Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.12 @ 11:19:28 Player: %41THX3142 Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (72) 360 Value Destroyed (1742) 1742 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 3074 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/400 Matter 150/300 Energy 265/265 System Corruption 0% Temperature Cool (30) Movement Walking (105) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Cooling System Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (15) --- Ion Engine Light Nuclear Core Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Signal Interpreter Hacking Suite Improved EM Shotgun Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Cooling System Signal Interpreter Hacking Suite Improved EM Shotgun Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Datajack Heavy Flail [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 59 | 7 11 41 Power 9 | 1 2 6 Engine 8 | 1 2 5 Core 1 | . . 1 Reactor . | . . . Propulsion 24 | 2 4 18 Treads . | . . . Leg 24 | 2 4 18 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 9 | 2 2 5 Device 2 | 1 . 1 Storage 3 | 1 1 1 Processor 1 | . 1 . Hackware . | . . . Protection 3 | . . 3 Artifact . | . . . Weapon 17 | 2 3 12 Energy Gun 6 | 2 2 2 Energy Cannon 10 | . 1 9 Ballistic Gun 1 | . . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 3 | . . 3 Parts Lost 9 | . . 9 Power 2 | . . 2 Propulsion 2 | . . 2 Utility 3 | . . 3 Weapon 2 | . . 2 Highest Loss Streak 2 | . . 2 To Critical Strikes . | . . . Average Backups 13 | . 12 14 Power 2 | . 3 2 Propulsion 2 | . 2 2 Utility 3 | . 4 3 Weapon 3 | . 1 4 Tool/Special . | . . . Unused Backups 22 | . 5 17 Power 5 | . 3 2 Propulsion 2 | . 1 1 Utility 5 | . 1 4 Weapon 9 | . . 9 Tool/Special 1 | . . 1 Average Slot Usage (%) 99 | . 100 99 Engine 12 | . 14 10 Leg 30 | . 28 32 Device 4 | . 8 . Storage 12 | . 14 11 Processor 8 | . 5 11 Protection 5 | . . 10 Energy Gun 13 | . 25 2 Energy Cannon 11 | . 2 18 Peak Build Rating 21 | 7 9 21 Average Rating 11 | 5 8 14 On Entrance 5 | . 7 9 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 42 | 11 30 42 Greatest Support 39 | 20 20 39 Greatest Overweight (x) 3 | . 1 3 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 14 | 7 14 15 Most Carried 15 | 1 15 15 Average Carried 13 | . 12 14 Final Capacity 15 | 8 15 15 Final Carried 15 | 1 15 14 Class Distribution -------------------- 64% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 1053 | 157 230 666 Remotely . | . . . Salvage Created 2333 | 37 543 1753 Parts 159 | 8 40 111 Haulers Intercepted 5 | . 1 4 Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 54 | . 15 39 Guns 23 | . 13 10 Cannons 31 | . 2 29 Classes Destroyed 11 | 1 6 4 Worker 1 | . . 1 Builder 2 | . 1 1 Tunneler 3 | 2 . 1 Hauler 5 | . 1 4 Mechanic 1 | . . 1 Operator 1 | . 1 . Watcher 5 | . 1 4 Swarmer 16 | . 6 10 Grunt 30 | . 9 21 Duelist 1 | . . 1 Sentry 7 | . . 7 Best Kill Streak 5 | 2 4 5 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 2 | 1 2 2 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 295 | . 66 229 Missed 64 | . 18 46 Hits 231 | . 48 183 Melee 3 | . . 3 Projectile 228 | . 48 180 Critical Strikes 1 | . . 1 Actively Blocked 1 | . . 1 Damage Taken 2652 | . 515 2137 Core 519 | . 117 402 Absorbed by Shields . | . . . Redirected to Shielding 50 | . . 50 Regen/Repaired (Parts) 131 | . 46 85 Core Remaining (%) 76 | 100 53 . Volleys Fired 176 | 2 64 110 Largest 2 | 2 2 2 Hottest 136 | 80 105 136 Shots Fired 346 | 4 128 214 Gun 152 | 4 105 43 Cannon 194 | . 23 171 Launcher . | . . . Special . | . . . Kinetic 4 | . . 4 Thermal 331 | 4 128 199 Explosive . | . . . Electromagnetic 11 | . . 11 Robot Hit Streak 12 | 1 12 12 Robot Miss Streak 8 | 1 4 8 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 200 | 2 83 115 Core Hits 99 | 2 34 63 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 2 | . . 2 Burn 2 | . . 2 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 3403 | 24 1056 2323 Guns 1195 | 24 790 381 Cannons 2118 | . 