Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.18 @ 03:31:56

Player: Wer1in

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (76)      380
Value Destroyed (2384)     2384
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (357)                357
              TOTAL SCORE: 6601

 Bonus
-------
High Alert Combat Kills    57
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     280/300
Energy                     480/480
System Corruption          7%
Temperature                Cool (0)
Movement                   Hovering (230) Ox3
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION (3) ---
           Aerolev Unit
>          --- UTILITY (6) ------
    Medium Storage Unit
  Advanced Visual Processing Unit
  Improved Signal Interpreter
  Advanced Targeting Computer
           Target Analyzer
>          --- WEAPON (2) -------
           Flak Gun
           Katana
>          --- INVENTORY (8) ----
           Transmission Jammer
           Cloak of Protection
           Shock Rifle
           Shock Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Cesium-ion Thruster
           Xenon Bombardment Thruster
    Cooled VTOL Module
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Visual Processing Unit
  Improved Signal Interpreter
           Microactuators
  Improved Propulsion Shielding
           Drone Bay
>          --- WEAPON -----------
  Advanced EMP Blaster
           Katana
>          --- INVENTORY --------
  Enhanced Nuclear Core
           Carbon-fiber Leg
           Transmission Jammer
           Cloak of Protection
     Heavy Particle Cannon
  Improved Assault Rifle
           Rocket Launcher
           Katana
[Rating: 43]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Advanced Visual Processing Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Improved Propulsion Shielding
Weapon                     Katana
  Energy Gun               Beamcaster
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   
  Utility                  4    | .   .   .   2   .   .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             88   | 6   .   13  16  .   4   .   7   15  27  
  Power                    13   | 1   .   1   2   .   .   .   2   1   6   
    Engine                 9    | 1   .   .   2   .   .   .   1   1   4   
    Core                   4    | .   .   1   .   .   .   .   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   6   3   .   2   .   1   2   8   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    17   | 2   .   5   3   .   2   .   1   2   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   1   .   .   .   .   .   .   2   
    Flight                 4    | .   .   .   .   .   .   .   .   .   4   
  Utility                  21   | 1   .   2   3   .   2   .   3   4   6   
    Device                 12   | .   .   1   3   .   2   .   1   3   2   
    Storage                2    | 1   .   .   .   .   .   .   1   .   .   
    Processor              5    | .   .   1   .   .   .   .   1   .   3   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   .   4   8   .   .   .   1   8   7   
    Energy Gun             4    | 1   .   1   1   .   .   .   1   .   .   
    Energy Cannon          7    | .   .   .   6   .   .   .   .   .   1   
    Ballistic Gun          3    | 1   .   .   .   .   .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   3   1   .   .   .   .   4   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   .   4   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   1   .   2   .   .   1   5   
Parts Lost                 31   | .   1   8   5   .   .   .   .   2   15  
  Power                    4    | .   .   1   1   .   .   .   .   .   2   
  Propulsion               8    | .   .   3   .   .   .   .   .   .   5   
  Utility                  7    | .   .   1   1   .   .   .   .   2   3   
  Weapon                   12   | .   1   3   3   .   .   .   .   .   5   
  Highest Loss Streak      8    | .   1   8   5   .   .   .   .   1   7   
Average Slot Usage (%)     89   | .   85  83  94  88  90  100 95  97  79  
  Engine                   7    | .   14  6   8   11  11  11  5   1   8   
  Core                     2    | .   .   5   2   .   .   .   3   7   1   
  Leg                      18   | .   28  24  22  22  22  22  25  26  4   
  Hover                    1    | .   .   .   .   .   .   .   .   .   4   
  Flight                   3    | .   .   .   .   .   .   .   .   .   11  
  Device                   12   | .   .   3   17  11  13  22  17  20  5   
  Storage                  9    | .   14  14  11  11  11  11  9   9   7   
  Processor                11   | .   .   4   11  11  11  11  15  9   16  
  Energy Gun               2    | .   14  6   8   .   .   .   6   1   .   
