Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.08 @ 04:45:05 Player: woegarden Result: Destroyed by Tiamat Bomb Trap Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (20) 100 Value Destroyed (594) 594 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4954 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 11/300 Energy 98/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Fission Core Energy Well (350) Improved Trap Extractor (0/6) Mini Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Coolant Injector Improved Trap Scanner Improved Propulsion Shielding Improved Shield Generator Improved Trap Extractor > --- WEAPON ----------- Phase Cannon Mini Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Medium Treads Advanced Terrain Scan Processor Improved EM Pulse Cannon Mini Assault Cannon [Rating: 66] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Armored Huge Wheel Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Airjet Flight Unit Flight Unit Utility System Shield Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Propulsion Shielding Weapon Mini Assault Cannon Energy Gun Small Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . . Utility 6 | . . 1 1 1 1 2 . . Weapon 1 | . . . 1 . . . . . Parts Attached 72 | . 7 6 9 27 20 1 2 . Power 12 | . 1 . 2 5 4 . . . Engine 7 | . 1 . 2 2 2 . . . Core 5 | . . . . 3 2 . . . Reactor . | . . . . . . . . . Propulsion 22 | . 3 4 1 10 4 . . . Treads 5 | . . . . 2 3 . . . Leg 2 | . 1 . . . 1 . . . Wheel 6 | . . 1 . 5 . . . . Hover 3 | . . . . 3 . . . . Flight 6 | . 2 3 1 . . . . . Utility 24 | . 2 1 5 5 8 1 2 . Device 15 | . 1 1 2 5 5 1 . . Storage 4 | . . . 1 . 2 . 1 . Processor 3 | . 1 . 1 . . . 1 . Hackware 1 | . . . 1 . . . . . Protection 1 | . . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 14 | . 1 1 1 7 4 . . . Energy Gun 3 | . 1 1 . 1 . . . . Energy Cannon 2 | . . . . . 2 . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon 7 | . . . 1 4 2 . . . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 4 | . . 1 . 2 . . 1 . Parts Lost 44 | . 3 3 . 19 17 . 2 . Power 4 | . . . . 2 2 . . . Propulsion 17 | . 3 2 . 7 5 . . . Utility 13 | . . . . 5 6 . 2 . Weapon 10 | . . 1 . 5 4 . . . Highest Loss Streak 11 | . 2 3 . 8 11 . 2 . To Critical Strikes 1 | . . . . . 1 . . . Average Slot Usage (%) 53 | . 73 55 64 67 52 1 7 . Engine 5 | . 14 11 9 2 5 . . . Core 1 | . . . . 3 . . . . Treads 2 | . . . . 1 6 . . . Leg 1 | . 8 . . . . . . . Wheel 5 | . . 10 9 10 4 . . . Hover 1 | . . . . 4 . . . . Flight 4 | . 10 12 17 1 . . . . Device 10 | . 2 1 10 14 16 1 2 . Storage 3 | . 8 . 2 4 . . 2 . Processor 2 | . 5 11 9 1 . . 2 . Hackware 3 | . . . 7 7 1 . . . Energy Gun 3 | . 14 8 . 2 . . . . Ballistic Gun 1 | . 8 . . . . . . . Ballistic Cannon 4 | . . . . 9 7 . . . Naked Turns 255 | . . . . . 32 30 43 150 Heaviest Build 50 | 11 11 5 9 25 50 2 5 . Greatest Support 60 | 20 20 8 8 56 60 3 3 3 Greatest Overweight (x) 5 | . 3 1 1 2 5 . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | . 8 5 8 8 5 5 5 5 Average Capacity 5 | . 6 5 5 6 5 5 5 5 Most Carried 8 | . 8 5 8 8 5 5 5 4 Average Carried 5 | . 5 4 5 6 4 5 4 4 Final Capacity 8 | 8 5 5 8 5 5 5 5 5 Final Carried 8 | 6 5 4 8 5 5 5 4 4 Class Distribution -------------------- 93% | Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Matter Collected 734 | 199 113 50 . 133 239 . . . Remotely 5 | . . . . 5 . . . . Salvage Created 562 | . 190 13 . 226 133 . . . Parts 33 | . 11 2 . 11 9 . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . 2 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 16 | . 8 1 . 3 4 . . . Guns 9 | . 8 1 . . . . . . Cannons 4 | . . . . 1 3 . . . AOE 3 | . . . . 2 1 . . . Classes Destroyed 10 | . 2 . . 4 4 . . . Worker 1 | . . . . 1 . . . . Builder 1 | . . . . . 1 . . . Recycler 1 | . . . . 1 . . . . Operator 1 | . . . . . 1 . . . Swarmer 9 | . 6 1 . . 2 . . . Grunt 3 | . 2 . . 1 . . . . Duelist 1 | . . . . . 1 . . . Sentry 1 | . . . . 1 . . . . Hunter 1 | . . . . 1 . . . . Programmer 1 | . . . . . 1 . . . Best Kill Streak 7 | . 7 1 . 2 2 . . . Combat Bots Only 7 | . 7 1 . 1 2 . . . Max Kills in Single Turn 2 | . 1 1 . 1 2 . . . Gunslinging . | . . . . . . . . . Exploded 1 | . . . . 1 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Damage Taken 6965 | . 499 168 30 2748 2516 . 269 735 Core 2465 | . 150 46 14 621 630 . 269 735 Absorbed by Shields 92 | . . . . . 92 . . . Redirected to Shielding 105 | . . . . . 105 . . . Core Remaining (%) 60 | 100 40 88 97 11 25 . . . Volleys Fired 74 | . 40 2 . 17 15 . . . Largest 3 | . 2 1 . 3 3 . . . Hottest 186 | . 60 40 . 144 186 . . . Shots Fired 124 | . 59 2 . 33 30 . . . Gun 72 | . 59 2 . 11 . . . . Cannon 47 | . . . . 17 30 . . . Launcher 5 | . . . . 5 . . . . Special . | . . . . . . . . . Kinetic 52 | . 19 . . 17 16 . . . Thermal 56 | . 40 2 . . 14 . . . Explosive 5 | . . . . 5 . . . . Electromagnetic 11 | . . . . 11 . . . . Robot Hit Streak 11 | . 7 1 . 11 9 . . . Robot Miss Streak 6 | . 2 1 . 2 6 . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 72 | . 37 1 . 19 15 . . . Core Hits 43 | . 13 1 . 13 15 . . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . . 2 1 . . . Blast 3 | . . . . 2 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1672 | . 481 11 . 643 529 . . 8 Guns 643 | . 481 11 . 151 . . . . Cannons 610 | . . . . 223 387 . . . Explosions 400 | . . . . 258 142 . . . Melee . | . . . . . . . . . Ramming 19 | . . . . 11 . . . 8 Kinetic 548 | . 180 . . 223 145 . . . Thermal 650 | . 301 11 . . 338 . . . Explosive 304 | . . . . 258 46 . . . Electromagnetic 151 | . . . . 151 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . 12 1 . 7 7 Average Corruption 5 | . . . . 3 1 . 7 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 8 | . . . . 4 . . 3 1 Message Errors 3 | . . . . 2 . . . 1 Matter Fused 1 | . . . . . . . 1 . Heat Flow Errors 2 | . . . . 1 . . 1 . Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 32 | . . . . . 32 . . . Projectiles 32 | . . . . . 32 . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 4 | . . . . 2 2 . . . Impact . | . . . . . . . . . Kinetic 4 | . . . . 2 2 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 296 | . . . . 69 223 . . 4 Shots 6 | . . . . 2 4 . . . Rammed 7 | . . . . 4 . . . 3 Targets Rammed 7 | . . . . 4 . . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 162 | . 76 10 . 138 162 . 146 . Average Temperature 35 | . 19 8 . 31 53 . 86 . Received Heat Transfer 957 | . 114 78 18 360 378 . . 9 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1009 | . 675 25 . . 309 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Peak Influence 356 | . 175 163 229 263 356 55 34 114 Initial 103 | . . 73 64 103 . 40 19 9 Average 110 | . 128 89 146 121 126 51 17 34 Maximum Alert Level 1 | . . . 1 1 1 . . . Low Security (%) 78 | . 100 100 64 64 72 100 100 100 Level 1 21 | . . . 35 35 27 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 2 . . 3 4 1 . . Investigation 2 | . 1 . . 1 . . . . Extermination 2 | . . . . 1 1 . . . Reinforcement 5 | . 1 . . 