230 1888 Explosions . | . . . Melee . | . . . Ramming 90 | . 36 54 Kinetic 27 | . . 27 Thermal 3094 | 24 1020 2050 Explosive . | . . . Electromagnetic 192 | . . 192 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 21 | . 9 12 Projectiles 21 | . 9 12 Explosions . | . . . Melee . | . . . Knockbacks 1 | . . 1 Impact 1 | . . 1 Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 18 | . 8 10 Kicked 18 | . 8 10 Crushed . | . . . Highest Temperature 792 | 18 171 792 Average Temperature 153 | 12 54 198 Received Heat Transfer 750 | . 195 555 Effects 62 | . . 62 Shutdowns 11 | . . 11 Energy Bleed 8 | . . 8 Interference 10 | . . 10 Matter Decay 9 | . . 9 Short Circuit 7 | . . 7 Damage (minor) 5 | . . 5 Damage (major) 9 | . . 9 Damage (core) 3 | . . 3 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 11 | . 3 8 Heat Transferred 6413 | 50 2316 4047 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 2 | . . 2 Low Security (%) 70 | 100 100 43 Level 1 28 | . . 52 Level 2 1 | . . 3 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 459 | 5 98 459 Initial 3 | . 3 . Average 131 | 1 34 218 Influence Increases 1685 | 10 504 1171 Destroy 0b10 Robot/C 1080 | . 300 780 Destroy 0b10 Robot/NC 90 | 10 20 60 Destroy Leader 280 | . 84 196 Successful Hack 92 | . 38 54 Disable Machine 15 | . . 15 Destroy Structure 8 | . 2 6 Lose Combat Pursuer 120 | . 60 60 Influence Decreases 1228 | 5 509 714 Entered New Map 2 | . 2 . Time Decay 1146 | 5 507 634 Lost Part 80 | . . 80 Squads Dispatched 12 | . 5 7 Investigation 7 | . 4 3 Extermination . | . . . Reinforcement 5 | . 1 4 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 5 | . . 5 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 92 | . 35 57 Peak Tracking Total 5 | . 3 5 Tactical Retreats 6 | . 3 3 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 4 | . 2 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 21 | . 10 11 Terminals 13 | . 7 6 Fabricators . | . . . Repair Stations 3 | . 1 2 Recycling Units 3 | . 2 1 Scanalyzers 2 | . . 2 Garrison Access . | . . . Total Hacks 71 | . 32 39 Successful 35 | . 16 19 Failed 36 | . 16 20 Catastrophic 5 | . 2 3 Database Lockouts . | . . . Manual 39 | . 23 16 Terminals 46 | . 25 21 Fabricators . | . . . Repair Stations 9 | . 2 7 Recycling Units 8 | . 5 3 Scanalyzers 8 | . . 8 Garrison Access . | . . . Terminal Hacks 5 | . 3 2 Record 1 | . 1 . Robot Analysis 3 | . 1 2 Level Access Points 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 6 | . 2 4 Scan Component 4 | . 1 3 Repair 2 | . 1 1 Recycling Unit Hacks 6 | . 4 2 Report Inventory 4 | . 3 1 Retrieve Components 2 | . 1 1 Scanalyzer 7 | . . 7 Retrieve Study 7 | . . 7 Garrison Access Hacks . | . . . Unauthorized Hacks 11 | . 7 4 Terminals 11 | . 7 4 Assimilate 3 | . 2 1 Botnet 8 | . 5 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 19 | . 9 10 Full Trace Events 7 | . 3 4 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired 6 | . . 6 Parts Repaired 2 | . 1 1 Time 39 | . 26 13 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 20 | . 10 10 Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 1528 | 4 1441 83 Seismic 1528 | 4 1441 83 Robot Analysis Total 3 | . 1 2 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 4946 | 72 2253 2621 Spaces Moved 2480 | 48 1073 1359 Core 3 | 3 . . Treads . | . . . Legs 2477 | 45 1073 1359 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 105 Average Speed 162 | 115 180 149 Slowest Speed 315 | 120 190 315 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 61 | 3 99 83 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 2 | . . 2 Melee . | . . . Projectile . | . . . AOE 2 | . . 2 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 3055 | 57 1258 1740 Wait 219 | . 66 153 Move 2478 | 47 1072 1359 Hop . | . . . Pick Up 47 | 1 21 25 Fast Attach 12 | 7 . 5 Attach 9 | . . 9 Detach . | . . . Swap 45 | . 12 33 Drop 51 | . 15 36 Fire 176 | 2 64 110 Melee . | . . . Ram . | . . . Kick 18 | . 