Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.04.04 @ 22:00:14 Player: Farfid Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (139) 695 Value Destroyed (3872) 3872 Prototype IDs (51) 1020 Alien Tech Used (2) 400 Bonus (600) 600 TOTAL SCORE: 12487 Bonus ------- Aligned with FarCom 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1000 Matter 171/300 Energy 100/100 System Corruption 13% Temperature Cool (165) Movement Core (600) Ox11 Location -4/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Coolant Injector High-capacity Storage Unit Advanced Signal Interpreter Microactuators > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Improved Coolant Injector Improved Matter Compressor (95) Advanced Terrain Scanner Improved Weapon Cycler Transmission Jammer Improved Focal Shield EM Shield Makeshift System Restoration Module Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine Fission Core > --- PROPULSION ------- Armored Medium Treads Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit Long-range Terrain Scanner 0b10 Alert Chip Advanced Targeting Computer Transmission Jammer Improved Hacking Suite > --- WEAPON ----------- Plasma Rifle Flak Gun Coil Gun > --- INVENTORY -------- Improved Coolant Injector Advanced Signal Interpreter Improved Weapon Cycler Improved Focal Shield EM Shield Gatling Laser Force Rifle Flak Cannon Enhanced Gauss Cannon Heavy Missile Launcher Spear [Rating: 79] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Nuclear Core Reactor Fusion Reactor Propulsion Wheel Treads Improved Treads Wheel Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility 0b10 Alert Chip Device Advanced Heat Sink Storage Large Storage Unit Processor 0b10 Alert Chip Hackware Improved Hacking Suite Protection Experimental Weapon Shielding Weapon Assault Rifle Energy Gun Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 . . . 2 . 2 . . 2 2 . . . . Power 2 | . . . . . . . . . 1 . . . 1 . . . . Propulsion 2 | . . . . . . . 1 . 1 . . . . . . . . Utility 5 | . . . 1 . . . 1 . . . . 2 1 . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . Parts Attached 185 | 6 5 1 5 5 4 . 4 41 27 . 9 19 13 8 17 10 11 Power 14 | 1 . . . 2 . . . 2 3 . . 2 1 . 2 1 . Engine 9 | 1 . . . 2 . . . 1 2 . . 1 1 . 1 . . Core 4 | . . . . . . . . 1 1 . . 1 . . 1 . . Reactor 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 23 | 2 1 1 1 1 . . 1 4 4 . . 4 1 . 2 1 . Treads 6 | . . . . . . . . . 1 . . 2 1 . 2 . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 16 | 2 1 1 1 1 . . 1 4 3 . . 2 . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . 1 . Utility 43 | 1 1 . 2 1 3 . 1 2 6 . 2 5 4 2 2 8 3 Device 25 | . . . 2 . 2 . . 2 4 . 1 3 1 1 1 6 2 Storage 6 | 1 . . . 1 1 . . . . . . 1 1 . . 1 . Processor 6 | . 1 . . . . . 1 . . . . . 2 1 1 . . Hackware 2 | . . . . . . . . . . . 1 1 . . . . . Protection 4 | . . . . . . . . . 2 . . . . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 105 | 2 3 . 2 1 1 . 2 33 14 . 7 8 7 6 11 . 8 Energy Gun 16 | . 2 . . . . . . 5 1 . 1 2 1 2 1 . 1 Energy Cannon 10 | . . . . . . . . 9 1 . . . . . . . . Ballistic Gun 43 | 2 1 . 2 1 1 . 2 12 6 . 2 2 3 1 6 . 2 Ballistic Cannon 7 | . . . . . . . . 2 1 . 1 . 1 1 . . 1 Launcher 10 | . . . . . . . . 1 . . 1 1 . 2 3 . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . . . . 4 5 . . . . . 1 . 2 Piercing Weapon 7 | . . . . . . . . . . . 2 3 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . 1 . . 6 1 . . 1 1 . . 6 . Parts Lost 38 | . 2 . 1 1 . . . 4 2 . . . . 1 11 . 16 Power 6 | . . . . . . . . . . . . . . . 4 . 2 Propulsion 11 | . 