1 2 1 . . Assault 1 | . . . . . 1 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Distress Signals 3 | . . . 1 1 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 97 | . 15 13 12 17 18 . 6 16 Peak Tracking Total 15 | . 6 8 7 5 6 1 6 15 Tactical Retreats 12 | . . 2 3 3 3 . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Traps Triggered 5 | . 2 . . . 1 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Disabled 10 | . . . . 1 9 . . . Max in Single Turn 5 | . . . . 1 5 . . . Garrison Access 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Accessed 6 | . 2 2 . 2 . . . . Terminals 5 | . 1 2 . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 11 | . 3 2 . 6 . . . . Successful 7 | . 2 2 . 3 . . . . Failed 4 | . 1 . . 3 . . . . Catastrophic 2 | . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . 1 . . . . . . . Terminals 9 | . 1 2 . 6 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . . 2 . 3 . . . . Record 1 | . . . . 1 . . . . Prototype ID Bank 2 | . . 2 . . . . . . Open DSF 1 | . . . . 1 . . . . Registered Components 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Reject 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 1 . 1 . . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . Machine Destruction 2 | . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Turns Passed 1986 | . 249 130 194 631 494 39 99 150 Spaces Moved 2122 | 1 168 263 314 478 382 75 147 294 Core 599 | . 7 . . . 76 75 147 294 Treads 72 | . . . . 28 44 . . . Legs 45 | 1 42 . . . 2 . . . Wheels 511 | . . . . 251 260 . . . Hover 199 | . . . . 199 . . . . Flight 696 | . 119 263 314 . . . . . Fastest Speed 37 | 120 37 40 42 61 50 50 50 50 Average Speed 73 | 120 77 44 53 95 109 50 65 50 Slowest Speed 300 | 120 200 125 125 240 300 50 100 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 9 | . 3 6 . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 2 42 29 29 16 15 2 87 14 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . . . Unknown Exits Taken 3 | 1 . . . 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 111 | . . . . 24 87 . . . Melee . | . . . . . . . . . Projectile 9 | . . . . 1 8 . . . AOE 102 | . . . . 23 79 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total 2401 | . 226 266 338 619 431 76 148 297 Wait 82 | . 2 . 7 73 . . . . Move 2097 | . 161 250 313 477 381 75 146 294 Hop 9 | . 3 6 . . . . . . Pick Up 22 | . 3 . 5 8 6 . . . Fast Attach 41 | . 5 4 4 16 10 1 1 . Attach 23 | . . 2 2 8 10 . 1 . Detach 13 | . 2 1 2 2 6 . . . Swap 10 | . 2 . 3 5 . . . . Drop 23 | . 8 1 2 9 3 . . . Fire 74 | . 40 2 . 17 15 . . . Melee . | . . . . . . . . . Ram 6 | . . . . 3 . . . 3 Kick . | . . . . . . . . . Crush 1 | . . . . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory (discovered 2 exits: [*Fac x2]) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Destroyed 7 combat bots 236 | -10/Materials | Discovered new exit (range 6) 238 | -10/Materials | Identified exit to Materials 243 | -10/Materials | Core integrity fell below 50% 250 | -10/Materials | Entered another Materials area 250 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 304 | -9/Materials | Build established: Mutant 378 | -9/Materials | Discovered new exit (range 3) 378 | -9/Materials | Identified exit to Materials 380 | -9/Materials | Entered another Materials area 380 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 409 | -8/Materials | Lost 3 parts (2n1w) 438 | -8/Materials | Discovered new exit (range 14) 501 | -8/Materials | Discovered new exit (range 5) 