . 1 1 1 1 2 4 3 2 3 1 2 Weapon 3 | . 2 4 3 4 6 4 3 3 4 3 4 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 30 | . 1 4 . . . 1 2 1 1 1 4 15 Power 2 | . . 1 . . . . . . . . . 1 Propulsion 8 | . . 2 . . . . . 1 . . 1 4 Utility 5 | . . . . . . . 1 . . . . 4 Weapon 15 | . 1 1 . . . 1 1 . 1 1 3 6 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 91 99 97 88 93 96 99 100 99 96 99 94 Engine 8 | . 14 11 11 11 11 13 13 13 11 11 . . Reactor 2 | . . . . . . . . . . . 9 8 Leg 21 | . 28 22 21 22 22 19 20 20 23 23 21 20 Device 15 | . 6 21 21 22 16 12 8 6 5 5 8 16 Storage 9 | . 14 11 11 11 11 6 6 6 9 11 14 7 Processor 4 | . . . . . . 3 6 6 6 5 10 12 Hackware 2 | . . . . . 5 6 6 6 5 5 5 3 Protection 4 | . . 11 8 . 5 7 10 13 11 8 6 1 Energy Gun 16 | . 26 2 4 22 18 24 20 20 17 14 10 18 Energy Cannon 1 | . . . . . . . . . . 3 10 2 Ballistic Gun 4 | . 1 19 11 . . . 6 6 5 2 . . Peak Build Rating 120 | 6 8 23 27 29 29 50 61 62 70 75 100 120 Average Rating 53 | 4 6 21 20 28 24 41 55 61 68 69 90 109 On Entrance 40 | . 6 8 22 27 29 20 50 61 62 70 71 100 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . . . 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 245 | 12 17 31 30 30 32 48 47 47 49 71 77 245 Greatest Support 98 | 20 20 40 40 34 34 51 46 46 61 61 85 98 Greatest Overweight (x) 5 | 1 . . . . . 1 1 1 . 1 1 5 Average Overweight (x) . | . . . . . . . . 1 . . . . Largest Inventory Capacity 35 | 8 10 10 10 10 10 10 10 10 10 10 10 35 Average Capacity 10 | 7 8 10 10 10 10 10 10 10 10 10 10 14 Most Carried 17 | 4 10 10 10 10 10 10 10 10 10 10 10 17 Average Carried 8 | 2 5 9 8 7 10 7 9 9 9 9 9 8 Final Capacity 35 | 8 10 10 10 10 10 10 10 10 10 10 10 35 Final Carried 13 | 3 10 10 5 10 10 10 10 10 10 10 10 13 Class Distribution -------------------- 49% | Mutant 19% | Messiah-Gunner 10% | Scavenger-Tank 9% | Scavenger-Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/DSF Scavenger-Gunner | -4/Factory Messiah-Gunner | -4/Armory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Fac Arm Matter Collected 2005 | 270 40 316 21 98 61 110 118 35 . 73 196 667 Remotely . | . . . . . . . . . . . . . Salvage Created 3534 | 75 141 641 21 . 68 . 203 306 . . 409 1670 Parts 144 | 1 7 34 8 . . . 7 7 . . 19 61 Haulers Intercepted 3 | . 1 2 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . 1 . 19 7 . . . . Prevented 1 | . . . . . . . . 1 . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Fac Arm Combat Hostiles Destroyed 62 | . 2 11 4 . 1 . 4 6 . . 5 29 Guns 48 | . 2 11 . . . . 4 6 . . 3 22 Cannons 5 | . . . . . . . . . . . 1 4 AOE 5 | . . . 4 . . . . . . . . 1 Classes Destroyed 13 | 1 2 3 1 . 1 . . . . . 1 4 Worker 1 | . . 1 . . . . . . . . . . Hauler 3 | . 1 2 . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . 1 . Watcher 1 | . . . . . . . . . . . . 1 Swarmer 12 | . . . 4 . . . 1 2 . . . 5 Grunt 25 | . 2 6 . . . . 1 4 . . 3 9 Brawler 4 | . . 2 . . . . 2 . . . . . Duelist 1 | . . . . . . . . . . . . 1 Sentry 3 | . . 3 . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . 1 Hunter 10 | . . . . . 1 . . . . . 2 7 Programmer 6 | . . . . . . . . . . . . 6 Best Kill Streak 6 | 1 2 4 4 . 1 . 4 6 . . 2 5 Combat Bots Only 6 | . 2 3 4 . 1 . 4 6 . . 2 5 Max Kills in Single Turn 3 | 1 1 1 2 . 1 . 1 1 . . 1 3 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Fac Arm Hostile Shots Fired 645 | . 5 59 31 . 39 9 42 23 . 3 60 374 Missed 207 | . 1 23 11 . 14 7 12 5 . 1 15 118 Hits 438 | . 4 36 20 . 