1 . 1 . . . . 2 2 . . . . . 2 . 3 Utility 5 | . . . . . . . . . . . . . . 1 . . 4 Weapon 16 | . 1 . . 1 . . . 2 . . . . . . 5 . 7 Highest Loss Streak 6 | . 2 . 1 1 . . . 2 2 . . . . 1 6 . 6 Average Slot Usage (%) 92 | . 91 100 88 99 99 100 99 99 92 92 92 92 92 91 85 84 68 Engine 8 | . 14 14 11 10 11 11 9 6 11 7 7 5 11 11 6 . . Core 3 | . . . . . . . . 2 3 7 7 6 5 5 3 5 2 Treads 4 | . . . . . . . . . 4 7 7 6 5 5 12 17 7 Wheel 15 | . 26 28 14 22 22 22 27 26 18 15 15 13 11 11 3 . . Device 13 | . . . 12 22 21 22 18 18 14 15 8 19 16 5 5 7 8 Storage 7 | . 14 14 11 11 11 11 9 9 7 7 7 6 5 5 5 5 5 Processor 10 | . 8 14 6 . . . 8 9 7 7 7 6 10 19 22 20 16 Hackware 2 | . . . . . . . . . . . 5 6 5 5 5 5 4 Energy Gun 1 | . 4 . . . . . . . . . . 5 4 7 2 . 1 Energy Cannon 2 | . . . . . . . . 7 6 7 6 . . . . . . Ballistic Gun 15 | . 23 28 33 33 33 33 27 17 6 7 7 11 10 2 11 17 9 Ballistic Cannon 1 | . . . . . . . . 1 6 7 5 . . 4 . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 87 | 13 13 13 17 31 31 30 33 38 54 48 48 55 84 85 87 66 63 Greatest Support 70 | 20 20 20 22 22 22 22 32 38 46 38 38 44 38 38 70 70 70 Greatest Overweight (x) 15 | 1 1 . 1 1 1 1 1 3 1 1 1 1 2 2 2 . 15 Average Overweight (x) . | . . . . . 1 1 . . 1 1 1 1 1 2 1 . 1 Largest Inventory Capacity 18 | 6 6 6 6 10 10 10 10 10 10 10 10 10 18 12 12 12 12 Average Capacity 10 | 5 6 6 6 9 10 10 10 10 10 10 10 10 11 12 12 12 12 Most Carried 12 | 3 6 6 6 10 10 10 10 10 10 10 10 10 12 12 12 12 12 Average Carried 9 | 1 4 5 5 8 9 10 8 9 9 10 9 9 10 11 10 11 11 Final Capacity 12 | 6 6 6 6 10 10 10 10 10 10 10 10 10 12 12 12 12 12 Final Carried 12 | 1 6 6 6 10 10 10 10 10 10 10 10 10 12 11 11 12 8 Class Distribution -------------------- 26% | Skirmisher 23% | Scavenger-Skirmisher 14% | Mutant 9% | Scavenger-Gunner 6% | Generator-Skirmisher 6% | Scavenger-Mutant 4% | Generator-Gunner 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Skirmisher | -6/Factory Generator-Skirmisher | -5/Factory Generator-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Upp Upp Zhi Pro Matter Collected 4371 | 250 121 137 123 425 50 . 81 804 388 . 109 354 286 317 424 . 502 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4940 | . 225 181 243 506 . . 112 1254 681 . 79 195 286 236 263 . 679 Parts 332 | . 16 11 15 42 . . 7 97 40 . 9 11 14 4 25 . 41 Haulers Intercepted 1 | . . . . . . . . 1 . . . . . . . . . Recyclers Shooed 9 | . 1 . . 1 . . . 1 3 . 1 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . . . . . . . . 4 21 . 35 Prevented 1 | . . . . . . . . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 95 | . 4 6 7 14 . . 1 21 8 . 1 1 3 5 11 . 13 Guns 61 | . 4 6 7 14 . . 1 10 3 . . 1 3 . 6 . 6 Cannons 14 | . . . . . . . . 5 5 . 1 . . 1 . . 2 AOE 19 | . . . . . . . . 6 . . . . . 4 5 . 4 Classes Destroyed 15 | . 3 3 1 1 . . . 5 2 . . . . . . . . Worker 16 | . 1 . . 4 . . . 7 3 . 1 . . . . . . Builder 6 | . . . . . . . . 2 3 . . 1 . . . . . Tunneler 5 | . . 1 . 3 . . . . 1 . . . . . . . . Hauler 1 | . . . . . . . . 1 . . . . . . . . . Recycler 9 | . . 1 . 1 . . 1 2 2 . . 1 1 . . . . Operator 2 | . . . . . . . . 2 . . . . . . . . . Watcher 5 | . 2 . . . . . . 1 1 . 1 . . . . . . Swarmer 40 | . . 6 3 11 . . . 4 1 . . . . . 9 . 6 Grunt 16 | . 4 . 2 1 . . . 6 1 . . . . 1 . . 1 Brawler 5 | . . . . . . . . 2 1 . . . . 1 . . 1 Duelist 5 | . . . . 1 . . . . 1 . . . . . . . 3 Protector 2 | . . . . . . . . 1 . . . . . . . . 1 Sentry 16 | . . . 2 1 . . 1 8 1 . . . 1 1 . . 1 Hunter 5 | . . . . . . . . . 1 . . . . 2 2 . . Programmer 6 | . . . . . . . . . 2 . 