Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 02:01:41

Player: Scared Dad

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (24)      120
Value Destroyed (695)      695
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (525)                525
              TOTAL SCORE: 2940

 Bonus
-------
Pacifist                   200
Follower Combat Kills      25
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             13/400
Matter                     184/300
Energy                     14/300
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -9/Exiles

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (4) ------
   Small Storage Unit
   Large Battery
         Signal Interpreter
>        --- WEAPON (2) -------
         Katana
>        --- INVENTORY (8) ----
  Medium Matter Pod (100)
         AWS/Autocannon

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
         Wheel
         Wheel
>        --- UTILITY ----------
   Small Storage Unit
   Large Battery
         Signal Interpreter
         Splice Drone Bay
>        --- WEAPON -----------
         Latent Energy Streamer
   Light Assault Rifle
>        --- INVENTORY --------
  Medium Matter Pod
   Light Armor Plating
         AWS/Autocannon
         Katana
[Rating: 27]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Field Recycling Unit
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Improved Assault Rifle
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             65   | 7   4   6   22  16  10  
  Power                    9    | 1   .   1   4   2   1   
    Engine                 9    | 1   .   1   4   2   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 3   2   2   3   5   1   
    Treads                 10   | 1   .   2   3   3   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  4    | 2   .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   2   .   .   .   .   
  Utility                  17   | 1   1   .   7   4   4   
    Device                 5    | .   .   .   2   1   2   
    Storage                2    | 1   .   .   .   .   1   
    Processor              2    | .   1   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             8    | .   .   .   4   3   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   23   | 2   1   3   8   5   4   
    Energy Gun             4    | 1   .   .   1   2   .   
    Energy Cannon          2    | .   .   .   .   .   2   
    Ballistic Gun          16   | 1   1   3   7   3   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   1   .   2   .   2   
Parts Lost                 16   | .   .   1   .   8   7   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               6    | .   .   1   .   2   3   
  Utility                  3    | .   .   .   .   2   1   
  Weapon                   6    | .   .   .   .   4   2   
  Highest Loss Streak      7    | .   .   1   .   7   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   70  96  97  88  90  
  Engine                   10   | .   1   12  10  11  10  
  Treads                   16   | .   .   24  21  13  .   
  Wheel                    3    | .   1   .   .   4   20  
  Flight                   2    | .   26  3   .   .   .   
  Device                   2    | .   .   .   6   .   .   
  Storage                  12   | .   14  14  11  11  13  
  Processor                17   | .   10  14  15  22  20  
  Protection               6    | .   .   .   10  9   7   
  Energy Gun               1    | .   .   .   .   2   7   
  Ballistic Gun            19   | .   14  26  21  14  7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             29   | 13  13  16  29  23  25  
  Greatest Support         40   | 26  26  40  40  40  20  
  Greatest Overweight (x)  4    | .   .   .   1   4   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   
  Most Carried             8    | 6   8   8   8   8   8   
  Average Carried          6    | 3   7   7   7   6   6   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 6   7   7   8   8   4   