25 2 30 18 . 2 45 256 Melee 4 | . . 3 . . . . . . . . . 1 Projectile 434 | . 4 33 20 . 25 2 30 18 . 2 45 255 AOE 14 | . . . 14 . . . . . . . . . Critical Strikes 14 | . . 1 . . . . . 1 . . 1 11 Part Disruptions 1 | . . . . . . . . . . . . 1 Damage Taken 8258 | . 42 550 542 . 262 22 435 328 . 65 772 5240 Core 1498 | . . 76 78 . 68 . 28 94 . . 76 1078 Absorbed by Shields 212 | . . . . . . . . . . . . 212 Redirected to Shielding 278 | . . . . . 25 . 72 39 . . . 142 Regen/Repaired (Parts) 28 | . . . . 28 . . . . . . . . Core Remaining (%) 85 | 100 100 . . . 44 . . 85 . 100 . . Volleys Fired 176 | 8 11 34 8 . 9 . 11 7 . 1 22 65 Largest 4 | 1 2 2 2 . 2 . 4 4 . 4 4 4 Hottest 960 | 50 90 90 53 . 100 . 213 232 . 244 305 960 Shots Fired 492 | 8 21 68 10 . 18 . 44 28 . 4 86 205 Gun 413 | 8 21 68 8 . 16 . 44 28 . 4 44 172 Cannon 74 | . . . . . . . . . . . 42 32 Launcher 5 | . . . 2 . 2 . . . . . . 1 Special . | . . . . . . . . . . . . . Kinetic 93 | . . 66 8 . . . 11 7 . 1 . . Thermal 358 | 8 17 2 . . 9 . 22 14 . 2 86 198 Explosive 5 | . . . 2 . 2 . . . . . . 1 Electromagnetic 30 | . 4 . . . 7 . 11 7 . 1 . . Phasic 6 | . . . . . . . . . . . . 6 Robot Hit Streak 21 | 8 13 21 3 . 5 . 13 10 . 2 8 19 Robot Miss Streak 14 | . 2 2 2 . 2 . 13 14 . 2 5 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 8 | . . 2 . . . . 1 2 . . . 3 Max Gunslinging Chain 1 | . . 1 . . . . 1 1 . . . 1 Shots Hit Robots 329 | 8 16 54 5 . 10 . 25 22 . 3 51 135 Core Hits 156 | 1 6 25 3 . 2 . 21 16 . 3 19 60 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 9 | 1 1 . . . . . . . . . 5 2 Burn 8 | 1 1 . . . . . . . . . 5 1 Intensify 1 | . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8499 | 102 197 825 225 . 148 1 481 439 . 69 1497 4515 Guns 6965 | 102 197 798 61 . 148 . 481 439 . 69 786 3884 Cannons 1229 | . . . . . . . . . . . 700 529 Explosions 258 | . . . 164 . . . . . . . . 94 Melee . | . . . . . . . . . . . . . Ramming 47 | . . 27 . . . 1 . . . . 11 8 Kinetic 1065 | . . 775 61 . . . 123 82 . 24 . . Thermal 6612 | 102 144 23 . . 61 . 251 277 . 45 1486 4223 Explosive 258 | . . . 164 . . . . . . . . 94 Electromagnetic 327 | . 53 . . . 87 . 107 80 . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Phasic 190 | . . . . . . . . . . . . 190 Highest Corruption 13 | . 1 . . . . . . . . . . 13 Average Corruption 4 | . 1 . . . . . . . . . . 5 Corruption Purged 10 | . . . . . . . . . . . . 10 Corruption Blocked . | . . . . . . . . . . . . . Effects 34 | . 2 . . . . . . . . . . 32 Message Errors 9 | . 1 . . . . . . . . . . 8 Matter Fused 10 | . . . . . . . . . . . . 10 Heat Flow Errors 6 | . . . . . . . . . . . . 6 Energy Discharges 1 | . . . . . . . . . . . . 1 Data Loss (minor) 3 | . 1 . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . . . . . 2 Overload Shots 3 | . . . . . . . . . . . . 3 Overflow Damage 29 | . . . 12 . . . . . . . 12 5 Projectiles 12 | . . . . . . . . . . . 12 . Explosions 17 | . . . 12 . . . . . . . . 5 Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 7 | . . 3 . . . 1 . . . . 2 1 Kicked 7 | . . 3 . . . 1 . . . . 2 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 638 | 80 144 15 . . 21 . 348 174 . 54 496 638 Average Temperature 174 | 42 78 9 . . 11 . 140 80 . 36 146 226 Received Heat Transfer 1441 | . 24 183 24 . 24 6 . 144 . . 130 906 Effects 52 | . . . . . . . 1 . . . 3 48 Shutdowns 10 | . . . . . . . . . . . 1 9 Energy Bleed 9 | . . . . . . . 1 . . . . 