1 1 2 . . . . Best Kill Streak 7 | . 5 5 3 6 . . 1 7 4 . 1 1 2 2 5 . 5 Combat Bots Only 6 | . 2 3 3 6 . . 1 6 2 . 1 1 2 2 5 . 5 Max Kills in Single Turn 4 | . 1 2 1 2 . . 1 2 1 . 1 1 1 2 4 . 4 Gunslinging 1 | . . 1 . 1 . . . . . . . . . . . . . Exploded 4 | . . . . . . . . 2 . . . . . 2 4 . 4 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Upp Upp Zhi Pro Damage Taken 6864 | . 266 163 122 455 . . 45 888 266 . 30 271 241 517 1309 . 2291 Core 1403 | . 65 35 14 81 . . . 189 . . . 48 68 83 154 . 666 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 82 | 100 . 60 . . . 76 . 65 . . 100 94 . . . . . Volleys Fired 336 | . 24 18 16 36 . 1 5 84 33 . 8 8 13 15 30 . 45 Largest 3 | . 2 2 3 3 . 1 3 3 3 . 3 3 3 2 3 . 3 Hottest 173 | . 70 40 60 60 . 20 63 137 173 . 140 117 149 103 155 . 153 Shots Fired 750 | . 47 36 48 108 . 1 11 190 87 1 17 12 33 26 54 . 79 Gun 571 | . 47 36 48 108 . 1 11 128 33 . 4 9 32 17 46 . 51 Cannon 158 | . . . . . . . . 57 54 1 12 . 1 5 2 . 26 Launcher 21 | . . . . . . . . 5 . . 1 3 . 4 6 . 2 Special . | . . . . . . . . . . . . . . . . . . Kinetic 561 | . 30 36 48 108 . 1 11 120 55 . 8 4 20 16 38 . 66 Thermal 153 | . 11 . . . . . . 56 32 1 8 5 13 6 10 . 11 Explosive 21 | . . . . . . . . 5 . . 1 3 . 4 6 . 2 Electromagnetic 15 | . 6 . . . . . . 9 . . . . . . . . . Robot Hit Streak 16 | . 8 7 10 10 . . 4 13 12 . 6 3 9 10 5 . 16 Robot Miss Streak 8 | . 2 4 4 3 . 1 2 3 8 1 3 4 3 2 8 . 2 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . 1 Secondary Targets 10 | . . 2 . 3 . . . 3 . . . . . . 2 . . Max Gunslinging Chain 1 | . . 1 . 1 . . . 1 . . . . . . 1 . . Shots Hit Robots 483 | . 33 21 26 60 . . 6 128 59 . 10 6 24 21 30 . 59 Core Hits 248 | . 13 9 10 25 . . 4 52 40 . 7 5 16 18 21 . 28 Critical Hits 18 | . . . . . . . . 3 6 . . 1 . . 1 . 7 Critical Kills 8 | . . . . . . . . 1 2 . . 1 . . . . 4 Critical Parts Destroyed 10 | . . . . . . . . 2 4 . . . . . 1 . 3 Melee Attacks 71 | . . . . . . . . 10 18 . 9 16 9 . 8 . 1 Impact . | . . . . . . . . . . . . . . . . . . Slashing 37 | . . . . . . . . 10 18 . . . . . 8 . 1 Piercing 34 | . . . . . . . . . . . 9 16 9 . . . . Sneak Attacks 3 | . . . . . . . . . 1 . 1 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 10539 | . 382 243 335 709 . . 71 2607 1304 21 295 231 530 871 1121 . 1819 Guns 5514 | . 382 243 335 709 . . 71 1239 376 . 25 129 502 235 476 . 792 Cannons 2583 | . . . . . . . . 682 831 21 197 . 28 132 22 . 670 Explosions 2146 | . . . . . . . . 686 . . . . . 504 623 . 333 Melee 296 | . . . . . . . . . 97 . 73 102 . . . . 24 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 5946 | . 257 243 335 709 . . 71 1103 710 . 107 36 306 323 404 . 1342 Thermal 1995 | . 74 . . . . . . 713 497 21 115 93 224 44 94 . 120 Explosive 2122 | . . . . . . . . 662 . . . . . 504 623 . 333 Electromagnetic 180 | . 51 . . . . . . 129 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 121 | . . . . . . . . . 97 . . . . . . . 24 Piercing 175 | . . . . . . . . . . . 73 102 . . . . . Highest Corruption 13 | . 2 2 . . . . . . 1 9 9 1 3 3 3 3 13 Average Corruption 3 | . 2 2 . . . . . . 1 7 9 1 2 3 3 2 2 Corruption Purged 1 | . . . . . . . . . . . . . . . . 1 . Effects 89 | . 2 7 . . . . . . 2 4 19 3 4 7 31 7 3 Message Errors 16 | . . 1 . . . . . . 1 2 . 1 . 2 6 3 . Matter Fused 23 | . . . . . . . . . . . 7 . 2 4 8 2 . Heat Flow Errors 14 | . . 1 . . . . . . . . 7 . . . 5 1 . Energy Discharges 9 | . . 1 . . . . . . . . . 2 1 . 3 1 1 Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 14 | . . 1 . . . . . . 1 1 2 . 1 1 6 . 1 Misfires 2 | . . . . . . . . . . 