8 10 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -9/Materials (discovered 3 exits: *Mat x2 / *Min) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 8) 303 | -10/Materials | Build established: Mutant 724 | -10/Materials | Discovered new exit (range 11) 990 | -10/Materials | Identified exit to Materials 1008 | -10/Materials | Discovered new exit (range 6) 1159 | -10/Materials | Discovered new exit (range 5) 1356 | -10/Materials | Build established: Scavenger-Mutant 1515 | -10/Materials | Identified exit to Mines 1656 | -10/Materials | Identified exit to Subcaves 2287 | -10/Materials | Repaired Beam Cannon 2326 | -10/Materials | Entered another Materials area 2326 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2575 | -9/Materials | Repaired Aluminum Leg 2615 | -9/Materials | Discovered new exit (range 7) 3003 | -9/Materials | Discovered new exit (range 3) 3007 | -9/Materials | Identified exit to Materials 3505 | -9/Materials | Build established: Mutant 3954 | -9/Materials | Build established: Scavenger-Mutant 3982 | -9/Materials | Discovered exit to Materials (range 14) 4568 | -9/Materials | Identified exit to Mines 4859 | -9/Materials | Core integrity fell below 50% 4872 | -9/Materials | Core integrity fell below 20% 4947 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 04869_ Overheating: Energy bleed (-28). 04870_ Adv. Beam Cannon broken. 04870_ Overheating: Short circuit. 04871_ Power failure, Imp. Ion Engine+ shutdown. 04871_ Overheating: Imp. Aluminum Leg+ damaged (-19). 04872_ Overheating: Core damaged (-80). 04873_ Overheating: Core damaged (-40). 04874_ Imp. Aluminum Leg+ broken. 04874_ Overheating: Short circuit. 04875_ Overheating: Energy bleed (-17). 04877_ Power failure, Imp. Ion Engine+ shutdown. 04885_ Overheating: Imp. Ion Engine+ damaged (-10). 04885_ Overheating: Med. Armor Plating damaged (-23). 04885_ Acquired 19 matter. 04891_ Med. Armor Plating destroyed. 04898_ S-10 Pest destroyed. 04899_ R-06 Scavenger collects Lgt. Treads. 04913_ Acquired 11 matter. 04917_ Acquired 18 matter. 04937_ G-34 Mercenary destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????###????????? | | ????????????????????????????????????? #????????? | | ????????????????????????????????????? #????????? | | ????????????????????????????????????+ +????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ???????????????????????????###??????# #????????? | | ?????????????????????????### ######## #????????? | | ?????????????????????????# *## #????????? | | ??????? ###########! ## #????????? | | ??????? g%@[ """%## ##???????? | | ????????? ?#+##########*/ """ # #???????? | | ?????????# #???????????#== """ + = #???????? | | ?????????# #???????????# "" """ #=%[ #???????? | | ?????????# #???????????# S"" r # ! =#???????? | | ?????????# #???????????# "" ## ########?? | | ?????????# #???????????############ # #?? | | ?????????# #??????????????# + + #?? | | ?????????# #??????????????# # # #?? | | ?????????# #??????????????# ! = # # #?? | | ?????????# #??????????????######### # #?? | | ?????????# #?????????????######???# # #?? | | ?????????# #?????????????# ##### ########?? | | ########## ##????????????# #????????? | | ############## [% #????????? | | ##+###+#????????? | | ############### ## #????????? | | ########## ! ###???????????# ## #????????? | | ?????????# #???????????# ## #????????? | | ?????????#!!/ //#???????????# ## #????????? | | ?????????#!!////#???????????# ## #????????? | | ?????????########???????????# ## #????????? | | ########????????????????????# ##############???? | | # #????????????????????# #??# !! #???? | | # #????????????????????# #??# != #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Cannon | 54% | -10/Materials Aluminum Leg | 5% | -9/Materials Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Datajack | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisTractorGenerator Manual? 0 Play Time 00:54:13 Cumulative 62.2 hours Start 2026.02.12 @ 04:21:03 End 2026.02.12 @ 11:19:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17a097c9-443c-4801-96ff-afdd064dbe12