  Energy Cannon            4    | .   .   .   10  11  11  11  9   .   .   
  Ballistic Gun            1    | .   14  4   .   .   .   .   .   .   1   
  Launcher                 4    | .   .   11  3   11  11  11  2   3   .   
  Slashing Weapon          5    | .   .   .   .   .   .   .   .   13  10  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             38   | 13  13  17  26  24  32  32  33  38  36  
  Greatest Support         40   | 20  20  32  28  28  30  30  40  40  40  
  Greatest Overweight (x)  4    | .   .   3   1   .   1   1   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   1   
Largest Inventory Capacity 8    | 6   6   6   6   6   6   6   8   8   8   
  Average Capacity         6    | 5   6   6   6   6   6   6   7   8   8   
  Most Carried             8    | 2   5   6   6   2   2   1   6   8   8   
  Average Carried          4    | 1   4   5   5   2   1   1   3   5   5   
  Final Capacity           8    | 6   6   6   6   6   6   6   8   8   8   
  Final Carried            8    | 2   5   6   2   2   1   1   6   8   4   

 Class Distribution 
--------------------
 77% | Mutant
 16% | Scavenger-Mutant
  6% | Infiltrator-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  
Matter Collected           1166 | 217  41   157  141  .    .    2    111  227  270  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            2736 | .    93   4    604  .    .    7    262  1121 645  
  Parts                    195  | .    2    .    39   .    .    7    23   78   46   
Haulers Intercepted        2    | .    .    .    .    .    .    .    .    2    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Combat Hostiles Destroyed  59   | .   2   3   13  .   .   3   5   19  14  
  Melee                    17   | .   .   .   .   .   .   .   .   10  7   
  Guns                     9    | .   2   .   5   .   .   .   1   .   1   
  Cannons                  11   | .   .   .   6   .   .   .   3   .   2   
  AOE                      22   | .   .   3   2   .   .   3   1   9   4   
Classes Destroyed          13   | .   1   1   2   .   .   1   .   6   2   
  Worker                   6    | .   .   .   .   .   .   .   .   4   2   
  Builder                  1    | .   .   .   .   .   .   .   .   .   1   
  Hauler                   2    | .   .   .   .   .   .   .   .   2   .   
  Recycler                 2    | .   .   .   .   .   .   .   .   2   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   
  Watcher                  5    | .   .   .   .   .   .   .   .   2   3   
  Swarmer                  16   | .   .   .   .   .   .   3   .   6   7   
  Grunt                    15   | .   2   .   7   .   .   .   1   5   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   
  Sentry                   20   | .   .   .   5   .   .   .   4   7   4   
  Hunter                   2    | .   .   .   .   .   .   .   .   1   1   
  Programmer               2    | .   .   .   .   .   .   .   .   .   2   
  Assembled                3    | .   .   3   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   1   3   2   .   .   3   2   9   6   
  Combat Bots Only         5    | .   1   3   2   .   .   3   2   5   4   
Max Kills in Single Turn   3    | .   1   2   2   .   .   3   1   3   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   2   .   .   3   1   2   2   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  
Damage Taken               4763 | .    241  685  738  .    .    7    235  536  2321 
  Core                     1093 | .    43   129  117  .    .    .    56   40   708  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         70   | 100  .    31   .    .    .    70   .    82   .    