1 1 . . . . . . Targeting Errors 8 | . 2 3 . . . . . . . . 1 . . . 1 . 1 Weapon Failures 2 | . . . . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 80 | . . . . . . . . 24 . . 2 . . 22 9 . 23 Projectiles 2 | . . . . . . . . . . . 2 . . . . . . Explosions 78 | . . . . . . . . 24 . . . . . 22 9 . 23 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 30 | . . . . . . . . 6 10 . 3 . . . . . 11 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 29 | . . . . . . . . 6 10 . 3 . . . . . 10 Secondary 1 | . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 221 | . . . . . . . . 32 . . . 38 . . 80 . 71 Shots 7 | . . . . . . . . 1 . . . 1 . . 3 . 2 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 324 | . 133 224 6 . . . . 148 182 . 199 . 186 324 180 111 183 Average Temperature 66 | . 50 105 4 . . . . 28 50 . 74 . 81 111 65 57 79 Received Heat Transfer 1053 | . 144 . 39 60 . . 18 279 60 . . 36 27 81 33 . 276 Effects 2 | . . . . . . . . . . . . . . 2 . . . Interference 2 | . . . . . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . 2 . . . . 1 . . . . Heat Transferred 3784 | . 222 . . . . . . 1308 888 37 185 161 450 100 174 . 259 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Upp Upp Zhi Pro Peak Influence 308 | . 144 205 260 281 . . 79 308 279 15 56 71 119 . . . . Initial 129 | . . 55 1 101 . . . 33 129 . 10 27 23 . . . . Average 72 | . 52 137 196 149 . . 14 89 71 6 17 25 29 . . . . Maximum Alert Level 1 | . . 1 1 1 . . . 1 1 . . . . . . . . Low Security (%) 87 | 100 100 47 28 85 . 100 100 80 91 100 100 100 100 . . . . Level 1 12 | . . 52 71 14 . . . 19 8 . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 2 . 1 . . . . 4 8 . 3 2 1 . . . 1 Investigation 3 | . . . . . . . . 1 . . 1 1 . . . . . Extermination 5 | . . . . . . . . . 2 . 1 1 1 . . . . Reinforcement 5 | . 2 . 1 . . . . 1 . . 1 . . . . . . Assault 3 | . . . . . . . . 2 . . . . . . . . 1 Garrison 6 | . . . . . . . . . 6 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Upp Upp Zhi Pro Distress Signals 4 | . 1 . 1 . . . . 1 . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 154 | . 9 7 12 15 . . 1 30 12 6 7 6 4 9 16 . 20 Peak Tracking Total 8 | . 2 3 4 4 . . 1 8 6 6 2 3 2 3 5 . 5 Tactical Retreats 13 | . . 1 . . . . . 2 2 . . . . 3 3 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Upp Upp Zhi Pro Traps Triggered 8 | . 1 . . . . . . 2 2 . . 3 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 4 | . . . . 2 . . . . . . . . . . 1 . 1 Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 4 | . . . . 2 . . . . . . . . . . 1 . 1 Triggered 4 | . . . . 2 . . . . . . . . . . 1 . 1 Exploded 1 | . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Upp Upp Zhi Pro Machines Disabled 12 | . . . . . . . 1 5 1 . . 4 . . . . 1 Max in Single Turn 1 | . . . . . . . 1 1 1 . . 1 . . . . 1 Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Upp Upp Zhi Pro Machines Accessed 51 | . 4 1 2 . 1 . 4 10 3 . 3 11 2 . 1 9 . Terminals 28 | . 2 1 2 . . . 2 8 1 . 2 9 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . 1 1 . . . . . . . . . Recycling Units 5 | . 1 . . . . . . 1 1 . . 1 1 . . . . Scanalyzers 2 | . . . . . . . 1 . . . 1 . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . 1 . . . . . Total Hacks 137 | . 11 2 5 . 1 . 13 23 4 . 7 19 3 . 1 48 . Successful 99 | . 8 1 4 . 1 . 11 12 2 . 6 4 1 . 1 48 . Failed 38 | . 3 1 1 . . . 2 11 2 . 1 15 2 . . . . Catastrophic 10 | . . . . . . . . 2 1 . . 6 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 18 | . 1 . . . 1 . . 7 1 . . 6 2 . . . . Terminals 58 | . 5 2 5 . . . 6 17 2 . 