 Class Distribution 
--------------------
 74% | Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Jun Mat Min Mat Min Exi 
Matter Collected           1361 | 193 .   430 497 241 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1051 | .   .   92  787 153 19  
  Parts                    66   | .   .   .   54  12  .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Combat Hostiles Destroyed  27   | .   .   7   16  3   1   
  Guns                     26   | .   .   7   16  3   .   
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          9    | .   .   1   8   .   .   
  Worker                   3    | .   .   .   3   .   .   
  Recycler                 1    | .   .   .   1   .   .   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  3    | .   .   .   3   .   .   
  Grunt                    8    | .   .   .   8   .   .   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  2    | .   .   .   1   1   .   
  Sentry                   5    | .   .   .   3   2   .   
  Assembled                8    | .   .   7   .   .   1   
Best Kill Streak           5    | .   .   3   5   2   1   
  Combat Bots Only         3    | .   .   3   3   2   1   
Max Kills in Single Turn   1    | .   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  
Damage Taken               2831 | .    12   199  625  1241 754  
  Core                     463  | .    12   64   52   151  184  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   226  | .    .    .    226  .    .    
Core Remaining (%)         84   | 100  .    69   .    .    .    
Volleys Fired              86   | 1    .    22   41   14   8    
  Largest                  2    | 1    .    2    2    2    2    
  Hottest                  80   | 20   .    46   79   79   80   
Shots Fired                163  | 1    .    44   80   28   10   
  Gun                      160  | 1    .    44   80   28   7    
  Cannon                   3    | .    .    .    .    .    3    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  150  | 1    .    44   75   23   7    
  Thermal                  10   | .    .    .    5    5    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          3    | .    .    .    .    .    3    
  Robot Hit Streak         9    | 1    .    9    9    8    2    
  Robot Miss Streak        3    | .    .    2    3    3    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           111  | 1    .    28   58   20   4    
  Core Hits                64   | 1    .    14   35   7    7    
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed 2    | .    .    1    1    .    .    
  Critical Strikes         3    | .    .    1    2    .    .    
    Destroy                3    | .    .    1    2    .    .    
Melee Attacks              1    | .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1809 | 7    .    407  935  295  165  
  Guns                     1684 | 6    .    407  934  295  42   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               90   | .    .    .    .    .    90   
  Melee                    33   | .    .    .    .    .    33   
  Ramming                  2    | 1    .    .    1    .    .    
  Kinetic                  1580 | 6    .    407  865  260  42   
  Thermal                  104  | .    .    .    69   35   .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          90   | .    .    .    .    .    90   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 33   | .    .    .    .    .    33   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         10   | .    .    2    4    4    10   
  Average Corruption       3    | .    .    2    3    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  49   | .    .    13   4    26   6    
    Message Errors         14   | .    .    6    1    5    2    
    Matter Fused           15   | .    .    3    2    10   .    
    Heat Flow Errors       4    | .    .    .    .    3    1    
    Energy Discharges      6    | .    .    1    .    4    1    
    Parts Fused            1    | .    .    .    .    .    1    
    Data Loss (minor)      7    | .    .    3    1    3    .    
    Data Loss (major)      1    | .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   1    | 1    .    .    .    .    .    
Targets Rammed             2    | 1    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    
Highest Temperature        264  | .    .    24   111  264  237  
  Average Temperature      60   | .    .    16   32   86   77   
  Received Heat Transfer   502  | .    6    40   195  81   180  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         222  | .    .    .    148  74   .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    
Latent Energy Used         305  | .    .    .    .    .    305  
  LE Corruption            6    | .    .    .    .    .    6    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Peak Influence             259  | .   59  37  259 146 .   
  Initial                  100  | .   .   22  .   100 .   
  Average                  67   | .   25  10  129 66  .   
Maximum Alert Level        1    | .   .   .   1   .   .   
  Low Security (%)         94   | 100 100 100 82  100 .   
  Level 1                  5    | .   .   .   17  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Min Exi 
Distress Signals           6    | .   1   1   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              59   | .   7   15  26  5   6   
  Peak Tracking Total      9    | .   7   4   4   2   9   
  Tactical Retreats        3    | .   .   1   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Traps Triggered            4    | .   .   .   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Jun Mat Min Mat Min Exi 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Min Exi 
Machines Accessed          12   | .   3   2   5   .   2   
  Terminals                7    | .   2   1   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                26   | .   6   3   15  .   2   
  Successful               15   | .   3   2   8   .   2   
  Failed                   11   | .   3   1   7   .   .   
    Catastrophic           4    | .   1   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   1   .   4   .   1   