573 | -8/Materials | Identified exit to Factory 574 | -8/Materials | Entered Factory 574 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1004 | -7/Factory | Lost 8 parts (1p1n3u3w) 1037 | -7/Factory | Core integrity fell below 50% 1139 | -7/Factory | Lost 6 parts (1p4n1u) 1152 | -7/Factory | Core integrity fell below 20% 1184 | -7/Factory | System corruption reached 10% 1186 | -7/Factory | Discovered new exit (range 13) 1205 | -7/Factory | Entered another Factory area 1205 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1254 | -6/Factory | Discovered new exit (range 13) 1571 | -6/Factory | Lost 5 parts (1p1n3u) 1614 | -6/Factory | Spotted B-75 Beast 1654 | -6/Factory | Core integrity fell below 50% 1683 | -6/Factory | Discovered new exit (range 16) 1688 | -6/Factory | Lost 11 parts (1p4n2u4w) 1699 | -6/Factory | Entered another Factory area 1699 | -5/Factory | Evolved 2 slots: Utility x2 1738 | -5/Factory | Sucked down chute 1738 | -5/Factory | Entered Waste 1753 | -5/Waste | EMP discharged 1780 | -5/Waste | Spotted C-40 Crusher 1786 | -5/Waste | Spotted C-40 Crusher 1788 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1793 | -5/Waste | Spotted C-40 Crusher 1793 | -5/Waste | Spotted C-40 Crusher 1794 | -5/Waste | Crushed by Compactor (1 part destroyed) 1795 | -5/Waste | Spotted C-40 Crusher 1829 | -5/Waste | Spotted C-40 Crusher 1831 | -5/Waste | Discovered new exit (range 12) 1837 | -5/Waste | Entered Factory 1955 | -5/Factory | Core integrity fell below 50% 1978 | -5/Factory | Core integrity fell below 20% 1987 | -5/Factory | Destroyed by Tiamat Bomb Trap Last Messages --------------- 01757_ System corrupted: Matter fused (-1). 01781_ System corrupted: Component data lost. 01783_ Broken Particle Reactor crushed. 01788_ Adv. Energy Well crushed. 01788_ Imp. Thermal Shield crushed. 01794_ Adv. Terrain Scan Processor crushed. 01801_ System corrupted: Heat flow error (+186). 01831_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 01856_ Connecting with Scanalyzer... 01856_ Current location identified: Factory 01858_ %A YT&KQHDVACXW6DGWY JWDH:B4RV1 01895_ ALERT: All DSF locations entering lockdown mode. 01895_ Penetrated by Slug. 01922_ T-07 Excavator is excavating. 01951_ U-05 Engineer destroyed. 01975_ Slammed into S-27 Virus. 01987_ Triggered Tiamat Bomb Trap. 01987_ An explosion rips through the floor. 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""" """ """ #?????????????? | | ??# """"" """"" """"" #?????????????? | | ??# """"" """"" """"" #?????????????? | | ??# #?????????????? | | ??# #?????????????? | | ??# @ t #????????????????? | | #####+####### #????????????????? | | ! ################### #????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ! #????????????????????????????????????? | | #????????????????????????????????????? | | ! ! / #????????????????????????????????????? | | #############????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 29 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Resistance: TH 25 Propulsion Shielding 66 Evasion (%) 62 Recoil Reduction 2 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeSniperProjector Manual? 0 Play Time 00:39:04 Cumulative 86.5 hours Start 2022.06.08 @ 04:06:45 End 2022.06.08 @ 04:45:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 89 Adventurer 45 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 47 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33)|BRIGHTNESS(90)|SATURATION(87) Steam 1 RUN: c77286c3-d4ed-4571-ad4e-e03f4c3de4c1