4 15 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 9 | . 4 . . . . . 3 2 . . . . . . . . . Recycling Units 10 | . 2 . . . . . . 4 1 . . 2 1 . . . . Scanalyzers 7 | . . . . . . . 4 . . . 3 . . . . . . Garrison Access 3 | . . . . . . . . . 1 . . 2 . . . . . Terminal Hacks 77 | . 2 1 4 . 1 . 5 8 1 . 3 3 . . 1 48 . Record 38 | . . . . . . . . . . . . 2 . . . 36 . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . Prototype ID Bank 6 | . . . 1 . . . 1 . . . . . . . . 4 . Open Door 2 | . . . . . . . . 1 . . . . . . 1 . . Level Access Points 3 | . . . . . . . . 1 . . 1 1 . . . . . Branch Access Points 2 | . 1 . . . . . . 1 . . . . . . . . . Emergency Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . Unreport Threat 5 | . . . . . . . . 3 1 . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . 1 . . . . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 . . . . . . Zone Layout 5 | . . 1 1 . . . 2 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . 4 . . . . . 2 1 . . . . . . . . . Scan Component 4 | . 2 . . . . . 1 1 . . . . . . . . . Repair 3 | . 2 . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . . . . . 2 . . . 1 1 . . . . Report Inventory 2 | . 1 . . . . . . 1 . . . . . . . . . Retrieve Matter 2 | . . . . . . . . . . . . 1 1 . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . Scanalyzer 7 | . . . . . . . 4 . . . 3 . . . . . . Insert Component 3 | . . . . . . . 2 . . . 1 . . . . . . Analyze 4 | . . . . . . . 2 . . . 2 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . . . 1 . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . . . . . . . . . Reject 2 | . 1 . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . . . Hacking Detections 29 | . 3 . 1 . . . 2 8 1 . 2 10 2 . . . . Full Trace Events 4 | . 1 . . . . . . 1 . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 2 . . . 1 . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 2 . . . . . 1 . . . . . . . . . . Time 132 | . 52 . . . . . 80 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . 9 . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 2 . . . 1 . . . . . . Part Schematics Acquired 3 | . . . . . . . 2 . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Upp Upp Zhi Pro Total Allies 2 | . . . . . . . . 2 . . . . . . . . . Largest Group 2 | . . . . . . . . 2 . . . . . . . . . Highest-Rated Group 62 | . . . . . . . . 62 . . . . . . . . . Highest-Rated Ally 31 | . . . . . . . . 31 . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . . . . . . . 1 . . Ally Attacks 9 | . . . . . . . . 9 . . . . . . . . . Total Damage 104 | . . . . . . . . 104 . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 5 | . . 1 . 1 . . . . . . . . . 2 1 . . Drone Launches 2 | . . . . . . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Upp Upp Zhi Pro Turns Passed 11949 | 41 317 438 281 1017 433 31 274 1768 1536 105 694 1481 748 467 1559 400 359 Spaces Moved 8517 | 34 221 441 220 815 441 30 190 1161 1221 99 547 1086 327 358 1001 218 107 Core 12 | 7 . . . . . . . . . . . . . . . . 5 Treads 824 | . . . . . . . . . . . . 26 . . 478 218 102 Legs . | . . . . . . . . . . . . . . . . . . Wheels 7681 | 27 221 441 220 815 441 30 190 1161 1221 99 547 1060 327 358 523 . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 85 95 95 83 83 95 100 100 100 100 110 100 166 166 Average Speed 104 | 82 80 80 86 94 95 95 83 90 98 100 100 101 109 110 139 166 216 Slowest Speed 800 | 100 90 80 90 95 95 95 93 110 100 100 100 180 110 110 185 166 800 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 44 | 2 38 89 24 98 76 11 15 87 32 65 15 28 9 51 86 62 14 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 4 | . . . . 