8 Interference 11 | . . . . . . . . . . . 2 9 Matter Decay 2 | . . . . . . . . . . . . 2 Short Circuit 3 | . . . . . . . . . . . . 3 Damage (minor) 4 | . . . . . . . . . . . . 4 Damage (major) 11 | . . . . . . . . . . . . 11 Damage (core) 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | 1 . . . . . . . . . . 1 2 Combat Hostiles 3 | . . . . . . . . . . . 1 2 Parts Melted 24 | . 1 . . . . . . 3 . . 6 14 Heat Transferred 10200 | 370 482 62 . . 185 . 622 584 . 87 2750 5058 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Fac Arm Maximum Alert Level 1 | . . 1 . . . . . . . . 1 1 Low Security (%) 73 | 100 100 93 100 . . 100 . . 100 100 88 30 Level 1 26 | . . 6 . . . . . . . . 11 69 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 354 | 5 40 222 100 . . 38 . . 83 21 354 338 Initial 171 | . . . 52 . . . . . 83 . 8 171 Average 110 | . 4 84 18 . . 2 . . 38 2 69 242 Influence Increases 2702 | 5 57 365 100 . 51 38 247 177 3 36 598 1025 Destroy 0b10 Robot/C 1740 | . 40 220 80 . 20 20 220 140 . 20 300 680 Destroy 0b10 Robot/NC 35 | 5 5 15 . . . . . . . . 5 5 Destroy Leader 328 | . 12 74 10 . 10 10 10 20 . . 50 132 Allied During Kill 172 | . . . . . 6 8 17 17 . 1 72 51 Successful Hack 27 | . . 24 . . . . . . 3 . . . Disable Machine 90 | . . . . . . . . . . . 60 30 Destroy Structure 220 | . . 2 10 . . . . . . . 96 112 Lose Combat Pursuer 90 | . . 30 . . 15 . . . . 15 15 15 Influence Decreases 2482 | 5 57 231 234 . 51 10 230 89 136 20 264 1155 Entered New Map 339 | . . . 82 . . . 11 9 50 . 8 179 Time Decay 1593 | 5 57 231 152 . 41 10 199 40 86 . 216 556 Lost Part 300 | . . . . . 10 . . . . . . 290 Lost Ally 250 | . . . . . . . 20 40 . 20 40 130 Squads Dispatched 14 | . 1 2 . . . . . . . . 4 7 Investigation 4 | . 1 1 . . . . . . . . 1 1 Extermination 5 | . . . . . . . . . . . 1 4 Reinforcement 5 | . . 1 . . . . . . . . 2 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Fac Arm Distress Signals 9 | . . 2 . . . . . . . . 2 5 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 121 | . 3 16 8 . 3 2 11 7 . 2 23 46 Peak Tracking Total 7 | . 2 6 4 . 1 1 7 4 . 2 6 7 Tactical Retreats 6 | . . 2 . . 1 . . . . 1 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Fac Arm Traps Triggered 6 | . . 2 . . . . . . . 1 1 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Fac Arm Machines Disabled 8 | . . . . . . . . . . . 6 2 Max in Single Turn 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Fac Arm Machines Accessed 13 | . 2 7 1 . . . . . 1 . 1 1 Terminals 8 | . 2 5 . . . . . . 1 . . . Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . 1 . . . . . . . . 1 . Scanalyzers 1 | . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 23 | . 4 13 1 . . . . . 2 . 1 2 Successful 10 | . . 5 1 . . . . . 1 . 1 2 Failed 13 | . 4 8 . . . . . . 1 . . . Catastrophic 3 | . 1 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 32 | . 2 4 . . . 8 . . 2 . 8 8 Terminals 14 | . 4 8 . . . . . . 2 . . . Fabricators 2 | . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . 2 . . . . . . . . 1 . Scanalyzers 3 | . . 3 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 5 | . . 3 1 . . . . . 1 . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . Zone Layout 2 | . . 2 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . 1 . Scanalyzer 2 | . . 2 . . . . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . 2 6 . . . . . . . . . 1 Full Trace Events 4 | . 2 1 . . . . . . . . . 1 Feedback Events 1 | . 1 . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 134 | . . . . . . . . . . . . 134 Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . 12 . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . 10 . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Fac Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 2 . . . . 1 Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Fac Arm Total Allies 21 | . . . . 4 . 3 2 . 2 . 4 6 Largest Group 4 | . . . . 4 4 3 3 2 2 2 4 4 Highest-Rated Group 316 | . . . . 150 150 210 210 59 102 102 306 316 Highest-Rated Ally 103 | . . . . 41 41 70 70 30 51 51 103 96 Zionite Dispatches 7 | . . . . . . 1 . . 1 . 2 3 Heavy 1 | . . . . . . . . . . . 1 . Light 2 | . . . . . . 1 . . . . . 1 Hacker 1 | . . . . . . . . . 1 . . . Demo 2 | . . . . . . . . . . . 1 1 Infowar Resupply 1 | . . . . . . . . . . . . 1 Total Orders 4 | . . . . . 3 . . . . . . 1 DROP 1 | . . . . . . . . . . . . 1 EXPLORE 3 | . . . . . 3 . . . . . . . Ally Attacks 152 | . . . . . 25 6 24 13 . 6 31 47 Total Damage 4262 | . . . . . 73 144 477 187 . 92 1653 1636 Kills 25 | . . . . . . 1 7 1 . 1 10 5 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Fac Arm Active Infowar (turns) 2152 | . . . . . . 234 565 90 207 62 517 477 Optics 2057 | . . . . . . 140 565 90 207 62 517 476 Machine Analysis 41 | . . . . . . . . . 41 . . . ECM 456 | . . . . . . 234 221 . . . . 1 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 1 . . 1 . . . . . Drone Launches 16 | . . . . . 16 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . 1 . . . . 1 . Emergency Access 1 | . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Fac Arm Turns Passed 6719 | 83 477 695 739 1058 343 257 565 90 207 62 517 1626 Spaces Moved 3618 | 53 195 340 241 814 231 194 341 32 176 34 278 689 Core 1 | 1 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 3594 | 29 195 340 241 814 231 194 341 32 176 34 278 689 Wheels 23 | 23 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 115 115 115 115 106 106 182 110 110 117 106 Average Speed 125 | 101 120 117 115 115 115 113 141 182 110 136 133 144 Slowest Speed 470 | 120 120 130 115 115 115 182 182 182 110 185 187 470 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 4 | . . . 4 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 5 33 31 54 86 73 7 59 8 4 49 8 27 Regions Visited 12 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 5 | . . . . 2 2 . 1 . . . . . Spaces Dug 19 | . . . 5 . 14 . . . . . . . Terrain Destroyed 54 | . . . 10 . 14 . . . . . 4 26 Melee . | . . . . . . . . . . . . . Projectile 28 | . . . . . . . . . . . 4 24 AOE 26 | . . . 10 . 14 . . . . . . 2 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Fac Arm Total 5446 | 71 416 573 693 936 290 231 395 46 190 48 381 1176 Wait 1313 | . 198 162 434 118 44 9 19 1 5 . 33 290 Move 3607 | 52 194 339 240 813 230 194 340 31 175 33 277 689 Hop . | . . . . . . . . . . . . . Pick Up 68 | 4 5 6 . 5 1 6 1 3 4 1 9 23 Fast Attach 79 | 5 3 11 2 . 2 5 2 . . 6 3 40 Attach 26 | 1 . 1 5 . . 5 . . 2 . 2 10 Detach 7 | . 1 . 1 . . 1 1 . . . 1 2 Swap 39 | 1 2 2 1 . 2 5 1 1 2 . 12 10 Drop 102 | . 2 15 2 . 2 6 4 3 2 7 20 39 Fire 176 | 8 11 34 8 . 9 . 11 7 . 1 22 65 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 6 | . . 3 . . . . . . . . 2 1 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 23 | . . . . . . . 16 . . . . 