  Terminals                15   | .   4   2   9   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   6   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             11   | .   3   2   4   .   2   
  Record                   2    | .   .   .   .   .   2   
  Open Door                1    | .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Locate Traps             3    | .   1   .   2   .   .   
  Zone Layout              3    | .   1   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   
  Scan Component           2    | .   .   .   2   .   .   
  Repair                   2    | .   .   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   3   1   5   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   
  Time                     64   | .   .   .   64  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Jun Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Jun Mat Min Mat Min Exi 
Total Allies               4    | .   .   1   .   3   .   
  Largest Group            3    | .   .   1   .   3   .   
  Highest-Rated Group      40   | .   .   31  .   40  .   
  Highest-Rated Ally       31   | .   .   31  .   16  .   
Total Orders               2    | .   .   .   1   .   1   
  EXPLORE                  1    | .   .   .   .   .   1   
  RETURN                   1    | .   .   .   1   .   .   
Ally Attacks               25   | .   .   11  .   8   6   
  Total Damage             275  | .   .   187 .   62  26  
  Kills                    6    | .   .   5   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   
Drone Launches             7    | .   .   .   1   .   6   
  Drone Recoveries         6    | .   .   .   1   .   5   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  
Turns Passed               3491 | 60   154  937  1038 971  331  
Spaces Moved               2521 | 39   347  686  446  678  325  
  Core                     50   | 8    .    .    .    42   .    
  Treads                   1249 | 7    .    473  446  322  1    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   674  | 24   12   .    .    314  324  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   548  | .    335  213  .    .    .    
  Fastest Speed            37   | 50   37   37   160  80   80   
  Average Speed            113  | 95   38   121  160  131  80   
  Slowest Speed            250  | 160  90   160  240  250  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            6    | .    1    5    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       60   | 3    51   96   47   100  68   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Min Exi 
Total                      2986 | 59  369 739 696 736 387 
  Wait                     192  | .   .   26  140 5   21  
  Move                     2505 | 38  344 676 445 677 325 
  Hop                      5    | .   1   4   .   .   .   
  Pick Up                  77   | 12  9   3   29  15  9   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   49   | 6   2   5   16  12  8   
  Detach                   7    | .   2   2   1   2   .   
  Swap                     16   | 1   2   1   6   4   2   
  Drop                     46   | .   9   .   17  7   13  
  Fire                     86   | 1   .   22  41  14  8   
  Melee                    1    | .   .   .   .   .   1   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    2    | 1   .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   22 | -11/Junkyard  | Discovered new exit (range 16)
   61 | -11/Junkyard  | Entered Materials
  102 | -10/Materials | Discovered new exit (range 16)
  109 | -10/Materials | Identified exit to Materials
  153 | -10/Materials | Discovered new exit (range 14)
  153 | -10/Materials | Discovered exit to Materials (range 19)
  157 | -10/Materials | Identified exit to Mines
  215 | -10/Materials | Entered Mines
  246 | -10/Mines     | Assembled infested the area
  256 | -10/Mines     | Found the Drone Emporium
  258 | -10/Mines     | Found Prototype Device
  281 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  364 | -10/Mines     | Build established: Mutant
  581 | -10/Mines     | Found a hidden stash of uninstalled traps
  589 | -10/Mines     | Discovered exit to Materials (range 5)
  759 | -10/Mines     | Learned Materials garrison access intel
 1152 | -10/Mines     | Entered Materials
 1152 | -9/Materials  | Evolved 2 slots: Utility x2
 1152 | -9/Materials  | Identified Splice Drone Bay
 1685 | -9/Materials  | Discovered new exit (range 12)
 1735 | -9/Materials  | Repaired Imp. Light Armor Plating
 1767 | -9/Materials  | Repaired Lgt. Treads
 1790 | -9/Materials  | Identified exit to Materials
 1815 | -9/Materials  | Identified exit to Mines
 2190 | -9/Materials  | Entered Mines
 2406 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2487 | -9/Mines      | Learned Materials emergency access door positions
 2530 | -9/Mines      | Build established: Scavenger-Mutant
 2580 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2582 | -9/Mines      | Discovered new exit (range 5)
 2586 | -9/Mines      | Identified exit to Exiles
 2637 | -9/Mines      | Discovered exit to Materials (range 9)
 2771 | -9/Mines      | Core integrity fell below 50%
 2801 | -9/Mines      | Lost 7 parts (2n2u3w)
 2958 | -9/Mines      | Learned location of Storage (-7)
 3052 | -9/Mines      | Discovered exit to Materials (range 11)
 3161 | -9/Mines      | Entered Exiles
 3172 | -9/Exiles     | Discovered new exit (range 16)
 3196 | -9/Exiles     | Met 8R-AWN
 3208 | -9/Exiles     | Met EX-HEX
 3237 | -9/Exiles     | Met EX-DEC
 3253 | -9/Exiles     | Visited The Gauntlet
 3302 | -9/Exiles     | Met EX-BIN
 3335 | -9/Exiles     | Aligned with FarCom system
 3336 | -9/Exiles     | Given EX-Vault access code
 3354 | -9/Exiles     | Opened EX-Vault
 3366 | -9/Exiles     | Found Prototype Energy Cannon
 3367 | -9/Exiles     | Identified Latent Energy Streamer
 3373 | -9/Exiles     | Found Prototype Ballistic Cannon
 3376 | -9/Exiles     | Found Prototype Device
 3377 | -9/Exiles     | Identified Trap Reconfigurator
 3436 | -9/Exiles     | Attacked by the Exiles
 3485 | -9/Exiles     | System corruption reached 10%
 3486 | -9/Exiles     | Core integrity fell below 20%
 3492 | -9/Exiles     | Self-destructed