1 . . . . . . . . . . . 3 . Known Exits Taken 8 | . 1 . . . . . . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 11 | . . 2 . 3 . . . . . . . . . 3 3 . . Spaces Dug 124 | . . . . . . . . 5 15 . 5 54 3 . 42 . . Terrain Destroyed 309 | . . . . . . . . 33 15 . 25 54 3 44 95 . 40 Melee 41 | . . . . . . . . 5 15 . 5 5 3 . 8 . . Projectile 16 | . . . . . . . . . . . . . . . 3 . 13 AOE 252 | . . . . . . . . 28 . . 20 49 . 44 84 . 27 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Upp Upp Zhi Pro Total 10897 | 46 314 493 277 981 456 31 299 1723 1473 105 664 1429 676 402 1101 256 171 Wait 1457 | . 47 20 20 105 . 1 90 350 127 7 83 259 297 16 26 9 . Move 8501 | 33 220 440 219 814 440 29 189 1160 1221 98 546 1085 326 357 1000 217 107 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 202 | 7 14 7 10 12 6 . 7 43 25 . 5 23 11 3 14 11 4 Fast Attach . | . . . . . . . . . . . . . . . . . . Attach 98 | 6 5 1 5 4 2 . 4 20 10 . 3 8 6 1 12 5 6 Detach 1 | . . . . . . . . . . . . . . . 1 . . Swap 89 | . . . . 1 2 . . 21 17 . 6 11 7 7 5 7 5 Drop 138 | . 4 7 7 7 6 . 4 35 22 . 4 19 7 3 4 7 2 Fire 336 | . 24 18 16 36 . 1 5 84 33 . 8 8 13 15 30 . 45 Melee 71 | . . . . . . . . 10 18 . 9 16 9 . 8 . 1 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 4 | . . . . 2 . . . . . . . . . . 1 . 1 Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 15) 179 | -10/Materials | Repaired Signal Interpreter 205 | -10/Materials | Repaired Ion Engine 255 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 359 | -10/Materials | Entered Mines 382 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 384 | -10/Mines | Met a Derelict bent on vengeance 642 | -10/Mines | Found a hidden stash of uninstalled traps 779 | -10/Mines | Learned Materials garrison access intel 787 | -10/Mines | Discovered new exit (range 14) 797 | -10/Mines | Entered Materials 797 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1061 | -9/Materials | Discovered new exit (range 16) 1078 | -9/Materials | Entered Mines 1164 | -9/Mines | Learned 2 Materials zone layouts 1170 | -9/Mines | Discovered new exit (range 11) 1238 | -9/Mines | Build established: Skirmisher 1253 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1255 | -9/Mines | Found Prototype Device 1431 | -9/Mines | Learned location of Storage (-8) 1613 | -9/Mines | Discovered new exit (range 5) 2054 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2054 | -9/Mines | Discovered new exit (range 5) 2095 | -9/Mines | Entered Exiles 2118 | -9/Exiles | Met 8R-AWN 2134 | -9/Exiles | Met EX-HEX 2162 | -9/Exiles | Met EX-BIN 2173 | -9/Exiles | Aligned with FarCom system 2174 | -9/Exiles | Given EX-Vault access code 2196 | -9/Exiles | Opened EX-Vault 2205 | -9/Exiles | Found 0b10 Alert Chip 2228 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2238 | -9/Exiles | Identified Exp. Sensor Array 2395 | -9/Exiles | Met EX-DEC 2413 | -9/Exiles | Visited The Gauntlet 2515 | -9/Exiles | Discovered new exit (range 14) 2528 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 2528 | -9/Exiles | Entered Mines 2547 | -8/Mines | Discovered new exit (range 11) 2559 | -8/Mines | Entered Materials 2559 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2646 | -8/Materials | Repaired Exp. Sensor Array 2728 | -8/Materials | Discovered new exit (range 13) 2833 | -8/Materials | Entered Storage 2873 | -8/Storage | Identified exit to Recycling 2909 | -8/Storage | Build established: Scavenger-Skirmisher 3177 | -8/Storage | Met a pair