7 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/DSF -4/Factory -4/Armory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 16) 561 | -10/Materials | Entered another Materials area 561 | -9/Materials | Evolved 2 slots: Utility x2 1107 | -9/Materials | Discovered new exit (range 15) 1256 | -9/Materials | Entered Mines 1278 | -9/Mines | Assembled infested the area 1850 | -9/Mines | Lost 5 parts (1p1n2u1w) 1862 | -9/Mines | Learned Materials stockpile data 1900 | -9/Mines | Found the Drone Emporium 1911 | -9/Mines | Found Prototype Device 1911 | -9/Mines | Identified Bomb Drone Bay 1978 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1995 | -9/Mines | Entered Zion 2303 | -7/Zion | Learned Factory emergency access door positions 2741 | -7/Zion | Met Imprinter 2763 | -7/Zion | Imprinted 2765 | -7/Zion | Declared Zion's savior 3019 | -7/Zion | Discovered new exit (range 16) 3053 | -7/Zion | Entered Proximity Caves 3053 | -6/Proximity Caves | Accompanied by 4 allies 3102 | -6/Proximity Caves | Lost 7 allies 3176 | -6/Proximity Caves | Spotted B-75 Beast 3338 | -6/Proximity Caves | Core integrity fell below 50% 3381 | -6/Proximity Caves | Discovered new exit (range 13) 3392 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3396 | -6/Proximity Caves | Entered Factory 3396 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3577 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 3624 | -6/Factory | Discovered new exit (range 14) 3627 | -6/Factory | Zion Light squad teleported in 3653 | -6/Factory | Entered Lower Caves 3653 | -6/Lower Caves | Accompanied by 3 allies 3694 | -6/Lower Caves | Learned Factory emergency access door positions 3785 | -6/Lower Caves | Build established: Tank 3815 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3862 | -6/Lower Caves | Lost 3 allies 3880 | -6/Lower Caves | Found Prototype Protection 3880 | -6/Lower Caves | Identified Zio. Weapon Casing 4081 | -6/Lower Caves | Encountered a Warlord checkpoint 4174 | -6/Lower Caves | Build established: Scavenger-Tank 4209 | -6/Lower Caves | Discovered new exit (range 3) 4218 | -6/Lower Caves | Entered another Lower Caves area 4218 | -6/Lower Caves | Accompanied by 2 allies 4252 | -6/Lower Caves | Discovered new exit (range 12) 4308 | -6/Lower Caves | Entered Factory 4308 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4372 | -5/Factory | Identified exit to DSF 4469 | -5/Factory | Zion Hacker squad teleported in 4515 | -5/Factory | Entered DSF 4515 | -5/DSF | Accompanied by 2 allies 4530 | -5/DSF | Discovered new exit (range 22) 4557 | -5/DSF | Additional patrols routed to DSF 4577 | -5/DSF | Entered Factory 4577 | -4/Factory | Evolved 2 slots: Utility x2 4762 | -4/Factory | Retrieved Zion intel report: Emergency Access 4763 | -4/Factory | Zion Heavy squad teleported in 4986 | -4/Factory | Build established: Scavenger-Gunner 4999 | -4/Factory | Zion Demo squad teleported in 5046 | -4/Factory | Discovered new exit (range 13) 5094 | -4/Factory | Entered Armory 5094 | -4/Armory | Accompanied by 2 allies 5124 | -4/Armory | Zion Demo squad teleported in 5166 | -4/Armory | Lost 3 allies 5237 | -4/Armory | Lost 6 parts (2p1n3u) 5539 | -4/Armory | Build established: Messiah-Gunner 5565 | -4/Armory | Core integrity fell below 50% 5755 | -4/Armory | Zion Light squad teleported in 5787 | -4/Armory | Zion Infowar Resupply teleported in 6045 | -4/Armory | Lost 3 allies 6122 | -4/Armory | Lost 5 parts (1p1n2u1w) 6170 | -4/Armory | System corruption reached 10% 6274 | -4/Armory | Found Zio. Weapon Casing 6645 | -4/Armory | Spotted B-86 Titan 6650 | -4/Armory | Core integrity fell below 20% 6660 | -4/Armory | Terminal network hard line cut 6699 | -4/Armory | Lost 7 parts (1p4n2u) 6720 | -4/Armory | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- 06675_ Knocked back. 06681_ Reinforced Shell breached. 