Volleys Fired              101  | .    13   7    30   .    .    1    16   12   22   
  Largest                  2    | .    2    2    2    .    .    1    2    1    1    
  Hottest                  150  | .    60   50   150  .    .    36   125  36   75   
Shots Fired                135  | .    26   9    44   .    .    1    21   12   22   
  Gun                      55   | .    26   6    15   .    .    .    5    .    3    
  Cannon                   56   | .    .    .    29   .    .    .    16   .    11   
  Launcher                 24   | .    .    3    .    .    .    1    .    12   8    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  18   | .    13   2    .    .    .    .    .    .    3    
  Thermal                  52   | .    .    .    25   .    .    .    16   .    11   
  Explosive                8    | .    .    2    .    .    .    1    .    2    3    
  Electromagnetic          57   | .    13   5    19   .    .    .    5    10   5    
  Robot Hit Streak         15   | .    5    4    8    .    .    1    11   4    15   
  Robot Miss Streak        4    | .    4    2    3    .    .    .    1    1    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           142  | .    17   4    27   .    .    1    19   28   46   
  Core Hits                104  | .    5    6    15   .    .    3    8    33   34   
  Critical Hits            3    | .    .    .    1    .    .    .    .    1    1    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    1    .    .    .    .    1    .    
Melee Attacks              125  | .    .    .    .    .    .    .    .    38   87   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 125  | .    .    .    .    .    .    .    .    38   87   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4    | .    .    .    .    .    .    .    .    2    2    
Damage Inflicted           5672 | .    238  209  823  .    .    154  469  1823 1956 
  Guns                     718  | .    238  57   255  .    .    .    59   .    109  
  Cannons                  1063 | .    .    .    464  .    .    .    375  .    224  
  Explosions               1958 | .    .    152  101  .    .    154  35   1032 484  
  Melee                    1930 | .    .    .    .    .    .    .    .    791  1139 
  Ramming                  3    | .    .    .    3    .    .    .    .    .    .    
  Kinetic                  229  | .    107  13   .    .    .    .    .    .    109  
  Thermal                  1244 | .    .    .    556  .    .    .    410  54   224  
  Explosive                1100 | .    .    152  .    .    .    154  .    310  484  
  Electromagnetic          1166 | .    131  44   264  .    .    .    59   668  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 1930 | .    .    .    .    .    .    .    .    791  1139 
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    2    2    2    2    .    .    7    
  Average Corruption       2    | .    .    .    2    2    2    2    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  26   | .    .    .    4    1    5    3    .    .    13   
    Message Errors         8    | .    .    .    1    .    2    1    .    .    4    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       4    | .    .    .    .    .    1    1    .    .    2    
    Energy Discharges      5    | .    .    .    1    .    1    1    .    .    2    
    Data Loss (minor)      4    | .    .    .    1    1    1    .    .    .    1    
    Targeting Errors       4    | .    .    .    1    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            186  | .    .    11   61   .    .    .    5    90   19   
  Projectiles              5    | .    .    .    .    .    .    .    5    .    .    
  Explosions               101  | .    .    11   61   .    .    .    .    19   10   
  Melee                    80   | .    .    .    .    .    .    .    .    71   9    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      228  | .    .    .    122  .    .    .    41   20   45   
  Shots                    6    | .    .    .    2    .    .    .    1    1    2    
  Rammed                   1    | .    .    .    1    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        345  | .    81   .    345  .    105  150  113  3    220  
  Average Temperature      83   | .    37   .    111  .    53   80   34   3    93   
  Received Heat Transfer   915  | .    135  .    273  .    .    .    63   144  300  
  Effects                  1    | .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    1    .    .    .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    .    .    2    
  Heat Transferred         1691 | .    .    .    790  .    .    .    555  50   296  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    1    .    .    .    1    3    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Peak Influence             626  | .   78  26  223 86  .   79  219 626 378 
  Average Influence        167  | .   32  9   72  86  .   33  152 311 224 
Maximum Alert Level        2    | .   .   .   1   .   .   .   1   2   1   
  Low Security (%)         58   | 100 100 100 94  100 .   100 51  31  29  