of Derelict thieves 4404 | -8/Storage | Identified exit to Factory 4601 | -8/Storage | Entered Factory 4601 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4937 | -7/Factory | Garrison activated, responded to threat 4943 | -7/Factory | Garrison activated, responded to threat 6001 | -7/Factory | Build established: Skirmisher 6137 | -7/Factory | Sucked down chute 6137 | -7/Factory | Entered Waste 6151 | -7/Waste | Spotted C-40 Crusher 6152 | -7/Waste | EMP discharged 6182 | -7/Waste | Spotted C-40 Crusher 6198 | -7/Waste | Spotted C-40 Crusher 6214 | -7/Waste | Spotted C-40 Crusher 6223 | -7/Waste | Spotted C-40 Crusher 6233 | -7/Waste | Discovered new exit (range 10) 6233 | -7/Waste | Spotted C-40 Crusher 6242 | -7/Waste | Entered Factory 6643 | -7/Factory | Identified exit to Factory 6936 | -7/Factory | Entered another Factory area 6936 | -6/Factory | Evolved 2 slots: Utility x2 7266 | -6/Factory | Build established: Mutant 7680 | -6/Factory | Build established: Skirmisher 8231 | -6/Factory | Identified exit to Factory 8312 | -6/Factory | Build established: Assassin 8417 | -6/Factory | Entered another Factory area 8417 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9094 | -5/Factory | Discovered new exit (range 15) 9147 | -5/Factory | Identified exit to Upper Caves 9165 | -5/Factory | Entered Upper Caves 9235 | -5/Upper Caves | Build established: Generator-Skirmisher 9321 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9458 | -5/Upper Caves | Learned Factory emergency access door positions 9510 | -5/Upper Caves | Encountered a Warlord checkpoint 9523 | -5/Upper Caves | Learned Factory terminal intel 9618 | -5/Upper Caves | Discovered new exit (range 13) 9630 | -5/Upper Caves | Identified exit to Upper Caves 9632 | -5/Upper Caves | Entered another Upper Caves area 9684 | -5/Upper Caves | Build established: Generator-Gunner 9796 | -5/Upper Caves | Learned Factory garrison access intel 9809 | -5/Upper Caves | Spotted B-75 Beast 9953 | -5/Upper Caves | Lost 6 parts (1p1n4w) 10009 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10220 | -5/Upper Caves | Discovered new exit (range 8) 10237 | -5/Upper Caves | Identified exit to Zhirov 10471 | -5/Upper Caves | Build established: Scavenger-Gunner 11191 | -5/Upper Caves | Entered Zhirov 11191 | -5/Zhirov | Discovered new exit (range 4) 11203 | -5/Zhirov | Identified exit to Proximity Caves 11231 | -5/Zhirov | Met Zhirov 11261 | -5/Zhirov | Learned location of Quarantine (-2) 11261 | -5/Zhirov | Learned location of Testing (-3) 11261 | -5/Zhirov | Learned location of Command (-1) 11296 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11337 | -5/Zhirov | Found Alien Artifact 11428 | -5/Zhirov | Found Alien Artifact 11449 | -5/Zhirov | Identified Integrated Reactor 11449 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11454 | -5/Zhirov | Identified Transdimensional Reconstructor 11454 | -5/Zhirov | Warped through subspace 11520 | -5/Zhirov | Build established: Scavenger-Mutant 11591 | -5/Zhirov | Entered Proximity Caves 11757 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 11789 | -4/Proximity Caves | Lost 3 parts (1p2w) 11869 | -4/Proximity Caves | Core integrity fell below 50% 11920 | -4/Proximity Caves | Lost 5 parts (1p1n1u2w) 11929 | -4/Proximity Caves | Core integrity fell below 20% 11947 | -4/Proximity Caves | System corruption reached 10% 11950 | -4/Proximity Caves | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 11927_ Hvy. Missile Launcher destroyed. 11927_ Destroyed Hvy. Missile Launcher. 