 Last Messages 
---------------
03456_ Splice Drone injecting as-72617...
03457_ Splice Drone injecting as-29485... <x2>
03457_ Splice Drone retrieved by Splice Drone Bay. <x5>
03460_ Dropped Splice Drone Bay.
03460_ >> Lost connection to Splice Drone.
03461_ System corrupted: Energy discharge (-123).
03462_ System corrupted: Latent Energy Streamer failed to cycle.
03466_ as-55111 destroyed.
03467_ Splice Drone destroyed.
03472_ Wheel destroyed.
03473_ Lgt. Ion Engine destroyed.
03475_ Acquired Lgt. Treads.
03477_ QH>NU JJE8RGMIS6VJ5NK6WF5
03478_ Wheel destroyed.
03478_ Lgt. Armor Plating destroyed.
03479_ Destroyed Asb. Hover Unit.
03482_ as-87858 destroyed.
03485_ Lgt. Treads destroyed.
03487_ Lgt. Assault Rifle destroyed.
03489_ Latent Energy Streamer destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#########??????????????????? |
| ??????????????????????#  @    #??????????????????? |
| ??????????????????????#%a     #??????????????????? |
| ??????????????????????# [!    #??????????????????? |
| ??????????????????????#  !    #??????????????????? |
| ??????????????????????## %a  ##??????????????????? |
| ??????????????????????#X     #???????????????????? |
| ??????????????????????##     #???????????????????? |
| ???????????????????????#     #???????????????????? |
| ???????????????????????#     #########???????????? |
| ???????????????????????#     ##""""""#???????????? |
| ???????????????????????#     ##   """#???????????? |
| ???????????????????????#   %      X""#???????????? |
| ???????????????????????#     ##   """#???????????? |
| ???????????????#########     ##""""""#???????????? |
| ???????????????#""""""##     #########???????????? |
| ???????????????#""""  ##   a #???????????????????? |
| ???????????????#""X"         #???????????????????? |
| ???????????????#"            #???????????????????? |
| ???????????????#"     ##     #???????????????????? |
| ???????????????#""""""##     #?#########?????????? |
| ???????????????##"######     #?#"""""""#?????????? |
| ???????????????  "?????#     #?#"""""""#?????????? |
| ??????????????"""??????#     #?#"""""""#?????????? |
| ?????????????#"""?????##     ###"" """"#?????????? |
| ??????????????""??????#"           """"#?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                62
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LobotomyArmageddonScythe
  Manual?         0
Play Time         00:35:38
  Cumulative      73.9 hours
  Start           2023.03.04 @ 01:27:41
  End             2023.03.04 @ 02:01:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          92
  Rogue           92
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          46
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0d1be397-1343-4865-a373-66218148ccaf