  Level 1                  35   | .   .   .   5   .   .   .   48  38  70  
  Level 2                  6    | .   .   .   .   .   .   .   .   29  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   2   1   2   .   .   .   .   3   7   
  Investigation            6    | .   2   1   1   .   .   .   .   1   1   
  Extermination            3    | .   .   .   .   .   .   .   .   .   3   
  Reinforcement            3    | .   .   .   1   .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Distress Signals           13   | .   .   .   5   .   .   .   2   3   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              101  | .   6   7   27  .   .   2   7   27  25  
  Peak Tracking Total      10   | .   2   5   10  .   .   3   4   3   6   
  Tactical Retreats        5    | .   1   .   3   .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Traps Triggered            9    | .   1   2   1   .   .   .   .   2   3   
  Indirectly               1    | .   .   .   .   .   .   .   .   1   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Machines Disabled          10   | .   1   .   2   .   .   .   1   4   2   
  Max in Single Turn       2    | .   1   .   2   .   .   .   1   2   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Machines Accessed          21   | .   1   2   8   .   .   .   .   8   2   
  Terminals                17   | .   1   .   8   .   .   .   .   7   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Total Hacks                61   | .   3   2   28  .   .   .   .   24  4   
  Successful               35   | .   3   2   13  .   .   .   .   15  2   
  Failed                   26   | .   .   .   15  .   .   .   .   9   2   
    Catastrophic           4    | .   .   .   1   .   .   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   2   .   15  .   2   .   .   15  3   
  Terminals                53   | .   3   .   28  .   .   .   .   20  2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   4   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             11   | .   1   2   5   .   .   .   .   3   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   
  Open Door                4    | .   .   2   .   .   .   .   .   2   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   3   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   4   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   2   .   
  Repair                   2    | .   .   .   .   .   .   .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         20   | .   2   .   8   .   .   .   .   8   2   
  Terminals                20   | .   2   .   8   .   .   .   .   8   2   
    Assimilate             3    | .   .   .   1   .   .   .   .   .   2   
    Botnet                 15   | .   1   .   7   .   .   .   .   7   .   
    Detonate               2    | .   1   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   1   .   8   .   .   .   .   6   2   
  Full Trace Events        5    | .   1   .   2   .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   2   .   
  Time                     76   | .   .   .   .   .   .   .   .   76  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      26   | .   .   .   .   .   .   .   .   .   26  
  Highest-Rated Ally       26   | .   .   .   .   .   .   .   .   .   26  
Total Orders               16   | .   .   .   .   .   1   .   .   9   6   
  GOTO                     6    | .   .   .   .   .   .   .   .   3   3   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   1   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   1   1   
  RETURN                   7    | .   .   .   .   .   1   .   .   5   1   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             7    | .   .   .   .   .   1   .   .   5   1   
  Drone Recoveries         6    | .   .   .   .   .   1   .   .   4   1   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  
Turns Passed               4741 | 94   183  317  703  40   744  228  327  877  1228 
Spaces Moved               2827 | 73   106  233  382  34   588  91   161  426  733  
  Core                     18   | 6    .    12   .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     2070 | 67   106  201  382  34   588  91   161  426  14   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    289  | .    .    20   .    .    .    .    .    .    269  
  Flight                   450  | .    .    .    .    .    .    .    .    .    450  
  Fastest Speed            50   | 50   120  70   120  120  120  150  120  120  100  
  Average Speed            123  | 114  120  119  124  120  125  150  124  120  120  
  Slowest Speed            295  | 120  120  200  150  120  150  150  150  150  295  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    29   50   61   11   93   29   16   75   23   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 42   | .    .    .    .    .    .    .    .    6    36   
Terrain Destroyed          173  | .    .    13   53   .    .    9    3    37   58   
  Melee                    42   | .    .    .    .    .    .    .    .    6    36   
  Projectile               3    | .    .    .    2    .    .    .    1    .    .    