11930_ The unstable cave ceiling collapses. 11932_ Antimatter Reactor fries itself beyond repair. 11932_ The unstable cave ceiling collapses. 11934_ Imp. Remote Force Field fries itself beyond repair. 11936_ Com. Battery fries itself beyond repair. 11936_ Acquired Microactuators. 11939_ Antimatter Reactor fries itself beyond repair. 11939_ Adv. Targeting Computer destroyed. 11943_ Mak. Salvage Targeting Computer destroyed. 11943_ System corrupted by crushing effect (+1). 11946_ Scythe destroyed. 11946_ Imp. Hacking Suite destroyed. 11946_ System corrupted by crushing effect (+5). 11947_ Dropped Fire Trap. 11947_ Installed Fire Trap. 11949_ B-60 Warrior triggered Fire Trap. 11949_ Burning plasma bursts from the floor. 11949_ B-60 Warrior destroyed. Map ----- +----------------------------------------------------+ | ??????#??# #???#?????? ???#?????????????????????? | | ????????# #???????#?? ??#??????????????????????? | | ????????## ######???? ? ??#?????????????????????? | | ????????# # ##??? ????????????????????????? | | ????##### ##???? #????????????????????????? | | ##### #????? ##????? ?????????????????? | | # #???#?? #?#??????????????????????? | | # #???#??? #??????#???? ????????????? | | # ####???# #?????????? ?# ?????????? | | ??????# # #### #?????????? ? ?????????? | | ? ???# # #?? ???#???# # ?????????? | | ????### #?? ##?????# ?????????? | | ??????### ## ##??? ###???# ?????????#? | | ??????## ## #????# ##??# #???????? #? | | ?#????# ### ##??## "#?# ##?????? ?? | | ?#???## #### ### ##????? ?? | | ?##??# # ## ##### ??? | | ###### ## ### ### ### ???? | | # ## ### #### #" # ?????? | | ## ## ###### #" # ##??????? | | ### #???# #" # #??#?????? | | ## ##??## #" ## #????????? | | ##???## #" ; #?????????? | | ##???## #"""" # ##?????????? | | ##???# ;## g # #??????????? | | #???#;g %@%* % ##"###??????????? | | ## ### ###### #???##; ### # ##????????????? | | #?###?###????####????#####?## #?????????#???? | | ?????????#????#?????#????????#######?????????????? | | ???#???#????##???????#??????????#??????????????#?? | | ????????????????#???????#????????#???????????????? | | ??????????????#??????????????????????#???????????? | | ??????????#??#??????#????????????????????????????? | | ??#???#?##???????????#??????????????????#????????? | | ????????#?#???????##?????????????????????????????? | | ??#???????##?????????????????????????????????????? | | ?????????#??????#????????????????????????#???????? | | ????????#????#??????#???#????????????????????????? | | ???????????#?????????????????????????????????????? | | ???????????????????????????#??????#??????????????? | | ?????????????????????????????????????????????????? | | ??#??????????????????#???????????????????????????? | | ???????????#?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ???????????#?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 46 Energy Capacity 1110 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 110 Jamming Range 8 Armor Coverage 150 Resistance: EM 15 Weapon Shielding 90 Weapon Cycling 20 Melee Speed Boost 20 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Salvage Targeting 4 Offensive Hacking 12 Item Schematics ----------------- Fission Core | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Subspace Traveler The Science Guy Challenges ------------ None Game ------ Seed ThrusterHeartNukerbomber Manual? 0 Play Time 02:58:59 Cumulative 51.1 hours Start 2021.04.04 @ 11:28:30 End 2021.04.04 @ 22:00:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 43 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 0108703e-1b50-4f8b-8e2f-dd555a7de2a9