06684_ Penetrated by Slug. 06684_ Slug penetrates Wall. 06689_ Penetrated by Slug. 06697_ System corrupted: Matter fused (-9). 06700_ Attempting to rewire I-47 Archangel. 06700_ I-47 Archangel rewired. 06701_ Attempting to rewire I-47 Archangel. 06702_ Critical hit (Meltdown: +350). 06702_ Adv. Variable Charge Gun destroyed. 06703_ Attempting to rewire I-47 Archangel. 06706_ Acquired 3 matter. 06714_ Penetrated by Slug. 06717_ B-86 Titan activates siege mode. 06717_ Adv. Heat Sink destroyed. 06717_ Knocked back. 06717_ Penetrated by Slug. 06718_ Acquired 1 matter. 06720_ Adv. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ##+????????????????? | | ?????????????????????????????? ????????????????? | | ????????????????????????????? ????????????????? | | ????????????????????? ? ? ??? #???????????????? | | ????????????????????? [ ? #???????????????? | | ??????????????????????# """ #???????????????? | | ????????????????????### """ #???????????????? | | ????????????????????# " #???????????????? | | ????????????????????# "F" #???????????????? | | ??????????????????####" """ #???????????????? | | ??????????????????+ #???????????????? | | ??????????????????# ##??????######?## | | ??????????????????# BB ;########"##"###" | | ??????????????????+ BB | | ????????????????????????##;;;;;;% | | ????????????????????????# ! % ; | | ????????????????????????# !*! ; !% % | | ????????????????????????#==%i% " % | | ????????????????????????# i%" # ### | | ????????????????????????#@"= " # #?? | | ????????????????????????# %# #?? | | ????????????????????????######## #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# | ### | | ???????????????????????????????#=%* # | | ???????????????????????????????#[! # " | | ???????????????????????????????# ####### %" | | ???????????????????????????????# [#?????# # | | ????????????????????????######## =%#?????#* !=# " | | ????????????????????????# ! =# !#??####|!%%" | | ????????????????????????# ! # #?##!"[%##"### | | ????????????????????????# + #?# %=%=[ %[!" | | ????????????????????????# " "" ######?# %|"*F[ + | | ????????????????????????# "R"" #??????# """" ## | | ????????????????????????# """ #??????# #? | | ????????????????????????########??????###########? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 126 Energy Generation 51 Energy Capacity 970 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 6 Armor Coverage 450 Propulsion Shielding 33 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 22 Offensive Hacking 11 Item Schematics ----------------- Med. Reactive Plating | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Med. Laser | -9/Materials | Hacked Titanium Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption Window Shopping Challenges ------------ None Game ------ Seed HellfireStorageAutohacker Manual? 0 Play Time 01:05:24 Cumulative 53.9 hours Start 2025.12.27 @ 17:11:46 End 2025.12.27 @ 18:15:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 69 Adventurer 17 Explorer 1 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 37 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49d8fc46-4598-4f43-9e80-26c869e1ecc3