  AOE                      128  | .    .    13   51   .    .    9    2    31   22   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Total                      3772 | 80  136 261 567 33  594 182 266 719 934 
  Wait                     577  | .   15  .   124 .   1   91  72  219 55  
  Move                     2818 | 72  105 232 381 33  587 90  160 425 733 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  27   | 2   3   7   3   .   .   .   5   5   2   
  Fast Attach              46   | 6   .   4   6   .   2   .   7   6   15  
  Attach                   23   | .   .   6   5   .   .   .   .   1   11  
  Detach                   9    | .   .   .   2   .   .   .   1   .   6   
  Swap                     19   | .   .   3   5   .   2   .   .   8   1   
  Drop                     30   | .   .   2   10  .   2   .   5   4   7   
  Fire                     101  | .   13  7   30  .   .   1   16  12  22  
  Melee                    116  | .   .   .   .   .   .   .   .   34  82  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   1   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   .   .   .   5   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-8/Storage
-7/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
   95 | -11/Scrapyard | Entered Materials
  257 | -10/Materials | Discovered new exit (range 14)
  278 | -10/Materials | Entered Mines
  285 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  331 | -10/Mines     | Build established: Mutant
  334 | -10/Mines     | Assembled infested the area
  339 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  444 | -10/Mines     | Met a Derelict shopkeep closing up shop
  449 | -10/Mines     | Core integrity fell below 50%
  490 | -10/Mines     | Lost 8 parts (1p3n1u3w)
  575 | -10/Mines     | Discovered new exit (range 18)
  595 | -10/Mines     | Entered Materials
  595 | -9/Materials  | Evolved 2 slots: Utility x2
  852 | -9/Materials  | Discovered new exit (range 12)
 1033 | -9/Materials  | Build established: Scavenger-Mutant
 1180 | -9/Materials  | Discovered new exit (range 12)
 1285 | -9/Materials  | Lost 5 parts (1p1u3w)
 1298 | -9/Materials  | Entered Mines
 1332 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1333 | -9/Mines      | Discovered new exit (range 5)
 1338 | -9/Mines      | Entered Exiles
 1355 | -9/Exiles     | Discovered new exit (range 16)
 1368 | -9/Exiles     | Met 8R-AWN
 1390 | -9/Exiles     | Met EX-HEX
 1449 | -9/Exiles     | Met EX-DEC
 1480 | -9/Exiles     | Visited The Gauntlet
 1524 | -9/Exiles     | Build established: Mutant
 1667 | -9/Exiles     | Discovered new exit (range 11)
 1733 | -9/Exiles     | Met EX-BIN
 1882 | -9/Exiles     | Aligned with FarCom system
 1883 | -9/Exiles     | Given EX-Vault access code
 1911 | -9/Exiles     | Opened EX-Vault
 1916 | -9/Exiles     | Found Prototype Device
 1916 | -9/Exiles     | Identified Supersonic Drone Bay
 1921 | -9/Exiles     | Found Prototype Device
 1921 | -9/Exiles     | Identified Cloak of Protection
 1955 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2082 | -9/Exiles     | Left Exiles lab with Cloak of Protection
 2082 | -9/Exiles     | Entered Mines
 2277 | -8/Mines      | Discovered new exit (range 16)
 2310 | -8/Mines      | Entered Materials
 2310 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2436 | -8/Materials  | Discovered new exit (range 15)
 2637 | -8/Materials  | Entered Storage
 2987 | -8/Storage    | Repaired Carbon-fiber Leg
 3026 | -8/Storage    | Repaired Carbon-fiber Leg
 3233 | -8/Storage    | Discovered new exit (range 13)
 3513 | -8/Storage    | Build established: Infiltrator-Mutant
 3514 | -8/Storage    | Entered Factory
 3514 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3827 | -7/Factory    | Build established: Mutant
 3903 | -7/Factory    | P-60 Hacker assimilated allied Administrator 4a
 4180 | -7/Factory    | Garrison activated, responded to threat
 4240 | -7/Factory    | Lost 3 parts (1p1u1w)
 4280 | -7/Factory    | Core integrity fell below 50%
 4332 | -7/Factory    | Lost 7 parts (1p2n2u2w)
 4380 | -7/Factory    | Core integrity fell below 20%
 4742 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04597_ System corrupted: Katana targeting data glitched. <x2>
04604_ U-05 Engineer builds a Wall.
04606_ Carbon-fiber Leg destroyed.
04617_ P-60 Hacker destroyed.
04620_ Acquired Target Analyzer.
04621_ Acquired 46 matter.
04623_ K-01 Serf collects debris.
04624_ Acquired Shock Rifle. <x2>
04626_ K-01 Serf collects debris. <x2>
04638_ R-06 Scavenger collects Imp. Heat Sink.
04641_ U-05 Engineer builds a Wall.
04675_ System corrupted: Heat flow error (+156).
04691_ U-05 Engineer builds a Wall.
04707_ System corrupted: Matter fused (-7).
04716_ W-25 Informer sends out distress signal.
04726_ Gravmag System destroyed.
04733_ W-25 Informer sends out distress signal.
04733_ Y-54 Guardian destroyed.
04737_ S-27 Virus destroyed.
04739_ >YE98Q I2M/|GR#&CSLVE,K6BXNEM52QRUK3ZUA

 Map 
-----
+----------------------------------------------------+
| ??   ?????????#??????????????????????????????????? |
| ??   ???????? #??????????????????????????????????? |
| ??   ???????  #??????????????????????????????????? |
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| ###+#####     ####+##????????????? ??????????????? |
|                       ???????????? ??????????????? |
|                       ??????????? ???????????????? |
|                        ?????????? ???????????????? |
|                        ????????? ??#?????????????? |
|                        ????????? ? #?????????????? |
| ###+######+###?????###???######+##/#?????????????? |
|         #??????????  #???# T       #?????????????? |
|         #?????  ??   #???          #?????????????? |
|         #   ??       #???# =  *    #+????????????? |
|         #   ?""" """ #???#   =%    # ????????????? |
| """ """ #?   """ """ #???#  ]      # ????????????? |
| """ """ #?   """ """ #???#    [[! ?# ????????????? |
| """ """ #            #???#    [!???# ????????????? |
|         #    """ """ #???# %s ?????# #???????????? |
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| ??# #???#    """ """ #### s=!  #???# #???????????? |
| ??# #???#            +  +  """ #???# #???????????? |
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| ?#!                 #???#      #???# #???????????? |
| ?#  """""""""       #???#      #??## ##??????????? |
| ?#                  ########+######   #??????????? |
| ?#  """""""""       +                 #??????????? |
| ?#                  ########    ###   #??????????? |
| ?#  """""""""       #??????#    #?###"#??????????? |
| ?#                  #??????#    #???# ##?????????? |
| ?#      !  %        #??????#    ######"#?????????? |
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| ###/#####     #   """""""  #???    #?#####"##????? |
|    %%         +   """""""  #???### #?#      #????? |
|               #            ####### #?#   !!!##???? |
|               +            #    ## #?#   !   #???? |
|         ==    #  = =       #    ## #?#   !   #???? |
|  !  [         #            #    ## #?#        ???? |
|             ###      "" "" #    ## ###        #??? |
| """""""""   #?#      "F "" #    #   #### = #  ##   |
|             #?#      """"" #    + !%=  %=   %      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              8
Cloak Strength             5
Propulsion Shielding       66
Melee Speed Boost          20
Evasion (%)                51
Targeting Accuracy         8
Target Analysis            5
Defensive Hacking          10

 Item Schematics 
-----------------
 Plasma Rifle | -8/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deadly Force
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              AdvancedTrapLance
  Manual?         0
Play Time         02:00:26
  Cumulative      38.8 hours
  Start           2020.07.17 @ 21:21:54
  End             2020.07.18 @ 03:31:56
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             26
Gallery%          34
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3818482b-7aa3-4609-93c7-680050992b4d